Well, osu!standard is a visual way to express music, Taiko is an auditive one.
And if you have ever played drums in real life, you may have learned (by music theory) that all drums are basing the same tones. (especially the ones who only serve two tones (like Taikos here))
And that they all fit to every song. So it's no empty assumption.
If I want to play DragonForce with Kongas, let me do that. But don't force me to do so. (extreme, sarcastic example, don't reuse for further argumentation)
Aren't we actually mapping for the players? And not for expressing our unfulfilled desire to create art if we fail elsewhere?
Seriously, the players want pick their drumming instrument, let them do.
It's not so gameplay relevant that we couldn't let them decide on their own. If they think Kongas are appealing to DragonForce music, PLEAASE LET THEM DO THAT - and don't try to enforce hitsounds to maps.
Have you ever tried changing the hitsounds in your skin to something way more appropiate? In my eyes, every drum can fit to every song. So there is no need for custom hitsounds and everyone should select on their own (via their skin)
@ztrot: Quit thinking in osu!standard mapping.
and well:
peppy wrote:
[...]The idea of this thread is to try and agree on a mid-ground that allows for flexibility but keeps maps playable and fun.
I just bolded every important word now. What is important here is way too subjective to be discussed here. Quit this sentence, finally.