[04.28., 10:42] ,,BPM Changes" section has been added into Guidelines again - OnosakiHito
[04.28., 10:42] ,,Overlapping notes" section has been deleted from rules again due to less discussion - OnosakiHito
Ver. 1.0.3 avaible.
Finish-notesThere will be no other permissions for now as the one we have allready in the rules.
ooooxxxxO <- This notes can be played and dosen't interupt player to fc a map at all. This has just something to with experience, not unplaybility. It is playable and can be even played on drum. ooooooooO is barely playable, that's why it is not permitted.
Also having ooX is not recommendet at all because this can be quickly abused by some mappers. We can mod it away, but sometimes it will happen that some of these maps would be accidentally ranked.
And don't forget: It was allready hard enough to get the agreement of the community to use finishes on 9-plet long streams, so we don't need to force our luck too much to have more exeptions.
BPM Changes / Overlaping notesThis guideline/rule is still not clear enough, so I will rewrite it when I have time.
wmf's and Loctav's description has been deleted for now. That what they wrote down into the Rules:
Overlapping notes
Notes must not overlap due to slider velocity changes (green lines). BPM changes (red lines) are excluded from this rule.
I'm agains that for now. I don't say this should be fully permited, but there should be some gray-zones like when the song has a fitting part for this.
I will give two examples:
http://osu.ppy.sh/s/35211 - [Taiko Oni] @ 02:20:051 - This will be hard to fc on the first try, but after some it is totally possible and playable.
http://osu.ppy.sh/b/144429 - [Taikosaki] @ 02:00:370 - You can see the slider is overlaps the big KAT, but since it is not a small note, you can see when you need to hit it.
I think it is clear enough what I want to show and say with those examples.
Discuss.