If you guys dont want to map with custom hitsounds, fine by me, but dont force it on every mapper.
After all, the Taiko mode is similar to Taiko no Tatsujin and is a Taiko no Tatsujin simulatorthose wrote:
he called it "taiko" because he couldn't think of a better name.
The One who will be forced are the taiko players according to your suggestion.Sakura wrote:
If you guys dont want to map with custom hitsounds, fine by me, but dont force it on every mapper.
That can be really distracting to players generally. I already told you why. To simplify, players should react how hitsound sounds and every players have their own hitsounds to play and custom hitsounds can be really distracting for it. We think this is too much for player and that is why currently we are disallow it. I think we need to think about how players playing first, and I guess lots of Taiko mappers / players agree with that, at least I guess.Sakura wrote:
If you guys dont want to map with custom hitsounds, fine by me, but dont force it on every mapper.
You can relate this to the million of suggestions about forcing your own skin for osu! standard as well, why not make an osu! standard rule that says that you cannot use custom skin then since players dont like them?Loctav wrote:
The One who will be forced are the taiko players according to your suggestion.
Even without those hitsounds it would be fun and as you can see there is no agreedment yet.peppy wrote:
[...]The idea of this thread is to try and agree on a mid-ground that allows for flexibility but keeps maps playable and fun.
So now that we have this, what's wrong with using a bass drum as don and a snare drum as kat?OnosakiHito wrote:
@those: This map can be mapped on taiko because we have many, many styles, where one of it can fit to it perfectly. Also using sounds like e.g. konga wouldn't help at all since, as you said in the beginning, it should give a clear sound that represent ,,don" or ,,kat".
And the answer is, "there is nothing wrong". It's only you who is against it because you fail to see that change is possibly an improvement, even though there's enough space to fix errors if needed.OnosakiHito wrote:
@^: You may search the answer in this thread by yourself. I will not answer to this a 5th time for sure.
So, you must think there's something wrong with the music in the video. Lemme give it to you straight: there isn't.OnosakiHito wrote:
^@: Says the one who has tried to explain it to Loctav with a video.
I agree. But who is to say they won't sound just as good/better with alternate hitsounds?[Luanny PhNyx] wrote:
Also, dnb sounds awesome with taiko hitsounds, imo.
Which game?MMzz wrote:
This shouldn't even be up for discussion, the taiko drum sound is one of the main aspects/appeals to the game.
The arguments you guys are throwing out is the same arguments that osu!standard players throw out for a SB,Skin,BG toggle, yet we are not banning the use of those in standard mapping. The key point here isn't "Standard mapping" it's "Same arguments"peppy wrote:
Let me remind you that this isn't taiko no tatsujin; it is osu!.
Is that not what modding is for? "I mapped my song this way because I interpret it this way with its current position in space and time, so I reject any suggestion that can make it better."MMzz wrote:
This shouldn't even be up for discussion, the taiko drum sound is one of the main aspects/appeals to the game. And wanting to forcefully change that so your map can sound BETTER?
And so you think sticking to the default, authentic sounds will magically make it sound organized and better?MMzz wrote:
Even if we did do this it wouldn't work our very well, with the way people map we would have rediculous unorganized drum beats going around the whole map that have zero relation to the song. (Or whatever hitsound you choose to use) If you go and look at most ranked/approved Metal/Rock songs with a taiko map, and just try to imagine a snare on every kat, (or better yet go put some custom sounds in your taiko skin and see for yourself) You'll notice how unorganized and terrible it will sound. I can throw so many map examples at you it's not even funny.
( and no the modding process WILL NOT FIX THIS. )
Again, is this not modding is for?MMzz wrote:
For this to even work you would have to follow the drums to their exact point. And with the amount of mappers we have on the side of NOT haveing the use of custom hits, that will leave the new mappers to try and use custom sounds, and it will be awful really cause they have no idea what they are doing.
So, can you say that there is zero chance of another hitsound set that is capable of achieving the same freestyle beat and flow?MMzz wrote:
At least with the taiko sounds they blend to a point where you can freestyle around the song and you will almost always have a nice freestyle beat to the song. (If you know what you are doing of course)
I never said such a thing. I'm trying to point out that if people use custom hits it's just going to get WORSE.those wrote:
And so you think sticking to the default, authentic sounds will magically make it sound organized and better?
Modding taiko, that's a funny joke.those wrote:
Again, is this not modding is for?
^Exactly what I think.MMzz wrote:
This shouldn't even be up for discussion, the taiko drum sound is one of the main aspects/appeals to the game.
+1[Luanny PhNyx] wrote:
tl;dr:^Exactly what I think.MMzz wrote:
This shouldn't even be up for discussion, the taiko drum sound is one of the main aspects/appeals to the game.
Well yeah it's not TnT but it's still Taiko mode in osu!.Sakura wrote:
Which game?
I really don't agree that this is the same argument but let's assume that it is the same. Even if it is the same, people participating in the discussion are different and people will be affected are different. Previous decisions in other community might be a good reference but we don't need to end this with the same conclusion.Sakura wrote:
The arguments you guys are throwing out is the same arguments that osu!standard players throw out for a SB,Skin,BG toggle, yet we are not banning the use of those in standard mapping. The key point here isn't "Standard mapping" it's "Same arguments"
It's not my favourite argument, but it is one that makes a lot of sense.Luna wrote:
Okay, since the prepared piano seems to be your favourite argument...
Your point is basically that the prepared piano is also a piano - and while that is technically true, they are used on completely different occasions. They work differently, they are basically two seperate instruments despite LOOKING identical. It's not just that they work for different pieces of music, they quite frankly don't play the same.
It is about gameplay. The don and kat represents a low tone and a high tone, respectively. They still look the same (you have red/blue, we're not talking about creating taiko note skins yet), but the timbre of the don/kat is now changed. However, with my new rule suggestion, don will still represent the low tone, and kat will still represent the high tone. And I emphasize again: we have a greater audience saying that it doesn't sound as great even before listening to the performance. Why is that?Luna wrote:
Taiko is a game, it's about gameplay. So forcing what amounts to a different instrument on the player is a severe change in gameplay - even if it still looks like the same game from the outside (just like a prepared piano looks like a regular one).
EXACTLY.those wrote:
Let us imagine there is a piece of music composed for prepared piano. If you play it on a regular piano, it will not sound as correct as if it was played on a prepared piano. As well, if you play a piece composed for a regular piano on a prepared piano, it will not sound as correct as if it was played on a regular piano.
And what's wrong with being accustomed to playing either way? Is it not worth the time?Luna wrote:
Give a prepared piano to a normal piano player.
He'll be able to play it because it still technically works the same way, but he probably won't be very comfortable using it since it has to be used in a different way.
You speak as if default taiko hitsounds plays better 100% of the time. If that was true, then sure. But it's not.Luna wrote:
That's basically the gameplay that I mean - it's not about what SOUNDS better but what PLAYS better. It's certainly possible to map Taiko in a way that sounds better with custom hitsounds but if they are forced on the players, it violates the core gameplay > artistic freedom rule.
There's nothing wrong with playing with default hitsounds, either. If you don't want to play with hitsounds the mapper feels are appropriate, get rid of them.Luna wrote:
There is nothing wrong with suggesting your hitsounds (in the beatmap's thread for example, or by setting a preferred skin) but forcing them is too much of a change in general gameplay IMO
We already agreed on this.[Luanny PhNyx] wrote:
Its like a rock band perfoming an orchestra
It will NOT be the same
Well of course. If you choose to use the default hitsounds instead of the custom hitsounds, you'll be playing a prepared piano piece on a regular piano. I'd be the one providing you with the prepared piano to make it sound more correct, but you'll be the one choosing to play it on a regular piano, and it will sound weird to you. Whose choice is that, exactly?[Luanny PhNyx] wrote:
EXACTLY.those wrote:
Let us imagine there is a piece of music composed for prepared piano. If you play it on a regular piano, it will not sound as correct as if it was played on a prepared piano. As well, if you play a piece composed for a regular piano on a prepared piano, it will not sound as correct as if it was played on a regular piano.
You will map something with conga hitsound
so the player will be FORCED to play with conga hitsounds because with the default ones it will not make any sense
Will be very different
So, if the player doesn't accepts that annoying thing, he doesn't play the map because it turned bad with default hitsounds (I mean taiko hitsounds). We want maps for everyone, right?
You're being cruel if you want to force it
It's like forcing taiko players to play converted standard maps
Some will be great and some will be SHIT
Damn, convert a "different" taiko into taiko isn't a good idea.
And I know, most of the taiko players will play it with default and will play a weird map.
I really don't want to learn how to play againthose wrote:
And what's wrong with being accustomed to playing either way? Is it not worth the time?Luna wrote:
Give a prepared piano to a normal piano player.
He'll be able to play it because it still technically works the same way, but he probably won't be very comfortable using it since it has to be used in a different way.