What actually makes sense IS decided by the community.
I still deny to use custom hitsounds since the game mode is based in this two specific ones (the deep sounded Don and the high sounded Kat)
If you play real taikos,(those Japanese drums, u know) there are only these two noises you can produce.
It makes just no sense to put custom hitsounds to a mod, which is focused on it's very own hitsounds.
You can't just change this central gameplay element. It's too crucial that it must stay consistent.
And adding those custom hitsounds just ends that everyone goes deletes them and if you can even toggle to force-overwrite with your skin (like the cursor in standard), probably everyone would do that (unless the ones, who don't know about the option or the mapper self)
I still deny to use custom hitsounds since the game mode is based in this two specific ones (the deep sounded Don and the high sounded Kat)
If you play real taikos,(those Japanese drums, u know) there are only these two noises you can produce.
It makes just no sense to put custom hitsounds to a mod, which is focused on it's very own hitsounds.
You can't just change this central gameplay element. It's too crucial that it must stay consistent.
And adding those custom hitsounds just ends that everyone goes deletes them and if you can even toggle to force-overwrite with your skin (like the cursor in standard), probably everyone would do that (unless the ones, who don't know about the option or the mapper self)