Taiko Ranking Criteria
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For other Ranking Criteria: General osu! • Taiko • Catch the Beat • osu!mania |
These rules and guidelines has been discussed in the Taiko Discussion Thread. New rules or guidelines may be suggested in the discussion forum which are going to be updated once the discussion reaches an agreement.
Rules
All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
- Difficulty settings and song setup
Overall difficulty and HP drain rate should be between 4~7. Exception: Maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes.
- Finish notes
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream. At the end, finish streams may be allowed if there is a reasonable sound for it and follow one of the following patterns: xxxxxxxxO, xxxxooooX, xxooxxooX
Guidelines
Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay. When your guideline-breaking map gets modded, try to be as reasonable as possible: Do your best to explain your point of view and be open to suggestions.
- Slider Velocity
The Slider Velocity should be 1.40 or 1.60 for Muzu+. For Kantan/Futsuu, 1.00 and 1.20 are generally used.
- Streams
For the majority of maps, only 1/1, 1/2 or 1/4 beat note streams should be used. 1/3 and 1/6 should be added only when there's a similiar beat in the music. Avoid using 1/8 streams by any circumstance.
- BPM Changes
To avoid overlapping notes (during slow downs) confusing players, use inherited timing points to make the notes gradually slow down into the section. Also, use Slider Velocity changes in a way that they are readable (not overlapping) and not too extreme when it's called for
- Drumrolls (Sliders)
Use sparingly within a map and keep a 1/2 beat space between them and any other object. Avoid using sliders for 125 BPM songs or lower (as the ticks change to 1/8) unless the music calls for it. Use a tick rate of 3 if the song self is snapped on 1/3.
- Shakers (Spinners)
Try to leave at least a 1/2 beat between a note and a spinner. Using them on streams may be okay. Short spinners are highly not recommended, since they cover the notes and can cause players to miss due to pressing too much.
- Custom hitsounds
Custom hitsounds must be drum-related. If custom hitsounds are used, they should have deeper/lower tone set as don and a higher/lighter tone as kat.
| List of guides in osu! | |
|---|---|
| Official FAQ and Ranking Guidelines | Game FAQ • Ranking Criteria • Standard Ranking Criteria • Taiko Ranking Criteria • Catch the Beat Ranking Criteria • osu!mania Ranking Criteria |
| General Mapping/Modding Info | How to mod? • List of Mapping Techniques • Taiko Map Guidelines • Filling The Song Set-up fields • Making Good Sliders • Fitting the Size-limit |
| Modding Aides | AIBat |
| Skinning/Hitsound Info | Skinning in General • Making Properly Centered Spinners • Custom Hitsound Library • Adding Custom Hitsounds • Making the Background of Things Transparent |
| Storyboarding Info | Storyboard Scripting • Reducing SB Load |
| Video Editing | How to Compress Videos Without Destroying Their Quality • How to Add Videos taken from Youtube |
| Common Mistakes | How To Correctly Change Map's Artist/Title • Basic MP3 Modifications |
| Miscellaneous | Changing Title Text • Music Theory • Setting the Offset on the Correct Beat • Collab Information • Starting a Beatmap Project • Live Streaming osu! • Getting songs from Videogames |
