00:14:631 (1) - sliderbody is overlapping with the HP bar, might you move it a bit down to prevent that from happening
same as 00:20:437 (2) -
00:33:179 you could cover this vocals since you did on a similar pattern like 00:30:760 (3,4) -
00:54:308 (3) - note looks more closer than the last, the expected distance should be 1.00x
01:06:244 (1,2,3) - you vocal melody is going to focus too much on instruments unlike 01:04:954 (4,5,6,7) - 01:07:534 (4,5,6,7) - etc. What about to make 01:07:050 an active sound instead with a pattern structure similar to
00:10:276 (4,1) - this overlap, unlike 00:06:889 (1,2) - , looks almost fully overlapeed which it might go against the rules of the game. would space a bit more to make more visible the next slider under the last note
same as 01:01:083 (1,2) - 01:15:276 (1,2) -
00:14:308 (5) - would make this 3/4 slider in double circle as did on 00:13:663 (2,3) - since you're following a similar rhythm
00:24:550 (4,5) - Objects 1/2 of a beat apart or less must not fully overlap. try make a stack instead
00:32:696 (1,2,3) - 00:21:889 (3,4,5) - vs 00:18:018 (3,4) - 00:20:599 (3,4) - etc. they are the same stack but one is triple 1/2 and another one is a double, they are hitted in a very short time from each other and they would be changed in a different pattern.
01:16:244 (5,6) - this jump, outside the other density jumps, looks quite distant for a hard diff which you reach a such spacing over of 2.00x. Consider to decrease the density spacing here and make similar jumps like 01:08:179 (5,6) -
00:12:212 there's an high instrument here, it sounds similar to 00:11:244 (3) - which it's hitted. you could make this slider 00:12:050 (1) - 1/2 so to make hearable its sound
00:52:373 (3,4) - 3/4 jump looks quite hard to reach considering the last similar patterns had a minor jump instead 00:42:050 (3,1) - 00:54:954 (3,4,1) - , you could decrease their spacing since the current part doesn't require that much intensity
01:06:728 (2,3,4) - would ctrl g this pattern so to make slider heads hit the snare instead
01:01:567 (2,3) - 01:02:050 (4,1) - 01:11:889 (3,4) - ctrl g this pattern would improve the vocals flow since you're hitting similar sound like that 00:59:631 (1) -
01:09:954 (5,1) - pattern does not follow vocals that good, would make this pattern more consistent with 00:59:631 (1) -
01:16:486 (1,2) - swap NC would be more noticeable since you're starting to make denser the next part
Metadata check on 2255980#4875023
00:07:430 (4,5) - this double cirlce is a stack but 00:01:849 (4,5) - even if it's rhithmically similar it's unstack, would unstack also this one to not compare them different
00:11:267 (1,2,3,4) - 00:12:663 (1,2,3,1,2,3,1) - etc. song's rapresentation is going quite over the mapping, you might make these less dense making them closer
(also cause 00:16:849 (1,2,3,4,5) - is strangely calmer than 00:11:267 (1,2,3,4,5) - so it would improve the playability)
00:19:639 (1) - 00:14:058 (6,1) - you should follow piano better since the current patterns sound without a destination, you might try this kind of pattern
gonna post only these cause i would train more about messable maps, anyway if you like my mods i could make a try again
Hi, are you sure Artist name is correct right now?
Current artist field 神楽めあ, 湊あくあ
which romanised is Kagura Mea, Minato Aqua
Metadata source, However, it provides a different field 神楽めあ×湊あくあ
which it will be Kagura Mea x Minato Aqua
. Could i know why this choice even your different data field?
Hi, i hope my review would help you to improve your map!!
First timing still needs to be moved. As i can see, i think -4 would match better.
i still hear some off sync with 00:10:015, i would suggest to use something similar at this
16,333.333333333333,4,2,0,100,1,0 9349,331.491712707182,4,2,0,100,1,0 10011,320.855614973262,4,2,0,100,1,0 10333,333.333333333333,4,2,0,20,1,0 10666,333.333333333333,4,2,0,20,1,0
00:11:332 00:21:999 you could include to hit also this one as you did on 00:10:019 (2) - 00:12:666 (2) - etc.
00:14:666 (6,1) - 00:25:333 (6,1) - would switch NC placement since the new section is raising up from the 6
00:24:666 (5) - double reverse is not that predictable as the start. would make something like this instead
00:39:332 this sound is hittes as passive but 00:39:999 (2) - is not, you could remove reverse on 00:38:665 (1) - and make another 1/1 slider to make the mapping intentions more consistent
same as 00:49:333 (1) - etc.
01:04:666 (3) - 01:23:332 (2) - is overlapping with the HP bar, could you move it a bit down to prevent that from happening
01:14:666 (1,2) - 01:25:333 (1,2) - etc. make a stack. Current one is breaking a RC rule
Objects 1 beat apart or less must not fully overlap.
01:13:666 (2) - multiple reverse slider is covering importants active hits like 01:13:999 01:14:332 etc. what about to represent the oculele with other notes like this?
same as 01:16:332 (2) - 01:24:333 (2) -
DS starting from 00:30:665 until 01:13:332 is not for a normal diff. The current one is passed from 0.9x to 1.3x which it's a radical change considering the intensity choosen before and this is so unexpected since you just raised your SV from 1.00x to 1.20x. Current patterns look very distant from each other, considering also RC guideline 1/2 notes should overlap each other on the playfield
Consider to not change or minimize spacing change keeping it as 0.9x/1.0x and also density will decrease with it. You can find a similar issue on this difficulty
ex: You can do patterns similar at 01:18:166 (3,1,2) - etc. just they are visibly overlapped
00:09:353 (1) - reverse doesn't follow anything considering the unique sound present is on 00:10:019. You might rework this kind of reverse slider usage and enjoy more something similar to Normal's patterns
00:11:166 (5,1) - their distance look so close although it's a 1/1 gap. You could make this slider 00:11:166 (5,1) - 1/1 instead and make something like this (NC change would improve too)
00:14:999 (1,2,3) - 00:16:333 (1,2,3) - etc. maybe fully overlapping slider bodies within 2 beats of each other would be confusing, what about making some variant like this (also with straight sliders)
same as 00:16:666 (2,1) - 00:27:333 (2,1) - you might not overlap them
00:18:499 (3,4) - spacing looks quite difficult to reach, you could try 2 things for this:
same as 00:18:666 (4,1) - 00:52:333 (2,3) -
01:13:666 (1,2,3,4) - 01:14:666 (1,2,3,4) - etc. this pattern looks like more a stream considering also after this one you're making a bigger spacing on 01:14:166 (4,5) - although the beat is similar. I would go adding some 1/2 slider as well and to not mix spacing or ppl would not expect what the next pattern will be
01:24:833 (5) - 01:27:499 (6) - would remove this circle since the oculele is playing on 01:24:665 but here not
Some NC need to be rewatched cause they are a lot expecting the overall (Normal 50 / Hard 80)
00:11:666 (1,2) - 00:22:333 (1,2) - ctrl g on NC
00:14:999 (1) - 00:25:666 (1) - remove NC since you're already keeping oe on 00:14:666 (1) -
00:17:333 (1) - 00:28:000 (1) - would remove NC to make contrast with 00:15:999 (4) -
00:19:999 (1) - 01:11:999 (1) - since this circle is still part of the pattern before the gap it would be good remove the NC
00:24:666 (1) - 00:35:333 (1) - 00:40:666 (1) - etc. this NC looks so random to just cover a different rhythm choice, what about to remove it
00:31:666 (1,2) - 00:32:999 (1,2) - 01:15:999 (4,1) - etc. ctrl g on NC since the song is repeating starting to white tick
01:13:666 (1) - remove NC here since you already keeping one on 01:13:333 (1) -
01:21:999 (1) - 01:23:332 (1) - unnecessary NC spam since you're following a pattern and disguise them would lead to a pattern misunderstanding
01:28:833 (1) - why NC this if you already have one on 01:29:333 (1) - ? what about to remove it
00:40:332 (5,10) - 00:50:999 (5,10) - etc. what about to NC these for identify better the streams
01:11:499 this note sounds calmer than the rest active notes you covered, you might make this slider 01:11:166 (4) - 1/1 so to represent it more as a passive sound
01:14:833 (1) - 01:17:499 (1) - 01:18:833 (1) - 01:20:166 (1) - etc. you could remove NC since you're currently following a circle pattern where every 1/1 gap has a new chain
01:24:832 (1) - 01:27:499 (1) - this note sounds empty since the oculele is not playing here, would remove this one to better follow the instrument
01:28:833 (1) - this note would sound better if it was overlapped on 01:28:499 (3) - as you did on the most of the patterns
01:29:832 (3,1) - 01:30:499 (3,1) - visual spacing looks quite similar to 01:29:666 (2,3) - , consider to make a similar pattern like 01:27:666 (2,1) -
01:33:332 (3) - would finish the reverse on 01:33:999? i think it makes more sense since there's a fromg and after that sound there's no sound anymore
Greenline begin from 00:02:681 looks offset, you should resnap all of these after moving a timing point
Hard + Sunshine. 00:18:333 5% volume pattern, this may be hard to hear over the song since it is a silent pattern rn, try to raise a bit his sound of around ~40%
Hard + Sunshine.
These diffs, basing on section contrast, look like too similar for the all their sections, it does not follow a difficulty contrast considering the visual spacing of 00:09:353 - 00:27:999 vs 00:30:665 - 01:11:999 quite similar or the same except for SV. A good diff needs to identify and show how sections are different from each other giving more or less mapping intensity referring on song's intentions, your current situation is you are not following anything about it making these sections look like the same.
I'm pretty sure you are more inclined to decrease intensity on this section 00:09:353 - 00:27:999 since it's the quiest section comparing to the next one
Hard
-> you could decrease your DS to something like 1.2x + make more 1/2 stack patterns like 00:10:499 (2,3) - 00:13:166 (2,3) - etc.
Sunshine
-> you could decrease your SV to 0.80x since your shapes look so fast rn
Referring on past mods like this, section from 00:30:665 to 00:51:332 you're currently using just a pattern to cover the whole song.
All difficulties have this kind of problem which patterns repeats each other on the whole section, for example normal has this 00:30:666 (1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3) - , hard has this 00:30:666 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2) - and Sunshine has this 00:30:666 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2) - , i know it's the same rhythm but doing similar patterns without changing rhythm costruction would lead to a lack of variation patterning and boring section since the poor patterning choice cause the aggressive repetition of this. I'm sure you can do a lot of good rhythm variation with similar beats and i'm gonna point out someone for you for every diff:
Normal
-> i see you're often repeating this pattern 00:30:666 (1,2,3) -, what about to vary with rhythms like these
same will impact on 00:52:665 - 01:11:665
Hard
-> you're often repeating this pattern 00:30:666 (1,2,3,4,1) -, i think you can make some different rhythm basing on these examples
Sunshine
-> you're repeating this pattern 00:30:666 (1,2,3,4,5,1) - , since you're introducing 3/4 rhythms i think you have more variation choices like these examples
Metadata Check
title and artist are fine to me, DESKPOP is a discography building for who's wondering
add instrumental
in tags
HS
Current hitsounds are lacking of feedback on the most of the instruments, this lead to a misinterpretation song and we don't wanna this happens, you would add whistle on some piano like 00:09:353 00:10:333 00:10:499 00:10:999 00:11:166 00:11:665 etc.
what about to add a normal-hitclap
on sounds like 00:10:019 00:11:332 00:12:665 00:13:999 etc. i think it would improve the music rappresentation
00:18:666 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - as Hard as Sunshine, hitclap sounds quite strong again, i would go with whistles instead
from 00:30:665 to 00:51:332 there's an absence of kick appresentation as well, try to identify all kick starting from these hints 00:30:665 00:30:999 00:31:999 00:32:332 etc.
00:31:332 00:32:665 etc. default drum-hitclap
sounds wrong for me, what about to change this sound with a soft-hitclap
instead?
from 00:09:353 to 00:30:665 would fit better a volume around ~40/45%
from 00:30:665 to 01:13:332 would fit better a volume around ~65/70%
from 01:13:332 to 01:32:665 would fit better a volume around 50/55%
01:32:665 what about to increase the volume to ~30/35%
01:39:172 (3) - Every slider must have a clear and visible path of movement to follow from start to end. Slider end does not follow this rule
from 00:41:269 to 01:03:043 there is not a single gap to remake the chain. Easy diffs, as hards', need to get some 1/1 or 2/1 breaks to remake the chain, you can find this example here. This does not count on kiai parts
imma go to make some gap on 00:44:334 (4) - 00:56:592 (7) - making them a circle + you could remove this circle 00:49:817 (4) - for the same reason
begin from 00:32:076 to 00:42:398 there's any variation between sliders and circles which it makes a rhythm costruction lack and contrast issue between this section and the next one. It's ok make super simplified notes like these for easy diff but you still need to represent intensity song with your mapping style.
i think 00:36:592 (6) - can freely be a circle so as not to repeat the same rhythm pattern used on 00:32:076 (1,2,3) -
First timing still needs to be moved. As i can see, i think -4 would match better.
i still hear some off sync with 00:10:015, i would suggest to use something similar at this
16,333.333333333333,4,2,0,100,1,0 9349,331.491712707182,4,2,0,100,1,0 10011,320.855614973262,4,2,0,100,1,0 10333,333.333333333333,4,2,0,20,1,0 10666,333.333333333333,4,2,0,20,1,0
00:11:332 00:21:999 you could include to hit also this one as you did on 00:10:019 (2) - 00:12:666 (2) - etc.
00:14:666 (6,1) - 00:25:333 (6,1) - would switch NC placement since the new section is raising up from the 6
00:24:666 (5) - double reverse is not that predictable as the start. would make something like this instead
00:39:332 this sound is hittes as passive but 00:39:999 (2) - is not, you could remove reverse on 00:38:665 (1) - and make another 1/1 slider to make the mapping intentions more consistent
same as 00:49:333 (1) - etc.
01:04:666 (3) - 01:23:332 (2) - is overlapping with the HP bar, could you move it a bit down to prevent that from happening
01:14:666 (1,2) - 01:25:333 (1,2) - etc. make a stack. Current one is breaking a RC rule
Objects 1 beat apart or less must not fully overlap.
01:13:666 (2) - multiple reverse slider is covering importants active hits like 01:13:999 01:14:332 etc. what about to represent the oculele with other notes like this?
same as 01:16:332 (2) - 01:24:333 (2) -
DS starting from 00:30:665 until 01:13:332 is not for a normal diff. The current one is passed from 0.9x to 1.3x which it's a radical change considering the intensity choosen before and this is so unexpected since you just raised your SV from 1.00x to 1.20x. Current patterns look very distant from each other, considering also RC guideline 1/2 notes should overlap each other on the playfield
Consider to not change or minimize spacing change keeping it as 0.9x/1.0x and also density will decrease with it. You can find a similar issue on this difficulty
ex: You can do patterns similar at 01:18:166 (3,1,2) - etc. just they are visibly overlapped
00:09:353 (1) - reverse doesn't follow anything considering the unique sound present is on 00:10:019. You might rework this kind of reverse slider usage and enjoy more something similar to Normal's patterns
00:11:166 (5,1) - their distance look so close although it's a 1/1 gap. You could make this slider 00:11:166 (5,1) - 1/1 instead and make something like this (NC change would improve too)
00:14:999 (1,2,3) - 00:16:333 (1,2,3) - etc. maybe fully overlapping slider bodies within 2 beats of each other would be confusing, what about making some variant like this (also with straight sliders)
same as 00:16:666 (2,1) - 00:27:333 (2,1) - you might not overlap them
00:18:499 (3,4) - spacing looks quite difficult to reach, you could try 2 things for this:
same as 00:18:666 (4,1) - 00:52:333 (2,3) -
01:13:666 (1,2,3,4) - 01:14:666 (1,2,3,4) - etc. this pattern looks like more a stream considering also after this one you're making a bigger spacing on 01:14:166 (4,5) - although the beat is similar. I would go adding some 1/2 slider as well and to not mix spacing or ppl would not expect what the next pattern will be
01:24:833 (5) - 01:27:499 (6) - would remove this circle since the oculele is playing on 01:24:665 but here not
Some NC need to be rewatched cause they are a lot expecting the overall (Normal 50 / Hard 80)
00:11:666 (1,2) - 00:22:333 (1,2) - ctrl g on NC
00:14:999 (1) - 00:25:666 (1) - remove NC since you're already keeping oe on 00:14:666 (1) -
00:17:333 (1) - 00:28:000 (1) - would remove NC to make contrast with 00:15:999 (4) -
00:19:999 (1) - 01:11:999 (1) - since this circle is still part of the pattern before the gap it would be good remove the NC
00:24:666 (1) - 00:35:333 (1) - 00:40:666 (1) - etc. this NC looks so random to just cover a different rhythm choice, what about to remove it
00:31:666 (1,2) - 00:32:999 (1,2) - 01:15:999 (4,1) - etc. ctrl g on NC since the song is repeating starting to white tick
01:13:666 (1) - remove NC here since you already keeping one on 01:13:333 (1) -
01:21:999 (1) - 01:23:332 (1) - unnecessary NC spam since you're following a pattern and disguise them would lead to a pattern misunderstanding
01:28:833 (1) - why NC this if you already have one on 01:29:333 (1) - ? what about to remove it
00:40:332 (5,10) - 00:50:999 (5,10) - etc. what about to NC these for identify better the streams
01:11:499 this note sounds calmer than the rest active notes you covered, you might make this slider 01:11:166 (4) - 1/1 so to represent it more as a passive sound
01:14:833 (1) - 01:17:499 (1) - 01:18:833 (1) - 01:20:166 (1) - etc. you could remove NC since you're currently following a circle pattern where every 1/1 gap has a new chain
01:24:832 (1) - 01:27:499 (1) - this note sounds empty since the oculele is not playing here, would remove this one to better follow the instrument
01:28:833 (1) - this note would sound better if it was overlapped on 01:28:499 (3) - as you did on the most of the patterns
01:29:832 (3,1) - 01:30:499 (3,1) - visual spacing looks quite similar to 01:29:666 (2,3) - , consider to make a similar pattern like 01:27:666 (2,1) -
01:33:332 (3) - would finish the reverse on 01:33:999? i think it makes more sense since there's a fromg and after that sound there's no sound anymore
Hard + Sunshine.
These diffs, basing on section contrast, look like too similar for the all their sections, it does not follow a difficulty contrast considering the visual spacing of 00:09:353 - 00:27:999 vs 00:30:665 - 01:11:999 quite similar or the same except for SV. A good diff needs to identify and show how sections are different from each other giving more or less mapping intensity referring on song's intentions, your current situation is you are not following anything about it making these sections look like the same.
I'm pretty sure you are more inclined to decrease intensity on this section 00:09:353 - 00:27:999 since it's the quiest section comparing to the next one
Hard
-> you could decrease your DS to something like 1.2x + make more 1/2 stack patterns like 00:10:499 (2,3) - 00:13:166 (2,3) - etc.
Sunshine
-> you could decrease your SV to 0.80x since your shapes look so fast rn
Referring on past mods like this, section from 00:30:665 to 00:51:332 you're currently using just a pattern to cover the whole song.
All difficulties have this kind of problem which patterns repeats each other on the whole section, for example normal has this 00:30:666 (1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3) - , hard has this 00:30:666 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2) - and Sunshine has this 00:30:666 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2) - , i know it's the same rhythm but doing similar patterns without changing rhythm costruction would lead to a lack of variation patterning and boring section since the poor patterning choice cause the aggressive repetition of this. I'm sure you can do a lot of good rhythm variation with similar beats and i'm gonna point out someone for you for every diff:
Normal
-> i see you're often repeating this pattern 00:30:666 (1,2,3) -, what about to vary with rhythms like these
same will impact on 00:52:665 - 01:11:665
Hard
-> you're often repeating this pattern 00:30:666 (1,2,3,4,1) -, i think you can make some different rhythm basing on these examples
Sunshine
-> you're repeating this pattern 00:30:666 (1,2,3,4,5,1) - , since you're introducing 3/4 rhythms i think you have more variation choices like these examples
HS
Current hitsounds are lacking of feedback on the most of the instruments, this lead to a misinterpretation song and we don't wanna this happens, you would add whistle on some piano like 00:09:353 00:10:333 00:10:499 00:10:999 00:11:166 00:11:665 etc.
what about to add a normal-hitclap
on sounds like 00:10:019 00:11:332 00:12:665 00:13:999 etc. i think it would improve the music rappresentation
00:18:666 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - as Hard as Sunshine, hitclap sounds quite strong again, i would go with whistles instead
from 00:30:665 to 00:51:332 there's an absence of kick appresentation as well, try to identify all kick starting from these hints 00:30:665 00:30:999 00:31:999 00:32:332 etc.
00:31:332 00:32:665 etc. default drum-hitclap
sounds wrong for me, what about to change this sound with a soft-hitclap
instead?
from 00:09:353 to 00:30:665 would fit better a volume around ~40/45%
from 00:30:665 to 01:13:332 would fit better a volume around ~65/70%
from 01:13:332 to 01:32:665 would fit better a volume around 50/55%
01:32:665 what about to increase the volume to ~30/35%
00:07:430 (4,5) - this double cirlce is a stack but 00:01:849 (4,5) - even if it's rhithmically similar it's unstack, would unstack also this one to not compare them different
00:11:267 (1,2,3,4) - 00:12:663 (1,2,3,1,2,3,1) - etc. song's rapresentation is going quite over the mapping, you might make these less dense making them closer
(also cause 00:16:849 (1,2,3,4,5) - is strangely calmer than 00:11:267 (1,2,3,4,5) - so it would improve the playability)
00:19:639 (1) - 00:14:058 (6,1) - you should follow piano better since the current patterns sound without a destination, you might try this kind of pattern
00:14:631 (1) - sliderbody is overlapping with the HP bar, might you move it a bit down to prevent that from happening
same as 00:20:437 (2) -
00:33:179 you could cover this vocals since you did on a similar pattern like 00:30:760 (3,4) -
00:54:308 (3) - note looks more closer than the last, the expected distance should be 1.00x
01:06:244 (1,2,3) - you vocal melody is going to focus too much on instruments unlike 01:04:954 (4,5,6,7) - 01:07:534 (4,5,6,7) - etc. What about to make 01:07:050 an active sound instead with a pattern structure similar to
00:10:276 (4,1) - this overlap, unlike 00:06:889 (1,2) - , looks almost fully overlapeed which it might go against the rules of the game. would space a bit more to make more visible the next slider under the last note
same as 01:01:083 (1,2) - 01:15:276 (1,2) -
00:14:308 (5) - would make this 3/4 slider in double circle as did on 00:13:663 (2,3) - since you're following a similar rhythm
00:24:550 (4,5) - Objects 1/2 of a beat apart or less must not fully overlap. try make a stack instead
00:32:696 (1,2,3) - 00:21:889 (3,4,5) - vs 00:18:018 (3,4) - 00:20:599 (3,4) - etc. they are the same stack but one is triple 1/2 and another one is a double, they are hitted in a very short time from each other and they would be changed in a different pattern.
01:16:244 (5,6) - this jump, outside the other density jumps, looks quite distant for a hard diff which you reach a such spacing over of 2.00x. Consider to decrease the density spacing here and make similar jumps like 01:08:179 (5,6) -
00:12:212 there's an high instrument here, it sounds similar to 00:11:244 (3) - which it's hitted. you could make this slider 00:12:050 (1) - 1/2 so to make hearable its sound
00:52:373 (3,4) - 3/4 jump looks quite hard to reach considering the last similar patterns had a minor jump instead 00:42:050 (3,1) - 00:54:954 (3,4,1) - , you could decrease their spacing since the current part doesn't require that much intensity
01:06:728 (2,3,4) - would ctrl g this pattern so to make slider heads hit the snare instead
01:01:567 (2,3) - 01:02:050 (4,1) - 01:11:889 (3,4) - ctrl g this pattern would improve the vocals flow since you're hitting similar sound like that 00:59:631 (1) -
01:09:954 (5,1) - pattern does not follow vocals that good, would make this pattern more consistent with 00:59:631 (1) -
01:16:486 (1,2) - swap NC would be more noticeable since you're starting to make denser the next part
Whistle is useful to cover instruments' vocals and missing feedback parts. I think mapper or hitsounder is following good the song's intention as much as give the right feedback. I consider this choice subjective and it will be up to the mapper if they wanna add or less this comparation
current hit sounds already difficult to hear, HSed diffs without my current hitsounds are not my responsability as long as they use other hitsounds not made by me.
if you're talking about general SV settage idk why they are in normal sampleset but i'll personally change, about the physic sound there's any problem about it since this sound can match with every kick and change kick without messing with hitsounding process. If need more about it just ask
as referred on your other issue stamp, this is not supposing being so problematic as you expect. All whistles are directed to follow vocals and instrumental parts in case of absence of the previous ones, removing one without a real reason behind it would lead to an song's misinterpretation ans we don't want this happens.
i'm quite sure the real problem behind this "ear destroyer" is about the soft-hitwhistle filesound which it shows a big notoriety, it would cover the song with this such loud sound. I'm going to replace this file with a calmer one so to prevent this ear destruction
(gonna give you kds since i'll change something)