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Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]

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Topic Starter
tochiii

yugijedi wrote:

Good job man!! <3
Thanks! ^^
yugijedi
Imperishable

00:32:431 (1,1,1) - should have the same shape

change 00:57:694 (4) - into an 2/1 lying S-Slider because the repeater feels weird

move 01:11:588 (8) - to (332/356)

01:16:799 (1) - uaargh! avoid the start and end touch of a slider which shouldn't underline somerthing very crazy or individual..

01:28:010 (1,2,3,4,5,6,7,8) - jumps feel weird because of full overlap of (3,5)

02:34:641 (3,4) - rotate by 10 degrees for readable purposes

add a circle at 03:00:299 (184/224)

03:26:431 (4,5,6) - ^^ and move them up a bit but you know why ;)

try to have a constant spacestack distance, people will notice that, this is a sign of a pro mapper. for example here 03:37:325 (2,4) - and 03:09:852 (3,5) -

04:16:167 (1,2) - Ctrl+J for better flow :o

04:26:036 (9) - should be the first one who has an increased distance (not (8) ) becuase increasing the distance during streams at a blue tick is bad.

04:28:799 (1,2) - ^^

04:35:746 (1) - just beautiful from here, nothing to say !

05:13:641 (4,5,6) - little distance fail.

sorry for short mod...... that was it :lol: ~
Moecho
IRC Mod:

2015-03-13 03:47 -Tochi: hi
2015-03-13 03:47 Moecho: hey
2015-03-13 03:47 -Tochi: can you take a look at my map?
2015-03-13 03:48 Moecho: okay
2015-03-13 03:48 -Tochi: https://osu.ppy.sh/s/289225
2015-03-13 03:49 Moecho: ACTION is listening to [http://osu.ppy.sh/b/652034 Meramipop - Imperishable Challengers]
2015-03-13 03:49 Moecho: not warmed up so
2015-03-13 03:50 -Tochi: did u redownload?
2015-03-13 03:56 Moecho: no
2015-03-13 03:56 -Tochi: ok
2015-03-13 03:56 Moecho: it wasn't unsync'd
2015-03-13 03:57 -Tochi: but i added custom hitsounds, so u don't need to reDL
2015-03-13 03:57 Moecho: isn't OD 9 a bit too high?
2015-03-13 03:57 -Tochi: i don't think so
2015-03-13 03:58 Moecho: 00:51:536 (1,2,3,4,5,1,2,3,4,5,6,7,8) - doesn't look very nice
2015-03-13 03:58 Moecho: 00:52:799 (1,2,3) - not sure what this is suppose to relate to the song
2015-03-13 03:58 Moecho: 00:53:115 (2,3) - kicksliders here does totally not fit
2015-03-13 03:59 Moecho: 01:05:273 (4,5,6) - bad distance
2015-03-13 03:59 Moecho: 01:13:325 (4,5,6,7,8,9) - this part isn't that intense
2015-03-13 04:00 Moecho: 01:47:746 (3,1) - was a bit hard to read this
2015-03-13 04:01 Moecho: 02:11:194 (7) - not comfortable
2015-03-13 04:01 Moecho: 02:13:641 (1,2,1,2,3,4,5,6) - I misread this kind of pattern every single time
2015-03-13 04:01 Moecho: heavy overlap
2015-03-13 04:02 Moecho: and distance not same
2015-03-13 04:02 Moecho: 02:21:852 (3,4,5,6,7,8,9,10) - this stream does not fit
2015-03-13 04:02 Moecho: 02:19:325 (4,5,6,7,8,9,10,11) - questionable about this one too
2015-03-13 04:03 Moecho: 02:31:957 (3,4,5,6,7,8,9,10) -
2015-03-13 04:03 Moecho: 02:34:167 (1,2,3,4,1) - this felt wierd
2015-03-13 04:04 Moecho: 03:20:588 (2) - NC
2015-03-13 04:04 Moecho: 03:19:957 (1,1,1) - this is actually 1/3
2015-03-13 04:05 Moecho: not 3/4
2015-03-13 04:05 Moecho: 03:27:141 (2) - not comfortable
2015-03-13 04:05 Moecho: 03:31:720 (7) - doesn't fit
2015-03-13 04:06 Moecho: 03:59:746 (1,2,1,2,3,4,5,6) -
2015-03-13 04:06 Moecho: 04:09:852 (1,2,1,2,3,4,5,6) -
2015-03-13 04:07 Moecho: 04:15:220 (4,5) - doesn't really fit to the music imo
2015-03-13 04:07 Moecho: 04:19:957 (1,2,1,2,3,4,5,6) -
2015-03-13 04:08 Moecho: 04:35:746 (1,1,2,3,4,5,6,1,2,3,1,1,1,2,3,4,5,1,2,3,4,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - This part
2015-03-13 04:08 Moecho: could be improved on rhythm
2015-03-13 04:08 Moecho: atm it's mixed and doesn't feel very nice to play on
2015-03-13 04:08 Moecho: especially OD 9
2015-03-13 04:08 Moecho: player will get frustrated with 100s and 50s
2015-03-13 04:08 Moecho: because notes are not predictable and fits very well
2015-03-13 04:09 Moecho: 05:28:167 (1,2,1,2,3,4,5,6) -
2015-03-13 04:10 Moecho: 05:25:088 (4) - doesn't fit
2015-03-13 04:10 Moecho: 05:32:352 (2) - doesn't fit
2015-03-13 04:11 Moecho: 06:09:062 (1,2,3,4) -
2015-03-13 04:12 Moecho: 05:39:852 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6) - Jump directions like this is strongly discouraged imo
2015-03-13 04:12 Moecho: makes player spin around the cursor
2015-03-13 04:13 Moecho: and end up making circles
2015-03-13 04:13 Moecho: very not comfortable
2015-03-13 04:13 Moecho: you have quite many places where you make such jump patterns
2015-03-13 04:13 Moecho: and idk if you want to change or not
2015-03-13 04:14 Moecho: but for me, not very comfortable to play
2015-03-13 04:14 Moecho: done
2015-03-13 04:14 -Tochi: ok
Nozhomi
Hi~ M4M request in-game.

- General :
  1. Your bg is not 1366*768 so be happy I offer you a good one :D http://puu.sh/gxi1y/a3e0555dfb.jpg.
  2. According to this, title should be 永夜, and artist めらみぽっぷ.
  3. Add to tag 奉 Sasage .

- Imperishable :
  1. AR9.2 and HP6 (really subjective for AR).
  2. 00:21:220 (1) - Maybe curve it a little more to get the movement with 00:21:694 (2) - more smoother.
  3. 00:28:325 (4) - Align it with 00:27:852 (2,3) - on x:344 to get a clean pattern.
  4. 00:29:904 (1,2,3) - Honestly this pattern look a little bad. I suggest this http://puu.sh/gxpmy/5fad72f570.jpg , but if you want to keep your pattern try to spread 00:29:904 (1,2) - like this to make it better to play http://puu.sh/gxpw3/72e6bd339c.jpg.
  5. 00:51:220 (5) - You should replace this slider by 2 circles because there is a strong drum hit on 00:51:220 - and this have much more emphasis with a circle.
  6. 00:53:115 (2) - To improve a little flow, more slider's end to 428:312.
  7. 00:54:378 (2,3,4,5) - I think jump should be between 00:54:694 (3,4) - because voice is stronger and not 00:54:378 (2,3) - .
  8. 01:11:746 (1) - Move it to 332:252 to make 01:11:273 (6,7,8,1) - like a square.
  9. 01:16:483 (8,1) - Pattern suggestion, do 01:16:483 (8) - like 01:16:010 (6) - and do 01:16:799 (1) - similar to 01:02:746 (3) - -> http://puu.sh/gxsFp/8dd4b913d4.jpg.
  10. 01:33:852 (6,7,1) - Try to form a triangle to do a similar pattern like 01:25:957 (2,3,4,5,6) - .
  11. 01:43:878 (4,5) - Add clap on it ? Sounds good imo. And maybe on 01:44:351 (8,9,10) - too ?
  12. 01:48:062 (1) - I would align it with 01:48:220 (2) - to make it clean and have 01:47:746 (3,1) - not so close.
  13. 02:19:325 - to 02:30:062 - I don't really get it why you use whistle on stream. Sounds horrible D: normalhit or clap are much better.
  14. 02:35:194 (1) - Why not extend spinner to 02:37:641 - ? Sounds more logic for me but maybe I miss someting.
  15. 02:37:641 - Maybe insert a break here (MAYBE!!!).
  16. 03:01:957 (4,5) - This slider shape is really tricky with this stack. I would rather go for a different shape, but if you want to keep it just try to improve flow between 03:02:431 (5,6) - .
  17. 03:08:746 (3,4) - Don't stack them. You just use a 1/2 stack with 03:07:957 (1,2) - and you do a 1/1 stack just after. This make it so weird.
  18. 03:20:167 (1,1) - I'm not sure these NC are useful.
  19. 03:55:641 (7,8,9,10,1) - I would use a symetric stream and curve it a little more like this http://puu.sh/gxEOx/b3146a21f3.jpg (just a suggestion).
  20. 04:05:431 (4) - Use the same shape than 04:05:746 (5,6,7,8) - (corver stream with slider to reproduce his direction).
  21. 04:09:852 (1,2,1,2) - You use whistle here but you didn't use it at 02:13:641 (1,2,1,2) - . They are both similar part of song so decide if you use whistle for both or not for consistancy.
  22. 04:14:273 (3,5) - Bad blanket here.
  23. 04:18:062 - to 04:28:799 - Like previous kiai
  24. 04:17:115 (5,1) - Stack them correctly.
  25. 04:31:404 (1) - Like previous kiai maybe extend it to 04:33:220 - to catch reverb of the voice (and maybe add a break after ?).
  26. 04:39:852 (1) - Unnecessary NC here.
  27. 05:28:167 (1,2,1,2) - Same as 04:09:852 (1,2,1,2) - .
  28. Same as previous kiai for whistle on stream.

That's all I think. Good luck o/
Mukyu~
Topic Starter
tochiii

yugijedi wrote:

Imperishable

00:32:431 (1,1,1) - should have the same shape They are same rhythm, but both place fine. So i don't need to change the shape.

change 00:57:694 (4) - into an 2/1 lying S-Slider because the repeater feels weird The repeat is a blanket slider.

move 01:11:588 (8) - to (332/356) Fixed!

01:16:799 (1) - uaargh! avoid the start and end touch of a slider which shouldn't underline somerthing very crazy or individual.. Fixed!

01:28:010 (1,2,3,4,5,6,7,8) - jumps feel weird because of full overlap of (3,5) lol, it's not overlap it's called stacking. But i only changed a bit.

02:34:641 (3,4) - rotate by 10 degrees for readable purposes Fixed!

add a circle at 03:00:299 (184/224) Sounds overmapped.

03:26:431 (4,5,6) - ^^ and move them up a bit but you know why ;) ?

try to have a constant spacestack distance, people will notice that, this is a sign of a pro mapper. for example here 03:37:325 (2,4) - and 03:09:852 (3,5) - I do that for easier reading.

04:16:167 (1,2) - Ctrl+J for better flow :o The flow is fine here imo

04:26:036 (9) - should be the first one who has an increased distance (not (8) ) becuase increasing the distance during streams at a blue tick is bad. ??? The spaced streams starts on a white tick xD

04:28:799 (1,2) - ^^ ?

04:35:746 (1) - just beautiful from here, nothing to say !

05:13:641 (4,5,6) - little distance fail. Fixed!

sorry for short mod...... that was it :lol: ~ Thanks for the mod!

Nozhomi wrote:

Hi~ M4M request in-game.

- General :
  1. Your bg is not 1366*768 so be happy I offer you a good one :D http://puu.sh/gxi1y/a3e0555dfb.jpg. Thanks!
  2. According to this, title should be 永夜, and artist めらみぽっぷ.Fixed!
  3. Add to tag 奉 Sasage . Fixed!

- Imperishable :
  1. AR9.2 and HP6 (really subjective for AR). Fixed!
  2. 00:21:220 (1) - Maybe curve it a little more to get the movement with 00:21:694 (2) - more smoother. That would break the DS. And a little more doesn't do not make any difference, since it isn't a blanket.
  3. 00:28:325 (4) - Align it with 00:27:852 (2,3) - on x:344 to get a clean pattern. I think u mean y:344
  4. 00:29:904 (1,2,3) - Honestly this pattern look a little bad. I suggest this http://puu.sh/gxpmy/5fad72f570.jpg , but if you want to keep your pattern try to spread 00:29:904 (1,2) - like this to make it better to play http://puu.sh/gxpw3/72e6bd339c.jpg. Ok.
  5. 00:51:220 (5) - You should replace this slider by 2 circles because there is a strong drum hit on 00:51:220 - and this have much more emphasis with a circle. Changed it to 1 circle.
  6. 00:53:115 (2) - To improve a little flow, more slider's end to 428:312. Fixed!
  7. 00:54:378 (2,3,4,5) - I think jump should be between 00:54:694 (3,4) - because voice is stronger and not 00:54:378 (2,3) - .Fixed!
  8. 01:11:746 (1) - Move it to 332:252 to make 01:11:273 (6,7,8,1) - like a square. Changed the pattern before
  9. 01:16:483 (8,1) - Pattern suggestion, do 01:16:483 (8) - like 01:16:010 (6) - and do 01:16:799 (1) - similar to 01:02:746 (3) - -> http://puu.sh/gxsFp/8dd4b913d4.jpg. Fixed it, in another way.
  10. 01:33:852 (6,7,1) - Try to form a triangle to do a similar pattern like 01:25:957 (2,3,4,5,6) - . Naah, i'll keep this as it is.
  11. 01:43:878 (4,5) - Add clap on it ? Sounds good imo. And maybe on 01:44:351 (8,9,10) - too ? Sounds noisy.
  12. 01:48:062 (1) - I would align it with 01:48:220 (2) - to make it clean and have 01:47:746 (3,1) - not so close.Fixed!
  13. 02:19:325 - to 02:30:062 - I don't really get it why you use whistle on stream. Sounds horrible D: normalhit or clap are much better. Fixed! xD
  14. 02:35:194 (1) - Why not extend spinner to 02:37:641 - ? Sounds more logic for me but maybe I miss someting. Fixed!
  15. 02:37:641 - Maybe insert a break here (MAYBE!!!). Too short.
  16. 03:01:957 (4,5) - This slider shape is really tricky with this stack. I would rather go for a different shape, but if you want to keep it just try to improve flow between 03:02:431 (5,6) - . Fixed!
  17. 03:08:746 (3,4) - Don't stack them. You just use a 1/2 stack with 03:07:957 (1,2) - and you do a 1/1 stack just after. This make it so weird. Fixed!
  18. 03:20:167 (1,1) - I'm not sure these NC are useful. Hm, it's a new rhythm soo...
  19. 03:55:641 (7,8,9,10,1) - I would use a symetric stream and curve it a little more like this http://puu.sh/gxEOx/b3146a21f3.jpg (just a suggestion). Flow plays more weird than before
  20. 04:05:431 (4) - Use the same shape than 04:05:746 (5,6,7,8) - (corver stream with slider to reproduce his direction).
  21. 04:09:852 (1,2,1,2) - You use whistle here but you didn't use it at 02:13:641 (1,2,1,2) - . They are both similar part of song so decide if you use whistle for both or not for consistancy. It's only one i forgot, so i should add them >.<
  22. 04:14:273 (3,5) - Bad blanket here. Fixed!
  23. 04:18:062 - to 04:28:799 - Like previous kiai Huh?
  24. 04:17:115 (5,1) - Stack them correctly. Fixed!
  25. 04:31:404 (1) - Like previous kiai maybe extend it to 04:33:220 - to catch reverb of the voice (and maybe add a break after ?). It is the same as the previous kiai time.
  26. 04:39:852 (1) - Unnecessary NC here. Changed the SV so yeah. It is necessary
  27. 05:28:167 (1,2,1,2) - Same as 04:09:852 (1,2,1,2) - .??
  28. Same as previous kiai for whistle on stream. Fixed!

That's all I think. Good luck o/ Thanks! Was helpful!
Mukyu~
Nitrousdragon
from m4m (I guess)

[Inperishable]

00:53:115 (2,3) - These sliders just seem weird whenever I go across them. I feel like there should be another repeating slider from 00:52:799 (1) over here, but then that would lessen the difficulty. (p.s. if you do ever change this, move slider 2 to x:372 y:316

01:38:588 (3) - I kind of want you to move this to x:200 y:264. (for better flow)

03:20:167 (1,1) - I think these are unnecessary new combos. I'd suggest removing these (or are these here for a purpose?)

besides that, i can't think of anything other wrong with this map (unfortunately, due to my rank :3) and I hope to see this ranked in the near future, of course, if you ever do plan on getting this map ranked.
Topic Starter
tochiii

Nitrousdragon wrote:

from m4m (I guess)

[Inperishable]

00:53:115 (2,3) - These sliders just seem weird whenever I go across them. I feel like there should be another repeating slider from 00:52:799 (1) over here, but then that would lessen the difficulty. (p.s. if you do ever change this, move slider 2 to x:372 y:316 Fixed!

01:38:588 (3) - I kind of want you to move this to x:200 y:264. (for better flow) It's better like this

03:20:167 (1,1) - I think these are unnecessary new combos. I'd suggest removing these (or are these here for a purpose?) Fixed!

besides that, i can't think of anything other wrong with this map (unfortunately, due to my rank :3) and I hope to see this ranked in the near future, of course, if you ever do plan on getting this map ranked.
Thanks for the mod!
Santtu
Hello!
Came from my queue.

Imperishable


  1. 00:28:010 (3) - Imo this slider points to wrong way, and it really doesn't fit there. Try something like this, it looks better: http://puu.sh/gQycc/a99d8f049f.jpg
  2. 01:05:273 (4) - improve blanket
  3. 01:04:799 (3,5) - stack
  4. 01:08:273 (5) - replace to x256 y100, so distant is 1,40x each way
  5. 01:12:852 (3) - minor: blanket would be improved
  6. 01:21:378 (4) - minor: move to x173 y94
  7. 01:22:957 (4) - move curve point 1 grip down, so it look more symmetrical
  8. 01:43:010 (5) - I suggest to move circle to x188 y352 for better flow
  9. 02:27:062 (5,1) - make blanket here?
  10. 02:48:852 (1) - slider overlaps itself, fix overlap
  11. 03:41:904 (1) - blanket would be improved a little
  12. 04:19:325 (4) - is this meant to be blanket, if yes, it would be improved
  13. 05:14:273 (6) - add NC
  14. 05:15:536 (1) - remove NC
  15. 06:13:010 (4,1) - imo these slider doesn't look nice when they overlap and they aren't same forms. Make 06:13:010 (4) - slider like 06:13:483 (1) - this slider but smaller (hope you understood xD)
That's all what I can find. Hope this helps! :3 Töhö~
Topic Starter
tochiii

smsh150 wrote:

Hello!
Came from my queue.

Imperishable


  1. 00:28:010 (3) - Imo this slider points to wrong way, and it really doesn't fit there. Try something like this, it looks better: http://puu.sh/gQycc/a99d8f049f.jpg Fixed some other way.
  2. 01:05:273 (4) - improve blanket It is perfect already.
  3. 01:04:799 (3,5) - stack Fixed
  4. 01:08:273 (5) - replace to x256 y100, so distant is 1,40x each way Fixed some other way.
  5. 01:12:852 (3) - minor: blanket would be improved It is fine already lel
  6. 01:21:378 (4) - minor: move to x173 y94 It's fine like this, almost not even a difference of before and now.
  7. 01:22:957 (4) - move curve point 1 grip down, so it look more symmetrical Um...ok
  8. 01:43:010 (5) - I suggest to move circle to x188 y352 for better flow The flow is fine like this, and it's a triangle. You can see it if you select the slider and two circles.
  9. 02:27:062 (5,1) - make blanket here? Naah, it would be too curvy.
  10. 02:48:852 (1) - slider overlaps itself, fix overlap I don't really think this is an issue, i changed it. But i think it's fine for sliders like this to overlap on itself.
  11. 03:41:904 (1) - blanket would be improved a little Fixed
  12. 04:19:325 (4) - is this meant to be blanket, if yes, it would be improved Not really a blanket, it just fits there without overlapping something else.
  13. 05:14:273 (6) - add NC Fixed
  14. 05:15:536 (1) - remove NC Fixed
  15. 06:13:010 (4,1) - imo these slider doesn't look nice when they overlap and they aren't same forms. Make 06:13:010 (4) - slider like 06:13:483 (1) - this slider but smaller (hope you understood xD) The smaller slider is for better flow, and the other is for better flow too. So if i change the small one, the flow will be a bit bad imo. But i fixed the overlap.
That's all what I can find. Hope this helps! :3 Töhö~
Thanks!
Winnie
Here for the M4M :) from my modding queue


Imperishable
  1. 00:29:431 (3) - I don't believe with the blanket of this slider suits it in any ways. How about adjust it to something like this so it gives off a rotation instead of laying flat http://puu.sh/gYhuu/e5d9c8af32.jpg
  2. 00:53:746 (7) - Move the 7 down a little more so it doesn't look like an imbalance going through that stream
  3. 01:03:378 (4,5) - Might as well stack these since where the (5) is placed makes it awkward to play the stream, maybe something like this? http://puu.sh/gYhIU/1af90e535b.jpg
  4. 01:18:694 (3) - I can't hear the hitsound well here? The clap doesn't bring off the loudless of the drum or it's just in there where I can't hear it
  5. 01:23:746 (4) - Move this not a little more to the left so it has a more angular transition than just moving downwards, since most of the jumps here are angled, might as well do it to all of them http://puu.sh/gYhWU/f95e3dadfa.jpg
  6. 01:24:694 (2) - Drum beat on head? might need to add a clap or something here since the beats resemble of this note 01:24:378 (1)
  7. 01:37:325 (2) - This note destroyed the circular rotation you had going on and that would've been pretty awesome to continue rather than cutting it part way, looks something like this to continue with the movement you had but adjust it to your own accord since this was just an example http://puu.sh/gYi3B/8a8e677295.jpg
  8. 01:41:431 (4) - Space this out so the even numbers are same spacing as odd, example (2) and (4), (3) and (5) and how about this pattern so it flows nicer into into the next NC? http://puu.sh/gYie0/1f55a7f34c.jpg
  9. 03:07:483 (7,8,9,1) - A cool pattern would to make a star here since it rotates along with 03:06:536 (5) and because it didn't seem to intuitive to play a pattern that is diagonal and then a slider that didn't seem fitting to me, something to this extent http://puu.sh/gYire/1abf23258d.jpg
  10. 03:20:167 (2,3) - NC for each of them so the player knows there are changes in these notes and that the song changed it that way.
  11. 04:00:536 (2) - Same as ^
  12. 04:25:641 (4,5,6,7,8,9,10,11,12) - How about this? http://puu.sh/gYiHv/a560d3e0c3.jpg
    That's probably it, it was nice an very very challenging to play. I hope this mod can help you and I look forward to the mod :)
Topic Starter
tochiii

Kocari wrote:

Here for the M4M :) from my modding queue


Imperishable
  1. 00:29:431 (3) - I don't believe with the blanket of this slider suits it in any ways. How about adjust it to something like this so it gives off a rotation instead of laying flat http://puu.sh/gYhuu/e5d9c8af32.jpg Well, it's almost the same, but ok.
  2. 00:53:746 (7) - Move the 7 down a little more so it doesn't look like an imbalance going through that stream Fixed
  3. 01:03:378 (4,5) - Might as well stack these since where the (5) is placed makes it awkward to play the stream, maybe something like this? http://puu.sh/gYhIU/1af90e535b.jpg Fixed
  4. 01:18:694 (3) - I can't hear the hitsound well here? The clap doesn't bring off the loudless of the drum or it's just in there where I can't hear it I can hear it fine.
  5. 01:23:746 (4) - Move this not a little more to the left so it has a more angular transition than just moving downwards, since most of the jumps here are angled, might as well do it to all of them http://puu.sh/gYhWU/f95e3dadfa.jpg Fixed
  6. 01:24:694 (2) - Drum beat on head? might need to add a clap or something here since the beats resemble of this note 01:24:378 (1) That sounds random.
  7. 01:37:325 (2) - This note destroyed the circular rotation you had going on and that would've been pretty awesome to continue rather than cutting it part way, looks something like this to continue with the movement you had but adjust it to your own accord since this was just an example http://puu.sh/gYi3B/8a8e677295.jpg The flow to the next note gets worse, but i fixed it
  8. 01:41:431 (4) - Space this out so the even numbers are same spacing as odd, example (2) and (4), (3) and (5) and how about this pattern so it flows nicer into into the next NC? http://puu.sh/gYie0/1f55a7f34c.jpg Fixed in another way
  9. 03:07:483 (7,8,9,1) - A cool pattern would to make a star here since it rotates along with 03:06:536 (5) and because it didn't seem to intuitive to play a pattern that is diagonal and then a slider that didn't seem fitting to me, something to this extent http://puu.sh/gYire/1abf23258d.jpg In another way.
  10. 03:20:167 (2,3) - NC for each of them so the player knows there are changes in these notes and that the song changed it that way. Fixed
  11. 04:00:536 (2) - Same as ^ Fixed
  12. 04:25:641 (4,5,6,7,8,9,10,11,12) - How about this? http://puu.sh/gYiHv/a560d3e0c3.jpg Too spacy.
    That's probably it, it was nice an very very challenging to play. I hope this mod can help you and I look forward to the mod :) Thanks!
Ciyus Miapah
finally i can mod this map /:D/

about SB:
make storyboard plz >.<

Imperlala:
unused hitsound -> soft-sliderslide2.wav (consider delete this or make slider with this hitsound)

00:52:799 (1,2) - increase spacing in here, i hope you didnt overlap this i think (like distance in 00:53:115 (2,3) - )
01:09:536 (2) - x324y144 better
01:13:483 (5,3) - ayy lmao blanket (but its okay if didnt do it)
01:44:115 (6) - move up a bit i think (prevent overlap)
02:37:641 - add break pls
01:14:273 (1) - and 03:10:483 (1) - same part but different SV, it feels odd but okay then (im suggest change 01:14:273 (1) - SV to 0.65x to add more sense in this map =w=)b )
03:19:957 (1,1,1) - this 1/3 spam is very hard to read, im sure you need to remove combo on 03:20:167 (1,1) - (yeah atleast that part have follow point to make reading notes easier
03:51:852 (5) - ummm, a bit tricky but idk
03:55:325 (4,5,6) - why triplet?? D: (i think 1/2 jumps there looks perfect instead of triplet)
03:59:746 (1,2,3) - hollow wings movement
04:18:062 (3,4,5,6,7,8,9,10) - dat whistle spam (consider dont do this please >.<)
04:28:167 (3,4,5,6,7,8,9,10) - ^
05:16:799 (5) - i hope you can extend this to 05:17:352
05:18:852 (4) - why no NC \:D?
05:40:010 (3,4,5,6) - RIP ending (make this clearly visible pls ;_;)
05:46:483 (3,4,5,6,7,8,9,10) - nice, this one didnt use whistle spam. feels better~
05:55:957 (1) - idk i hit this feels weird, consider add hitsound there? (or add clap at slider end)
06:09:062 (1,2,3,4) - wat, sudden 1/1 feels ..... (probably misses there)

very gud pp map wow
good luck!
Topic Starter
tochiii

Fort wrote:

finally i can mod this map /:D/

about SB:
make storyboard plz >.< o..ok

Imperlala:
unused hitsound -> soft-sliderslide2.wav (consider delete this or make slider with this hitsound) Fixed

00:52:799 (1,2) - increase spacing in here, i hope you didnt overlap this i think (like distance in 00:53:115 (2,3) - ) It fits better like this.
01:09:536 (2) - x324y144 better Fixed
01:13:483 (5,3) - ayy lmao blanket (but its okay if didnt do it) not a blanket, and u can't even see the circle when u play it xD
01:44:115 (6) - move up a bit i think (prevent overlap) Fixed
02:37:641 - add break pls I tried, but it automatically got removed because it's too short.
01:14:273 (1) - and 03:10:483 (1) - same part but different SV, it feels odd but okay then (im suggest change 01:14:273 (1) - SV to 0.65x to add more sense in this map =w=)b ) I slowed it down so the next SV change makes sense.
03:19:957 (1,1,1) - this 1/3 spam is very hard to read, im sure you need to remove combo on 03:20:167 (1,1) - (yeah atleast that part have follow point to make reading notes easier Waa, i get confused. Idk if i should make it NCs, the last mod i needed to add NCs. I think i will keep this
03:51:852 (5) - ummm, a bit tricky but idk Plays fine.
03:55:325 (4,5,6) - why triplet?? D: (i think 1/2 jumps there looks perfect instead of triplet) Because flow is better.
03:59:746 (1,2,3) - hollow wings movement o-o
04:18:062 (3,4,5,6,7,8,9,10) - dat whistle spam (consider dont do this please >.<) Fixed
04:28:167 (3,4,5,6,7,8,9,10) - ^ Fixed
05:16:799 (5) - i hope you can extend this to 05:17:352 It's the same as the next notes, so there's no prob :3
05:18:852 (4) - why no NC \:D? Idk...
05:40:010 (3,4,5,6) - RIP ending (make this clearly visible pls ;_;) It's fine imo :o
05:46:483 (3,4,5,6,7,8,9,10) - nice, this one didnt use whistle spam. feels better~ yaah~
05:55:957 (1) - idk i hit this feels weird, consider add hitsound there? (or add clap at slider end) huh... weird? Clap on slider end sounds bad.
06:09:062 (1,2,3,4) - wat, sudden 1/1 feels ..... (probably misses there) It sounds/plays good, since the music is the same x.x

very gud pp map wow
good luck! Thanks~
Thanks for the mod <3
Ciyus Miapah
okay good pp map
Ranked without qualification :v
Topic Starter
tochiii

Fort wrote:

okay good pp map
Ranked without qualification :v
xD

First need a bubble
coua
NM from Chobo's Modding Queue

Imperishable
00:59:115 (1) - this could be moved slightly to the left a bit to improve flow
01:10:799 (5) - 5-8's spacing is too tight, could be spread
01:11:746 (1) - no spacing here feels awkward
02:22:957 (3) - 3-7's spacing feels awkward, too clumped up together
02:24:536 (1) - a bit overspaced/out of place
02:34:167 (1) - from here to the spinner, the spacing is very awkward. consider somthing like this?
04:35:746 (1) - slider ends on the wrong side (not really a big issue but still)
05:41:904 (8) - recommend making this stack spaced out like this to improve flow of jumps
05:45:062 (3) - recommend moving this circle a bit to the right to improve naturalness of cursor movement
the positioning of the overall sliders in the map can be off-putting and unnatural at points. try blanketing/curving them more often in relation to the circles

good luck!
Topic Starter
tochiii

Chobo wrote:

NM from Chobo's Modding Queue

Imperishable
00:59:115 (1) - this could be moved slightly to the left a bit to improve flow Fixed!
01:10:799 (5) - 5-8's spacing is too tight, could be spread I don't see a problem, i think it's fine, even when i play it.
01:11:746 (1) - no spacing here feels awkward Fixed!
02:22:957 (3) - 3-7's spacing feels awkward, too clumped up together ? It's a jumps, idk what u mean by clumped together xD
02:24:536 (1) - a bit overspaced/out of place I don't see the problem here, the jump is following the song, it gets more calm, and then it get hype again.
02:34:167 (1) - from here to the spinner, the spacing is very awkward. consider somthing like this? The spacing here looks fine because it's the same as other parts like this, and it's not weird to play.
04:35:746 (1) - slider ends on the wrong side (not really a big issue but still) Fixed!
05:41:904 (8) - recommend making this stack spaced out like this to improve flow of jumps Fixed!
05:45:062 (3) - recommend moving this circle a bit to the right to improve naturalness of cursor movement Fixed!
the positioning of the overall sliders in the map can be off-putting and unnatural at points. try blanketing/curving them more often in relation to the circles

good luck!
Thanks for mod!
Nakarin_
I love this map as much as I love RD-Sounds and Meramipop, have my star~
Good luck!!
Topic Starter
tochiii

Naka wrote:

I love this map as much as I love RD-Sounds and Meramipop, have my star~
Good luck!!
wow, thank you! >w<
Nitrousdragon
when will you call a BN, tochi? I love this map so far, and I'm glad I took the time to mod it.
Topic Starter
tochiii

Nitrousdragon wrote:

when will you call a BN, tochi? I love this map so far, and I'm glad I took the time to mod it.
Thanks ^^
I will call a BN after 2 more mods, so i have +12 mods :3
Nuolong
00:24:536 (4) - Try not to begin sliders on a red tick, they'll end on a white tick which is supposed to be emphasized. So, in this scenario you may want to make it into two circles. Or, you could just move things around to make a slider begin on the white tick. Below is just a sample pattern, just to give you an idea of what I mean.

00:27:062 (4) - ^
00:33:062 (3) - ^, etc. Basically any slider that starts on a red tick and ends on a white tick.
00:40:641 (4,5,6,7,1,2,3) - As you reach the 7, you should spead out the stream a bit more. Right now it's too claustrophobic
00:43:641 (7) - Further away from 00:43:167 (5) - and more directed upward
01:16:799 (1) - 01:17:431 (3) - 01:17:904 (4) - excessive straight sliders remove the mood
01:54:378 (6) - You can stack this on top of 01:53:430 (1) -
03:01:483 (3) - I would feel this would be better as a squigly slider
03:01:957 (4) - The ending of this slider should be grouped together with 03:02:431 (5,6,7) -
03:04:799 (5) - Maybe try stacking this on the tail of 03:03:536 (3) -
03:06:062 (3) - Already done with, but perhaps you can try to stack the tail on 03:04:957 (6) -
03:06:536 (5) - The end of this slider is not emphasizing enough of the vocal, make into circle for the end of that slider or something to emphasize it
03:28:483 (2) - Move a bit closer to 03:28:167 (1) -
03:59:746 (1,2,3,1) - This needs to be fixed, I feel like it's confusing as hell
04:25:641 (4,5,6,7,1,2,3,4,1) - Beautify please :o
05:28:167 (1,2,3,1) - confusing D::: (at least for a noob like me)

This makes me sad. Because I can't map as good as it. 8-) 8-)
Good luck. This should be approved already, like for real ;w;
I couldn't even be picky.
Most of my mod were suggestions. Hope you thought it helped :3
Good job!~
Zectro
Ohaaaai M4M

[Imperishable]
  1. 00:24:857 (4,5) - You will need some more space between these to indicate the pause, use spacing like 00:26:278 (1,2) -
  2. 00:41:120 (5,6) - Same direction maybe, I know they are ctrl + j'd but idk it doesn't look too good to me
  3. 00:43:488 (8) - Try stacking it on 00:43:646 (9) -
  4. 00:46:015 (5) - ^ 00:46:172 (6) -
  5. 00:50:593 (6,7) - Okay nvm you really love to do this, won't mention more of these
  6. 01:02:751 (3) - Try ending it at 01:03:225 - and putting a note at 01:03:383 -
  7. 01:10:804 (6,1) - Misleading spacing again!
  8. 01:18:541 (3) - Try x184y30, maybe adjust 01:19:015 (4) - accordingly
  9. 02:03:699 (2,3,4) - I highly recommend making the kickslider (02:03:857 (4) - ) more visible under 02:03:699 (2,3) -
  10. 02:13:646 (1,2,1,2) - Uhh? Please explain why you did this, spacing is way too misleading, but that's sooo obvious that you NEED to have a reason for it, so I won't mention more of these
  11. 02:40:488 - to 02:50:278 - Is pretty confusing at first since you can't really hear the actual rythm that you are following over the hitsounds, making it seem unpredictable to players, but the only way to fix this is to follow the melody instead so idk :/
  12. 03:06:541 (3,4,5) - Fix the misleading spacing
  13. 03:14:751 (1,2,3,4,5,6,7) - Just saying, this stream isn't completely straight
  14. 03:19:567 (5) - Maybe you can somehow make it clearer that this note is here? Since the stacking makes is pretty confusing and hard to see that there is a note between 03:19:172 (4,6) -
  15. 03:32:120 (2) - How am I supposed to know that I have to press this note 1/4 when you have constantly been stacking them in the same way when it was 1/2? (Example in the beginning of the map: 00:28:015 (7,8) - Example right after this part: 03:45:857 (1,2,3,4,5,6) - ) Consider doing the same as
  16. 03:28:488 (2,3) - for all of these
  17. 03:49:330 (1) - Idk if this NC is fully necessary
  18. 04:46:488 (1,2,1,2,1,2,1,1) - Too difficult to figure out what you are following here, incredibly confusing and unnecessary
  19. 04:51:857 (1,1,1,1) - Unnecessary nc's imo
  20. 05:41:909 (8,9,1) - I suggest decreasing the spacing of these as it will flow better, however how much you decrease it is up to you
  21. 05:58:804 (2,3,1,2) - How am I able to differentiate this from these 03:59:751 (1,2,1,2) - ?
  22. 06:07:330 (1,2) - Put these closer or something please
Nice map! @Good luck!@
Kalibe
Hey Tochi ~

don't shoot kudosu for this

just few suggestion :

you sure about HP 6,5 on >6 star map which long is more than 6 minutes? Prefer decrease to 6 imo

fix this : http://puu.sh/lx6HG/f94bcf2da2.png

http://puu.sh/lx6L5/be74587d34.png - 04:09:857 - , 03:59:751 - and 04:31:330 - don't change anything except a kiai time so they are unnessesary imo

Ok that's all. Good map buddy
Topic Starter
tochiii

Zectro wrote:

Ohaaaai M4M

[Imperishable]
  1. 00:24:857 (4,5) - You will need some more space between these to indicate the pause, use spacing like 00:26:278 (1,2) - It's not the same, this part is lower which makes the jump a bit lower too.
  2. 00:41:120 (5,6) - Same direction maybe, I know they are ctrl + j'd but idk it doesn't look too good to me Fixed!
  3. 00:43:488 (8) - Try stacking it on 00:43:646 (9) - Naah, i don't think it got the same movement which i like.
  4. 00:46:015 (5) - ^ 00:46:172 (6) - Same as above.
  5. 00:50:593 (6,7) - Okay nvm you really love to do this, won't mention more of these Ok xD
  6. 01:02:751 (3) - Try ending it at 01:03:225 - and putting a note at 01:03:383 - Hmm, i like my version better.
  7. 01:10:804 (6,1) - Misleading spacing again! Uh oh, i don't think so D: I will give u the same comment as the other part's.
  8. 01:18:541 (3) - Try x184y30, maybe adjust 01:19:015 (4) - accordingly Fixed!
  9. 02:03:699 (2,3,4) - I highly recommend making the kickslider (02:03:857 (4) - ) more visible under 02:03:699 (2,3) - Not really necessary due to the flow.
  10. 02:13:646 (1,2,1,2) - Uhh? Please explain why you did this, spacing is way too misleading, but that's sooo obvious that you NEED to have a reason for it, so I won't mention more of these Sure; I think that it fits the song really well, and it makes it more intense-like. I saw a map getting Approved with same pattern as this, so i think that it's possible to keep it.
  11. 02:40:488 - to 02:50:278 - Is pretty confusing at first since you can't really hear the actual rythm that you are following over the hitsounds, making it seem unpredictable to players, but the only way to fix this is to follow the melody instead so idk :/ Might change if it gets mentioned again.
  12. 03:06:541 (3,4,5) - Fix the misleading spacing Same as the others.
  13. 03:14:751 (1,2,3,4,5,6,7) - Just saying, this stream isn't completely straight Wat, are u sure?...
  14. 03:19:567 (5) - Maybe you can somehow make it clearer that this note is here? Since the stacking makes is pretty confusing and hard to see that there is a note between 03:19:172 (4,6) - I'll consider this.
  15. 03:32:120 (2) - How am I supposed to know that I have to press this note 1/4 when you have constantly been stacking them in the same way when it was 1/2? (Example in the beginning of the map: 00:28:015 (7,8) - Example right after this part: 03:45:857 (1,2,3,4,5,6) - ) Consider doing the same as Might change this too, but i will keep it for now since it isn't a big problem for me.
  16. 03:28:488 (2,3) - for all of these ^
  17. 03:49:330 (1) - Idk if this NC is fully necessary Most likely to keep the combo under 10
  18. 04:46:488 (1,2,1,2,1,2,1,1) - Too difficult to figure out what you are following here, incredibly confusing and unnecessary Fixed!
  19. 04:51:857 (1,1,1,1) - Unnecessary nc's imo Fixed!
  20. 05:41:909 (8,9,1) - I suggest decreasing the spacing of these as it will flow better, however how much you decrease it is up to you Fixed!
  21. 05:58:804 (2,3,1,2) - How am I able to differentiate this from these 03:59:751 (1,2,1,2) - ? Fixed!
  22. 06:07:330 (1,2) - Put these closer or something please Not necessary imo.
Nice map! @Good luck!@ Thanks!

Kalibe wrote:

Hey Tochi ~

don't shoot kudosu for this Ooopss... sorry D:

just few suggestion :

you sure about HP 6,5 on >6 star map which long is more than 6 minutes? Prefer decrease to 6 imo Fixed!

fix this : http://puu.sh/lx6HG/f94bcf2da2.png Fixed!

http://puu.sh/lx6L5/be74587d34.png - 04:09:857 - , 03:59:751 - and 04:31:330 - don't change anything except a kiai time so they are unnessesary imo I will consider these!

Ok that's all. Good map buddy Thanks!
Vell
Heya, M4M

Imperishable
  1. 00:41:120 (5) - those kickslider are a bit too small, start the x0,85 sv multiplier here, looks much better
  2. 00:59:120 (1) - I would emphasize the beat a bit more with more spacing between 00:58:962 (8) - and 00:59:120 (1) - and maybe move 00:59:120 (1) - somewhere around x:480 y:340, feels more 'satisfying' to play
  3. 01:56:751 (4) - this kills the momentum you just started to build up a bit so maybe move 4 to 2 to keep the movement going
  4. 02:03:699 (2,3,4) - I dont really like this custom stack, is kinda weird to read. I would just let stack leniency do its thing
  5. 02:29:436 (3,4,5,6,1,2,3,4,1) - this stream just looks a bit weird imo, maybe do something like this:
  6. 03:25:962 (1) - the strong beat here confuses me everytime I play this stream and then I mess up the kickslider, maybe change the ds here or make a slider
  7. 03:27:699 (7) - start the stream here, feels much better
  8. 03:48:778 (3) - make a blanket with the stream?
  9. 04:46:488 (1,2,3) - make this a small jump like


awesome map, you have really grown to a great mapper.
Topic Starter
tochiii

Vell wrote:

Heya, M4M

Imperishable
  1. 00:41:120 (5) - those kickslider are a bit too small, start the x0,85 sv multiplier here, looks much better Fixed!
  2. 00:59:120 (1) - I would emphasize the beat a bit more with more spacing between 00:58:962 (8) - and 00:59:120 (1) - and maybe move 00:59:120 (1) - somewhere around x:480 y:340, feels more 'satisfying' to play Feels more satisfying for me to let it be like it already is.
  3. 01:56:751 (4) - this kills the momentum you just started to build up a bit so maybe move 4 to 2 to keep the movement going I don't think that it's necessary.
  4. 02:03:699 (2,3,4) - I dont really like this custom stack, is kinda weird to read. I would just let stack leniency do its thing Fixed!
  5. 02:29:436 (3,4,5,6,1,2,3,4,1) - this stream just looks a bit weird imo, maybe do something like this: Too curved imo, but i might consider it.
  6. 03:25:962 (1) - the strong beat here confuses me everytime I play this stream and then I mess up the kickslider, maybe change the ds here or make a slider Fixed!
  7. 03:27:699 (7) - start the stream here, feels much better Fixed!
  8. 03:48:778 (3) - make a blanket with the stream? Nah
  9. 04:46:488 (1,2,3) - make this a small jump like Fixed!


awesome map, you have really grown to a great mapper. Thanks!
Makeli
m4m ebun

00:42:067 (3,5) - tbh i've always thought that these kind of overlaps look awkward but that's subjectiveeeeeeeee
01:28:015 (6,1) - idk felt a bit awkward i would give some more angle to this
02:10:962 (1) - this overlaps the hp bar and i think the sliderbody is preeeetty offgrid and your blanket is off
02:28:646 (1) - isn't this sliderbody too much offgrid too?
02:29:436 (3,4,5,6,1,2,3,4,1) - this is subjective again but this looks awkward to my eye. i'd give 02:29:436 (3,4,5,6) - more curve to make it look better and maybe it gives more of an impact that way idk lol
02:33:699 (1) - your blanket is a bit off and i'm a nazi
02:39:541 (1) - from here on you decided not to map like you mapped 00:21:225 (1) - and so on. i'm not really understanding what you're mapping here
03:05:436 (1,2) - i also hate these kind of things since these take out some movement from the map but this is seriously just my opinion do what you feel that is for the best
04:07:172 (1) - blanket is off this is nazi again
nothing worth mentioning here
05:58:330 (1) - fix blanket
06:07:488 (2,3,4) - idk these flow pretty awkwardly to me maybe the "give more angle" could fix it but seriously here idk i'd have to think this for a moment but i'm too lazy right now
06:13:015 (5,6) - i hate unnecessary stacks also

cool map mkl like very much but i liek banana also ok me no have much to say map 2 gud for me nu jag ska gå sova that's swedish but i heard danish, swedish and norwegian people can understand eachother
Topic Starter
tochiii

Maakkeli wrote:

m4m ebun

00:42:067 (3,5) - tbh i've always thought that these kind of overlaps look awkward but that's subjectiveeeeeeeee I don't want to change that.
01:28:015 (6,1) - idk felt a bit awkward i would give some more angle to this Feels more awkward to move it to another angle since the flow, flows good here already.
02:10:962 (1) - this overlaps the hp bar and i think the sliderbody is preeeetty offgrid and your blanket is off Fixed the blanking, i will consider about the overlap with hp bar but i don't think it's a big issue.
02:28:646 (1) - isn't this sliderbody too much offgrid too? This is not a problem since it doesn't effect the players.
02:29:436 (3,4,5,6,1,2,3,4,1) - this is subjective again but this looks awkward to my eye. i'd give 02:29:436 (3,4,5,6) - more curve to make it look better and maybe it gives more of an impact that way idk lol Fixed!
02:33:699 (1) - your blanket is a bit off and i'm a nazi It's not lol
02:39:541 (1) - from here on you decided not to map like you mapped 00:21:225 (1) - and so on. i'm not really understanding what you're mapping here Im mapping the "click" you can't hear since the hitsounds with the click sounds overlaps it, but it's not that confusing.. I will consider this though.
03:05:436 (1,2) - i also hate these kind of things since these take out some movement from the map but this is seriously just my opinion do what you feel that is for the best I will keep this.
04:07:172 (1) - blanket is off this is nazi again Fixed!
nothing worth mentioning here
05:58:330 (1) - fix blanket Fixed!
06:07:488 (2,3,4) - idk these flow pretty awkwardly to me maybe the "give more angle" could fix it but seriously here idk i'd have to think this for a moment but i'm too lazy right now No need to give it more angle, it would just make it look more awkward imo.
06:13:015 (5,6) - i hate unnecessary stacks also This is not unnecessary, it fits with the music.

cool map mkl like very much but i liek banana also ok me no have much to say map 2 gud for me nu jag ska gå sova that's swedish but i heard danish, swedish and norwegian people can understand eachother Thanks, and good night o/
Feb
isn't diao ye zong the actual composer of the song and not merami. I mean she's obviously the singer of the song. Just my 2 cents!
Great map!
ggmwr
This map was SO MUCH better before mods oh my god. Ruined everything...
edit: or maybe I should had said "before pp ver remap".
Yuzeyun
https://www.dropbox.com/s/18r20auagt9cq ... D.osu?dl=0
I don't want the SB to display on my diff, though. (just cut and paste the sb code into your diff)


also fix the code for oni
Oni WIP - By: _Gezo_
[img]http://osu.ppy.sh/images/insane-t.png[/img] [b][color=#FF0000]Oni[/color][/b] WIP - By: [profile]_Gezo_[/profile]
Topic Starter
tochiii

_Gezo_ wrote:

https://www.dropbox.com/s/18r20auagt9cqfz/Meramipop%20-%20Imperishable%20Challengers%20%28-Tochi%29%20%5BGezo%27s%20Oni%5D.osu?dl=0
I don't want the SB to display on my diff, though. (just cut and paste the sb code into your diff)


also fix the code for oni
Oni WIP - By: _Gezo_
[img]http://osu.ppy.sh/images/insane-t.png[/img] [b][color=#FF0000]Oni[/color][/b] WIP - By: [profile]_Gezo_[/profile]
Thank you very much Gezo! :3
Topic Starter
tochiii

ggmwr wrote:

This map was SO MUCH better before mods oh my god. Ruined everything...
edit: or maybe I should had said "before pp ver remap".
You can download the old diff, look at the map's description.
Lasse
m4m reply thing
barely 2 minutes of drain for this, lol

please capitalise the "P" in "project" in your source since every other map has it like that and it is the common way to write it

intro:
idk but that soft-hitnormal disgusts me :/ it seems to not really fit, try this maybe: http://lasse.s-ul.eu/xYfqYUyf
or use the default one, there is nothing that really makes you need to use such "strong" soft hitnormals here.
"softer" ones would go much better with the inrstuments

00:40:804 (1,2,3,4,5) - having those
00:42:383 (4) - why the sudden drop in spacing? there are strong drum beats on this, at least keep it the same
00:52:804 (1,2,3,4,5,6) - I know you want to emphasize the piano here, but that whistle spam is a bit too much, could also use a bit more fitting sound for this addition... using hihat (or whatever) sounds for a piano?
00:53:751 (1,2,3,4,1) - ^
same for all the other times this happens
01:05:751 (5) - 1/2 slider to not ignore the audible red tick?
01:06:225 (7,8,9) - why is 9 stacked, those sounds dont imply a real spacing change imo

01:19:330 (1) - those hitnormals again...
01:22:804 - I get you want to focus on the piano, but this is too strong for a sliderend. 01:22:172 (2) - is the same sound and you made it a click...
01:22:330 (3) - why the stack? 3 is so strong, dont stack it ;_;
01:23:909 (5) - why does this have lower spacing than before even though it is clearly way stronger?
01:40:172 (3) - no reason to stack, space a bit
01:40:488 (5) - this is so strong aaaa stacking makes literally 0 sense
stacking 1/1 like this is fine 01:43:804 (4,5) - since they are so far apart in time, but for 1/4 and 3/4 sldier -> tap it makes not much sense when they are clearly stronger beats
wont comment on those anymore, you get what I mean :v

01:52:646 (4,5,6,7,8,9,1) - drum hitsound this?
02:07:962 (3) - spacing the anchors a bit would look nicer here http://i.imgur.com/7YJY79K.jpg
02:10:172 (2) - so with those you decide to skip the stronger red tick completely and emphasize the blue one which doesnt make much sense? if you want to follow the vocals or sth at least mute the sliderend, same for many others
sections feels a bit repetitve since it seems like 90% of your jump pattern consist of stars with some occasional tirangles and back and forths the become stars again. eh...
04:16:172 (1) - ^

04:35:751 (1) - wow i think this is the first time thpse hitnormal actually fit a little bit, but only until 04:36:383 (1) -

whole section 05:44:593 (1) - star spam and all again. I gues people will play it and say it's nice because those are pretty easy for their sr and all but it still seems so....
05:48:541 (4,5,6,7,8,1) - different spacing doesnt really make sense here

gl with this
Topic Starter
tochiii

Lasse wrote:

m4m reply thing
barely 2 minutes of drain for this, lol

please capitalise the "P" in "project" in your source since every other map has it like that and it is the common way to write it Fixed!

intro:
idk but that soft-hitnormal disgusts me :/ it seems to not really fit, try this maybe: http://lasse.s-ul.eu/xYfqYUyf
or use the default one, there is nothing that really makes you need to use such "strong" soft hitnormals here.
"softer" ones would go much better with the inrstuments I can't dl the one you recommended, and i don't like the default one, it would be cool if you could upload your recommendation with https://puush.me

00:40:804 (1,2,3,4,5) - having those ??
00:42:383 (4) - why the sudden drop in spacing? there are strong drum beats on this, at least keep it the same It fits with the music here
00:52:804 (1,2,3,4,5,6) - I know you want to emphasize the piano here, but that whistle spam is a bit too much, could also use a bit more fitting sound for this addition... using hihat (or whatever) sounds for a piano? The custom hitsound fits with the perfectly imo.
00:53:751 (1,2,3,4,1) - ^ Same
same for all the other times this happens
01:05:751 (5) - 1/2 slider to not ignore the audible red tick? Not necessary
01:06:225 (7,8,9) - why is 9 stacked, those sounds dont imply a real spacing change imo This fits and makes it more interesting than a piece of DS'ed circles.

01:19:330 (1) - those hitnormals again... same as the first pointed
01:22:804 - I get you want to focus on the piano, but this is too strong for a sliderend. 01:22:172 (2) - is the same sound and you made it a click... There's a good reason for this; The first long slider with clap on the end is not needed to be changed, because it's not that necessary, when i map to the piano as you said. Also the circle with the clap is reasonable because there's a more strong beat "where i use the finish" before.
01:22:330 (3) - why the stack? 3 is so strong, dont stack it ;_; Because i map to the piano
01:23:909 (5) - why does this have lower spacing than before even though it is clearly way stronger? Fixed!
01:40:172 (3) - no reason to stack, space a bit It fits with the song like this, it will look awkward if i space it more
01:40:488 (5) - this is so strong aaaa stacking makes literally 0 sense It's reasonable because, from the stacked circle to the first circle in the stack, the music asks for a little jump... idk if you understand what i mean lol
stacking 1/1 like this is fine 01:43:804 (4,5) - since they are so far apart in time, but for 1/4 and 3/4 sldier -> tap it makes not much sense when they are clearly stronger beats Idk how to tell you why i did this without saying that it fits xD
wont comment on those anymore, you get what I mean :v

01:52:646 (4,5,6,7,8,9,1) - drum hitsound this? Sounds out of place
02:07:962 (3) - spacing the anchors a bit would look nicer here http://i.imgur.com/7YJY79K.jpg I like it more straight
02:10:172 (2) - so with those you decide to skip the stronger red tick completely and emphasize the blue one which doesnt make much sense? if you want to follow the vocals or sth at least mute the sliderend, same for many others
sections feels a bit repetitve since it seems like 90% of your jump pattern consist of stars with some occasional tirangles and back and forths the become stars again. eh... There's not even a single strong beat on the red thick lol
04:16:172 (1) - ^ ??

04:35:751 (1) - wow i think this is the first time thpse hitnormal actually fit a little bit, but only until 04:36:383 (1) - Gimme your recommendation =3=

whole section 05:44:593 (1) - star spam and all again. I gues people will play it and say it's nice because those are pretty easy for their sr and all but it still seems so.... The patterns fits the song imo, also it's not that easy :<
05:48:541 (4,5,6,7,8,1) - different spacing doesnt really make sense here It's the lead for a more intense part.

gl with thi Thanks!
Thank you for the mod!
Lasse
right click - save as on the link should work
Topic Starter
tochiii

Lasse wrote:

right click - save as on the link should work
The thing is i don't have/use quicktime 7.... And it says that i need to buy it to save the file..
Lasse
http://puu.sh/lOcPD/9135bdc1d2.wav
this ^
it's a pretty commonly used soft-hitnormal and migh go well here
bananannian
Hi! From my forum NM/M4M taiko queue.

d = don
k = katsu
D = big don
K = big katsu


[General]

Map plays pretty damn well, but I do feel that some patterns are a bit chaotic at times, especially in the first kiai. In general, I like all the slow parts, but the dense parts in particular doesn't mix well with my own style of mapping. The song has minimal drum patterns, so I can understand you taking artistic license on some of the plets here and I appreciate the tons of variation in the 3 kiais though.

There's also strangely a lack of D or K at the time of writing.

Great song with great vocals. Standard map is fantastic <3


[Gezo's Oni]

MOST OF THESE ARE SUGGESTIONS AND SUGGESTIONS ONLY!

00:01:015 (1,2,3,4,5,6,7,8) - I don't see why these 8 notes are necessary -.-
00:31:330 - personally I would do the four 2-bar phrases like this:

34 can be k as well. I just don't like the d on every beat, seems a bit monotonous to me.
00:54:067 to 01:14:278 - personally I don't like the d for every beat. k for every time there's a ride cymbal would match it better (like on 00:56:593), although I do understand your choice of consistent d's.
01:16:172 (189) - delete to break up the long plet
01:17:751 - I would do it like this:

01:25:646 (248) - move to 01:25:804 to match vocals
01:27:857 (257) - move to 01:28:330 for same reason
01:30:699 (270) - same as 01:25:646 (248)
01:40:172 (321,322,323,324,325) - kkd k would match vocals and snare better
01:54:699 (393) - no D?
01:59:120 (431) - change to k would match vocals; alternatively change 01:59:278 (433) to k would match the pulse at 01:56:751 (411)
02:11:672 (534) - change to k and move to 02:11:830 to match what you did to the vocals at 02:11:041
02:16:409 (566) - kkk sounds weird to me, maybe change to d?
02:19:172 (589,590,591,592,593,594,595) - change to kkddddk, last k would match snares, k on beat 3 also sounded weird
02:22:015 (614) - change to k, denser k would match higher vocals, 02:21:857 (612,613,614) would mirror 02:22:330 (616,617,618)
02:29:751 (676) - change to k to match snares, maybe change 02:29:909 (677) to d as well to prevent k spam
02:35:120 (715) - no D?
02:36:383 (716) - delete would make progression onto 02:40:172 more obvious
02:42:067 (729) - delete to match strings, also 02:40:172 to 02:50:278 is literally the same thing repeated 4 times
02:44:593 (741) - ^
03:13:962 - same as 01:17:751
03:19:962 - pretty sure the drum pattern here is 2/3, not 3/4
03:35:751 (939) - no D?
03:38:909 (965) - ddk would match vocals more than ddd
03:50:909 (1015) - no D?
03:55:488 (1055) - change to k to match pulse at 03:52:962
04:04:015 - this gap here sounds a bit strange
04:12:620 (1188) - same as 02:16:409 (566), change to d
04:15:383 (1211,1212,1213,1214,1215,1216,1217) - same as 02:19:172 (589,590,591,592,593,594,595)
04:18:225 (1236) - I would personally shift this 1/4 to the right, syncopated rhythm here would match what you did with the same part in the last phrase (04:13:330)
04:31:330 (1337) - no D?
04:45:857 - add a slider here?
05:05:436 - add d to break up some of those long pauses
05:18:067 (62,63,64,65,66,67) - I would map this part like this:

I feel that the bass drum is more prominent than the hi-hat here and 05:18:857 (67,68) being d k has better flow
05:26:751 (136,137,138) - change to kdk would match high vocals better, although if you like to keep 05:26:909 (138) as d then no change
05:29:278 (157) - change to k for better emphasis on 05:29:436 (158) onbeat
05:32:436 and 05:33:383 - pauses are weird here
05:34:015 (196,197,198) - change to ddk, k would match snares and vocals
05:49:093 and 05:49:409 - maybe add d in these two places? Five 1/2 k's in a row seems off to me.
05:57:699 (406) - change to k to match synth
06:05:909 - I really dislike these 1/1 pauses starting from this point onwards; the emptiness is striking and a bit off-putting.
06:08:120 (487,488) - change to dd to break up the kkkkk and match synth pitch change
06:10:488 (503,504,505) - change to ddd to make onbeat d
06:19:646 (584,585) - change to K K for final emphasis

MOST OF THESE ARE SUGGESTIONS AND SUGGESTIONS ONLY!
[]

There you go! Hope you find this mod helpful, and have fun beatmapping! :3
Beomsan
meramipop saiko
Yuzeyun

bananannian wrote:

[General][Gezo's Oni]

00:01:015 (1,2,3,4,5,6,7,8) - I don't see why these 8 notes are necessary -.- And ?
00:31:330 - personally I would do the four 2-bar phrases like this:

34 can be k as well. I just don't like the d on every beat, seems a bit monotonous to me. It fits quite well with the kick scheme.
00:54:067 to 01:14:278 - personally I don't like the d for every beat. k for every time there's a ride cymbal would match it better (like on 00:56:593), although I do understand your choice of consistent d's.
01:16:172 (189) - delete to break up the long plet Why should I ? They are consistent with the song.
01:17:751 - I would do it like this: It is a buildup // The stream should be monocolored as it's the same thing - the two dons are due to faint sounding.

01:25:646 (248) - move to 01:25:804 to match vocals
01:27:857 (257) - move to 01:28:330 for same reason
01:30:699 (270) - same as 01:25:646 (248) Not acceptig these ones as I've made my own rhythm to cover absent drumming
01:40:172 (321,322,323,324,325) - kkd k would match vocals and snare better It goes already well.
01:54:699 (393) - no D? nope.
01:59:120 (431) - change to k would match vocals; alternatively change 01:59:278 (433) to k would match the impulse at 01:56:751 (411)
02:11:672 (534) - change to k and move to 02:11:830 to match what you did to the vocals at 02:11:041 It wasn't vocal.
02:16:409 (566) - kkk sounds weird to me, maybe change to d? No. The skeleton was dkkddkk.
02:19:172 (589,590,591,592,593,594,595) - change to kkddddk, last k would match snares, k on beat 3 also sounded weird kkdddkd was applied.
02:22:015 (614) - change to k, denser k would match higher vocals, 02:21:857 (612,613,614) would mirror 02:22:330 (616,617,618) nah not a good idea
02:29:751 (676) - change to k to match snares, maybe change 02:29:909 (677) to d as well to prevent k spam makes no sense to end with kkdkk
02:35:120 (715) - no D? *pulls off an ono*
02:36:383 (716) - delete would make progression onto 02:40:172 more obvious i don't want no large breaks
02:42:067 (729) - delete to match strings, also 02:40:172 to 02:50:278 is literally the same thing repeated 4 times i was matching hats.
02:44:593 (741) - ^ ^
03:13:962 - same as 01:17:751 blah
03:19:962 - pretty sure the drum pattern here is 2/3, not 3/4 actually that's good catch
03:38:909 (965) - ddk would match vocals more than ddd not matchi,vocal
03:55:488 (1055) - change to k to match impulse at 03:52:962 but you already said that i think. don't want to change because i don't xare about that impusle
04:04:015 - this gap here sounds a bit strange it's not
04:12:620 (1188) - same as 02:16:409 (566), change to d same as bkefj
04:15:383 (1211,1212,1213,1214,1215,1216,1217) - same as 02:19:172 (589,590,591,592,593,594,595) did same
04:18:225 (1236) - I would personally shift this 1/4 to the right, syncopated rhythm here would match what you did with the same part in the last phrase (04:13:330) that would be weird in the sense that there would be a syncopated rhythm later on.
05:05:436 - add d to break up some of those long pauses i'd rather have them since it builds up later.
05:18:067 (62,63,64,65,66,67) - I would map this part like this: keeping rhythm as it is. k follow hihats and d are fictive kicks that blends.

I feel that the bass drum is more prominent than the hi-hat here and 05:18:857 (67,68) being d k has better flow
05:26:751 (136,137,138) - change to kdk would match high vocals better, although if you like to keep 05:26:909 (138) as d then no change not caring about vocals
05:29:278 (157) - change to k for better emphasis on 05:29:436 (158) onbeat this k would be even weirder.
05:32:436 and 05:33:383 - pauses are weird here but i don't want to not have short pauses.
05:34:015 (196,197,198) - change to ddk, k would match snares and vocals don't like this
05:49:093 and 05:49:409 - maybe add d in these two places? Five 1/2 k's in a row seems off to me. no. 5 is a ridiculously tiny amount.
05:57:699 (406) - change to k to match synth i wasn't caring about it
06:05:909 - I really dislike these 1/1 pauses starting from this point onwards; the emptiness is striking and a bit off-putting.
06:08:120 (487,488) - change to dd to break up the kkkkk and match synth pitch change but omg FIVE KATS DIDNT KILL ANYONE
06:10:488 (503,504,505) - change to ddd to make onbeat d i think you really hold a grudge against quintuple kats
06:19:646 (584,585) - change to K K for final emphasis except that for me the song gets an abrupt end as if it was badly cut.
[]

There you go! Hope you find this mod helpful, and have fun beatmapping! :3
https://www.dropbox.com/s/18r20auagt9cq ... D.osu?dl=0
Momizi
hello ,MOD from my queue,sry for so long
[Imperishable]
00:20:593 (1,2) - move down,make it dont touch the edge of00:21:225 (1) -
00:51:541 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1) - with piano i think use SC:1 is better
01:10:330 (5) - touch the edge of blood,and i think here can be a bigger jump from4 to 5,as the llyric so~ra?
01:19:015 (4,1) - ths distance maybe read as 1/2,make the distance more small or more big。
01:56:751 (4) - how about move 4 stack with 2
02:14:436 (2) - I think nc is better,because 02:13:646 (1,2) - is 1/2 but here 02:14:120 (1,2) - is 1/1,use same color maybe read as 1/2 somewhere like here will not mention again.
02:30:699 (1) - dont need nc
03:49:646 (3) - I think here can use a slider

good luck
Topic Starter
tochiii

Momizi wrote:

hello ,MOD from my queue,sry for so long
[Imperishable]
00:20:593 (1,2) - move down,make it dont touch the edge of00:21:225 (1) - Fixed!
00:51:541 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1) - with piano i think use SC:1 is better Fixed!
01:10:330 (5) - touch the edge of blood,and i think here can be a bigger jump from4 to 5,as the llyric so~ra?I like it more like this, i might move it a bit down tho
01:19:015 (4,1) - ths distance maybe read as 1/2,make the distance more small or more big。Fixed!
01:56:751 (4) - how about move 4 stack with 2 Bad flow
02:14:436 (2) - I think nc is better,because 02:13:646 (1,2) - is 1/2 but here 02:14:120 (1,2) - is 1/1,use same color maybe read as 1/2 somewhere like here will not mention again. It makes more sense like this, because there's a new rhythm which is 1/4
02:30:699 (1) - dont need nc Fixed!
03:49:646 (3) - I think here can use a slider Feels bad and random

good luck
Thank you for the mod!
MokouSmoke
from my queue~
[General]
Where did you get the metadata from? On the wiki page and in the actual album, it's
  1. Title: 永夜 「Imperishable Challengers」
  2. Romanized Title: Eternal Night 「Imperishable Challenger」
Also, for tags, I recommend some of the following: "奉"-album, "Diao ye zong"-romanized circle, "凋叶棕"-circle, "Night" for imperishable night, "th8", "月見草" kanji for evening primrose, "竹取飛翔" kanji for flight of the bamboo cutter (might as well add those too lol), "東方永夜抄" japanese title for imperishable night, "蓬莱山" and "輝夜" which are part of kaguya's name

[Imperishable]
  1. Why Marisa for the BG lol
  2. 00:55:646 (1,2) - I think if you unstack this and make the spacing the bigger it would play better (hey, you actually did that at 03:12:067 (2,3,4) !)
  3. 01:19:172 - add a note here? there's still a violin sound
  4. 01:37:804 (4,5) - prefer a circle here. the intensity doesn't pick up until 01:38:120 -
  5. 01:59:988 (2) - either unstack or the entire triplet on (1)
  6. 02:40:172 to 02:50:278 - what instrument are you following in this section? I think it would be nice if you continue to follow the violin and use similar rhythms to the beginning of the song
  7. 04:03:383 (6) - i prefer moving this to [288, 88] to maintain the back and forth flow that's going on
  8. 04:59:120 - I'm not familiar with how storyboarding works, but I think it would be cool if you slowly zoomed into the BG during the entire break time and then go back to the original size at 05:19:330 along with the flash
But holy shit... this map was amazing. Have some stars and hope you get this ranked soon!
Topic Starter
tochiii

MokouSmoke wrote:

from my queue~
[General]
Where did you get the metadata from? On the wiki page and in the actual album, it's
  1. Title: 永夜 「Imperishable Challengers」
  2. Romanized Title: Eternal Night 「Imperishable Challenger」
Also, for tags, I recommend some of the following: "奉"-album, "Diao ye zong"-romanized circle, "凋叶棕"-circle, "Night" for imperishable night, "th8", "月見草" kanji for evening primrose, "竹取飛翔" kanji for flight of the bamboo cutter (might as well add those too lol), "東方永夜抄" japanese title for imperishable night, "蓬莱山" and "輝夜" which are part of kaguya's name Fixed all this

[Imperishable]
  1. Why Marisa for the BG lol Fixed!
  2. 00:55:646 (1,2) - I think if you unstack this and make the spacing the bigger it would play better (hey, you actually did that at 03:12:067 (2,3,4) !) The parts are not the same (only the pattern) in rhythm, so it would be weird.
  3. 01:19:172 - add a note here? there's still a violin sound The sound is too weak, and it would be awkward..
  4. 01:37:804 (4,5) - prefer a circle here. the intensity doesn't pick up until 01:38:120 - Already considered this, but i will consider it again.
  5. 01:59:988 (2) - either unstack or the entire triplet on (1) This play well, and fits the map imo
  6. 02:40:172 to 02:50:278 - what instrument are you following in this section? I think it would be nice if you continue to follow the violin and use similar rhythms to the beginning of the song Have you tried to delete the notes and hear what im mapping to? xD The hitsounds fits so good that u can't hear it lol
  7. 04:03:383 (6) - i prefer moving this to [288, 88] to maintain the back and forth flow that's going on Fixed!
  8. 04:59:120 - I'm not familiar with how storyboarding works, but I think it would be cool if you slowly zoomed into the BG during the entire break time and then go back to the original size at 05:19:330 along with the flash Fixed!
But holy shit... this map was amazing. Have some stars and hope you get this ranked soon!
Thank you!
deathmarc4
the proper romanized title is Eiya [Imperishable Challengers] according to the ranking criteria :D
Topic Starter
tochiii

deathmarc4 wrote:

the proper romanized title is Eiya [Imperishable Challengers] according to the ranking criteria :D
I will make sure by requesting a metadata check @.@
SkinnyJommy
Hi! m4m from your queue!!

[Imperishable]

  1. 00:43:646 (9) - Would you like to mute this slider end? Because the point of an extended slider is replicate a held vocal or instrument, so the hitsound at the end should be muted as there is no drum kick or snare there, unless there actually is but i dont hear it
  2. 00:46:172 (6) - ^
  3. 00:56:593 (1,2) - You could fix this blanket by moving the center white anchor up one pixel, lel im a blanket freak ;-;
  4. 01:02:751 (3,3,4) - This overlap is ugly, so consider moving the entire stream over to the right more!
  5. 01:07:804 (4,7) - Really noticable blanket fix here
  6. 01:14:909 (4,4) - Bad overlap from the head and tail ends of these sliders! so move 01:16:015 (4) - to 304, 204
  7. 01:23:278 (1,2,3,4) - This pattern overlaps with the previous sliders, so I suggest moving this pattern to 132, 266 by just selecting the 4 notes and moving it there.
  8. 01:21:541 (9) - mute slider end
  9. 01:24:067 (1) - Okay I'll stop mentioning muting slider ends xD
  10. 01:31:804 (8) - move this to 336, 247 to create a better looking pattern!
  11. 01:36:857 (4) - move this to 278, 270 for the same reason as ^
  12. 01:45:699 (5,7) - maybe you should try to blanket these? I think it would make sense
  13. 01:56:436 (2) - I would move this to 98, 74 because if you look at 01:55:646 (5,6) - it would be right smack dab in the middle of them, also i think it feels better to play, flows better because you have the previous slider as a 1/1 using the a curving motion so i think the extra distance going to the left with 2 feels really good to play
  14. 01:57:857 (1) - hmm i would move this to 287, 58 so that its not extremely close to 01:57:225 (1) - and also it looks better with the upcoming slider 01:58:488 (1) - so overall it just feels like a better note placement to me
  15. 01:58:015 (2,2) - stack!
  16. 01:58:804 (2,5) - this slight overlap is ugly :C
  17. 01:59:436 (5,5) - same thing here with the same circle LOL
  18. 02:01:330 (3,6) - stack!!!
  19. 02:03:857 (4,4) - another ugly slight overlap, always try to avoid these
  20. 02:07:172 (7,3) - hmm i would stack these
  21. 02:08:593 (1,6) - ugly overlap
  22. 02:07:962 (3,4) - stack please!
  23. 02:16:015 (8,4) - ugly overlap ;-;
  24. 02:15:857 (7,5) - ^
  25. 02:16:962 (6,1) - jeeze they are everywhere
  26. 02:20:909 (7) - move this to 364, 317 to prevent the overlap with 3 and also it creates a nice pattern out of 02:19:962 (1,3) - these notes!
  27. 02:22:488 (1) - this 1/4 slider after the stream on a big white tick seems really off to me, when i first saw i was like 'wait wut' doesnt really fit imo
  28. 02:33:541 (7,2) - bleh overlap
  29. 02:53:896 - Shouldn't there be a note here?
  30. 04:18:699 (1) - Another weird 1/4 slider at the end of a stream on a white tick ;-;
  31. 04:28:804 (1) - ^
  32. 04:26:909 (5,1) - ugly overlap
  33. 05:22:804 (5,2) - stack!
  34. 05:23:751 (3,1) - meh overlap
  35. 05:24:383 (1) - YOU MUTED A SLIDER END HOLY MOLY I WAS NOT EXPECTING THIS
  36. 05:30:383 (6,1) - Maybe stack the end of 1 onto 6?? you'd have to adjust the upcoming notes
  37. 05:39:540 (1) - This isn't a 1/4 slider?? you are full of surprises
  38. 05:47:120 (1) - but then theres one here EXPPLAIN YOUR THOUGHT PROCESS PLEASE

well thats it for my mod, sick map dude, really awesome actually!!! i love it

good luck with this!
Frey
M4M check

  • General
  1. Source: 東方Project
  2. Unused hitsounds:
    - soft-hitclap2-gammel1.wav
    - normal-hitnormal2.wav
    - normal-hitclap2.wav
    - normal-hitclap-gammel1.wav
    - normal-hitfinish2.wav
  3. Write _Gezo_ in Tags
  4. Unify the preview time of the diffs.

    Storyboard
  5. 06:21:225 - Two Kaguya in the picture at the moment? ;w;

    Imperishable
  6. 00:41:120 - Two inherited points at the same time, delete one.
  7. 00:49:962 (4) - isn't better to move it to x324 y36 for a smoothier flow?
  8. 03:34:804 (2,3) - make them into 4 circles to stress the increase of the volume?

Good luck m8 :)
09kami
Hi! m4m from your queue!!
my link : https://osu.ppy.sh/s/388036

nicccccccccccccccccccccccccccccccccccccccccccccce!!!!

I love 凋叶粽 very much!!
I did a lot of beatmaps!
I'm actually doing this song!lol

soft-hitwhistle.wav very harsh. maybe you can change a sound effect

[Imperishable]

00:42:383 (4,5,6,7) - ummmm....this Pentacle not set good

01:23:909 (5) - try to move it to this


01:36:067 (3,4,1,2,3,4,1) - try to move it to this


01:42:383 (3) - this sound is very heavy,so mabey you should put it away

02:04:015 (1,2,3,4) - try to move it to this


02:26:278 (1,2,3) - Why is there such a small point of view?

02:30:067 (1,2,3,4,5,6,7,8,1,2,3,4) - try to move it to this


02:32:593 (1,2,3,4,5,6,7) - try to move it to this


03:27:778 (8,1,2) - Very easy to make a mistake

04:09:225 (3,4,5,6,1,2) - try to move it to this,note that I have changed my position.


06:17:435 (1,2,3,4,5,6,7) - Increase its distance!
Lami
im noob anytime

  • [Imperishable]



  1. dat same greenline,
  2. Found unused .wav files:
    - soft-hitclap2-gammel1.wav
    - normal-hitclap2.wav
    - normal-hitfinish2.wav
    - normal-hitclap-gammel1.wav
    - normal-hitnormal2.wav
  3. Inconsistency in PreviewTime:
  4. Inconsistency in LetterboxInBreaks:
  5. increase ar9.4 ~ 9.5 is more comfortable for playing
  6. 00:41:120 - duplicate green line
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  7. 01:13:330 (1,2,3,4,5,6) - you might want to follow same NC partten in same part
    like this 03:09:541 (1,2,1,2,1,2) -
  8. 02:08:909 (2,3,4,5) - i noticed this stream is unique stream which have clap sound.
    idk it's intentional or not.
  9. 03:29:593 (3,4,5,6,1) - since this part is a bit silence than ( 03:29:909 (1,2,3,4,5,6) - )
    this DS is so huge. imo.
  10. 04:04:251 (4,6) - not sure, i guess overmapped. according to 02:06:699 (3,4,5,6,7,8) -
  11. 04:47:436 (1) - i can't find this note follow what.
    just try once time myself for fitting music.

  12. 05:56:120 (2) - overlap with 05:55:015 (3) - ?
    because you use overlapping at 05:56:278 (3,1) -
  13. 06:18:383 (7) - remove finish?, i listen only three finish in 06:17:436 - ~ 06:18:541 -
    but my ear is not good. orz
Topic Starter
tochiii

SkinnyJommy wrote:

Hi! m4m from your queue!!

[Imperishable]

  1. 00:43:646 (9) - Would you like to mute this slider end? Because the point of an extended slider is replicate a held vocal or instrument, so the hitsound at the end should be muted as there is no drum kick or snare there, unless there actually is but i dont hear it
  2. 00:46:172 (6) - ^
  3. 00:56:593 (1,2) - You could fix this blanket by moving the center white anchor up one pixel, lel im a blanket freak ;-;
  4. 01:02:751 (3,3,4) - This overlap is ugly, so consider moving the entire stream over to the right more! I did this on purpose to get a stable spacing, if you know what i mean.. The stream will be too far away if i move it.
  5. 01:07:804 (4,7) - Really noticable blanket fix here
  6. 01:14:909 (4,4) - Bad overlap from the head and tail ends of these sliders! so move 01:16:015 (4) - to 304, 204 You won't even really notice this ingame lol.
  7. 01:23:278 (1,2,3,4) - This pattern overlaps with the previous sliders, so I suggest moving this pattern to 132, 266 by just selecting the 4 notes and moving it there. Kinda fixed it, and not. I changed the jump.
  8. 01:21:541 (9) - mute slider end
  9. 01:24:067 (1) - Okay I'll stop mentioning muting slider ends xD
  10. 01:31:804 (8) - move this to 336, 247 to create a better looking pattern!
  11. 01:36:857 (4) - move this to 278, 270 for the same reason as ^ I'll keep this, since it's not really a pattern.
  12. 01:45:699 (5,7) - maybe you should try to blanket these? I think it would make sense I already blanket the 1/1 slider with another slider, so nah.
  13. 01:56:436 (2) - I would move this to 98, 74 because if you look at 01:55:646 (5,6) - it would be right smack dab in the middle of them, also i think it feels better to play, flows better because you have the previous slider as a 1/1 using the a curving motion so i think the extra distance going to the left with 2 feels really good to play Nice suggestion, but i think i will keep my way because i think it looks and plays better.
  14. 01:57:857 (1) - hmm i would move this to 287, 58 so that its not extremely close to 01:57:225 (1) - and also it looks better with the upcoming slider 01:58:488 (1) - so overall it just feels like a better note placement to me
  15. 01:58:015 (2,2) - stack! Too random for me D:
  16. 01:58:804 (2,5) - this slight overlap is ugly :C
  17. 01:59:436 (5,5) - same thing here with the same circle LOL LOL, you won't really notice it ingame.
  18. 02:01:330 (3,6) - stack!!!
  19. 02:03:857 (4,4) - another ugly slight overlap, always try to avoid these Same as before, you won't notice it ingame when u play, so it's not necessary to avoid it.
  20. 02:07:172 (7,3) - hmm i would stack these
  21. 02:08:593 (1,6) - ugly overlap
  22. 02:07:962 (3,4) - stack please!
  23. 02:16:015 (8,4) - ugly overlap ;-;
  24. 02:15:857 (7,5) - ^ This is something that shouldn't necessarily be changed, only if u want to keep it more "clean"
  25. 02:16:962 (6,1) - jeeze they are everywhere
  26. 02:20:909 (7) - move this to 364, 317 to prevent the overlap with 3 and also it creates a nice pattern out of 02:19:962 (1,3) - these notes! I like my jump more.
  27. 02:22:488 (1) - this 1/4 slider after the stream on a big white tick seems really off to me, when i first saw i was like 'wait wut' doesnt really fit imo
  28. 02:33:541 (7,2) - bleh overlap Shouldn't necessarily be changed, only if u want to keep it more "clean"
  29. 02:53:896 - Shouldn't there be a note here? Nope.
  30. 04:18:699 (1) - Another weird 1/4 slider at the end of a stream on a white tick ;-;
  31. 04:28:804 (1) - ^
  32. 04:26:909 (5,1) - ugly overlap
  33. 05:22:804 (5,2) - stack!
  34. 05:23:751 (3,1) - meh overlap
  35. 05:24:383 (1) - YOU MUTED A SLIDER END HOLY MOLY I WAS NOT EXPECTING THIS :^)
  36. 05:30:383 (6,1) - Maybe stack the end of 1 onto 6?? you'd have to adjust the upcoming notes
  37. 05:39:540 (1) - This isn't a 1/4 slider?? you are full of surprises
  38. 05:47:120 (1) - but then theres one here EXPPLAIN YOUR THOUGHT PROCESS PLEASE hi

well thats it for my mod, sick map dude, really awesome actually!!! i love it

good luck with this!
Thank you really much for the mod!
Topic Starter
tochiii

Frey wrote:

M4M check

  • General
  1. Source: 東方Project
  2. Unused hitsounds:
    - soft-hitclap2-gammel1.wav
    - normal-hitnormal2.wav
    - normal-hitclap2.wav
    - normal-hitclap-gammel1.wav
    - normal-hitfinish2.wav
  3. Write _Gezo_ in Tags
  4. Unify the preview time of the diffs.

    Storyboard
  5. 06:21:225 - Two Kaguya in the picture at the moment? ;w; The fading one is a ghost òwó

    Imperishable
  6. 00:41:120 - Two inherited points at the same time, delete one.
  7. 00:49:962 (4) - isn't better to move it to x324 y36 for a smoothier flow? I don't think so.
  8. 03:34:804 (2,3) - make them into 4 circles to stress the increase of the volume? Not necessary.

Good luck m8 :)
Thank you for the mod!
Topic Starter
tochiii

09kami wrote:

Hi! m4m from your queue!!
my link : https://osu.ppy.sh/s/388036

nicccccccccccccccccccccccccccccccccccccccccccccce!!!!

I love 凋叶粽 very much!!
I did a lot of beatmaps!
I'm actually doing this song!lol

soft-hitwhistle.wav very harsh. maybe you can change a sound effect But it like it ;w;

[Imperishable]

00:42:383 (4,5,6,7) - ummmm....this Pentacle not set good I want to keep this, it plays well

01:23:909 (5) - try to move it to this I fixed this in another way =w=


01:36:067 (3,4,1,2,3,4,1) - try to move it to this Same as above.


01:42:383 (3) - this sound is very heavy,so mabey you should put it away I don't think it's heavy ;w;

02:04:015 (1,2,3,4) - try to move it to this I fixed this in another way


02:26:278 (1,2,3) - Why is there such a small point of view? What do you mean?

02:30:067 (1,2,3,4,5,6,7,8,1,2,3,4) - try to move it to this The pattern looks good, but plays bad D: So I will keep mine


02:32:593 (1,2,3,4,5,6,7) - try to move it to this I like the "M" pattern more, because it describes the artist, and flow well.


03:27:778 (8,1,2) - Very easy to make a mistake

04:09:225 (3,4,5,6,1,2) - try to move it to this,note that I have changed my position. I like my way better.


06:17:435 (1,2,3,4,5,6,7) - Increase its distance!
Thank you for the mod!
Topic Starter
tochiii

Lami wrote:

im noob anytime

  • [Imperishable]

  1. dat same greenline,
  2. Found unused .wav files:
    - soft-hitclap2-gammel1.wav
    - normal-hitclap2.wav
    - normal-hitfinish2.wav
    - normal-hitclap-gammel1.wav
    - normal-hitnormal2.wav
  3. Inconsistency in PreviewTime:
  4. Inconsistency in LetterboxInBreaks: I don't think this should be changed since it shouldn't be in Taiko...
  5. increase ar9.4 ~ 9.5 is more comfortable for playing I like the current AR more.
  6. 00:41:120 - duplicate green line
    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  7. 01:13:330 (1,2,3,4,5,6) - you might want to follow same NC partten in same part
    like this 03:09:541 (1,2,1,2,1,2) -
  8. 02:08:909 (2,3,4,5) - i noticed this stream is unique stream which have clap sound.
    idk it's intentional or not.
  9. 03:29:593 (3,4,5,6,1) - since this part is a bit silence than ( 03:29:909 (1,2,3,4,5,6) - )
    this DS is so huge. imo.
  10. 04:04:251 (4,6) - not sure, i guess overmapped. according to 02:06:699 (3,4,5,6,7,8) - I will might change this. I won't change it know because it's not same vocal, the "overmapped" parts is a longer word that's the same letter, unlike the not overmapped part.
  11. 04:47:436 (1) - i can't find this note follow what.
    just try once time myself for fitting music. There's no sound at the previous white tick.

  12. 05:56:120 (2) - overlap with 05:55:015 (3) - ?
    because you use overlapping at 05:56:278 (3,1) -
  13. 06:18:383 (7) - remove finish?, i listen only three finish in 06:17:436 - ~ 06:18:541 -
    but my ear is not good. orz I'll keep it because it fits.
Thank you for the mod!
Ujimatsu Chiya
sorry for deley

[General]
  1. pls fix this >> http://puu.sh/m5QKM/93008a63a0.png
  2. AR can be higher I think 9.5 better now
  3. uuuu.. BG looks Kowai x-x

[Imperishable]
  1. 00:20:593 (1,2,3,4) - Starting with intricate patterns'd better refrain.
  2. 00:41:278 (6) - hmm.. that's can be ctrl+g owo
  3. 00:51:541 (1,2,3,4,5) - over mapping is fine if the song goes but this is not stream-place
  4. 00:52:804 (1,2,3,4,5,6) - In a calm piano parts, that's no sence with 1/4 slider jumps.
  5. 01:57:857 (1,1) - no need NCs here.
  6. 03:55:015 (2) - try symmetry with 03:54:699 (1) -
  7. 05:53:278 (1,2,3,1,2,3,4,1,2,3,4,1) - are you sure this follow is best? try this. I think that's better to playable.

    well.. some piano parts are missing in your map. If that's you're style, we can't point out about this. but try more catch rhythem. that's make more sence to mapping.
    and... some follow issue so simple try make vibrant follow :3

    I think you copy some parts orz

not bad :D
GL !!
Topic Starter
tochiii

eINess wrote:

sorry for deley

[General]
  1. pls fix this >> http://puu.sh/m5QKM/93008a63a0.png
  2. AR can be higher I think 9.5 better now
  3. uuuu.. BG looks Kowai x-x xD

[Imperishable]
  1. 00:20:593 (1,2,3,4) - Starting with intricate patterns'd better refrain. Fixed in another way.
  2. 00:41:278 (6) - hmm.. that's can be ctrl+g owo
  3. 00:51:541 (1,2,3,4,5) - over mapping is fine if the song goes but this is not stream-place I fixed it in some way..
  4. 00:52:804 (1,2,3,4,5,6) - In a calm piano parts, that's no sence with 1/4 slider jumps. I'll keep this because it's not calm xD
  5. 01:57:857 (1,1) - no need NCs here. It looks better = easier to read.
  6. 03:55:015 (2) - try symmetry with 03:54:699 (1) - I like mine more!
  7. 05:53:278 (1,2,3,1,2,3,4,1,2,3,4,1) - are you sure this follow is best? try this. I think that's better to playable.

    well.. some piano parts are missing in your map. If that's you're style, we can't point out about this. but try more catch rhythem. that's make more sence to mapping.
    and... some follow issue so simple try make vibrant follow :3

    I think you copy some parts orz I never do lol

not bad :D
GL !!
Thank you!
Topic Starter
tochiii

deathmarc4 wrote:

the proper romanized title is Eiya [Imperishable Challengers] according to the ranking criteria :D
I've been told so by other people too, so i guess it is xD
Thank you ^-^
WingSilent
M4M o/

General Settings

  • Offset "1010" recommended

    AR 9,4 is a bit high for 190 bpm, i strongly suggest to reduce it to 9,2 or lower.
    OD 7,5 or 8.
    HP can however, be increased a bit, like 6,5 or 7.

  • Eternal Night


    00:41:120 (5,6,1) - With such low sv, i'm not sure theses stream jumps are a good idea, i suggest to make a full stream instead.
    00:43:488 (8) - Flow killer, move it to 42/76
    00:46:015 (5,6) - Better idea that don't kill the flow > http://puu.sh/m86o4.jpg
    00:50:593 (6) - Flow Killer, move it to 0/206
    00:51:857 (4,1) - The slider-end doesn't face the stream direction, i'll suggest this as recommended > http://puu.sh/m86C1.jpg
    01:03:541 (1,2,3,4,5,6,7,8) - Move a bit that stream to avoid an overlap with the start of 01:02:751 (3) - > http://puu.sh/m86GI.jpg
    01:18:541 (3) - 184/35 and perhaps you have to rotate it to face the next hitcircle, wich is a bit too far for 1/4 spacing (with the slider end direction on the top of the screen, it's not looking good)
    01:19:330 (1) - overlaps with 01:18:541 (3) - it's ugly imo, move 01:19:330 (1) - to 106/154
    01:37:330 (2,3) - stack theses, like you did with 01:35:593 (1,2) - because it can make any player going to miss it. (Spacing issue)
    01:53:436 (1) - 213/277 to avoid further misses
    02:18:699 (1,2,3,4,5) - Guessing there will be somes misses here too, as i see the huge 1/4 spacing :/ Strongly recommended to fix it by making a stream at least of theses sliders : 02:19:330 (4,5) - and with the same spacing of the upcoming stream already placed here : 02:19:646 (6,7,8,9,1) -
    02:29:436 (3,4,5,6,1,2,3,4,1) - Too much spacing wich can be confused to 1/3 + remove NC for 02:29:751 (1) -
    02:35:199 (1) - add a break here
    02:41:278 - missing note here (remember you're in a extra diff, so you can map everything you hear if needed)
    02:43:172 - ^
    02:43:804 - ^
    02:46:330 - ^
    02:46:962 - ^
    02:48:225 - ^
    02:48:857 - ^
    02:49:488 - ^
    02:50:278 (1) - add a break after this hitcircle
    02:55:330 (1) - ^ (I insist on this because of the HR players, and the very fast HP it has)
    03:11:436 (4) - Flow Killer, move it to 119/374
    03:11:593 (1) - can go out of screen, just add some height to it, like 210/372
    03:26:436 (2,3) - too much spaced :\
    03:39:699 (2,3) - ^
    03:49:330 (1,2,3) - ^
    04:04:172 (3,4,5,6,7,8,9,10) - This stream is just overmapped, i hear just 1/2 notes and vocals here.
    04:15:541 (4,5,6) - too much spaced :/
    04:28:172 (1,2,3,4,5,6,7,8) - overmapped too...
    04:30:304 (2) - 356/82 to avoid misses on a triplet
    04:31:330 (1) - add a break
    05:26:672 (5) - 298/107 to avoid misses on a triplet
    05:28:172 (1,2) - can be high spaced, but not that much please :( move 05:28:330 (2) - to 278/227
    05:29:672 (2) - 70/359
    05:31:646 (6,7,1) - too much spaced (again) :\ (also, overlap, 05:31:330 (3,4,5,7) - isn't looking good)
    05:35:593 (1) - stack the slider end to 05:36:383 (6) - you guess it's about 1/4 spacing
    05:37:172 (2) - 297/91
    05:43:567 (2) - remove or adjust 05:43:330 (1) - to reduce the spacing with 05:43:567 (2) -
    05:49:172 (2) - 260/289
    05:49:330 (3,4,5,6,1) - can be confused to 1/3, reduce it's spacing
    05:52:330 (2,4) - move both selected to 319/292
    05:54:382 (1,2,3,4,1) - remove first NC and adjust it's spacing
    06:04:093 (4) - 315/147

Sorry if i sound a bit rude, but i did not mod really often, so i just hope my suggestions helps. :')
Nice map however. :D
Topic Starter
tochiii

NekoLumi wrote:

M4M o/

General Settings

  • Offset "1010" recommended That's off

    AR 9,4 is a bit high for 190 bpm, i strongly suggest to reduce it to 9,2 or lower. Changed to AR 9.3 AGAIN
    OD 7,5 or 8. It's not under 6 stars so it would be a bit weird to have OD 7-8 on this.
    HP can however, be increased a bit, like 6,5 or 7. This map is pretty hard and long and you can easily miss and fail, so it would be too hard.

  • Eternal Night


    00:41:120 (5,6,1) - With such low sv, i'm not sure theses stream jumps are a good idea, i suggest to make a full stream instead. I like it liek this, also because it should be a bit interesting :)
    00:43:488 (8) - Flow killer, move it to 42/76 This is intentional, and fits imo
    00:46:015 (5,6) - Better idea that don't kill the flow > http://puu.sh/m86o4.jpg ^
    00:50:593 (6) - Flow Killer, move it to 0/206 ^
    00:51:857 (4,1) - The slider-end doesn't face the stream direction, i'll suggest this as recommended > http://puu.sh/m86C1.jpg I did it on purpose to make it easier so you don't get sliderbreak.
    01:03:541 (1,2,3,4,5,6,7,8) - Move a bit that stream to avoid an overlap with the start of 01:02:751 (3) - > http://puu.sh/m86GI.jpg [color=#FF0000This is intentional and not a big deal.[/color]
    01:18:541 (3) - 184/35 and perhaps you have to rotate it to face the next hitcircle, wich is a bit too far for 1/4 spacing (with the slider end direction on the top of the screen, it's not looking good) Nah, i like it best like it already is.
    01:19:330 (1) - overlaps with 01:18:541 (3) - it's ugly imo, move 01:19:330 (1) - to 106/154 Again, this is intentional, and it's not a big deal since it's allowed.
    01:37:330 (2,3) - stack theses, like you did with 01:35:593 (1,2) - because it can make any player going to miss it. (Spacing issue) WEll, many things can make players miss, and this isn't the worst thing since it's a part of the improving to the read ability, which is a good thing. So yeah, i'll keep this like it is.
    01:53:436 (1) - 213/277 to avoid further misses Uh, oh... it's better like it is now.
    02:18:699 (1,2,3,4,5) - Guessing there will be somes misses here too, as i see the huge 1/4 spacing :/ Strongly recommended to fix it by making a stream at least of theses sliders : 02:19:330 (4,5) - and with the same spacing of the upcoming stream already placed here : 02:19:646 (6,7,8,9,1) - My way fits the music the most imo.
    02:29:436 (3,4,5,6,1,2,3,4,1) - Too much spacing wich can be confused to 1/3 + remove NC for 02:29:751 (1) - Only NC WHEN something new happens like 1/3, or just new big white tick or something. This map fits for most players under 50k, so they're aware of this being a 1/4 part.
    02:35:199 (1) - add a break here That's too empty, also the slider fits with the vocal.
    02:41:278 - missing note here (remember you're in a extra diff, so you can map everything you hear if needed) This part is slow and calm and there's several beats to map to. I mapped to the "tick" sound, not the other sounds.
    02:43:172 - ^
    02:43:804 - ^
    02:46:330 - ^
    02:46:962 - ^
    02:48:225 - ^
    02:48:857 - ^
    02:49:488 - ^
    02:50:278 (1) - add a break after this hitcircle People will think that it's a long break and might even miss lol, not necessary.
    02:55:330 (1) - ^ (I insist on this because of the HR players, and the very fast HP it has) Already tested it with all mods a hum can paly this with lol, and it's no problemo.
    03:11:436 (4) - Flow Killer, move it to 119/374 Same as the other parts. A flow shouldn't always be flowing, there can be stops for the cursor too, to make it more interesting.
    03:11:593 (1) - can go out of screen, just add some height to it, like 210/372 The play area is actually longer down, it's we're just mapping to the actual box of it.
    03:26:436 (2,3) - too much spaced :\ Fixed this.
    03:39:699 (2,3) - ^ Plays well imo.
    03:49:330 (1,2,3) - ^ ^
    04:04:172 (3,4,5,6,7,8,9,10) - This stream is just overmapped, i hear just 1/2 notes and vocals here. And the vocal is the one it's mapped to which is a long stretched word.
    04:15:541 (4,5,6) - too much spaced :/ It's kiai time, what do you expect?
    04:28:172 (1,2,3,4,5,6,7,8) - overmapped too... Same as the other stream.
    04:30:304 (2) - 356/82 to avoid misses on a triplet This fits where it is, also because it's stacked with something.
    04:31:330 (1) - add a break No need, would only confuse the player.
    05:26:672 (5) - 298/107 to avoid misses on a triplet Same as the other.
    05:28:172 (1,2) - can be high spaced, but not that much please :( move 05:28:330 (2) - to 278/227 Plays fine like this.
    05:29:672 (2) - 70/359 This is something that's shouldn't be change since it's the most common thing most mappers do.
    05:31:646 (6,7,1) - too much spaced (again) :\ (also, overlap, 05:31:330 (3,4,5,7) - isn't looking good) Oh well... It's the kiai time.. It SHOULD be a bit exciting and all.
    05:35:593 (1) - stack the slider end to 05:36:383 (6) - you guess it's about 1/4 spacing Bad flow from the previous note.
    05:37:172 (2) - 297/91 This is blanketed to something....
    05:43:567 (2) - remove or adjust 05:43:330 (1) - to reduce the spacing with 05:43:567 (2) - This is because of the big spacing, and it's flowing good.
    05:49:172 (2) - 260/289 Blanketed to something, not gonna ruin it.
    05:49:330 (3,4,5,6,1) - can be confused to 1/3, reduce it's spacing ...
    05:52:330 (2,4) - move both selected to 319/292 It flows best my way.
    05:54:382 (1,2,3,4,1) - remove first NC and adjust it's spacing Spacing change in a stream needs NC, and gonna keep the spacing since it fits with the music.
    06:04:093 (4) - 315/147 This is perfectly placed imo, not necessary to change.

Sorry if i sound a bit rude, but i did not mod really often, so i just hope my suggestions helps. :')
Nice map however. :D
Thank you for the mod, also just a suggestion you should keep in mind: Small things, like really small things shouldn't always be noted down in the mod cuz, it's so nazi and will be denied by the most.
WingSilent
Ow .. ok ;w;
Nwolf
FLUGZEUGE

[General]

I'm supposed to mention that the brackets in unicode are actually quotes, which means romanised should use " instead of []^
04:59:120 - is this... the sb? Seems rather pointless to me, sorry. Unless you wanna see naked girl legs I don't get it

[Gezo's Oni]

baka glitch caused 1.96 SV

y u no use big notes on spots like 01:14:278 (179) - when a new start begins even with the drums in song :< (even more 01:18:383 (200,201,202,203,204,205,206,207,208) - here cause you followed drums)

01:18:857 (206) - Maybe change this to a don so 01:19:015 (207) - becomes more noticeable
02:01:804 (453,454,455,456,457,458,459) - This one seems pretty out of place, and while I can imagine that it is supposed to emphasize the vocals on 453, it does cover the vocals 02:02:120 - here and therefore makes it sound... a bit boring. Would suggest to remove or change notes here. 05:26:436 (133,134,135,136,137,138,139) - this looks good : D
Ok so 02:50:278 - here you have the slow down ON the note, which causes a little bit of overlap, while 00:54:146 - here you placed the slowdown after the note. Why isn't this consistent? I'd recommend moving the one I mentioned first to be also slightly later
03:16:409 (842) - remove pls thanks i luv u
03:20:067 (873,875,877) - idk if you should keep this, I mean it's already hard to change snap since there's only a few a notes that are not 1/4 here so 03:20:067 (873) - this one is the most confusing. Don't forget that background instruments still follow the normal snapping so it becomes even more confusing.
03:42:225 (982) - How come this is a slider while 01:46:015 (355) - 01:48:541 (364) - 03:44:751 (988) - aren't?
03:58:015 (1075,1076,1077,1078,1079,1080) - Same as last kiai (that sneaky copy-paste)
06:17:436 - is a stream really appropriate, it's still 1/2 only like everywhere else :>


also one last more general thing at the end: 01:54:699 - to 02:04:804 - looks fine, it looks very structured (mainly looking at the beginning of every bar, but the structure goes further too), while 02:04:804 - to 02:14:909 - looks pretty random, switching between triplets and doublets and 3/4+doublet in a more inconsistent way.


Generally nice map tho, good luck!
Henri
Pls higher od
so low
RVMathew
Hi there. Here I am as per your request. Note that whatever I say is my own opinion so you do not have to follow everything I say.

Note that when playing this my speed has gone down and I have not played a lot of AR9+ songs, so my mod may not be accurate.

General
When searching for this song on youtube: https://www.youtube.com/watch?v=RcAFRguM9Jw, I found some extra information that you can put into tags if you want. More tags will help with finding the song but if you do not want to that is fine.

Song title: 永夜 「Imperishable Challengers」
Arrangement: RD-Sounds
Vocals: Meramipop
Original song: Evening Primrose (Ending theme) / Flight of the Bamboo Cutter ~ Lunatic Princess (Kaguya Houraisan's Theme)
Source: Touhou Eiyashou ~ Imperishable Night
Circle: RD-Sounds
Album: 奉 -Sasage-


1) I am curious as to why use AR 9.3? For me it is easier when I play with AR9, but that is due to my speed dropping. However, considering that the music is calm, a lower AR will suit it, but if other people are fine with this AR, then do not change it.

2) 00:31:330 (1,2,3,4) - While this rhythm is fine, compared to the start of the song, which uses this pattern 00:21:225 (1,2,3), I prefer the latter rhythm. The reason is that 00:21:857 (3) fits really well with the stringed instrument that is playing at that time. I do know that you may be thinking that copying the same pattern will be probably be boring for the player.

3) 01:19:330 (1,3) - I was thinking you can make these sliders parallel, but that is a small thing so you may not want to change it.

4) 01:23:278 (1,2,1,2,3) - Instead of a back and forth pattern you may try a star pattern or a pentagon pattern. If you do decide to do that I would use ctrl+shift+d as a guide for creating the said shape.

If you do decide to keep the back and forth jump, I was thinking for 01:23:593 (1,2,3) - To increase the distance between 2 and 3 just to make it a little bit more challenging. https://osu.ppy.sh/ss/4296512

5) 02:14:909 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I am not a big fan of the jumps but that is because I like to follow the vocals, which would then lower the difficulty of this part and hence the overall difficulty of this map. That said however, when I first played this at parts such as 02:16:172 (1,2,3,4,5) - I did not expect to change direction from 2 to 3 to 3 to 4. I also feel the jumps to be pretty large, though this is an extra diff so you can get away with it.

6) 02:41:278, 02:43:172, 02:43:804, 02:46:330, 02:46:962, 02:48:225, 02:48:857, 02:49:488. These are strong beats, so I am curious as to why you do not have a note there? Add notes there please.

7) 02:50:278 to 02:52:488 Perhaps consider adding a section with lower slider velocity and follow the vocals here. The reason is that here the vocals are prominent and to me it is a waste if you do not use it. I assume you are trying some effect, though in today's map people do this all the time, which I do not like.
Applies to 02:55:409

8) 03:25:488 (9,10,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - I do know that you are following that guitar bit at the back, and I do like your idea of changing the volume to match that. I do suggest that you add more timing points if you do desire a smoother increase/decrease in the volume.

9) 05:26:436 (4,5,6) - Shouldn't you angle slider 4 down so it flows neatly into 5 and 6?

Final Thoughts

Despite my slow speed, I did enjoy the hitsounds and sb and I did like most of the map. Some of the changes are personal niggles, such as the AR being too high and my aversion to the relatively huge jumps.

Good luck with the mapset.
Topic Starter
tochiii

RVMathew wrote:

Hi there. Here I am as per your request. Note that whatever I say is my own opinion so you do not have to follow everything I say.

Note that when playing this my speed has gone down and I have not played a lot of AR9+ songs, so my mod may not be accurate.

General
When searching for this song on youtube: https://www.youtube.com/watch?v=RcAFRguM9Jw, I found some extra information that you can put into tags if you want. More tags will help with finding the song but if you do not want to that is fine.

Song title: 永夜 「Imperishable Challengers」
Arrangement: RD-Sounds
Vocals: Meramipop
Original song: Evening Primrose (Ending theme) / Flight of the Bamboo Cutter ~ Lunatic Princess (Kaguya Houraisan's Theme)
Source: Touhou Eiyashou ~ Imperishable Night
Circle: RD-Sounds
Album: 奉 -Sasage-
Added some.


1) I am curious as to why use AR 9.3? For me it is easier when I play with AR9, but that is due to my speed dropping. However, considering that the music is calm, a lower AR will suit it, but if other people are fine with this AR, then do not change it. The AR suits very well for the song and most in the kiai parts, it will be too slow for those jumps if it's under AR 9.3 imo.

2) 00:31:330 (1,2,3,4) - While this rhythm is fine, compared to the start of the song, which uses this pattern 00:21:225 (1,2,3), I prefer the latter rhythm. The reason is that 00:21:857 (3) fits really well with the stringed instrument that is playing at that time. I do know that you may be thinking that copying the same pattern will be probably be boring for the player. Just as your last sentence said, it would be boring to have the same rhythm pattern, also the bass starts where the new pattern starts, which i map to.

3) 01:19:330 (1,3) - I was thinking you can make these sliders parallel, but that is a small thing so you may not want to change it. Fixed!

4) 01:23:278 (1,2,1,2,3) - Instead of a back and forth pattern you may try a star pattern or a pentagon pattern. If you do decide to do that I would use ctrl+shift+d as a guide for creating the said shape. The current pattern fits better with the music.

If you do decide to keep the back and forth jump, I was thinking for 01:23:593 (1,2,3) - To increase the distance between 2 and 3 just to make it a little bit more challenging. https://osu.ppy.sh/ss/4296512 Hmm, i don't think it should be necessary to make it more challenging before kiai time.

5) 02:14:909 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I am not a big fan of the jumps but that is because I like to follow the vocals, which would then lower the difficulty of this part and hence the overall difficulty of this map. That said however, when I first played this at parts such as 02:16:172 (1,2,3,4,5) - I did not expect to change direction from 2 to 3 to 3 to 4. I also feel the jumps to be pretty large, though this is an extra diff so you can get away with it. Well yeah, this is a jumpy map. It's good to make jumps change directions so the flow is too circular.

6) 02:41:278, 02:43:172, 02:43:804, 02:46:330, 02:46:962, 02:48:225, 02:48:857, 02:49:488. These are strong beats, so I am curious as to why you do not have a note there? Add notes there please. Here's my reason: Delete all notes, listen to the music. After that u can hear that there's 3 different rhythms to follow, and i followed the "tick" sound rhythm, so the map isn't always same rhythm which can be boring.

7) 02:50:278 to 02:52:488 Perhaps consider adding a section with lower slider velocity and follow the vocals here. The reason is that here the vocals are prominent and to me it is a waste if you do not use it. I assume you are trying some effect, though in today's map people do this all the time, which I do not like.
Applies to 02:55:409 A player needs a small break after those jumps.

8) 03:25:488 (9,10,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - I do know that you are following that guitar bit at the back, and I do like your idea of changing the volume to match that. I do suggest that you add more timing points if you do desire a smoother increase/decrease in the volume. I can try.

9) 05:26:436 (4,5,6) - Shouldn't you angle slider 4 down so it flows neatly into 5 and 6? Well, the stacked double makes it unnecessary.

Final Thoughts

Despite my slow speed, I did enjoy the hitsounds and sb and I did like most of the map. Some of the changes are personal niggles, such as the AR being too high and my aversion to the relatively huge jumps.

Good luck with the mapset. Thank you!
Yuzeyun

Nwolf wrote:

ich mag FLUGZEUGE

[General]

04:59:120 - is this... the sb? Seems rather pointless to me, sorry. Unless you wanna see naked girl legs I don't get it Legs is the correct answer!

[Gezo's Oni]

baka glitch caused 1.96 SV wh

y u no use big notes on spots like 01:14:278 (179) - when a new start begins even with the drums in song :< (even more 01:18:383 (200,201,202,203,204,205,206,207,208) - here cause you followed drums) because no to finisher supermarket and also because i want to try something else and because lol at keyboard choking them

01:18:857 (206) - Maybe change this to a don so 01:19:015 (207) - becomes more noticeable nu, its a sner
Ok so 02:50:278 - here you have the slow down ON the note, which causes a little bit of overlap, while 00:54:146 - here you placed the slowdown after the note. Why isn't this consistent? I'd recommend moving the one I mentioned first to be also slightly laterffdsgFdhfbgkujdhgfj,ngo
03:16:409 (842) - remove pls thanks i luv u wat r u tolkien abut
03:20:067 (873,875,877) - idk if you should keep this, I mean it's already hard to change snap since there's only a few a notes that are not 1/4 here so THEYRE 1/3 WOTS also the stream is easy
03:20:067 (873) - this one is the most confusing. Don't forget that background instruments still follow the normal snapping so it becomes even more confusing. WOTS its clear 1/3
03:42:225 (982) - How come this is a slider while 01:46:015 (355) - 01:48:541 (364) - 03:44:751 (988) - aren't? the two last arent sustained as much
03:58:015 (1075,1076,1077,1078,1079,1080) - Same as last kiai (that sneaky copy-paste)
06:17:436 - is a stream really appropriate, it's still 1/2 only like everywhere else :> still LOUDEEEEEEEEEEEEEEEEEEEEEEEEEEEER than the rest so i put stream (it's an easy one it's not like kdddkdddkdddk which would make ekoro choke)


also one last more general thing at the end: 01:54:699 - to 02:04:804 - looks fine, it looks very structured (mainly looking at the beginning of every bar, but the structure goes further too), while 02:04:804 - to 02:14:909 - looks pretty random, switching between triplets and doublets and 3/4+doublet in a more inconsistent way. removed quads but 3/4 breaks will remain


Generally nice map tho, good luck!
note count is 1922

January 10, 1922 – Arthur Griffith is elected President of Dáil Éireann.

https://www.dropbox.com/s/64kslgmf1l8vo ... D.osu?dl=0
skaytan
Resubmit! a really fun map!
i627758395
i love this map and song
Topic Starter
tochiii

skayweed wrote:

Resubmit! a really fun map!

i627758395 wrote:

i love this map and song
Thanks for your comments :)
Kibbleru
k
kinda a shame that the storyboard isnt made for widescreen but oh well.
05:13:833 - for this part of the storyboard, it would be better if you panned it more so that the girl's face actually shows near the end.

NVM U GOTTA ENABLE WIDESCREEN SUPPORT FOR THIS MAN!
u do NOT need an epilepsy warning. this is nowhere close to strobing lol.

00:49:962 (4) - http://puu.sh/mQ9xd/00f552dd37.jpg seems to fit ur style better this way tbh
00:49:962 (4) - i think u can use just the default soft hitnormal for this part.
02:52:804 - ^
04:36:383 - ^
01:19:330 (1) - shouldnt this be stacked on 01:19:015 (4) - ?
01:25:804 (2) - optional, u could stack it on 01:25:015 (3) - instead or something
01:50:278 (3) - sorta touches the accuracy bar thing. i dont think its unrankable but uhh
02:13:646 (1,2,1,2) - troll ;_;, can u maybe expose 02:14:436 (2) - a bit more if ur gunna do this xd
02:29:436 (3,4,5,6,1) - make this part lower spacing if u want to let the players be able to actually feel the buildup effect.
02:43:172 - eh why skip this? theres a kick here which even follows ur hitnormal. it seems like ur pretty consistent with this so.. im not sure what ur going for but if its good to u then go with it
04:25:962 (5) - nc for consistency with previous kiai

nice map. u have great consistency something that other people really need to start learning.
Topic Starter
tochiii

Kibbleru wrote:

k
kinda a shame that the storyboard isnt made for widescreen but oh well.
05:13:833 - for this part of the storyboard, it would be better if you panned it more so that the girl's face actually shows near the end.

NVM U GOTTA ENABLE WIDESCREEN SUPPORT FOR THIS MAN!
u do NOT need an epilepsy warning. this is nowhere close to strobing lol. I will keep it so people know that there's something flashing.

00:49:962 (4) - http://puu.sh/mQ9xd/00f552dd37.jpg seems to fit ur style better this way tbh Fixed!
00:49:962 (4) - i think u can use just the default soft hitnormal for this part. Nah, it sounds better with custom hitsounds.
02:52:804 - ^ The custom hitsound fits with the piano, but i muted the sliderends to 10% since they're annoying to listen to lol.
04:36:383 - ^ The soft custom sound actually fits here.
01:19:330 (1) - shouldnt this be stacked on 01:19:015 (4) - ? Fixed!
01:25:804 (2) - optional, u could stack it on 01:25:015 (3) - instead or something Fixed!
01:50:278 (3) - sorta touches the accuracy bar thing. i dont think its unrankable but uhh Fixed!
02:13:646 (1,2,1,2) - troll ;_;, can u maybe expose 02:14:436 (2) - a bit more if ur gunna do this xd Fixed!
02:29:436 (3,4,5,6,1) - make this part lower spacing if u want to let the players be able to actually feel the buildup effect. Fixed!
02:43:172 - eh why skip this? theres a kick here which even follows ur hitnormal. it seems like ur pretty consistent with this so.. im not sure what ur going for but if its good to u then go with it I'm actally going for the custom soft hitnormal im using at this part lol
04:25:962 (5) - nc for consistency with previous kiai Fixed!

nice map. u have great consistency something that other people really need to start learning.
Thanks for the mod!
Don't forget to reply to mine xD
p/4856484
XinCrin
Enable Widescreen Support
16:9 images and storyboard
Disable the background in the unnecesary parts also, extra sb load
Topic Starter
tochiii

XinCrin wrote:

Enable Widescreen Support
16:9 images and storyboard
Disable the background in the unnecesary parts also, extra sb load
I will when my PC gets fixed!
Topic Starter
tochiii

-Tochi wrote:

XinCrin wrote:

Enable Widescreen Support
16:9 images and storyboard
Disable the background in the unnecesary parts also, extra sb load
I will when my PC gets fixed!

Disabled.
Kibbleru
oops. i actually meant 00:54:067 - this part for the first hitsound suggestion thing
Topic Starter
tochiii

Kibbleru wrote:

oops. i actually meant 00:54:067 - this part for the first hitsound suggestion thing
Oh, but i still like it with custom hitsounds :3
Dextersydney
aim aim aim for rank ! ! :)
Haganenno
[Eternal Night]
00:40:488 - Slider fits better IMO
00:50:751 (7,8,9) - really unneccessary jumpscare-degree effect volume increase. It makes no sense since it's a silent and slower part of the map before even a more silent part in the song. The only way this would work is if you make this a pattern and add it to parts like 00:43:172 (7,8,9) - and such
01:59:436 (5,6,7,8) - this is the only very big problem I have in this map. The map is very flowey and has the pattern to curve streams into jumps. This is anti-flow. Ctrl+J is needed.
02:07:015 (5,6,7,8) - same
02:29:751 (1,2,3,4,1) - I'd have this curved a little bit more
02:37:330 - insert break time or add something like this
03:12:857 (7) - delete. Music doesn't require this and sounds better without it.
03:15:383 - hitcircle can be put there for more drive, though it's very subjective.
03:40:488 (6,7,8,9) - ctrl+h pls
03:55:646 (5,6,7,8) - might as well make it flat
04:25:962 (1,2,3,4,1) - should be curved more
04:33:857 (1) - this pattern would work here well
05:49:330 (3,1) - make these form a bigger curve, huge jumps demands them.


A very good map which has fun patterns and is fun to play. Good luck getting it approved.
Topic Starter
tochiii

Haganenno wrote:

[Eternal Night]
00:40:488 - Slider fits better IMO Feels kinda random to but a slider here tbh
00:50:751 (7,8,9) - really unneccessary jumpscare-degree effect volume increase. It makes no sense since it's a silent and slower part of the map before even a more silent part in the song. The only way this would work is if you make this a pattern and add it to parts like 00:43:172 (7,8,9) - and such The sound here is clearly getting higher and more intense, and then back to normal by the white tick. So the best way to map this part is by making it intense on that small part too.
01:59:436 (5,6,7,8) - this is the only very big problem I have in this map. The map is very flowey and has the pattern to curve streams into jumps. This is anti-flow. Ctrl+J is needed. Nice idea, but - I really prefer this stream to be like this ;;
02:07:015 (5,6,7,8) - same
02:29:751 (1,2,3,4,1) - I'd have this curved a little bit more Fixed!
02:37:330 - insert break time or add something like this Fixed!
03:12:857 (7) - delete. Music doesn't require this and sounds better without it. There's a sound there.
03:15:383 - hitcircle can be put there for more drive, though it's very subjective. Prefer not to add one
03:40:488 (6,7,8,9) - ctrl+h pls Same as the previous, i really prefer this to be anti
03:55:646 (5,6,7,8) - might as well make it flat Do u mean straight? if then, then - Not really, this is the kinda streams u wanted lol
04:25:962 (1,2,3,4,1) - should be curved more won't be a great idea in this part, it will just be a burden to play.
04:33:857 (1) - this pattern would work here well The sound here are too low to map to lol - but i added a spinner.
05:49:330 (3,1) - make these form a bigger curve, huge jumps demands them. That's what i wanted too, but there's no space for it, it would be cramped and look weird i did it.

A very good map which has fun patterns and is fun to play. Good luck getting it approved.
Thank you, and for the unexpected mod! xD
headphonewearer
Hi. I've checked your beatmap but I couldn't seem to find that much stuff to improve. It's a good map!

04:00:255 - Remove the new combo, because it's pointless
05:38:909 - From there the new combo has a different distance from the other combo, which looks weird IMO, I'd move it so the stream is connected

these two things are literally the only stuff that could be improved in my opinion. Good job anyways :)
Kuki
eternal night

00:52:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4) - tbh the hitsounds here seem lacking, and the also override the music somewhat with their volume, maybe try a different custom? a softer hitsound would be nice here since it is a softer section.

01:43:646 (3) - making this just a hitcircle would make a bit more sense imo, it leads onto 01:43:804 (4,5) - quite nicely too as it prepares them for the gaps in timing, i feel like the two sliders is too much overmap.

02:47:751 (1) - i feel like this slider is too curved, it would play much nicer like this or something like that, i tested it and it's works well imo.

03:19:804 (7) - this is much more fun to play ctrl+g, i think it would be a nice addition to spice things up here as i think it's too similar to 03:19:646 (6) - atm.

03:58:015 (8) - this also ctrl+g is more fun to play, and i think it differentiates it nicely from 03:57:541 (7) - as it looks to me at the moment like they are a bit too similar and it sticks out a bit to me, not in a good way.

04:19:330 (5) - small fix, snap to fix stack.

05:24:383 (1,2) - i feel like these could line up a bit better.

05:30:383 (6,7,1) - while testing this really stuck out as something that was uncomfortable to me. i think you should try something more like the ctrl+g version, and experiment with some more ideas here to improve this. though it does mean you'll need to move some other things around i think it would be better off being changed.

06:10:488 (4,5) - just like what i said a little bit above, i think these could do with lining up a bit better too.

06:19:646 (1) - i think this could be really cool as a 1/1 slider, mapping the strings here. you could even just copy 06:18:541 (1) - if you wanted, as well as making the sliderend silent.

overall pretty beautiful map + hitsounds dude, i am genuinely looking foward to being able to set a score on this when it's ranked!
Topic Starter
tochiii

havkz wrote:

Hi. I've checked your beatmap but I couldn't seem to find that much stuff to improve. It's a good map!

04:00:255 - Remove the new combo, because it's pointless It solves the confusion tho..
05:38:909 - From there the new combo has a different distance from the other combo, which looks weird IMO, I'd move it so the stream is connected I added a NC there so it was more obvious.

these two things are literally the only stuff that could be improved in my opinion. Good job anyways :)

Kuki wrote:

eternal night

00:52:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4) - tbh the hitsounds here seem lacking, and the also override the music somewhat with their volume, maybe try a different custom? a softer hitsound would be nice here since it is a softer section. Fixed!

01:43:646 (3) - making this just a hitcircle would make a bit more sense imo, it leads onto 01:43:804 (4,5) - quite nicely too as it prepares them for the gaps in timing, i feel like the two sliders is too much overmap. Fixed!

02:47:751 (1) - i feel like this slider is too curved, it would play much nicer like this or something like that, i tested it and it's works well imo. I find the curvy one better ybh.

03:19:804 (7) - this is much more fun to play ctrl+g, i think it would be a nice addition to spice things up here as i think it's too similar to 03:19:646 (6) - atm. I don't like the way it flows :<

03:58:015 (8) - this also ctrl+g is more fun to play, and i think it differentiates it nicely from 03:57:541 (7) - as it looks to me at the moment like they are a bit too similar and it sticks out a bit to me, not in a good way. Same as above.

04:19:330 (5) - small fix, snap to fix stack. Fixed!

05:24:383 (1,2) - i feel like these could line up a bit better. Too close to each other.

05:30:383 (6,7,1) - while testing this really stuck out as something that was uncomfortable to me. i think you should try something more like the ctrl+g version, and experiment with some more ideas here to improve this. though it does mean you'll need to move some other things around i think it would be better off being changed. This looks completely fine to me.

06:10:488 (4,5) - just like what i said a little bit above, i think these could do with lining up a bit better too. Same as i said xD

06:19:646 (1) - i think this could be really cool as a 1/1 slider, mapping the strings here. you could even just copy 06:18:541 (1) - if you wanted, as well as making the sliderend silent. Hmmmm.... I think i'll keep it like this.

overall pretty beautiful map + hitsounds dude, i am genuinely looking foward to being able to set a score on this when it's ranked!
Thanks for the mods!
Dreamtwolf
#modreqs oh hi -tochi didn't see you there LOL

Will mod later <3
Topic Starter
tochiii

Dreamtwolf wrote:

#modreqs oh hi -tochi didn't see you there LOL

Will mod later <3
Oh, it actually works xD
Thanks!
Dreamtwolf
Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]
______________________________________
Gameplay [Eternal Night]:

02:10:962 (1) - Touches HP Bar on Default Osu Skin
02:28:646 (1) - Falls off grid and looks awkward during gameplay. Change Pos?
02:35:199 (1) - (Nothing Wrong about this) for some reason I spin at 420+ here
03:11:593 (1) - Touches Score Meter "Hit Error" change pos? Hard to see when you hit notes and only disappears after a few seconds of not tapping notes

HR:
Same notes that were hitting HP bar and Score Meter are close to hitting it still. Besides all the other notes lol but these were closer than others.
Auto had no Health Problems. You're Good!!
______________________________________
StoryBoard:
Maybe add some Fading Flashes on the sides of the screen?
Some parts of the SB do not contain Special Effects. Work in progress? Ex: You pressed skip and wait 5-15secs and no special effects appear.
______________________________________
Buy Cream for your behind if needed, I suck at modding lol. Also one question, are you using a program to sb? If so what is it called? I'm trying to get into SB myself.
Topic Starter
tochiii

Dreamtwolf wrote:

Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]
______________________________________
Gameplay [Eternal Night]:

02:10:962 (1) - Touches HP Bar on Default Osu Skin Is this unrankable?
02:28:646 (1) - Falls off grid and looks awkward during gameplay. Change Pos? Changed a bit
02:35:199 (1) - (Nothing Wrong about this) for some reason I spin at 420+ here Ok xD
03:11:593 (1) - Touches Score Meter "Hit Error" change pos? Hard to see when you hit notes and only disappears after a few seconds of not tapping notes I don't think it's that bad

HR:
Same notes that were hitting HP bar and Score Meter are close to hitting it still. Besides all the other notes lol but these were closer than others. Oh, i never think about mods for a 175+ bpm songs tho
Auto had no Health Problems. You're Good!! Thanks xD
______________________________________
StoryBoard:
Maybe add some Fading Flashes on the sides of the screen? I decide to keep the SB simple on this map.
Some parts of the SB do not contain Special Effects. Work in progress? Ex: You pressed skip and wait 5-15secs and no special effects appear. What do you mean? :o
______________________________________
Buy Cream for your behind if needed, I suck at modding lol. Also one question, are you using a program to sb? If so what is it called? I'm trying to get into SB myself. I didn't use any program for this, i used the ingame Design Tab. Not hard to use for simple SBs like this one.
I use some tools for making particles, lyric and equalizer. Otherwise i use the ingame Design Tab, and Notepad++ for the .osb (to add some small codes, and change X,Y, if needed.)
Thanks for the mod!
neonat
Check your Design tab on song setup, both difficulties differ in the sense that once has boxes checked, the other has none

Eternal Night

00:30:541 (1,2) - why NC here
00:41:436 (1,2,3,4,5,6,7,8,9) and 00:49:015 (1,2,3,4,5,6,7,8,9) - they are the only 2 with combo lasting over 2 bars, the rest around it aren't
01:19:172 - the strings here are quite clear, I would think it would be something you would not want to overlook that simply
01:39:225 (3,4,5,6) - there's no 1/4 rhythm in the music here
02:07:015 (5,6,7,8) - at best the 1/4 is a triplet at 02:07:015 (5,6,7) with it being quite silent at 02:07:251 - with that in mind even if you tie the stream with the slider I don't think you should space so much, with the actual rhythm of the music in mind
02:21:857 (1,2,3,4,5,6,7,8,1) - why
02:29:436 (3,4,5,6,1,2,3,4,1) - ^ and with that spacing
02:31:962 (1,2,3,4,5,6,7,8,1) - held vocals surely can be portrayed more wholeheartedly without the need of inputting 1/4 everywhere all the time
02:40:172 (1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - what are the triple 1/2 rhythms following? From listening at 02:40:172 (1,2,3) it would have seemed like it was following the strings, but then 02:40:804 (3) would have then stopped at the 1/2 mark if it was so, instead maybe it seems to be following the triangle then (which isn't exactly the strongest thing you can hear here, making it drowned out). Then you had 02:41:436 (1,2,3) - which then I guess definitely is following the triangles in the background. But then you have 02:42:699 (1,2,3,4) right after, which assuming from the previous few objects, it would have confirmed that it will be following the triangles, but it doesn't, the triangles doesn't have such 1/2 beats like 02:43:330 (2,3,4) - it makes this section quite vague, which seems weird, because then now it feels very simplified here, when it goes to very fine detail to try and catch the specific rhythms elsewhere in the song, while it just goes over everything in this section
03:06:541 (3) - similar to 03:01:488 (1) - yet one is NC the other isn't (happens from time to time in the song throughout)
03:40:488 (2,3,4,5) - snare pretty much stalls at 03:40:488 - would seem more like a hold with a slider rather than a sudden burst of 1/4

kiai time is a repeat of the previous one, leading in with them (1/4) seems practical enough, but I don't believe making everything 1/4 is the solution to make up for intensity for higher held notes by the vocalist when the music isn't as such. The last kiai as well.

04:46:804 (3,1,2,1) - leaving these gaps is really highly deceiving, even if it does follow something in the song, it definitely isn't the strongest thing there, and once again things get covered up by the stronger music
05:38:278 (1,2,3) - 1/4 begins at 05:38:436 not at 05:38:278
06:19:804 - strings is quite strong here
Topic Starter
tochiii

neonat wrote:

Check your Design tab on song setup, both difficulties differ in the sense that once has boxes checked, the other has none Fixed!

Eternal Night

00:30:541 (1,2) - why NC here Fixed!
00:41:436 (1,2,3,4,5,6,7,8,9) and 00:49:015 (1,2,3,4,5,6,7,8,9) - they are the only 2 with combo lasting over 2 bars, the rest around it aren't Fixed!
01:19:172 - the strings here are quite clear, I would think it would be something you would not want to overlook that simply Fixed!
01:39:225 (3,4,5,6) - there's no 1/4 rhythm in the music here Fixed!
02:07:015 (5,6,7,8) - at best the 1/4 is a triplet at 02:07:015 (5,6,7) with it being quite silent at 02:07:251 - with that in mind even if you tie the stream with the slider I don't think you should space so much, with the actual rhythm of the music in mind Fixed!
02:21:857 (1,2,3,4,5,6,7,8,1) - why Fixed!
02:29:436 (3,4,5,6,1,2,3,4,1) - ^ and with that spacing Fixed!
02:31:962 (1,2,3,4,5,6,7,8,1) - held vocals surely can be portrayed more wholeheartedly without the need of inputting 1/4 everywhere all the time Fixed!
02:40:172 (1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - what are the triple 1/2 rhythms following? From listening at 02:40:172 (1,2,3) it would have seemed like it was following the strings, but then 02:40:804 (3) would have then stopped at the 1/2 mark if it was so, instead maybe it seems to be following the triangle then (which isn't exactly the strongest thing you can hear here, making it drowned out). Then you had 02:41:436 (1,2,3) - which then I guess definitely is following the triangles in the background. But then you have 02:42:699 (1,2,3,4) right after, which assuming from the previous few objects, it would have confirmed that it will be following the triangles, but it doesn't, the triangles doesn't have such 1/2 beats like 02:43:330 (2,3,4) - it makes this section quite vague, which seems weird, because then now it feels very simplified here, when it goes to very fine detail to try and catch the specific rhythms elsewhere in the song, while it just goes over everything in this section There's a circle i deleted which followed the strong drums, otherwise all the objects are mapped to the drumstick sound, or triangle if that's what it's called.
03:06:541 (3) - similar to 03:01:488 (1) - yet one is NC the other isn't (happens from time to time in the song throughout) Fixed!
03:40:488 (2,3,4,5) - snare pretty much stalls at 03:40:488 - would seem more like a hold with a slider rather than a sudden burst of 1/4 Fixed in another way.

kiai time is a repeat of the previous one, leading in with them (1/4) seems practical enough, but I don't believe making everything 1/4 is the solution to make up for intensity for higher held notes by the vocalist when the music isn't as such. The last kiai as well. Fixed!

04:46:804 (3,1,2,1) - leaving these gaps is really highly deceiving, even if it does follow something in the song, it definitely isn't the strongest thing there, and once again things get covered up by the stronger music I wanted to keep this section simple, not too many notes since the vocal is the only things that can make it filled more up with notes, and i didn't decide to map to it because as i said before, i wanted to keep it more simple before the break.
05:38:278 (1,2,3) - 1/4 begins at 05:38:436 not at 05:38:278 Fixed!
06:19:804 - strings is quite strong here Fixed!
Thanks for the mod!
Shiranai
Hello as requested~
Small sugestion,

General
  1. You have two .osb on song folder
  2. Shouldn't that gezo's diff supposed to have epilepsy warning too?
Storyboard
  1. Around 06:20:436 - The transistion kinda bad imo, especially the overlapping between BG-Sleep.jpg, BG-Kiai-Time.jpg, and BG-Blur.jpg, because we can still see the bamboo picture overlapping the girl leg/feet http://puu.sh/o36WW/bb9db0564f.jpg. My sugestion maybe you can make the fade out on BG-Kiai-Time.jpg, and BG-Blur.jpg to end completely on 06:19:488 - in time with White.jpg start to fade in, so the transition on BG-Sleep.jpg will be more natural. I hope you get what I mean :p
Eternal
  1. 01:19:172 (8) - Umm imo there's no beat on that one, so maybe you can consider to delete that circle? also by deleting that one you can have a stop motion on 01:19:015 (7,1) -
  2. 01:31:804 (8) - Delete that? Since the music is rather same, I think you can have more consistent rhythm with 01:26:593 (7,1) - and 01:29:120 (3,1) -
  3. 01:46:488 (7) - I think you can try to replace that with 1/1 slider plus a circle like http://puu.sh/o34Ou/18456f75f2.jpg ? Because the bass on 01:46:804 - sounds strong, so skipping that kinda make the rhythm odd
  4. 02:14:909 - After testplay I think the jumps on that part kinda too harsh for some reasons, same as on 04:11:120 - and 05:39:541 - . I'm not sure if you want to tone it down, better to have some pro players to try xD
  5. 03:23:593 (2,3) - Imo the stacked better on those two instead on these 03:23:751 (3,4) - . Because you can probably have a bigger spacing to emphsized the vocal on 03:23:909 (4) - like you did on 03:22:488 (6,7,8) -
  6. 04:46:488 (1,2,3,1,2,1) - Umm how you try this kind of rhythm http://puu.sh/o35TB/c0247a945f.jpg ? I think that one can cover both vocal and music better than current one
  7. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - Imo the spaced stream on that one kinda overdone comparing to the other similliar spaced stream
  8. 05:38:516 (3) - Circle not snapped properly
Good luck :)
Topic Starter
tochiii

Mako Sakata wrote:

Hello as requested~
Small sugestion,

General
  1. You have two .osb on song folder Oh, i forgot to delete the old .osb from when i changed the song's title xD
  2. Shouldn't that gezo's diff supposed to have epilepsy warning too? Yes, i remember that i was not able to at that time, but now i somehow can enable it.
Storyboard
  1. Around 06:20:436 - The transistion kinda bad imo, especially the overlapping between BG-Sleep.jpg, BG-Kiai-Time.jpg, and BG-Blur.jpg, because we can still see the bamboo picture overlapping the girl leg/feet http://puu.sh/o36WW/bb9db0564f.jpg. My sugestion maybe you can make the fade out on BG-Kiai-Time.jpg, and BG-Blur.jpg to end completely on 06:19:488 - in time with White.jpg start to fade in, so the transition on BG-Sleep.jpg will be more natural. I hope you get what I mean :p Fixed!
Eternal
  1. 01:19:172 (8) - Umm imo there's no beat on that one, so maybe you can consider to delete that circle? also by deleting that one you can have a stop motion on 01:19:015 (7,1) - I was suggested to put a circle here, but i guess it's not expected.
  2. 01:31:804 (8) - Delete that? Since the music is rather same, I think you can have more consistent rhythm with 01:26:593 (7,1) - and 01:29:120 (3,1) - I think a circle here fits more, because of the strong vocal here. The later part where there's a circle she doesn't sing on the pause, that's why it sounds good there to not add a circle.
  3. 01:46:488 (7) - I think you can try to replace that with 1/1 slider plus a circle like http://puu.sh/o34Ou/18456f75f2.jpg ? Because the bass on 01:46:804 - sounds strong, so skipping that kinda make the rhythm odd Fixed!
  4. 02:14:909 - After testplay I think the jumps on that part kinda too harsh for some reasons, same as on 04:11:120 - and 05:39:541 - . I'm not sure if you want to tone it down, better to have some pro players to try xD The jumps are indeed hard, but i haven't got any complaints on it so far :D
  5. 03:23:593 (2,3) - Imo the stacked better on those two instead on these 03:23:751 (3,4) - . Because you can probably have a bigger spacing to emphsized the vocal on 03:23:909 (4) - like you did on 03:22:488 (6,7,8) - I think it's fine here since the music gets a bit slower here.
  6. 04:46:488 (1,2,3,1,2,1) - Umm how you try this kind of rhythm http://puu.sh/o35TB/c0247a945f.jpg ? I think that one can cover both vocal and music better than current one I'm gonna remap this, because it's weird now xD
  7. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - Imo the spaced stream on that one kinda overdone comparing to the other similliar spaced stream I don't think it's overdone here, since this kiai is the most intense one of all the others xD
  8. 05:38:516 (3) - Circle not snapped properly Oh, fixed!
Good luck :)
Thanks for the mod!
Btw, i remapped the weird part xD
Syph
hi there idk how to mod

[Eternal]
00:24:857 (4) - slider here sounds better
00:40:804 (1,2,3,4,5,6) - plays better like this http://lo.lf.ag/s/1/48ac407b5b.jpg
01:56:593 (3,4) - why did you stack these ;_; i suggest moving 4 to like 35|165
02:40:646 - why did you ignore this?
02:43:172 - ^
02:43:804 ^ q.q
theres more like this so yea

03:39:699 (2,4,1) - this looks really weird tbh, http://lo.lf.ag/s/1/d2eae0151f.jpg do this instead maybe
03:52:804 (3,4) - mentioned this earlier but pl Z why s t a CK
04:24:383 (5,6) - same here omg why stack when theres like epi C ju mps S S everywhere

ok bye
Damnjelly
M4M

Chatlog mod
12:32 Damnjelly: you up for the mod or not right now?
12:33 -Tochi: give me 2 mins
12:33 Damnjelly: aight
12:35 -Tochi: ok now
12:36 Damnjelly: aight
12:36 -Tochi: this map right?
12:36 *-Tochi is editing [https://osu.ppy.sh/b/652034 Meramipop - Eiya [Imperishable Challengers] [Eternal Night]]
12:36 Damnjelly: yeeh
12:36 -Tochi: ok
12:37 Damnjelly: 01:27:541 (3,4,5,6,1,2,3,4,1,2,3) - this part
12:37 Damnjelly: ok so i'm going to be nitpicky and explain stuff poorly but i'm going to try not to do both of those :^)
12:37 -Tochi: okay
12:37 Damnjelly: 01:27:541 (3,4,5,6) - this is stream like flow
12:37 Damnjelly: and from that you're going into a triangle
12:38 Damnjelly: 01:28:015 (6,1,2) -
12:38 Damnjelly: but imo you're not finishing the triangle properly
12:38 Damnjelly: 01:28:488 (3) - this not should, imo, be to the left of 01:28:172 (1) -
12:39 -Tochi: u want me to make a whole triangle?
12:40 Damnjelly: nah i mean
12:41 Damnjelly: place 01:28:488 (3) - between 01:28:015 (6,1) - so you properly finish the triangle and set yourself up for the back and forths
12:42 -Tochi: ah
12:42 -Tochi: but the distance here 01:28:488 (3,4) - are too big D:
12:42 Damnjelly: i would suggest, if you're following the advice, 01:28:646 (4) - placing this circle closer to 01:28:330 (2) -
12:43 -Tochi: i like it with this pattern 01:28:172 (1,3,1) -
12:43 -Tochi: well
12:44 -Tochi: idk, i think the jump here is getting "bigger" and so does the vocal
12:44 -Tochi: like, it gets more spaced
12:44 -Tochi: and i think it fits well here tbh
12:44 -Tochi: the pitch of the vocal changes a lot from here 01:28:015 (6,1) -
12:45 -Tochi: so the back and forth jumps are mapped to the next pitch
12:49 Damnjelly: aight i'm back in town
12:49 Damnjelly: sorry for that :\
12:49 -Tochi: oki
12:49 -Tochi: no, it's okay xDF
12:49 Damnjelly: :P
12:49 -Tochi: well, i wrote something when u crashed
12:49 -Tochi: http://puu.sh/o4or2/8f80de34cf.jpg
12:51 Damnjelly: yeah sure, but i'm not looking at the back and forths, i'm looking more at how you're going from the triangles into the back and forths
12:51 Damnjelly: which is, to me, a bit awkward
12:52 Damnjelly: the back and forths on it's own are fine spaced
12:52 -Tochi: ah
12:53 -Tochi: hmm
12:54 -Tochi: i think i'll keep it, i don't think it's a big problem D:
12:54 Damnjelly: aight
12:55 Damnjelly: 02:33:541 (7) - this circle is pretty spaced compared to the 5 notes before it
12:56 -Tochi: i can reduce it a bit
12:58 Damnjelly: i think that would be for the better, it could be a potential chokepoint for FC :^)
12:58 -Tochi: yeah, i remember that i missed on it D:
13:01 Damnjelly: well umm
13:01 Damnjelly: to be honest
13:02 Damnjelly: thats all i can add to this map :^)
13:02 Damnjelly: it's good enough to be ranked already :)
13:02 -Tochi: oh, nice xD
13:02 -Tochi: i changed something
13:02 -Tochi: so u can get kds
13:02 Damnjelly: ay
13:03 Damnjelly: could you send me the chatlog, since i don't have it completely anymore? :o
13:03 -Tochi: sure

Great map dude!
Topic Starter
tochiii

Syph wrote:

hi there idk how to mod

[Eternal]
00:24:857 (4) - slider here sounds better But there's no space for it :(
00:40:804 (1,2,3,4,5,6) - plays better like this http://lo.lf.ag/s/1/48ac407b5b.jpg Hmmm, i like both but - I prefer my own.
01:56:593 (3,4) - why did you stack these ;_; i suggest moving 4 to like 35|165 I stacked it because of the vocal D:
02:40:646 - why did you ignore this? Well, this part is only mapped to 1 instrument (the triangle) and it has the same sound as the hitsounds, so you might not have noticed it because it sounds like it isn't there.
02:43:172 - ^
02:43:804 ^ q.q
theres more like this so yea

03:39:699 (2,4,1) - this looks really weird tbh, http://lo.lf.ag/s/1/d2eae0151f.jpg do this instead maybe I did something.
03:52:804 (3,4) - mentioned this earlier but pl Z why s t a CK Vocal :^)
04:24:383 (5,6) - same here omg why stack when theres like epi C ju mps S S everywhere Piano :^)

ok bye bye :c
Thanks for the mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yuzeyun
actually i dont remember whether i asked for my diff not to have sb :( i'd rather have my diff without sb because uhhh

half the playfield is covered
Topic Starter
tochiii

_Gezo_ wrote:

actually i dont remember whether i asked for my diff not to have sb :( i'd rather have my diff without sb because uhhh

half the playfield is covered
I remember that you didn't want the SB in your diff, im not sure if you do now but i can delete it when im on PC again xD
Mazziv
this should be ranked already why you give me sucha hard mod to map :(


i just post stuff that i noticed

03:37:962 (7,1) - stack maybe? 04:29:593 (6,1) - like you did here

like i give you a ticket for a newer map of yours. so you will get a better mod there.
this map looks pretty flawless to me :(
sahuang
M4M from your QUEUE

[General]
  1. ar and hp might be too low for a 6.3 star map. Consider ar 9.4~9.6 and HP 7
  2. BTW AI check Taiko diff and there seems to be some unsnapped stuff
  3. This map should already be ranked lol...It's quite decent and modded by a lot of people, so tbh i don't have much to write. I'll try my best tho

[Eternal Night]
  1. Delete green line 00:21:225 - as it's useless
  2. 00:21:067 (4,1) - 00:41:278 (6,1) -
    i dunno why,but in 0.65x you keep the distance of 2 objects even more than in 0.85x: 00:43:646 (5,1) - and 00:46:172 (6,1) - etc.
  3. 01:06:383 (8,9) - maybe not stack but put 9 to the right?
  4. 01:23:909 (3) - NC,01:24:067 (1) - remove NC
  5. 01:53:436 (1) - feels like this is randomly placed. let it stack with 7 or 8 will be better
  6. 02:29:751 (1,2,3,4,1) - can't see any reason why you suddenly make the distance longer.should be the same as 02:24:699 (1,2,3,4,1) -
  7. 02:55:330 (1,1) - insert break time
  8. 03:39:699 (2,4,1) - imo you should put 1 to the left so (4) is in the middle of 03:39:699 (2,1) -
  9. 04:20:909 (1,2,3,4,1) - as mentioned b4,wrong distance
  10. 04:33:857 (1,1) - break
  11. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - way too hard as a stream,DS is changed twice and even a space between 05:38:830 (4,1) -
    Judging by vocal.i dont think it's necessary to change DS 05:38:436 (2,3,1,2,3,4) -
  12. 05:49:331 (3,4,5,6,1) - DS stuff
  13. 05:54:067 (1,2,3,4,1,2,3,4,1) - also no need to change DS
  14. 06:07:330 (1,2,3,4,5,6) - rip the flow here,06:07:330 (1,2,3,4) - blunt and 06:07:646 (3,4,5,6,7) - sharp,gotta adjust the shape
  15. 06:19:962 - add a spinner here will be much better cuz now the map seems to end too abruptly

Anyway the last part is hard but nice :)
Hope it helps and GL for ranked :D
Topic Starter
tochiii

Mazziv wrote:

this should be ranked already why you give me sucha hard mod to map :( Sorry, i thought it would get bubbled by one of those BNs xd


i just post stuff that i noticed

03:37:962 (7,1) - stack maybe? 04:29:593 (6,1) - like you did here Sorry, it doesn't fit to stack it here, since it's not the same part as the other.

like i give you a ticket for a newer map of yours. so you will get a better mod there.
this map looks pretty flawless to me :(
I appreciate it, but i think i will wait xD

sahuang wrote:

M4M from your QUEUE

[General]
  1. ar and hp might be too low for a 6.3 star map. Consider ar 9.4~9.6 and HP 7 This map is really jumpy, and you can easily fail. I don't think ar 9.4~9.6 fits for maps under 200 bpm .-.
  2. BTW AI check Taiko diff and there seems to be some unsnapped stuff Ok!
  3. This map should already be ranked lol...It's quite decent and modded by a lot of people, so tbh i don't have much to write. I'll try my best tho I-i can try to call a BN again ;;

[Eternal Night]
  1. Delete green line 00:21:225 - as it's useless Fixed!
  2. 00:21:067 (4,1) - 00:41:278 (6,1) -
    i dunno why,but in 0.65x you keep the distance of 2 objects even more than in 0.85x: 00:43:646 (5,1) - and 00:46:172 (6,1) - etc. Idk what u mean here, but it fits with the music imo.
  3. 01:06:383 (8,9) - maybe not stack but put 9 to the right? It doesn't play well with the song.
  4. 01:23:909 (3) - NC,01:24:067 (1) - remove NC The NC is necessary on the SV change because it's so sudden.
  5. 01:53:436 (1) - feels like this is randomly placed. let it stack with 7 or 8 will be better It's way too hard to read it when it's stacked, that's why i overlapped it D:
  6. 02:29:751 (1,2,3,4,1) - can't see any reason why you suddenly make the distance longer.should be the same as 02:24:699 (1,2,3,4,1) - It's not the same rhythm, the bigger spacing one fits better because it has more intensity.
  7. 02:55:330 (1,1) - insert break time Fixed!
  8. 03:39:699 (2,4,1) - imo you should put 1 to the left so (4) is in the middle of 03:39:699 (2,1) - Fixed!
  9. 04:20:909 (1,2,3,4,1) - as mentioned b4,wrong distance Well, same answer D:
  10. 04:33:857 (1,1) - break I don't think it's necessary here.
  11. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - way too hard as a stream,DS is changed twice and even a space between 05:38:830 (4,1) -
    Judging by vocal.i dont think it's necessary to change DS 05:38:436 (2,3,1,2,3,4) - The intensity gets bigger in this section, and the stream fits perfectly imo.
  12. 05:49:331 (3,4,5,6,1) - DS stuff Same as above, it fits with the intensity of the section.
  13. 05:54:067 (1,2,3,4,1,2,3,4,1) - also no need to change DS The piano frequency changes in the stream, and it fits like this.
  14. 06:07:330 (1,2,3,4,5,6) - rip the flow here,06:07:330 (1,2,3,4) - blunt and 06:07:646 (3,4,5,6,7) - sharp,gotta adjust the shape Fixed!
  15. 06:19:962 - add a spinner here will be much better cuz now the map seems to end too abruptly Yeah, so does the main instruments xd

Anyway the last part is hard but nice :)
Hope it helps and GL for ranked :D
Thanks for the mods!
Yuzeyun
i'm gonna double check snapping quickly since there is one part that is not strictly 1/4 iirc
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