General:Well the map have 3 years already... all ok
Objects:• What about adding Hitsound samplesets to 00:22:330 - 00:22:962 - and 00:23:436 - ? (Sampleset Normal or Drum might fit) It feels like it's lack of hitsounding in that part so you could add that and try.
Obviouslly if you apply this add it on their respective similar parts:
- 00:24:857 - 00:25:488 - 00:25:962 -
- 00:27:383 - 00:28:015 - 00:28:488 -
- 00:29:909 - 00:30:541 - 00:31:015 -
Or you could just do what you did here 00:32:436 - , but i don't think that you want to do that since you hasn't did it yet
I didn't add any intentionally.• 00:26:278 (1) - You could move this a bit up so there will be the same difference of spacing with 00:25:488 (7) - both parts of the slider (i had to be nazi lol ok)
Hmm ok.• 00:33:067 (4) - Add just a bit of curve so the curve is kinda relevant on the slider, and you could add another one on 00:32:436 (1) - to keep consistency with the effect
The curve does change the slider shape by pixels, it's not like it isn't relevant since i do it on most sliders throughout the whole map.• 00:34:330 - I don't really know why did you avoid this, same with the similar parts
Because I clearly followed the violin.• 00:34:962 (1,4) - Same than before
If I map something the same way with similar parts many times in a map, then it's because it is intentional and consistent with other parts, just like this one. So I don't intend to change it, unless if it were unrankable or really bad :v• 00:40:330 (2,3,4) - I'd recommend you to move this a bit to the left (keepinggg spacing) so you can stack 00:38:751 (6,4) - , It would give a better visual impact imo
That is not necessary imo, as you won't notice the stacking with the previous objects ingame.• 00:42:541 (1) - Kinda nazi but you could move this just a bit so 00:42:067 (3) - would be exactly between both parts
The overlap is intentional, and i think that it fits with the music, so moving it further away would break the overlap, and spacing would be too big.• 00:43:172 (3) - Straight sliders seems kinda awkward imo, maybe you could add a slight curve
I use the same straight slider for every sounds like this one, so i don't want to break the consistency.• 00:44:436 (3,4) - Stack? ... also, you could add a
slight curve so when 00:46:172 (6) - this appears it makes a pretty good shape effect
If i stacked the circle on the slider, it would be too awkward since the spacing will get too big, and i already stacked the slider under the previous object, so double stacking here seems like a bad idea. Also I don't really want to curve my 1/2 sliders too much in this section & other similar ones.• 00:46:172 (6) - Since the curve is pointing to the bottom i'd move 00:46:488 (1) - down,
like this. I personally think that it would make it feel the song in a better way while playing, since the flow break would be more portrayed
The flow break is already clear enough.• 00:48:225 (4) - You could actually make this into a slider+circle pattern (like you did 00:43:172 (3,4) - here) since the rhythm is kinda different than before and it would be cool to difference it from the normal patterns, right now it seems like if it were the same as the whole part... and if you don't want to do that you could still invert the curve, so it makes the same effect than before
First half of the part has the slider+circle pattern, and second half has 1/1 sliders, except for the last one since the sliderend had to be clickable.• 00:52:172 (1,2,3,4,5,6,7,8) - I'd suggest you to slowly raise the volume on this part (like 2% by 2% each circle). It would give it a really cool sound effect imo
I only change the volume on the more obvious volume changes, so doing it here makes it seem like i have to do it on every object since the volume changes by a tiny bit for almost each 1/4 beat. And that's not what I wanted to do here.• 00:54:383 (2) - I think that this would be better if it were in x:284 y:108. The followpoint would literally be going through the stream shape 00:54:067 (1,2) - and the circle would be exactly between 00:53:436 (5,6) - (or almost there)... so its 2x1
It will break the DS consistency, and followpoints here are not that important tbh.• 00:58:172 (5,6) - Why that low spacing? You could add a bit more to represent the loud sound from the beginning of 00:58:330 (6) -
I lowered spacing because she lowered the tone in her voice.• 01:00:699 (6) - NC for vocals?
I use long NCs in this section, so adding NCs for the vocals here will break the consistency.• 01:14:278 (1,4) - Same curve effect than before
I think after you have read my replies to the earlier suggestion like this, you would know why i curved, or didn't curve it.• 01:17:436 (3) - You should add a bit curve at least imo xD, or copy 01:17:909 (4) - and do Ctrl+J then make it longer so both sliders have the similar shape but reverted
The small short part here without any snares is curveless on sounds that repeats like the ones you pointed out. Also i don't want to make the sliders 100% identical.• 01:21:541 (9) - What about adding a bit of a curve here and doing the same thing that i suggested before? ( 00:46:172 (6) - this)
It's not located at the same part (before a new section) and the slider is complimenting the previous one by having the same shape.• 01:23:909 (3) - This sounds clearly different (at least with hitsounds) than 01:23:593 (1,2) - so I think that you shouldn't keep both on the same pattern, maybe you could move 3 to the right to break flow
It's actually the same sounds lol, the vocals start on it which makes it not sounds the same. But I moved it a bit to the left tho.• 01:34:409 - This sound is pretty much noticeable, so i think that a triple would work better
I don't have any triplets in this whole section,
so I avoided to add ones to keep the consistency.• 01:39:383 (4) - Move this a bit down to avoid the overlap with 01:38:751 (3) -
Moved it by one pixel.• 01:43:488 (2) - This is a pretty small detail, but adding a bit of spacing (making it 0,8x) would fit better in consistency terms
Hmm, why not.• 01:44:120 (5) - I'd stack this to 01:43:804 (4) - , it gives a better feeling imo... If not, then you could just move the 5 to the right side of the circle 4 so the flow break feels better
Not stacking, since most 1/1 breaks like this has overlaps like this one. Also moving it to the left seems unnecessary imo.• 01:53:436 (1) - You could stack this to 01:52:962 (8) - so it doesn't make a weird overlap
The overlap here is on purpose, if I didn't overlap it, it would be way too hard to read it and people would probably miss.• 01:59:120 (3) - Same effect than before, i'd move it to the bottom side (like x:446 y:311)
Same reason as before.• 02:06:383 (2) - Not an issue, but you sure selected weird shapes xD... I kinda like it :p
Yeah, it's to give the map an unique feeling. THanks• 02:08:593 - You could interpret this sounds (from there to 02:09:225 - ) as 3 sliders or 6 circles, The sound on the bg is pretty much more noticeable than the drums and things.
That seems unreasonable for me tho, the current idea fits much better.• 02:33:699 (1) - This seems kinda awkward, you have two options i think: move it a bit more up so it can overlap correctly, or stack it to 02:33:225 (5) -
Fixed!• 02:34:962 - Feels like you're undermapping this sound, You could actually make a square pattern with that last 4 sounds and it would fit pretty good imo
The sounds is way too silent to map it, and I use the same pattern as this throughout the whole map.• 02:39:541 (1,2,3,4,5,6,7,8) - The current spacing feels a bit, overdone i guess... I mean, you should reduce it a bit imo, the part isn't that intense and you're using like the same spacing you used 00:52:172 (1,2,3,4,5,6,7) - here (or well, a bit less)
I like the intense part on the stream, it makes it seems like the adrenaline is still on until the next section where the spacings and SVs are lower.• 02:40:646 - Why didn't you make this circle+1/2slider? The repeat slider after this feels like it shouldn't be there. It's not really representing any sound
It happens on the whole section so i wont name more than it
Lol, try and delete the objects, then you can hear/see that i followed the hi-hats on this section which makes it more interesting, than always following the same sounds.• 03:06:857 (1) - I know that you put this to fill the space, but i think that it isn't necessary
No, delete it and listen, or listen to it without deleting it; she clearly ends the word there. It's just really high pitch in an irregular way.• 03:19:646 (6) - Add NC? the rhythm changes pretty much here and it's not really something expected by the player, so adding NC will change the color and it would be a good reference for the player to be ready for that.
I already indicated that by the way I mapped this. I also use long NCs on this part, so it should be consistent here too if I already indicated the different rhythm.• 03:26:830 - This doesn't feel good imo, the break is like weird, but it's just a feeling, i don't have another basis far than that.
No change here, I just mapped to the bass sounds• 03:28:804 (3) - Move this a bit down to fit the previous slider shape (you could do the spacing thing too, the consistency one, basically changing the spacing of this circle into 0,8x)
Seems fine as it is imo.• 04:14:909 (1,3) - They overlap pretty weird here, maybe you could do something else like separating them and using similar shapes
The overlap here is intentional, as I use it on the other parts like this too.• 04:18:699 (1,2,3,4,5,6,7,8) - You should break the flow there, if you hear deeply you'll find piano sounds that difference this jump from all the others, also seems like you did it before too xD
Just added an NC to show it which is fine.• 04:27:541 (1) - Why does this slider come from nowhere? You did a full jumpy section on all the kiais and this is the only one that have a slider here, Im pretty sure that you might remove it
Yeah I might remove it, but I remember that I added it here to give players stamina lol.• 04:55:488 (5) - As said before, I think that this should be stacked to 04:55:172 (4) - since it has not really a sense on where it is right now
This is a concept that I used on the whole map, I thought you would've already noticed it.• 05:32:909 (5,6) - This shouldn't be stacked imo, I think that a back-and-forth will fit a lot better at emphasizing the vocals
The stack happens on the same sound, which is the sound I emphasis.• 05:40:804 (1) - Stack this to 05:39:224 (5) -
Well, ok.• 05:40:172 (1) - You should move this to x:355 y:48 just for visual goods
Moved it, but not to there.• 05:52:804 (5) - Moving the sliderend a bit up would look better cuz it would fit 05:52:646 (4) - 's shape
Or the sliderstart down. Fixed.• 05:57:857 (5) - I don't remember if you did this before, but if not, add it... You could add NC here, 1st because you used different hitsounds and 2nd because it actually sounds like 2 parts of 4circles - 3circles
I didn't NC here on the other parts.• 06:18:541 (4) - The SV is just too slow imo, It doesn't emphasize correctly with the kiai intensity,
Fixed!• 06:19:646 (2) - Ending the map with 3 spaced circles would give it a better impact at the end... I mean the slider feels like just too simple... This might be stupid but i'd feel more satisfied if I end with something hard xD
That's not necessary imo lol.