xDFort wrote:
okay good pp map
Ranked without qualification :v
First need a bubble
xDFort wrote:
okay good pp map
Ranked without qualification :v
Thanks for mod!Chobo wrote:
NM from Chobo's Modding Queue
Imperishable
00:59:115 (1) - this could be moved slightly to the left a bit to improve flow Fixed!
01:10:799 (5) - 5-8's spacing is too tight, could be spread I don't see a problem, i think it's fine, even when i play it.
01:11:746 (1) - no spacing here feels awkward Fixed!
02:22:957 (3) - 3-7's spacing feels awkward, too clumped up together ? It's a jumps, idk what u mean by clumped together xD
02:24:536 (1) - a bit overspaced/out of place I don't see the problem here, the jump is following the song, it gets more calm, and then it get hype again.
02:34:167 (1) - from here to the spinner, the spacing is very awkward. consider somthing like this? The spacing here looks fine because it's the same as other parts like this, and it's not weird to play.
04:35:746 (1) - slider ends on the wrong side (not really a big issue but still) Fixed!
05:41:904 (8) - recommend making this stack spaced out like this to improve flow of jumps Fixed!
05:45:062 (3) - recommend moving this circle a bit to the right to improve naturalness of cursor movement Fixed!
the positioning of the overall sliders in the map can be off-putting and unnatural at points. try blanketing/curving them more often in relation to the circles
good luck!
wow, thank you! >w<Naka wrote:
I love this map as much as I love RD-Sounds and Meramipop, have my star~
Good luck!!
Thanks ^^Nitrousdragon wrote:
when will you call a BN, tochi? I love this map so far, and I'm glad I took the time to mod it.
Zectro wrote:
Ohaaaai M4M
[Imperishable]Nice map! @Good luck!@ Thanks!
- 00:24:857 (4,5) - You will need some more space between these to indicate the pause, use spacing like 00:26:278 (1,2) - It's not the same, this part is lower which makes the jump a bit lower too.
- 00:41:120 (5,6) - Same direction maybe, I know they are ctrl + j'd but idk it doesn't look too good to me Fixed!
- 00:43:488 (8) - Try stacking it on 00:43:646 (9) - Naah, i don't think it got the same movement which i like.
- 00:46:015 (5) - ^ 00:46:172 (6) - Same as above.
- 00:50:593 (6,7) - Okay nvm you really love to do this, won't mention more of these Ok xD
- 01:02:751 (3) - Try ending it at 01:03:225 - and putting a note at 01:03:383 - Hmm, i like my version better.
- 01:10:804 (6,1) - Misleading spacing again! Uh oh, i don't think so D: I will give u the same comment as the other part's.
- 01:18:541 (3) - Try x184y30, maybe adjust 01:19:015 (4) - accordingly Fixed!
- 02:03:699 (2,3,4) - I highly recommend making the kickslider (02:03:857 (4) - ) more visible under 02:03:699 (2,3) - Not really necessary due to the flow.
- 02:13:646 (1,2,1,2) - Uhh? Please explain why you did this, spacing is way too misleading, but that's sooo obvious that you NEED to have a reason for it, so I won't mention more of these Sure; I think that it fits the song really well, and it makes it more intense-like. I saw a map getting Approved with same pattern as this, so i think that it's possible to keep it.
- 02:40:488 - to 02:50:278 - Is pretty confusing at first since you can't really hear the actual rythm that you are following over the hitsounds, making it seem unpredictable to players, but the only way to fix this is to follow the melody instead so idk :/ Might change if it gets mentioned again.
- 03:06:541 (3,4,5) - Fix the misleading spacing Same as the others.
- 03:14:751 (1,2,3,4,5,6,7) - Just saying, this stream isn't completely straight Wat, are u sure?...
- 03:19:567 (5) - Maybe you can somehow make it clearer that this note is here? Since the stacking makes is pretty confusing and hard to see that there is a note between 03:19:172 (4,6) - I'll consider this.
- 03:32:120 (2) - How am I supposed to know that I have to press this note 1/4 when you have constantly been stacking them in the same way when it was 1/2? (Example in the beginning of the map: 00:28:015 (7,8) - Example right after this part: 03:45:857 (1,2,3,4,5,6) - ) Consider doing the same as Might change this too, but i will keep it for now since it isn't a big problem for me.
- 03:28:488 (2,3) - for all of these ^
- 03:49:330 (1) - Idk if this NC is fully necessary Most likely to keep the combo under 10
- 04:46:488 (1,2,1,2,1,2,1,1) - Too difficult to figure out what you are following here, incredibly confusing and unnecessary Fixed!
- 04:51:857 (1,1,1,1) - Unnecessary nc's imo Fixed!
- 05:41:909 (8,9,1) - I suggest decreasing the spacing of these as it will flow better, however how much you decrease it is up to you Fixed!
- 05:58:804 (2,3,1,2) - How am I able to differentiate this from these 03:59:751 (1,2,1,2) - ? Fixed!
- 06:07:330 (1,2) - Put these closer or something please Not necessary imo.
Kalibe wrote:
Hey Tochi ~
don't shoot kudosu for this Ooopss... sorry D:
just few suggestion :
you sure about HP 6,5 on >6 star map which long is more than 6 minutes? Prefer decrease to 6 imo Fixed!
fix this : http://puu.sh/lx6HG/f94bcf2da2.png Fixed!
http://puu.sh/lx6L5/be74587d34.png - 04:09:857 - , 03:59:751 - and 04:31:330 - don't change anything except a kiai time so they are unnessesary imo I will consider these!
Ok that's all. Good map buddy Thanks!
Vell wrote:
Heya, M4MImperishable
- 00:41:120 (5) - those kickslider are a bit too small, start the x0,85 sv multiplier here, looks much better Fixed!
- 00:59:120 (1) - I would emphasize the beat a bit more with more spacing between 00:58:962 (8) - and 00:59:120 (1) - and maybe move 00:59:120 (1) - somewhere around x:480 y:340, feels more 'satisfying' to play Feels more satisfying for me to let it be like it already is.
- 01:56:751 (4) - this kills the momentum you just started to build up a bit so maybe move 4 to 2 to keep the movement going I don't think that it's necessary.
- 02:03:699 (2,3,4) - I dont really like this custom stack, is kinda weird to read. I would just let stack leniency do its thing Fixed!
- 02:29:436 (3,4,5,6,1,2,3,4,1) - this stream just looks a bit weird imo, maybe do something like this: Too curved imo, but i might consider it.
- 03:25:962 (1) - the strong beat here confuses me everytime I play this stream and then I mess up the kickslider, maybe change the ds here or make a slider Fixed!
- 03:27:699 (7) - start the stream here, feels much better Fixed!
- 03:48:778 (3) - make a blanket with the stream? Nah
- 04:46:488 (1,2,3) - make this a small jump like Fixed!
awesome map, you have really grown to a great mapper. Thanks!
Maakkeli wrote:
m4m ebun
00:42:067 (3,5) - tbh i've always thought that these kind of overlaps look awkward but that's subjectiveeeeeeeee I don't want to change that.
01:28:015 (6,1) - idk felt a bit awkward i would give some more angle to this Feels more awkward to move it to another angle since the flow, flows good here already.
02:10:962 (1) - this overlaps the hp bar and i think the sliderbody is preeeetty offgrid and your blanket is off Fixed the blanking, i will consider about the overlap with hp bar but i don't think it's a big issue.
02:28:646 (1) - isn't this sliderbody too much offgrid too? This is not a problem since it doesn't effect the players.
02:29:436 (3,4,5,6,1,2,3,4,1) - this is subjective again but this looks awkward to my eye. i'd give 02:29:436 (3,4,5,6) - more curve to make it look better and maybe it gives more of an impact that way idk lol Fixed!
02:33:699 (1) - your blanket is a bit off and i'm a nazi It's not lol
02:39:541 (1) - from here on you decided not to map like you mapped 00:21:225 (1) - and so on. i'm not really understanding what you're mapping here Im mapping the "click" you can't hear since the hitsounds with the click sounds overlaps it, but it's not that confusing.. I will consider this though.
03:05:436 (1,2) - i also hate these kind of things since these take out some movement from the map but this is seriously just my opinion do what you feel that is for the best I will keep this.
04:07:172 (1) - blanket is off this is nazi again Fixed!
nothing worth mentioning here
05:58:330 (1) - fix blanket Fixed!
06:07:488 (2,3,4) - idk these flow pretty awkwardly to me maybe the "give more angle" could fix it but seriously here idk i'd have to think this for a moment but i'm too lazy right now No need to give it more angle, it would just make it look more awkward imo.
06:13:015 (5,6) - i hate unnecessary stacks also This is not unnecessary, it fits with the music.
cool map mkl like very much but i liek banana also ok me no have much to say map 2 gud for me nu jag ska gå sova that's swedish but i heard danish, swedish and norwegian people can understand eachother Thanks, and good night o/
[img]http://osu.ppy.sh/images/insane-t.png[/img] [b][color=#FF0000]Oni[/color][/b] WIP - By: [profile]_Gezo_[/profile]
Thank you very much Gezo! :3_Gezo_ wrote:
https://www.dropbox.com/s/18r20auagt9cqfz/Meramipop%20-%20Imperishable%20Challengers%20%28-Tochi%29%20%5BGezo%27s%20Oni%5D.osu?dl=0
I don't want the SB to display on my diff, though. (just cut and paste the sb code into your diff)
also fix the code for oni
Oni WIP - By: _Gezo_[img]http://osu.ppy.sh/images/insane-t.png[/img] [b][color=#FF0000]Oni[/color][/b] WIP - By: [profile]_Gezo_[/profile]
You can download the old diff, look at the map's description.ggmwr wrote:
This map was SO MUCH better before mods oh my god. Ruined everything...
edit: or maybe I should had said "before pp ver remap".
Thank you for the mod!Lasse wrote:
m4m reply thing
barely 2 minutes of drain for this, lol
please capitalise the "P" in "project" in your source since every other map has it like that and it is the common way to write it Fixed!
intro:
idk but that soft-hitnormal disgusts me :/ it seems to not really fit, try this maybe: http://lasse.s-ul.eu/xYfqYUyf
or use the default one, there is nothing that really makes you need to use such "strong" soft hitnormals here.
"softer" ones would go much better with the inrstuments I can't dl the one you recommended, and i don't like the default one, it would be cool if you could upload your recommendation with https://puush.me
00:40:804 (1,2,3,4,5) - having those ??
00:42:383 (4) - why the sudden drop in spacing? there are strong drum beats on this, at least keep it the same It fits with the music here
00:52:804 (1,2,3,4,5,6) - I know you want to emphasize the piano here, but that whistle spam is a bit too much, could also use a bit more fitting sound for this addition... using hihat (or whatever) sounds for a piano? The custom hitsound fits with the perfectly imo.
00:53:751 (1,2,3,4,1) - ^ Same
same for all the other times this happens
01:05:751 (5) - 1/2 slider to not ignore the audible red tick? Not necessary
01:06:225 (7,8,9) - why is 9 stacked, those sounds dont imply a real spacing change imo This fits and makes it more interesting than a piece of DS'ed circles.
01:19:330 (1) - those hitnormals again... same as the first pointed
01:22:804 - I get you want to focus on the piano, but this is too strong for a sliderend. 01:22:172 (2) - is the same sound and you made it a click... There's a good reason for this; The first long slider with clap on the end is not needed to be changed, because it's not that necessary, when i map to the piano as you said. Also the circle with the clap is reasonable because there's a more strong beat "where i use the finish" before.
01:22:330 (3) - why the stack? 3 is so strong, dont stack it ;_; Because i map to the piano
01:23:909 (5) - why does this have lower spacing than before even though it is clearly way stronger? Fixed!
01:40:172 (3) - no reason to stack, space a bit It fits with the song like this, it will look awkward if i space it more
01:40:488 (5) - this is so strong aaaa stacking makes literally 0 sense It's reasonable because, from the stacked circle to the first circle in the stack, the music asks for a little jump... idk if you understand what i mean lol
stacking 1/1 like this is fine 01:43:804 (4,5) - since they are so far apart in time, but for 1/4 and 3/4 sldier -> tap it makes not much sense when they are clearly stronger beats Idk how to tell you why i did this without saying that it fits xD
wont comment on those anymore, you get what I mean :v
01:52:646 (4,5,6,7,8,9,1) - drum hitsound this? Sounds out of place
02:07:962 (3) - spacing the anchors a bit would look nicer here http://i.imgur.com/7YJY79K.jpg I like it more straight
02:10:172 (2) - so with those you decide to skip the stronger red tick completely and emphasize the blue one which doesnt make much sense? if you want to follow the vocals or sth at least mute the sliderend, same for many others
sections feels a bit repetitve since it seems like 90% of your jump pattern consist of stars with some occasional tirangles and back and forths the become stars again. eh... There's not even a single strong beat on the red thick lol
04:16:172 (1) - ^ ??
04:35:751 (1) - wow i think this is the first time thpse hitnormal actually fit a little bit, but only until 04:36:383 (1) - Gimme your recommendation =3=
whole section 05:44:593 (1) - star spam and all again. I gues people will play it and say it's nice because those are pretty easy for their sr and all but it still seems so.... The patterns fits the song imo, also it's not that easy :<
05:48:541 (4,5,6,7,8,1) - different spacing doesnt really make sense here It's the lead for a more intense part.
gl with thi Thanks!
The thing is i don't have/use quicktime 7.... And it says that i need to buy it to save the file..Lasse wrote:
right click - save as on the link should work
https://www.dropbox.com/s/18r20auagt9cq ... D.osu?dl=0bananannian wrote:
[General][Gezo's Oni]
00:01:015 (1,2,3,4,5,6,7,8) - I don't see why these 8 notes are necessary -.- And ?
00:31:330 - personally I would do the four 2-bar phrases like this:
34 can be k as well. I just don't like the d on every beat, seems a bit monotonous to me. It fits quite well with the kick scheme.
00:54:067 to 01:14:278 - personally I don't like the d for every beat. k for every time there's a ride cymbal would match it better (like on 00:56:593), although I do understand your choice of consistent d's.
01:16:172 (189) - delete to break up the long plet Why should I ? They are consistent with the song.
01:17:751 - I would do it like this: It is a buildup // The stream should be monocolored as it's the same thing - the two dons are due to faint sounding.
01:25:646 (248) - move to 01:25:804 to match vocals
01:27:857 (257) - move to 01:28:330 for same reason
01:30:699 (270) - same as 01:25:646 (248) Not acceptig these ones as I've made my own rhythm to cover absent drumming
01:40:172 (321,322,323,324,325) - kkd k would match vocals and snare better It goes already well.
01:54:699 (393) - no D? nope.
01:59:120 (431) - change to k would match vocals; alternatively change 01:59:278 (433) to k would match the impulse at 01:56:751 (411)
02:11:672 (534) - change to k and move to 02:11:830 to match what you did to the vocals at 02:11:041 It wasn't vocal.
02:16:409 (566) - kkk sounds weird to me, maybe change to d? No. The skeleton was dkkddkk.
02:19:172 (589,590,591,592,593,594,595) - change to kkddddk, last k would match snares, k on beat 3 also sounded weird kkdddkd was applied.
02:22:015 (614) - change to k, denser k would match higher vocals, 02:21:857 (612,613,614) would mirror 02:22:330 (616,617,618) nah not a good idea
02:29:751 (676) - change to k to match snares, maybe change 02:29:909 (677) to d as well to prevent k spam makes no sense to end with kkdkk
02:35:120 (715) - no D? *pulls off an ono*
02:36:383 (716) - delete would make progression onto 02:40:172 more obvious i don't want no large breaks
02:42:067 (729) - delete to match strings, also 02:40:172 to 02:50:278 is literally the same thing repeated 4 times i was matching hats.
02:44:593 (741) - ^ ^
03:13:962 - same as 01:17:751 blah
03:19:962 - pretty sure the drum pattern here is 2/3, not 3/4 actually that's good catch
03:38:909 (965) - ddk would match vocals more than ddd not matchi,vocal
03:55:488 (1055) - change to k to match impulse at 03:52:962 but you already said that i think. don't want to change because i don't xare about that impusle
04:04:015 - this gap here sounds a bit strange it's not
04:12:620 (1188) - same as 02:16:409 (566), change to d same as bkefj
04:15:383 (1211,1212,1213,1214,1215,1216,1217) - same as 02:19:172 (589,590,591,592,593,594,595) did same
04:18:225 (1236) - I would personally shift this 1/4 to the right, syncopated rhythm here would match what you did with the same part in the last phrase (04:13:330) that would be weird in the sense that there would be a syncopated rhythm later on.
05:05:436 - add d to break up some of those long pauses i'd rather have them since it builds up later.
05:18:067 (62,63,64,65,66,67) - I would map this part like this: keeping rhythm as it is. k follow hihats and d are fictive kicks that blends.
I feel that the bass drum is more prominent than the hi-hat here and 05:18:857 (67,68) being d k has better flow
05:26:751 (136,137,138) - change to kdk would match high vocals better, although if you like to keep 05:26:909 (138) as d then no change not caring about vocals
05:29:278 (157) - change to k for better emphasis on 05:29:436 (158) onbeat this k would be even weirder.
05:32:436 and 05:33:383 - pauses are weird here but i don't want to not have short pauses.
05:34:015 (196,197,198) - change to ddk, k would match snares and vocals don't like this
05:49:093 and 05:49:409 - maybe add d in these two places? Five 1/2 k's in a row seems off to me. no. 5 is a ridiculously tiny amount.
05:57:699 (406) - change to k to match synth i wasn't caring about it
06:05:909 - I really dislike these 1/1 pauses starting from this point onwards; the emptiness is striking and a bit off-putting.
06:08:120 (487,488) - change to dd to break up the kkkkk and match synth pitch change but omg FIVE KATS DIDNT KILL ANYONE
06:10:488 (503,504,505) - change to ddd to make onbeat d i think you really hold a grudge against quintuple kats
06:19:646 (584,585) - change to K K for final emphasis except that for me the song gets an abrupt end as if it was badly cut.
[]
There you go! Hope you find this mod helpful, and have fun beatmapping! :3
Thank you for the mod!Momizi wrote:
hello ,MOD from my queue,sry for so long
[Imperishable]
00:20:593 (1,2) - move down,make it dont touch the edge of00:21:225 (1) - Fixed!
00:51:541 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1) - with piano i think use SC:1 is better Fixed!
01:10:330 (5) - touch the edge of blood,and i think here can be a bigger jump from4 to 5,as the llyric so~ra?I like it more like this, i might move it a bit down tho
01:19:015 (4,1) - ths distance maybe read as 1/2,make the distance more small or more big。Fixed!
01:56:751 (4) - how about move 4 stack with 2 Bad flow
02:14:436 (2) - I think nc is better,because 02:13:646 (1,2) - is 1/2 but here 02:14:120 (1,2) - is 1/1,use same color maybe read as 1/2 somewhere like here will not mention again. It makes more sense like this, because there's a new rhythm which is 1/4
02:30:699 (1) - dont need nc Fixed!
03:49:646 (3) - I think here can use a slider Feels bad and random
good luck
Thank you!MokouSmoke wrote:
from my queue~
[General]
Where did you get the metadata from? On the wiki page and in the actual album, it'sAlso, for tags, I recommend some of the following: "奉"-album, "Diao ye zong"-romanized circle, "凋叶棕"-circle, "Night" for imperishable night, "th8", "月見草" kanji for evening primrose, "竹取飛翔" kanji for flight of the bamboo cutter (might as well add those too lol), "東方永夜抄" japanese title for imperishable night, "蓬莱山" and "輝夜" which are part of kaguya's name Fixed all this
- Title: 永夜 「Imperishable Challengers」
- Romanized Title: Eternal Night 「Imperishable Challenger」
[Imperishable]But holy shit... this map was amazing. Have some stars and hope you get this ranked soon!
- Why Marisa for the BG lol Fixed!
- 00:55:646 (1,2) - I think if you unstack this and make the spacing the bigger it would play better (hey, you actually did that at 03:12:067 (2,3,4) !) The parts are not the same (only the pattern) in rhythm, so it would be weird.
- 01:19:172 - add a note here? there's still a violin sound The sound is too weak, and it would be awkward..
- 01:37:804 (4,5) - prefer a circle here. the intensity doesn't pick up until 01:38:120 - Already considered this, but i will consider it again.
- 01:59:988 (2) - either unstack or the entire triplet on (1) This play well, and fits the map imo
- 02:40:172 to 02:50:278 - what instrument are you following in this section? I think it would be nice if you continue to follow the violin and use similar rhythms to the beginning of the song Have you tried to delete the notes and hear what im mapping to? xD The hitsounds fits so good that u can't hear it lol
- 04:03:383 (6) - i prefer moving this to [288, 88] to maintain the back and forth flow that's going on Fixed!
- 04:59:120 - I'm not familiar with how storyboarding works, but I think it would be cool if you slowly zoomed into the BG during the entire break time and then go back to the original size at 05:19:330 along with the flash Fixed!
I will make sure by requesting a metadata check @.@deathmarc4 wrote:
the proper romanized title is Eiya [Imperishable Challengers] according to the ranking criteria
No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
Thank you really much for the mod!SkinnyJommy wrote:
Hi! m4m from your queue!![Imperishable]
- 00:43:646 (9) - Would you like to mute this slider end? Because the point of an extended slider is replicate a held vocal or instrument, so the hitsound at the end should be muted as there is no drum kick or snare there, unless there actually is but i dont hear it
- 00:46:172 (6) - ^
- 00:56:593 (1,2) - You could fix this blanket by moving the center white anchor up one pixel, lel im a blanket freak ;-;
- 01:02:751 (3,3,4) - This overlap is ugly, so consider moving the entire stream over to the right more! I did this on purpose to get a stable spacing, if you know what i mean.. The stream will be too far away if i move it.
- 01:07:804 (4,7) - Really noticable blanket fix here
- 01:14:909 (4,4) - Bad overlap from the head and tail ends of these sliders! so move 01:16:015 (4) - to 304, 204 You won't even really notice this ingame lol.
- 01:23:278 (1,2,3,4) - This pattern overlaps with the previous sliders, so I suggest moving this pattern to 132, 266 by just selecting the 4 notes and moving it there. Kinda fixed it, and not. I changed the jump.
- 01:21:541 (9) - mute slider end
- 01:24:067 (1) - Okay I'll stop mentioning muting slider ends xD
- 01:31:804 (8) - move this to 336, 247 to create a better looking pattern!
- 01:36:857 (4) - move this to 278, 270 for the same reason as ^ I'll keep this, since it's not really a pattern.
- 01:45:699 (5,7) - maybe you should try to blanket these? I think it would make sense I already blanket the 1/1 slider with another slider, so nah.
- 01:56:436 (2) - I would move this to 98, 74 because if you look at 01:55:646 (5,6) - it would be right smack dab in the middle of them, also i think it feels better to play, flows better because you have the previous slider as a 1/1 using the a curving motion so i think the extra distance going to the left with 2 feels really good to play Nice suggestion, but i think i will keep my way because i think it looks and plays better.
- 01:57:857 (1) - hmm i would move this to 287, 58 so that its not extremely close to 01:57:225 (1) - and also it looks better with the upcoming slider 01:58:488 (1) - so overall it just feels like a better note placement to me
- 01:58:015 (2,2) - stack! Too random for me D:
- 01:58:804 (2,5) - this slight overlap is ugly :C
- 01:59:436 (5,5) - same thing here with the same circle LOL LOL, you won't really notice it ingame.
- 02:01:330 (3,6) - stack!!!
- 02:03:857 (4,4) - another ugly slight overlap, always try to avoid these Same as before, you won't notice it ingame when u play, so it's not necessary to avoid it.
- 02:07:172 (7,3) - hmm i would stack these
- 02:08:593 (1,6) - ugly overlap
- 02:07:962 (3,4) - stack please!
- 02:16:015 (8,4) - ugly overlap ;-;
- 02:15:857 (7,5) - ^ This is something that shouldn't necessarily be changed, only if u want to keep it more "clean"
- 02:16:962 (6,1) - jeeze they are everywhere
- 02:20:909 (7) - move this to 364, 317 to prevent the overlap with 3 and also it creates a nice pattern out of 02:19:962 (1,3) - these notes! I like my jump more.
- 02:22:488 (1) - this 1/4 slider after the stream on a big white tick seems really off to me, when i first saw i was like 'wait wut' doesnt really fit imo
- 02:33:541 (7,2) - bleh overlap Shouldn't necessarily be changed, only if u want to keep it more "clean"
- 02:53:896 - Shouldn't there be a note here? Nope.
- 04:18:699 (1) - Another weird 1/4 slider at the end of a stream on a white tick ;-;
- 04:28:804 (1) - ^
- 04:26:909 (5,1) - ugly overlap
- 05:22:804 (5,2) - stack!
- 05:23:751 (3,1) - meh overlap
- 05:24:383 (1) - YOU MUTED A SLIDER END HOLY MOLY I WAS NOT EXPECTING THIS :^)
- 05:30:383 (6,1) - Maybe stack the end of 1 onto 6?? you'd have to adjust the upcoming notes
- 05:39:540 (1) - This isn't a 1/4 slider?? you are full of surprises
- 05:47:120 (1) - but then theres one here EXPPLAIN YOUR THOUGHT PROCESS PLEASE hi
well thats it for my mod, sick map dude, really awesome actually!!! i love it
good luck with this!
Thank you for the mod!Frey wrote:
M4M check
General
- Source: 東方Project
- Unused hitsounds:
- soft-hitclap2-gammel1.wav
- normal-hitnormal2.wav
- normal-hitclap2.wav
- normal-hitclap-gammel1.wav
- normal-hitfinish2.wav- Write _Gezo_ in Tags
- Unify the preview time of the diffs.
Storyboard - 06:21:225 - Two Kaguya in the picture at the moment? ;w; The fading one is a ghost òwó
Imperishable - 00:41:120 - Two inherited points at the same time, delete one.
- 00:49:962 (4) - isn't better to move it to x324 y36 for a smoothier flow? I don't think so.
- 03:34:804 (2,3) - make them into 4 circles to stress the increase of the volume? Not necessary.
Good luck m8