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Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]

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WingSilent
Ow .. ok ;w;
Nwolf
FLUGZEUGE

[General]

I'm supposed to mention that the brackets in unicode are actually quotes, which means romanised should use " instead of []^
04:59:120 - is this... the sb? Seems rather pointless to me, sorry. Unless you wanna see naked girl legs I don't get it

[Gezo's Oni]

baka glitch caused 1.96 SV

y u no use big notes on spots like 01:14:278 (179) - when a new start begins even with the drums in song :< (even more 01:18:383 (200,201,202,203,204,205,206,207,208) - here cause you followed drums)

01:18:857 (206) - Maybe change this to a don so 01:19:015 (207) - becomes more noticeable
02:01:804 (453,454,455,456,457,458,459) - This one seems pretty out of place, and while I can imagine that it is supposed to emphasize the vocals on 453, it does cover the vocals 02:02:120 - here and therefore makes it sound... a bit boring. Would suggest to remove or change notes here. 05:26:436 (133,134,135,136,137,138,139) - this looks good : D
Ok so 02:50:278 - here you have the slow down ON the note, which causes a little bit of overlap, while 00:54:146 - here you placed the slowdown after the note. Why isn't this consistent? I'd recommend moving the one I mentioned first to be also slightly later
03:16:409 (842) - remove pls thanks i luv u
03:20:067 (873,875,877) - idk if you should keep this, I mean it's already hard to change snap since there's only a few a notes that are not 1/4 here so 03:20:067 (873) - this one is the most confusing. Don't forget that background instruments still follow the normal snapping so it becomes even more confusing.
03:42:225 (982) - How come this is a slider while 01:46:015 (355) - 01:48:541 (364) - 03:44:751 (988) - aren't?
03:58:015 (1075,1076,1077,1078,1079,1080) - Same as last kiai (that sneaky copy-paste)
06:17:436 - is a stream really appropriate, it's still 1/2 only like everywhere else :>


also one last more general thing at the end: 01:54:699 - to 02:04:804 - looks fine, it looks very structured (mainly looking at the beginning of every bar, but the structure goes further too), while 02:04:804 - to 02:14:909 - looks pretty random, switching between triplets and doublets and 3/4+doublet in a more inconsistent way.


Generally nice map tho, good luck!
Henri
Pls higher od
so low
RVMathew
Hi there. Here I am as per your request. Note that whatever I say is my own opinion so you do not have to follow everything I say.

Note that when playing this my speed has gone down and I have not played a lot of AR9+ songs, so my mod may not be accurate.

General
When searching for this song on youtube: https://www.youtube.com/watch?v=RcAFRguM9Jw, I found some extra information that you can put into tags if you want. More tags will help with finding the song but if you do not want to that is fine.

Song title: 永夜 「Imperishable Challengers」
Arrangement: RD-Sounds
Vocals: Meramipop
Original song: Evening Primrose (Ending theme) / Flight of the Bamboo Cutter ~ Lunatic Princess (Kaguya Houraisan's Theme)
Source: Touhou Eiyashou ~ Imperishable Night
Circle: RD-Sounds
Album: 奉 -Sasage-


1) I am curious as to why use AR 9.3? For me it is easier when I play with AR9, but that is due to my speed dropping. However, considering that the music is calm, a lower AR will suit it, but if other people are fine with this AR, then do not change it.

2) 00:31:330 (1,2,3,4) - While this rhythm is fine, compared to the start of the song, which uses this pattern 00:21:225 (1,2,3), I prefer the latter rhythm. The reason is that 00:21:857 (3) fits really well with the stringed instrument that is playing at that time. I do know that you may be thinking that copying the same pattern will be probably be boring for the player.

3) 01:19:330 (1,3) - I was thinking you can make these sliders parallel, but that is a small thing so you may not want to change it.

4) 01:23:278 (1,2,1,2,3) - Instead of a back and forth pattern you may try a star pattern or a pentagon pattern. If you do decide to do that I would use ctrl+shift+d as a guide for creating the said shape.

If you do decide to keep the back and forth jump, I was thinking for 01:23:593 (1,2,3) - To increase the distance between 2 and 3 just to make it a little bit more challenging. https://osu.ppy.sh/ss/4296512

5) 02:14:909 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I am not a big fan of the jumps but that is because I like to follow the vocals, which would then lower the difficulty of this part and hence the overall difficulty of this map. That said however, when I first played this at parts such as 02:16:172 (1,2,3,4,5) - I did not expect to change direction from 2 to 3 to 3 to 4. I also feel the jumps to be pretty large, though this is an extra diff so you can get away with it.

6) 02:41:278, 02:43:172, 02:43:804, 02:46:330, 02:46:962, 02:48:225, 02:48:857, 02:49:488. These are strong beats, so I am curious as to why you do not have a note there? Add notes there please.

7) 02:50:278 to 02:52:488 Perhaps consider adding a section with lower slider velocity and follow the vocals here. The reason is that here the vocals are prominent and to me it is a waste if you do not use it. I assume you are trying some effect, though in today's map people do this all the time, which I do not like.
Applies to 02:55:409

8) 03:25:488 (9,10,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - I do know that you are following that guitar bit at the back, and I do like your idea of changing the volume to match that. I do suggest that you add more timing points if you do desire a smoother increase/decrease in the volume.

9) 05:26:436 (4,5,6) - Shouldn't you angle slider 4 down so it flows neatly into 5 and 6?

Final Thoughts

Despite my slow speed, I did enjoy the hitsounds and sb and I did like most of the map. Some of the changes are personal niggles, such as the AR being too high and my aversion to the relatively huge jumps.

Good luck with the mapset.
Topic Starter
-Tochi

RVMathew wrote:

Hi there. Here I am as per your request. Note that whatever I say is my own opinion so you do not have to follow everything I say.

Note that when playing this my speed has gone down and I have not played a lot of AR9+ songs, so my mod may not be accurate.

General
When searching for this song on youtube: https://www.youtube.com/watch?v=RcAFRguM9Jw, I found some extra information that you can put into tags if you want. More tags will help with finding the song but if you do not want to that is fine.

Song title: 永夜 「Imperishable Challengers」
Arrangement: RD-Sounds
Vocals: Meramipop
Original song: Evening Primrose (Ending theme) / Flight of the Bamboo Cutter ~ Lunatic Princess (Kaguya Houraisan's Theme)
Source: Touhou Eiyashou ~ Imperishable Night
Circle: RD-Sounds
Album: 奉 -Sasage-
Added some.


1) I am curious as to why use AR 9.3? For me it is easier when I play with AR9, but that is due to my speed dropping. However, considering that the music is calm, a lower AR will suit it, but if other people are fine with this AR, then do not change it. The AR suits very well for the song and most in the kiai parts, it will be too slow for those jumps if it's under AR 9.3 imo.

2) 00:31:330 (1,2,3,4) - While this rhythm is fine, compared to the start of the song, which uses this pattern 00:21:225 (1,2,3), I prefer the latter rhythm. The reason is that 00:21:857 (3) fits really well with the stringed instrument that is playing at that time. I do know that you may be thinking that copying the same pattern will be probably be boring for the player. Just as your last sentence said, it would be boring to have the same rhythm pattern, also the bass starts where the new pattern starts, which i map to.

3) 01:19:330 (1,3) - I was thinking you can make these sliders parallel, but that is a small thing so you may not want to change it. Fixed!

4) 01:23:278 (1,2,1,2,3) - Instead of a back and forth pattern you may try a star pattern or a pentagon pattern. If you do decide to do that I would use ctrl+shift+d as a guide for creating the said shape. The current pattern fits better with the music.

If you do decide to keep the back and forth jump, I was thinking for 01:23:593 (1,2,3) - To increase the distance between 2 and 3 just to make it a little bit more challenging. https://osu.ppy.sh/ss/4296512 Hmm, i don't think it should be necessary to make it more challenging before kiai time.

5) 02:14:909 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - I am not a big fan of the jumps but that is because I like to follow the vocals, which would then lower the difficulty of this part and hence the overall difficulty of this map. That said however, when I first played this at parts such as 02:16:172 (1,2,3,4,5) - I did not expect to change direction from 2 to 3 to 3 to 4. I also feel the jumps to be pretty large, though this is an extra diff so you can get away with it. Well yeah, this is a jumpy map. It's good to make jumps change directions so the flow is too circular.

6) 02:41:278, 02:43:172, 02:43:804, 02:46:330, 02:46:962, 02:48:225, 02:48:857, 02:49:488. These are strong beats, so I am curious as to why you do not have a note there? Add notes there please. Here's my reason: Delete all notes, listen to the music. After that u can hear that there's 3 different rhythms to follow, and i followed the "tick" sound rhythm, so the map isn't always same rhythm which can be boring.

7) 02:50:278 to 02:52:488 Perhaps consider adding a section with lower slider velocity and follow the vocals here. The reason is that here the vocals are prominent and to me it is a waste if you do not use it. I assume you are trying some effect, though in today's map people do this all the time, which I do not like.
Applies to 02:55:409 A player needs a small break after those jumps.

8) 03:25:488 (9,10,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6) - I do know that you are following that guitar bit at the back, and I do like your idea of changing the volume to match that. I do suggest that you add more timing points if you do desire a smoother increase/decrease in the volume. I can try.

9) 05:26:436 (4,5,6) - Shouldn't you angle slider 4 down so it flows neatly into 5 and 6? Well, the stacked double makes it unnecessary.

Final Thoughts

Despite my slow speed, I did enjoy the hitsounds and sb and I did like most of the map. Some of the changes are personal niggles, such as the AR being too high and my aversion to the relatively huge jumps.

Good luck with the mapset. Thank you!
Yuzeyun

Nwolf wrote:

ich mag FLUGZEUGE

[General]

04:59:120 - is this... the sb? Seems rather pointless to me, sorry. Unless you wanna see naked girl legs I don't get it Legs is the correct answer!

[Gezo's Oni]

baka glitch caused 1.96 SV wh

y u no use big notes on spots like 01:14:278 (179) - when a new start begins even with the drums in song :< (even more 01:18:383 (200,201,202,203,204,205,206,207,208) - here cause you followed drums) because no to finisher supermarket and also because i want to try something else and because lol at keyboard choking them

01:18:857 (206) - Maybe change this to a don so 01:19:015 (207) - becomes more noticeable nu, its a sner
Ok so 02:50:278 - here you have the slow down ON the note, which causes a little bit of overlap, while 00:54:146 - here you placed the slowdown after the note. Why isn't this consistent? I'd recommend moving the one I mentioned first to be also slightly laterffdsgFdhfbgkujdhgfj,ngo
03:16:409 (842) - remove pls thanks i luv u wat r u tolkien abut
03:20:067 (873,875,877) - idk if you should keep this, I mean it's already hard to change snap since there's only a few a notes that are not 1/4 here so THEYRE 1/3 WOTS also the stream is easy
03:20:067 (873) - this one is the most confusing. Don't forget that background instruments still follow the normal snapping so it becomes even more confusing. WOTS its clear 1/3
03:42:225 (982) - How come this is a slider while 01:46:015 (355) - 01:48:541 (364) - 03:44:751 (988) - aren't? the two last arent sustained as much
03:58:015 (1075,1076,1077,1078,1079,1080) - Same as last kiai (that sneaky copy-paste)
06:17:436 - is a stream really appropriate, it's still 1/2 only like everywhere else :> still LOUDEEEEEEEEEEEEEEEEEEEEEEEEEEEER than the rest so i put stream (it's an easy one it's not like kdddkdddkdddk which would make ekoro choke)


also one last more general thing at the end: 01:54:699 - to 02:04:804 - looks fine, it looks very structured (mainly looking at the beginning of every bar, but the structure goes further too), while 02:04:804 - to 02:14:909 - looks pretty random, switching between triplets and doublets and 3/4+doublet in a more inconsistent way. removed quads but 3/4 breaks will remain


Generally nice map tho, good luck!
note count is 1922

January 10, 1922 – Arthur Griffith is elected President of Dáil Éireann.

https://www.dropbox.com/s/64kslgmf1l8vo ... D.osu?dl=0
skaytan
Resubmit! a really fun map!
i627758395
i love this map and song
Topic Starter
-Tochi

skayweed wrote:

Resubmit! a really fun map!

i627758395 wrote:

i love this map and song
Thanks for your comments :)
Kibbleru
k
kinda a shame that the storyboard isnt made for widescreen but oh well.
05:13:833 - for this part of the storyboard, it would be better if you panned it more so that the girl's face actually shows near the end.

NVM U GOTTA ENABLE WIDESCREEN SUPPORT FOR THIS MAN!
u do NOT need an epilepsy warning. this is nowhere close to strobing lol.

00:49:962 (4) - http://puu.sh/mQ9xd/00f552dd37.jpg seems to fit ur style better this way tbh
00:49:962 (4) - i think u can use just the default soft hitnormal for this part.
02:52:804 - ^
04:36:383 - ^
01:19:330 (1) - shouldnt this be stacked on 01:19:015 (4) - ?
01:25:804 (2) - optional, u could stack it on 01:25:015 (3) - instead or something
01:50:278 (3) - sorta touches the accuracy bar thing. i dont think its unrankable but uhh
02:13:646 (1,2,1,2) - troll ;_;, can u maybe expose 02:14:436 (2) - a bit more if ur gunna do this xd
02:29:436 (3,4,5,6,1) - make this part lower spacing if u want to let the players be able to actually feel the buildup effect.
02:43:172 - eh why skip this? theres a kick here which even follows ur hitnormal. it seems like ur pretty consistent with this so.. im not sure what ur going for but if its good to u then go with it
04:25:962 (5) - nc for consistency with previous kiai

nice map. u have great consistency something that other people really need to start learning.
Topic Starter
-Tochi

Kibbleru wrote:

k
kinda a shame that the storyboard isnt made for widescreen but oh well.
05:13:833 - for this part of the storyboard, it would be better if you panned it more so that the girl's face actually shows near the end.

NVM U GOTTA ENABLE WIDESCREEN SUPPORT FOR THIS MAN!
u do NOT need an epilepsy warning. this is nowhere close to strobing lol. I will keep it so people know that there's something flashing.

00:49:962 (4) - http://puu.sh/mQ9xd/00f552dd37.jpg seems to fit ur style better this way tbh Fixed!
00:49:962 (4) - i think u can use just the default soft hitnormal for this part. Nah, it sounds better with custom hitsounds.
02:52:804 - ^ The custom hitsound fits with the piano, but i muted the sliderends to 10% since they're annoying to listen to lol.
04:36:383 - ^ The soft custom sound actually fits here.
01:19:330 (1) - shouldnt this be stacked on 01:19:015 (4) - ? Fixed!
01:25:804 (2) - optional, u could stack it on 01:25:015 (3) - instead or something Fixed!
01:50:278 (3) - sorta touches the accuracy bar thing. i dont think its unrankable but uhh Fixed!
02:13:646 (1,2,1,2) - troll ;_;, can u maybe expose 02:14:436 (2) - a bit more if ur gunna do this xd Fixed!
02:29:436 (3,4,5,6,1) - make this part lower spacing if u want to let the players be able to actually feel the buildup effect. Fixed!
02:43:172 - eh why skip this? theres a kick here which even follows ur hitnormal. it seems like ur pretty consistent with this so.. im not sure what ur going for but if its good to u then go with it I'm actally going for the custom soft hitnormal im using at this part lol
04:25:962 (5) - nc for consistency with previous kiai Fixed!

nice map. u have great consistency something that other people really need to start learning.
Thanks for the mod!
Don't forget to reply to mine xD
p/4856484
XinCrin
Enable Widescreen Support
16:9 images and storyboard
Disable the background in the unnecesary parts also, extra sb load
Topic Starter
-Tochi

XinCrin wrote:

Enable Widescreen Support
16:9 images and storyboard
Disable the background in the unnecesary parts also, extra sb load
I will when my PC gets fixed!
Topic Starter
-Tochi

-Tochi wrote:

XinCrin wrote:

Enable Widescreen Support
16:9 images and storyboard
Disable the background in the unnecesary parts also, extra sb load
I will when my PC gets fixed!

Disabled.
Kibbleru
oops. i actually meant 00:54:067 - this part for the first hitsound suggestion thing
Topic Starter
-Tochi

Kibbleru wrote:

oops. i actually meant 00:54:067 - this part for the first hitsound suggestion thing
Oh, but i still like it with custom hitsounds :3
Dextersydney
aim aim aim for rank ! ! :)
Haganenno
[Eternal Night]
00:40:488 - Slider fits better IMO
00:50:751 (7,8,9) - really unneccessary jumpscare-degree effect volume increase. It makes no sense since it's a silent and slower part of the map before even a more silent part in the song. The only way this would work is if you make this a pattern and add it to parts like 00:43:172 (7,8,9) - and such
01:59:436 (5,6,7,8) - this is the only very big problem I have in this map. The map is very flowey and has the pattern to curve streams into jumps. This is anti-flow. Ctrl+J is needed.
02:07:015 (5,6,7,8) - same
02:29:751 (1,2,3,4,1) - I'd have this curved a little bit more
02:37:330 - insert break time or add something like this
03:12:857 (7) - delete. Music doesn't require this and sounds better without it.
03:15:383 - hitcircle can be put there for more drive, though it's very subjective.
03:40:488 (6,7,8,9) - ctrl+h pls
03:55:646 (5,6,7,8) - might as well make it flat
04:25:962 (1,2,3,4,1) - should be curved more
04:33:857 (1) - this pattern would work here well
05:49:330 (3,1) - make these form a bigger curve, huge jumps demands them.


A very good map which has fun patterns and is fun to play. Good luck getting it approved.
Topic Starter
-Tochi

Haganenno wrote:

[Eternal Night]
00:40:488 - Slider fits better IMO Feels kinda random to but a slider here tbh
00:50:751 (7,8,9) - really unneccessary jumpscare-degree effect volume increase. It makes no sense since it's a silent and slower part of the map before even a more silent part in the song. The only way this would work is if you make this a pattern and add it to parts like 00:43:172 (7,8,9) - and such The sound here is clearly getting higher and more intense, and then back to normal by the white tick. So the best way to map this part is by making it intense on that small part too.
01:59:436 (5,6,7,8) - this is the only very big problem I have in this map. The map is very flowey and has the pattern to curve streams into jumps. This is anti-flow. Ctrl+J is needed. Nice idea, but - I really prefer this stream to be like this ;;
02:07:015 (5,6,7,8) - same
02:29:751 (1,2,3,4,1) - I'd have this curved a little bit more Fixed!
02:37:330 - insert break time or add something like this Fixed!
03:12:857 (7) - delete. Music doesn't require this and sounds better without it. There's a sound there.
03:15:383 - hitcircle can be put there for more drive, though it's very subjective. Prefer not to add one
03:40:488 (6,7,8,9) - ctrl+h pls Same as the previous, i really prefer this to be anti
03:55:646 (5,6,7,8) - might as well make it flat Do u mean straight? if then, then - Not really, this is the kinda streams u wanted lol
04:25:962 (1,2,3,4,1) - should be curved more won't be a great idea in this part, it will just be a burden to play.
04:33:857 (1) - this pattern would work here well The sound here are too low to map to lol - but i added a spinner.
05:49:330 (3,1) - make these form a bigger curve, huge jumps demands them. That's what i wanted too, but there's no space for it, it would be cramped and look weird i did it.

A very good map which has fun patterns and is fun to play. Good luck getting it approved.
Thank you, and for the unexpected mod! xD
headphonewearer
Hi. I've checked your beatmap but I couldn't seem to find that much stuff to improve. It's a good map!

04:00:255 - Remove the new combo, because it's pointless
05:38:909 - From there the new combo has a different distance from the other combo, which looks weird IMO, I'd move it so the stream is connected

these two things are literally the only stuff that could be improved in my opinion. Good job anyways :)
Kuki
eternal night

00:52:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4) - tbh the hitsounds here seem lacking, and the also override the music somewhat with their volume, maybe try a different custom? a softer hitsound would be nice here since it is a softer section.

01:43:646 (3) - making this just a hitcircle would make a bit more sense imo, it leads onto 01:43:804 (4,5) - quite nicely too as it prepares them for the gaps in timing, i feel like the two sliders is too much overmap.

02:47:751 (1) - i feel like this slider is too curved, it would play much nicer like this or something like that, i tested it and it's works well imo.

03:19:804 (7) - this is much more fun to play ctrl+g, i think it would be a nice addition to spice things up here as i think it's too similar to 03:19:646 (6) - atm.

03:58:015 (8) - this also ctrl+g is more fun to play, and i think it differentiates it nicely from 03:57:541 (7) - as it looks to me at the moment like they are a bit too similar and it sticks out a bit to me, not in a good way.

04:19:330 (5) - small fix, snap to fix stack.

05:24:383 (1,2) - i feel like these could line up a bit better.

05:30:383 (6,7,1) - while testing this really stuck out as something that was uncomfortable to me. i think you should try something more like the ctrl+g version, and experiment with some more ideas here to improve this. though it does mean you'll need to move some other things around i think it would be better off being changed.

06:10:488 (4,5) - just like what i said a little bit above, i think these could do with lining up a bit better too.

06:19:646 (1) - i think this could be really cool as a 1/1 slider, mapping the strings here. you could even just copy 06:18:541 (1) - if you wanted, as well as making the sliderend silent.

overall pretty beautiful map + hitsounds dude, i am genuinely looking foward to being able to set a score on this when it's ranked!
Topic Starter
-Tochi

havkz wrote:

Hi. I've checked your beatmap but I couldn't seem to find that much stuff to improve. It's a good map!

04:00:255 - Remove the new combo, because it's pointless It solves the confusion tho..
05:38:909 - From there the new combo has a different distance from the other combo, which looks weird IMO, I'd move it so the stream is connected I added a NC there so it was more obvious.

these two things are literally the only stuff that could be improved in my opinion. Good job anyways :)

Kuki wrote:

eternal night

00:52:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4) - tbh the hitsounds here seem lacking, and the also override the music somewhat with their volume, maybe try a different custom? a softer hitsound would be nice here since it is a softer section. Fixed!

01:43:646 (3) - making this just a hitcircle would make a bit more sense imo, it leads onto 01:43:804 (4,5) - quite nicely too as it prepares them for the gaps in timing, i feel like the two sliders is too much overmap. Fixed!

02:47:751 (1) - i feel like this slider is too curved, it would play much nicer like this or something like that, i tested it and it's works well imo. I find the curvy one better ybh.

03:19:804 (7) - this is much more fun to play ctrl+g, i think it would be a nice addition to spice things up here as i think it's too similar to 03:19:646 (6) - atm. I don't like the way it flows :<

03:58:015 (8) - this also ctrl+g is more fun to play, and i think it differentiates it nicely from 03:57:541 (7) - as it looks to me at the moment like they are a bit too similar and it sticks out a bit to me, not in a good way. Same as above.

04:19:330 (5) - small fix, snap to fix stack. Fixed!

05:24:383 (1,2) - i feel like these could line up a bit better. Too close to each other.

05:30:383 (6,7,1) - while testing this really stuck out as something that was uncomfortable to me. i think you should try something more like the ctrl+g version, and experiment with some more ideas here to improve this. though it does mean you'll need to move some other things around i think it would be better off being changed. This looks completely fine to me.

06:10:488 (4,5) - just like what i said a little bit above, i think these could do with lining up a bit better too. Same as i said xD

06:19:646 (1) - i think this could be really cool as a 1/1 slider, mapping the strings here. you could even just copy 06:18:541 (1) - if you wanted, as well as making the sliderend silent. Hmmmm.... I think i'll keep it like this.

overall pretty beautiful map + hitsounds dude, i am genuinely looking foward to being able to set a score on this when it's ranked!
Thanks for the mods!
Dreamtwolf
#modreqs oh hi -tochi didn't see you there LOL

Will mod later <3
Topic Starter
-Tochi

Dreamtwolf wrote:

#modreqs oh hi -tochi didn't see you there LOL

Will mod later <3
Oh, it actually works xD
Thanks!
Dreamtwolf
Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]
______________________________________
Gameplay [Eternal Night]:

02:10:962 (1) - Touches HP Bar on Default Osu Skin
02:28:646 (1) - Falls off grid and looks awkward during gameplay. Change Pos?
02:35:199 (1) - (Nothing Wrong about this) for some reason I spin at 420+ here
03:11:593 (1) - Touches Score Meter "Hit Error" change pos? Hard to see when you hit notes and only disappears after a few seconds of not tapping notes

HR:
Same notes that were hitting HP bar and Score Meter are close to hitting it still. Besides all the other notes lol but these were closer than others.
Auto had no Health Problems. You're Good!!
______________________________________
StoryBoard:
Maybe add some Fading Flashes on the sides of the screen?
Some parts of the SB do not contain Special Effects. Work in progress? Ex: You pressed skip and wait 5-15secs and no special effects appear.
______________________________________
Buy Cream for your behind if needed, I suck at modding lol. Also one question, are you using a program to sb? If so what is it called? I'm trying to get into SB myself.
Topic Starter
-Tochi

Dreamtwolf wrote:

Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]
______________________________________
Gameplay [Eternal Night]:

02:10:962 (1) - Touches HP Bar on Default Osu Skin Is this unrankable?
02:28:646 (1) - Falls off grid and looks awkward during gameplay. Change Pos? Changed a bit
02:35:199 (1) - (Nothing Wrong about this) for some reason I spin at 420+ here Ok xD
03:11:593 (1) - Touches Score Meter "Hit Error" change pos? Hard to see when you hit notes and only disappears after a few seconds of not tapping notes I don't think it's that bad

HR:
Same notes that were hitting HP bar and Score Meter are close to hitting it still. Besides all the other notes lol but these were closer than others. Oh, i never think about mods for a 175+ bpm songs tho
Auto had no Health Problems. You're Good!! Thanks xD
______________________________________
StoryBoard:
Maybe add some Fading Flashes on the sides of the screen? I decide to keep the SB simple on this map.
Some parts of the SB do not contain Special Effects. Work in progress? Ex: You pressed skip and wait 5-15secs and no special effects appear. What do you mean? :o
______________________________________
Buy Cream for your behind if needed, I suck at modding lol. Also one question, are you using a program to sb? If so what is it called? I'm trying to get into SB myself. I didn't use any program for this, i used the ingame Design Tab. Not hard to use for simple SBs like this one.
I use some tools for making particles, lyric and equalizer. Otherwise i use the ingame Design Tab, and Notepad++ for the .osb (to add some small codes, and change X,Y, if needed.)
Thanks for the mod!
neonat
Check your Design tab on song setup, both difficulties differ in the sense that once has boxes checked, the other has none

Eternal Night

00:30:541 (1,2) - why NC here
00:41:436 (1,2,3,4,5,6,7,8,9) and 00:49:015 (1,2,3,4,5,6,7,8,9) - they are the only 2 with combo lasting over 2 bars, the rest around it aren't
01:19:172 - the strings here are quite clear, I would think it would be something you would not want to overlook that simply
01:39:225 (3,4,5,6) - there's no 1/4 rhythm in the music here
02:07:015 (5,6,7,8) - at best the 1/4 is a triplet at 02:07:015 (5,6,7) with it being quite silent at 02:07:251 - with that in mind even if you tie the stream with the slider I don't think you should space so much, with the actual rhythm of the music in mind
02:21:857 (1,2,3,4,5,6,7,8,1) - why
02:29:436 (3,4,5,6,1,2,3,4,1) - ^ and with that spacing
02:31:962 (1,2,3,4,5,6,7,8,1) - held vocals surely can be portrayed more wholeheartedly without the need of inputting 1/4 everywhere all the time
02:40:172 (1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - what are the triple 1/2 rhythms following? From listening at 02:40:172 (1,2,3) it would have seemed like it was following the strings, but then 02:40:804 (3) would have then stopped at the 1/2 mark if it was so, instead maybe it seems to be following the triangle then (which isn't exactly the strongest thing you can hear here, making it drowned out). Then you had 02:41:436 (1,2,3) - which then I guess definitely is following the triangles in the background. But then you have 02:42:699 (1,2,3,4) right after, which assuming from the previous few objects, it would have confirmed that it will be following the triangles, but it doesn't, the triangles doesn't have such 1/2 beats like 02:43:330 (2,3,4) - it makes this section quite vague, which seems weird, because then now it feels very simplified here, when it goes to very fine detail to try and catch the specific rhythms elsewhere in the song, while it just goes over everything in this section
03:06:541 (3) - similar to 03:01:488 (1) - yet one is NC the other isn't (happens from time to time in the song throughout)
03:40:488 (2,3,4,5) - snare pretty much stalls at 03:40:488 - would seem more like a hold with a slider rather than a sudden burst of 1/4

kiai time is a repeat of the previous one, leading in with them (1/4) seems practical enough, but I don't believe making everything 1/4 is the solution to make up for intensity for higher held notes by the vocalist when the music isn't as such. The last kiai as well.

04:46:804 (3,1,2,1) - leaving these gaps is really highly deceiving, even if it does follow something in the song, it definitely isn't the strongest thing there, and once again things get covered up by the stronger music
05:38:278 (1,2,3) - 1/4 begins at 05:38:436 not at 05:38:278
06:19:804 - strings is quite strong here
Topic Starter
-Tochi

neonat wrote:

Check your Design tab on song setup, both difficulties differ in the sense that once has boxes checked, the other has none Fixed!

Eternal Night

00:30:541 (1,2) - why NC here Fixed!
00:41:436 (1,2,3,4,5,6,7,8,9) and 00:49:015 (1,2,3,4,5,6,7,8,9) - they are the only 2 with combo lasting over 2 bars, the rest around it aren't Fixed!
01:19:172 - the strings here are quite clear, I would think it would be something you would not want to overlook that simply Fixed!
01:39:225 (3,4,5,6) - there's no 1/4 rhythm in the music here Fixed!
02:07:015 (5,6,7,8) - at best the 1/4 is a triplet at 02:07:015 (5,6,7) with it being quite silent at 02:07:251 - with that in mind even if you tie the stream with the slider I don't think you should space so much, with the actual rhythm of the music in mind Fixed!
02:21:857 (1,2,3,4,5,6,7,8,1) - why Fixed!
02:29:436 (3,4,5,6,1,2,3,4,1) - ^ and with that spacing Fixed!
02:31:962 (1,2,3,4,5,6,7,8,1) - held vocals surely can be portrayed more wholeheartedly without the need of inputting 1/4 everywhere all the time Fixed!
02:40:172 (1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - what are the triple 1/2 rhythms following? From listening at 02:40:172 (1,2,3) it would have seemed like it was following the strings, but then 02:40:804 (3) would have then stopped at the 1/2 mark if it was so, instead maybe it seems to be following the triangle then (which isn't exactly the strongest thing you can hear here, making it drowned out). Then you had 02:41:436 (1,2,3) - which then I guess definitely is following the triangles in the background. But then you have 02:42:699 (1,2,3,4) right after, which assuming from the previous few objects, it would have confirmed that it will be following the triangles, but it doesn't, the triangles doesn't have such 1/2 beats like 02:43:330 (2,3,4) - it makes this section quite vague, which seems weird, because then now it feels very simplified here, when it goes to very fine detail to try and catch the specific rhythms elsewhere in the song, while it just goes over everything in this section There's a circle i deleted which followed the strong drums, otherwise all the objects are mapped to the drumstick sound, or triangle if that's what it's called.
03:06:541 (3) - similar to 03:01:488 (1) - yet one is NC the other isn't (happens from time to time in the song throughout) Fixed!
03:40:488 (2,3,4,5) - snare pretty much stalls at 03:40:488 - would seem more like a hold with a slider rather than a sudden burst of 1/4 Fixed in another way.

kiai time is a repeat of the previous one, leading in with them (1/4) seems practical enough, but I don't believe making everything 1/4 is the solution to make up for intensity for higher held notes by the vocalist when the music isn't as such. The last kiai as well. Fixed!

04:46:804 (3,1,2,1) - leaving these gaps is really highly deceiving, even if it does follow something in the song, it definitely isn't the strongest thing there, and once again things get covered up by the stronger music I wanted to keep this section simple, not too many notes since the vocal is the only things that can make it filled more up with notes, and i didn't decide to map to it because as i said before, i wanted to keep it more simple before the break.
05:38:278 (1,2,3) - 1/4 begins at 05:38:436 not at 05:38:278 Fixed!
06:19:804 - strings is quite strong here Fixed!
Thanks for the mod!
Shiranai
Hello as requested~
Small sugestion,

General
  1. You have two .osb on song folder
  2. Shouldn't that gezo's diff supposed to have epilepsy warning too?
Storyboard
  1. Around 06:20:436 - The transistion kinda bad imo, especially the overlapping between BG-Sleep.jpg, BG-Kiai-Time.jpg, and BG-Blur.jpg, because we can still see the bamboo picture overlapping the girl leg/feet http://puu.sh/o36WW/bb9db0564f.jpg. My sugestion maybe you can make the fade out on BG-Kiai-Time.jpg, and BG-Blur.jpg to end completely on 06:19:488 - in time with White.jpg start to fade in, so the transition on BG-Sleep.jpg will be more natural. I hope you get what I mean :p
Eternal
  1. 01:19:172 (8) - Umm imo there's no beat on that one, so maybe you can consider to delete that circle? also by deleting that one you can have a stop motion on 01:19:015 (7,1) -
  2. 01:31:804 (8) - Delete that? Since the music is rather same, I think you can have more consistent rhythm with 01:26:593 (7,1) - and 01:29:120 (3,1) -
  3. 01:46:488 (7) - I think you can try to replace that with 1/1 slider plus a circle like http://puu.sh/o34Ou/18456f75f2.jpg ? Because the bass on 01:46:804 - sounds strong, so skipping that kinda make the rhythm odd
  4. 02:14:909 - After testplay I think the jumps on that part kinda too harsh for some reasons, same as on 04:11:120 - and 05:39:541 - . I'm not sure if you want to tone it down, better to have some pro players to try xD
  5. 03:23:593 (2,3) - Imo the stacked better on those two instead on these 03:23:751 (3,4) - . Because you can probably have a bigger spacing to emphsized the vocal on 03:23:909 (4) - like you did on 03:22:488 (6,7,8) -
  6. 04:46:488 (1,2,3,1,2,1) - Umm how you try this kind of rhythm http://puu.sh/o35TB/c0247a945f.jpg ? I think that one can cover both vocal and music better than current one
  7. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - Imo the spaced stream on that one kinda overdone comparing to the other similliar spaced stream
  8. 05:38:516 (3) - Circle not snapped properly
Good luck :)
Topic Starter
-Tochi

Mako Sakata wrote:

Hello as requested~
Small sugestion,

General
  1. You have two .osb on song folder Oh, i forgot to delete the old .osb from when i changed the song's title xD
  2. Shouldn't that gezo's diff supposed to have epilepsy warning too? Yes, i remember that i was not able to at that time, but now i somehow can enable it.
Storyboard
  1. Around 06:20:436 - The transistion kinda bad imo, especially the overlapping between BG-Sleep.jpg, BG-Kiai-Time.jpg, and BG-Blur.jpg, because we can still see the bamboo picture overlapping the girl leg/feet http://puu.sh/o36WW/bb9db0564f.jpg. My sugestion maybe you can make the fade out on BG-Kiai-Time.jpg, and BG-Blur.jpg to end completely on 06:19:488 - in time with White.jpg start to fade in, so the transition on BG-Sleep.jpg will be more natural. I hope you get what I mean :p Fixed!
Eternal
  1. 01:19:172 (8) - Umm imo there's no beat on that one, so maybe you can consider to delete that circle? also by deleting that one you can have a stop motion on 01:19:015 (7,1) - I was suggested to put a circle here, but i guess it's not expected.
  2. 01:31:804 (8) - Delete that? Since the music is rather same, I think you can have more consistent rhythm with 01:26:593 (7,1) - and 01:29:120 (3,1) - I think a circle here fits more, because of the strong vocal here. The later part where there's a circle she doesn't sing on the pause, that's why it sounds good there to not add a circle.
  3. 01:46:488 (7) - I think you can try to replace that with 1/1 slider plus a circle like http://puu.sh/o34Ou/18456f75f2.jpg ? Because the bass on 01:46:804 - sounds strong, so skipping that kinda make the rhythm odd Fixed!
  4. 02:14:909 - After testplay I think the jumps on that part kinda too harsh for some reasons, same as on 04:11:120 - and 05:39:541 - . I'm not sure if you want to tone it down, better to have some pro players to try xD The jumps are indeed hard, but i haven't got any complaints on it so far :D
  5. 03:23:593 (2,3) - Imo the stacked better on those two instead on these 03:23:751 (3,4) - . Because you can probably have a bigger spacing to emphsized the vocal on 03:23:909 (4) - like you did on 03:22:488 (6,7,8) - I think it's fine here since the music gets a bit slower here.
  6. 04:46:488 (1,2,3,1,2,1) - Umm how you try this kind of rhythm http://puu.sh/o35TB/c0247a945f.jpg ? I think that one can cover both vocal and music better than current one I'm gonna remap this, because it's weird now xD
  7. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - Imo the spaced stream on that one kinda overdone comparing to the other similliar spaced stream I don't think it's overdone here, since this kiai is the most intense one of all the others xD
  8. 05:38:516 (3) - Circle not snapped properly Oh, fixed!
Good luck :)
Thanks for the mod!
Btw, i remapped the weird part xD
Syph
hi there idk how to mod

[Eternal]
00:24:857 (4) - slider here sounds better
00:40:804 (1,2,3,4,5,6) - plays better like this http://lo.lf.ag/s/1/48ac407b5b.jpg
01:56:593 (3,4) - why did you stack these ;_; i suggest moving 4 to like 35|165
02:40:646 - why did you ignore this?
02:43:172 - ^
02:43:804 ^ q.q
theres more like this so yea

03:39:699 (2,4,1) - this looks really weird tbh, http://lo.lf.ag/s/1/d2eae0151f.jpg do this instead maybe
03:52:804 (3,4) - mentioned this earlier but pl Z why s t a CK
04:24:383 (5,6) - same here omg why stack when theres like epi C ju mps S S everywhere

ok bye
Damnjelly
M4M

Chatlog mod
12:32 Damnjelly: you up for the mod or not right now?
12:33 -Tochi: give me 2 mins
12:33 Damnjelly: aight
12:35 -Tochi: ok now
12:36 Damnjelly: aight
12:36 -Tochi: this map right?
12:36 *-Tochi is editing [https://osu.ppy.sh/b/652034 Meramipop - Eiya [Imperishable Challengers] [Eternal Night]]
12:36 Damnjelly: yeeh
12:36 -Tochi: ok
12:37 Damnjelly: 01:27:541 (3,4,5,6,1,2,3,4,1,2,3) - this part
12:37 Damnjelly: ok so i'm going to be nitpicky and explain stuff poorly but i'm going to try not to do both of those :^)
12:37 -Tochi: okay
12:37 Damnjelly: 01:27:541 (3,4,5,6) - this is stream like flow
12:37 Damnjelly: and from that you're going into a triangle
12:38 Damnjelly: 01:28:015 (6,1,2) -
12:38 Damnjelly: but imo you're not finishing the triangle properly
12:38 Damnjelly: 01:28:488 (3) - this not should, imo, be to the left of 01:28:172 (1) -
12:39 -Tochi: u want me to make a whole triangle?
12:40 Damnjelly: nah i mean
12:41 Damnjelly: place 01:28:488 (3) - between 01:28:015 (6,1) - so you properly finish the triangle and set yourself up for the back and forths
12:42 -Tochi: ah
12:42 -Tochi: but the distance here 01:28:488 (3,4) - are too big D:
12:42 Damnjelly: i would suggest, if you're following the advice, 01:28:646 (4) - placing this circle closer to 01:28:330 (2) -
12:43 -Tochi: i like it with this pattern 01:28:172 (1,3,1) -
12:43 -Tochi: well
12:44 -Tochi: idk, i think the jump here is getting "bigger" and so does the vocal
12:44 -Tochi: like, it gets more spaced
12:44 -Tochi: and i think it fits well here tbh
12:44 -Tochi: the pitch of the vocal changes a lot from here 01:28:015 (6,1) -
12:45 -Tochi: so the back and forth jumps are mapped to the next pitch
12:49 Damnjelly: aight i'm back in town
12:49 Damnjelly: sorry for that :\
12:49 -Tochi: oki
12:49 -Tochi: no, it's okay xDF
12:49 Damnjelly: :P
12:49 -Tochi: well, i wrote something when u crashed
12:49 -Tochi: http://puu.sh/o4or2/8f80de34cf.jpg
12:51 Damnjelly: yeah sure, but i'm not looking at the back and forths, i'm looking more at how you're going from the triangles into the back and forths
12:51 Damnjelly: which is, to me, a bit awkward
12:52 Damnjelly: the back and forths on it's own are fine spaced
12:52 -Tochi: ah
12:53 -Tochi: hmm
12:54 -Tochi: i think i'll keep it, i don't think it's a big problem D:
12:54 Damnjelly: aight
12:55 Damnjelly: 02:33:541 (7) - this circle is pretty spaced compared to the 5 notes before it
12:56 -Tochi: i can reduce it a bit
12:58 Damnjelly: i think that would be for the better, it could be a potential chokepoint for FC :^)
12:58 -Tochi: yeah, i remember that i missed on it D:
13:01 Damnjelly: well umm
13:01 Damnjelly: to be honest
13:02 Damnjelly: thats all i can add to this map :^)
13:02 Damnjelly: it's good enough to be ranked already :)
13:02 -Tochi: oh, nice xD
13:02 -Tochi: i changed something
13:02 -Tochi: so u can get kds
13:02 Damnjelly: ay
13:03 Damnjelly: could you send me the chatlog, since i don't have it completely anymore? :o
13:03 -Tochi: sure

Great map dude!
Topic Starter
-Tochi

Syph wrote:

hi there idk how to mod

[Eternal]
00:24:857 (4) - slider here sounds better But there's no space for it :(
00:40:804 (1,2,3,4,5,6) - plays better like this http://lo.lf.ag/s/1/48ac407b5b.jpg Hmmm, i like both but - I prefer my own.
01:56:593 (3,4) - why did you stack these ;_; i suggest moving 4 to like 35|165 I stacked it because of the vocal D:
02:40:646 - why did you ignore this? Well, this part is only mapped to 1 instrument (the triangle) and it has the same sound as the hitsounds, so you might not have noticed it because it sounds like it isn't there.
02:43:172 - ^
02:43:804 ^ q.q
theres more like this so yea

03:39:699 (2,4,1) - this looks really weird tbh, http://lo.lf.ag/s/1/d2eae0151f.jpg do this instead maybe I did something.
03:52:804 (3,4) - mentioned this earlier but pl Z why s t a CK Vocal :^)
04:24:383 (5,6) - same here omg why stack when theres like epi C ju mps S S everywhere Piano :^)

ok bye bye :c
Thanks for the mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yuzeyun
actually i dont remember whether i asked for my diff not to have sb :( i'd rather have my diff without sb because uhhh

half the playfield is covered
Topic Starter
-Tochi

_Gezo_ wrote:

actually i dont remember whether i asked for my diff not to have sb :( i'd rather have my diff without sb because uhhh

half the playfield is covered
I remember that you didn't want the SB in your diff, im not sure if you do now but i can delete it when im on PC again xD
Mazziv
this should be ranked already why you give me sucha hard mod to map :(


i just post stuff that i noticed

03:37:962 (7,1) - stack maybe? 04:29:593 (6,1) - like you did here

like i give you a ticket for a newer map of yours. so you will get a better mod there.
this map looks pretty flawless to me :(
sahuang
M4M from your QUEUE

[General]
  1. ar and hp might be too low for a 6.3 star map. Consider ar 9.4~9.6 and HP 7
  2. BTW AI check Taiko diff and there seems to be some unsnapped stuff
  3. This map should already be ranked lol...It's quite decent and modded by a lot of people, so tbh i don't have much to write. I'll try my best tho

[Eternal Night]
  1. Delete green line 00:21:225 - as it's useless
  2. 00:21:067 (4,1) - 00:41:278 (6,1) -
    i dunno why,but in 0.65x you keep the distance of 2 objects even more than in 0.85x: 00:43:646 (5,1) - and 00:46:172 (6,1) - etc.
  3. 01:06:383 (8,9) - maybe not stack but put 9 to the right?
  4. 01:23:909 (3) - NC,01:24:067 (1) - remove NC
  5. 01:53:436 (1) - feels like this is randomly placed. let it stack with 7 or 8 will be better
  6. 02:29:751 (1,2,3,4,1) - can't see any reason why you suddenly make the distance longer.should be the same as 02:24:699 (1,2,3,4,1) -
  7. 02:55:330 (1,1) - insert break time
  8. 03:39:699 (2,4,1) - imo you should put 1 to the left so (4) is in the middle of 03:39:699 (2,1) -
  9. 04:20:909 (1,2,3,4,1) - as mentioned b4,wrong distance
  10. 04:33:857 (1,1) - break
  11. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - way too hard as a stream,DS is changed twice and even a space between 05:38:830 (4,1) -
    Judging by vocal.i dont think it's necessary to change DS 05:38:436 (2,3,1,2,3,4) -
  12. 05:49:331 (3,4,5,6,1) - DS stuff
  13. 05:54:067 (1,2,3,4,1,2,3,4,1) - also no need to change DS
  14. 06:07:330 (1,2,3,4,5,6) - rip the flow here,06:07:330 (1,2,3,4) - blunt and 06:07:646 (3,4,5,6,7) - sharp,gotta adjust the shape
  15. 06:19:962 - add a spinner here will be much better cuz now the map seems to end too abruptly

Anyway the last part is hard but nice :)
Hope it helps and GL for ranked :D
Topic Starter
-Tochi

Mazziv wrote:

this should be ranked already why you give me sucha hard mod to map :( Sorry, i thought it would get bubbled by one of those BNs xd


i just post stuff that i noticed

03:37:962 (7,1) - stack maybe? 04:29:593 (6,1) - like you did here Sorry, it doesn't fit to stack it here, since it's not the same part as the other.

like i give you a ticket for a newer map of yours. so you will get a better mod there.
this map looks pretty flawless to me :(
I appreciate it, but i think i will wait xD

sahuang wrote:

M4M from your QUEUE

[General]
  1. ar and hp might be too low for a 6.3 star map. Consider ar 9.4~9.6 and HP 7 This map is really jumpy, and you can easily fail. I don't think ar 9.4~9.6 fits for maps under 200 bpm .-.
  2. BTW AI check Taiko diff and there seems to be some unsnapped stuff Ok!
  3. This map should already be ranked lol...It's quite decent and modded by a lot of people, so tbh i don't have much to write. I'll try my best tho I-i can try to call a BN again ;;

[Eternal Night]
  1. Delete green line 00:21:225 - as it's useless Fixed!
  2. 00:21:067 (4,1) - 00:41:278 (6,1) -
    i dunno why,but in 0.65x you keep the distance of 2 objects even more than in 0.85x: 00:43:646 (5,1) - and 00:46:172 (6,1) - etc. Idk what u mean here, but it fits with the music imo.
  3. 01:06:383 (8,9) - maybe not stack but put 9 to the right? It doesn't play well with the song.
  4. 01:23:909 (3) - NC,01:24:067 (1) - remove NC The NC is necessary on the SV change because it's so sudden.
  5. 01:53:436 (1) - feels like this is randomly placed. let it stack with 7 or 8 will be better It's way too hard to read it when it's stacked, that's why i overlapped it D:
  6. 02:29:751 (1,2,3,4,1) - can't see any reason why you suddenly make the distance longer.should be the same as 02:24:699 (1,2,3,4,1) - It's not the same rhythm, the bigger spacing one fits better because it has more intensity.
  7. 02:55:330 (1,1) - insert break time Fixed!
  8. 03:39:699 (2,4,1) - imo you should put 1 to the left so (4) is in the middle of 03:39:699 (2,1) - Fixed!
  9. 04:20:909 (1,2,3,4,1) - as mentioned b4,wrong distance Well, same answer D:
  10. 04:33:857 (1,1) - break I don't think it's necessary here.
  11. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - way too hard as a stream,DS is changed twice and even a space between 05:38:830 (4,1) -
    Judging by vocal.i dont think it's necessary to change DS 05:38:436 (2,3,1,2,3,4) - The intensity gets bigger in this section, and the stream fits perfectly imo.
  12. 05:49:331 (3,4,5,6,1) - DS stuff Same as above, it fits with the intensity of the section.
  13. 05:54:067 (1,2,3,4,1,2,3,4,1) - also no need to change DS The piano frequency changes in the stream, and it fits like this.
  14. 06:07:330 (1,2,3,4,5,6) - rip the flow here,06:07:330 (1,2,3,4) - blunt and 06:07:646 (3,4,5,6,7) - sharp,gotta adjust the shape Fixed!
  15. 06:19:962 - add a spinner here will be much better cuz now the map seems to end too abruptly Yeah, so does the main instruments xd

Anyway the last part is hard but nice :)
Hope it helps and GL for ranked :D
Thanks for the mods!
Yuzeyun
i'm gonna double check snapping quickly since there is one part that is not strictly 1/4 iirc
Topic Starter
-Tochi

_Gezo_ wrote:

i'm gonna double check snapping quickly since there is one part that is not strictly 1/4 iirc
I snapped the sliders for you, but idk if there's a problem D:
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