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Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]

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Total Posts
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Topic Starter
-Tochi
This beatmap was submitted using in-game submission on 21. oktober 2017 at 01:25:29

Artist: Meramipop
Title: Eiya [Imperishable Challengers]
Source: 東方Project
Tags: Touhou Eiyashou RD-Sounds -Sasage- Diao ye zong _Gezo_ Unmei Muma 凋叶棕 th8 月見草 竹取飛翔 東方永夜抄 蓬莱山 輝夜
BPM: 190
Filesize: 16461kb
Play Time: 06:19
Difficulties Available:
  1. Eternal Night (6,3 stars, 1629 notes)
  2. Gezo's Oni (4,78 stars, 1927 notes)
Download: Meramipop - Eiya [Imperishable Challengers]
Information: Scores/Beatmap Listing
---------------
Meramipop<3<3

Eternal Night - Me
Oni - Unmei Muma
AngeLNarancia
A good map to train jumps and streams
Topic Starter
-Tochi

Hime Zoldyck wrote:

A good map to train jumps and streams
Thanks! :D
SpajdeR
Great map, Tochi! Cannot wait to see it ranked! <3
Topic Starter
-Tochi

SpajdeR wrote:

Great map, Tochi! Cannot wait to see it ranked! <3
Thanks!! >w<
Presidente Miau_old
Hi.

Wouldn't you like making more diffs? :D
Topic Starter
-Tochi

Presidente Miau wrote:

Hi.

Wouldn't you like making more diffs? :D
Naah, it's like 6 min long. But thanks ^^
yugijedi
Good job man!! <3
Topic Starter
-Tochi

yugijedi wrote:

Good job man!! <3
Thanks! ^^
yugijedi
Imperishable

00:32:431 (1,1,1) - should have the same shape

change 00:57:694 (4) - into an 2/1 lying S-Slider because the repeater feels weird

move 01:11:588 (8) - to (332/356)

01:16:799 (1) - uaargh! avoid the start and end touch of a slider which shouldn't underline somerthing very crazy or individual..

01:28:010 (1,2,3,4,5,6,7,8) - jumps feel weird because of full overlap of (3,5)

02:34:641 (3,4) - rotate by 10 degrees for readable purposes

add a circle at 03:00:299 (184/224)

03:26:431 (4,5,6) - ^^ and move them up a bit but you know why ;)

try to have a constant spacestack distance, people will notice that, this is a sign of a pro mapper. for example here 03:37:325 (2,4) - and 03:09:852 (3,5) -

04:16:167 (1,2) - Ctrl+J for better flow :o

04:26:036 (9) - should be the first one who has an increased distance (not (8) ) becuase increasing the distance during streams at a blue tick is bad.

04:28:799 (1,2) - ^^

04:35:746 (1) - just beautiful from here, nothing to say !

05:13:641 (4,5,6) - little distance fail.

sorry for short mod...... that was it :lol: ~
Moecho
IRC Mod:

2015-03-13 03:47 -Tochi: hi
2015-03-13 03:47 Moecho: hey
2015-03-13 03:47 -Tochi: can you take a look at my map?
2015-03-13 03:48 Moecho: okay
2015-03-13 03:48 -Tochi: https://osu.ppy.sh/s/289225
2015-03-13 03:49 Moecho: ACTION is listening to [http://osu.ppy.sh/b/652034 Meramipop - Imperishable Challengers]
2015-03-13 03:49 Moecho: not warmed up so
2015-03-13 03:50 -Tochi: did u redownload?
2015-03-13 03:56 Moecho: no
2015-03-13 03:56 -Tochi: ok
2015-03-13 03:56 Moecho: it wasn't unsync'd
2015-03-13 03:57 -Tochi: but i added custom hitsounds, so u don't need to reDL
2015-03-13 03:57 Moecho: isn't OD 9 a bit too high?
2015-03-13 03:57 -Tochi: i don't think so
2015-03-13 03:58 Moecho: 00:51:536 (1,2,3,4,5,1,2,3,4,5,6,7,8) - doesn't look very nice
2015-03-13 03:58 Moecho: 00:52:799 (1,2,3) - not sure what this is suppose to relate to the song
2015-03-13 03:58 Moecho: 00:53:115 (2,3) - kicksliders here does totally not fit
2015-03-13 03:59 Moecho: 01:05:273 (4,5,6) - bad distance
2015-03-13 03:59 Moecho: 01:13:325 (4,5,6,7,8,9) - this part isn't that intense
2015-03-13 04:00 Moecho: 01:47:746 (3,1) - was a bit hard to read this
2015-03-13 04:01 Moecho: 02:11:194 (7) - not comfortable
2015-03-13 04:01 Moecho: 02:13:641 (1,2,1,2,3,4,5,6) - I misread this kind of pattern every single time
2015-03-13 04:01 Moecho: heavy overlap
2015-03-13 04:02 Moecho: and distance not same
2015-03-13 04:02 Moecho: 02:21:852 (3,4,5,6,7,8,9,10) - this stream does not fit
2015-03-13 04:02 Moecho: 02:19:325 (4,5,6,7,8,9,10,11) - questionable about this one too
2015-03-13 04:03 Moecho: 02:31:957 (3,4,5,6,7,8,9,10) -
2015-03-13 04:03 Moecho: 02:34:167 (1,2,3,4,1) - this felt wierd
2015-03-13 04:04 Moecho: 03:20:588 (2) - NC
2015-03-13 04:04 Moecho: 03:19:957 (1,1,1) - this is actually 1/3
2015-03-13 04:05 Moecho: not 3/4
2015-03-13 04:05 Moecho: 03:27:141 (2) - not comfortable
2015-03-13 04:05 Moecho: 03:31:720 (7) - doesn't fit
2015-03-13 04:06 Moecho: 03:59:746 (1,2,1,2,3,4,5,6) -
2015-03-13 04:06 Moecho: 04:09:852 (1,2,1,2,3,4,5,6) -
2015-03-13 04:07 Moecho: 04:15:220 (4,5) - doesn't really fit to the music imo
2015-03-13 04:07 Moecho: 04:19:957 (1,2,1,2,3,4,5,6) -
2015-03-13 04:08 Moecho: 04:35:746 (1,1,2,3,4,5,6,1,2,3,1,1,1,2,3,4,5,1,2,3,4,1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - This part
2015-03-13 04:08 Moecho: could be improved on rhythm
2015-03-13 04:08 Moecho: atm it's mixed and doesn't feel very nice to play on
2015-03-13 04:08 Moecho: especially OD 9
2015-03-13 04:08 Moecho: player will get frustrated with 100s and 50s
2015-03-13 04:08 Moecho: because notes are not predictable and fits very well
2015-03-13 04:09 Moecho: 05:28:167 (1,2,1,2,3,4,5,6) -
2015-03-13 04:10 Moecho: 05:25:088 (4) - doesn't fit
2015-03-13 04:10 Moecho: 05:32:352 (2) - doesn't fit
2015-03-13 04:11 Moecho: 06:09:062 (1,2,3,4) -
2015-03-13 04:12 Moecho: 05:39:852 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6) - Jump directions like this is strongly discouraged imo
2015-03-13 04:12 Moecho: makes player spin around the cursor
2015-03-13 04:13 Moecho: and end up making circles
2015-03-13 04:13 Moecho: very not comfortable
2015-03-13 04:13 Moecho: you have quite many places where you make such jump patterns
2015-03-13 04:13 Moecho: and idk if you want to change or not
2015-03-13 04:14 Moecho: but for me, not very comfortable to play
2015-03-13 04:14 Moecho: done
2015-03-13 04:14 -Tochi: ok
Nozhomi
Hi~ M4M request in-game.

- General :
  1. Your bg is not 1366*768 so be happy I offer you a good one :D http://puu.sh/gxi1y/a3e0555dfb.jpg.
  2. According to this, title should be 永夜, and artist めらみぽっぷ.
  3. Add to tag 奉 Sasage .

- Imperishable :
  1. AR9.2 and HP6 (really subjective for AR).
  2. 00:21:220 (1) - Maybe curve it a little more to get the movement with 00:21:694 (2) - more smoother.
  3. 00:28:325 (4) - Align it with 00:27:852 (2,3) - on x:344 to get a clean pattern.
  4. 00:29:904 (1,2,3) - Honestly this pattern look a little bad. I suggest this http://puu.sh/gxpmy/5fad72f570.jpg , but if you want to keep your pattern try to spread 00:29:904 (1,2) - like this to make it better to play http://puu.sh/gxpw3/72e6bd339c.jpg.
  5. 00:51:220 (5) - You should replace this slider by 2 circles because there is a strong drum hit on 00:51:220 - and this have much more emphasis with a circle.
  6. 00:53:115 (2) - To improve a little flow, more slider's end to 428:312.
  7. 00:54:378 (2,3,4,5) - I think jump should be between 00:54:694 (3,4) - because voice is stronger and not 00:54:378 (2,3) - .
  8. 01:11:746 (1) - Move it to 332:252 to make 01:11:273 (6,7,8,1) - like a square.
  9. 01:16:483 (8,1) - Pattern suggestion, do 01:16:483 (8) - like 01:16:010 (6) - and do 01:16:799 (1) - similar to 01:02:746 (3) - -> http://puu.sh/gxsFp/8dd4b913d4.jpg.
  10. 01:33:852 (6,7,1) - Try to form a triangle to do a similar pattern like 01:25:957 (2,3,4,5,6) - .
  11. 01:43:878 (4,5) - Add clap on it ? Sounds good imo. And maybe on 01:44:351 (8,9,10) - too ?
  12. 01:48:062 (1) - I would align it with 01:48:220 (2) - to make it clean and have 01:47:746 (3,1) - not so close.
  13. 02:19:325 - to 02:30:062 - I don't really get it why you use whistle on stream. Sounds horrible D: normalhit or clap are much better.
  14. 02:35:194 (1) - Why not extend spinner to 02:37:641 - ? Sounds more logic for me but maybe I miss someting.
  15. 02:37:641 - Maybe insert a break here (MAYBE!!!).
  16. 03:01:957 (4,5) - This slider shape is really tricky with this stack. I would rather go for a different shape, but if you want to keep it just try to improve flow between 03:02:431 (5,6) - .
  17. 03:08:746 (3,4) - Don't stack them. You just use a 1/2 stack with 03:07:957 (1,2) - and you do a 1/1 stack just after. This make it so weird.
  18. 03:20:167 (1,1) - I'm not sure these NC are useful.
  19. 03:55:641 (7,8,9,10,1) - I would use a symetric stream and curve it a little more like this http://puu.sh/gxEOx/b3146a21f3.jpg (just a suggestion).
  20. 04:05:431 (4) - Use the same shape than 04:05:746 (5,6,7,8) - (corver stream with slider to reproduce his direction).
  21. 04:09:852 (1,2,1,2) - You use whistle here but you didn't use it at 02:13:641 (1,2,1,2) - . They are both similar part of song so decide if you use whistle for both or not for consistancy.
  22. 04:14:273 (3,5) - Bad blanket here.
  23. 04:18:062 - to 04:28:799 - Like previous kiai
  24. 04:17:115 (5,1) - Stack them correctly.
  25. 04:31:404 (1) - Like previous kiai maybe extend it to 04:33:220 - to catch reverb of the voice (and maybe add a break after ?).
  26. 04:39:852 (1) - Unnecessary NC here.
  27. 05:28:167 (1,2,1,2) - Same as 04:09:852 (1,2,1,2) - .
  28. Same as previous kiai for whistle on stream.

That's all I think. Good luck o/
Mukyu~
Topic Starter
-Tochi

yugijedi wrote:

Imperishable

00:32:431 (1,1,1) - should have the same shape They are same rhythm, but both place fine. So i don't need to change the shape.

change 00:57:694 (4) - into an 2/1 lying S-Slider because the repeater feels weird The repeat is a blanket slider.

move 01:11:588 (8) - to (332/356) Fixed!

01:16:799 (1) - uaargh! avoid the start and end touch of a slider which shouldn't underline somerthing very crazy or individual.. Fixed!

01:28:010 (1,2,3,4,5,6,7,8) - jumps feel weird because of full overlap of (3,5) lol, it's not overlap it's called stacking. But i only changed a bit.

02:34:641 (3,4) - rotate by 10 degrees for readable purposes Fixed!

add a circle at 03:00:299 (184/224) Sounds overmapped.

03:26:431 (4,5,6) - ^^ and move them up a bit but you know why ;) ?

try to have a constant spacestack distance, people will notice that, this is a sign of a pro mapper. for example here 03:37:325 (2,4) - and 03:09:852 (3,5) - I do that for easier reading.

04:16:167 (1,2) - Ctrl+J for better flow :o The flow is fine here imo

04:26:036 (9) - should be the first one who has an increased distance (not (8) ) becuase increasing the distance during streams at a blue tick is bad. ??? The spaced streams starts on a white tick xD

04:28:799 (1,2) - ^^ ?

04:35:746 (1) - just beautiful from here, nothing to say !

05:13:641 (4,5,6) - little distance fail. Fixed!

sorry for short mod...... that was it :lol: ~ Thanks for the mod!

Nozhomi wrote:

Hi~ M4M request in-game.

- General :
  1. Your bg is not 1366*768 so be happy I offer you a good one :D http://puu.sh/gxi1y/a3e0555dfb.jpg. Thanks!
  2. According to this, title should be 永夜, and artist めらみぽっぷ.Fixed!
  3. Add to tag 奉 Sasage . Fixed!

- Imperishable :
  1. AR9.2 and HP6 (really subjective for AR). Fixed!
  2. 00:21:220 (1) - Maybe curve it a little more to get the movement with 00:21:694 (2) - more smoother. That would break the DS. And a little more doesn't do not make any difference, since it isn't a blanket.
  3. 00:28:325 (4) - Align it with 00:27:852 (2,3) - on x:344 to get a clean pattern. I think u mean y:344
  4. 00:29:904 (1,2,3) - Honestly this pattern look a little bad. I suggest this http://puu.sh/gxpmy/5fad72f570.jpg , but if you want to keep your pattern try to spread 00:29:904 (1,2) - like this to make it better to play http://puu.sh/gxpw3/72e6bd339c.jpg. Ok.
  5. 00:51:220 (5) - You should replace this slider by 2 circles because there is a strong drum hit on 00:51:220 - and this have much more emphasis with a circle. Changed it to 1 circle.
  6. 00:53:115 (2) - To improve a little flow, more slider's end to 428:312. Fixed!
  7. 00:54:378 (2,3,4,5) - I think jump should be between 00:54:694 (3,4) - because voice is stronger and not 00:54:378 (2,3) - .Fixed!
  8. 01:11:746 (1) - Move it to 332:252 to make 01:11:273 (6,7,8,1) - like a square. Changed the pattern before
  9. 01:16:483 (8,1) - Pattern suggestion, do 01:16:483 (8) - like 01:16:010 (6) - and do 01:16:799 (1) - similar to 01:02:746 (3) - -> http://puu.sh/gxsFp/8dd4b913d4.jpg. Fixed it, in another way.
  10. 01:33:852 (6,7,1) - Try to form a triangle to do a similar pattern like 01:25:957 (2,3,4,5,6) - . Naah, i'll keep this as it is.
  11. 01:43:878 (4,5) - Add clap on it ? Sounds good imo. And maybe on 01:44:351 (8,9,10) - too ? Sounds noisy.
  12. 01:48:062 (1) - I would align it with 01:48:220 (2) - to make it clean and have 01:47:746 (3,1) - not so close.Fixed!
  13. 02:19:325 - to 02:30:062 - I don't really get it why you use whistle on stream. Sounds horrible D: normalhit or clap are much better. Fixed! xD
  14. 02:35:194 (1) - Why not extend spinner to 02:37:641 - ? Sounds more logic for me but maybe I miss someting. Fixed!
  15. 02:37:641 - Maybe insert a break here (MAYBE!!!). Too short.
  16. 03:01:957 (4,5) - This slider shape is really tricky with this stack. I would rather go for a different shape, but if you want to keep it just try to improve flow between 03:02:431 (5,6) - . Fixed!
  17. 03:08:746 (3,4) - Don't stack them. You just use a 1/2 stack with 03:07:957 (1,2) - and you do a 1/1 stack just after. This make it so weird. Fixed!
  18. 03:20:167 (1,1) - I'm not sure these NC are useful. Hm, it's a new rhythm soo...
  19. 03:55:641 (7,8,9,10,1) - I would use a symetric stream and curve it a little more like this http://puu.sh/gxEOx/b3146a21f3.jpg (just a suggestion). Flow plays more weird than before
  20. 04:05:431 (4) - Use the same shape than 04:05:746 (5,6,7,8) - (corver stream with slider to reproduce his direction).
  21. 04:09:852 (1,2,1,2) - You use whistle here but you didn't use it at 02:13:641 (1,2,1,2) - . They are both similar part of song so decide if you use whistle for both or not for consistancy. It's only one i forgot, so i should add them >.<
  22. 04:14:273 (3,5) - Bad blanket here. Fixed!
  23. 04:18:062 - to 04:28:799 - Like previous kiai Huh?
  24. 04:17:115 (5,1) - Stack them correctly. Fixed!
  25. 04:31:404 (1) - Like previous kiai maybe extend it to 04:33:220 - to catch reverb of the voice (and maybe add a break after ?). It is the same as the previous kiai time.
  26. 04:39:852 (1) - Unnecessary NC here. Changed the SV so yeah. It is necessary
  27. 05:28:167 (1,2,1,2) - Same as 04:09:852 (1,2,1,2) - .??
  28. Same as previous kiai for whistle on stream. Fixed!

That's all I think. Good luck o/ Thanks! Was helpful!
Mukyu~
Nitrousdragon
from m4m (I guess)

[Inperishable]

00:53:115 (2,3) - These sliders just seem weird whenever I go across them. I feel like there should be another repeating slider from 00:52:799 (1) over here, but then that would lessen the difficulty. (p.s. if you do ever change this, move slider 2 to x:372 y:316

01:38:588 (3) - I kind of want you to move this to x:200 y:264. (for better flow)

03:20:167 (1,1) - I think these are unnecessary new combos. I'd suggest removing these (or are these here for a purpose?)

besides that, i can't think of anything other wrong with this map (unfortunately, due to my rank :3) and I hope to see this ranked in the near future, of course, if you ever do plan on getting this map ranked.
Topic Starter
-Tochi

Nitrousdragon wrote:

from m4m (I guess)

[Inperishable]

00:53:115 (2,3) - These sliders just seem weird whenever I go across them. I feel like there should be another repeating slider from 00:52:799 (1) over here, but then that would lessen the difficulty. (p.s. if you do ever change this, move slider 2 to x:372 y:316 Fixed!

01:38:588 (3) - I kind of want you to move this to x:200 y:264. (for better flow) It's better like this

03:20:167 (1,1) - I think these are unnecessary new combos. I'd suggest removing these (or are these here for a purpose?) Fixed!

besides that, i can't think of anything other wrong with this map (unfortunately, due to my rank :3) and I hope to see this ranked in the near future, of course, if you ever do plan on getting this map ranked.
Thanks for the mod!
Santtu
Hello!
Came from my queue.

Imperishable


  1. 00:28:010 (3) - Imo this slider points to wrong way, and it really doesn't fit there. Try something like this, it looks better: http://puu.sh/gQycc/a99d8f049f.jpg
  2. 01:05:273 (4) - improve blanket
  3. 01:04:799 (3,5) - stack
  4. 01:08:273 (5) - replace to x256 y100, so distant is 1,40x each way
  5. 01:12:852 (3) - minor: blanket would be improved
  6. 01:21:378 (4) - minor: move to x173 y94
  7. 01:22:957 (4) - move curve point 1 grip down, so it look more symmetrical
  8. 01:43:010 (5) - I suggest to move circle to x188 y352 for better flow
  9. 02:27:062 (5,1) - make blanket here?
  10. 02:48:852 (1) - slider overlaps itself, fix overlap
  11. 03:41:904 (1) - blanket would be improved a little
  12. 04:19:325 (4) - is this meant to be blanket, if yes, it would be improved
  13. 05:14:273 (6) - add NC
  14. 05:15:536 (1) - remove NC
  15. 06:13:010 (4,1) - imo these slider doesn't look nice when they overlap and they aren't same forms. Make 06:13:010 (4) - slider like 06:13:483 (1) - this slider but smaller (hope you understood xD)
That's all what I can find. Hope this helps! :3 Töhö~
Topic Starter
-Tochi

smsh150 wrote:

Hello!
Came from my queue.

Imperishable


  1. 00:28:010 (3) - Imo this slider points to wrong way, and it really doesn't fit there. Try something like this, it looks better: http://puu.sh/gQycc/a99d8f049f.jpg Fixed some other way.
  2. 01:05:273 (4) - improve blanket It is perfect already.
  3. 01:04:799 (3,5) - stack Fixed
  4. 01:08:273 (5) - replace to x256 y100, so distant is 1,40x each way Fixed some other way.
  5. 01:12:852 (3) - minor: blanket would be improved It is fine already lel
  6. 01:21:378 (4) - minor: move to x173 y94 It's fine like this, almost not even a difference of before and now.
  7. 01:22:957 (4) - move curve point 1 grip down, so it look more symmetrical Um...ok
  8. 01:43:010 (5) - I suggest to move circle to x188 y352 for better flow The flow is fine like this, and it's a triangle. You can see it if you select the slider and two circles.
  9. 02:27:062 (5,1) - make blanket here? Naah, it would be too curvy.
  10. 02:48:852 (1) - slider overlaps itself, fix overlap I don't really think this is an issue, i changed it. But i think it's fine for sliders like this to overlap on itself.
  11. 03:41:904 (1) - blanket would be improved a little Fixed
  12. 04:19:325 (4) - is this meant to be blanket, if yes, it would be improved Not really a blanket, it just fits there without overlapping something else.
  13. 05:14:273 (6) - add NC Fixed
  14. 05:15:536 (1) - remove NC Fixed
  15. 06:13:010 (4,1) - imo these slider doesn't look nice when they overlap and they aren't same forms. Make 06:13:010 (4) - slider like 06:13:483 (1) - this slider but smaller (hope you understood xD) The smaller slider is for better flow, and the other is for better flow too. So if i change the small one, the flow will be a bit bad imo. But i fixed the overlap.
That's all what I can find. Hope this helps! :3 Töhö~
Thanks!
Winnie
Here for the M4M :) from my modding queue


Imperishable
  1. 00:29:431 (3) - I don't believe with the blanket of this slider suits it in any ways. How about adjust it to something like this so it gives off a rotation instead of laying flat http://puu.sh/gYhuu/e5d9c8af32.jpg
  2. 00:53:746 (7) - Move the 7 down a little more so it doesn't look like an imbalance going through that stream
  3. 01:03:378 (4,5) - Might as well stack these since where the (5) is placed makes it awkward to play the stream, maybe something like this? http://puu.sh/gYhIU/1af90e535b.jpg
  4. 01:18:694 (3) - I can't hear the hitsound well here? The clap doesn't bring off the loudless of the drum or it's just in there where I can't hear it
  5. 01:23:746 (4) - Move this not a little more to the left so it has a more angular transition than just moving downwards, since most of the jumps here are angled, might as well do it to all of them http://puu.sh/gYhWU/f95e3dadfa.jpg
  6. 01:24:694 (2) - Drum beat on head? might need to add a clap or something here since the beats resemble of this note 01:24:378 (1)
  7. 01:37:325 (2) - This note destroyed the circular rotation you had going on and that would've been pretty awesome to continue rather than cutting it part way, looks something like this to continue with the movement you had but adjust it to your own accord since this was just an example http://puu.sh/gYi3B/8a8e677295.jpg
  8. 01:41:431 (4) - Space this out so the even numbers are same spacing as odd, example (2) and (4), (3) and (5) and how about this pattern so it flows nicer into into the next NC? http://puu.sh/gYie0/1f55a7f34c.jpg
  9. 03:07:483 (7,8,9,1) - A cool pattern would to make a star here since it rotates along with 03:06:536 (5) and because it didn't seem to intuitive to play a pattern that is diagonal and then a slider that didn't seem fitting to me, something to this extent http://puu.sh/gYire/1abf23258d.jpg
  10. 03:20:167 (2,3) - NC for each of them so the player knows there are changes in these notes and that the song changed it that way.
  11. 04:00:536 (2) - Same as ^
  12. 04:25:641 (4,5,6,7,8,9,10,11,12) - How about this? http://puu.sh/gYiHv/a560d3e0c3.jpg
    That's probably it, it was nice an very very challenging to play. I hope this mod can help you and I look forward to the mod :)
Topic Starter
-Tochi

Kocari wrote:

Here for the M4M :) from my modding queue


Imperishable
  1. 00:29:431 (3) - I don't believe with the blanket of this slider suits it in any ways. How about adjust it to something like this so it gives off a rotation instead of laying flat http://puu.sh/gYhuu/e5d9c8af32.jpg Well, it's almost the same, but ok.
  2. 00:53:746 (7) - Move the 7 down a little more so it doesn't look like an imbalance going through that stream Fixed
  3. 01:03:378 (4,5) - Might as well stack these since where the (5) is placed makes it awkward to play the stream, maybe something like this? http://puu.sh/gYhIU/1af90e535b.jpg Fixed
  4. 01:18:694 (3) - I can't hear the hitsound well here? The clap doesn't bring off the loudless of the drum or it's just in there where I can't hear it I can hear it fine.
  5. 01:23:746 (4) - Move this not a little more to the left so it has a more angular transition than just moving downwards, since most of the jumps here are angled, might as well do it to all of them http://puu.sh/gYhWU/f95e3dadfa.jpg Fixed
  6. 01:24:694 (2) - Drum beat on head? might need to add a clap or something here since the beats resemble of this note 01:24:378 (1) That sounds random.
  7. 01:37:325 (2) - This note destroyed the circular rotation you had going on and that would've been pretty awesome to continue rather than cutting it part way, looks something like this to continue with the movement you had but adjust it to your own accord since this was just an example http://puu.sh/gYi3B/8a8e677295.jpg The flow to the next note gets worse, but i fixed it
  8. 01:41:431 (4) - Space this out so the even numbers are same spacing as odd, example (2) and (4), (3) and (5) and how about this pattern so it flows nicer into into the next NC? http://puu.sh/gYie0/1f55a7f34c.jpg Fixed in another way
  9. 03:07:483 (7,8,9,1) - A cool pattern would to make a star here since it rotates along with 03:06:536 (5) and because it didn't seem to intuitive to play a pattern that is diagonal and then a slider that didn't seem fitting to me, something to this extent http://puu.sh/gYire/1abf23258d.jpg In another way.
  10. 03:20:167 (2,3) - NC for each of them so the player knows there are changes in these notes and that the song changed it that way. Fixed
  11. 04:00:536 (2) - Same as ^ Fixed
  12. 04:25:641 (4,5,6,7,8,9,10,11,12) - How about this? http://puu.sh/gYiHv/a560d3e0c3.jpg Too spacy.
    That's probably it, it was nice an very very challenging to play. I hope this mod can help you and I look forward to the mod :) Thanks!
Ciyus Miapah
finally i can mod this map /:D/

about SB:
make storyboard plz >.<

Imperlala:
unused hitsound -> soft-sliderslide2.wav (consider delete this or make slider with this hitsound)

00:52:799 (1,2) - increase spacing in here, i hope you didnt overlap this i think (like distance in 00:53:115 (2,3) - )
01:09:536 (2) - x324y144 better
01:13:483 (5,3) - ayy lmao blanket (but its okay if didnt do it)
01:44:115 (6) - move up a bit i think (prevent overlap)
02:37:641 - add break pls
01:14:273 (1) - and 03:10:483 (1) - same part but different SV, it feels odd but okay then (im suggest change 01:14:273 (1) - SV to 0.65x to add more sense in this map =w=)b )
03:19:957 (1,1,1) - this 1/3 spam is very hard to read, im sure you need to remove combo on 03:20:167 (1,1) - (yeah atleast that part have follow point to make reading notes easier
03:51:852 (5) - ummm, a bit tricky but idk
03:55:325 (4,5,6) - why triplet?? D: (i think 1/2 jumps there looks perfect instead of triplet)
03:59:746 (1,2,3) - hollow wings movement
04:18:062 (3,4,5,6,7,8,9,10) - dat whistle spam (consider dont do this please >.<)
04:28:167 (3,4,5,6,7,8,9,10) - ^
05:16:799 (5) - i hope you can extend this to 05:17:352
05:18:852 (4) - why no NC \:D?
05:40:010 (3,4,5,6) - RIP ending (make this clearly visible pls ;_;)
05:46:483 (3,4,5,6,7,8,9,10) - nice, this one didnt use whistle spam. feels better~
05:55:957 (1) - idk i hit this feels weird, consider add hitsound there? (or add clap at slider end)
06:09:062 (1,2,3,4) - wat, sudden 1/1 feels ..... (probably misses there)

very gud pp map wow
good luck!
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