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Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]

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Santtu
Hello!
Came from my queue.

Imperishable


  1. 00:28:010 (3) - Imo this slider points to wrong way, and it really doesn't fit there. Try something like this, it looks better: http://puu.sh/gQycc/a99d8f049f.jpg
  2. 01:05:273 (4) - improve blanket
  3. 01:04:799 (3,5) - stack
  4. 01:08:273 (5) - replace to x256 y100, so distant is 1,40x each way
  5. 01:12:852 (3) - minor: blanket would be improved
  6. 01:21:378 (4) - minor: move to x173 y94
  7. 01:22:957 (4) - move curve point 1 grip down, so it look more symmetrical
  8. 01:43:010 (5) - I suggest to move circle to x188 y352 for better flow
  9. 02:27:062 (5,1) - make blanket here?
  10. 02:48:852 (1) - slider overlaps itself, fix overlap
  11. 03:41:904 (1) - blanket would be improved a little
  12. 04:19:325 (4) - is this meant to be blanket, if yes, it would be improved
  13. 05:14:273 (6) - add NC
  14. 05:15:536 (1) - remove NC
  15. 06:13:010 (4,1) - imo these slider doesn't look nice when they overlap and they aren't same forms. Make 06:13:010 (4) - slider like 06:13:483 (1) - this slider but smaller (hope you understood xD)
That's all what I can find. Hope this helps! :3 Töhö~
Topic Starter
-Tochi

smsh150 wrote:

Hello!
Came from my queue.

Imperishable


  1. 00:28:010 (3) - Imo this slider points to wrong way, and it really doesn't fit there. Try something like this, it looks better: http://puu.sh/gQycc/a99d8f049f.jpg Fixed some other way.
  2. 01:05:273 (4) - improve blanket It is perfect already.
  3. 01:04:799 (3,5) - stack Fixed
  4. 01:08:273 (5) - replace to x256 y100, so distant is 1,40x each way Fixed some other way.
  5. 01:12:852 (3) - minor: blanket would be improved It is fine already lel
  6. 01:21:378 (4) - minor: move to x173 y94 It's fine like this, almost not even a difference of before and now.
  7. 01:22:957 (4) - move curve point 1 grip down, so it look more symmetrical Um...ok
  8. 01:43:010 (5) - I suggest to move circle to x188 y352 for better flow The flow is fine like this, and it's a triangle. You can see it if you select the slider and two circles.
  9. 02:27:062 (5,1) - make blanket here? Naah, it would be too curvy.
  10. 02:48:852 (1) - slider overlaps itself, fix overlap I don't really think this is an issue, i changed it. But i think it's fine for sliders like this to overlap on itself.
  11. 03:41:904 (1) - blanket would be improved a little Fixed
  12. 04:19:325 (4) - is this meant to be blanket, if yes, it would be improved Not really a blanket, it just fits there without overlapping something else.
  13. 05:14:273 (6) - add NC Fixed
  14. 05:15:536 (1) - remove NC Fixed
  15. 06:13:010 (4,1) - imo these slider doesn't look nice when they overlap and they aren't same forms. Make 06:13:010 (4) - slider like 06:13:483 (1) - this slider but smaller (hope you understood xD) The smaller slider is for better flow, and the other is for better flow too. So if i change the small one, the flow will be a bit bad imo. But i fixed the overlap.
That's all what I can find. Hope this helps! :3 Töhö~
Thanks!
Winnie
Here for the M4M :) from my modding queue


Imperishable
  1. 00:29:431 (3) - I don't believe with the blanket of this slider suits it in any ways. How about adjust it to something like this so it gives off a rotation instead of laying flat http://puu.sh/gYhuu/e5d9c8af32.jpg
  2. 00:53:746 (7) - Move the 7 down a little more so it doesn't look like an imbalance going through that stream
  3. 01:03:378 (4,5) - Might as well stack these since where the (5) is placed makes it awkward to play the stream, maybe something like this? http://puu.sh/gYhIU/1af90e535b.jpg
  4. 01:18:694 (3) - I can't hear the hitsound well here? The clap doesn't bring off the loudless of the drum or it's just in there where I can't hear it
  5. 01:23:746 (4) - Move this not a little more to the left so it has a more angular transition than just moving downwards, since most of the jumps here are angled, might as well do it to all of them http://puu.sh/gYhWU/f95e3dadfa.jpg
  6. 01:24:694 (2) - Drum beat on head? might need to add a clap or something here since the beats resemble of this note 01:24:378 (1)
  7. 01:37:325 (2) - This note destroyed the circular rotation you had going on and that would've been pretty awesome to continue rather than cutting it part way, looks something like this to continue with the movement you had but adjust it to your own accord since this was just an example http://puu.sh/gYi3B/8a8e677295.jpg
  8. 01:41:431 (4) - Space this out so the even numbers are same spacing as odd, example (2) and (4), (3) and (5) and how about this pattern so it flows nicer into into the next NC? http://puu.sh/gYie0/1f55a7f34c.jpg
  9. 03:07:483 (7,8,9,1) - A cool pattern would to make a star here since it rotates along with 03:06:536 (5) and because it didn't seem to intuitive to play a pattern that is diagonal and then a slider that didn't seem fitting to me, something to this extent http://puu.sh/gYire/1abf23258d.jpg
  10. 03:20:167 (2,3) - NC for each of them so the player knows there are changes in these notes and that the song changed it that way.
  11. 04:00:536 (2) - Same as ^
  12. 04:25:641 (4,5,6,7,8,9,10,11,12) - How about this? http://puu.sh/gYiHv/a560d3e0c3.jpg
    That's probably it, it was nice an very very challenging to play. I hope this mod can help you and I look forward to the mod :)
Topic Starter
-Tochi

Kocari wrote:

Here for the M4M :) from my modding queue


Imperishable
  1. 00:29:431 (3) - I don't believe with the blanket of this slider suits it in any ways. How about adjust it to something like this so it gives off a rotation instead of laying flat http://puu.sh/gYhuu/e5d9c8af32.jpg Well, it's almost the same, but ok.
  2. 00:53:746 (7) - Move the 7 down a little more so it doesn't look like an imbalance going through that stream Fixed
  3. 01:03:378 (4,5) - Might as well stack these since where the (5) is placed makes it awkward to play the stream, maybe something like this? http://puu.sh/gYhIU/1af90e535b.jpg Fixed
  4. 01:18:694 (3) - I can't hear the hitsound well here? The clap doesn't bring off the loudless of the drum or it's just in there where I can't hear it I can hear it fine.
  5. 01:23:746 (4) - Move this not a little more to the left so it has a more angular transition than just moving downwards, since most of the jumps here are angled, might as well do it to all of them http://puu.sh/gYhWU/f95e3dadfa.jpg Fixed
  6. 01:24:694 (2) - Drum beat on head? might need to add a clap or something here since the beats resemble of this note 01:24:378 (1) That sounds random.
  7. 01:37:325 (2) - This note destroyed the circular rotation you had going on and that would've been pretty awesome to continue rather than cutting it part way, looks something like this to continue with the movement you had but adjust it to your own accord since this was just an example http://puu.sh/gYi3B/8a8e677295.jpg The flow to the next note gets worse, but i fixed it
  8. 01:41:431 (4) - Space this out so the even numbers are same spacing as odd, example (2) and (4), (3) and (5) and how about this pattern so it flows nicer into into the next NC? http://puu.sh/gYie0/1f55a7f34c.jpg Fixed in another way
  9. 03:07:483 (7,8,9,1) - A cool pattern would to make a star here since it rotates along with 03:06:536 (5) and because it didn't seem to intuitive to play a pattern that is diagonal and then a slider that didn't seem fitting to me, something to this extent http://puu.sh/gYire/1abf23258d.jpg In another way.
  10. 03:20:167 (2,3) - NC for each of them so the player knows there are changes in these notes and that the song changed it that way. Fixed
  11. 04:00:536 (2) - Same as ^ Fixed
  12. 04:25:641 (4,5,6,7,8,9,10,11,12) - How about this? http://puu.sh/gYiHv/a560d3e0c3.jpg Too spacy.
    That's probably it, it was nice an very very challenging to play. I hope this mod can help you and I look forward to the mod :) Thanks!
Ciyus Miapah
finally i can mod this map /:D/

about SB:
make storyboard plz >.<

Imperlala:
unused hitsound -> soft-sliderslide2.wav (consider delete this or make slider with this hitsound)

00:52:799 (1,2) - increase spacing in here, i hope you didnt overlap this i think (like distance in 00:53:115 (2,3) - )
01:09:536 (2) - x324y144 better
01:13:483 (5,3) - ayy lmao blanket (but its okay if didnt do it)
01:44:115 (6) - move up a bit i think (prevent overlap)
02:37:641 - add break pls
01:14:273 (1) - and 03:10:483 (1) - same part but different SV, it feels odd but okay then (im suggest change 01:14:273 (1) - SV to 0.65x to add more sense in this map =w=)b )
03:19:957 (1,1,1) - this 1/3 spam is very hard to read, im sure you need to remove combo on 03:20:167 (1,1) - (yeah atleast that part have follow point to make reading notes easier
03:51:852 (5) - ummm, a bit tricky but idk
03:55:325 (4,5,6) - why triplet?? D: (i think 1/2 jumps there looks perfect instead of triplet)
03:59:746 (1,2,3) - hollow wings movement
04:18:062 (3,4,5,6,7,8,9,10) - dat whistle spam (consider dont do this please >.<)
04:28:167 (3,4,5,6,7,8,9,10) - ^
05:16:799 (5) - i hope you can extend this to 05:17:352
05:18:852 (4) - why no NC \:D?
05:40:010 (3,4,5,6) - RIP ending (make this clearly visible pls ;_;)
05:46:483 (3,4,5,6,7,8,9,10) - nice, this one didnt use whistle spam. feels better~
05:55:957 (1) - idk i hit this feels weird, consider add hitsound there? (or add clap at slider end)
06:09:062 (1,2,3,4) - wat, sudden 1/1 feels ..... (probably misses there)

very gud pp map wow
good luck!
Topic Starter
-Tochi

Fort wrote:

finally i can mod this map /:D/

about SB:
make storyboard plz >.< o..ok

Imperlala:
unused hitsound -> soft-sliderslide2.wav (consider delete this or make slider with this hitsound) Fixed

00:52:799 (1,2) - increase spacing in here, i hope you didnt overlap this i think (like distance in 00:53:115 (2,3) - ) It fits better like this.
01:09:536 (2) - x324y144 better Fixed
01:13:483 (5,3) - ayy lmao blanket (but its okay if didnt do it) not a blanket, and u can't even see the circle when u play it xD
01:44:115 (6) - move up a bit i think (prevent overlap) Fixed
02:37:641 - add break pls I tried, but it automatically got removed because it's too short.
01:14:273 (1) - and 03:10:483 (1) - same part but different SV, it feels odd but okay then (im suggest change 01:14:273 (1) - SV to 0.65x to add more sense in this map =w=)b ) I slowed it down so the next SV change makes sense.
03:19:957 (1,1,1) - this 1/3 spam is very hard to read, im sure you need to remove combo on 03:20:167 (1,1) - (yeah atleast that part have follow point to make reading notes easier Waa, i get confused. Idk if i should make it NCs, the last mod i needed to add NCs. I think i will keep this
03:51:852 (5) - ummm, a bit tricky but idk Plays fine.
03:55:325 (4,5,6) - why triplet?? D: (i think 1/2 jumps there looks perfect instead of triplet) Because flow is better.
03:59:746 (1,2,3) - hollow wings movement o-o
04:18:062 (3,4,5,6,7,8,9,10) - dat whistle spam (consider dont do this please >.<) Fixed
04:28:167 (3,4,5,6,7,8,9,10) - ^ Fixed
05:16:799 (5) - i hope you can extend this to 05:17:352 It's the same as the next notes, so there's no prob :3
05:18:852 (4) - why no NC \:D? Idk...
05:40:010 (3,4,5,6) - RIP ending (make this clearly visible pls ;_;) It's fine imo :o
05:46:483 (3,4,5,6,7,8,9,10) - nice, this one didnt use whistle spam. feels better~ yaah~
05:55:957 (1) - idk i hit this feels weird, consider add hitsound there? (or add clap at slider end) huh... weird? Clap on slider end sounds bad.
06:09:062 (1,2,3,4) - wat, sudden 1/1 feels ..... (probably misses there) It sounds/plays good, since the music is the same x.x

very gud pp map wow
good luck! Thanks~
Thanks for the mod <3
Ciyus Miapah
okay good pp map
Ranked without qualification :v
Topic Starter
-Tochi

Fort wrote:

okay good pp map
Ranked without qualification :v
xD

First need a bubble
coua
NM from Chobo's Modding Queue

Imperishable
00:59:115 (1) - this could be moved slightly to the left a bit to improve flow
01:10:799 (5) - 5-8's spacing is too tight, could be spread
01:11:746 (1) - no spacing here feels awkward
02:22:957 (3) - 3-7's spacing feels awkward, too clumped up together
02:24:536 (1) - a bit overspaced/out of place
02:34:167 (1) - from here to the spinner, the spacing is very awkward. consider somthing like this?
04:35:746 (1) - slider ends on the wrong side (not really a big issue but still)
05:41:904 (8) - recommend making this stack spaced out like this to improve flow of jumps
05:45:062 (3) - recommend moving this circle a bit to the right to improve naturalness of cursor movement
the positioning of the overall sliders in the map can be off-putting and unnatural at points. try blanketing/curving them more often in relation to the circles

good luck!
Topic Starter
-Tochi

Chobo wrote:

NM from Chobo's Modding Queue

Imperishable
00:59:115 (1) - this could be moved slightly to the left a bit to improve flow Fixed!
01:10:799 (5) - 5-8's spacing is too tight, could be spread I don't see a problem, i think it's fine, even when i play it.
01:11:746 (1) - no spacing here feels awkward Fixed!
02:22:957 (3) - 3-7's spacing feels awkward, too clumped up together ? It's a jumps, idk what u mean by clumped together xD
02:24:536 (1) - a bit overspaced/out of place I don't see the problem here, the jump is following the song, it gets more calm, and then it get hype again.
02:34:167 (1) - from here to the spinner, the spacing is very awkward. consider somthing like this? The spacing here looks fine because it's the same as other parts like this, and it's not weird to play.
04:35:746 (1) - slider ends on the wrong side (not really a big issue but still) Fixed!
05:41:904 (8) - recommend making this stack spaced out like this to improve flow of jumps Fixed!
05:45:062 (3) - recommend moving this circle a bit to the right to improve naturalness of cursor movement Fixed!
the positioning of the overall sliders in the map can be off-putting and unnatural at points. try blanketing/curving them more often in relation to the circles

good luck!
Thanks for mod!
Nakarin_
I love this map as much as I love RD-Sounds and Meramipop, have my star~
Good luck!!
Topic Starter
-Tochi

Naka wrote:

I love this map as much as I love RD-Sounds and Meramipop, have my star~
Good luck!!
wow, thank you! >w<
Nitrousdragon
when will you call a BN, tochi? I love this map so far, and I'm glad I took the time to mod it.
Topic Starter
-Tochi

Nitrousdragon wrote:

when will you call a BN, tochi? I love this map so far, and I'm glad I took the time to mod it.
Thanks ^^
I will call a BN after 2 more mods, so i have +12 mods :3
Nuolong
00:24:536 (4) - Try not to begin sliders on a red tick, they'll end on a white tick which is supposed to be emphasized. So, in this scenario you may want to make it into two circles. Or, you could just move things around to make a slider begin on the white tick. Below is just a sample pattern, just to give you an idea of what I mean.

00:27:062 (4) - ^
00:33:062 (3) - ^, etc. Basically any slider that starts on a red tick and ends on a white tick.
00:40:641 (4,5,6,7,1,2,3) - As you reach the 7, you should spead out the stream a bit more. Right now it's too claustrophobic
00:43:641 (7) - Further away from 00:43:167 (5) - and more directed upward
01:16:799 (1) - 01:17:431 (3) - 01:17:904 (4) - excessive straight sliders remove the mood
01:54:378 (6) - You can stack this on top of 01:53:430 (1) -
03:01:483 (3) - I would feel this would be better as a squigly slider
03:01:957 (4) - The ending of this slider should be grouped together with 03:02:431 (5,6,7) -
03:04:799 (5) - Maybe try stacking this on the tail of 03:03:536 (3) -
03:06:062 (3) - Already done with, but perhaps you can try to stack the tail on 03:04:957 (6) -
03:06:536 (5) - The end of this slider is not emphasizing enough of the vocal, make into circle for the end of that slider or something to emphasize it
03:28:483 (2) - Move a bit closer to 03:28:167 (1) -
03:59:746 (1,2,3,1) - This needs to be fixed, I feel like it's confusing as hell
04:25:641 (4,5,6,7,1,2,3,4,1) - Beautify please :o
05:28:167 (1,2,3,1) - confusing D::: (at least for a noob like me)

This makes me sad. Because I can't map as good as it. 8-) 8-)
Good luck. This should be approved already, like for real ;w;
I couldn't even be picky.
Most of my mod were suggestions. Hope you thought it helped :3
Good job!~
Zectro
Ohaaaai M4M

[Imperishable]
  1. 00:24:857 (4,5) - You will need some more space between these to indicate the pause, use spacing like 00:26:278 (1,2) -
  2. 00:41:120 (5,6) - Same direction maybe, I know they are ctrl + j'd but idk it doesn't look too good to me
  3. 00:43:488 (8) - Try stacking it on 00:43:646 (9) -
  4. 00:46:015 (5) - ^ 00:46:172 (6) -
  5. 00:50:593 (6,7) - Okay nvm you really love to do this, won't mention more of these
  6. 01:02:751 (3) - Try ending it at 01:03:225 - and putting a note at 01:03:383 -
  7. 01:10:804 (6,1) - Misleading spacing again!
  8. 01:18:541 (3) - Try x184y30, maybe adjust 01:19:015 (4) - accordingly
  9. 02:03:699 (2,3,4) - I highly recommend making the kickslider (02:03:857 (4) - ) more visible under 02:03:699 (2,3) -
  10. 02:13:646 (1,2,1,2) - Uhh? Please explain why you did this, spacing is way too misleading, but that's sooo obvious that you NEED to have a reason for it, so I won't mention more of these
  11. 02:40:488 - to 02:50:278 - Is pretty confusing at first since you can't really hear the actual rythm that you are following over the hitsounds, making it seem unpredictable to players, but the only way to fix this is to follow the melody instead so idk :/
  12. 03:06:541 (3,4,5) - Fix the misleading spacing
  13. 03:14:751 (1,2,3,4,5,6,7) - Just saying, this stream isn't completely straight
  14. 03:19:567 (5) - Maybe you can somehow make it clearer that this note is here? Since the stacking makes is pretty confusing and hard to see that there is a note between 03:19:172 (4,6) -
  15. 03:32:120 (2) - How am I supposed to know that I have to press this note 1/4 when you have constantly been stacking them in the same way when it was 1/2? (Example in the beginning of the map: 00:28:015 (7,8) - Example right after this part: 03:45:857 (1,2,3,4,5,6) - ) Consider doing the same as
  16. 03:28:488 (2,3) - for all of these
  17. 03:49:330 (1) - Idk if this NC is fully necessary
  18. 04:46:488 (1,2,1,2,1,2,1,1) - Too difficult to figure out what you are following here, incredibly confusing and unnecessary
  19. 04:51:857 (1,1,1,1) - Unnecessary nc's imo
  20. 05:41:909 (8,9,1) - I suggest decreasing the spacing of these as it will flow better, however how much you decrease it is up to you
  21. 05:58:804 (2,3,1,2) - How am I able to differentiate this from these 03:59:751 (1,2,1,2) - ?
  22. 06:07:330 (1,2) - Put these closer or something please
Nice map! @Good luck!@
Kalibe
Hey Tochi ~

don't shoot kudosu for this

just few suggestion :

you sure about HP 6,5 on >6 star map which long is more than 6 minutes? Prefer decrease to 6 imo

fix this : http://puu.sh/lx6HG/f94bcf2da2.png

http://puu.sh/lx6L5/be74587d34.png - 04:09:857 - , 03:59:751 - and 04:31:330 - don't change anything except a kiai time so they are unnessesary imo

Ok that's all. Good map buddy
Topic Starter
-Tochi

Zectro wrote:

Ohaaaai M4M

[Imperishable]
  1. 00:24:857 (4,5) - You will need some more space between these to indicate the pause, use spacing like 00:26:278 (1,2) - It's not the same, this part is lower which makes the jump a bit lower too.
  2. 00:41:120 (5,6) - Same direction maybe, I know they are ctrl + j'd but idk it doesn't look too good to me Fixed!
  3. 00:43:488 (8) - Try stacking it on 00:43:646 (9) - Naah, i don't think it got the same movement which i like.
  4. 00:46:015 (5) - ^ 00:46:172 (6) - Same as above.
  5. 00:50:593 (6,7) - Okay nvm you really love to do this, won't mention more of these Ok xD
  6. 01:02:751 (3) - Try ending it at 01:03:225 - and putting a note at 01:03:383 - Hmm, i like my version better.
  7. 01:10:804 (6,1) - Misleading spacing again! Uh oh, i don't think so D: I will give u the same comment as the other part's.
  8. 01:18:541 (3) - Try x184y30, maybe adjust 01:19:015 (4) - accordingly Fixed!
  9. 02:03:699 (2,3,4) - I highly recommend making the kickslider (02:03:857 (4) - ) more visible under 02:03:699 (2,3) - Not really necessary due to the flow.
  10. 02:13:646 (1,2,1,2) - Uhh? Please explain why you did this, spacing is way too misleading, but that's sooo obvious that you NEED to have a reason for it, so I won't mention more of these Sure; I think that it fits the song really well, and it makes it more intense-like. I saw a map getting Approved with same pattern as this, so i think that it's possible to keep it.
  11. 02:40:488 - to 02:50:278 - Is pretty confusing at first since you can't really hear the actual rythm that you are following over the hitsounds, making it seem unpredictable to players, but the only way to fix this is to follow the melody instead so idk :/ Might change if it gets mentioned again.
  12. 03:06:541 (3,4,5) - Fix the misleading spacing Same as the others.
  13. 03:14:751 (1,2,3,4,5,6,7) - Just saying, this stream isn't completely straight Wat, are u sure?...
  14. 03:19:567 (5) - Maybe you can somehow make it clearer that this note is here? Since the stacking makes is pretty confusing and hard to see that there is a note between 03:19:172 (4,6) - I'll consider this.
  15. 03:32:120 (2) - How am I supposed to know that I have to press this note 1/4 when you have constantly been stacking them in the same way when it was 1/2? (Example in the beginning of the map: 00:28:015 (7,8) - Example right after this part: 03:45:857 (1,2,3,4,5,6) - ) Consider doing the same as Might change this too, but i will keep it for now since it isn't a big problem for me.
  16. 03:28:488 (2,3) - for all of these ^
  17. 03:49:330 (1) - Idk if this NC is fully necessary Most likely to keep the combo under 10
  18. 04:46:488 (1,2,1,2,1,2,1,1) - Too difficult to figure out what you are following here, incredibly confusing and unnecessary Fixed!
  19. 04:51:857 (1,1,1,1) - Unnecessary nc's imo Fixed!
  20. 05:41:909 (8,9,1) - I suggest decreasing the spacing of these as it will flow better, however how much you decrease it is up to you Fixed!
  21. 05:58:804 (2,3,1,2) - How am I able to differentiate this from these 03:59:751 (1,2,1,2) - ? Fixed!
  22. 06:07:330 (1,2) - Put these closer or something please Not necessary imo.
Nice map! @Good luck!@ Thanks!

Kalibe wrote:

Hey Tochi ~

don't shoot kudosu for this Ooopss... sorry D:

just few suggestion :

you sure about HP 6,5 on >6 star map which long is more than 6 minutes? Prefer decrease to 6 imo Fixed!

fix this : http://puu.sh/lx6HG/f94bcf2da2.png Fixed!

http://puu.sh/lx6L5/be74587d34.png - 04:09:857 - , 03:59:751 - and 04:31:330 - don't change anything except a kiai time so they are unnessesary imo I will consider these!

Ok that's all. Good map buddy Thanks!
Vell
Heya, M4M

Imperishable
  1. 00:41:120 (5) - those kickslider are a bit too small, start the x0,85 sv multiplier here, looks much better
  2. 00:59:120 (1) - I would emphasize the beat a bit more with more spacing between 00:58:962 (8) - and 00:59:120 (1) - and maybe move 00:59:120 (1) - somewhere around x:480 y:340, feels more 'satisfying' to play
  3. 01:56:751 (4) - this kills the momentum you just started to build up a bit so maybe move 4 to 2 to keep the movement going
  4. 02:03:699 (2,3,4) - I dont really like this custom stack, is kinda weird to read. I would just let stack leniency do its thing
  5. 02:29:436 (3,4,5,6,1,2,3,4,1) - this stream just looks a bit weird imo, maybe do something like this:
  6. 03:25:962 (1) - the strong beat here confuses me everytime I play this stream and then I mess up the kickslider, maybe change the ds here or make a slider
  7. 03:27:699 (7) - start the stream here, feels much better
  8. 03:48:778 (3) - make a blanket with the stream?
  9. 04:46:488 (1,2,3) - make this a small jump like


awesome map, you have really grown to a great mapper.
Topic Starter
-Tochi

Vell wrote:

Heya, M4M

Imperishable
  1. 00:41:120 (5) - those kickslider are a bit too small, start the x0,85 sv multiplier here, looks much better Fixed!
  2. 00:59:120 (1) - I would emphasize the beat a bit more with more spacing between 00:58:962 (8) - and 00:59:120 (1) - and maybe move 00:59:120 (1) - somewhere around x:480 y:340, feels more 'satisfying' to play Feels more satisfying for me to let it be like it already is.
  3. 01:56:751 (4) - this kills the momentum you just started to build up a bit so maybe move 4 to 2 to keep the movement going I don't think that it's necessary.
  4. 02:03:699 (2,3,4) - I dont really like this custom stack, is kinda weird to read. I would just let stack leniency do its thing Fixed!
  5. 02:29:436 (3,4,5,6,1,2,3,4,1) - this stream just looks a bit weird imo, maybe do something like this: Too curved imo, but i might consider it.
  6. 03:25:962 (1) - the strong beat here confuses me everytime I play this stream and then I mess up the kickslider, maybe change the ds here or make a slider Fixed!
  7. 03:27:699 (7) - start the stream here, feels much better Fixed!
  8. 03:48:778 (3) - make a blanket with the stream? Nah
  9. 04:46:488 (1,2,3) - make this a small jump like Fixed!


awesome map, you have really grown to a great mapper. Thanks!
Makeli
m4m ebun

00:42:067 (3,5) - tbh i've always thought that these kind of overlaps look awkward but that's subjectiveeeeeeeee
01:28:015 (6,1) - idk felt a bit awkward i would give some more angle to this
02:10:962 (1) - this overlaps the hp bar and i think the sliderbody is preeeetty offgrid and your blanket is off
02:28:646 (1) - isn't this sliderbody too much offgrid too?
02:29:436 (3,4,5,6,1,2,3,4,1) - this is subjective again but this looks awkward to my eye. i'd give 02:29:436 (3,4,5,6) - more curve to make it look better and maybe it gives more of an impact that way idk lol
02:33:699 (1) - your blanket is a bit off and i'm a nazi
02:39:541 (1) - from here on you decided not to map like you mapped 00:21:225 (1) - and so on. i'm not really understanding what you're mapping here
03:05:436 (1,2) - i also hate these kind of things since these take out some movement from the map but this is seriously just my opinion do what you feel that is for the best
04:07:172 (1) - blanket is off this is nazi again
nothing worth mentioning here
05:58:330 (1) - fix blanket
06:07:488 (2,3,4) - idk these flow pretty awkwardly to me maybe the "give more angle" could fix it but seriously here idk i'd have to think this for a moment but i'm too lazy right now
06:13:015 (5,6) - i hate unnecessary stacks also

cool map mkl like very much but i liek banana also ok me no have much to say map 2 gud for me nu jag ska gå sova that's swedish but i heard danish, swedish and norwegian people can understand eachother
Topic Starter
-Tochi

Maakkeli wrote:

m4m ebun

00:42:067 (3,5) - tbh i've always thought that these kind of overlaps look awkward but that's subjectiveeeeeeeee I don't want to change that.
01:28:015 (6,1) - idk felt a bit awkward i would give some more angle to this Feels more awkward to move it to another angle since the flow, flows good here already.
02:10:962 (1) - this overlaps the hp bar and i think the sliderbody is preeeetty offgrid and your blanket is off Fixed the blanking, i will consider about the overlap with hp bar but i don't think it's a big issue.
02:28:646 (1) - isn't this sliderbody too much offgrid too? This is not a problem since it doesn't effect the players.
02:29:436 (3,4,5,6,1,2,3,4,1) - this is subjective again but this looks awkward to my eye. i'd give 02:29:436 (3,4,5,6) - more curve to make it look better and maybe it gives more of an impact that way idk lol Fixed!
02:33:699 (1) - your blanket is a bit off and i'm a nazi It's not lol
02:39:541 (1) - from here on you decided not to map like you mapped 00:21:225 (1) - and so on. i'm not really understanding what you're mapping here Im mapping the "click" you can't hear since the hitsounds with the click sounds overlaps it, but it's not that confusing.. I will consider this though.
03:05:436 (1,2) - i also hate these kind of things since these take out some movement from the map but this is seriously just my opinion do what you feel that is for the best I will keep this.
04:07:172 (1) - blanket is off this is nazi again Fixed!
nothing worth mentioning here
05:58:330 (1) - fix blanket Fixed!
06:07:488 (2,3,4) - idk these flow pretty awkwardly to me maybe the "give more angle" could fix it but seriously here idk i'd have to think this for a moment but i'm too lazy right now No need to give it more angle, it would just make it look more awkward imo.
06:13:015 (5,6) - i hate unnecessary stacks also This is not unnecessary, it fits with the music.

cool map mkl like very much but i liek banana also ok me no have much to say map 2 gud for me nu jag ska gå sova that's swedish but i heard danish, swedish and norwegian people can understand eachother Thanks, and good night o/
Feb
isn't diao ye zong the actual composer of the song and not merami. I mean she's obviously the singer of the song. Just my 2 cents!
Great map!
ggmwr
This map was SO MUCH better before mods oh my god. Ruined everything...
edit: or maybe I should had said "before pp ver remap".
Yuzeyun
https://www.dropbox.com/s/18r20auagt9cq ... D.osu?dl=0
I don't want the SB to display on my diff, though. (just cut and paste the sb code into your diff)


also fix the code for oni
Oni WIP - By: _Gezo_
[img]http://osu.ppy.sh/images/insane-t.png[/img] [b][color=#FF0000]Oni[/color][/b] WIP - By: [profile]_Gezo_[/profile]
Topic Starter
-Tochi

_Gezo_ wrote:

https://www.dropbox.com/s/18r20auagt9cqfz/Meramipop%20-%20Imperishable%20Challengers%20%28-Tochi%29%20%5BGezo%27s%20Oni%5D.osu?dl=0
I don't want the SB to display on my diff, though. (just cut and paste the sb code into your diff)


also fix the code for oni
Oni WIP - By: _Gezo_
[img]http://osu.ppy.sh/images/insane-t.png[/img] [b][color=#FF0000]Oni[/color][/b] WIP - By: [profile]_Gezo_[/profile]
Thank you very much Gezo! :3
Topic Starter
-Tochi

ggmwr wrote:

This map was SO MUCH better before mods oh my god. Ruined everything...
edit: or maybe I should had said "before pp ver remap".
You can download the old diff, look at the map's description.
Lasse
m4m reply thing
barely 2 minutes of drain for this, lol

please capitalise the "P" in "project" in your source since every other map has it like that and it is the common way to write it

intro:
idk but that soft-hitnormal disgusts me :/ it seems to not really fit, try this maybe: http://lasse.s-ul.eu/xYfqYUyf
or use the default one, there is nothing that really makes you need to use such "strong" soft hitnormals here.
"softer" ones would go much better with the inrstuments

00:40:804 (1,2,3,4,5) - having those
00:42:383 (4) - why the sudden drop in spacing? there are strong drum beats on this, at least keep it the same
00:52:804 (1,2,3,4,5,6) - I know you want to emphasize the piano here, but that whistle spam is a bit too much, could also use a bit more fitting sound for this addition... using hihat (or whatever) sounds for a piano?
00:53:751 (1,2,3,4,1) - ^
same for all the other times this happens
01:05:751 (5) - 1/2 slider to not ignore the audible red tick?
01:06:225 (7,8,9) - why is 9 stacked, those sounds dont imply a real spacing change imo

01:19:330 (1) - those hitnormals again...
01:22:804 - I get you want to focus on the piano, but this is too strong for a sliderend. 01:22:172 (2) - is the same sound and you made it a click...
01:22:330 (3) - why the stack? 3 is so strong, dont stack it ;_;
01:23:909 (5) - why does this have lower spacing than before even though it is clearly way stronger?
01:40:172 (3) - no reason to stack, space a bit
01:40:488 (5) - this is so strong aaaa stacking makes literally 0 sense
stacking 1/1 like this is fine 01:43:804 (4,5) - since they are so far apart in time, but for 1/4 and 3/4 sldier -> tap it makes not much sense when they are clearly stronger beats
wont comment on those anymore, you get what I mean :v

01:52:646 (4,5,6,7,8,9,1) - drum hitsound this?
02:07:962 (3) - spacing the anchors a bit would look nicer here http://i.imgur.com/7YJY79K.jpg
02:10:172 (2) - so with those you decide to skip the stronger red tick completely and emphasize the blue one which doesnt make much sense? if you want to follow the vocals or sth at least mute the sliderend, same for many others
sections feels a bit repetitve since it seems like 90% of your jump pattern consist of stars with some occasional tirangles and back and forths the become stars again. eh...
04:16:172 (1) - ^

04:35:751 (1) - wow i think this is the first time thpse hitnormal actually fit a little bit, but only until 04:36:383 (1) -

whole section 05:44:593 (1) - star spam and all again. I gues people will play it and say it's nice because those are pretty easy for their sr and all but it still seems so....
05:48:541 (4,5,6,7,8,1) - different spacing doesnt really make sense here

gl with this
Topic Starter
-Tochi

Lasse wrote:

m4m reply thing
barely 2 minutes of drain for this, lol

please capitalise the "P" in "project" in your source since every other map has it like that and it is the common way to write it Fixed!

intro:
idk but that soft-hitnormal disgusts me :/ it seems to not really fit, try this maybe: http://lasse.s-ul.eu/xYfqYUyf
or use the default one, there is nothing that really makes you need to use such "strong" soft hitnormals here.
"softer" ones would go much better with the inrstuments I can't dl the one you recommended, and i don't like the default one, it would be cool if you could upload your recommendation with https://puush.me

00:40:804 (1,2,3,4,5) - having those ??
00:42:383 (4) - why the sudden drop in spacing? there are strong drum beats on this, at least keep it the same It fits with the music here
00:52:804 (1,2,3,4,5,6) - I know you want to emphasize the piano here, but that whistle spam is a bit too much, could also use a bit more fitting sound for this addition... using hihat (or whatever) sounds for a piano? The custom hitsound fits with the perfectly imo.
00:53:751 (1,2,3,4,1) - ^ Same
same for all the other times this happens
01:05:751 (5) - 1/2 slider to not ignore the audible red tick? Not necessary
01:06:225 (7,8,9) - why is 9 stacked, those sounds dont imply a real spacing change imo This fits and makes it more interesting than a piece of DS'ed circles.

01:19:330 (1) - those hitnormals again... same as the first pointed
01:22:804 - I get you want to focus on the piano, but this is too strong for a sliderend. 01:22:172 (2) - is the same sound and you made it a click... There's a good reason for this; The first long slider with clap on the end is not needed to be changed, because it's not that necessary, when i map to the piano as you said. Also the circle with the clap is reasonable because there's a more strong beat "where i use the finish" before.
01:22:330 (3) - why the stack? 3 is so strong, dont stack it ;_; Because i map to the piano
01:23:909 (5) - why does this have lower spacing than before even though it is clearly way stronger? Fixed!
01:40:172 (3) - no reason to stack, space a bit It fits with the song like this, it will look awkward if i space it more
01:40:488 (5) - this is so strong aaaa stacking makes literally 0 sense It's reasonable because, from the stacked circle to the first circle in the stack, the music asks for a little jump... idk if you understand what i mean lol
stacking 1/1 like this is fine 01:43:804 (4,5) - since they are so far apart in time, but for 1/4 and 3/4 sldier -> tap it makes not much sense when they are clearly stronger beats Idk how to tell you why i did this without saying that it fits xD
wont comment on those anymore, you get what I mean :v

01:52:646 (4,5,6,7,8,9,1) - drum hitsound this? Sounds out of place
02:07:962 (3) - spacing the anchors a bit would look nicer here http://i.imgur.com/7YJY79K.jpg I like it more straight
02:10:172 (2) - so with those you decide to skip the stronger red tick completely and emphasize the blue one which doesnt make much sense? if you want to follow the vocals or sth at least mute the sliderend, same for many others
sections feels a bit repetitve since it seems like 90% of your jump pattern consist of stars with some occasional tirangles and back and forths the become stars again. eh... There's not even a single strong beat on the red thick lol
04:16:172 (1) - ^ ??

04:35:751 (1) - wow i think this is the first time thpse hitnormal actually fit a little bit, but only until 04:36:383 (1) - Gimme your recommendation =3=

whole section 05:44:593 (1) - star spam and all again. I gues people will play it and say it's nice because those are pretty easy for their sr and all but it still seems so.... The patterns fits the song imo, also it's not that easy :<
05:48:541 (4,5,6,7,8,1) - different spacing doesnt really make sense here It's the lead for a more intense part.

gl with thi Thanks!
Thank you for the mod!
Lasse
right click - save as on the link should work
Topic Starter
-Tochi

Lasse wrote:

right click - save as on the link should work
The thing is i don't have/use quicktime 7.... And it says that i need to buy it to save the file..
Lasse
http://puu.sh/lOcPD/9135bdc1d2.wav
this ^
it's a pretty commonly used soft-hitnormal and migh go well here
bananannian
Hi! From my forum NM/M4M taiko queue.

d = don
k = katsu
D = big don
K = big katsu


[General]

Map plays pretty damn well, but I do feel that some patterns are a bit chaotic at times, especially in the first kiai. In general, I like all the slow parts, but the dense parts in particular doesn't mix well with my own style of mapping. The song has minimal drum patterns, so I can understand you taking artistic license on some of the plets here and I appreciate the tons of variation in the 3 kiais though.

There's also strangely a lack of D or K at the time of writing.

Great song with great vocals. Standard map is fantastic <3


[Gezo's Oni]

MOST OF THESE ARE SUGGESTIONS AND SUGGESTIONS ONLY!

00:01:015 (1,2,3,4,5,6,7,8) - I don't see why these 8 notes are necessary -.-
00:31:330 - personally I would do the four 2-bar phrases like this:

34 can be k as well. I just don't like the d on every beat, seems a bit monotonous to me.
00:54:067 to 01:14:278 - personally I don't like the d for every beat. k for every time there's a ride cymbal would match it better (like on 00:56:593), although I do understand your choice of consistent d's.
01:16:172 (189) - delete to break up the long plet
01:17:751 - I would do it like this:

01:25:646 (248) - move to 01:25:804 to match vocals
01:27:857 (257) - move to 01:28:330 for same reason
01:30:699 (270) - same as 01:25:646 (248)
01:40:172 (321,322,323,324,325) - kkd k would match vocals and snare better
01:54:699 (393) - no D?
01:59:120 (431) - change to k would match vocals; alternatively change 01:59:278 (433) to k would match the pulse at 01:56:751 (411)
02:11:672 (534) - change to k and move to 02:11:830 to match what you did to the vocals at 02:11:041
02:16:409 (566) - kkk sounds weird to me, maybe change to d?
02:19:172 (589,590,591,592,593,594,595) - change to kkddddk, last k would match snares, k on beat 3 also sounded weird
02:22:015 (614) - change to k, denser k would match higher vocals, 02:21:857 (612,613,614) would mirror 02:22:330 (616,617,618)
02:29:751 (676) - change to k to match snares, maybe change 02:29:909 (677) to d as well to prevent k spam
02:35:120 (715) - no D?
02:36:383 (716) - delete would make progression onto 02:40:172 more obvious
02:42:067 (729) - delete to match strings, also 02:40:172 to 02:50:278 is literally the same thing repeated 4 times
02:44:593 (741) - ^
03:13:962 - same as 01:17:751
03:19:962 - pretty sure the drum pattern here is 2/3, not 3/4
03:35:751 (939) - no D?
03:38:909 (965) - ddk would match vocals more than ddd
03:50:909 (1015) - no D?
03:55:488 (1055) - change to k to match pulse at 03:52:962
04:04:015 - this gap here sounds a bit strange
04:12:620 (1188) - same as 02:16:409 (566), change to d
04:15:383 (1211,1212,1213,1214,1215,1216,1217) - same as 02:19:172 (589,590,591,592,593,594,595)
04:18:225 (1236) - I would personally shift this 1/4 to the right, syncopated rhythm here would match what you did with the same part in the last phrase (04:13:330)
04:31:330 (1337) - no D?
04:45:857 - add a slider here?
05:05:436 - add d to break up some of those long pauses
05:18:067 (62,63,64,65,66,67) - I would map this part like this:

I feel that the bass drum is more prominent than the hi-hat here and 05:18:857 (67,68) being d k has better flow
05:26:751 (136,137,138) - change to kdk would match high vocals better, although if you like to keep 05:26:909 (138) as d then no change
05:29:278 (157) - change to k for better emphasis on 05:29:436 (158) onbeat
05:32:436 and 05:33:383 - pauses are weird here
05:34:015 (196,197,198) - change to ddk, k would match snares and vocals
05:49:093 and 05:49:409 - maybe add d in these two places? Five 1/2 k's in a row seems off to me.
05:57:699 (406) - change to k to match synth
06:05:909 - I really dislike these 1/1 pauses starting from this point onwards; the emptiness is striking and a bit off-putting.
06:08:120 (487,488) - change to dd to break up the kkkkk and match synth pitch change
06:10:488 (503,504,505) - change to ddd to make onbeat d
06:19:646 (584,585) - change to K K for final emphasis

MOST OF THESE ARE SUGGESTIONS AND SUGGESTIONS ONLY!
[]

There you go! Hope you find this mod helpful, and have fun beatmapping! :3
Beomsan
meramipop saiko
Yuzeyun

bananannian wrote:

[General][Gezo's Oni]

00:01:015 (1,2,3,4,5,6,7,8) - I don't see why these 8 notes are necessary -.- And ?
00:31:330 - personally I would do the four 2-bar phrases like this:

34 can be k as well. I just don't like the d on every beat, seems a bit monotonous to me. It fits quite well with the kick scheme.
00:54:067 to 01:14:278 - personally I don't like the d for every beat. k for every time there's a ride cymbal would match it better (like on 00:56:593), although I do understand your choice of consistent d's.
01:16:172 (189) - delete to break up the long plet Why should I ? They are consistent with the song.
01:17:751 - I would do it like this: It is a buildup // The stream should be monocolored as it's the same thing - the two dons are due to faint sounding.

01:25:646 (248) - move to 01:25:804 to match vocals
01:27:857 (257) - move to 01:28:330 for same reason
01:30:699 (270) - same as 01:25:646 (248) Not acceptig these ones as I've made my own rhythm to cover absent drumming
01:40:172 (321,322,323,324,325) - kkd k would match vocals and snare better It goes already well.
01:54:699 (393) - no D? nope.
01:59:120 (431) - change to k would match vocals; alternatively change 01:59:278 (433) to k would match the impulse at 01:56:751 (411)
02:11:672 (534) - change to k and move to 02:11:830 to match what you did to the vocals at 02:11:041 It wasn't vocal.
02:16:409 (566) - kkk sounds weird to me, maybe change to d? No. The skeleton was dkkddkk.
02:19:172 (589,590,591,592,593,594,595) - change to kkddddk, last k would match snares, k on beat 3 also sounded weird kkdddkd was applied.
02:22:015 (614) - change to k, denser k would match higher vocals, 02:21:857 (612,613,614) would mirror 02:22:330 (616,617,618) nah not a good idea
02:29:751 (676) - change to k to match snares, maybe change 02:29:909 (677) to d as well to prevent k spam makes no sense to end with kkdkk
02:35:120 (715) - no D? *pulls off an ono*
02:36:383 (716) - delete would make progression onto 02:40:172 more obvious i don't want no large breaks
02:42:067 (729) - delete to match strings, also 02:40:172 to 02:50:278 is literally the same thing repeated 4 times i was matching hats.
02:44:593 (741) - ^ ^
03:13:962 - same as 01:17:751 blah
03:19:962 - pretty sure the drum pattern here is 2/3, not 3/4 actually that's good catch
03:38:909 (965) - ddk would match vocals more than ddd not matchi,vocal
03:55:488 (1055) - change to k to match impulse at 03:52:962 but you already said that i think. don't want to change because i don't xare about that impusle
04:04:015 - this gap here sounds a bit strange it's not
04:12:620 (1188) - same as 02:16:409 (566), change to d same as bkefj
04:15:383 (1211,1212,1213,1214,1215,1216,1217) - same as 02:19:172 (589,590,591,592,593,594,595) did same
04:18:225 (1236) - I would personally shift this 1/4 to the right, syncopated rhythm here would match what you did with the same part in the last phrase (04:13:330) that would be weird in the sense that there would be a syncopated rhythm later on.
05:05:436 - add d to break up some of those long pauses i'd rather have them since it builds up later.
05:18:067 (62,63,64,65,66,67) - I would map this part like this: keeping rhythm as it is. k follow hihats and d are fictive kicks that blends.

I feel that the bass drum is more prominent than the hi-hat here and 05:18:857 (67,68) being d k has better flow
05:26:751 (136,137,138) - change to kdk would match high vocals better, although if you like to keep 05:26:909 (138) as d then no change not caring about vocals
05:29:278 (157) - change to k for better emphasis on 05:29:436 (158) onbeat this k would be even weirder.
05:32:436 and 05:33:383 - pauses are weird here but i don't want to not have short pauses.
05:34:015 (196,197,198) - change to ddk, k would match snares and vocals don't like this
05:49:093 and 05:49:409 - maybe add d in these two places? Five 1/2 k's in a row seems off to me. no. 5 is a ridiculously tiny amount.
05:57:699 (406) - change to k to match synth i wasn't caring about it
06:05:909 - I really dislike these 1/1 pauses starting from this point onwards; the emptiness is striking and a bit off-putting.
06:08:120 (487,488) - change to dd to break up the kkkkk and match synth pitch change but omg FIVE KATS DIDNT KILL ANYONE
06:10:488 (503,504,505) - change to ddd to make onbeat d i think you really hold a grudge against quintuple kats
06:19:646 (584,585) - change to K K for final emphasis except that for me the song gets an abrupt end as if it was badly cut.
[]

There you go! Hope you find this mod helpful, and have fun beatmapping! :3
https://www.dropbox.com/s/18r20auagt9cq ... D.osu?dl=0
Momizi
hello ,MOD from my queue,sry for so long
[Imperishable]
00:20:593 (1,2) - move down,make it dont touch the edge of00:21:225 (1) -
00:51:541 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1) - with piano i think use SC:1 is better
01:10:330 (5) - touch the edge of blood,and i think here can be a bigger jump from4 to 5,as the llyric so~ra?
01:19:015 (4,1) - ths distance maybe read as 1/2,make the distance more small or more big。
01:56:751 (4) - how about move 4 stack with 2
02:14:436 (2) - I think nc is better,because 02:13:646 (1,2) - is 1/2 but here 02:14:120 (1,2) - is 1/1,use same color maybe read as 1/2 somewhere like here will not mention again.
02:30:699 (1) - dont need nc
03:49:646 (3) - I think here can use a slider

good luck
Topic Starter
-Tochi

Momizi wrote:

hello ,MOD from my queue,sry for so long
[Imperishable]
00:20:593 (1,2) - move down,make it dont touch the edge of00:21:225 (1) - Fixed!
00:51:541 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1) - with piano i think use SC:1 is better Fixed!
01:10:330 (5) - touch the edge of blood,and i think here can be a bigger jump from4 to 5,as the llyric so~ra?I like it more like this, i might move it a bit down tho
01:19:015 (4,1) - ths distance maybe read as 1/2,make the distance more small or more big。Fixed!
01:56:751 (4) - how about move 4 stack with 2 Bad flow
02:14:436 (2) - I think nc is better,because 02:13:646 (1,2) - is 1/2 but here 02:14:120 (1,2) - is 1/1,use same color maybe read as 1/2 somewhere like here will not mention again. It makes more sense like this, because there's a new rhythm which is 1/4
02:30:699 (1) - dont need nc Fixed!
03:49:646 (3) - I think here can use a slider Feels bad and random

good luck
Thank you for the mod!
MokouSmoke
from my queue~
[General]
Where did you get the metadata from? On the wiki page and in the actual album, it's
  1. Title: 永夜 「Imperishable Challengers」
  2. Romanized Title: Eternal Night 「Imperishable Challenger」
Also, for tags, I recommend some of the following: "奉"-album, "Diao ye zong"-romanized circle, "凋叶棕"-circle, "Night" for imperishable night, "th8", "月見草" kanji for evening primrose, "竹取飛翔" kanji for flight of the bamboo cutter (might as well add those too lol), "東方永夜抄" japanese title for imperishable night, "蓬莱山" and "輝夜" which are part of kaguya's name

[Imperishable]
  1. Why Marisa for the BG lol
  2. 00:55:646 (1,2) - I think if you unstack this and make the spacing the bigger it would play better (hey, you actually did that at 03:12:067 (2,3,4) !)
  3. 01:19:172 - add a note here? there's still a violin sound
  4. 01:37:804 (4,5) - prefer a circle here. the intensity doesn't pick up until 01:38:120 -
  5. 01:59:988 (2) - either unstack or the entire triplet on (1)
  6. 02:40:172 to 02:50:278 - what instrument are you following in this section? I think it would be nice if you continue to follow the violin and use similar rhythms to the beginning of the song
  7. 04:03:383 (6) - i prefer moving this to [288, 88] to maintain the back and forth flow that's going on
  8. 04:59:120 - I'm not familiar with how storyboarding works, but I think it would be cool if you slowly zoomed into the BG during the entire break time and then go back to the original size at 05:19:330 along with the flash
But holy shit... this map was amazing. Have some stars and hope you get this ranked soon!
Topic Starter
-Tochi

MokouSmoke wrote:

from my queue~
[General]
Where did you get the metadata from? On the wiki page and in the actual album, it's
  1. Title: 永夜 「Imperishable Challengers」
  2. Romanized Title: Eternal Night 「Imperishable Challenger」
Also, for tags, I recommend some of the following: "奉"-album, "Diao ye zong"-romanized circle, "凋叶棕"-circle, "Night" for imperishable night, "th8", "月見草" kanji for evening primrose, "竹取飛翔" kanji for flight of the bamboo cutter (might as well add those too lol), "東方永夜抄" japanese title for imperishable night, "蓬莱山" and "輝夜" which are part of kaguya's name Fixed all this

[Imperishable]
  1. Why Marisa for the BG lol Fixed!
  2. 00:55:646 (1,2) - I think if you unstack this and make the spacing the bigger it would play better (hey, you actually did that at 03:12:067 (2,3,4) !) The parts are not the same (only the pattern) in rhythm, so it would be weird.
  3. 01:19:172 - add a note here? there's still a violin sound The sound is too weak, and it would be awkward..
  4. 01:37:804 (4,5) - prefer a circle here. the intensity doesn't pick up until 01:38:120 - Already considered this, but i will consider it again.
  5. 01:59:988 (2) - either unstack or the entire triplet on (1) This play well, and fits the map imo
  6. 02:40:172 to 02:50:278 - what instrument are you following in this section? I think it would be nice if you continue to follow the violin and use similar rhythms to the beginning of the song Have you tried to delete the notes and hear what im mapping to? xD The hitsounds fits so good that u can't hear it lol
  7. 04:03:383 (6) - i prefer moving this to [288, 88] to maintain the back and forth flow that's going on Fixed!
  8. 04:59:120 - I'm not familiar with how storyboarding works, but I think it would be cool if you slowly zoomed into the BG during the entire break time and then go back to the original size at 05:19:330 along with the flash Fixed!
But holy shit... this map was amazing. Have some stars and hope you get this ranked soon!
Thank you!
deathmarc4
the proper romanized title is Eiya [Imperishable Challengers] according to the ranking criteria :D
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