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Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]

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Topic Starter
-Tochi

Haganenno wrote:

[Eternal Night]
00:40:488 - Slider fits better IMO Feels kinda random to but a slider here tbh
00:50:751 (7,8,9) - really unneccessary jumpscare-degree effect volume increase. It makes no sense since it's a silent and slower part of the map before even a more silent part in the song. The only way this would work is if you make this a pattern and add it to parts like 00:43:172 (7,8,9) - and such The sound here is clearly getting higher and more intense, and then back to normal by the white tick. So the best way to map this part is by making it intense on that small part too.
01:59:436 (5,6,7,8) - this is the only very big problem I have in this map. The map is very flowey and has the pattern to curve streams into jumps. This is anti-flow. Ctrl+J is needed. Nice idea, but - I really prefer this stream to be like this ;;
02:07:015 (5,6,7,8) - same
02:29:751 (1,2,3,4,1) - I'd have this curved a little bit more Fixed!
02:37:330 - insert break time or add something like this Fixed!
03:12:857 (7) - delete. Music doesn't require this and sounds better without it. There's a sound there.
03:15:383 - hitcircle can be put there for more drive, though it's very subjective. Prefer not to add one
03:40:488 (6,7,8,9) - ctrl+h pls Same as the previous, i really prefer this to be anti
03:55:646 (5,6,7,8) - might as well make it flat Do u mean straight? if then, then - Not really, this is the kinda streams u wanted lol
04:25:962 (1,2,3,4,1) - should be curved more won't be a great idea in this part, it will just be a burden to play.
04:33:857 (1) - this pattern would work here well The sound here are too low to map to lol - but i added a spinner.
05:49:330 (3,1) - make these form a bigger curve, huge jumps demands them. That's what i wanted too, but there's no space for it, it would be cramped and look weird i did it.

A very good map which has fun patterns and is fun to play. Good luck getting it approved.
Thank you, and for the unexpected mod! xD
headphonewearer
Hi. I've checked your beatmap but I couldn't seem to find that much stuff to improve. It's a good map!

04:00:255 - Remove the new combo, because it's pointless
05:38:909 - From there the new combo has a different distance from the other combo, which looks weird IMO, I'd move it so the stream is connected

these two things are literally the only stuff that could be improved in my opinion. Good job anyways :)
Kuki
eternal night

00:52:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4) - tbh the hitsounds here seem lacking, and the also override the music somewhat with their volume, maybe try a different custom? a softer hitsound would be nice here since it is a softer section.

01:43:646 (3) - making this just a hitcircle would make a bit more sense imo, it leads onto 01:43:804 (4,5) - quite nicely too as it prepares them for the gaps in timing, i feel like the two sliders is too much overmap.

02:47:751 (1) - i feel like this slider is too curved, it would play much nicer like this or something like that, i tested it and it's works well imo.

03:19:804 (7) - this is much more fun to play ctrl+g, i think it would be a nice addition to spice things up here as i think it's too similar to 03:19:646 (6) - atm.

03:58:015 (8) - this also ctrl+g is more fun to play, and i think it differentiates it nicely from 03:57:541 (7) - as it looks to me at the moment like they are a bit too similar and it sticks out a bit to me, not in a good way.

04:19:330 (5) - small fix, snap to fix stack.

05:24:383 (1,2) - i feel like these could line up a bit better.

05:30:383 (6,7,1) - while testing this really stuck out as something that was uncomfortable to me. i think you should try something more like the ctrl+g version, and experiment with some more ideas here to improve this. though it does mean you'll need to move some other things around i think it would be better off being changed.

06:10:488 (4,5) - just like what i said a little bit above, i think these could do with lining up a bit better too.

06:19:646 (1) - i think this could be really cool as a 1/1 slider, mapping the strings here. you could even just copy 06:18:541 (1) - if you wanted, as well as making the sliderend silent.

overall pretty beautiful map + hitsounds dude, i am genuinely looking foward to being able to set a score on this when it's ranked!
Topic Starter
-Tochi

havkz wrote:

Hi. I've checked your beatmap but I couldn't seem to find that much stuff to improve. It's a good map!

04:00:255 - Remove the new combo, because it's pointless It solves the confusion tho..
05:38:909 - From there the new combo has a different distance from the other combo, which looks weird IMO, I'd move it so the stream is connected I added a NC there so it was more obvious.

these two things are literally the only stuff that could be improved in my opinion. Good job anyways :)

Kuki wrote:

eternal night

00:52:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4) - tbh the hitsounds here seem lacking, and the also override the music somewhat with their volume, maybe try a different custom? a softer hitsound would be nice here since it is a softer section. Fixed!

01:43:646 (3) - making this just a hitcircle would make a bit more sense imo, it leads onto 01:43:804 (4,5) - quite nicely too as it prepares them for the gaps in timing, i feel like the two sliders is too much overmap. Fixed!

02:47:751 (1) - i feel like this slider is too curved, it would play much nicer like this or something like that, i tested it and it's works well imo. I find the curvy one better ybh.

03:19:804 (7) - this is much more fun to play ctrl+g, i think it would be a nice addition to spice things up here as i think it's too similar to 03:19:646 (6) - atm. I don't like the way it flows :<

03:58:015 (8) - this also ctrl+g is more fun to play, and i think it differentiates it nicely from 03:57:541 (7) - as it looks to me at the moment like they are a bit too similar and it sticks out a bit to me, not in a good way. Same as above.

04:19:330 (5) - small fix, snap to fix stack. Fixed!

05:24:383 (1,2) - i feel like these could line up a bit better. Too close to each other.

05:30:383 (6,7,1) - while testing this really stuck out as something that was uncomfortable to me. i think you should try something more like the ctrl+g version, and experiment with some more ideas here to improve this. though it does mean you'll need to move some other things around i think it would be better off being changed. This looks completely fine to me.

06:10:488 (4,5) - just like what i said a little bit above, i think these could do with lining up a bit better too. Same as i said xD

06:19:646 (1) - i think this could be really cool as a 1/1 slider, mapping the strings here. you could even just copy 06:18:541 (1) - if you wanted, as well as making the sliderend silent. Hmmmm.... I think i'll keep it like this.

overall pretty beautiful map + hitsounds dude, i am genuinely looking foward to being able to set a score on this when it's ranked!
Thanks for the mods!
Dreamtwolf
#modreqs oh hi -tochi didn't see you there LOL

Will mod later <3
Topic Starter
-Tochi

Dreamtwolf wrote:

#modreqs oh hi -tochi didn't see you there LOL

Will mod later <3
Oh, it actually works xD
Thanks!
Dreamtwolf
Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]
______________________________________
Gameplay [Eternal Night]:

02:10:962 (1) - Touches HP Bar on Default Osu Skin
02:28:646 (1) - Falls off grid and looks awkward during gameplay. Change Pos?
02:35:199 (1) - (Nothing Wrong about this) for some reason I spin at 420+ here
03:11:593 (1) - Touches Score Meter "Hit Error" change pos? Hard to see when you hit notes and only disappears after a few seconds of not tapping notes

HR:
Same notes that were hitting HP bar and Score Meter are close to hitting it still. Besides all the other notes lol but these were closer than others.
Auto had no Health Problems. You're Good!!
______________________________________
StoryBoard:
Maybe add some Fading Flashes on the sides of the screen?
Some parts of the SB do not contain Special Effects. Work in progress? Ex: You pressed skip and wait 5-15secs and no special effects appear.
______________________________________
Buy Cream for your behind if needed, I suck at modding lol. Also one question, are you using a program to sb? If so what is it called? I'm trying to get into SB myself.
Topic Starter
-Tochi

Dreamtwolf wrote:

Meramipop - Eiya [Imperishable Challengers] [Osu|Taiko]
______________________________________
Gameplay [Eternal Night]:

02:10:962 (1) - Touches HP Bar on Default Osu Skin Is this unrankable?
02:28:646 (1) - Falls off grid and looks awkward during gameplay. Change Pos? Changed a bit
02:35:199 (1) - (Nothing Wrong about this) for some reason I spin at 420+ here Ok xD
03:11:593 (1) - Touches Score Meter "Hit Error" change pos? Hard to see when you hit notes and only disappears after a few seconds of not tapping notes I don't think it's that bad

HR:
Same notes that were hitting HP bar and Score Meter are close to hitting it still. Besides all the other notes lol but these were closer than others. Oh, i never think about mods for a 175+ bpm songs tho
Auto had no Health Problems. You're Good!! Thanks xD
______________________________________
StoryBoard:
Maybe add some Fading Flashes on the sides of the screen? I decide to keep the SB simple on this map.
Some parts of the SB do not contain Special Effects. Work in progress? Ex: You pressed skip and wait 5-15secs and no special effects appear. What do you mean? :o
______________________________________
Buy Cream for your behind if needed, I suck at modding lol. Also one question, are you using a program to sb? If so what is it called? I'm trying to get into SB myself. I didn't use any program for this, i used the ingame Design Tab. Not hard to use for simple SBs like this one.
I use some tools for making particles, lyric and equalizer. Otherwise i use the ingame Design Tab, and Notepad++ for the .osb (to add some small codes, and change X,Y, if needed.)
Thanks for the mod!
neonat
Check your Design tab on song setup, both difficulties differ in the sense that once has boxes checked, the other has none

Eternal Night

00:30:541 (1,2) - why NC here
00:41:436 (1,2,3,4,5,6,7,8,9) and 00:49:015 (1,2,3,4,5,6,7,8,9) - they are the only 2 with combo lasting over 2 bars, the rest around it aren't
01:19:172 - the strings here are quite clear, I would think it would be something you would not want to overlook that simply
01:39:225 (3,4,5,6) - there's no 1/4 rhythm in the music here
02:07:015 (5,6,7,8) - at best the 1/4 is a triplet at 02:07:015 (5,6,7) with it being quite silent at 02:07:251 - with that in mind even if you tie the stream with the slider I don't think you should space so much, with the actual rhythm of the music in mind
02:21:857 (1,2,3,4,5,6,7,8,1) - why
02:29:436 (3,4,5,6,1,2,3,4,1) - ^ and with that spacing
02:31:962 (1,2,3,4,5,6,7,8,1) - held vocals surely can be portrayed more wholeheartedly without the need of inputting 1/4 everywhere all the time
02:40:172 (1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - what are the triple 1/2 rhythms following? From listening at 02:40:172 (1,2,3) it would have seemed like it was following the strings, but then 02:40:804 (3) would have then stopped at the 1/2 mark if it was so, instead maybe it seems to be following the triangle then (which isn't exactly the strongest thing you can hear here, making it drowned out). Then you had 02:41:436 (1,2,3) - which then I guess definitely is following the triangles in the background. But then you have 02:42:699 (1,2,3,4) right after, which assuming from the previous few objects, it would have confirmed that it will be following the triangles, but it doesn't, the triangles doesn't have such 1/2 beats like 02:43:330 (2,3,4) - it makes this section quite vague, which seems weird, because then now it feels very simplified here, when it goes to very fine detail to try and catch the specific rhythms elsewhere in the song, while it just goes over everything in this section
03:06:541 (3) - similar to 03:01:488 (1) - yet one is NC the other isn't (happens from time to time in the song throughout)
03:40:488 (2,3,4,5) - snare pretty much stalls at 03:40:488 - would seem more like a hold with a slider rather than a sudden burst of 1/4

kiai time is a repeat of the previous one, leading in with them (1/4) seems practical enough, but I don't believe making everything 1/4 is the solution to make up for intensity for higher held notes by the vocalist when the music isn't as such. The last kiai as well.

04:46:804 (3,1,2,1) - leaving these gaps is really highly deceiving, even if it does follow something in the song, it definitely isn't the strongest thing there, and once again things get covered up by the stronger music
05:38:278 (1,2,3) - 1/4 begins at 05:38:436 not at 05:38:278
06:19:804 - strings is quite strong here
Topic Starter
-Tochi

neonat wrote:

Check your Design tab on song setup, both difficulties differ in the sense that once has boxes checked, the other has none Fixed!

Eternal Night

00:30:541 (1,2) - why NC here Fixed!
00:41:436 (1,2,3,4,5,6,7,8,9) and 00:49:015 (1,2,3,4,5,6,7,8,9) - they are the only 2 with combo lasting over 2 bars, the rest around it aren't Fixed!
01:19:172 - the strings here are quite clear, I would think it would be something you would not want to overlook that simply Fixed!
01:39:225 (3,4,5,6) - there's no 1/4 rhythm in the music here Fixed!
02:07:015 (5,6,7,8) - at best the 1/4 is a triplet at 02:07:015 (5,6,7) with it being quite silent at 02:07:251 - with that in mind even if you tie the stream with the slider I don't think you should space so much, with the actual rhythm of the music in mind Fixed!
02:21:857 (1,2,3,4,5,6,7,8,1) - why Fixed!
02:29:436 (3,4,5,6,1,2,3,4,1) - ^ and with that spacing Fixed!
02:31:962 (1,2,3,4,5,6,7,8,1) - held vocals surely can be portrayed more wholeheartedly without the need of inputting 1/4 everywhere all the time Fixed!
02:40:172 (1,2,3,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - what are the triple 1/2 rhythms following? From listening at 02:40:172 (1,2,3) it would have seemed like it was following the strings, but then 02:40:804 (3) would have then stopped at the 1/2 mark if it was so, instead maybe it seems to be following the triangle then (which isn't exactly the strongest thing you can hear here, making it drowned out). Then you had 02:41:436 (1,2,3) - which then I guess definitely is following the triangles in the background. But then you have 02:42:699 (1,2,3,4) right after, which assuming from the previous few objects, it would have confirmed that it will be following the triangles, but it doesn't, the triangles doesn't have such 1/2 beats like 02:43:330 (2,3,4) - it makes this section quite vague, which seems weird, because then now it feels very simplified here, when it goes to very fine detail to try and catch the specific rhythms elsewhere in the song, while it just goes over everything in this section There's a circle i deleted which followed the strong drums, otherwise all the objects are mapped to the drumstick sound, or triangle if that's what it's called.
03:06:541 (3) - similar to 03:01:488 (1) - yet one is NC the other isn't (happens from time to time in the song throughout) Fixed!
03:40:488 (2,3,4,5) - snare pretty much stalls at 03:40:488 - would seem more like a hold with a slider rather than a sudden burst of 1/4 Fixed in another way.

kiai time is a repeat of the previous one, leading in with them (1/4) seems practical enough, but I don't believe making everything 1/4 is the solution to make up for intensity for higher held notes by the vocalist when the music isn't as such. The last kiai as well. Fixed!

04:46:804 (3,1,2,1) - leaving these gaps is really highly deceiving, even if it does follow something in the song, it definitely isn't the strongest thing there, and once again things get covered up by the stronger music I wanted to keep this section simple, not too many notes since the vocal is the only things that can make it filled more up with notes, and i didn't decide to map to it because as i said before, i wanted to keep it more simple before the break.
05:38:278 (1,2,3) - 1/4 begins at 05:38:436 not at 05:38:278 Fixed!
06:19:804 - strings is quite strong here Fixed!
Thanks for the mod!
Shiranai
Hello as requested~
Small sugestion,

General
  1. You have two .osb on song folder
  2. Shouldn't that gezo's diff supposed to have epilepsy warning too?
Storyboard
  1. Around 06:20:436 - The transistion kinda bad imo, especially the overlapping between BG-Sleep.jpg, BG-Kiai-Time.jpg, and BG-Blur.jpg, because we can still see the bamboo picture overlapping the girl leg/feet http://puu.sh/o36WW/bb9db0564f.jpg. My sugestion maybe you can make the fade out on BG-Kiai-Time.jpg, and BG-Blur.jpg to end completely on 06:19:488 - in time with White.jpg start to fade in, so the transition on BG-Sleep.jpg will be more natural. I hope you get what I mean :p
Eternal
  1. 01:19:172 (8) - Umm imo there's no beat on that one, so maybe you can consider to delete that circle? also by deleting that one you can have a stop motion on 01:19:015 (7,1) -
  2. 01:31:804 (8) - Delete that? Since the music is rather same, I think you can have more consistent rhythm with 01:26:593 (7,1) - and 01:29:120 (3,1) -
  3. 01:46:488 (7) - I think you can try to replace that with 1/1 slider plus a circle like http://puu.sh/o34Ou/18456f75f2.jpg ? Because the bass on 01:46:804 - sounds strong, so skipping that kinda make the rhythm odd
  4. 02:14:909 - After testplay I think the jumps on that part kinda too harsh for some reasons, same as on 04:11:120 - and 05:39:541 - . I'm not sure if you want to tone it down, better to have some pro players to try xD
  5. 03:23:593 (2,3) - Imo the stacked better on those two instead on these 03:23:751 (3,4) - . Because you can probably have a bigger spacing to emphsized the vocal on 03:23:909 (4) - like you did on 03:22:488 (6,7,8) -
  6. 04:46:488 (1,2,3,1,2,1) - Umm how you try this kind of rhythm http://puu.sh/o35TB/c0247a945f.jpg ? I think that one can cover both vocal and music better than current one
  7. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - Imo the spaced stream on that one kinda overdone comparing to the other similliar spaced stream
  8. 05:38:516 (3) - Circle not snapped properly
Good luck :)
Topic Starter
-Tochi

Mako Sakata wrote:

Hello as requested~
Small sugestion,

General
  1. You have two .osb on song folder Oh, i forgot to delete the old .osb from when i changed the song's title xD
  2. Shouldn't that gezo's diff supposed to have epilepsy warning too? Yes, i remember that i was not able to at that time, but now i somehow can enable it.
Storyboard
  1. Around 06:20:436 - The transistion kinda bad imo, especially the overlapping between BG-Sleep.jpg, BG-Kiai-Time.jpg, and BG-Blur.jpg, because we can still see the bamboo picture overlapping the girl leg/feet http://puu.sh/o36WW/bb9db0564f.jpg. My sugestion maybe you can make the fade out on BG-Kiai-Time.jpg, and BG-Blur.jpg to end completely on 06:19:488 - in time with White.jpg start to fade in, so the transition on BG-Sleep.jpg will be more natural. I hope you get what I mean :p Fixed!
Eternal
  1. 01:19:172 (8) - Umm imo there's no beat on that one, so maybe you can consider to delete that circle? also by deleting that one you can have a stop motion on 01:19:015 (7,1) - I was suggested to put a circle here, but i guess it's not expected.
  2. 01:31:804 (8) - Delete that? Since the music is rather same, I think you can have more consistent rhythm with 01:26:593 (7,1) - and 01:29:120 (3,1) - I think a circle here fits more, because of the strong vocal here. The later part where there's a circle she doesn't sing on the pause, that's why it sounds good there to not add a circle.
  3. 01:46:488 (7) - I think you can try to replace that with 1/1 slider plus a circle like http://puu.sh/o34Ou/18456f75f2.jpg ? Because the bass on 01:46:804 - sounds strong, so skipping that kinda make the rhythm odd Fixed!
  4. 02:14:909 - After testplay I think the jumps on that part kinda too harsh for some reasons, same as on 04:11:120 - and 05:39:541 - . I'm not sure if you want to tone it down, better to have some pro players to try xD The jumps are indeed hard, but i haven't got any complaints on it so far :D
  5. 03:23:593 (2,3) - Imo the stacked better on those two instead on these 03:23:751 (3,4) - . Because you can probably have a bigger spacing to emphsized the vocal on 03:23:909 (4) - like you did on 03:22:488 (6,7,8) - I think it's fine here since the music gets a bit slower here.
  6. 04:46:488 (1,2,3,1,2,1) - Umm how you try this kind of rhythm http://puu.sh/o35TB/c0247a945f.jpg ? I think that one can cover both vocal and music better than current one I'm gonna remap this, because it's weird now xD
  7. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - Imo the spaced stream on that one kinda overdone comparing to the other similliar spaced stream I don't think it's overdone here, since this kiai is the most intense one of all the others xD
  8. 05:38:516 (3) - Circle not snapped properly Oh, fixed!
Good luck :)
Thanks for the mod!
Btw, i remapped the weird part xD
Syph
hi there idk how to mod

[Eternal]
00:24:857 (4) - slider here sounds better
00:40:804 (1,2,3,4,5,6) - plays better like this http://lo.lf.ag/s/1/48ac407b5b.jpg
01:56:593 (3,4) - why did you stack these ;_; i suggest moving 4 to like 35|165
02:40:646 - why did you ignore this?
02:43:172 - ^
02:43:804 ^ q.q
theres more like this so yea

03:39:699 (2,4,1) - this looks really weird tbh, http://lo.lf.ag/s/1/d2eae0151f.jpg do this instead maybe
03:52:804 (3,4) - mentioned this earlier but pl Z why s t a CK
04:24:383 (5,6) - same here omg why stack when theres like epi C ju mps S S everywhere

ok bye
Damnjelly
M4M

Chatlog mod
12:32 Damnjelly: you up for the mod or not right now?
12:33 -Tochi: give me 2 mins
12:33 Damnjelly: aight
12:35 -Tochi: ok now
12:36 Damnjelly: aight
12:36 -Tochi: this map right?
12:36 *-Tochi is editing [https://osu.ppy.sh/b/652034 Meramipop - Eiya [Imperishable Challengers] [Eternal Night]]
12:36 Damnjelly: yeeh
12:36 -Tochi: ok
12:37 Damnjelly: 01:27:541 (3,4,5,6,1,2,3,4,1,2,3) - this part
12:37 Damnjelly: ok so i'm going to be nitpicky and explain stuff poorly but i'm going to try not to do both of those :^)
12:37 -Tochi: okay
12:37 Damnjelly: 01:27:541 (3,4,5,6) - this is stream like flow
12:37 Damnjelly: and from that you're going into a triangle
12:38 Damnjelly: 01:28:015 (6,1,2) -
12:38 Damnjelly: but imo you're not finishing the triangle properly
12:38 Damnjelly: 01:28:488 (3) - this not should, imo, be to the left of 01:28:172 (1) -
12:39 -Tochi: u want me to make a whole triangle?
12:40 Damnjelly: nah i mean
12:41 Damnjelly: place 01:28:488 (3) - between 01:28:015 (6,1) - so you properly finish the triangle and set yourself up for the back and forths
12:42 -Tochi: ah
12:42 -Tochi: but the distance here 01:28:488 (3,4) - are too big D:
12:42 Damnjelly: i would suggest, if you're following the advice, 01:28:646 (4) - placing this circle closer to 01:28:330 (2) -
12:43 -Tochi: i like it with this pattern 01:28:172 (1,3,1) -
12:43 -Tochi: well
12:44 -Tochi: idk, i think the jump here is getting "bigger" and so does the vocal
12:44 -Tochi: like, it gets more spaced
12:44 -Tochi: and i think it fits well here tbh
12:44 -Tochi: the pitch of the vocal changes a lot from here 01:28:015 (6,1) -
12:45 -Tochi: so the back and forth jumps are mapped to the next pitch
12:49 Damnjelly: aight i'm back in town
12:49 Damnjelly: sorry for that :\
12:49 -Tochi: oki
12:49 -Tochi: no, it's okay xDF
12:49 Damnjelly: :P
12:49 -Tochi: well, i wrote something when u crashed
12:49 -Tochi: http://puu.sh/o4or2/8f80de34cf.jpg
12:51 Damnjelly: yeah sure, but i'm not looking at the back and forths, i'm looking more at how you're going from the triangles into the back and forths
12:51 Damnjelly: which is, to me, a bit awkward
12:52 Damnjelly: the back and forths on it's own are fine spaced
12:52 -Tochi: ah
12:53 -Tochi: hmm
12:54 -Tochi: i think i'll keep it, i don't think it's a big problem D:
12:54 Damnjelly: aight
12:55 Damnjelly: 02:33:541 (7) - this circle is pretty spaced compared to the 5 notes before it
12:56 -Tochi: i can reduce it a bit
12:58 Damnjelly: i think that would be for the better, it could be a potential chokepoint for FC :^)
12:58 -Tochi: yeah, i remember that i missed on it D:
13:01 Damnjelly: well umm
13:01 Damnjelly: to be honest
13:02 Damnjelly: thats all i can add to this map :^)
13:02 Damnjelly: it's good enough to be ranked already :)
13:02 -Tochi: oh, nice xD
13:02 -Tochi: i changed something
13:02 -Tochi: so u can get kds
13:02 Damnjelly: ay
13:03 Damnjelly: could you send me the chatlog, since i don't have it completely anymore? :o
13:03 -Tochi: sure

Great map dude!
Topic Starter
-Tochi

Syph wrote:

hi there idk how to mod

[Eternal]
00:24:857 (4) - slider here sounds better But there's no space for it :(
00:40:804 (1,2,3,4,5,6) - plays better like this http://lo.lf.ag/s/1/48ac407b5b.jpg Hmmm, i like both but - I prefer my own.
01:56:593 (3,4) - why did you stack these ;_; i suggest moving 4 to like 35|165 I stacked it because of the vocal D:
02:40:646 - why did you ignore this? Well, this part is only mapped to 1 instrument (the triangle) and it has the same sound as the hitsounds, so you might not have noticed it because it sounds like it isn't there.
02:43:172 - ^
02:43:804 ^ q.q
theres more like this so yea

03:39:699 (2,4,1) - this looks really weird tbh, http://lo.lf.ag/s/1/d2eae0151f.jpg do this instead maybe I did something.
03:52:804 (3,4) - mentioned this earlier but pl Z why s t a CK Vocal :^)
04:24:383 (5,6) - same here omg why stack when theres like epi C ju mps S S everywhere Piano :^)

ok bye bye :c
Thanks for the mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yuzeyun
actually i dont remember whether i asked for my diff not to have sb :( i'd rather have my diff without sb because uhhh

half the playfield is covered
Topic Starter
-Tochi

_Gezo_ wrote:

actually i dont remember whether i asked for my diff not to have sb :( i'd rather have my diff without sb because uhhh

half the playfield is covered
I remember that you didn't want the SB in your diff, im not sure if you do now but i can delete it when im on PC again xD
Mazziv
this should be ranked already why you give me sucha hard mod to map :(


i just post stuff that i noticed

03:37:962 (7,1) - stack maybe? 04:29:593 (6,1) - like you did here

like i give you a ticket for a newer map of yours. so you will get a better mod there.
this map looks pretty flawless to me :(
sahuang
M4M from your QUEUE

[General]
  1. ar and hp might be too low for a 6.3 star map. Consider ar 9.4~9.6 and HP 7
  2. BTW AI check Taiko diff and there seems to be some unsnapped stuff
  3. This map should already be ranked lol...It's quite decent and modded by a lot of people, so tbh i don't have much to write. I'll try my best tho

[Eternal Night]
  1. Delete green line 00:21:225 - as it's useless
  2. 00:21:067 (4,1) - 00:41:278 (6,1) -
    i dunno why,but in 0.65x you keep the distance of 2 objects even more than in 0.85x: 00:43:646 (5,1) - and 00:46:172 (6,1) - etc.
  3. 01:06:383 (8,9) - maybe not stack but put 9 to the right?
  4. 01:23:909 (3) - NC,01:24:067 (1) - remove NC
  5. 01:53:436 (1) - feels like this is randomly placed. let it stack with 7 or 8 will be better
  6. 02:29:751 (1,2,3,4,1) - can't see any reason why you suddenly make the distance longer.should be the same as 02:24:699 (1,2,3,4,1) -
  7. 02:55:330 (1,1) - insert break time
  8. 03:39:699 (2,4,1) - imo you should put 1 to the left so (4) is in the middle of 03:39:699 (2,1) -
  9. 04:20:909 (1,2,3,4,1) - as mentioned b4,wrong distance
  10. 04:33:857 (1,1) - break
  11. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - way too hard as a stream,DS is changed twice and even a space between 05:38:830 (4,1) -
    Judging by vocal.i dont think it's necessary to change DS 05:38:436 (2,3,1,2,3,4) -
  12. 05:49:331 (3,4,5,6,1) - DS stuff
  13. 05:54:067 (1,2,3,4,1,2,3,4,1) - also no need to change DS
  14. 06:07:330 (1,2,3,4,5,6) - rip the flow here,06:07:330 (1,2,3,4) - blunt and 06:07:646 (3,4,5,6,7) - sharp,gotta adjust the shape
  15. 06:19:962 - add a spinner here will be much better cuz now the map seems to end too abruptly

Anyway the last part is hard but nice :)
Hope it helps and GL for ranked :D
Topic Starter
-Tochi

Mazziv wrote:

this should be ranked already why you give me sucha hard mod to map :( Sorry, i thought it would get bubbled by one of those BNs xd


i just post stuff that i noticed

03:37:962 (7,1) - stack maybe? 04:29:593 (6,1) - like you did here Sorry, it doesn't fit to stack it here, since it's not the same part as the other.

like i give you a ticket for a newer map of yours. so you will get a better mod there.
this map looks pretty flawless to me :(
I appreciate it, but i think i will wait xD

sahuang wrote:

M4M from your QUEUE

[General]
  1. ar and hp might be too low for a 6.3 star map. Consider ar 9.4~9.6 and HP 7 This map is really jumpy, and you can easily fail. I don't think ar 9.4~9.6 fits for maps under 200 bpm .-.
  2. BTW AI check Taiko diff and there seems to be some unsnapped stuff Ok!
  3. This map should already be ranked lol...It's quite decent and modded by a lot of people, so tbh i don't have much to write. I'll try my best tho I-i can try to call a BN again ;;

[Eternal Night]
  1. Delete green line 00:21:225 - as it's useless Fixed!
  2. 00:21:067 (4,1) - 00:41:278 (6,1) -
    i dunno why,but in 0.65x you keep the distance of 2 objects even more than in 0.85x: 00:43:646 (5,1) - and 00:46:172 (6,1) - etc. Idk what u mean here, but it fits with the music imo.
  3. 01:06:383 (8,9) - maybe not stack but put 9 to the right? It doesn't play well with the song.
  4. 01:23:909 (3) - NC,01:24:067 (1) - remove NC The NC is necessary on the SV change because it's so sudden.
  5. 01:53:436 (1) - feels like this is randomly placed. let it stack with 7 or 8 will be better It's way too hard to read it when it's stacked, that's why i overlapped it D:
  6. 02:29:751 (1,2,3,4,1) - can't see any reason why you suddenly make the distance longer.should be the same as 02:24:699 (1,2,3,4,1) - It's not the same rhythm, the bigger spacing one fits better because it has more intensity.
  7. 02:55:330 (1,1) - insert break time Fixed!
  8. 03:39:699 (2,4,1) - imo you should put 1 to the left so (4) is in the middle of 03:39:699 (2,1) - Fixed!
  9. 04:20:909 (1,2,3,4,1) - as mentioned b4,wrong distance Well, same answer D:
  10. 04:33:857 (1,1) - break I don't think it's necessary here.
  11. 05:38:436 (2,3,1,2,3,4,1,2,3,4,5,6,7,8,1) - way too hard as a stream,DS is changed twice and even a space between 05:38:830 (4,1) -
    Judging by vocal.i dont think it's necessary to change DS 05:38:436 (2,3,1,2,3,4) - The intensity gets bigger in this section, and the stream fits perfectly imo.
  12. 05:49:331 (3,4,5,6,1) - DS stuff Same as above, it fits with the intensity of the section.
  13. 05:54:067 (1,2,3,4,1,2,3,4,1) - also no need to change DS The piano frequency changes in the stream, and it fits like this.
  14. 06:07:330 (1,2,3,4,5,6) - rip the flow here,06:07:330 (1,2,3,4) - blunt and 06:07:646 (3,4,5,6,7) - sharp,gotta adjust the shape Fixed!
  15. 06:19:962 - add a spinner here will be much better cuz now the map seems to end too abruptly Yeah, so does the main instruments xd

Anyway the last part is hard but nice :)
Hope it helps and GL for ranked :D
Thanks for the mods!
Yuzeyun
i'm gonna double check snapping quickly since there is one part that is not strictly 1/4 iirc
Topic Starter
-Tochi

_Gezo_ wrote:

i'm gonna double check snapping quickly since there is one part that is not strictly 1/4 iirc
I snapped the sliders for you, but idk if there's a problem D:
Yuzeyun
sliders are fucked up sometimes
Topic Starter
-Tochi
I hope they're not now
Yuzeyun
they're ok now

should be 7, 7, 9, 5 on auto
LMT
First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).

Eternal Night
-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped.
00:29:436 (3) - ^
Same for this pattern throughout the song.
-
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6).
01:03:383 - stream should start here.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this.
01:42:225 (2) - this note is silent.
01:49:962 (2) - should be extended by 1 tick due to the vocals.
02:14:278 - This tick should be mapped as well due to the drums.
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right.
02:43:172 - This tick is way too strong to be ignored I think.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 .
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one).
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 .
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - .

Damn I love this song. Good luck!
Topic Starter
-Tochi

LMT1996 wrote:

First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).

Eternal Night
-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped. It's intentionally not mapped to, to keep the map simple at the start with some 1/1. Makes the whole part 1/2 is way too intense for this part.
00:29:436 (3) - ^
Same for this pattern throughout the song.
-
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea. Simply because of the break flow at the NC, it's not worth changing imo.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better. I didn't map to the vocal here, so it's not necessary to change.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6). Hmm, i do this over and over again, and it fits better D:
01:03:383 - stream should start here. There's no sound at the blue tick.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this. It's intentional :o
01:42:225 (2) - this note is silent. I will consider this, it feels weird to make a small break here tbh.
01:49:962 (2) - should be extended by 1 tick due to the vocals. Not worth skipping the strong beat.
02:14:278 - This tick should be mapped as well due to the drums. The drum sound here is not strong enough to be mapped. It's basically the "end sound"
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps. This is supposed to be a jump map, and it doesn't have a constant limit of how jumpy it should be.. The song here is not calm at all compared to the other parts.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped. I didn't map to the drums at all in this part, the "click" sound fits more to be mapped, that's why i skipped the jumps.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right. Same as above.
02:43:172 - This tick is way too strong to be ignored I think. lol, it's the same sound as the other drums.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it. I didn't map to any violins in this part.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 . Same answer as last part like this.
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all. Well, i didn't like that comment, so people enjoy jumps more than others.. I don't think u are one of those who enjoys them much lol. Jumps is a preference and basically this map can be mapped with other things too, but i preferred this map to be jumpy, and that why i added jumps xd | It fits either way.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one). I'm not sure what you mean by missing vocal..
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 . I see that you really try to focus on the vocal only, but there's part where i didn't map to it primary, like this. I mapped to the deep drum sounds and a bit vocal, which makes it semi-intense. This part is semi-intense too, so it all fits.
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - . Well, same as last answer for this.

don't be disappointed for much disagree, but i see that you are not interested in jumps which leads to this conclusion..

Damn I love this song. Good luck!
Thank you for the random mod
LMT

-Tochi wrote:

LMT1996 wrote:

First of all turn off your hitsound by having effect volume = 0% before considering my map because I want it to be more consistent with the music. The idea of this map is in general really good (except for the jumps in the kiai section which is too much like CRN/arles sort of nonsense jumps).

Eternal Night
-
00:21:857 (3,3) - I think there should be a reverse arrow on the red tick for these sliders because of the violin note, that tick should be mapped. It's intentionally not mapped to, to keep the map simple at the start with some 1/1. Makes the whole part 1/2 is way too intense for this part.
00:29:436 (3) - ^
Same for this pattern throughout the song.
-
00:26:278 (1,2,3) - why is this different from the rest (eg. 00:23:751 (1,2,3) - ) . Also it misses the violin notes and the strong note is on the sliderend of this 00:26:593 (2) - is not a good idea. Simply because of the break flow at the NC, it's not worth changing imo.
00:55:172 (5) - This should be extended by 1 more tick to match the vocal better. I didn't map to the vocal here, so it's not necessary to change.
00:46:015 (5) - this note should be on the blue tick just before 6 if you're following the violin (hmm this is slightly tricky because this kind of breaks the consistency a bit, but try it out. You can stack this circle on to 6). Hmm, i do this over and over again, and it fits better D:
01:03:383 - stream should start here. There's no sound at the blue tick.
01:08:120 (5,6) - is this spacing intentional ? If not then you might want to fix it. If it's intentional eerrr... it's not too bad but I wouldn't map it like this. It's intentional :o
01:42:225 (2) - this note is silent. I will consider this, it feels weird to make a small break here tbh.
01:49:962 (2) - should be extended by 1 tick due to the vocals. Not worth skipping the strong beat.
02:14:278 - This tick should be mapped as well due to the drums. The drum sound here is not strong enough to be mapped. It's basically the "end sound"
02:15:067 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Umm don't you think this is like forced difficulty for a supposedly fairly calm section here? The vocals is not doing much and the instruments are being harmonious rather than being strong. I think you should nerf this. Try this: https://osu.ppy.sh/ss/4958348 . There's a lot of things you can do here instead of forced jumps. This is supposed to be a jump map, and it doesn't have a constant limit of how jumpy it should be.. The song here is not calm at all compared to the other parts.
02:20:120 (2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - same thing here.
02:30:066 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - ^
02:40:646 - This tick should be mapped. I didn't map to the drums at all in this part, the "click" sound fits more to be mapped, that's why i skipped the jumps.
02:41:436 (1) - What's this slider mapped to? It doesn't seem like it's mapped to the violin from what I've seen. Try this : https://osu.ppy.sh/ss/4958403 . Then you can try different things but you need to get the rhythm here right. Same as above.
02:43:172 - This tick is way too strong to be ignored I think. lol, it's the same sound as the other drums.
02:43:804 - same.
02:46:330 - same. I know what you're thinking, but the lead violin is a lot more prominent than the rhythm violin in the background so it's not a good idea to ignore it. I didn't map to any violins in this part.
02:46:962 - same.
02:47:751 (1,2,3,4,5,6,7,8,1) - And this whole section is just the same. ^.
04:00:383 - This tick should be mapped (like 02:14:278 - here) . Try this : https://osu.ppy.sh/ss/4958449 . Same answer as last part like this.
04:11:120 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - These jumps again as suggested in the previous kiai. Same for the other 2 jumpy sections following this. I think you can follow the music here a lot better than just linear 1/2 jumps, this isn't a CRN/arles map that goes to the graveyard because they don't follow the music at all. Well, i didn't like that comment, so people enjoy jumps more than others.. I don't think u are one of those who enjoys them much lol. Jumps is a preference and basically this map can be mapped with other things too, but i preferred this map to be jumpy, and that why i added jumps xd | It fits either way.
04:20:593 - same as 02:14:278 - .
04:37:646 (4,5) - I think you missed the vocal here, try this: https://osu.ppy.sh/ss/4958489 (I forgot to un-NC the second one). I'm not sure what you mean by missing vocal..
04:47:120 (1,2,1) - First off 1 and 2 should be interchanged. Secondly the long slider should start on 2 (white tick) instead of the red tick and end on this tick 04:48:067 - then fill the red tick with a note. In the end it should look something like this: https://osu.ppy.sh/ss/4958562 . I see that you really try to focus on the vocal only, but there's part where i didn't map to it primary, like this. I mapped to the deep drum sounds and a bit vocal, which makes it semi-intense. This part is semi-intense too, so it all fits.
Then the long jumpy kiai section, refer to my previous suggestions.
06:08:751 (2,1) - Hmm try this: https://osu.ppy.sh/ss/4958572 . If it doesn't work out well refer to this 02:14:278 - . Well, same as last answer for this.

don't be disappointed for much disagree, but i see that you are not interested in jumps which leads to this conclusion..

Damn I love this song. Good luck!
Thank you for the random mod
Oops xD I'm from this queue: t/440007 , in case you still expect a mod from us . Thanks for replying to my mod. Sorry for not being able to help you much.

About the missing vocal thing: apparently you're not mapping to the vocals but I thought you were. Still though, 04:37:646 (4,5) - are quite ambiguous to which line you're following. Sliderhead of 4 sounds like the violin sound, 5 but isn't (5 is the cymbal sound) or it's just there for the structure?
Topic Starter
-Tochi

LMT1996 wrote:

Oops xD I'm from this queue: t/440007 , in case you still expect a mod from us . Thanks for replying to my mod. Sorry for not being able to help you much.

About the missing vocal thing: apparently you're not mapping to the vocals but I thought you were. Still though, 04:37:646 (4,5) - are quite ambiguous to which line you're following. Sliderhead of 4 sounds like the violin sound, 5 but isn't (5 is the cymbal sound) or it's just there for the structure?
Oohh, now i remember where i requested from lol, but i'll take a look later when im on PC
SnowNiNo_
From my queue
you are such a good mapper, i dont think i can find much after so many mods ><

  • [Eternal Night]
  1. 01:31:330 (5,6,7,8) - 01:36:383 (1,2,1,2) - 01:38:909 (1,2,3,4) - each of these parts all got the strong vocal, but you didnt consist the NC usage, i think you can just NC on the first note which is 01:31:330 (5) - 01:36:383 (1) - 01:38:909 (1) - and remove the NC at 01:36:699 (1) -
  2. 01:38:436 (1) - imo doesnt need to NC here
  3. 01:43:488 (1) - ^
  4. 01:59:041 - mute?
  5. 02:02:830 - ^
  6. 02:02:278 (8) - NC here either
  7. 02:14:120 (1,2) - the 1/1 spacing should be smaller then 1/2, will cause misreading for players
  8. 02:20:593 (5) - NC here to consist with this part
  9. 02:24:225 (1,2) - same 02:14:120 (1,2) -
  10. 02:25:015 - i think you should choose to NC on every 4 note to consist with 02:19:962 - or NC on every 8 notes, so you need to change the NC usage 02:19:962 -
  11. 02:30:067 - same here
  12. 04:10:330 (1,2) - same~
  13. 04:11:120 - same here ~ (04:12:383 (1,1) - lol wat XD
  14. 04:20:436 (1,2) - same~
  15. 04:38:278 (1,2,3,4,1) - could make a nicer shape
  16. 04:55:488 (5) - NC here instead of 04:55:646 (1) - and 04:56:278 (1) - NC off
  17. 05:39:541 - same~
GL~
Topic Starter
-Tochi

SnowNiNo_ wrote:

From my queue
you are such a good mapper, i dont think i can find much after so many mods ><

  • [Eternal Night]
  1. 01:31:330 (5,6,7,8) - 01:36:383 (1,2,1,2) - 01:38:909 (1,2,3,4) - each of these parts all got the strong vocal, but you didnt consist the NC usage, i think you can just NC on the first note which is 01:31:330 (5) - 01:36:383 (1) - 01:38:909 (1) - and remove the NC at 01:36:699 (1) - Well, the logic of the NC usage seems fine with ur recommendation, but i will keep the NC i had to remove to make the pattern more clear, as it looks bad without NC.
  2. 01:38:436 (1) - imo doesnt need to NC here It's a strong new part, so i'll make NC here to fit with the music.
  3. 01:43:488 (1) - ^ Fixed!
  4. 01:59:041 - mute? Not necessary.
  5. 02:02:830 - ^
  6. 02:02:278 (8) - NC here either Fixed!
  7. 02:14:120 (1,2) - the 1/1 spacing should be smaller then 1/2, will cause misreading for players The pattern fits more like this, which is a bit tricky, but that's only fun.
  8. 02:20:593 (5) - NC here to consist with this part Fixed! - Consisted with all other parts.
  9. 02:24:225 (1,2) - same 02:14:120 (1,2) - Same.
  10. 02:25:015 - i think you should choose to NC on every 4 note to consist with 02:19:962 - or NC on every 8 notes, so you need to change the NC usage 02:19:962 - I did. Some of them are zig-zag patterns wich would keep the NC on the first and third note.
  11. 02:30:067 - same here All the way down.
  12. 04:10:330 (1,2) - same~
  13. 04:11:120 - same here ~ (04:12:383 (1,1) - lol wat XD Yeah, like i explained up there.
  14. 04:20:436 (1,2) - same~
  15. 04:38:278 (1,2,3,4,1) - could make a nicer shape I like it more like it already is.
  16. 04:55:488 (5) - NC here instead of 04:55:646 (1) - and 04:56:278 (1) - NC off doesn't fit with the strong beat.
  17. 05:39:541 - same~
GL~
Thanks for the mod!
Enon
D:
bandofponies
Why graveyarded? D: such a good map
Uberzolik

bandofponies wrote:

Why graveyarded? D: such a good map
it's graveyarded cos -tochi got banned so yeah gg
Kondou-Shinichi
Rip。
AltMirrorBell
why :(
Topic Starter
-Tochi
let's try and get this ranked :D
Mordred

-Tochi wrote:

let's try and get this ranked :D
:eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes:
LowAccuracySS

Mordred wrote:

-Tochi wrote:

let's try and get this ranked :D
:eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes: :eyes:
Phos-
Hey, m4m from your queue!

[Eternal Night]
  1. 00:53:751 (1,2,3,4,1) - You should curve this stream to make it consistent with 00:52:172 (1,2,3,4,5,6,7,8) - and to make the flow a bit smoother.
  2. 01:24:067 (1) - SV change caught me off-guard, which is reasonable considering that it's the same length as the many 1/2 sliders in this map. I would remove it or at least make the SV change clearer, since this is easily the most drastic sv change within the whole map.
  3. 01:25:488 (1,2,3,4,5,6,7) - This pattern feels a bit messy, especially in comparison to most other patterns in this map. I'd add an NC on 01:26:278 (1) - to
    help players distinguish the triangle and to make it more consistent with patterns such as 01:30:541 (1,2,3,4,1,2,3,4) -
  4. 02:10:962 (1) - This slider goes into my health-bar, which generally looks crude. I would move the pattern down a bit.
  5. 02:29:751 (1,2,3,4,1) - Why is this stream so spaced? I don't hear anything in the music that differs it from 02:24:699 (1,2,3,4,1) - or 02:19:646 (6,7,8,9,1) - , making it a bit inconsistent in this section.
  6. 02:43:962 (5) - I would add an NC here because this slider is on a downbeat and it is part of an anti jump. It would also be consistent with what you have done previously, at 02:41:436 (1) - and 02:42:699 (1) - . This same suggestion also applies to 02:46:488 (4) - and 02:49:015 (5) - .
  7. 03:36:541 (4) - Structure here is a bit out of place, mainly because of how (4) is overlapping with two notes. This is a bit odd so I would space the pattern out a bit so (4) isn't overlapping anything.
  8. 03:41:909 (5,7) - I'm not too fond of the structure here either. I would move (7) down so that it's not overlapping under (5).
  9. 04:13:015 (1,2,3,4) - I think these jumps would flow better if you made (3,4) move left instead of right. This is to comply with the movements at 04:12:383 (1,2,1,2) - , and maintain the same repetitive motion until the music calls for a stop at 04:13:488 (4,5,1) - .
  10. 04:44:436 (2,4) - I think this pattern would be cleaner if you found a way to stack these two. Maybe tighten the curve a bit on 04:44:909 (3) - and then you will be able to stack the two notes, whilst keeping the triangle shape.
  11. 04:52:804 (1,2) - Oval looks a bit lopsided, I'd fix this by adjusting one of the sliders.
Really nice map, there isn't much to say. The gameplay is really fun (nice jumps) and the flow is on point. Therefore, this mod mainly goes into structure and consistency issues that I have found throughout the map. Good luck with this ~
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