Thanks for the guest diff.Astom wrote:
As eldnl req. I made a easy diff. for you.
http://puu.sh/3l1A
~
Thanks for the guest diff.Astom wrote:
As eldnl req. I made a easy diff. for you.
http://puu.sh/3l1A
~
kanpakyin wrote:
[eldnL's Hard]
- 00:27:404(2)- Add a whistle on this slider?to fit the music. No
- 01:19:792(6)- Wait,please add a new combo here to consistent the previous combo and the next combo! Fixed
- 01:34:120(6)- ^ Same thing. Fixed
- 01:44:195(1.2.3)- Yeah,my suggestion only!IMO,it would be more fun if you increase the spaing,that's mean you make a small jump here but make sure it's fair to a Hard difficulty. Ok
- 01:57:180(1)- I don't like this slider personally,well,maybe different taste only,feel free to keep it or not. It's fine.
- 01:59:867(x)- Hum,Here has a accent point,so I think you shouldn't make a spinner to ignore this accent,please!add a note here with a finish hitsound,then move the spinner to 01:57:979.I feel better with that. I add the note and remove the spin. Is very long.
Thanks guys ~Shiki wrote:
[Hard]
00:05:464 (1) - Remove the new combo? The jump is hard to read with the new combo. No
00:56:732 (3) - Add whistle here? Sure
01:07:591 (6) - ^ ^
kanpakyin wrote:
[General][Normal]
- Disable "Letterbox during breaks" Done
- Add these thing to tag: hentai game eroge yuri (Follow the Ranked version) Done
- Probably try offset :101? (+10),it seems better for me. (btw,please check the mod before you check this). Seem ok to me, will change if more people suggest this
- Consider a silent slider(sliderslide.wav)?Some places are little bit noisy during gameplay.Done, not sure if it works.
[Insane] Note: Wasn't done fixing spacing yet.
- 00:41:285(x)- Probably add a slider here?You might need to consistent the spacing after fixing. Done, may need some adjustment
<span>probably like this?">http://osu.ppy.sh/ss/114159[/img][/box]</a></span>[img]<a%20href="http://osu.ppy.sh/ss/114159[/img]- 00:45:986(1)- No please,this slider is coverd by (4)- and the skin element.Please don't make this in Normal difficulty. I presume you mean this cover the end of slider 1? I just rotate slider 4 so u can see the end of slider 1, a little bit.
<span>Something you can see it">http://osu.ppy.sh/ss/114161[/img][/box]</a></span>[img]<a%20href="http://osu.ppy.sh/ss/114161[/img]- 00:57:404(x)- Please remove this break and map something here,you should at lease remove thart break because No point adding break there when the last part has heavier HP rape. Added a spinner like in hard
- 01:00:091(3.4)- Please unstack these,it's feel bad and ugly during gameplay.Also it may make confused to newbie. Done
- 01:58:523(3)- Consider remove the clap on this slider?Seems a bit weird and noisy. Done
- The arrangement is really chaos!Please think twice before arrange next time!
- 00:14:419(x)- IMO,you should map this break!Insane is for expert,so the expert should have a large stamina to play the whole song without any break!(Since this song/map is not too long). No, I'm keeping breaks consistence across all diffs.
- 00:25:837(x)- Wait,please.Why you didn't map this part?I think you can stuff some notes and sliders on it.Now is quite empty! Done
- 00:28:076(1-10)- Why this combo is longer than others?So,please consistent the combo!If I were you,I'll add a new combo at (6)- Done
- 00:41:620(x),00:41:956(x)- Please add a note on these places to keep the play flow!You may hear some "ta" sound on these please,so please add a note on it and add a whistle on it as well! Done, but no whistle, sound betters imo.
- 00:42:404(1-12)- Same as 00:28:076!Please consistent the new combo! Done
- 00:47:105(5)- Confused Spacing!Why you reduced the spacing suddenly?It totally broken the flow,also feel bad and weird during gameplay!Fix it please! Used distant snapping should be fixed
- 00:48:225(4)- ^ Same! ^
- 01:02:553(6)- Weird slider,consider change it?However it's depands on you. Done
- 01:21:135(5.6.7.8)- Really bad during gameplay,at least it doesn't fit a "jump",so you should consistent the spacing here! Done
- 01:27:628(7)- Add a new combo here to cinsistent the combo length. Done
- 01:35:911(6)- ^ Same! Done
- 01:45:538(1~end)- Please add more hitsound please!Player will feel humdrum and boring with few hitsound on few notes or slider!Whistle is a good hitsound,please make good use on it! Done
Shiki wrote:
Hi~ Sorry for the delay ;_;
As requested, I don't mod easy diff.
The title should be Himitsujikake no Apple The ranked version doesn't capitalize apple so no.
[Normal]
00:35:688 (2) - Whistle at its end? Done
00:36:359 (3) - ^ ^
00:40:613 (5) - Whistle here? Done
01:05:016 (4,5) - Stack them perfectly. They are? Checked this in grid 4.
01:47:105 (4) - Add whistle? Done
01:54:269 (4) - ^ ^
[Insane] Note: Wasn't done fixing spacing yet.
There are too many spacing changes, if possible, please rearrange the map with 1.0x spacing and don't jump randomly. k, used 0.8x and 1.0x spacing throughout most of the map.
00:24:941 (1) - Delete the cirlce please. It doesn't fit the music. Done
00:58:299 (3) - New combo here because the spacing changes. Done
00:59:419 (7) - ^ ^
01:04:792 (4) - Remvoe new combo, for consistency. Done
01:17:329 (1,2,3,4,5,6) - 2.2x 0.8x 2.0x spacings appear in same combo ;_; Refer to note, fixed
01:22:702 (10,11) - Why do you reduce the spacing suddenly? ^
01:23:598 (1,...,4) - ^? ^
01:26:508 (5,6) - The spacing increases suddenly... ^
01:42:404 (5) - New combo here? Done
The diff needs a large number of changes imo.
When you fix the spacing problems I will shoot a star
Download: Sakakibara Yui - Himitsujikake no apple (merchat7) [Astom's Easy].osukanpakyin wrote:
[Astom's Easy]
- 00:00:091(1)- IMO,a whistle is better than a finish,so change to whistle if you want. no
- 00:05:016(3) -A little rhythm suggestion here: add a reverse on (3)- then add a note at 00:06:359- it can fit the music better. ok
- 00:51:135(3)- I know you're following the vocal.however,I really don't recommend a slider like this for a difficulty of this caliber. It's gonna be confusing to the new players as to when it's going to end. ok
- 01:11:061(4)- ^ Same,Probably remove a reverse. ok
- 01:39:717(3)- I feel extremely weird since you add a clap here :/ that's quite bad IMO,I suggest you put the clap at 01:40:165- and add a whistle at 01:39:717- ,Please ignore this if you don't like my method. mm no
Will ask Astom and eldnl to check their diff. later. Thanks for the stars!Ekaru wrote:
Insane:
Pretty fun! However, make more of your sliders curve to make the map play better.
Ex. 00:28:747 (4,5) - These two sliders are begging to be curved in opposite directions. Try it. Hmm, i think i did what you mean so Done
00:43:076 (4,5) - These two are begging to be curved in a way that makes them sorta like one big curve. Done
These aren't the only instances were curving the sliders can help, so use your best judgment. Added a slight curve to most sliders, beatmap feel better but some slider may need a little bit more tweaking.
Merchat you can do it please?Ekaru wrote:
Hard:
00:05:240 (3,1) - EEEEEEEH? This giant jump came out of nowhere. It's fine for me
00:05:240 (3,1) - ^ ^ xD
01:07:255 (5,6,7) - Do a "Reverse Selection" on these. This will eliminate the giant jump between (7) and (1) while playing exactly the same. Sure, fixed.
Good otherwise.
Ekaru wrote:
Easy:
01:56:061 (2,3,4) - (2) obscures (4)'s slider track for a bit. This confused me. I don't see any problem with that so no changes
Vicho-kun wrote:
The video is unrankeable :/ Help with your censored ver.?
128,64,91,2,0,B|164:96|164:96|256:96,1,140that (1,3) completely overlaps.
spboxer3 wrote:
[Normal]
00:41:285 (7) - why here has X1.5 this Normal I think you doesn't need it! Just something to make it more interesting and it feels better imo
00:49:568 (1,2) - stack? already stacked? and i think it's stacked perfectly
01:05:016 (4,5) - ^ No, keeping consistency with similar combos in this diff. eg. 00:31:658 (1,2,3,4)
[Insane]
00:44:643 (4) - left and up 1 grid(size 3)? Done
01:11:061 - remove finish? K
01:25:837 (4) - stange rhythm? fine to me, but may change if you got some ideas
01:44:195 (1,2,3) - www not pretty triangle...(fix?) Fixed, move (2) one grid right in grid 3
wmfchris wrote:
[General]
- The vid is quite ero and it should be unrankable. Read post I wrote above on this page
- SB, make it disappear gradually instead of suddenly. Intend to let it disappear at the same time as the title, but suggestion followed
- Try to put a spinner after it ends (02:00:091) Need to discuss with Astom & eldnl since it would be weird if only Normal and Insane have a spinner
[Insane]
00:01:434 (4) - +whistle? Done
00:05:016 (3) - whistle at the first tick only Done
00:10:837 (1) - place at (400,120) Done
00:32:105 (3,4) - right 1 grid, (4) whistle Did not specify which size grid, used grid size 4 since 3 feel too much, whistle added
00:34:792 (5) - sounds odd, try to place a single note here, then a 1/2 slider 1 beat after this. Done, rearranged notes to new spacing
00:50:016 (3,4,5) - try to make them in a better way, the spacing can be tweeked a bit in harder diff. Hm, i like how it is now, moved (4,5,6,7) 1 grid left, 1 grid up in grid 3 and adjusted spacing accordingly
00:56:956 (3,4) - left 1 grid Done in grid 4 for same reason as 00:32:105
00:59:419 (1,2) - clap Done
01:07:255 (4,5) - whistle Done
01:26:173 (4) - tweek the direction of slider and extend this by 1/4 beat Done
01:59:867 (6) - I prefer softer sound. Used eldnL's Hard as reference so will change if he changes
placement of claps in the kiai time is pretty good for me, just try to be more consistent in placing whistle. Also in insane the rhythm maybe a bit empty between two phrases, and more creation on the rhythm maybe needed. I'm up for suggestions
[Normal]
OD+1? ._. Done
00:00:091 (1) - try this code128,64,91,2,0,B|164:96|164:96|256:96,1,140that (1,3) completely overlaps. Fixed, i think
01:05:016 (4,5) - stack properly Stack as best as i could (no grid snap manually)
01:22:926 (5) - stack on the slider properly ^
01:59:867 (4) - ._. ~ ??
Normal -> the placement of hitsound is much better than insane ._____. Just one more problem: try to stack things properly, use more precise tools like grid level 4 or off the grid snap to stack or tweek the sliders that objects are stacks on the same pixels. Fixed the things you mentioned in your mod
Insane -> may need more mods especially on hitsounds, some doubts on new combo as well? : / Hmm, don't see any big issues with the new combos. Hitsound is probably uninteresting, but there isn't anything that is distracting either. Accepting suggestions.
Thanks for modKeyboard wrote:
Normal:
00:09:270 (3) - Extend to 00:09:829 Hitsound sound wrong so no
00:45:986 (1) - Slider can be extended to 00:46:770 No since, this will be the only hit object to start/end on a blue tick.
00:48:225 (3) - Change the circle to a slider and make it end 00:48:449 Keeping consistency with the past combo so no.
01:06:583 (8) - End it at 01:07:367 Blue tick so no.
01:20:464 (2) - Change to a slider that ends at 01:20:911 Done
Insane:
00:09:717 (8) - Turn the circle into a slider that ends at 00:10:389 Done, long slider so had to make some weird shape, may remove if someone suggest to do so
00:37:479 (3) - Extend to 00:38:150 and then remove circle Circle feel better so no
01:07:926 (6) - Change it to a slider that ends at 01:08:598 Long slider again, used the same shape as the slider in 00:09:717
01:29:419 (3) - Can add a 'finish' Already is a finish here
- The vid is quite ero and it should be unrankable.There are only a few scenes plus it could be considered 16+ only in one point, because the rest are cutted. So it isn't unrankable.
Thanks ~HakuNoKaemi wrote:
[eldnL's Hard]
00:09:493 (x) - Add a Note Nop
00:09:717 (x) - Substitute it with a slider ( this seems good ) Nop
00:11:285 (1,2,3,4) - Soft Hitsound are better here Nop
00:41:285 (6) - Make it more similiar to a blanket? Okay
spboxer3 wrote:
[Astom's Easy]
00:46:658 (1) - up 1 grid(size 4) ? ._. no
01:34:120 (1) - let it stack in 01:31:658 (1) - ? no
HakuNoKaemi wrote:
[Astom's Easy]
00:05:016 (3) - 1 Less repeat seems better ( were following voice... so.. ) no
wmfchris wrote:
Astom's diff would be as good as usual. xD thx
Roddie wrote:
01:48:896 (2)-Add a finish on the end? ok
HakuNoKaemi wrote:
[Normal]
00:03:673 (1) - a 1/1 repeat slider feel better Example Done
00:07:255 (1) - One less repeat and add 00:08:598 (2) - Done
00:10:837 (5,6,7) - Soft Hitsound on those Done
00:39:493 (2) - Manually Stack or Make Stack Leniency much lower and manually stack 00:40:389 (4,5) - (example, Press Shift + Ctrl while doing this) Not really sure if i fixed since it already look perfectly stacked to me. Moved a little bit with grid and distant snap turn off.
00:43:523 (2) - Blanket for 00:44:643 (3) - Like this Tried my best to copy your slider, done
00:47:105 (2) - Same thing here ^
01:05:911 (6,7) - Place them like this Done
01:18:673 (5) - Make it an Arch? it seems to flow better Example Again, tried my best to copy your slider
01:19:792 (6,7,8) - Move and reshape like this? k Done
[Insane]
00:27:516 (3) - 2 grid up or down(like 00:25:389 (2,3,4) - ) Done
00:30:314 (4) - Blanket 00:30:091 (3) - ( refer to image of the next suggestion ) Done
00:30:762 (5) - like this ^
00:35:016 (6) - You're stopping after Vocal end... so delete this note? Weird, why was that slider there in the first place, but i'll keep it to keep with the "flow"
00:48:001 (3,4) - don't like the overlap Feels a little weird, but don't have any other ideas.
01:07:926 (6) - Use a different shape like Blanket? Blanket with correct spacing? Done
01:46:658 (2) - 2 grid down ( or up ) Prefer 1 grid. Down
01:47:889 (2) - 2 grid up ( or down ) ^ up
01:49:008 (2) - 2 grid down ( or up ) ^ down
01:49:568 (5) - stack under the position 01:49:008 (2) - have now Done
01:50:799 (3) - 2 grid right ( or left ) ^ right
01:53:822 (3) - ^ ^ Right
01:55:053 (3) - 2 grid left ( or right ) ^ left
01:56:173 (2) - 2 grid up ( or down ) ^ up
01:56:844 (6) - 2 grid down ( or up ) ^ down
Most were on graphic side, so... i can STAR!
Roddie wrote:
General
- If you're going to have a hitcircle.png in your map's folder, you got to have a hitcircleoverlay.png and a approachcircle .png. Deleted since it was simply a more white hitcircle.png
- If you have a cursor.png in your map's folder, you got to have a cursortrail.png. Done, add the one from the templateskin
- Insane has a different preview point than eldnL's Hard, Normal and Astom's Easy. took me a while to find out how to check what the preview point were for the other difficulties. Fixed
- Maybe a lead-in time of 2 seconds is better than 3 seconds.Done
Normal
- Hmm... Maybe decrease both the Overall Difficulty and Approach Rate by one tick? Done
- 00:10:389 (x)-Add a note here? Plus, add a clap as well? Tried it, feels odd so no
- 00:10:837 (5)-Put a new combo here? Done
- 00:28:076 (1)-Add a finish on the end. Done
- 00:42:404 (1)-^ ^
- 00:53:374 (1)-^ ^
- 00:55:389 (4)-Add a finish on the beginning. Done
- 01:00:986 (5)-Add a finish on the beginning. And put a new combo here? Done
- 01:09:046 (2)-Add a finish on the beginning. Done
- 01:26:732 (6)-^ ^
- 01:49:344 (9)-Put a new combo here? would be odd for this to be the only 1 combo
- 01:54:493 (5)-Add a finish? Done
Insane
- 00:26:285 (6)-Add a finish on the end? Done
- 00:53:598 (2)-^ ^
- 00:57:180 (4)-Add a finish. Done
- 01:16:882 (5)-^ ^
- 01:31:210 (5)-^ ^
- 01:52:702 (6)-I think it would be better if you remove the finish from the beginning and add a finish on the end... Done
Good luck. And here's a star.
And about http://puu.sh/3zUU , I'd say this is already censored somewhat (usage of soap to cover the main parts). There isn't any straight forward hentai stuff in the video. I'm quite surprised osuplayer censored the video. If you want to see a video that should definitely be censored, check this out http://www.youtube.com/watch?v=L2c_MwFVeko. Coincidentally there is a censored version uploaded to youtube http://www.youtube.com/watch?v=_pGGuHNF_Co. Note i may map this song one day since i like song by Katakiri Rekka So there's my reason for not censoring.merchat7 wrote:
I assume you mean that it contains 18+ content which breaks one of the Official Ranking Submission Criteria. However, at the moment,, you can break those rule in special cases since they are all just guidelines. I'll leave it for BAT to decide. The (Not Yet) Official Ranking Submission Rules and Guidelines is being discussed here viewtopic.php?f=3&t=56528&st=0&sk=t&sd=a. Feel free to read through it (part about video and last page recommended). Also http://osu.ppy.sh/s/32898 have a uncensored video as well and this was recently ranked. There are a few scene which is definitely not suitable for PG 12.
Ty for mod and starindyinyou wrote:
[Hard] Will ask eldnl to check his diff. later.
00:42:180 : move to 00:42:404 and add fin
01:40:837 : fin
[insane]
00:11:508 : add note No, doesn't feel right for me.
00:41:620 : clap volum 40 ~ 45 % You mean, lower the volume for this section? The clap is part of the mp3. If so, done.
00:41:956 : ^ ^
00:43:076 : fin Done
good map star ~
Astom will check his diff later. Ty for mod and star!Snowy Dream wrote:
[eldnL's Hard]
02:00:091 (1) - try to end at 02:05:799 no, since all the other spinner in other diffs end at 02:05:911 and I prefer spinner to end on a white tick.
[Insane]
00:48:001 (3,4) - looks not very nice Seems ok, but if you have a suggestion, feel free to suggest it.
01:43:523 (6,7) - (6)move to (x:48 y:256),then add a note at 01:43:635, stack [New](8) behind (6,[New]7) Basically, stack (6,7,8) right? Also i adjusted the spacing for this part so that all the hit circles become perfectly symmetrical
------------------------------------------
Nice map
Star~☆
k doneflatps wrote:
why this map isnt ranked yet?
title:Himitsujikake no apple (Short Ver.)
Roddie wrote:
[list][*]01:45:314 (x)-It feels like there should be a note here.... and a clap maybe? Ok fixed
indyinyou wrote:
[Hard]
00:42:180 : move to 00:42:404 and add fin Sure
01:40:837 : fin okk
Thanks a lot guys ~Snowy Dream wrote:
[eldnL's Hard]
02:00:091 (1) - try to end at 02:05:799 No, but I think it's better if you move the spin merchat
Snowy Dream wrote:
[Astom's Easy]
01:17:329 (x) - add a note no
Ty for star and mod, astom and eldnl will check their diff later.Aleks719 wrote:
General
I don't like 18+, so without video.
Only 3 diffs in Beatmap Listing, but i take 4 diffs after dl. It's an error due to database crash, will reupload when this is fixed.
combobursts have unrankable resolution yours 500x600 instead of 388x767. Cut or rezise them please. I check this thread viewtopic.php?f=15&t=51694, it says So, for any combobursts to be correctly shown in game they should be no more than 767px tall and 500px wide. My combobursts are 500px wide and 600px tall (below 767px) so they are ok.
Custom sounds used only in Astom's diff! I guess you could use them too. Aaaaand normal-sliderslide is used nowhere. Remove it or use it too. I'm crap with hitsound, please suggest place to use it. Normal-sliderslide is used in [Insane] 00:09:717 and perhaps other place as well. The file size for it is small anyway so keeping it.
Too many useless bookmarks, remove them with notepad if you have a time. Doesn't make a difference gameplay-wise. Bookmarks are suppose to be used to help with mapping anyways.
Insane
00:41:061 (6,7,8) - end of (6), (7), (8) - add claps Done
01:16:658 - no. make claps from here 01:21:135 (4) - remove claps before this point, they sounds bad. Or use custom clap. It sounds not so ugly as default here. Copied the claps from [eldnL's Hard] will change if he does.
01:26:508 (5) - why claps stopped? keep rhythm. ^
Normal
00:02:105 (4) - remove claps from sliderReplaced with whistles
00:05:016 (2,3,4) - imo, it must be (timeline) : (1,2,3) follows the vocal, (4) follow the instrument.
00:30:762 (4) - claps... you didn't use then in other diff, i think, you could keep use whistles. remove clapsReplaced with whistles for now
00:34:344 (4) - ^ ^
00:37:031 (1,2,3) - ^ etc etc, imo, sounds not perfect. They don't make rhythm. ^
Same about claps in kiai like in Insane. Base off eldnL's Hard, will change if he does
Hmm, will keep the claps actually, tested it and i feel clap work great in all those place.
Distance : use distance snap in Normals. I used 1.2x distant snap and grid 3 throughout the whole map
00:05:016 (2,3) - too far No problem with the distant snap and grid that i use.
00:30:314 (3,4) - ^ Manually moved there so that is is perfectly centered, i didn't move it too far from where it should have been so keeping it the same.
00:41:061 (6,7) - too close This is because of the slider velocity change, it would be more confusing if i adjust to distant snapping since all the notes before that are placed similarly in the timeline didn't have that far of a jump.
00:45:091 (4,1) - too far Again, fine with the distant snap and grid that i use.
00:50:688 (2) - is not stacked perfectly with (1)'s end. Should be perfectly stacked now
01:06:135 (7,8) - too far Same as 00:30:314
Star'd~