[General]
- The vid is quite ero and it should be unrankable.
- SB, make it disappear gradually instead of suddenly.
- Try to put a spinner after it ends (02:00:091)
[Insane]
00:01:434 (4) - +whistle?
00:05:016 (3) - whistle at the first tick only
00:10:837 (1) - place at (400,120)
00:32:105 (3,4) - right 1 grid, (4) whistle
00:34:792 (5) - sounds odd, try to place a single note here, then a 1/2 slider 1 beat after this.
00:50:016 (3,4,5) - try to make them in a better way, the spacing can be tweeked a bit in harder diff.
00:56:956 (3,4) - left 1 grid
00:59:419 (1,2) - clap
01:07:255 (4,5) - whistle
01:26:173 (4) - tweek the direction of slider and extend this by 1/4 beat
01:59:867 (6) - I prefer softer sound.
placement of claps in the kiai time is pretty good for me, just try to be more consistent in placing whistle. Also in insane the rhythm maybe a bit empty between two phrases, and more creation on the rhythm maybe needed.
[Hard]
01:59:867 (5) - I prefer softer sound.
really nice.
[Normal]
OD+1? ._.
00:00:091 (1) - try this code
01:05:016 (4,5) - stack properly
01:22:926 (5) - stack on the slider properly
01:59:867 (4) - ._. ~
Astom's diff would be as good as usual.
Normal -> the placement of hitsound is much better than insane ._____. Just one more problem: try to stack things properly, use more precise tools like grid level 4 or off the grid snap to stack or tweek the sliders that objects are stacks on the same pixels.
Insane -> may need more mods especially on hitsounds, some doubts on new combo as well? : /
- The vid is quite ero and it should be unrankable.
- SB, make it disappear gradually instead of suddenly.
- Try to put a spinner after it ends (02:00:091)
[Insane]
00:01:434 (4) - +whistle?
00:05:016 (3) - whistle at the first tick only
00:10:837 (1) - place at (400,120)
00:32:105 (3,4) - right 1 grid, (4) whistle
00:34:792 (5) - sounds odd, try to place a single note here, then a 1/2 slider 1 beat after this.
00:50:016 (3,4,5) - try to make them in a better way, the spacing can be tweeked a bit in harder diff.
00:56:956 (3,4) - left 1 grid
00:59:419 (1,2) - clap
01:07:255 (4,5) - whistle
01:26:173 (4) - tweek the direction of slider and extend this by 1/4 beat
01:59:867 (6) - I prefer softer sound.
placement of claps in the kiai time is pretty good for me, just try to be more consistent in placing whistle. Also in insane the rhythm maybe a bit empty between two phrases, and more creation on the rhythm maybe needed.
[Hard]
01:59:867 (5) - I prefer softer sound.
really nice.
[Normal]
OD+1? ._.
00:00:091 (1) - try this code
128,64,91,2,0,B|164:96|164:96|256:96,1,140that (1,3) completely overlaps.
01:05:016 (4,5) - stack properly
01:22:926 (5) - stack on the slider properly
01:59:867 (4) - ._. ~
Astom's diff would be as good as usual.
Normal -> the placement of hitsound is much better than insane ._____. Just one more problem: try to stack things properly, use more precise tools like grid level 4 or off the grid snap to stack or tweek the sliders that objects are stacks on the same pixels.
Insane -> may need more mods especially on hitsounds, some doubts on new combo as well? : /