k done
Ekaru wrote:
Easy:
01:56:061 (2,3,4) - (2) obscures (4)'s slider track for a bit. This confused me. I don't see any problem with that so no changes
Vicho-kun wrote:
The video is unrankeable :/ Help with your censored ver.?
128,64,91,2,0,B|164:96|164:96|256:96,1,140that (1,3) completely overlaps.
spboxer3 wrote:
[Normal]
00:41:285 (7) - why here has X1.5 this Normal I think you doesn't need it! Just something to make it more interesting and it feels better imo
00:49:568 (1,2) - stack? already stacked? and i think it's stacked perfectly
01:05:016 (4,5) - ^ No, keeping consistency with similar combos in this diff. eg. 00:31:658 (1,2,3,4)
[Insane]
00:44:643 (4) - left and up 1 grid(size 3)? Done
01:11:061 - remove finish? K
01:25:837 (4) - stange rhythm? fine to me, but may change if you got some ideas
01:44:195 (1,2,3) - www not pretty triangle...(fix?) Fixed, move (2) one grid right in grid 3
wmfchris wrote:
[General]
- The vid is quite ero and it should be unrankable. Read post I wrote above on this page
- SB, make it disappear gradually instead of suddenly. Intend to let it disappear at the same time as the title, but suggestion followed
- Try to put a spinner after it ends (02:00:091) Need to discuss with Astom & eldnl since it would be weird if only Normal and Insane have a spinner
[Insane]
00:01:434 (4) - +whistle? Done
00:05:016 (3) - whistle at the first tick only Done
00:10:837 (1) - place at (400,120) Done
00:32:105 (3,4) - right 1 grid, (4) whistle Did not specify which size grid, used grid size 4 since 3 feel too much, whistle added
00:34:792 (5) - sounds odd, try to place a single note here, then a 1/2 slider 1 beat after this. Done, rearranged notes to new spacing
00:50:016 (3,4,5) - try to make them in a better way, the spacing can be tweeked a bit in harder diff. Hm, i like how it is now, moved (4,5,6,7) 1 grid left, 1 grid up in grid 3 and adjusted spacing accordingly
00:56:956 (3,4) - left 1 grid Done in grid 4 for same reason as 00:32:105
00:59:419 (1,2) - clap Done
01:07:255 (4,5) - whistle Done
01:26:173 (4) - tweek the direction of slider and extend this by 1/4 beat Done
01:59:867 (6) - I prefer softer sound. Used eldnL's Hard as reference so will change if he changes
placement of claps in the kiai time is pretty good for me, just try to be more consistent in placing whistle. Also in insane the rhythm maybe a bit empty between two phrases, and more creation on the rhythm maybe needed. I'm up for suggestions
[Normal]
OD+1? ._. Done
00:00:091 (1) - try this code128,64,91,2,0,B|164:96|164:96|256:96,1,140that (1,3) completely overlaps. Fixed, i think
01:05:016 (4,5) - stack properly Stack as best as i could (no grid snap manually)
01:22:926 (5) - stack on the slider properly ^
01:59:867 (4) - ._. ~ ??
Normal -> the placement of hitsound is much better than insane ._____. Just one more problem: try to stack things properly, use more precise tools like grid level 4 or off the grid snap to stack or tweek the sliders that objects are stacks on the same pixels. Fixed the things you mentioned in your mod
Insane -> may need more mods especially on hitsounds, some doubts on new combo as well? : / Hmm, don't see any big issues with the new combos. Hitsound is probably uninteresting, but there isn't anything that is distracting either. Accepting suggestions.
Thanks for modKeyboard wrote:
Normal:
00:09:270 (3) - Extend to 00:09:829 Hitsound sound wrong so no
00:45:986 (1) - Slider can be extended to 00:46:770 No since, this will be the only hit object to start/end on a blue tick.
00:48:225 (3) - Change the circle to a slider and make it end 00:48:449 Keeping consistency with the past combo so no.
01:06:583 (8) - End it at 01:07:367 Blue tick so no.
01:20:464 (2) - Change to a slider that ends at 01:20:911 Done
Insane:
00:09:717 (8) - Turn the circle into a slider that ends at 00:10:389 Done, long slider so had to make some weird shape, may remove if someone suggest to do so
00:37:479 (3) - Extend to 00:38:150 and then remove circle Circle feel better so no
01:07:926 (6) - Change it to a slider that ends at 01:08:598 Long slider again, used the same shape as the slider in 00:09:717
01:29:419 (3) - Can add a 'finish' Already is a finish here
- The vid is quite ero and it should be unrankable.There are only a few scenes plus it could be considered 16+ only in one point, because the rest are cutted. So it isn't unrankable.
Thanks ~HakuNoKaemi wrote:
[eldnL's Hard]
00:09:493 (x) - Add a Note Nop
00:09:717 (x) - Substitute it with a slider ( this seems good ) Nop
00:11:285 (1,2,3,4) - Soft Hitsound are better here Nop
00:41:285 (6) - Make it more similiar to a blanket? Okay
spboxer3 wrote:
[Astom's Easy]
00:46:658 (1) - up 1 grid(size 4) ? ._. no
01:34:120 (1) - let it stack in 01:31:658 (1) - ? no
HakuNoKaemi wrote:
[Astom's Easy]
00:05:016 (3) - 1 Less repeat seems better ( were following voice... so.. ) no
wmfchris wrote:
Astom's diff would be as good as usual. xD thx
Roddie wrote:
01:48:896 (2)-Add a finish on the end? ok
HakuNoKaemi wrote:
[Normal]
00:03:673 (1) - a 1/1 repeat slider feel better Example Done
00:07:255 (1) - One less repeat and add 00:08:598 (2) - Done
00:10:837 (5,6,7) - Soft Hitsound on those Done
00:39:493 (2) - Manually Stack or Make Stack Leniency much lower and manually stack 00:40:389 (4,5) - (example, Press Shift + Ctrl while doing this) Not really sure if i fixed since it already look perfectly stacked to me. Moved a little bit with grid and distant snap turn off.
00:43:523 (2) - Blanket for 00:44:643 (3) - Like this Tried my best to copy your slider, done
00:47:105 (2) - Same thing here ^
01:05:911 (6,7) - Place them like this Done
01:18:673 (5) - Make it an Arch? it seems to flow better Example Again, tried my best to copy your slider
01:19:792 (6,7,8) - Move and reshape like this? k Done
[Insane]
00:27:516 (3) - 2 grid up or down(like 00:25:389 (2,3,4) - ) Done
00:30:314 (4) - Blanket 00:30:091 (3) - ( refer to image of the next suggestion ) Done
00:30:762 (5) - like this ^
00:35:016 (6) - You're stopping after Vocal end... so delete this note? Weird, why was that slider there in the first place, but i'll keep it to keep with the "flow"
00:48:001 (3,4) - don't like the overlap Feels a little weird, but don't have any other ideas.
01:07:926 (6) - Use a different shape like Blanket? Blanket with correct spacing? Done
01:46:658 (2) - 2 grid down ( or up ) Prefer 1 grid. Down
01:47:889 (2) - 2 grid up ( or down ) ^ up
01:49:008 (2) - 2 grid down ( or up ) ^ down
01:49:568 (5) - stack under the position 01:49:008 (2) - have now Done
01:50:799 (3) - 2 grid right ( or left ) ^ right
01:53:822 (3) - ^ ^ Right
01:55:053 (3) - 2 grid left ( or right ) ^ left
01:56:173 (2) - 2 grid up ( or down ) ^ up
01:56:844 (6) - 2 grid down ( or up ) ^ down
Most were on graphic side, so... i can STAR!
Roddie wrote:
General
- If you're going to have a hitcircle.png in your map's folder, you got to have a hitcircleoverlay.png and a approachcircle .png. Deleted since it was simply a more white hitcircle.png
- If you have a cursor.png in your map's folder, you got to have a cursortrail.png. Done, add the one from the templateskin
- Insane has a different preview point than eldnL's Hard, Normal and Astom's Easy. took me a while to find out how to check what the preview point were for the other difficulties. Fixed
- Maybe a lead-in time of 2 seconds is better than 3 seconds.Done
Normal
- Hmm... Maybe decrease both the Overall Difficulty and Approach Rate by one tick? Done
- 00:10:389 (x)-Add a note here? Plus, add a clap as well? Tried it, feels odd so no
- 00:10:837 (5)-Put a new combo here? Done
- 00:28:076 (1)-Add a finish on the end. Done
- 00:42:404 (1)-^ ^
- 00:53:374 (1)-^ ^
- 00:55:389 (4)-Add a finish on the beginning. Done
- 01:00:986 (5)-Add a finish on the beginning. And put a new combo here? Done
- 01:09:046 (2)-Add a finish on the beginning. Done
- 01:26:732 (6)-^ ^
- 01:49:344 (9)-Put a new combo here? would be odd for this to be the only 1 combo
- 01:54:493 (5)-Add a finish? Done
Insane
- 00:26:285 (6)-Add a finish on the end? Done
- 00:53:598 (2)-^ ^
- 00:57:180 (4)-Add a finish. Done
- 01:16:882 (5)-^ ^
- 01:31:210 (5)-^ ^
- 01:52:702 (6)-I think it would be better if you remove the finish from the beginning and add a finish on the end... Done
Good luck.And here's a star.
And about http://puu.sh/3zUU , I'd say this is already censored somewhat (usage of soap to cover the main parts). There isn't any straight forward hentai stuff in the video. I'm quite surprised osuplayer censored the video. If you want to see a video that should definitely be censored, check this out http://www.youtube.com/watch?v=L2c_MwFVeko. Coincidentally there is a censored version uploaded to youtube http://www.youtube.com/watch?v=_pGGuHNF_Co. Note i may map this song one day since i like song by Katakiri Rekkamerchat7 wrote:
I assume you mean that it contains 18+ content which breaks one of the Official Ranking Submission Criteria. However, at the moment,, you can break those rule in special cases since they are all just guidelines. I'll leave it for BAT to decide. The (Not Yet) Official Ranking Submission Rules and Guidelines is being discussed here viewtopic.php?f=3&t=56528&st=0&sk=t&sd=a. Feel free to read through it (part about video and last page recommended). Also http://osu.ppy.sh/s/32898 have a uncensored video as well and this was recently ranked. There are a few scene which is definitely not suitable for PG 12.
Ty for mod and starindyinyou wrote:
[Hard] Will ask eldnl to check his diff. later.
00:42:180 : move to 00:42:404 and add fin
01:40:837 : fin
[insane]
00:11:508 : add note No, doesn't feel right for me.
00:41:620 : clap volum 40 ~ 45 % You mean, lower the volume for this section? The clap is part of the mp3. If so, done.
00:41:956 : ^ ^
00:43:076 : fin Done
good map star ~
Astom will check his diff later. Ty for mod and star!Snowy Dream wrote:
[eldnL's Hard]
02:00:091 (1) - try to end at 02:05:799 no, since all the other spinner in other diffs end at 02:05:911 and I prefer spinner to end on a white tick.
[Insane]
00:48:001 (3,4) - looks not very nice Seems ok, but if you have a suggestion, feel free to suggest it.
01:43:523 (6,7) - (6)move to (x:48 y:256),then add a note at 01:43:635, stack [New](8) behind (6,[New]7) Basically, stack (6,7,8) right? Also i adjusted the spacing for this part so that all the hit circles become perfectly symmetrical
------------------------------------------
Nice map![]()
Star~☆
k doneflatps wrote:
why this map isnt ranked yet?
title:Himitsujikake no apple (Short Ver.)
Roddie wrote:
[list][*]01:45:314 (x)-It feels like there should be a note here.... and a clap maybe? Ok fixed
indyinyou wrote:
[Hard]
00:42:180 : move to 00:42:404 and add fin Sure
01:40:837 : fin okk
Thanks a lot guys ~Snowy Dream wrote:
[eldnL's Hard]
02:00:091 (1) - try to end at 02:05:799 No, but I think it's better if you move the spin merchat
Snowy Dream wrote:
[Astom's Easy]
01:17:329 (x) - add a note no
Ty for star and mod, astom and eldnl will check their diff later.Aleks719 wrote:
General
I don't like 18+, so without video.
Only 3 diffs in Beatmap Listing, but i take 4 diffs after dl. It's an error due to database crash, will reupload when this is fixed.
combobursts have unrankable resolution yours 500x600 instead of 388x767. Cut or rezise them please. I check this thread viewtopic.php?f=15&t=51694, it says So, for any combobursts to be correctly shown in game they should be no more than 767px tall and 500px wide. My combobursts are 500px wide and 600px tall (below 767px) so they are ok.
Custom sounds used only in Astom's diff! I guess you could use them too. Aaaaand normal-sliderslide is used nowhere. Remove it or use it too. I'm crap with hitsound, please suggest place to use it. Normal-sliderslide is used in [Insane] 00:09:717 and perhaps other place as well. The file size for it is small anyway so keeping it.
Too many useless bookmarks, remove them with notepad if you have a time. Doesn't make a difference gameplay-wise. Bookmarks are suppose to be used to help with mapping anyways.
Insane
00:41:061 (6,7,8) - end of (6), (7), (8) - add claps Done
01:16:658 - no. make claps from here 01:21:135 (4) - remove claps before this point, they sounds bad. Or use custom clap. It sounds not so ugly as default here. Copied the claps from [eldnL's Hard] will change if he does.
01:26:508 (5) - why claps stopped? keep rhythm. ^
Normal
00:02:105 (4) - remove claps from sliderReplaced with whistles
00:05:016 (2,3,4) - imo, it must be (timeline) : (1,2,3) follows the vocal, (4) follow the instrument.
00:30:762 (4) - claps... you didn't use then in other diff, i think, you could keep use whistles. remove clapsReplaced with whistles for now
00:34:344 (4) - ^ ^
00:37:031 (1,2,3) - ^ etc etc, imo, sounds not perfect. They don't make rhythm. ^
Same about claps in kiai like in Insane. Base off eldnL's Hard, will change if he does
Hmm, will keep the claps actually, tested it and i feel clap work great in all those place.
Distance : use distance snap in Normals. I used 1.2x distant snap and grid 3 throughout the whole map
00:05:016 (2,3) - too far No problem with the distant snap and grid that i use.
00:30:314 (3,4) - ^ Manually moved there so that is is perfectly centered, i didn't move it too far from where it should have been so keeping it the same.
00:41:061 (6,7) - too close This is because of the slider velocity change, it would be more confusing if i adjust to distant snapping since all the notes before that are placed similarly in the timeline didn't have that far of a jump.
00:45:091 (4,1) - too far Again, fine with the distant snap and grid that i use.
00:50:688 (2) - is not stacked perfectly with (1)'s end. Should be perfectly stacked now
01:06:135 (7,8) - too far Same as 00:30:314
Star'd~
Zelos wrote:
Folder:
All good here! k
General:
If the video really is 18+, it probably isn't allowed. Hm, will wait on mat/bat opinion first.
Use the same slider tick rate for all difficulties. The only difficulty with a different tickrate is astom's, when he check his diff, he will probably fix it.
Normal:
00:49:568 (1) - turn on grid snap 4 and move to the right 1 grid point? I've adjusted this slider in grid 4 so that it is perfectly symmetrical.
01:20:464 (2) - this is very very slightly touching the HP bar. Moved down a little bit more.
Insane:
01:59:195 (5,6) - stack the ends just a bit more! Done
Star
Sallad4ever wrote:
Hi merchat7
[General]
- I've read the previous post about this but still the video is not good. I appreciate the warning but even the ranked one are barely rankable with the censored effect. This "bare" video will surely be refused by MAT/BAT. Consider add the same censor or just plain remove the vid Hm will wait on MAT/BAT opinion. Going to remove the warning actually since there is only about 5-10 seconds of the video where it may be consider 18+.
- For the last spinner on each diff. Use 50% or lower volume to decrease the sounds of spinnerspin & spinnerbonus. Also the spinner should be extended another 1/8 beat so it end on 02:05:855 cause the beat of the bell sound is in here Done, regarding spinner length. I was advised by Snowy Dream & eldnl to decrease it by 1/8. It was on where you suggested before.
[Astom's Easy]
This diff should be named Normal. Mostly because of the beat after spinners are very soon. Other than that there's nothing bother me I disagree, you can always stop spinning a bit earlier to get ready for the notes and i don't think this should be rename Normal just because of this.
[Normal]
A little tweak and this could easily become a Hard diff
00:00:091 (1) - Add finish at the start Done
00:00:091 (1) - The timing section here is unnecessary cause you can just lower the volume on the offset k removed timing section and lowered the volume on the offset (red timing point).
00:03:673 (1) - Whistle at the start? Done
00:05:464 (4) - Remove the whistle at the start Done
00:41:285 (7) - The only slider that use 1.5x speed, It's too unexpected. I suggest to use normal slider speed. Also try adding a clap at it too. Done, change volume to 45% so that it is like Insane.
00:49:568 (1) - I suggest to remove the anchor point in the middle so the slider will look better Done, adjusted spacing in this section
[Insane]
Quite an easy Insane Perhaps, tried my best to make it hard, since this was the first difficulty i've made. No tweaks at all except fixing all the spacing.
00:28:076 (1) ~ 00:37:479 (3) - Compare to your normal, this part still lack off hitsound. Using the same hitsound pattern as in Normal is ok k, added the same pattern from Normal
00:43:523 (5) ~ 00:48:896 (6) - ^ ^
01:17:329 (1) - Remove NC Done
01:42:628 (2,4) - Add whistle to these? Done
01:45:762 (3) - Finish at the start? Done
01:50:464 (1) - Add whistle Done
01:59:195 (5) - IMO it's play better if you use normal speed kk, done
That's all from me. About the vid if you're not sure about it, you can consult to MAT/BAT, but I'm sure they won't allow it too kk will try to ask them, main reason that i feel the video is ok is because a recently ranked beatmap have a video with some scenes which could be consider 18+ so i thought this should be ok as well.
Good Luck and Star
winber1 wrote:
02:00:091 (1) - if you want to follow that bell-like sound thing in the music, this should end at 02:05:837 (1) - (1/6 tick, just play it back at 25%). you should also silence it tho, or make it really soft. the spinner ends too loudly imo >_>. If not, you could just end it on the red tick too (like eldnl's diff). it doesn't really matter, but it just needs to be consistent. Ty, done. I've changed it to 50% volume and was about to update but noticed a new mod post
Insane
00:09:717 (8) - 1 grid to the right Aligned this with end of slider 3
00:29:531 (x) - add note? just to follow vocals a little more. Feels weird imo, so no.
00:33:113 (x) - ^ ^
01:21:471 (x) - ^ ^
01:22:702 (10) - new combo? Done
01:30:091 (x) - flows better if you add a note here imo. Nah, feel weird to follow instrument and vocal at the same time. Im following the vocal mainly for this part anyway. Will be weird if i start to change now.
Normal
00:02:105 (4) - delete claps (and the clap on the slider as whole) and put a whistle at 00:02:32? k done
00:36:359 (3,1,2,3) - this orientation could be a little confusing for newer players.(i know i would when i really sucked lol >_>. i probably would've tried clicking combo 2 instead of combo 1 and realized what an epic fail that was) hm, i say it's fine, but i'm up for interesting ideas
00:59:419 (1,2) - erm.. center this? Done
01:01:882 (2,3) - replace this with a 1/2 tick repeat slider? so that it follows vocals more Done, lol @ file comment
01:36:359 (5) - decrease length of slider by 1/2 tick ? Nah, it's fine
01:56:508 (9,1) - why the jump? woops 01:57:404 is suppose to be at 01:57:180. Adjusted the new combo and manually moved (10, previously 1) so that it looks better.
Nice map! :3
Star~~
Zelos wrote:
eldnl's Hard:
00:03:673 (1,2) - stack the ends on top of each other perfectly please. Sure fixed
Your difficulties are always so pretty
Sallad4ever wrote:
[eldnl's Hard]
Delicious~
00:05:240 (3,1) - This jump is too sudden and doesn't fit very well That will never change !
Thanks ~winber1 wrote:
eldnl's
00:04:568 (2,3,1) - honestly, i would just space this normally. A jump here doesn't fit imo. NOO
00:42:180 (7) - sounds better to me if you delete this note (and rearrange spacing somehow. (this note just puts a random note with soft whistle in a place where the music doesn't really do anything :/ it also feels a little weird to me to play that note.) This note follow perfect the music for me :\
01:52:367 (3,4) - i don't like the stack that much, and how you coupled it with this jump 01:52:702 (4,1) - (it bothers me having a jump like that :/) Yes, you're right, but I don't know how I can change it, any suggestion? ;_;
01:59:867 (6) - unstack? Nah
Ty for mod and starWiinter wrote:
Hey~
Only one little thing bugged me >_<
[Normal]
00:50:688 (2) - stack it correctly? Ah ty, fixed
Ohwell. Nice mapset. Starr'd~
wcx19911123 wrote:
from my que
I love this song and map
[General]
fine
[SB]
if you can make the title come out the same as the video , like the shining stars , it is awesome >w< Sorry, don't know how to do this, if someone wants to do it, feel free
[Normal]
00:28:076 (1) - circle at 00:28:076 and slider from 00:28:299 to 00:28:747 is better imo Done
00:31:658 (1) - ^ ^
00:39:493 (2,3,4,5) - this is really confusing for newbie Don't really know what to change, any suggestion?
00:56:508 (6,7) - slider first then circle is better Done
01:51:359 (3) - to 2 sliders is better , or it is hard to read when it end Nah it's fine, if the person is listening to the rhythm, he can definitely hear 4 beats, and the slider is pointing to the next note.
01:56:060 (8,9,10) - kinda confusing 0.0 Trying 4 ar now so that the note feel less clustered.
01:58:523 (2) - to 2 sliders Same reason as 01:51:359
[Insane]
01:46:770 (3,4) - I suggest this to a slider , or it is kinda confusing kk done, adjusted some stuff so that slider looks better
01:53:934 (4,5) - ^ ^
nice map
Zelos wrote:
Astom's Easy:
00:39:046 (1) - this kind of doesn't fit. why not just replace it with 2 circles? mm ok
You are really good at making easies Astom. thx o/
winber1 wrote:
Astom's
--kiai time is a little different. I don't see problems with that
01:07:255 (1) - you shuld just make this repeat slider 3/4 ticks in length for each repeat to follow vocals more. you don't have anything after the note anyways :/ uhm no
01:09:046 (1) - change this into a slider that starts at 01:08:823 and ends 01:09:046 ok
01:58:523 (5) - new combo? ok
Katsuri wrote:
Astom's Easy
00:48:449 (4) - This slider is called kick slider because haves more than one repeat. I suggest you to remove this, because for an newbie is hard to see how much repeats the slider goes. uhm no because I don't see any better solution.
Download: Sakakibara Yui - Himitsujikake no apple (Short Ver.) (merchat7) [Astom's Easy].osuwcx19911123 wrote:
[Astom's Easy]
00:48:449 (4) - start at 00:48:673 and repeat 1 time less fixed in a very better way
awesome diff thx o/
Kiddo-Kun wrote:
Ohai~ As requested:
[General]
You should fix the spinner-circle.png because it wobbles. Or maybe it's just me. Odd, i just grey scale (turn the spinner black and white) the template skin spinner circle. So idk.
I kinda agree with Sallad about the video. But I guess that's for the MATs and BATs to decide. Still trying to grab a mat in here for opinion
[Normal]
00:28:299 (2) - Add finish to sliders end Done
00:42:404 (1) - ^ ^
00:07:255 (1) - Add a finish to this sliders start Done
[Insane]
Nothing to report. Good.
Overall: Nothing too major (Well except for the spinner, but I think that's just me). Good map.
STAR
JauiPlaY wrote:
hihi~![]()
some suggestions:
[General]
fine. but the comboburst files do not looks well imo...and what's more, i guess they are too large. Best image i could find were 250x300 and that's a little too small so i double the resolution. eldnl also point it out and is trying to get someone to do combo bursts for me. Keep it for now since you can't really notice the quality of the combo burst while playing anyway.
[Normal]
control your combo between 4-7 please. Checked the map, there is one combo that is 8 (seems ok imo) and two combos which were 9 (again seems ok imo). No change
00:57:180(1) - a note here and the spinner starts at 00:57:404? Nah, the space is there to let the player knows a spinner is coming, putting a circle 1 tick before doesn't feel right for me.
01:28:971(3) - finish on the end of this slider. Done
[Insane]
00:29:195(5) - the slider ends on 00:29:531. keeping slider length the same as (4)
00:30:762(5) - do not be overlapped well. Seems fine, i overlap it because someone suggested it.
00:50:688(4) - the slider ends on 00:51:023. Keeping slider length the same as (5)
01:16:098(x) - add a note. Hit circle here doesn't follow anything so no
01:21:135(4) - the slider ends on 01:21:471. No since this 'll be the only slider to end on a blue tick.
01:30:426(x) - add a note. Same reason as 01:16:098
01:37:926(1,2,3,4,5,6) - it's better for me. Done
really awesome 1st map. good luck!
so
star~
Ty for mod and star, astom & eldnl will check later.Megurine Luka wrote:
Hi. My mod.![]()
It's really good so not many suggestions.![]()
[Normal]
distance spacing x1.0 recommended, though it's ok to be 1.2 yep, no point changing now since i prob have to remap if i change distant snapping to 1.0x
00:01:658 (3) - del fin Done
[Insane]
00:58:299 (1,2,3,4) - smaller square? The distant between (1) & (2) and (3) & (4) is snap to 2.0x distant snapping. I want to keep it like that.
01:49:568 (5) - try this Hm don't really like it, it's fine as is.
Very nice song and maps. Absolutely Star.
Ty for mod and star, astom & eldnl will check later.BounceBabe wrote:
General
02:00:091 (1) - End of the slider here 02:05:911 - Sorry, keeping the spinner there as per winber's suggestion.
Normal
00:55:389 (4) - New combo Done
01:48:001 (7) - ^ I put new combo on (6) since i generally don't like to stack two different combo on top of each other
01:55:165 (7) - ^ ^
Insane
Look at the spacing :s and the position of the objects
Grid Level: 4 then 00:30:762 (5) - this slider 1 Grid left Done
00:48:001 (3) - Move it to (1) ? Feels better, but hard to sight read (3) so no
00:54:270 (3,4,5,6,7,8) - Doesn't follow the rythm correctly :s ... looks a bit random If you mean the timing on the hit circles of this section, they fit the vocal fine... if you're talking about how it look, well idk.
01:00:986 (3) - New combo Don't see a need for this new combo
01:07:255 (4) - ^ Done
01:22:255 (8) - ^ remove next new combo Done
Only suggestions... Easy should be fixed ~ Star
JauiPlaY wrote:
[Astom's Easy]
00:39:493(6) - maybe a slider ends on 00:39:717? actually changed in a previous mod
01:08:598(x) - add a note? no
01:17:329(x) - ^ no
Megurine Luka wrote:
[Atom's Easy]
00:05:016 (3) - del the return no
00:12:180 (2) - change into a circle. it's better to leave some time before spinner in Easy no
01:14:867 (2) - ^ no
02:00:091 (1) - move to 02:00:314 for the same reason no
No changes for me.BounceBabe wrote:
Astom's Easy
00:27:180 (1) - Needs a 1/1 spacing at the end before the 00:29:195 (1) - slider starts no
01:43:971 (1) - ^ no
poisonchan wrote:
Hello :3 Modding your map as your request, hope it helps.
[?] = Suggestion.
[!] = You NEED to change.
[.] = If possible, change.
[Insane]
00:33:225 (6) - New combo starts here. Done
00:33:673 (1) - Remove new combo. Done
00:48:225 (4) - If possible, don't overlap notes, looks odd ? Don't have any idea on how to change this part, if i put 4 more up, it'll feel weird for the jump and lower will cause spacing issues.
01:31:658 (1) - To make it similar to the previous pattern (01:17:329 (6) ) Remove new combo. (Or insert new combo in the previous pattern) Removed new combo
01:32:329 (3) - New combo starts here. Done
01:35:911 (1) - To make it similar to the previous pattern (01:21:583 (5) ) Remove new combo.(Or insert new combo in the previous pattern) Insert new combo in previous section
01:37:031 (1) - To make it similar to the previous patter (01:22:702 (9) ) Remove new combo. (Or insert new combo in the previous pattern) ^
Pretty nice mapset. :3
Deserves a star.
IceBeam wrote:
Okay then..
Map settings and folder is fine except one thing.
Combobursts..they are a bit wide.Original is 388 pixles wide. According to this it's fine viewtopic.php?f=15&t=51694
[Normal]
00:49:568 (1) - Add a reverse at 00:50:016. Reverse fits the vocal better, but doesn't really fit how to the beat are placed at this place, so no
01:09:717 (3) - I'd suggest to remove this slider with 1/2 sliders placed on red ticks: (01:09:717 - 01:10:165 & 01:10:613 - 01:11:061) They fit the vocal nicely at red tick
01:23:822 (2) - It doesn't fit at allUse these notes instead: 01:23:822,01:24:046,01:24:493,01:24:717. I think, that's a little complicated for a Normal.
[Insane]
00:30:762 (5) - Stack properly? Should be fixed
00:35:911 - Finish? feels out of place
00:41:061 (6,7,8) - Not a big fan of stacked blue ticks.If you don't know the song it's almost impossible to read it perfecly. fits, perfectly with the song through
00:58:299 (1,2,3,4) - These jumps are a bit out of whole map,they're way too unexpected.Reduce them a little? As explain in an earlier mod, spacing between (1) & (2) and (3) & (4) is precisely 2.0x, want to keep it this way.
01:06:583 (3) - Move it 2 grids right to make symmetrical? Done, adjusted spacing for next section accordingly
01:24:270 - Finish. hmm, feels really odd to put a finish at the end of a slider unless it's the last note of a combo
01:25:837 (4) - ^ ^
01:26:732 (6) - ^ Putting a finish here will make it feel like a finish spam
01:46:546 (1) - Kinda hard to read with this spacing,it looks like a 1/2 space,so I failed to read it.Maybe you should change it to reverse-slider or clear up the spacing a bit? Never felt weird to me, may change if more people suggest this
01:46:770 (3) - Extend to next white tick maybe? Playback at 0.25x speed and you'll see the instrument end at the blue tick
01:50:016 - I'd add a note. Feel fine, there isn't anything on the space between, except for 2 beats which are use to keep rhythm. Doesn't fit with the mapi think.
01:53:374 (1,2,3,4,1) - Well,if you followed previous suggestions,change here as well. Read above
Nice mapset,good luck.
Star~
ty for mod and starOzzyOzrock wrote:
[Insane]
01:25:837 (4) - Finish? Three finishes at this section already, feel like a finish spam if I put even more
01:26:732 (6) - ^ ^
IceBeam wrote:
Map settings and folder is fine except one thing.
Combobursts..they are a bit wide.Original is 388 pixles wide. actually no, max size for comboburst is 500x767
[Astom's Easy]
00:35:911 - Finish is missing here. no
00:56:508 - This part isn't filled with notes..maybe you could add here and 00:56:956? Though it sounds fine without them too. uhm no
02:00:091 (1) - I'd add a whistle at the end. uhm no
OzzyOzrock wrote:
[Astom's Easy]
HOLA ASTOM ola ozzy
Te amo. xD thx?
Me ubviera gustado encontrar algo >: quisa algun dia hahaha xD
TyvmRukarioman wrote:
Map is pretty solid and I actually couldn't find anything to point out. SO I guess I'll bubble this.^^
No changes =oShiirn wrote:
Astom
00:27:180 (1,1) - this is very hard to play (note soon after spinner), read (note appears halfway through spinner), and listen (spinner doesn't start or end on any musical beats) to. Consider removing the spinner entirely. ._.
01:15:314 (1,1) - no problems with this one though
01:43:971 (1,1) - close but not much you can do here, at least it -fits-
Download: Sakakibara Yui - Himitsujikake no apple (Short Ver.) (merchat7) [eldnL's Hard].osuShiirn wrote:
General
hard
00:05:240 (3,1) - put 3 below the slider so the jump isn't retarded Ok
Will try to get eldnl to check his diff / wait for his reply. Also awaiting your opinion on video.Sakura Hana wrote:
Wow an old novice mapper bubble? why didnt i see this before xD
[General]
Remove "hentai" "eroge" "game" "yuri" from tags, why would u even need those (and video game will be added to genre... in fact let me do that now) http://osu.ppy.sh/s/32534 Same tags as the ranked version. Don't see any harm in keeping it, plus hentai and eroge will let people know this may contain suggestive content. Also, if someone search game in the search box, they won't find songs in the Video Game genre, but only maps that put game in tags so I say that tag is fine.
http://osu.ppy.sh/ss/158554 what the hell? X_X The white effect is there to censor it. Maybe I need to make it bigger?
http://osu.ppy.sh/ss/158556 You gotta be kidding me >_> http://puu.sh/6B9b ^ Same here
http://osu.ppy.sh/ss/158557 orz May need a bit of censoring, but the video already somewhat censor this (half of the image is cut off)
http://osu.ppy.sh/ss/158559 Really now.^, a little bit more suggestive than the previous one.
http://osu.ppy.sh/ss/158560 Upskirt shot? I can barely notice this one, it blend with the background/clothing anyway so I really think this one is fine. Never notice this, until you pointed it out.
I'm sorry but im gonna ask you to completely drop the video, too much NSFW on it to be censored ._. I rather not drop the video considering there is already a ranked version with the video and I always prefer a beatmap with video whenever possible. Since this is the opening song to a 18+ game, some suggestive contents is to be expected. Re-downloaded, the ranked version and the only part that is censored is http://puu.sh/6Bab and http://puu.sh/6Bai, both is already censored in this version so this is why I think the video is fine.
[Skin]
spinner-background.png http://osu.ppy.sh/ss/158553 ._. no just no, all skin/sb/video/background should be PG-13 This is just a girl helping another girl put her stocking on, and judging by what this visual novel is about on vndb, to go to school? Don't see how this is not PG-13.
[Insane]
00:00:091 - Remove the green line and set the volume of the red line to 80% instead.Done
00:51:807 (7) - I can barely see this slider, i tried about 3 times and it's hard to see it unless you know it's there, the hitbursts are somewhat hiding it and it doesnt contrast with the background http://puu.sh/6zY0 very well. It can easily be fixed by colourhaxing this combo tho.Change to dark orangeish-red
Also I change a big jump in my difficulty, just a little 01:52:031.Sakura Hana wrote:
[eldnL's Hard]
01:07:255 (5,6,7) - The spacing on these is pretty similar to this 00:40:165 (2,3,4) but the former are 3/4 apart each while the later are 1/2 apart hence tripping me as i thought the former would be 1/2 apart as well Really I don't know how I can change this, If you have a suggestion please let me know.
Video,-80,"video.avi"
FAST ANSWER YESSmerchat7 wrote:
@eldnl
Yep, main reason why I map short version is so there is a video. No video = no point in mapping the short version imo. There's already a ranked short version with video, don't think many people will want to play the same song, short ver, and without video so I might as well map the full version.
Do you want to map to the full version? If not I can rename to Collab.
merchat7 wrote:
Map looks fine, but not too sure about how you did your clap at some parts.
I challenge to set clap romdomly![]()
Also, I think you should use more finish (look at other diff, if you're not sure where), some part sound empty because of this.
okay,added some finish ~
Ty for diff ,Uploaded!
thank for your MOD,ERT >< ~ertyukjh010 wrote:
[D.N.Angel]
外國人的圖還看到DNA,給力 噗,因為喜歡這歌所以主動求做個xD
00:05:149 () - add note 唔,這段一直都打算用1/1來做節奏的
00:27:985 - Useless inherited point 喔喔,其實這綠線是要增大音量的,事實是前面的紅線沒減音量,感謝提醒 ~
01:00:223 (2) - 與前面的Jump比較,這個減速很突然 這是為了跟vocal的,順便營造接下來會減速的預告,我玩的時候覺得不會太突然 ~
02:31:567 (2) - ^ ^
THat all 我可以吐槽這是什麼意思麼?xD
ertyukjh010 wrote:
Hello
[General]
Change lead-in to 2.5 Done
Inconsistency Kiai Already check through my diffs, kiai times end where I want them.
[Easy]
00:29:104 (1) - Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat. Song is quite slow, I think 1 white tick is fine and due to approach rate, you can see this note at 00:27:761 so if you choose to keep spinning, then it's your fault if you miss this note.
03:13:656 (2) - No nedd to surround i think. It's not good-looking If you can suggest me a better placement, I may change it.
04:32:686 (1) - Same with 00:29:104 (1) Same reason.
[normal]
01:05:820 (6) - Don't stack at slider's end, it will affect new players to judge While I normally agree, I'm a bit worry about difficulty jump from Normal to Hard so I'm leaving this as is and I think they fit the song.
02:41:641 (4) - ^ ^
03:55:522 (5) - Do not use the reverse 2 times or more, because the new players do not adapt, so only suggest to use reverse 1 time of sliders ^
04:37:835 (3) - ^ ^
04:45:000 (2) - ^ ^
[Hard]
01:36:492 (4,5,6) - I will read it 1/3 beat Hm, don't really understand what you mean, but I reduce the jump a bit.
THat all
Thanks MOD ~Frostmourne wrote:
D.N.Angel
00:10:746 (1) - clap head added
00:11:194 (2) - clap tail added
00:49:701 (1) - clap added
00:59:552 (5) - ^ no
01:06:044 (1) - remove new combo and add next note (It helps a lot for hitting imo) no
02:11:417 (1,5) - add clap added
02:47:686 (2) - It placed on edge of the skin and 300 hitburst covered here , so , It's really hard to read them , please consider to move it out
fixed
Frostmourne wrote:
Hi
Easy
01:37:835 (1) - ahh something about ctrl+r ?, bad flow here for me and beginner who doesn't know that it can hold the note.Hm I don't really see anything wrong. I think it fits with song perfectly and I don't think there are any kick sliders here, so should be easy to know that all repeating sliders have only one repeat.
02:38:507 (1) - why new combo here D: ? For the chorus, same thing as 01:07:164 (1).
02:46:119 (2) - whistle at head and finish at tail is better , remove finish at head , kinda same as here 03:00:447 (2) - I check Hard, and I did whistle > finish so changed.
03:12:537 (1,2) - don't know you intent or not .. This overlap looks obviously awkward =_='' Intentional, if you have a better idea for placement, tell me. Made blanket a bit better through.
04:02:462 (1) - if you don't mind , curved slider makes good flow better than linear slider. I like to use linear slider to distinguish stuff. Linear slider = follow instrument, curved slider = follow vocal and this part just feel like straight slider fits better.
04:13:656 (3) - kinda noise about this note , only clap at the start and finish at the end ? same here 04:15:672 (2) - Is a mistake actually, only suppose to have finish at the beginning not finish + clap so fixed.
04:43:656 (3) - I think , just move up 1 grid can't destroy distanceHmmm, I don't really see why move up one grid through, can you tell me your reason for doing this?
04:46:567 (1) - am I wrong or not ? this spin is unsnapped -_-?Fixed
Normal
00:51:716 (4) - finish head ? I can hear crash sound here Ok
01:11:641 (2) - same ^ :3 ^
01:37:835 (1,2,3) - I will add clap at the repeat tail of these slider If I were you :O It doesn't sound right, the drum sound in the background is really more "base" sounding, and even if I use the sc1 clap, they don't really fit together for me. Did this in Easy, since Astom actually did the Easy, when I was trying to get this rank for the short version. That's why hitsounding style is different for Easy and why I think doing clap for these sounds fits well there.
02:20:820 (1) - finish both head and tail Done
02:48:582 (4) - new combo here :S ? new stanza I don't really follow stanza for new combo. Current pattern is consistent with what I did for the other two parts.
03:02:910 (4) - ^ ^
03:09:179 (1,2,3) - clap same as 01:37:835 ? Same
03:20:597 (1) - add finish only head (both) I only put at end like in Easy, I don't think it sound good in begin and make the finish at the end lose it emphasis even through it's follow the cymbals in the background. Also change for Hard.
03:22:164 (3) - finish please , more fit Done
03:24:179 (1) - ^ ^
04:46:455 (1) - check this spinner again -_-? Fixed
Hard
02:10:746 (3,4) - too hard jump >.< Reduce a bit
02:14:776 (5) - new combo here , sound changed :O I think it's fine, two short combos just feel really weird for me, I think it's better for them to be in one combo.
02:22:164 (x) - add note here please , it cuts your flow so much It never bother me, maybe more opinion is needed
03:09:402 (2) - clap Same reason as Normal
03:10:297 (2) - clap ^
03:11:194 (2) - clap ^
03:43:656 (4) - stack it completely please I don't understand what you mean, this note is spaced out and not stacked. I fixed 03:42:089 (3) - instead
04:11:865 (2) - ^ Same
04:20:597 (1) - ^ Same, if you're talking about distant snap, made a little better.
04:24:627 (2) - clap Same reason as before
04:25:522 (2) - clap ^
04:26:417 (2) - clap ^
04:46:567 (1) - spinner again Fixed
sorry for late moddingNp, pretty good hitsound modding.
Good luck !
Mystica wrote:
here comes my mod.
[Easy]
02:13:656 (1) - think make it a little beauty? Hmm, I can't really see anything wrong with this slider. I moved the red point one grid right, but perhaps a picture or maybe code / what to do to make this slider better?
04:09:851 (1) - a little ugly Adjust until it's fully symmetrical or almost perfectly symmetrical.
04:52:320 why a red line 0.0 No idea, I saw it on D.N. diff and thought it sound better to end the spinner on this red timing point then trying to snap to to 1/8 or 1/6 or 1/4 to try to follow where the bell at the end perfectly.
[Normal]
take care on some grid...Now seems not very well I did map most of it a long time ago, so that may be why. While play testing recently, I didn't notice a massive error so I think it's fine. Ai mod also doesn't mention any spacing error so I think it should be fine because of this as well
clap on soft part not fit well Hm, stilling thinking about it, I was thinking of changing clap pattern to be consistent with Insane, but I realize some parts, I didn't put note on the 2nd & 4th white ticks so it doesn't really work. If there is a big complain on this, I will think about how to make the clap better, but I find this good enough.
[Hard]
lazy to mod..but seems not big problem here
Good map Ty
R a r e wrote:
From my queue
All suggestions~
You can ignore if you don't like it.
EasyNormal
- 00:32:238 (2) - add whistle to start slider then remove finish to start slider I think it make sense enough for a finish to be here. I want to keep Astom hitsounding for this diff.
01:31:567 (1) - remove clap to start slider ^
02:08:955 - add note Want to avoid 1/2 rhythm and looking at how map this part, it seem I'm following vocal so I think it's fine not to follow this instrument.
02:15:223 (3) - add clap to end slider Fixed, thanks for catching.
02:41:417 (3) - add clap to repeat slider then remove clap and add finish to end slider Done, change also for similar rhythm at previous part.
02:50:148 (3) - remove whistle to repeat slider Make sense to me for the hi hat in background.
03:02:910 (1) - remove clap to start slider Same as 01:31:567, also because I can hear drum here, sound weird to me to have no hitsound here to follow it.Hard
- 00:02:014 (4) - remove whisitle to end slider I think finish sound fine at end.
00:05:149 (3) - remove whistle then add whistle to next start slider Vocal + the pitch sound of the bell sound (it's higher than the one on the slider) make the whistle on (3) make sense to me. I change the hitsound pattern a bit here so didn't add to next slider, but if I didn't change the hitsound pattern, I would have add whistle to the slider.Good hitsound suggestions, ty
- 00:26:194 (6) - add whistle to repeat slider Done and also add to begin due to hi hat sound at begin.
00:39:626 (2) - remove finish Play better to me with finish, whistle just seem too soft here. I would normally agree, but for gameplay reason and consistency with the same rhythm in next section.
00:42:313 (1) - remove whistle Replaced with finish.
00:43:880 (1) - add whistle? I think it's better to have no hitsound on the kick drum here. Also inconsistent with hitsound in next section and I think for that section, no whistle on the kick drum sound better than with.
00:46:567 (4) - add whistle to start slider Fixed for consistency with next section.
00:46:567 (4,1) - I prefer to not stacking here. I keep this for now, unless you have better idea for placement.
01:43:208 (5,6,7,8) - like this Don't really want to overmap, I listen to (7) and I can hear that it's follow a tick sound so that's why I think it's fine like this.
02:55:298 (3) - add finish to end slider I've try this, but I don't really like it, I prefer putting finish on a place you have to hit (begin of sliders / on a hit circle) and if I do put it on the end, I do that with reduced volume so no because of this.
02:59:552 (3) - add whistle Similar reason to 00:43:880.
03:41:194 (6) - spacing is too large I don't think 1.8x is too large.
03:50:149 (3) - ^ If more people complain about this one, I'll definitely change it.
04:37:835 (1) - remove new combo then 04:38:507 (4) - add new combo I don't really see why, current combo make sense to me with the melody of the instrument.
R a r e wrote:
D.N.Angel
- 04:33:582 (9) - add clap to end slider no,finish fits better
no change but thank for MOD ~Mystica wrote:
[D.N]
00:41:194 (1,2) - it seems drum hitsound instead feels better no,clap is better
CDFA wrote:
Welp, let's hope this goes ok.
Overall:
Is "apple" supposed to be lowercase? Yep, also there is a ranked map of this and apple is lowercase too.
01:45:671 - When you go to the beginning of the break, you cursor should turn into a <-> thing. Pull the break back to the time listed before~. I don't really like to do this, I prefer break starting immediately. When the break is delayed, I tense my hand because I expect more notes when there aren't anymore and losing a sec of rest for my hand so keeping this due to personal preference.
04:52:320 - You probably don't need the red section here, just end it on a yellow (1/8th) tick~. Unless it's really necessary, keeping this.
Hurd:
00:09:626 (8) - Not moe slider! Made a little better.
01:51:492 (1,2,3) - Remove these~ Intentional because break is 15 sec long which I think is too long so I want to add some notes to play so that the break doesn't feel as long.
04:20:597 (1) - stack this on (5) of the previous combo Fixed
Normal:
00:03:582 (1) - Probably lower the last slidetick Made perfectly symmetrical
01:51:492 (1) - Remove this~ Same as Hard
Easy:
01:51:492 (1) - Remove this~ Same as Hard
Yay