Ty for the input, added to the list.
?↓?↓?Haskorion wrote:
osu! won't subtract the colors or separate color channels. They are mostly blended mulitplicatively with the images. For example if you colour selection-tab.png cyan, it will appear purple ingame, not red.
Thanks! that was great work! but i would suggest a few things...Haskorion wrote:
I just added that column. Along with that I moved most of the remarks and notes about colours into that column as notes.
Feel free to correct me if I use the wrong terminology.
normal
+subtractive
normally, this is what it looks like
+this is what happens to it when it is coloured
sorry for this i kinda got lost... what do you mean?Haskorion wrote:
On a side note: lighting.png is still used in osu!taiko during kiai time and can be used on beatmap skins. When I was experimenting with it I added a black background to my slider followcircle and used it as lighting. During osu!taiko it was really prominent due to its size. I never noticed it since the default lighting is just that glow and hidden behind all the notes and images on the hit position.
You subtracted cyan from the image, not red. Of course it would look like it was multiplied by red.UO 073 wrote:
I guess so... They both do extremely similar things
(i did it to your image)
MatthewRobo wrote:
Hey man why's downloading/printing/copying disabled on the sheet? Even as just a viewer I can't copy stuff and that can be annoying when I want to show a certain section of the sheet to someone else.
Galvit wrote:
they changed how taqiko works recently, hitcircles converted to greyscale by luminosity before multiplication (same for bar right (not tested) and bar left gets cut off after 220px to the right(SD))
taiko uses the same numbers as the other game modes, aka scoreCorne2Plum3 wrote:
What do the taiko font file?
It brakes if you make all elements wider than 736px in sum.Haskorion wrote:
Button scaling is a mess.
Make button-right 100x5 and see how it messes with button-middle.