thanks bbYamicchi wrote:
Another mod because I want this ranked asap
[Overall]
There are some sections where you overused the NC while the song doesn't support that much NC, for example the beginning sections, which 00:01:930 (1) - 00:04:930 (1) - 00:07:930 (1) - NC can be removed. Having too much NC makes the section incoherent.
On second thought I think you should check NC throughout the whole map tho xd
[Composing]
00:09:805 (1,1) - Idk bout you but the flow here is really uncomfy, as it creates a back and forth flow while imo it should better be something roundabout. I'd ctrl+g the second slider, it flows smoother I think.
00:12:805 - it's not something too hard but the 1/4 and 1/2 spacing in this section (until the heart shape slider) is really confusing. I see you used larger spacing for 1/4 to emphasize strong beats, but that way the spacing is pretty much similar to 1/2 spacing already. I would suggest increasing 1/2 spacings such as 00:12:805 (1,2,1) - 00:15:805 (1,2,1) - 00:18:805 (1,2) - more, or stacking them, your choice. iunno man i dont think its that hard to read but we'll see
00:54:805 (1,2,3) - visually confused spacing. Either move (2) closer to (1) or further from (3) would work.
01:09:805 (1,2) - 01:10:930 (1,2) - a bit lack of spacing emphasis if you wanna show the difference between these with 01:10:367 (1,2) - 01:11:492 (1,2) - . How about you increase the spacing a bit? i like the stacks tho
01:12:055 (1,2,3) - I'd be sad if you're not making these harder, as they're buildup for the kiai incoming, it should be a jump or something like that, I mean much bigger spacing. Also the overlap between 1,3 is really weird although you used it throughout the whole map xd nah i want to really contrast the kiai between this
01:33:805 (1,2,3,4) - not sure if this matches your mapping style but I think your current flow is quite harsh so I changed it a bit. Depends on you to fix or keep it. nah i use this flow a lot ;c
02:03:055 (4,5) - ok this is the first time I see this spacing for 1/2 gap xd why did you make this?
02:35:117 (2,2) - why are these tilt so much to the right compare to 02:34:930 (1,1) - lmao
03:00:805 (1,2,1,2,1,2,1,2,1,2,1,2) - this is so comfortable to play aaaaaaaa noooooooo
04:30:430 (1) - blanket ewww
04:32:867 (4,1) - wish these were parallel instead of just ctrl+j tho nop
Welp I thought I found more than just this.
As a remap, feel free to give me kudos or not :p
R a n k t h i s f a s t
ty <3Naotoshi wrote:
[c]
00:01:930 (1) - tilted already
00:16:930 (1,2) - very tilted wo ai blankets
00:34:367 (2) - some way of acknowledging that the piano is sharper / shorter would be nice ctrl+g dunno if that helped
01:16:367 (2,3,4) - idk.. these are weird. to me the most obvious emphasis is in the vocals where the white tick is not there. i think mapping the white tick really takes away from the "feel" of the vocals by switching to a drum in the middle of it. maybe 1/4 slider on those blue ticks would be better? meh dont really get it since they play fine to me but lemmeee ask around
01:25:367 (2,3) - especially here like the vocal has a strong emotional peak at the blue tick i guess but it is not that important in gameplay cuz theres just a slider right after it...
01:24:242 (5,6,7,1) - other thing is like, after these, the rest of the kiai feels really underspaced. cuz these are so intense.. you could just space out the kiai patterns a bit more imo, it'd feel better iunno i think its already quite different from the non kiais
01:59:305 (2,3,4,5) - lame not lame
03:00:055 (3) - very lame
04:18:805 (1,2,3) - come on theres like 2 interesting drum rhythms in the entire song and you simplify them dont really want to use too much 1/6 when the song is mostly 1/4
05:13:555 (4,5) - a
anyway i think the core issue is that you have these giant filler jumps on basically nothing and then the super loud emotional vocals have really tiny spacing so the map doesnt feel like it represents the song that well to me... if you emphasized the vocals a bit more it would be a lot better i guess
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other stuff
01:31:555 (3,1) - this one feels especially lame cuz theres a strong downward movement from 3, since there isnt a direction change to get to 1 or anything it feels pretty unemphasized in gameplay
01:42:430 (5,6,1) - u should totally map the background violin 1/3 i <3 simplifying rhythm
02:06:055 (1,2,3) - i feel like this should definitely be 2 sliders, it matches the vocal really well but i like it like this
02:11:305 (1,2) - i think this rhythm works better: https://osu.ppy.sh/ss/10023848 in order to show the 1/4 plucking instrument
03:18:805 (1,2) - this one is kind of misleading cuz there is a pretty obvious sound on the blue tick, i recomment filling it in
03:24:055 (3,4) - maybe make the claps stand out somehow? plain back and forths is kind of lame i think this is the best way to show the crescendo
03:30:617 (5) - fill in a triple here? nah
03:42:055 (1,2) - personally i think circles would work better, the overmapped slider ends kind of stick out since theres no supporting back line at all
05:22:180 (3,4,5) - i dont really get this rhythm variation, slider on 3 and then circles where 6 is fits quite a bit better instead theres like that guitar thing in the bg im trying to emphasize
hitsounds:
[Hitsounding]
00:09:805 - I don't know much about piano and keysounding but isn't this note different from what's actually in the song?
00:46:930 - got any better hitfinish? This one is a bit too loud tbh
00:54:430 - missing hitwhistle?
01:18:805 (1) - was the sliderwhistle here intentional? Because for default skin it sounds really weird
01:48:055 - 03:39:898 (1) - eventho you intended to make it a silent sound, you should better lower the volume to 5% in case someone doesn't use custom hitsound. It'd give good result for both situations
03:36:992 (1) - ew this normal whistle sounds terrible