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GARNiDELiA - MIRAI

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Chihara Minori
beyond the boundaries for diffname? /slapped
Sry for the delay,ill drop the mod here within today
But sure broken mod af lol


Don't really need much reason so ill just make it short tyvm
00:40:367 (2,3) - ctr+g repetation of flow make 00:40:930 (1) - get slight bigger impact to vocal emph
00:48:055 - this point actually worth an angle https://puu.sh/yXx7X/9636e5e2a4.png (ye ugly slider there for ex)
02:03:055 (4) - due gap isnt it better to stak at 02:03:617 (6) - instead?
02:11:680 - wow undermapping shiras, if it was me i would make 02:12:055 - clickable
03:28:554 (3) - x357 y178
03:30:805 - love this personally
04:03:430 (2,3) - ctr+g for varity
04:09:242 (4) - quite weird tbh how you manage to make the kiai section solidly consistant pattern, make it more "free" to aim by use 02:48:242 (2,3,4) - kind of pattern could be an alternate tho. like simply move 04:09:242 (4) - to x113 y344 or so
04:15:242 (4) - with (2) instead
04:20:305 (1,2) - meh for me
04:35:305 (1,2,3) - makr this as tringular for aesthic https://puu.sh/yXxnN/44cf85368e.png
04:54:055 (3) - upcureve instead? ctr+j
05:05:117 (6) - stack at slider tail if me
05:13:555 - if you want undermap it use 1/3 https://puu.sh/yXxtw/2e285d7b23.png

thats from me, kds not neccesarily needed, still solid after year tho
Topic Starter
Shira

Pho wrote:

Yo, M4M from my queue.

[Connection]
  1. I think 'Bond' would be a more impactful name lol nah i like it uwu
  2. 00:10:930 (1) - Tbh this looks kinda ugly, maybe make a less snaky curve
  3. 01:06:805 (1,2,3,4,1,2,3,4) - The build-up is pretty weak here, try to use succesively increased spacing or slider velocity here for a much better effect.
    The same goes for 02:30:805 (1,2,3,4,1,2,3,4) - 04:03:805 (1,2,3) -
  4. 01:48:430 (2) - Actually 1/4 slider would be better here for the bass.
  5. 03:03:430 - Would be better to put a 1/4 slider in here too to bring some variety into this section. Then do the same at 03:09:430 - for consistency. i think its better like this to emphasize the violin more
  6. 03:21:617 (5,1) - That's a pretty weak jump, would increase it.
  7. 03:36:055 (3) - NC for 1/6 rhythms.
  8. 03:42:055 (1,2) - 03:45:055 (4,5) - 03:48:055 (4,5) - 03:51:055 (4,5) - Instead of 1/4 sliders that unnecessarily increase note density here and are overmapped due to sliderends, it'd be better if you switch these off with 1/2 sliders. i want to keep it like this to differentiate between sliders like this 03:42:805 (1,2) - cuz of different vocals
  9. 04:20:305 (1,2) - This antijump feels pretty out of place because a) it can be easily misread as 1/4 and b) it doesn't occur anywhere else in the map, making it a strange single case. Something like this works well:
    https://puu.sh/yX5n4/d7f8c14615.jpg
  10. 05:13:554 (4,5,6) - First off, there are no 1/8 beats that the 5-slider is following. Second, you could easily make this more special with 1/6 beats that are present in the background.
  11. Consider making your combos longer by setting your NCs after each measure (4 white ticks) instead of how you do it right now - it's kinda spammy. maybe i just dont like seeing large numbers haha but ill see!
Not much to say, the map is pretty simple. Highlighting the more special parts of the song better would be cool, right now you seem to be reserved in that regard. need to def improve on this
It also looks a bit chaotic at times, but this should be ready for rank. GL
thank you!

Time Capsule wrote:

beyond the boundaries for diffname? /slapped
Sry for the delay,ill drop the mod here within today
But sure broken mod af lol


Don't really need much reason so ill just make it short tyvm
00:40:367 (2,3) - ctr+g repetation of flow make 00:40:930 (1) - get slight bigger impact to vocal emph i want to follow drums ><
00:48:055 - this point actually worth an angle https://puu.sh/yXx7X/9636e5e2a4.png (ye ugly slider there for ex) naah
02:03:055 (4) - due gap isnt it better to stak at 02:03:617 (6) - instead?
02:11:680 - wow undermapping shiras, if it was me i would make 02:12:055 - clickable want there to be a pause here hehe
03:28:554 (3) - x357 y178 i like my flow better
03:30:805 - love this personally
04:03:430 (2,3) - ctr+g for varitynope emphasizing each vocals here & there isnt really a change in it so dont want to increase spacing
04:09:242 (4) - quite weird tbh how you manage to make the kiai section solidly consistant pattern, make it more "free" to aim by use 02:48:242 (2,3,4) - kind of pattern could be an alternate tho. like simply move 04:09:242 (4) - to x113 y344 or so
04:15:242 (4) - with (2) instead nah its been consistent with the rest of my kiais (04:19:555 - )
04:20:305 (1,2) - meh for me
04:35:305 (1,2,3) - makr this as tringular for aesthic https://puu.sh/yXxnN/44cf85368e.png adjusted
04:54:055 (3) - upcureve instead? ctr+j
05:05:117 (6) - stack at slider tail if me slider tail 2 smoll
05:13:555 - if you want undermap it use 1/3 https://puu.sh/yXxtw/2e285d7b23.png check ^^

thats from me, kds not neccesarily needed, still solid after year tho
thanks!!

hs stuff:
  1. For these kind of sliders that end on nothing, it'd be better if you silence their ends off with 5% vol.
  2. 01:46:555 (2) - Delete the finisher on the first note.
  3. 03:54:430 (5) - Delete finisher on this start.
  4. 04:36:430 (3) - That finisher is a bit premature, better delete it and put it on the next spinner instead.
Yamicchi
Another mod because I want this ranked asap
[Hitsounding]
00:09:805 - I don't know much about piano and keysounding but isn't this note different from what's actually in the song?
00:46:930 - got any better hitfinish? This one is a bit too loud tbh
00:54:430 - missing hitwhistle?
01:18:805 (1) - was the sliderwhistle here intentional? Because for default skin it sounds really weird
01:48:055 - 03:39:898 (1) - eventho you intended to make it a silent sound, you should better lower the volume to 5% in case someone doesn't use custom hitsound. It'd give good result for both situations
[Overall]
There are some sections where you overused the NC while the song doesn't support that much NC, for example the beginning sections, which 00:01:930 (1) - 00:04:930 (1) - 00:07:930 (1) - NC can be removed. Having too much NC makes the section incoherent.
On second thought I think you should check NC throughout the whole map tho xd
[Composing]
00:09:805 (1,1) - Idk bout you but the flow here is really uncomfy, as it creates a back and forth flow while imo it should better be something roundabout. I'd ctrl+g the second slider, it flows smoother I think.
00:12:805 - it's not something too hard but the 1/4 and 1/2 spacing in this section (until the heart shape slider) is really confusing. I see you used larger spacing for 1/4 to emphasize strong beats, but that way the spacing is pretty much similar to 1/2 spacing already. I would suggest increasing 1/2 spacings such as 00:12:805 (1,2,1) - 00:15:805 (1,2,1) - 00:18:805 (1,2) - more, or stacking them, your choice.
00:54:805 (1,2,3) - visually confused spacing. Either move (2) closer to (1) or further from (3) would work.
01:09:805 (1,2) - 01:10:930 (1,2) - a bit lack of spacing emphasis if you wanna show the difference between these with 01:10:367 (1,2) - 01:11:492 (1,2) - . How about you increase the spacing a bit?
01:12:055 (1,2,3) - I'd be sad if you're not making these harder, as they're buildup for the kiai incoming, it should be a jump or something like that, I mean much bigger spacing. Also the overlap between 1,3 is really weird although you used it throughout the whole map xd
01:33:805 (1,2,3,4) - not sure if this matches your mapping style but I think your current flow is quite harsh so I changed it a bit. Depends on you to fix or keep it.
02:03:055 (4,5) - ok this is the first time I see this spacing for 1/2 gap xd why did you make this?
02:35:117 (2,2) - why are these tilt so much to the right compare to 02:34:930 (1,1) - lmao
03:00:805 (1,2,1,2,1,2,1,2,1,2,1,2) - this is so comfortable to play aaaaaaaa
04:30:430 (1) - blanket ewww
04:32:867 (4,1) - wish these were parallel instead of just ctrl+j tho

Welp I thought I found more than just this.

As a remap, feel free to give me kudos or not :p

R a n k t h i s f a s t
Nao Tomori
[c]
00:01:930 (1) - tilted already

00:16:930 (1,2) - very tilted

00:34:367 (2) - some way of acknowledging that the piano is sharper / shorter would be nice

01:16:367 (2,3,4) - idk.. these are weird. to me the most obvious emphasis is in the vocals where the white tick is not there. i think mapping the white tick really takes away from the "feel" of the vocals by switching to a drum in the middle of it. maybe 1/4 slider on those blue ticks would be better?

01:25:367 (2,3) - especially here like the vocal has a strong emotional peak at the blue tick i guess but it is not that important in gameplay cuz theres just a slider right after it...

01:24:242 (5,6,7,1) - other thing is like, after these, the rest of the kiai feels really underspaced. cuz these are so intense.. you could just space out the kiai patterns a bit more imo, it'd feel better

01:59:305 (2,3,4,5) - lame

03:00:055 (3) - very lame

03:36:992 (1) - ew this normal whistle sounds terrible

04:18:805 (1,2,3) - come on theres like 2 interesting drum rhythms in the entire song and you simplify them

05:13:555 (4,5) - a

anyway i think the core issue is that you have these giant filler jumps on basically nothing and then the super loud emotional vocals have really tiny spacing so the map doesnt feel like it represents the song that well to me... if you emphasized the vocals a bit more it would be a lot better i guess

[]
other stuff
01:31:555 (3,1) - this one feels especially lame cuz theres a strong downward movement from 3, since there isnt a direction change to get to 1 or anything it feels pretty unemphasized in gameplay

01:42:430 (5,6,1) - u should totally map the background violin 1/3

02:06:055 (1,2,3) - i feel like this should definitely be 2 sliders, it matches the vocal really well

02:11:305 (1,2) - i think this rhythm works better: https://osu.ppy.sh/ss/10023848 in order to show the 1/4 plucking instrument

03:18:805 (1,2) - this one is kind of misleading cuz there is a pretty obvious sound on the blue tick, i recomment filling it in

03:24:055 (3,4) - maybe make the claps stand out somehow? plain back and forths is kind of lame

03:30:617 (5) - fill in a triple here?

03:42:055 (1,2) - personally i think circles would work better, the overmapped slider ends kind of stick out since theres no supporting back line at all

05:22:180 (3,4,5) - i dont really get this rhythm variation, slider on 3 and then circles where 6 is fits quite a bit better instead
Topic Starter
Shira

Yamicchi wrote:

Another mod because I want this ranked asap
[Overall]
There are some sections where you overused the NC while the song doesn't support that much NC, for example the beginning sections, which 00:01:930 (1) - 00:04:930 (1) - 00:07:930 (1) - NC can be removed. Having too much NC makes the section incoherent.
On second thought I think you should check NC throughout the whole map tho xd
[Composing]
00:09:805 (1,1) - Idk bout you but the flow here is really uncomfy, as it creates a back and forth flow while imo it should better be something roundabout. I'd ctrl+g the second slider, it flows smoother I think.
00:12:805 - it's not something too hard but the 1/4 and 1/2 spacing in this section (until the heart shape slider) is really confusing. I see you used larger spacing for 1/4 to emphasize strong beats, but that way the spacing is pretty much similar to 1/2 spacing already. I would suggest increasing 1/2 spacings such as 00:12:805 (1,2,1) - 00:15:805 (1,2,1) - 00:18:805 (1,2) - more, or stacking them, your choice. iunno man i dont think its that hard to read but we'll see
00:54:805 (1,2,3) - visually confused spacing. Either move (2) closer to (1) or further from (3) would work.
01:09:805 (1,2) - 01:10:930 (1,2) - a bit lack of spacing emphasis if you wanna show the difference between these with 01:10:367 (1,2) - 01:11:492 (1,2) - . How about you increase the spacing a bit? i like the stacks tho
01:12:055 (1,2,3) - I'd be sad if you're not making these harder, as they're buildup for the kiai incoming, it should be a jump or something like that, I mean much bigger spacing. Also the overlap between 1,3 is really weird although you used it throughout the whole map xd nah i want to really contrast the kiai between this
01:33:805 (1,2,3,4) - not sure if this matches your mapping style but I think your current flow is quite harsh so I changed it a bit. Depends on you to fix or keep it. nah i use this flow a lot ;c
02:03:055 (4,5) - ok this is the first time I see this spacing for 1/2 gap xd why did you make this?
02:35:117 (2,2) - why are these tilt so much to the right compare to 02:34:930 (1,1) - lmao
03:00:805 (1,2,1,2,1,2,1,2,1,2,1,2) - this is so comfortable to play aaaaaaaa noooooooo
04:30:430 (1) - blanket ewww
04:32:867 (4,1) - wish these were parallel instead of just ctrl+j tho nop

Welp I thought I found more than just this.

As a remap, feel free to give me kudos or not :p

R a n k t h i s f a s t
thanks bb

Naotoshi wrote:

[c]
00:01:930 (1) - tilted already

00:16:930 (1,2) - very tilted wo ai blankets

00:34:367 (2) - some way of acknowledging that the piano is sharper / shorter would be nice ctrl+g dunno if that helped

01:16:367 (2,3,4) - idk.. these are weird. to me the most obvious emphasis is in the vocals where the white tick is not there. i think mapping the white tick really takes away from the "feel" of the vocals by switching to a drum in the middle of it. maybe 1/4 slider on those blue ticks would be better? meh dont really get it since they play fine to me but lemmeee ask around

01:25:367 (2,3) - especially here like the vocal has a strong emotional peak at the blue tick i guess but it is not that important in gameplay cuz theres just a slider right after it...

01:24:242 (5,6,7,1) - other thing is like, after these, the rest of the kiai feels really underspaced. cuz these are so intense.. you could just space out the kiai patterns a bit more imo, it'd feel better iunno i think its already quite different from the non kiais

01:59:305 (2,3,4,5) - lame not lame

03:00:055 (3) - very lame


04:18:805 (1,2,3) - come on theres like 2 interesting drum rhythms in the entire song and you simplify them dont really want to use too much 1/6 when the song is mostly 1/4

05:13:555 (4,5) - a

anyway i think the core issue is that you have these giant filler jumps on basically nothing and then the super loud emotional vocals have really tiny spacing so the map doesnt feel like it represents the song that well to me... if you emphasized the vocals a bit more it would be a lot better i guess

[]
other stuff
01:31:555 (3,1) - this one feels especially lame cuz theres a strong downward movement from 3, since there isnt a direction change to get to 1 or anything it feels pretty unemphasized in gameplay

01:42:430 (5,6,1) - u should totally map the background violin 1/3 i <3 simplifying rhythm

02:06:055 (1,2,3) - i feel like this should definitely be 2 sliders, it matches the vocal really well but i like it like this

02:11:305 (1,2) - i think this rhythm works better: https://osu.ppy.sh/ss/10023848 in order to show the 1/4 plucking instrument

03:18:805 (1,2) - this one is kind of misleading cuz there is a pretty obvious sound on the blue tick, i recomment filling it in

03:24:055 (3,4) - maybe make the claps stand out somehow? plain back and forths is kind of lame i think this is the best way to show the crescendo

03:30:617 (5) - fill in a triple here? nah

03:42:055 (1,2) - personally i think circles would work better, the overmapped slider ends kind of stick out since theres no supporting back line at all

05:22:180 (3,4,5) - i dont really get this rhythm variation, slider on 3 and then circles where 6 is fits quite a bit better instead theres like that guitar thing in the bg im trying to emphasize
ty <3

hitsounds:
[Hitsounding]
00:09:805 - I don't know much about piano and keysounding but isn't this note different from what's actually in the song?
00:46:930 - got any better hitfinish? This one is a bit too loud tbh
00:54:430 - missing hitwhistle?
01:18:805 (1) - was the sliderwhistle here intentional? Because for default skin it sounds really weird
01:48:055 - 03:39:898 (1) - eventho you intended to make it a silent sound, you should better lower the volume to 5% in case someone doesn't use custom hitsound. It'd give good result for both situations

03:36:992 (1) - ew this normal whistle sounds terrible
Foxy Grandpa
hitsounds:
[Hitsounding]
00:09:805 - I don't know much about piano and keysounding but isn't this note different from what's actually in the song? Nah its the right one
00:46:930 - got any better hitfinish? This one is a bit too loud tbh eeeee its fine, its really quiet as is
00:54:430 - missing hitwhistle? Yea
01:18:805 (1) - was the sliderwhistle here intentional? Because for default skin it sounds really weird aaaaaaaaaaaaaaa fixed
01:48:055 - 03:39:898 (1) - eventho you intended to make it a silent sound, you should better lower the volume to 5% in case someone doesn't use custom hitsound. It'd give good result for both situations tru i fixed

03:36:992 (1) - ew this normal whistle sounds terrible Woops u right


tyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Nevo
owo what's this?

00:31:367 (2) - stack
00:49:930 (1) - you could prob reduce spacing to this so its consistent with 00:52:930 (1) - and 00:55:930 (1) - since the vocals are pretty similar
01:11:492 (1) - you could position this in-between 01:10:930 (1,2) - so its like the same thing you did with 01:09:805 (1,2,1,2,1) -
01:46:930 (1) - maybe adjust this so it doesnt go back on itself idk maybe jsut put the white node ahead of the red anchor so maybe like https://puu.sh/zdUru/7a520e1880.png
03:03:805 (1,2,1,2) - maybe make this kinda how you did 03:00:805 (1,2,1,2,1,2,1,2) - since its like the same thing
03:25:930 (1) - maybe stack with 03:25:555 (3) - so its kinda like 03:23:305 (5,1) -
03:36:055 (1,2,3,4) - you could prob stack the circles to the sliderheads since thats kinda how you did the other 1/8th triple thingies before like at 02:36:617 (4,5,1) -
04:19:930 (5) - could prob use more spacing here the spacing of these circles doesnt really feel like it reflects the change in intensity of her voice
04:20:305 (1) - could also be a slider as i think it would reflect the vocal a little better also you like never started a slider on blue ticks before this xd



for mr foxy
02:36:805 (1) - is there a reason why this is differant than 01:12:805 (1) - and 04:08:305 (1) -
Pachiru
holy shit nevo, you're doing the right thing!!! :)
Topic Starter
Shira

Nevo wrote:

owo what's this?

00:31:367 (2) - stack
00:49:930 (1) - you could prob reduce spacing to this so its consistent with 00:52:930 (1) - and 00:55:930 (1) - since the vocals are pretty similar
01:11:492 (1) - you could position this in-between 01:10:930 (1,2) - so its like the same thing you did with 01:09:805 (1,2,1,2,1) - its all stacked on slider heads so i dont rlly get it ;
01:46:930 (1) - maybe adjust this so it doesnt go back on itself idk maybe jsut put the white node ahead of the red anchor so maybe like https://puu.sh/zdUru/7a520e1880.png
03:03:805 (1,2,1,2) - maybe make this kinda how you did 03:00:805 (1,2,1,2,1,2,1,2) - since its like the same thing
03:25:930 (1) - maybe stack with 03:25:555 (3) - so its kinda like 03:23:305 (5,1) -
03:36:055 (1,2,3,4) - you could prob stack the circles to the sliderheads since thats kinda how you did the other 1/8th triple thingies before like at 02:36:617 (4,5,1) -
04:19:930 (5) - could prob use more spacing here the spacing of these circles doesnt really feel like it reflects the change in intensity of her voice patternzzz
04:20:305 (1) - could also be a slider as i think it would reflect the vocal a little better also you like never started a slider on blue ticks before this xd nah drum beat here 04:20:492 - is def more prominent than vocals
thank u good sir

hitsounding : https://puu.sh/ze0bJ/60a32eb7bf.png
Nevo
the mitochondria is the powerhouse of the cell

after some stuffs we good to go!

Bubbled!
Foxy Grandpa

Nevo wrote:

the mitochondria is the powerhouse of the cell
Topic Starter
Shira

Nevo wrote:

the mitochondria is the powerhouse of the cell

after some stuffs we good to go!

Bubbled!
wheres my heart
ty nyab
Nevo
:3c: anime
Rebubbled
Pachiru

Pachiru wrote:

holy shit nevo, you're doing the right thing!!! :)
predicted
Topic Starter
Shira

Nevo wrote:

:3c: anime
Rebubbled
the nucleus is the brian of the cell
_handholding
soft-sliderslide26.wav is unused

The times you use S:C26 sampleset are
  1. the end of these specific sliders 00:10:930 (1) and 01:46:930 (1) and 04:30:430 (1)
  2. the ends of these sliders these sections 01:06:805 and 04:03:805
  3. this spinner ends 03:39:898 (1) and 05:26:398 (1)
Because none of these timing points actually use pass through slider bodies the sliderslide hitsound isn't needed.

Also something to point out is that the end of 04:30:430 (1) is the only object that doesn't have 5% volume with the S:C26 sampleset. It has 55% volume instead, so I assume this was a mistake where you added an extra 5..?
Nevo

Kisses wrote:

soft-sliderslide26.wav is unused
it's not tho?
Foxy Grandpa

Kisses wrote:

soft-sliderslide26.wav is unused

The times you use S:C26 sampleset are
  1. the end of these specific sliders 00:10:930 (1) and 01:46:930 (1) and 04:30:430 (1)
  2. the ends of these sliders these sections 01:06:805 and 04:03:805
  3. this spinner ends 03:39:898 (1) and 05:26:398 (1)
Because none of these timing points actually use pass through slider bodies the sliderslide hitsound isn't needed.

Also something to point out is that the end of 04:30:430 (1) is the only object that doesn't have 5% volume with the S:C26 sampleset. It has 55% volume instead, so I assume this was a mistake where you added an extra 5..?

Alright so here's where you're completely wrong.

If you listen to the slider sounds at 25% speed with no music volume 01:06:805 - you'll notice a faint sliderslide sound from the very end of the slider, and thats where i used the sliderslide 26

Modding assistant isn't always right all the time, and you maybe should've asked before going out of your way to pop a bubble like this

as for the timing point 04:31:742 - i overlooked that but its still not worth a pop
Nevo
It's your local pp mapper.

Pretty sure I can rebubble now C:

Rebubbled


Foxy Grandpa

FoxyGrandpa wrote:

Nevo wrote:

the mitochondria is the powerhouse of the cell
Pachiru

Nevo wrote:

It's your local pp mapper.

Pretty sure I can rebubble now C:

Rebubbled


predicted again
Battle
00:13:930 (1,2,3) - 2 has more emphasis than 3 since the movement to 2 is much more sharp than for 3 + the 1/2 delay for 3, u can just ctrl + g (2,3) tbh to fix this (remember to fix hs if u do)
00:21:430 (4,5,1,2,3) - tbh this bugs me just because the spacing for 00:20:680 (2,3,4) - was fairly large so it kinda just feels outta place, sure the music is transitioning to the less intense part, but i don't rly feel like using smaller spacing for these is appropriate for w/ the music
02:48:055 (1,2,3,4) - having these both be the same length jump-wise doesn't rly go w/ the music since the vocals increase intensity, so having the first set of jumps be smaller than the next makes more sense
03:21:430 (4,5,1) - and 03:22:180 (2,3,4) - both feel out of place considering that you never really use any concept similar to this, and you're kinda just throwing them in the middle of the map, for the first stuff you never really do linear jumps so they feel out of place and the second stuff you never really do antijumps so they feel out of place as well
05:13:554 (4,5) - spacing here isn't rly intuitive since even in the solo you didn't space the 1/6 out like this and can lead to misreads

could do more things like 03:36:055 (1,2) - in parts where there's 1/6 and it's intense since you kinda just stick to 1/6 repeat sliders for the most part which kinda feel lame to play

aside from that, i don't rly like the whole back and forth patterns like 02:46:367 (2,3,4,1) - since they don't really make sense for the most part since there isn't really something super strong in the music to support the pattern (especially with the amount it's used) so ye

gl
_handholding
I think slider shapes like 04:10:555 (4,5) and 01:00:805 (1) and 01:12:805 (1) (mostly the former two) don't really fit the song and that you would be much better off sticking with straight or curved sliders. I also don't think it's too good to use such an extensive arsenal of sliders when the song is of this nature, fairly calm and repetitive throughout.

03:55:930 (4) - I was really expecting this held vocal to be a slider, like you have it at 03:54:805 (1) . Perhaps a 1/2 or 1/1?

04:02:680 (3,4) - turning these into 1 slider would hl and emphasis the vocals more. atm circle strays away from your vocal rhythm mapping a bit
[]subjective but a mod
- Frontier -
Topic Starter
Shira

Battle wrote:

00:13:930 (1,2,3) - 2 has more emphasis than 3 since the movement to 2 is much more sharp than for 3 + the 1/2 delay for 3, u can just ctrl + g (2,3) tbh to fix this (remember to fix hs if u do)
00:21:430 (4,5,1,2,3) - tbh this bugs me just because the spacing for 00:20:680 (2,3,4) - was fairly large so it kinda just feels outta place, sure the music is transitioning to the less intense part, but i don't rly feel like using smaller spacing for these is appropriate for w/ the music idk i think i have been spacing 1/4 like this in the beginning :/
02:48:055 (1,2,3,4) - having these both be the same length jump-wise doesn't rly go w/ the music since the vocals increase intensity, so having the first set of jumps be smaller than the next makes more sense
03:21:430 (4,5,1) - and 03:22:180 (2,3,4) - both feel out of place considering that you never really use any concept similar to this, and you're kinda just throwing them in the middle of the map, for the first stuff you never really do linear jumps so they feel out of place and the second stuff you never really do antijumps so they feel out of place as well
05:13:554 (4,5) - spacing here isn't rly intuitive since even in the solo you didn't space the 1/6 out like this and can lead to misreads

could do more things like 03:36:055 (1,2) - in parts where there's 1/6 and it's intense since you kinda just stick to 1/6 repeat sliders for the most part which kinda feel lame to play

aside from that, i don't rly like the whole back and forth patterns like 02:46:367 (2,3,4,1) - since they don't really make sense for the most part since there isn't really something super strong in the music to support the pattern (especially with the amount it's used) so ye remapped all kiais
gl

Kisses wrote:

I think slider shapes like 04:10:555 (4,5) and 01:00:805 (1) and 01:12:805 (1) (mostly the former two) don't really fit the song and that you would be much better off sticking with straight or curved sliders. I also don't think it's too good to use such an extensive arsenal of sliders when the song is of this nature, fairly calm and repetitive throughout. meh i think its fine

03:55:930 (4) - I was really expecting this held vocal to be a slider, like you have it at 03:54:805 (1) . Perhaps a 1/2 or 1/1?

04:02:680 (3,4) - turning these into 1 slider would hl and emphasis the vocals more. atm circle strays away from your vocal rhythm mapping a bit mm i think the drum sound there is too prominent to be a slider end
[]subjective but a mod

- Frontier - wrote:

1366x768 resolution aaaa
i think i can find better resolution of bg
sankyuu
_Meep_
:eyes:
Mentai

_Meep_ wrote:

:eyes:
Kalibe

_Meep_ wrote:

:eyes:
Topic Starter
Shira
bn doko
Lince Cosmico
just wanted to be here for the qualified post
Chihara Minori
mitochondria
Nevo
i wont let this map die lol :>
Noffy
bn koko



chat log wrote:

15:24 Nevo: o noffy
15:24 Nevo: um
15:24 Nevo: do you like this map
15:24 *Nevo is listening to [https://osu.ppy.sh/b/1501516 GARNiDELiA - MIRAI]
15:24 Noffy: i remember that map!
15:25 Noffy: i remember shiratoi requested a mod in my queue like ... years ago! and i tried to mod it but i didnt find anything to say
15:25 Nevo: it was my first bubble XD
15:25 Noffy: i didnt realize it was still not ranked yet
15:25 Nevo: wanna mod it :3c
15:27 Noffy: owo
Thus, I'm here.

I didn't realize this map wasn't ranked already!! Heck!!


Also I had no idea it was related to that game/anime series... I had completely forgotten the name of that seies and it was actually bothering me for a long time. Thanks for indirectly helping me refind it haha.


[Connection]
normal-hitfinish7.wav - it fits, but it was really loud and distracting the first few times I heard it. It overwhelmed the song a bit. I think making it a bit quieter, and end sooner, could help with that.
I think soft finish 14 did a very good job in that respect

  1. 00:11:680 - Volume on the tick is still a bit loud considering how the fadeout goes, maybe make the greenline before it 7% volume instead?
  2. 00:39:805 (1,2,3) - vs 00:33:805 (1,2,3) - I think some more spacing in the pattern at 00:39:805 - similar to the earlier timestamp could be nice o: !
  3. 00:45:805 (1,1) - Move 00:46:930 (1) - up 1px for perfect overlap stack thing
    yes
  4. 01:06:805 - and 02:30:805 - I literally thought while playing this "this would be really nice with some increasing sv added to it" only to look at the timing points and to realize it does increase... but in increments so small it's hardly noticable! I'd suggest either
    a.) using bigger increments, like even .05, or having the spacing have a more dramatic small->big increase.
  5. 01:09:805 (1,2) - Maybe considering how loud and abrupt the sound here is, consider stacking these on the tails of 01:09:055 (3,4) - instead of the heads? So that the same idea is kept but bigger
  6. 02:54:805 (1) - Some other wave sliders are similar, but it's especially noticable here that the top of it is so tight it starts looking angled instead of wavey.
    current , suggestion
  7. 03:36:055 (1,2,3,4) - Considering there's no other 1/6 in the song that you've mapped to, and even here it's fairly subtle, I suggest two reverse sliders instead to catch the rhythm without making it too sudden.
  8. 04:23:305 (1) - I think making the angles a bit more subtle and the slider overall more horizontally flat like you had 02:51:805 (1) - would work better as currently this slider looks very aggressive and out of place among so many gentler angles and curves.
  9. 05:24:430 (1) - cute!
only mostly small things to say cuz i've liked your maps a lot since a long time ago and don't have any major issues

call me back!!!!!!!!!!
Pachiru
predicted again for the 4th time
Topic Starter
Shira

Noffy wrote:

bn koko



chat log wrote:

15:24 Nevo: o noffy
15:24 Nevo: um
15:24 Nevo: do you like this map
15:24 *Nevo is listening to [https://osu.ppy.sh/b/1501516 GARNiDELiA - MIRAI]
15:24 Noffy: i remember that map!
15:25 Noffy: i remember shiratoi requested a mod in my queue like ... years ago! and i tried to mod it but i didnt find anything to say
15:25 Nevo: it was my first bubble XD
15:25 Noffy: i didnt realize it was still not ranked yet
15:25 Nevo: wanna mod it :3c
15:27 Noffy: owo
Thus, I'm here.

I didn't realize this map wasn't ranked already!! Heck!!


Also I had no idea it was related to that game/anime series... I had completely forgotten the name of that seies and it was actually bothering me for a long time. Thanks for indirectly helping me refind it haha.


[Connection]
normal-hitfinish7.wav - it fits, but it was really loud and distracting the first few times I heard it. It overwhelmed the song a bit. I think making it a bit quieter, and end sooner, could help with that.
I think soft finish 14 did a very good job in that respect yes

  1. 00:11:680 - Volume on the tick is still a bit loud considering how the fadeout goes, maybe make the greenline before it 7% volume instead?
  2. 00:39:805 (1,2,3) - vs 00:33:805 (1,2,3) - I think some more spacing in the pattern at 00:39:805 - similar to the earlier timestamp could be nice o: ! ctrl+g 00:39:805 (1) - hopefully it works uwu
  3. 00:45:805 (1,1) - Move 00:46:930 (1) - up 1px for perfect overlap stack thing
    yes
  4. 01:06:805 - and 02:30:805 - I literally thought while playing this "this would be really nice with some increasing sv added to it" only to look at the timing points and to realize it does increase... but in increments so small it's hardly noticable! I'd suggest either
    a.) using bigger increments, like even .05, or having the spacing have a more dramatic small->big increase. increased by .05 ;o
  5. 01:09:805 (1,2) - Maybe considering how loud and abrupt the sound here is, consider stacking these on the tails of 01:09:055 (3,4) - instead of the heads? So that the same idea is kept but bigger moved one of them to the end since the SV change made the jump abnormally large
  6. 02:54:805 (1) - Some other wave sliders are similar, but it's especially noticable here that the top of it is so tight it starts looking angled instead of wavey.
    current , suggestion
  7. 03:36:055 (1,2,3,4) - Considering there's no other 1/6 in the song that you've mapped to, and even here it's fairly subtle, I suggest two reverse sliders instead to catch the rhythm without making it too sudden.
  8. 04:23:305 (1) - I think making the angles a bit more subtle and the slider overall more horizontally flat like you had 02:51:805 (1) - would work better as currently this slider looks very aggressive and out of place among so many gentler angles and curves.
  9. 05:24:430 (1) - cute!
only mostly small things to say cuz i've liked your maps a lot since a long time ago and don't have any major issues <33

call me back!!!!!!!!!!
fixed everything i think!!!111!

sankyuuuu <3
Foxy Grandpa
fixed the sample


bubbld good luck!

i tried this just looks stupid
Noffy
Poke nevo tomorrow ovob
Nevo
The mitochondria is an organelle found in large numbers in most cells, in which the biochemical processes of respiration and energy production occur. It has a double membrane, the inner layer being folded inward to form layers (cristae).
Chihara Minori
after 2 years I can finally remove this from my bookmark w
Chaoslitz
Shouldn't 00:00:430 use whistle instead of clap? (F#) (like what you did on 00:06:430 (5) )
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