thanks for the mod! really helped~Pachiru wrote:
Here is my mod, I'll do my best to help you!
Sounds like you're having two hitsounds with a +5ms delay. Those hitsounds are "soft-hitfinish7.wav" & "soft-hitwhistle9.wav". To be sure, please recheck those hitsounds, it's important! took a look at it in audacity and it seemed fine but ill double check it with someone to make sure https://puu.sh/yNSqD/2fc2f4860e.pngOkay so I'm done with the mod, now let me tell you that the map is very nice, the way how you played with the sliders and stacks is very nice. You really did good with your ideas on this rework! I'm glad to see how it improved! Don't give up!
- 00:30:805 (1,1) - It would be more representative of the song, if you place the slider head of this slider: 00:31:367 (1) - on this circle 00:30:805 (1) - cause the piano sound and the voice are both strong, and match well together. flipped this slider as well 00:28:930 (5) -
- 00:40:367 (4,5) - Try to CTRL+G those two objects, since the sound here: 00:40:742 - is pretty strong and really deserve to be clickable. Also, by making this, you'll change the gameplay of this part to make it more smooth, and less dense in terms of click for the player. 00:40:555 - mm i want to prioritize this beat more making claps clickable
- 00:54:805 (4) - This slider should be changed into something different, cause that's not a good idea to make this sound 00:55:180 - unclickable. Why? Cause there is a strong vocal here (that is why you mostly focus for your rhythm choice), and also a string sound. That's quite unfortunate to let this beat unclickable in my opinion. Here is my suggestion.
- 01:12:055 (1,2) - Considering that those two beats are pretty strong, and that they're starting the new kiai, why not making them more spaced? The same things apply to this 02:36:055 (1,2) - since they're both covering the same sound. i want the players to build momentum by going into small spacing to emphasize the kiai even more
- 01:35:117 (1) - Ending a spinner like you did here sounds not really good in my opinion. You based your spinner on the voice of the singer, so you should end it when the voice is ending, and it ends here 01:36:430 - // It will also allow you to make this beat 01:36:805 - clickable, things that will improve the gameplay of this part.
- 02:06:055 (4) - Don't you think that it would be better to add an NC out there? Cause the voice is changing a lot here, so it's not really appropriate to keep it in the same combo with the previous part.
- 02:59:867 (2) - I don't understand why you gave such spacing on a circle that is placed on a sound that is barely audible. It's better to give more attention on a beat that is strong like this 03:00:055 (3) - instead of a beat placed on a blue tick that is almost inaudible. Here is my suggestion.
- 03:05:305 (1) - Map this slider with two circles instead, like those previous patterns, since they're all based on the same sound.
- 03:23:305 (1,2,3) - It particularly disturbed me while playing it, cause since they all use the same combo color, it's difficult to notice if the 03:23:867 (3) - is before 03:23:680 (2) - or after. So I think you should start the NC here 03:23:680 (1) - instead, to avoid misleading problems.
- 03:56:680 - Since there is another instruments that play in the background, you can't map it the same way as this 03:42:805 (1) -, otherwise it would "harm" the emphasis of the song in terms of density. That's why you can't leave this 03:56:680 - empty while there is quite a string sound here that deserves to be mapped.
- 04:30:430 (1,2) - The velocity of those sliders out there are strongly different, so to avoid bothering the player, I highly suggest you to use two different NC here, and starting the combo here 04:31:930 - instead of here 04:32:305 - since the vocals come back on the first 1/4 slider, so that would be weird to keep it teamed with a slider that has a different sound.
pachiforbn
@foxy dunno if you want to change or nottt
- 03:24:805 (1) - I really enjoy this sparkle sound, and it's a nice hitsound selection, but would you like to reduce a bit the sound of the hitsound? My only issue here is that it's still pretty loud, and it can be pretty distabilizing if this cover others hitsounds. I tried to put it at 35% and it's pretty nice. It goes same for this hitsound 04:08:305 - !