to hell and back
thanks, will try to work this outDoyak wrote:
2 hours of IRC mod2016-11-10 00:59 -himei: hi! i would like to ask you for help with my map. it has 100 sp and 30 mods. basically BNs are saying that its not ready for ranking yet, tho they are not saying why.
2016-11-10 00:59 Doyak: Okay let me see (though I won't icon)
2016-11-10 00:59 -himei: also im getting a lot of positive responses from people, and they are wondering why is it not ranked.
2016-11-10 00:59 -himei: ACTION is listening to [https://osu.ppy.sh/b/1056987 Arzest - Enemy]
2016-11-10 01:09 Doyak: alright
2016-11-10 01:09 Doyak: here's the summary
2016-11-10 01:09 Doyak: Sometimes you did make great patterns
2016-11-10 01:09 Doyak: but other than that, the whole map is almost full of random jumps
2016-11-10 01:10 -himei: they are not random tho
2016-11-10 01:10 -himei: can u turn ar 5 on?
2016-11-10 01:10 -himei: it has linear structure most of the times
2016-11-10 01:10 -himei: sec
2016-11-10 01:10 -himei: ill show you
2016-11-10 01:12 Doyak: I mean it's random in 2 ways
2016-11-10 01:12 Doyak: the placement is random "except some good parts"
2016-11-10 01:12 -himei: http://puu.sh/scuWf/25f90022c6.jpg
2016-11-10 01:12 Doyak: also you put jumps everywhere even when the song isn't calling for it
2016-11-10 01:12 Doyak: well
2016-11-10 01:13 Doyak: the thing you showed me is about
2016-11-10 01:13 Doyak: the flow
2016-11-10 01:13 Doyak: flow != pattern
2016-11-10 01:13 -himei: uh there are a lot of similar places. well i think you are telling me about this part right?01:52:100 (1) - ?
2016-11-10 01:13 Doyak: Yes
2016-11-10 01:14 Doyak: that stroke me so hard
2016-11-10 01:14 -himei: these jumps, yea i dont really know how to map this, cuz it was mapped to the voice line
2016-11-10 01:14 -himei: and people told me that its super undermapped and boring itself
2016-11-10 01:15 -himei: so i changed that to something more playable and you know
2016-11-10 01:15 -himei: faster
2016-11-10 01:16 Doyak: still I don't think it represents the song better in any way
2016-11-10 01:16 -himei: is this the only part that is really bad?
2016-11-10 01:16 Doyak: all you did is just consistent moving
2016-11-10 01:16 Doyak: uhh
2016-11-10 01:16 Doyak: I'll point more parts out
2016-11-10 01:16 Doyak: 02:40:100 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - how does this 1/4 stream make sense?
2016-11-10 01:17 -himei: uh
2016-11-10 01:17 -himei: hmm
2016-11-10 01:17 -himei: sec
2016-11-10 01:18 -himei: lmao yea youre right
2016-11-10 01:19 Doyak: 03:33:072 (4,6) - how would you justify these jumps?
2016-11-10 01:20 Doyak: What I feel from these jumps on kiais, is that it's not following anything
2016-11-10 01:20 Doyak: because the strong bass sounds are only on white ticks, and what-it-is-called melody sounds are not full 1/2 jumps
2016-11-10 01:20 -himei: sec
2016-11-10 01:20 Doyak: so what you're following is not certain
2016-11-10 01:21 -himei: yes i agree
2016-11-10 01:22 -himei: uh actually idk how did i miss that
2016-11-10 01:23 Doyak: 03:36:672 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2016-11-10 01:23 Doyak: let me ask
2016-11-10 01:24 Doyak: if I ask you for some logic behind this placement
2016-11-10 01:24 Doyak: then you may say "03:37:057 (5,8,3) - is linear"?
2016-11-10 01:24 Doyak: or 03:37:186 (6,8,2) - is linear?
2016-11-10 01:24 -himei: sec
2016-11-10 01:25 -himei: yea
2016-11-10 01:25 -himei: i was thinking about that when i mapped it
2016-11-10 01:25 Doyak: then I'd say, it lacks logic
2016-11-10 01:25 Doyak: you kinda have one, but that's not well-done
2016-11-10 01:25 -himei: i know its overmapped there
2016-11-10 01:25 -himei: you showed me this xd
2016-11-10 01:25 Doyak: I'm not talking about overmap here
2016-11-10 01:26 Doyak: as I said, the map contains random jumps in 2 ways
2016-11-10 01:26 Doyak: one is about overmaps we talked about before
2016-11-10 01:26 Doyak: and now, the placement logic
2016-11-10 01:26 -himei: well if i wasnt overmapping it by 1/4 i would make a consistent thing with sliders i guess...
2016-11-10 01:27 -himei: yea i understand
2016-11-10 01:27 -himei: thanks
2016-11-10 01:27 Doyak: now you got this
2016-11-10 01:27 Doyak: Well then, good luck with your mapping!
2016-11-10 01:28 -himei: uh wait
2016-11-10 01:28 -himei: thats all?
2016-11-10 01:28 -himei: so the only problematic part is
2016-11-10 01:29 Doyak: oh you want more examples?
2016-11-10 01:29 -himei: well, its actually like
2016-11-10 01:29 -himei: 30% of the map
2016-11-10 01:29 -himei: yea
2016-11-10 01:29 -himei: please
2016-11-10 01:29 Doyak: well these repeat themselves actually
2016-11-10 01:29 -himei: 30% is more than enough for me to remap xd
2016-11-10 01:30 -himei: just give me the timings of bad things, if its not hard plz ;w;
2016-11-10 01:30 Doyak: I think the map needs general improvement actually...
2016-11-10 01:30 -himei: in what way?
2016-11-10 01:30 Doyak: more reasonable patterning?
2016-11-10 01:31 -himei: well i think the first 50% are decent
2016-11-10 01:31 Doyak: and structure
2016-11-10 01:31 Doyak: 00:33:929 (1,2,3,4) -
2016-11-10 01:31 Doyak: until here it was pretty good
2016-11-10 01:31 Doyak: now see that 4 notes
2016-11-10 01:31 Doyak: the only 'clear' 1/2 sounds are
2016-11-10 01:31 Doyak: only on 1-2-3
2016-11-10 01:31 Doyak: but not 4
2016-11-10 01:32 Doyak: the sound is more related to other 1/2 sliders
2016-11-10 01:32 -himei: yea true thanks
2016-11-10 01:32 Doyak: hence I don't think it deserves same kind of jump as 2
2016-11-10 01:32 Doyak: same goes for 00:35:814 (3) -
2016-11-10 01:32 -himei: hmm
2016-11-10 01:33 -himei: tho if i remove that
2016-11-10 01:33 Doyak: if you want to add more jumps than probably 00:36:843 - is better
2016-11-10 01:33 -himei: it will be very slow and boring
2016-11-10 01:33 Doyak: 00:37:186 (3) - doesn't fit as well
2016-11-10 01:33 Doyak: you can find some actual good 1/2 beats to make them clickable
2016-11-10 01:33 Doyak: but not randomly
2016-11-10 01:33 -himei: yea ty
2016-11-10 01:33 Doyak: 00:37:872 (3) - is a good jump since it has a swoosh sound
2016-11-10 01:34 -himei: i understand the rest of this section
2016-11-10 01:34 -himei: you can move forward
2016-11-10 01:34 -himei: xd
2016-11-10 01:34 Doyak: okay
2016-11-10 01:35 Doyak: by general improvement I mean
2016-11-10 01:35 Doyak: 00:54:500 (1,2,3,4) - already randomly-placed
2016-11-10 01:35 -himei: uh
2016-11-10 01:35 Doyak: 01:02:729 (1,2,3,4) - the tention gets intense, but why does this have smaller movement than 01:01:357 (1,2,3,4) - ?
2016-11-10 01:36 Doyak: actually if you want a full 1/2 click part, this is a good one
2016-11-10 01:36 -himei: yea ty
2016-11-10 01:37 Doyak: the rhythm of the first kiai seems good
2016-11-10 01:37 -himei: 01:10:957 (1) - is this a good pattern?
2016-11-10 01:37 Doyak: but I don't see much of patterning on the whole part
2016-11-10 01:37 -himei: cuz its not emphasizes
2016-11-10 01:37 -himei: the music
2016-11-10 01:37 -himei: it doesnt*
2016-11-10 01:38 Doyak: better if you can emphasize it in some way
2016-11-10 01:38 Doyak: there's no 'correct answer' in mapping
2016-11-10 01:38 Doyak: that's why you can always aim for the better
2016-11-10 01:38 Doyak: no ultimate answer
2016-11-10 01:39 -himei: i would keep it tho im not certain about it. like, the melody is reversed to the patter, it should be getting smaller with the sound
2016-11-10 01:39 -himei: yea well i always tried to improve this
2016-11-10 01:39 Doyak: 01:10:957 (1,2,3,4,5,6,7,8) - is actually pretty good
2016-11-10 01:39 Doyak: but about the others uhh
2016-11-10 01:40 Doyak: you can't tell me much of logic behind them
2016-11-10 01:40 Doyak: I mean, the placement
2016-11-10 01:40 Doyak: 01:21:929 (1,2,3,4,5,6,7,8,1,2,3,4) - good enough
2016-11-10 01:40 Doyak: 01:26:043 (1) - this slider is a bit weird
2016-11-10 01:41 Doyak: because this is a
2016-11-10 01:41 Doyak: how should I call it
2016-11-10 01:41 Doyak: start of a new section
2016-11-10 01:41 Doyak: as a downbeat
2016-11-10 01:41 -himei: yea i understand
2016-11-10 01:42 Doyak: you used full 1/2 circles after this
2016-11-10 01:42 Doyak: so having only this one as a slider doesn't make much sense
2016-11-10 01:42 -himei: yea
2016-11-10 01:43 Doyak: 01:40:272 (2,3) - I wonder if you wanted to represent those strange voice with this
2016-11-10 01:44 -himei: yes lol
2016-11-10 01:44 -himei: i was uncertain about the second note
2016-11-10 01:44 Doyak: That doesn't seem working nicely for me though
2016-11-10 01:44 -himei: and theres no good sound under it
2016-11-10 01:44 Doyak: Can you consider those second ones as a proper 'beat'?
2016-11-10 01:44 -himei: yea im not certain about it either
2016-11-10 01:44 Doyak: then making it clickable doesn't make much sense
2016-11-10 01:45 -himei: +
2016-11-10 01:45 Doyak: you can always try sliders for that
2016-11-10 01:45 Doyak: also it ends much earlier than 1/2
2016-11-10 01:45 Doyak: I don't know how others might think about this
2016-11-10 01:45 Doyak: but using a 1/4 slider or something
2016-11-10 01:45 Doyak: makes much more sense to me
2016-11-10 01:45 -himei: well natsu said its ok
2016-11-10 01:46 -himei: sonnyc didnt say anything about it
2016-11-10 01:46 -himei: and other bns... i dont remember
2016-11-10 01:46 -himei: well yea ill remap it tho i dont really know
2016-11-10 01:46 -himei: how to make it entertaining
2016-11-10 01:46 -himei: its bascially slider>note
2016-11-10 01:46 -himei: which is dull
2016-11-10 01:47 Doyak: lmao I don't know how to map this kind of song even
2016-11-10 01:47 Doyak: I only map songs with very clear beats
2016-11-10 01:48 Doyak: also the hardest map I've ever made is 5.5*
2016-11-10 01:48 Doyak: doesn't really know how 6+ star map works
2016-11-10 01:48 -himei: yea man i got the undertanding that it was a bad call to map this as a first map
2016-11-10 01:48 -himei: tho ive spent too much time on it to just you know
2016-11-10 01:48 -himei: let it go
2016-11-10 01:48 -himei: ;w;
2016-11-10 01:49 Doyak: hmm
2016-11-10 01:49 Doyak: if you really like this to be ranked
2016-11-10 01:49 -himei: that was my full vacation ;w; like 200 hours or so
2016-11-10 01:49 -himei: yea i do
2016-11-10 01:49 Doyak: then I might advise you to... pause this for the time being
2016-11-10 01:49 Doyak: even if you manage to rank this somehow
2016-11-10 01:50 Doyak: I think you'll regret it in the future
2016-11-10 01:50 Doyak: "I could have made this better with improved skill..." like thing
2016-11-10 01:50 -himei: uh... i dont really consider to map anything with such input in the future
2016-11-10 01:50 -himei: cuz of irl life
2016-11-10 01:50 Doyak: You don't really need to put too much input on others
2016-11-10 01:50 -himei: it was my hard attempt to do something good lol
2016-11-10 01:50 Doyak: I mean, you just need to improve your skill
2016-11-10 01:51 Doyak: to make this even better in the future
2016-11-10 01:51 -himei: well i can tell you that
2016-11-10 01:51 Doyak: You already had pretty good experience I think
2016-11-10 01:51 -himei: ive remapped this like
2016-11-10 01:51 -himei: 5 times at least
2016-11-10 01:51 -himei: the whole song
2016-11-10 01:51 -himei: ofc it was part by part
2016-11-10 01:51 Doyak: That's a hard thing yeah I know
2016-11-10 01:52 -himei: >good experience
2016-11-10 01:52 -himei: not really
2016-11-10 01:52 -himei: as i said its my first map
2016-11-10 01:52 -himei: tho ive read a lot of guides before started
2016-11-10 01:52 -himei: videos etc. well also it gets me sad
2016-11-10 01:52 -himei: when i see something like
2016-11-10 01:52 -himei: haitai getting ranked
2016-11-10 01:53 -himei: with like
2016-11-10 01:53 -himei: a note with no sounds under it
2016-11-10 01:53 -himei: which is clear overmapping which is unrankable
2016-11-10 01:53 Doyak: overmapping is not unrankable
2016-11-10 01:53 Doyak: but you need to explain reasonably
2016-11-10 01:53 Doyak: that it represents the music better in the map's design
2016-11-10 01:54 Doyak: though I know a lot of maps out there are being ranked
2016-11-10 01:54 Doyak: with so many flaws
2016-11-10 01:54 -himei: ACTION is editing [https://osu.ppy.sh/b/994495 Ayase Rie - Yuima-ru*World TVver. [Ultimate]]
2016-11-10 01:54 -himei: 00:38:892 (1) -
2016-11-10 01:54 -himei: lol
2016-11-10 01:55 Doyak: oh it's that Fycho map
2016-11-10 01:55 -himei: yea but
2016-11-10 01:55 -himei: theres clearly
2016-11-10 01:55 Doyak: it has a sound though
2016-11-10 01:55 -himei: NO sound under that note
2016-11-10 01:55 Doyak: it has
2016-11-10 01:55 -himei: what
2016-11-10 01:55 Doyak: a drum is under that note
2016-11-10 01:56 -himei: hm
2016-11-10 01:56 Doyak: ah
2016-11-10 01:56 Doyak: not a drum
2016-11-10 01:56 Doyak: but has a sound
2016-11-10 01:56 -himei: hmm yea its strange cuz i was 100% sure that it hasnt
2016-11-10 01:56 -himei: yesterday
2016-11-10 01:56 -himei: lol
2016-11-10 01:57 -himei: well yea tho
2016-11-10 01:57 -himei: are you done with my map?
2016-11-10 01:57 Doyak: it's hard to listen to realize that there's a sound
2016-11-10 01:57 Doyak: you still want more? xD
2016-11-10 01:57 -himei: we are stopped at
2016-11-10 01:57 Doyak: it's basically repeating
2016-11-10 01:57 -himei: well the way of my thinkng is
2016-11-10 01:57 -himei: i get a list of TODO
2016-11-10 01:57 -himei: and i following it step by step
2016-11-10 01:58 -himei: so when i receiving something like "well.. its still not that good" it gets me super badly
2016-11-10 01:58 -himei: ;w;
2016-11-10 01:58 Doyak: you're making me fully mod this, aren't you? xDDD
2016-11-10 01:58 Doyak: even though I'm closed with mods atm
2016-11-10 01:59 -himei: 02:16:100 (1) - what about this
2016-11-10 01:59 -himei: LOL
2016-11-10 01:59 -himei: well ...
2016-11-10 01:59 -himei: you said its not about icon
2016-11-10 01:59 Doyak: Yeah
2016-11-10 01:59 Doyak: because I won't fully check it lol
2016-11-10 02:00 Doyak: nothing wrong with 02:16:100 (1) - imo
2016-11-10 02:00 Doyak: kinda weird you dind't put NC on 02:16:786 (5) - though
2016-11-10 02:00 Doyak: also
2016-11-10 02:00 -himei: 02:19:529 (1,2,3,4,5,6) - i think this is bad
2016-11-10 02:01 Doyak: 02:16:100 (1,2,3,4,5,6,7,8) - not all of these have equal strength
2016-11-10 02:01 -himei: yea
2016-11-10 02:01 Doyak: yet you put it in a single pentagon jump
2016-11-10 02:01 Doyak: 02:19:529 (1,2,3,4,5,6) - does seem weird
2016-11-10 02:01 Doyak: but well
2016-11-10 02:02 Doyak: as I said the whole map can be improved in terms of placement
2016-11-10 02:02 -himei: i think it should be like sliders or so
2016-11-10 02:02 -himei: i mean
2016-11-10 02:03 -himei: jumps arent good here, i just did that ... idk even
2016-11-10 02:03 -himei: i was mad when some one said that its a dull part
2016-11-10 02:03 -himei: so yea... xd
2016-11-10 02:03 Doyak: The best map you can make is
2016-11-10 02:03 Doyak: the map you can explain all by yourself
2016-11-10 02:03 -himei: well you know, my mindset was to make this map enjoyable
2016-11-10 02:03 -himei: like
2016-11-10 02:03 -himei: sec
2016-11-10 02:04 Doyak: "why this note is here and what it wants to represent"
2016-11-10 02:05 -himei: well i gave up on this map like 2 weeks ago
2016-11-10 02:05 -himei: after some drama in that thread
2016-11-10 02:05 -himei: tho today i was watching hellblinde, the osu! streamer
2016-11-10 02:05 Doyak: with Frostmourne?
2016-11-10 02:05 -himei: frostxe yea
2016-11-10 02:06 -himei: uh btw
2016-11-10 02:06 -himei: sec
2016-11-10 02:06 -himei: https://puu.sh/s2cit/38425f26f7.png
2016-11-10 02:06 -himei: hes a good guy probably
2016-11-10 02:06 -himei: lol
2016-11-10 02:07 Doyak: lol
2016-11-10 02:07 Doyak: he recently had some trouble with Lasse iirc
2016-11-10 02:07 Doyak: but he's generally okay
2016-11-10 02:07 -himei: so today i was watching some osu stream and that guy told me that my map is good, and it inspired to me keep on fighting over it xd
2016-11-10 02:07 -himei: https://www.twitch.tv/helblinde/v/99962773?t=31m45s
2016-11-10 02:07 -himei: if you want
2016-11-10 02:09 Doyak: hmm I don't really trust "players" saying certain map is good xD
2016-11-10 02:09 -himei: well its not only him
2016-11-10 02:09 Doyak: my first few ranked maps are shitty
2016-11-10 02:09 Doyak: still they have high user rating
2016-11-10 02:09 Doyak: my recent maps are much better
2016-11-10 02:09 Doyak: not much change
2016-11-10 02:09 -himei: the most responses are very positive, ive asked like 50 players from top100 to check it out
2016-11-10 02:09 -himei: anyways
2016-11-10 02:09 -himei: so...
2016-11-10 02:09 -himei: sec
2016-11-10 02:09 Doyak: people like nyan nyan drive
2016-11-10 02:10 Doyak: they like jump practice maps
2016-11-10 02:10 Doyak: they like deathstream practice maps
2016-11-10 02:10 -himei: hmm
2016-11-10 02:10 -himei: true
2016-11-10 02:10 -himei: but like
2016-11-10 02:10 -himei: theres a clear difference
2016-11-10 02:10 -himei: when you make a anime opening song like a jump practice
2016-11-10 02:11 -himei: or you make a hardbass song that well.. can be represented as a jump map
2016-11-10 02:11 -himei: in my opinion
2016-11-10 02:11 Doyak: I mean, if one can make it fit the music then it's okay
2016-11-10 02:11 Doyak: but players generally don't consider these things
2016-11-10 02:12 -himei: well i did that mistake when i tried to map this for playability only
2016-11-10 02:12 Doyak: some can like random maps but that's not a well-constructed map
2016-11-10 02:12 -himei: and i sacrificed some logical aspects
2016-11-10 02:13 Doyak: hmm have you talked with Sonnyc?
2016-11-10 02:13 -himei: and now im about to change it to the mapper-view side
2016-11-10 02:13 -himei: yea
2016-11-10 02:13 Doyak: I think he'll be happy to explain you things
2016-11-10 02:13 -himei: like a month ago
2016-11-10 02:13 -himei: hmm we were talking about my map in general
2016-11-10 02:13 Doyak: (he's better at English than me too xD)
2016-11-10 02:13 -himei: tho he just showed me the parts he liked
2016-11-10 02:14 -himei: and said i should map something else
2016-11-10 02:14 -himei: which is a good advise
2016-11-10 02:14 -himei: tho i do not have time to map something else
2016-11-10 02:14 -himei: it just too hard to map something with 5 min drain time
2016-11-10 02:16 -himei: alright can we finish this plz? 02:23:643 (1) - this part is it a good way to represent that melody? i feels like tripplets/reversed sliders are ok, but its overmapped
2016-11-10 02:16 Doyak: urgh wait a sec
2016-11-10 02:16 -himei: uh, not really
2016-11-10 02:16 Doyak: I'm talking with like 4 people atm
2016-11-10 02:16 -himei: okay i need 5 min to order some food too
2016-11-10 02:19 Doyak: the 1/4s are not overmapped
2016-11-10 02:19 Doyak: I'm pretty sure they're supposed to be actual 1/4s
2016-11-10 02:21 Doyak: but 02:35:215 (3,5) - is overmapped
2016-11-10 02:21 -himei: are you sure
2016-11-10 02:22 -himei: uh wait
2016-11-10 02:22 Doyak: actually I don't hear anything on 02:35:129 (2) - either
2016-11-10 02:22 -himei: i think theres a sound, try to listen with 25%
2016-11-10 02:22 Doyak: oh yeah
2016-11-10 02:22 -himei: its like
2016-11-10 02:22 Doyak: very tiny sound...
2016-11-10 02:22 Doyak: then there's another problem
2016-11-10 02:23 -himei: paaaaaaam, pam-pam, paaaaaaam, pam-pam
2016-11-10 02:23 Doyak: 02:34:957 (1,2) - why is this such a big spacing?
2016-11-10 02:23 -himei: because i didnt know where to put that note
2016-11-10 02:24 Doyak: I think
2016-11-10 02:24 -himei: theres no logical place after 02:34:615 (7) -
2016-11-10 02:24 Doyak: you'd better try putting notes closer when the sound is not strong
2016-11-10 02:25 Doyak: A map should have its basic 'spacing'
2016-11-10 02:25 Doyak: it doesn't mean you should fix ds
2016-11-10 02:25 -himei: yea i understand
2016-11-10 02:25 Doyak: but it can help with the map's structure
2016-11-10 02:25 Doyak: I think you have watched pishifat's videos too then?
2016-11-10 02:25 -himei: ofc
2016-11-10 02:26 -himei: all of them
2016-11-10 02:26 -himei: tho as you said
2016-11-10 02:26 -himei: theres no bold rules in mapping
2016-11-10 02:26 -himei: so i used that rule in that case
2016-11-10 02:26 -himei: lol
2016-11-10 02:26 -himei: 02:57:929 (1,2,3,4,5,6,7) - this is my biggest concern
2016-11-10 02:26 -himei: its like i should
2016-11-10 02:27 -himei: 02:58:357 - map this sounds
2016-11-10 02:27 -himei: instead of jumps
2016-11-10 02:28 -himei: damn ... im thinking of rempping the whole thing now
2016-11-10 02:28 -himei: ;w;
2016-11-10 02:28 -himei: its just way too bad
2016-11-10 02:28 Doyak: You don't need to map every 1/4s
2016-11-10 02:29 Doyak: if you feel it doesn't deserved to be mapped
2016-11-10 02:29 Doyak: like that one is really tiny and vague sound
2016-11-10 02:29 Doyak: if you think not mapping it represents the song better
2016-11-10 02:29 Doyak: then go for it
2016-11-10 02:29 Doyak: you have your reason here
2016-11-10 02:32 Doyak: 03:02:643 (3,5) -
2016-11-10 02:32 Doyak: "oh it's not overmap" you might say
2016-11-10 02:32 -himei: yes
2016-11-10 02:33 Doyak: what I'm gonna say about this is
2016-11-10 02:33 Doyak: 03:01:957 (7) -
2016-11-10 02:33 Doyak: see the similarity and difference?
2016-11-10 02:33 -himei: uhhh
2016-11-10 02:33 -himei: yea
2016-11-10 02:33 -himei: its a different sound
2016-11-10 02:33 Doyak: You used exact same pattern
2016-11-10 02:34 Doyak: but one is a clear drum sound
2016-11-10 02:34 Doyak: and others are vague sounds
2016-11-10 02:34 -himei: yea ill r3m3p
2016-11-10 02:38 -himei: wait so 03:21:243 (1,2,3,4,5,6,7) - did you say anything about this at the beggining? i dont remember. so basically you said that it shouldnt be like 1/4 jumps, cuz the bas is only on white ticks
2016-11-10 02:39 Doyak: Yes
2016-11-10 02:39 Doyak: if you don't have anything to represent on the red ticks
2016-11-10 02:39 -himei: ok
2016-11-10 02:39 Doyak: then using same kind of jump over and over again doesn't make sense
2016-11-10 02:39 Doyak: it's just about
2016-11-10 02:39 Doyak: explaing stuff by yourself
2016-11-10 02:39 Doyak: if you cannot, then it's probably wrong
2016-11-10 02:40 -himei: i think there should be a sliders on red ticks that are finishes on blue ones xd
2016-11-10 02:40 -himei: alright im about to stop poking you for now xd
2016-11-10 02:40 -himei: ty for your time
2016-11-10 02:41 Doyak: woo finally releasing me
2016-11-10 02:41 -himei: uh also it'll be good if you post this on the forums so ppl will know that im not done yeat
2016-11-10 02:41 -himei: yet*
2016-11-10 02:41 Doyak: okay good luck!
2016-11-10 02:41 Doyak: sure
2016-11-10 02:41 Doyak: I can get a kudosu as well so why not xD
2016-11-10 02:42 -himei: are you working by your mod queue
2016-11-10 02:42 -himei: or?
2016-11-10 02:42 Doyak: I don't have queue
2016-11-10 02:42 Doyak: I just uhh
2016-11-10 02:42 Doyak: announce on my userpage
2016-11-10 02:42 -himei: im not sure how can i ask you for recheck this, probably in 1-2 months
2016-11-10 02:42 Doyak: so that only those who really want my mod can get it
2016-11-10 02:42 Doyak: but
2016-11-10 02:42 -himei: uh
2016-11-10 02:42 Doyak: I don't nominate 6+ star maps
2016-11-10 02:42 -himei: so i was the lucky one
2016-11-10 02:43 -himei: xd
2016-11-10 02:43 -himei: it wont be 6
2016-11-10 02:43 -himei: lol
2016-11-10 02:43 -himei: wait why
2016-11-10 02:43 Doyak: as I said it's still technically closed
2016-11-10 02:43 -himei: even for next few months?
2016-11-10 02:43 Doyak: well
2016-11-10 02:43 Doyak: recently there has been Loctav's saying
2016-11-10 02:44 -himei: ill finish this at the end of the december i guess
2016-11-10 02:44 Doyak: "do not moninate maps you can't play"
2016-11-10 02:44 Doyak: I can't play this
2016-11-10 02:44 -himei: are you sure you cant play it
2016-11-10 02:44 -himei: LOL
2016-11-10 02:44 -himei: u got 5.7k pp
2016-11-10 02:44 -himei: anyways
2016-11-10 02:44 Doyak: yeah but I have one 6+ star FC
2016-11-10 02:44 Doyak: which is Midnight Siege
2016-11-10 02:44 Doyak: only extreme streams
2016-11-10 02:45 -himei: so technically
2016-11-10 02:45 Doyak: nothing else
2016-11-10 02:45 -himei: its possible
2016-11-10 02:45 -himei: lol
2016-11-10 02:45 Doyak: nah
2016-11-10 02:45 Doyak: I can't even FC jumpy 5.5 star maps
2016-11-10 02:45 Doyak: 6 star is barely passable
2016-11-10 02:45 -himei: play =/= fc?
2016-11-10 02:45 Doyak: also more important thing is
2016-11-10 02:45 Doyak: that I quit playing
2016-11-10 02:45 Doyak: like a year ago
2016-11-10 02:45 -himei: ok i got this
2016-11-10 02:46 -himei: i guess ill just ask you for recheck with no icon, just like today lol
2016-11-10 02:46 -himei: will find someone else to give an icon
2016-11-10 02:46 -himei: tho i was about to offer money to ppl
2016-11-10 02:46 -himei: to actually help with this
2016-11-10 02:46 Doyak: lol money
2016-11-10 02:47 -himei: it doesnt really matter how much
2016-11-10 02:47 -himei: like 100$
2016-11-10 02:47 -himei: or so
2016-11-10 02:47 -himei: i mean, bns arent getting paid right
2016-11-10 02:47 Doyak: We're pure volunteers
2016-11-10 02:47 -himei: tho i think that their work should be payabble
2016-11-10 02:48 -himei: cuz they making maps rankable = game getting more ppl in it buy playing good maps
2016-11-10 02:48 -himei: so peppy gets more money from supporters
2016-11-10 02:48 Doyak: hmm it would be great if so
2016-11-10 02:48 Doyak: but that requires a whole change in the current system
2016-11-10 02:48 Doyak: so yeah
2016-11-10 02:48 -himei: so i think that it would be understandable if i donate something
2016-11-10 02:48 -himei: but well
2016-11-10 02:49 -himei: nobody accepted it
2016-11-10 02:49 -himei: lmao
2016-11-10 02:49 -himei: yea i know
2016-11-10 02:49 -himei: alright
2016-11-10 02:49 -himei: thanks for your time and advises
2016-11-10 02:49 Doyak: okay good luck with your map~
2016-11-10 02:50 -himei: will use them for good, and help others
thank youItasha_S13 wrote:
o/
Gloom v2 (no hitsounds)
- 00:01:700 (3) - make this a reverse? (and the rest of sliders in the same sund?) so you hear there's a sound witha triplet and you get bit more prepared to play this 00:03:072 (1,2,3) - *not a super necesary changes, I just think so*
- i dont think i would touch this section at all tbh
00:05:129 (3,1) - stack?
- why
00:07:529 (1,2,3,4,5,6) - tbh I didnt liked playing this once again here, try another pattern? felt a bit boring-
- well as i said above, bns are ok with this section, so i wont touch this
00:11:300 (3,4,5,6) - here I think you can rotate this a bit or smth, because the sound changes here 00:11:643 (7,8,9,10,1) - its totally NOT the same sound of 00:11:300 (3,4,5,6) - so maybe you can try to break that stream or smth, just a little change of direction
- hmm not sure how can i improve it
00:17:386 (2) - this is like.. out of nowhere and its the ONLY part you mapped like this in the whole map + the circle is not exactly between the 2 sliders, its closer to the previous one http://prntscr.com/dc0r1c parts like that is fun to play with that spacing, but only once?? nahh.. yeah the song doesnt repeat the same sound in this part but you can do it in the other parts like this
- well i just deleted it, its just breaks the pattern and the reading
00:21:929 (2,3) - I think you should not stack these, here the music is already changing but the map isnt, you still force a stop here and the song doesnt really feel like you need a stop here like the rest before, so why not move this 00:22:100 (3) - to -- idk... 260/304?
- its a pattern with
00:18:500 (2,3) -
00:19:872 (2,3) -
00:21:242 (2,3) -
00:21:929 (2,3) -
which makes a square, and also it emphasizes these different sounds with the rotation
*00:22:957 - I think the spacing in this whole part its too much, in the other parts of the song with even more intense sounds you didnt use such spacing, I feel like this part has the longest jumps.. and it doesnt deserve it imo*
- i dont really know how to emphasize these sounds, and this is the best way of it in my opinion
00:33:500 (2,3) - why u didnt used that long spacing like before?
- before is no longer existent xd
00:33:929 (1) - this sound here is not loud like the rest, but you still mapping it like the rest, I recomend to reduce its sv and make something like this http://prntscr.com/dc0u0c I think it fits the song better
- its for global pattern in this section.
00:38:729 (1,2) - should make these into triplets because playing these sliders for a long time gets boring, add triplets there to more variety and it will make this part less boring to play
- i dont think i can change this cuz well.. global pattern once again
00:44:215 (1,2) - and these two should have MORE distance than the rest because their sound its most intense than the rest before, a spacing like this 00:38:043 (1,2) -
- ctrl+g-ed them xd
00:57:929 (1) - ***FIXXX MEEEEE***w8, pls don't tell me this is on porpuse ;--;
- what? it exactly represent the sounds lol
01:11:643 (5,6,7,8) - these circles should change the flow, I mean.. this is a whole pattern that plays the same 01:10:957 (1,2,3,4,5,6,7,8) - but the sounds on 01:11:643 (5,6,7,8) - changes, and its really noticeable while playing, but why they play the same ??? make a change of direction on 01:11:643 (5,6,7,8) -
- yea i thought about this too...
01:16:443 (1,2) - make these a jumps too? but with lesss spacing of course
- yea looks like i shud change it...
01:22:615 (5,6,7,8) - the same of above**
- ya
01:28:100 (1,2,3,4,1) - at least add a super spaced jumps here? this part felt really easier than 00:22:957 (1,2) - but the song there is way MORE intense
- okay...
01:53:472 (3) - will look better if you move the first red anchor to the right n up like http://prntscr.com/dc0xbd
- hmm idk
02:15:757 (2,3) - ctrl+g?
- hmmm maybe
02:19:529 (1) - *I have a complain about this shape but don't want to push you to change it if you don't want*
- hahahah ya ill look into it more
02:20:729 (4,5) - trl+g?
- would break the flow
02:44:215 (1,2) - isnt the spacing here too much ? becuase they end on blue ticks
- its intended
02:45:586 - since here you map this the same way as before, even if both parts have different intensity, so I recommend to add more spacing from here 02:45:586 - or reduce the spacing in the whole section just before this *because I can't feel the change while playing, it was like playing the same again.. even if the song goes super intense, its the kiai, should have more spacing than before!*
- yea okay
02:49:700 (1) - move a bit up xD
- hmmm probably fixed
03:07:872 - and from here the song becomes really quiet but the spacing doesnt change much :/
- ya ok
03:16:272 (4,5,6,7,8,9,10) - see this spacing, its the same or almost the same as the last stream of the kiai time, (yeha the one in kiai reduces its spacing gradually* but the start has the same spacing, and this part is QUIET, MUCH more silent than the kiai, but the spacing its the same :/
- okay
03:25:186 (7,2) - stack properly xd
- okay...
and from here 03:18:843 - the spacing becomes really short, while the sound changes and its more intense than the part just before, but the part just before has moreee psacing
*the mapping its perfect, the only problem is the spacing that doesnt express the song imo*
- ya ill change the spacing in previous part for sure, but for this, its not kiai so spacing is lower
04:17:472 - this part its better than the first kiai, the patterns change a bit of direction to express the change in the song better, but I recomend to add NC here 04:18:157 (5) - (and all of these) to make more emphasis on the change :l
- uh idk
04:32:557 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - where are the super long jumpsfor the PP?even this part was easier than 00:22:957 (1,2) -
- lol ya ill remap this part too
hope this help, if you don't understand anything you can PM me in gameif my net is not dying in the momentand I can playtest it 1000 times if you need or smth, oh also I can help with hitsounds if you need
- ya ill need some help with hitsounds for sure
GL
[ Drop ] wrote:
M4MGloom v2 good map GL~~
- 00:01:015 (1,2) - not suggest place such a large spacing at start lol (plz fix others too)
@ 6* map, and its pretty fitting to the following jumps.- 00:02:386 (3,4,5,6) - change a pattern maybe?its too boring tbh
@ dont see any reason of why- 00:07:872 (3,4,5,6) - ^
@ ^- 00:09:586 (2,3) - the spacing is larger than the previous part
@ its a copy paste from this 00:04:100 (2,3) - with horizontal flip- 00:14:729 (1) - change a pattern maybe?its too boring tbh
@ as well as music is- 00:17:129 (2,3,1) - what the hell @@?
@ changed already- 00:22:957 (1) - EXEX? xd
- 00:28:786 (1) - as i said its boring :<
@ cant adress that, it emphasizes music well, flows well.- 00:33:243 (1,2,3) - Overdone reduce the spacing PLZ ;w;
@ why? it complements the global pattern in this section.- 00:44:986 (1) - the sound was too loud for me 50 % volume maybe?
@ yea good idea, made this increasing- 00:57:243 (6) - NC 00:57:929 (1) - remove NC
- 00:59:300 (1) - remove NC
@ ok- 01:00:672 (1) - ^
@ no- 01:05:815 (2) - slider should be end here 01:05:986 -
@ no- 01:23:129 (2,1) - overlap
@ so what?- 01:31:186 (1) - mute it,but if you are following the background music,it should end in 01:31:357 -
@ ok- 01:35:643 -insert break here
@ okay- 01:39:757 (1,2) - should be slider,since 01:40:786 (3,4) - are sliders
@ i dont think so- 02:23:986 (1) - i don't think that's the place where you place kiai time ,it(kiai time) start here 02:45:586 -
@ yea changed it- 04:35:300 (1,2,3,4) - not square
@ its not square indeed, its 90* rotation- 04:36:672 (1,2,3,4) - ^
@ ^
13:27 -himei: hi! can i annoy you for a few mins? basically i would love if you could take a quick look on my map, I think that its worth your time.
13:40 Cryptic: Sure.
13:40 -himei: one sec, applying natsu's mod
13:40 -himei: sry
13:40 -himei: :D
13:41 Cryptic: kk
13:46 -himei: uh can i ask you if you like symmetry?
13:47 -himei: well the structure in my map is havily based on that
13:47 *-himei is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
13:47 -himei: natsu and probox told me that i shud find someone who likes it
13:47 Cryptic: I like symmetry when its executed properly
13:50 Cryptic: Its definitely better than when you posted it in my queue ages ago
13:51 Cryptic: IMO its still not ready though
13:51 Cryptic: Theres a lot of parts that are not nearly as good as I'd expect to see in a symmetry map
13:51 Cryptic: You have too tight blankets in some places, too sharp of sliders in others
13:51 Cryptic: It looks really sloppy in quite a few sections
13:51 -himei: example plz?
13:52 Cryptic: 00:12:672 (1,2,3,1) -
13:52 Cryptic: this entire section looks really bad
13:52 -himei: the slider into 2 middle notes right?
13:52 Cryptic: It kind of irks me because theres a lot of movement going on in the background of the song, yet you've chosen an exceedingly stationary pattern
13:52 Cryptic: Additionally, while the pattern itself isn't bad, it looks horrendous due to the overly sharp sliders and the way you've positioned them
13:53 Cryptic: I personally would have went for a more gentle curve at different angles, as 45 degree sliders are overall pretty lackluster with a pattern like this
13:53 -himei: hm
13:53 Cryptic: Other parts like
13:53 Cryptic: 00:04:100 (2,3) -
13:53 -himei: so... slider shapes?
13:53 -himei: okay
13:53 Cryptic: that just seem really sloppy
13:54 -himei: hm
13:54 Cryptic: I'd make the slider linear to the cursor path, which would improve aesthetics and just make the pattern seem more coherent
13:54 Cryptic: 00:04:443 (3,1,2) - it doesn't help that these are at different angles either
13:54 Cryptic: making them at the same angle would increase the overall coherence of the pattern by bringing in some consistencty to your note placement
13:54 Cryptic: 02:01:015 (7,2) -
13:55 Cryptic: thse blankets are way too tight, and it just looks cluttered because of it
13:55 Cryptic: the biggest issue throughout the entire map is that your sliders are way too tight
13:55 Cryptic: give them some breathing room.
13:55 Cryptic: 02:01:700 (1,2) -
13:55 -himei: one moment
13:55 -himei: 01:58:272 (7) -
13:55 -himei: 02:01:015 (7) -
13:55 -himei: are mirrored
13:56 -himei: so the s-end and s-start are stacked
13:56 -himei: thats the purpose of that tight blanket
13:56 -himei: same for
13:56 Cryptic: the buildup section starting there needs to focus more on positioning, though I like the DS changes.
13:56 Cryptic: also
13:56 -himei: 01:55:529 (8) -
13:56 Cryptic: I get that.
13:56 Cryptic: Its not that I don't understand why you're doing the things you're doing
13:56 Cryptic: Its moreso that I disagree with them and I think that you should have approached it differently.
13:57 -himei: okay i get it
13:57 -himei: so slider shapes ;w;
13:57 Cryptic: The map kind of hurts me because sections like
13:57 Cryptic: 02:12:672 (1,2,3,1,2,3) -
13:57 Cryptic: that are pretty solid
13:57 Cryptic: but then you have the places I mentioned earlier which are just ehh
13:58 Cryptic: 03:06:157 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
13:58 -himei: okay ill try to rework the first section
13:58 Cryptic: thats an unnesceray difficulty spike as well
13:58 -himei: hm
13:58 -himei: u think so?
13:58 Cryptic: I like the pattern
13:58 Cryptic: but the spaced stream 1/8ths are a bit much
13:58 -himei: its not overmapped
13:58 -himei: there are 1/8 sounds
13:59 Cryptic: I didn't say it was.
13:59 Cryptic: I said that the difficulty spike was a bit too high
13:59 -himei: i got to do that eventually ;w;
13:59 Cryptic: Just nerf the spacing on the second half
13:59 -himei: okay
13:59 -himei: got it
13:59 Cryptic: It'll play cleaner that way too
14:00 Cryptic: The one thing I can't stress enough with symmetry mapping is
14:00 Cryptic: you need to make sure things are getting proper emphasis
14:00 -himei: yes :D
14:00 -himei: ;w;
14:00 Cryptic: 03:18:843 (2,3,4) -
14:00 Cryptic: Look here
14:00 Cryptic: You gave moer spacing to the weakest beat in that pattern (3)
14:01 Cryptic: Theres no strong synth there, and no strong bass
14:01 Cryptic: Therefore it should have less spacing than 2 and 4
14:01 -himei: i got it
14:01 -himei: dont bother to explain ;D
14:01 Cryptic: you have a lot of patterns like that throughout the map that prioritize the wrong sounds
14:01 Cryptic: Overall I think you're definitely improving from where you started
14:01 -himei: yea
14:01 Cryptic: But theres a lot of work to go
14:01 -himei: thats a good find
14:02 -himei: anything more you can pintpoint out?
14:02 Cryptic: Personally, I would just map a new song so that your new abilities and knowledge would shine through
14:02 Cryptic: Oh for sure, but I think everything I've said kind of covers the entire map
14:02 Cryptic: As in everything I've pointed out can be found in other places
14:02 -himei: uhhh okay
14:03 -himei: but i didnt really understand the first section problem
14:03 -himei: like
14:03 -himei: 00:04:443 (3,1,2,3) -
14:03 -himei: whats wrong with this
14:03 Cryptic: Thats more of a personal thing, but it looks sloppy
14:03 Cryptic: The slider isn't directly lined up with the cursor path, which looks worse
14:03 Cryptic: and the slider's angles isn't te same as the jump's angles right after it
14:03 Cryptic: making those all lin eup properly would make the pattern look so much sharper
14:03 Cryptic: one sec
14:06 Cryptic: https://osu.ppy.sh/ss/6681670
14:06 Cryptic: That looks way better than what you have just because everything lines up properly
14:06 Cryptic: in game it doesn't make a while lot of a difference, but as a mapper and modder I prefer to make everything look clean if possible
14:06 -himei: wait wait
14:06 -himei: what did u change?
14:06 Cryptic: wha
14:06 -himei: moved the slider a bit to the top left?
14:07 -himei: uh
14:07 -himei: oh
14:07 Cryptic: I rotated the slider 8 degrees, and move the slider + 1,2,3 to the right to line it up with the cursor path
14:07 -himei: thats the wrong timing xd
14:07 -himei: oh
14:07 Cryptic: Its not the wrong timing?
14:07 -himei: yea but i thought about this more like
14:07 Cryptic: Its what you linked
14:08 -himei: to make a triangle
14:08 -himei: no no its ok
14:08 -himei: with 1-2-3 and slider end of 3
14:08 -himei: ok got this
14:08 -himei: and the last thing...
14:08 -himei: 00:11:986 (1) - whats wrong with this shape
14:08 -himei: shud it be bore curved
14:08 -himei: or more stretched
14:09 -himei: cuz well im not sure about it
14:09 Cryptic: Like I said, it looked really bad because of how curved the sliders are and their 45 deg placement doesn't help
14:09 -himei: hmmm
14:09 -himei: maye i shud remove the curvature and make them straight
14:10 Cryptic: Personally
14:10 -himei: hmmm
14:10 Cryptic: https://osu.ppy.sh/ss/6681709
14:10 Cryptic: I prefer that
14:10 Cryptic: I think that makes better use of symmetry
14:10 -himei: 00:19:529 (1) - its changes to this
14:10 -himei: actually
14:10 -himei: but later on
14:10 Cryptic: eah
14:10 Cryptic: but your curves are still too tight there
14:11 -himei: oh i see on the screnn shot
14:11 Cryptic: my curves blanket the approach circle
14:11 -himei: yea ok
14:11 -himei: got this now
14:11 Cryptic: See?
14:11 Cryptic: One sec
14:11 Cryptic: https://puu.sh/sxtn5/539c4997ab.png
14:11 Cryptic: thats a bit of a closer shot
14:11 Cryptic: Its not a perfect blanket cuz I rushed it
14:11 -himei: hm
14:11 Cryptic: but
14:11 Cryptic: I'd approach it like that
14:11 -himei: im making it differently lol
14:11 Cryptic: and you can do that at 45 deg if you want, too
14:11 Cryptic: But
14:12 -himei: i just do something likz
14:12 Cryptic: it looks way better with a less harsh curve
14:12 -himei: http://puu.sh/sxtp6/2b0a409f44.jpg
14:12 -himei: yea ok got this
14:12 -himei: i didnt work too much on this section cuz
14:12 -himei: well its pretty easy to make
14:12 -himei: i spent more time on jamping parts like
14:12 Cryptic: See the thing about the way you do it
14:12 -himei: 01:26:043 (1,2) -
14:12 Cryptic: Is it makes the map feel cramped
14:13 Cryptic: and the curves end up being too tight
14:13 Cryptic: if the slider is far away
14:13 Cryptic: and you want to blanket
14:13 Cryptic: use the approach circle
14:13 Cryptic: Thats the biggest tip I can give to new mappers that like to blanket
14:13 -himei: ugu
14:13 Cryptic: A map is more than just jumps as well
14:13 Cryptic: You have two sections of that weird center-symmetry jump part
14:13 Cryptic: you should be making that the best it can be.
14:13 Cryptic: Focus on everything, not one part.
14:13 Cryptic: A map can't get ranked just because it has one stellar section, EVERYTHING needs to be up to par
14:14 Cryptic: Anyway, I hope this has helped some.
14:14 Cryptic: I'll post the log on the forum for you.
will try to figure this out in next weeksCryptic wrote:
Quick IRC stuff13:27 -himei: hi! can i annoy you for a few mins? basically i would love if you could take a quick look on my map, I think that its worth your time.
13:40 Cryptic: Sure.
13:40 -himei: one sec, applying natsu's mod
13:40 -himei: sry
13:40 -himei:
13:41 Cryptic: kk
13:46 -himei: uh can i ask you if you like symmetry?
13:47 -himei: well the structure in my map is havily based on that
13:47 *-himei is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
13:47 -himei: natsu and probox told me that i shud find someone who likes it
13:47 Cryptic: I like symmetry when its executed properly
13:50 Cryptic: Its definitely better than when you posted it in my queue ages ago
13:51 Cryptic: IMO its still not ready though
13:51 Cryptic: Theres a lot of parts that are not nearly as good as I'd expect to see in a symmetry map
13:51 Cryptic: You have too tight blankets in some places, too sharp of sliders in others
13:51 Cryptic: It looks really sloppy in quite a few sections
13:51 -himei: example plz?
13:52 Cryptic: 00:12:672 (1,2,3,1) -
13:52 Cryptic: this entire section looks really bad
13:52 -himei: the slider into 2 middle notes right?
13:52 Cryptic: It kind of irks me because theres a lot of movement going on in the background of the song, yet you've chosen an exceedingly stationary pattern
13:52 Cryptic: Additionally, while the pattern itself isn't bad, it looks horrendous due to the overly sharp sliders and the way you've positioned them
13:53 Cryptic: I personally would have went for a more gentle curve at different angles, as 45 degree sliders are overall pretty lackluster with a pattern like this
13:53 -himei: hm
13:53 Cryptic: Other parts like
13:53 Cryptic: 00:04:100 (2,3) -
13:53 -himei: so... slider shapes?
13:53 -himei: okay
13:53 Cryptic: that just seem really sloppy
13:54 -himei: hm
13:54 Cryptic: I'd make the slider linear to the cursor path, which would improve aesthetics and just make the pattern seem more coherent
13:54 Cryptic: 00:04:443 (3,1,2) - it doesn't help that these are at different angles either
13:54 Cryptic: making them at the same angle would increase the overall coherence of the pattern by bringing in some consistencty to your note placement
13:54 Cryptic: 02:01:015 (7,2) -
13:55 Cryptic: thse blankets are way too tight, and it just looks cluttered because of it
13:55 Cryptic: the biggest issue throughout the entire map is that your sliders are way too tight
13:55 Cryptic: give them some breathing room.
13:55 Cryptic: 02:01:700 (1,2) -
13:55 -himei: one moment
13:55 -himei: 01:58:272 (7) -
13:55 -himei: 02:01:015 (7) -
13:55 -himei: are mirrored
13:56 -himei: so the s-end and s-start are stacked
13:56 -himei: thats the purpose of that tight blanket
13:56 -himei: same for
13:56 Cryptic: the buildup section starting there needs to focus more on positioning, though I like the DS changes.
13:56 Cryptic: also
13:56 -himei: 01:55:529 (8) -
13:56 Cryptic: I get that.
13:56 Cryptic: Its not that I don't understand why you're doing the things you're doing
13:56 Cryptic: Its moreso that I disagree with them and I think that you should have approached it differently.
13:57 -himei: okay i get it
13:57 -himei: so slider shapes ;w;
13:57 Cryptic: The map kind of hurts me because sections like
13:57 Cryptic: 02:12:672 (1,2,3,1,2,3) -
13:57 Cryptic: that are pretty solid
13:57 Cryptic: but then you have the places I mentioned earlier which are just ehh
13:58 Cryptic: 03:06:157 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
13:58 -himei: okay ill try to rework the first section
13:58 Cryptic: thats an unnesceray difficulty spike as well
13:58 -himei: hm
13:58 -himei: u think so?
13:58 Cryptic: I like the pattern
13:58 Cryptic: but the spaced stream 1/8ths are a bit much
13:58 -himei: its not overmapped
13:58 -himei: there are 1/8 sounds
13:59 Cryptic: I didn't say it was.
13:59 Cryptic: I said that the difficulty spike was a bit too high
13:59 -himei: i got to do that eventually ;w;
13:59 Cryptic: Just nerf the spacing on the second half
13:59 -himei: okay
13:59 -himei: got it
13:59 Cryptic: It'll play cleaner that way too
14:00 Cryptic: The one thing I can't stress enough with symmetry mapping is
14:00 Cryptic: you need to make sure things are getting proper emphasis
14:00 -himei: yes
14:00 -himei: ;w;
14:00 Cryptic: 03:18:843 (2,3,4) -
14:00 Cryptic: Look here
14:00 Cryptic: You gave moer spacing to the weakest beat in that pattern (3)
14:01 Cryptic: Theres no strong synth there, and no strong bass
14:01 Cryptic: Therefore it should have less spacing than 2 and 4
14:01 -himei: i got it
14:01 -himei: dont bother to explain ;D
14:01 Cryptic: you have a lot of patterns like that throughout the map that prioritize the wrong sounds
14:01 Cryptic: Overall I think you're definitely improving from where you started
14:01 -himei: yea
14:01 Cryptic: But theres a lot of work to go
14:01 -himei: thats a good find
14:02 -himei: anything more you can pintpoint out?
14:02 Cryptic: Personally, I would just map a new song so that your new abilities and knowledge would shine through
14:02 Cryptic: Oh for sure, but I think everything I've said kind of covers the entire map
14:02 Cryptic: As in everything I've pointed out can be found in other places
14:02 -himei: uhhh okay
14:03 -himei: but i didnt really understand the first section problem
14:03 -himei: like
14:03 -himei: 00:04:443 (3,1,2,3) -
14:03 -himei: whats wrong with this
14:03 Cryptic: Thats more of a personal thing, but it looks sloppy
14:03 Cryptic: The slider isn't directly lined up with the cursor path, which looks worse
14:03 Cryptic: and the slider's angles isn't te same as the jump's angles right after it
14:03 Cryptic: making those all lin eup properly would make the pattern look so much sharper
14:03 Cryptic: one sec
14:06 Cryptic: https://osu.ppy.sh/ss/6681670
14:06 Cryptic: That looks way better than what you have just because everything lines up properly
14:06 Cryptic: in game it doesn't make a while lot of a difference, but as a mapper and modder I prefer to make everything look clean if possible
14:06 -himei: wait wait
14:06 -himei: what did u change?
14:06 Cryptic: wha
14:06 -himei: moved the slider a bit to the top left?
14:07 -himei: uh
14:07 -himei: oh
14:07 Cryptic: I rotated the slider 8 degrees, and move the slider + 1,2,3 to the right to line it up with the cursor path
14:07 -himei: thats the wrong timing xd
14:07 -himei: oh
14:07 Cryptic: Its not the wrong timing?
14:07 -himei: yea but i thought about this more like
14:07 Cryptic: Its what you linked
14:08 -himei: to make a triangle
14:08 -himei: no no its ok
14:08 -himei: with 1-2-3 and slider end of 3
14:08 -himei: ok got this
14:08 -himei: and the last thing...
14:08 -himei: 00:11:986 (1) - whats wrong with this shape
14:08 -himei: shud it be bore curved
14:08 -himei: or more stretched
14:09 -himei: cuz well im not sure about it
14:09 Cryptic: Like I said, it looked really bad because of how curved the sliders are and their 45 deg placement doesn't help
14:09 -himei: hmmm
14:09 -himei: maye i shud remove the curvature and make them straight
14:10 Cryptic: Personally
14:10 -himei: hmmm
14:10 Cryptic: https://osu.ppy.sh/ss/6681709
14:10 Cryptic: I prefer that
14:10 Cryptic: I think that makes better use of symmetry
14:10 -himei: 00:19:529 (1) - its changes to this
14:10 -himei: actually
14:10 -himei: but later on
14:10 Cryptic: eah
14:10 Cryptic: but your curves are still too tight there
14:11 -himei: oh i see on the screnn shot
14:11 Cryptic: my curves blanket the approach circle
14:11 -himei: yea ok
14:11 -himei: got this now
14:11 Cryptic: See?
14:11 Cryptic: One sec
14:11 Cryptic: https://puu.sh/sxtn5/539c4997ab.png
14:11 Cryptic: thats a bit of a closer shot
14:11 Cryptic: Its not a perfect blanket cuz I rushed it
14:11 -himei: hm
14:11 Cryptic: but
14:11 Cryptic: I'd approach it like that
14:11 -himei: im making it differently lol
14:11 Cryptic: and you can do that at 45 deg if you want, too
14:11 Cryptic: But
14:12 -himei: i just do something likz
14:12 Cryptic: it looks way better with a less harsh curve
14:12 -himei: http://puu.sh/sxtp6/2b0a409f44.jpg
14:12 -himei: yea ok got this
14:12 -himei: i didnt work too much on this section cuz
14:12 -himei: well its pretty easy to make
14:12 -himei: i spent more time on jamping parts like
14:12 Cryptic: See the thing about the way you do it
14:12 -himei: 01:26:043 (1,2) -
14:12 Cryptic: Is it makes the map feel cramped
14:13 Cryptic: and the curves end up being too tight
14:13 Cryptic: if the slider is far away
14:13 Cryptic: and you want to blanket
14:13 Cryptic: use the approach circle
14:13 Cryptic: Thats the biggest tip I can give to new mappers that like to blanket
14:13 -himei: ugu
14:13 Cryptic: A map is more than just jumps as well
14:13 Cryptic: You have two sections of that weird center-symmetry jump part
14:13 Cryptic: you should be making that the best it can be.
14:13 Cryptic: Focus on everything, not one part.
14:13 Cryptic: A map can't get ranked just because it has one stellar section, EVERYTHING needs to be up to par
14:14 Cryptic: Anyway, I hope this has helped some.
14:14 Cryptic: I'll post the log on the forum for you.
so whatRyzankyo wrote:
01:21:243 (3,4,5,6,1,2,3,1,2,3,1,2) - Circle spam
did u actually advice anything?Ryzankyo wrote:
Can you tell me why you think this reflects the map then without completely rejecting my advice?
thanks!Yahuri wrote:
quick mod cuz u asked
i think center-based symmetrical mapping is fairly different from normal meta maps n whatever so im going to ignore a lot of spacing n flow stuff
(or all of it lmao)
00:01:700 (3) - to highlight that weird instrument which occurs around 00:01:786, you could make a red anchor point on this slider. if you make this change, apply it to all similar sections.
@ the slider changes its angle, i dont think the red anchor is needed there
01:56:043 (9) - not a problem, but why did you decide to shift off-center here? if you change this, dont forget to adjust all other stacked notes as well
@ because of the bass, the centered notes are mainly basses
02:01:700 - as mentioned in your description thing, this is where the fight is. but why here? this section isnt as intense as other sections imo. so the dude fights the beast (not even halfway through the song) and goes off to do what after that? anyways, this section really stands out from the rest. yes its unique, but i dont see the need to contrast it this much compared to the rest of the map.
@ so what shud i do then?
02:55:186 - this is much louder than 02:55:015 (8), so you could add a circle here, then move the spinner 1/4 or 1/2 beats farther
@ i dont think its allowed to make a spinners less than 1 sec lenght
03:39:757 (1,2) - i would use red-anchors for these to highlight the weird instrument
@ if you take a closer look, it is the same shape as 02:44:215 (1) - or 01:05:472 (1) - here
04:13:700 (2,6) - 04:15:072 (2,5) - 04:14:729 (1,6) - 04:31:529 (2,4) - fix stacks
@ done
map is in much better shape from when i last saw it, so good job with that
thanks!Battle wrote:
[Gloom v2]
It'd be nice to get rid of the v2 part considering how Selentia v2 was denied for Azer lol, generally it'd be best to not be the second version of something
00:08:557 (1,2,3,4,5) - I know you're probably trying to go for structured, but you don't have to make structure occur at the exact same spot in the exact same way, creating variety with what you have will make the map more fun and feel less forced
@ okay, i wud do that myself anyways
00:33:243 (1,2,3) - mm making this a really fast 1/4 triplet can be somewhat awkward for the people playing it, since it's pretty unexpected, plus 00:34:615 (1,2,3) - looks very similar to that so it may cause people to misplay that as well
@ i understand that, but honestly its how it shud be in my opinion
00:57:929 (1) - I kinda would've expected it to be a double that you could click, since both part are equally as important, and it would make sense since you allow both parts to be clickable for the other double at 00:58:529 (1,2) -
@ ok
01:01:014 (2,3,1) - The combination of straight sliders going in different ways with the movement of the triplet can be awkward in play, maybe try to smooth the flow out a bit?
@ yea ok
01:10:957 (1,2,3,1,2,3,1,2) - You could accent certain parts of the music by having different spaces for the varying pitch, since it goes from high to low
@ ok fixed the last double
02:14:043 (1,2) - It kinda feels a bit weird since some of the part feel pretty undermapped, the music picks up quite a bit and adds a few 1/4 triplets here and there, but they're kinda just ignored for structure, it would be a lot more fun imo if you implemented the 1/4 that comes around
@ yea i ill fix that
02:25:700 (5,6,7,8,9) - A rhythm like below would make a bit more sense since you had all the high pitched electronic stuff clickable, applies to similar rhythms
@ sry i cant accept that
02:31:872 (1,2,3,4,5,6) - tbh this measure has a pitch that's pretty unique compared to the section, but it's basically mapped the same way as the section so it doesn't feel really unique, breaking away from what you're usually doing for some parts can help accent their importance in the music
@ fixed spacing for a bit
03:01:015 (2,3,4,5,6,7,8,9,10,1) - This movement is extremely sharp for players to handle, you could smooth out the flow a bit so it's a little bit more forgiving imo
@ fixed
03:06:843 (1,2,3,4,5,6,7,8) - I feel a lot more players would be expecting the slider heads to be on the inner part which are the slider ends right now instead of the outer part, you could just ctrl + g each one one by one to make it a bit more natural to play
@ okay
03:07:872 - to 03:13:357 - It feels pretty forced when you use the same patterns for a part where the music is dying down quite a lot, you should make this section easier to reflect with the intensity of the music
@ okay
03:50:386 (1,2,3,4) - This movement is pretty harsh since you're making players move in a very linear pattern while also having to snap back to 4, I don't exactly know how you would make this easier while maintaining the style you have so this is kinda meh to me lol
@ fixed
04:17:472 (1,2,3,4,5,6,7,8) - In other sections you kinda acknowledged the different changes in pitch but this one doesn't really seem to acknowledge it, maybe try to map it or make it look like the pattern correspond to pitch change like NCs or something?
@ fixed
04:39:415 (1,2,3) - mm still not really a fan of these patterns, a lot of the reason why they're not used so often today is because it uses really harsh movement that goes against what movement players are initially going
@ dont really see a problem here
Tried to make it so my mod keeps your style relatively untouched
Thanks, Ill keep work on it...Bara- wrote:
Like I promised you
[Gloom]
00:03:072 (1,4) - I'd advise switching NCs, only for the fact that the sound is really different. (6,1) still has the same sound, while (4) is a loud moan
@ NC emphasizes here the flow change from vertical to horizontal
00:03:586 (5,5) - Nazistack says hi
@ I dont understand
00:08:557 (1,4) - Same as above
@ same
00:22:957 (1,5,1,1,1) - I don't get the NC pattern here? First it's 8 beats, then 4 beats, then 2? Please make it all a NC on the 4 beats (the last one cas stay for SV change tho) (Same for the next part)
@ yea ok
00:28:615 (2) - I don't hear any sound here... Either remove the finish, or the note itself to emphasize the lower intensity of the song
@ theres a palpable sound, listen at 25%
00:34:100 (2) - There is a really harsh sound here, increase the spacing by a lot
@ yea ok
00:34:272 (3) - NC for the new sound (And to be consistent with 00:28:443 (1,2,1) -)
@ I dont understand
00:57:929 (1,2) - Don't get me wrong, but this plays absolutely awful... Please make it a 1/4 slider
@ theres a 2 palpable sounds, but i changed it ok
01:17:643 (2,1) - The spacing between these 2 is way too low... The emphasis should be the same as 01:12:157 (2,1) - imo
@ Sorry i cant do anything with these, basically theres no place for these 2 sounds except the center of playfield or the mirrored place of 01:17:129 (3) - so yea, i got to sacrifice that flaw...
01:28:872 (1) - I'd suggest you to end this on 01:31:272 to follow the ohhhhhh better
@ the vocals are starting 01:31:186 - here but they are very tiny at the beginning
01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - I can not agree with you on this whole pattern. The SV is way too hard and it doesn't fit the song at all. The harsh sounds at 20 sec all have 0.2 SV, This is 7.5x faster, despite being much less intense. Please make it like this
It fits the song a lot more then the high SV
Also, all the timing points here are the same, just ditch them
@ I basically cant understand this, the current version is directly mapped to the sounds, which are 1/12 in most cases. Please explain more.
01:53:472 (1,2,3,4,5,6,7) - This reminds me of some HW style... Altough I love HW, this is one of the few patterns I hate from her... It's really unreadable since the movement is the same, but the timing differs constantly (From 1/1 to 1/2 to 1/1). I'd suggest making (2,3,4) slightly different (maybe a stack?) to increase readability
@ the centered notes are mapped to the strong beats as you could hear, and the movement notes are for common ones. I know its hard to sighread but well.. thats how it should be, unless the whole section would be super boring and easy. tho i changed 01:53:815 - this place to more linear
02:23:643 (1) - Why is there a kiai here? I understand it if you would give a fountain to 02:29:129 (1,2) - but having kiai all over the place it just weird, as the song isn't intensive at all imo. 02:34:615 (1) - Would fit much better as kiai
@ okay
02:36:329 (2,3,4,5,6,7,8,9,10) - This is a rTher big overmap. There is no 1/4 in the music, nor does the beat echo like some sort. Please make it like 02:19:529 (1,2,3) -
@ it is mapped strongly to the music, please listen at 25% playback
02:39:415 (5,6,7) - ^^
@ same
02:42:843 (1,2,3,4,5,6,7,8) - I'll be really harsh here - This is insanely ugly, albeit it only due to the fact that the overlaps are insane. If you could please increase the spacing a bit more, Scaling everything by 1.1 already works
@ fixed
02:44:215 (1,2,3,4,5,6) - Make the NCs consistent with 01:05:472 (1,2,1,2,3,4) -
@ okay
02:49:357 (6,1) - Blanket?
@ i changed it but idk
03:12:672 (8,9,10) - Move 3px to the right for better symmetry
@ okay
03:30:843 (1) - Start kiai here?
@ yea ok
03:31:186 (2,3,4,5,6,7) - Same overmap issue
@ its mapped strongly to the sounds.
03:33:929 (2,3,4,5,6,7) - ^^
@ ^
04:07:615 (2) - There is no sound here, remove the note
@ slight overmap for emphasis. it basically made for feeling that the song is getting more intense.
04:17:472 (1,2,3,1,2,3,1,2) - I had a lot of problems with this pattern. Please make (1,3) not be in the same line as (1,2). Something as 01:10:957 (1,2,3,1,2,3,1,2) - felt soooo much more confortable to play
@ i know but... i dont really see a problem here except the playability/reading, which isnt really the case for 6* map
04:28:443 (1,2,3,1,2,3,1,2) - ^^
@ ^
04:46:957 (3) - This doesn't follow the rhythm. There is a strong sound at the blue tick, so I'd advice you to remove the reverse, and move it 1.4 later, and add a circle at 04:46:957
@ theres is a sound on 04:47:043 - which should be emphasized in my opinion, so i added a reverse slider there...
04:53:815 (6) - ^^
@ ^^
Okay, so I both like and dislike the map at the same time.
The symmetry is amazing, and I truly love it! It gets rid of the nowadays used patterns, and is something different. However, both aesthetically, hitsoundwise, NCwise and pattern wise & Overmapwise, this map needs more attentiongood luck tho!
- Aesthetics. While the symmetry is good, there are lots of bad overlaps (03:40:957 (3,7) - 03:41:472 (6,1) - 03:47:129 (7,1) - is a random example) all of which are there due to the symmetry. And I honestly prefer cleanliness over symmetry...
@ fixed many overlaps in whole map...- Hitsounds. Don't ever use the drum sampleset w/o custom samples... That's it... NEXT
@ I cant really address this- NC. Lots of inconsistencies. Some parts (which seem to be copy pasted) even have different NCs... Also parts as 00:28:443 (1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3) - feel really weird. A 1 beat combo, a 7 beat combo, a 4 beat combo and then two 2 beat combos. It makes no sense, make it more consistent, so people know what to expect
@ i guess i fixed them all- Patterns. Some patterns don't work out well. Often, aesthetics come with a loss of playability, which is definitely the case here, like in patterns as 01:53:472 (1,2,3,4,5,6,7) - (and others as mentioned) Please revise them carefully
@ done...- Overmap. Without a doubt the biggest issue in the map. There are many 1/4 which shouldn't be there )like 02:36:329 (2,3,4,5,6,7,8,9,10,11) - )
The music is 1/2, which can be made really interesting, but you go for 1/4 triplets. There is no sound at all on the blue ticks, so this should eb avoided on all costs. And by far the worst of all is 01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - like I explained thourougly before
@ I can tell you that these places arent overmapped, I just cant get how didnt you hear all the sound behind blue ticks.
And then there a 3 overdone patterns. I removed those, and the SR of the map literally dropped a full *
01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I get that the intensity is increasing, but this is just ridiculous. Full screen jumps at 175 bpm are no joke
@ It uses the formula of increasing angle + scaling.
So like, every jump is a copy of previous one with 1.1 scaling and degrees progression is like
15, 45, 90, 150 etc... its like
01:26:043 (1,2) - 0
01:26:386 (1,2) - 15*
01:26:729 (1,2) - 15+30 = 45*
01:27:072 (1,2) - 45+45 = 90*
01:27:415 (1,2) - 90+60 = 150*
so its a progression where u using previous angle + his angle+15
03:04:786 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 1/8 sliderspams are really hard, esp. at a higher bpm and with such a high spacing. And why does the SV increase on 03:07:186 (5) - ??
@ i dont really see a problem here...
04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as the first one
@ same
Fixed almost everything u mentioned except these I didnt understand.Doyak wrote:
Am I the last of the last hope then?
"I have inclination to qualify this, when it gets 2 bubbles"
So there's your goal, get two bubbles from other BNs and call Sonnyc again.
@ wow okay ;w;
I think I already modded with you for like 5 hours so the bigger issues should have mostly already been fixed.
I won't give you too many alternative solutions. I think it's better for you to find them by yourself.
The drain time is sooooooooooo close to 5 min but it's actually 4:59.658, considering the two breaks inside. You gotta make the last spinner a bit longer.
@ fixed
01:17:643 (2,1) - These two are too close while you're starting a new 'section', and thus you need some emphasis on it. You also have put jumps on every similar sounds.
@ fixed
01:39:757 - This part feels a bit unorganized. 01:42:500 (1,2,3,4) - They look like all similar notes but 1 is pretty much out of place. And only 3 is spinning CCW, while 1-2-4 are CW. Same for 01:45:243 (1,2,3,4) - 01:47:986 (1,2,3,4) - , except in here only 4 is flowing the opposite direction.
@ fixed
01:52:100 (1) - You only have NC here while not on other similar ones.
@ fixed
02:14:043 (1,2,3) - 0.85x 02:15:242 (3,4,1) - 1.00x, feels a bit inconsistent.
@ I know, but its to keep the symmetry
https://osu.ppy.sh/ss/7198962
I had to put 02:15:329 (4) - inbetween 02:15:242 (3,1) - cuz of that...
02:15:415 (1,2,3,1,2,3,1,2,3,1,2,3) - These create really awkward movements. Because the angle is wide while the spacing keeps changing, the flow is twisted rather than moving smoothly.
@ fixed
02:33:243 (1,2,3,4,5,6,7,8,9,1) - Suddenly the spacing is reduced so much while the song is consistent.
@ fixed
03:30:843 - There are two green lines on same spot, delete one of them.
@ fixed
03:50:043 (1,2) - It's really weird to leave only these two combo. Either put NC on 03:50:729 - 03:51:072 - too, or think of something else.
@ fixed
04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - The combo numbers.
@ fixed
04:40:786 (1,2,1,2,3,4,5,1,2,3,1,2) - The way you divided the patterns is very weird. Considering the music, it should be divided on 04:42:157 - 04:43:529 -
@ fixed
04:48:329 (1,2,1) - This is weird too. 04:48:329 (1,2) - This is a same sound as 04:46:957 (3,4,5) - , not 04:49:015 (1) - , but you used symmetry for unrelated sounds.
@ fixed
04:51:757 - This is also a new start of 4 measures, therefore you should use something like http://puu.sh/tIo0J/064297f2e8.jpg to repeat similar patterns properly.
@ fixed but i did it in different way
now for the hitsounds,
00:54:157 - You can mute here cuz there is no distinct sound.
@ fixed
01:05:729 - 01:06:072 - 02:44:472 - 02:44:815 - 04:12:243 - 04:12:586 - I don't know why you used drum sampleset instead of just muting them. By the way I can tell you something. While 01:05:729 - 02:44:472 - 04:12:243 - has no sounds, there are sounds on 01:05:986 - 02:44:729 - 04:12:500 -
@ fixed, also changed sv to red ticks
02:18:157 - I can see why you reduced the volume here but it sounds weird to me, because there are no changes on the map scale. This means you're mapping to a different sound while keeping the same intensity. Then you should use same volume as well.
@ fixed
Okay that's all I would say. We'll see how others think soon.
fixed everythingDoyak wrote:
01:05:472 (1,2) - Whoa that's not what I meant. I mean, there is a sound on 01:05:986 - while not on 01:05:643 - so they're not exactly the same. So what I wanted is something like http://puu.sh/tKTkJ/898b1549e9.jpg while muting the end of (1). Ofc same for the later ones
01:47:643 (6,1) - You could do something about this too because this is the only overlapped 1/4 in this section.
02:15:757 (2,3) - 02:17:129 (2,3) - 02:17:815 (2,3) - these are super awkward to play and ruins all the flow lol, could you try something else than sticking to this little square thing?