forum

Arzest - Enemy

posted
Total Posts
220
show more
Topic Starter
hi-mei

Doyak wrote:

2 hours of IRC mod
2016-11-10 00:59 -himei: hi! i would like to ask you for help with my map. it has 100 sp and 30 mods. basically BNs are saying that its not ready for ranking yet, tho they are not saying why.
2016-11-10 00:59 Doyak: Okay let me see (though I won't icon)
2016-11-10 00:59 -himei: also im getting a lot of positive responses from people, and they are wondering why is it not ranked.
2016-11-10 00:59 -himei: ACTION is listening to [https://osu.ppy.sh/b/1056987 Arzest - Enemy]
2016-11-10 01:09 Doyak: alright
2016-11-10 01:09 Doyak: here's the summary
2016-11-10 01:09 Doyak: Sometimes you did make great patterns
2016-11-10 01:09 Doyak: but other than that, the whole map is almost full of random jumps
2016-11-10 01:10 -himei: they are not random tho
2016-11-10 01:10 -himei: can u turn ar 5 on?
2016-11-10 01:10 -himei: it has linear structure most of the times
2016-11-10 01:10 -himei: sec
2016-11-10 01:10 -himei: ill show you
2016-11-10 01:12 Doyak: I mean it's random in 2 ways
2016-11-10 01:12 Doyak: the placement is random "except some good parts"
2016-11-10 01:12 -himei: http://puu.sh/scuWf/25f90022c6.jpg
2016-11-10 01:12 Doyak: also you put jumps everywhere even when the song isn't calling for it
2016-11-10 01:12 Doyak: well
2016-11-10 01:13 Doyak: the thing you showed me is about
2016-11-10 01:13 Doyak: the flow
2016-11-10 01:13 Doyak: flow != pattern
2016-11-10 01:13 -himei: uh there are a lot of similar places. well i think you are telling me about this part right?01:52:100 (1) - ?
2016-11-10 01:13 Doyak: Yes
2016-11-10 01:14 Doyak: that stroke me so hard
2016-11-10 01:14 -himei: these jumps, yea i dont really know how to map this, cuz it was mapped to the voice line
2016-11-10 01:14 -himei: and people told me that its super undermapped and boring itself
2016-11-10 01:15 -himei: so i changed that to something more playable and you know
2016-11-10 01:15 -himei: faster
2016-11-10 01:16 Doyak: still I don't think it represents the song better in any way
2016-11-10 01:16 -himei: is this the only part that is really bad?
2016-11-10 01:16 Doyak: all you did is just consistent moving
2016-11-10 01:16 Doyak: uhh
2016-11-10 01:16 Doyak: I'll point more parts out
2016-11-10 01:16 Doyak: 02:40:100 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - how does this 1/4 stream make sense?
2016-11-10 01:17 -himei: uh
2016-11-10 01:17 -himei: hmm
2016-11-10 01:17 -himei: sec
2016-11-10 01:18 -himei: lmao yea youre right
2016-11-10 01:19 Doyak: 03:33:072 (4,6) - how would you justify these jumps?
2016-11-10 01:20 Doyak: What I feel from these jumps on kiais, is that it's not following anything
2016-11-10 01:20 Doyak: because the strong bass sounds are only on white ticks, and what-it-is-called melody sounds are not full 1/2 jumps
2016-11-10 01:20 -himei: sec
2016-11-10 01:20 Doyak: so what you're following is not certain
2016-11-10 01:21 -himei: yes i agree
2016-11-10 01:22 -himei: uh actually idk how did i miss that
2016-11-10 01:23 Doyak: 03:36:672 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2016-11-10 01:23 Doyak: let me ask
2016-11-10 01:24 Doyak: if I ask you for some logic behind this placement
2016-11-10 01:24 Doyak: then you may say "03:37:057 (5,8,3) - is linear"?
2016-11-10 01:24 Doyak: or 03:37:186 (6,8,2) - is linear?
2016-11-10 01:24 -himei: sec
2016-11-10 01:25 -himei: yea
2016-11-10 01:25 -himei: i was thinking about that when i mapped it
2016-11-10 01:25 Doyak: then I'd say, it lacks logic
2016-11-10 01:25 Doyak: you kinda have one, but that's not well-done
2016-11-10 01:25 -himei: i know its overmapped there
2016-11-10 01:25 -himei: you showed me this xd
2016-11-10 01:25 Doyak: I'm not talking about overmap here
2016-11-10 01:26 Doyak: as I said, the map contains random jumps in 2 ways
2016-11-10 01:26 Doyak: one is about overmaps we talked about before
2016-11-10 01:26 Doyak: and now, the placement logic
2016-11-10 01:26 -himei: well if i wasnt overmapping it by 1/4 i would make a consistent thing with sliders i guess...
2016-11-10 01:27 -himei: yea i understand
2016-11-10 01:27 -himei: thanks
2016-11-10 01:27 Doyak: now you got this
2016-11-10 01:27 Doyak: Well then, good luck with your mapping!
2016-11-10 01:28 -himei: uh wait
2016-11-10 01:28 -himei: thats all?
2016-11-10 01:28 -himei: so the only problematic part is
2016-11-10 01:29 Doyak: oh you want more examples?
2016-11-10 01:29 -himei: well, its actually like
2016-11-10 01:29 -himei: 30% of the map
2016-11-10 01:29 -himei: yea
2016-11-10 01:29 -himei: please
2016-11-10 01:29 Doyak: well these repeat themselves actually
2016-11-10 01:29 -himei: 30% is more than enough for me to remap xd
2016-11-10 01:30 -himei: just give me the timings of bad things, if its not hard plz ;w;
2016-11-10 01:30 Doyak: I think the map needs general improvement actually...
2016-11-10 01:30 -himei: in what way?
2016-11-10 01:30 Doyak: more reasonable patterning?
2016-11-10 01:31 -himei: well i think the first 50% are decent
2016-11-10 01:31 Doyak: and structure
2016-11-10 01:31 Doyak: 00:33:929 (1,2,3,4) -
2016-11-10 01:31 Doyak: until here it was pretty good
2016-11-10 01:31 Doyak: now see that 4 notes
2016-11-10 01:31 Doyak: the only 'clear' 1/2 sounds are
2016-11-10 01:31 Doyak: only on 1-2-3
2016-11-10 01:31 Doyak: but not 4
2016-11-10 01:32 Doyak: the sound is more related to other 1/2 sliders
2016-11-10 01:32 -himei: yea true thanks
2016-11-10 01:32 Doyak: hence I don't think it deserves same kind of jump as 2
2016-11-10 01:32 Doyak: same goes for 00:35:814 (3) -
2016-11-10 01:32 -himei: hmm
2016-11-10 01:33 -himei: tho if i remove that
2016-11-10 01:33 Doyak: if you want to add more jumps than probably 00:36:843 - is better
2016-11-10 01:33 -himei: it will be very slow and boring
2016-11-10 01:33 Doyak: 00:37:186 (3) - doesn't fit as well
2016-11-10 01:33 Doyak: you can find some actual good 1/2 beats to make them clickable
2016-11-10 01:33 Doyak: but not randomly
2016-11-10 01:33 -himei: yea ty
2016-11-10 01:33 Doyak: 00:37:872 (3) - is a good jump since it has a swoosh sound
2016-11-10 01:34 -himei: i understand the rest of this section
2016-11-10 01:34 -himei: you can move forward
2016-11-10 01:34 -himei: xd
2016-11-10 01:34 Doyak: okay
2016-11-10 01:35 Doyak: by general improvement I mean
2016-11-10 01:35 Doyak: 00:54:500 (1,2,3,4) - already randomly-placed
2016-11-10 01:35 -himei: uh
2016-11-10 01:35 Doyak: 01:02:729 (1,2,3,4) - the tention gets intense, but why does this have smaller movement than 01:01:357 (1,2,3,4) - ?
2016-11-10 01:36 Doyak: actually if you want a full 1/2 click part, this is a good one
2016-11-10 01:36 -himei: yea ty
2016-11-10 01:37 Doyak: the rhythm of the first kiai seems good
2016-11-10 01:37 -himei: 01:10:957 (1) - is this a good pattern?
2016-11-10 01:37 Doyak: but I don't see much of patterning on the whole part
2016-11-10 01:37 -himei: cuz its not emphasizes
2016-11-10 01:37 -himei: the music
2016-11-10 01:37 -himei: it doesnt*
2016-11-10 01:38 Doyak: better if you can emphasize it in some way
2016-11-10 01:38 Doyak: there's no 'correct answer' in mapping
2016-11-10 01:38 Doyak: that's why you can always aim for the better
2016-11-10 01:38 Doyak: no ultimate answer
2016-11-10 01:39 -himei: i would keep it tho im not certain about it. like, the melody is reversed to the patter, it should be getting smaller with the sound
2016-11-10 01:39 -himei: yea well i always tried to improve this
2016-11-10 01:39 Doyak: 01:10:957 (1,2,3,4,5,6,7,8) - is actually pretty good
2016-11-10 01:39 Doyak: but about the others uhh
2016-11-10 01:40 Doyak: you can't tell me much of logic behind them
2016-11-10 01:40 Doyak: I mean, the placement
2016-11-10 01:40 Doyak: 01:21:929 (1,2,3,4,5,6,7,8,1,2,3,4) - good enough
2016-11-10 01:40 Doyak: 01:26:043 (1) - this slider is a bit weird
2016-11-10 01:41 Doyak: because this is a
2016-11-10 01:41 Doyak: how should I call it
2016-11-10 01:41 Doyak: start of a new section
2016-11-10 01:41 Doyak: as a downbeat
2016-11-10 01:41 -himei: yea i understand
2016-11-10 01:42 Doyak: you used full 1/2 circles after this
2016-11-10 01:42 Doyak: so having only this one as a slider doesn't make much sense
2016-11-10 01:42 -himei: yea
2016-11-10 01:43 Doyak: 01:40:272 (2,3) - I wonder if you wanted to represent those strange voice with this
2016-11-10 01:44 -himei: yes lol
2016-11-10 01:44 -himei: i was uncertain about the second note
2016-11-10 01:44 Doyak: That doesn't seem working nicely for me though
2016-11-10 01:44 -himei: and theres no good sound under it
2016-11-10 01:44 Doyak: Can you consider those second ones as a proper 'beat'?
2016-11-10 01:44 -himei: yea im not certain about it either
2016-11-10 01:44 Doyak: then making it clickable doesn't make much sense
2016-11-10 01:45 -himei: +
2016-11-10 01:45 Doyak: you can always try sliders for that
2016-11-10 01:45 Doyak: also it ends much earlier than 1/2
2016-11-10 01:45 Doyak: I don't know how others might think about this
2016-11-10 01:45 Doyak: but using a 1/4 slider or something
2016-11-10 01:45 Doyak: makes much more sense to me
2016-11-10 01:45 -himei: well natsu said its ok
2016-11-10 01:46 -himei: sonnyc didnt say anything about it
2016-11-10 01:46 -himei: and other bns... i dont remember
2016-11-10 01:46 -himei: well yea ill remap it tho i dont really know
2016-11-10 01:46 -himei: how to make it entertaining
2016-11-10 01:46 -himei: its bascially slider>note
2016-11-10 01:46 -himei: which is dull
2016-11-10 01:47 Doyak: lmao I don't know how to map this kind of song even
2016-11-10 01:47 Doyak: I only map songs with very clear beats
2016-11-10 01:48 Doyak: also the hardest map I've ever made is 5.5*
2016-11-10 01:48 Doyak: doesn't really know how 6+ star map works
2016-11-10 01:48 -himei: yea man i got the undertanding that it was a bad call to map this as a first map
2016-11-10 01:48 -himei: tho ive spent too much time on it to just you know
2016-11-10 01:48 -himei: let it go
2016-11-10 01:48 -himei: ;w;
2016-11-10 01:49 Doyak: hmm
2016-11-10 01:49 Doyak: if you really like this to be ranked
2016-11-10 01:49 -himei: that was my full vacation ;w; like 200 hours or so
2016-11-10 01:49 -himei: yea i do
2016-11-10 01:49 Doyak: then I might advise you to... pause this for the time being
2016-11-10 01:49 Doyak: even if you manage to rank this somehow
2016-11-10 01:50 Doyak: I think you'll regret it in the future
2016-11-10 01:50 Doyak: "I could have made this better with improved skill..." like thing
2016-11-10 01:50 -himei: uh... i dont really consider to map anything with such input in the future
2016-11-10 01:50 -himei: cuz of irl life
2016-11-10 01:50 Doyak: You don't really need to put too much input on others
2016-11-10 01:50 -himei: it was my hard attempt to do something good lol
2016-11-10 01:50 Doyak: I mean, you just need to improve your skill
2016-11-10 01:51 Doyak: to make this even better in the future
2016-11-10 01:51 -himei: well i can tell you that
2016-11-10 01:51 Doyak: You already had pretty good experience I think
2016-11-10 01:51 -himei: ive remapped this like
2016-11-10 01:51 -himei: 5 times at least
2016-11-10 01:51 -himei: the whole song
2016-11-10 01:51 -himei: ofc it was part by part
2016-11-10 01:51 Doyak: That's a hard thing yeah I know
2016-11-10 01:52 -himei: >good experience
2016-11-10 01:52 -himei: not really
2016-11-10 01:52 -himei: as i said its my first map
2016-11-10 01:52 -himei: tho ive read a lot of guides before started
2016-11-10 01:52 -himei: videos etc. well also it gets me sad
2016-11-10 01:52 -himei: when i see something like
2016-11-10 01:52 -himei: haitai getting ranked
2016-11-10 01:53 -himei: with like
2016-11-10 01:53 -himei: a note with no sounds under it
2016-11-10 01:53 -himei: which is clear overmapping which is unrankable
2016-11-10 01:53 Doyak: overmapping is not unrankable
2016-11-10 01:53 Doyak: but you need to explain reasonably
2016-11-10 01:53 Doyak: that it represents the music better in the map's design
2016-11-10 01:54 Doyak: though I know a lot of maps out there are being ranked
2016-11-10 01:54 Doyak: with so many flaws
2016-11-10 01:54 -himei: ACTION is editing [https://osu.ppy.sh/b/994495 Ayase Rie - Yuima-ru*World TVver. [Ultimate]]
2016-11-10 01:54 -himei: 00:38:892 (1) -
2016-11-10 01:54 -himei: lol
2016-11-10 01:55 Doyak: oh it's that Fycho map
2016-11-10 01:55 -himei: yea but
2016-11-10 01:55 -himei: theres clearly
2016-11-10 01:55 Doyak: it has a sound though
2016-11-10 01:55 -himei: NO sound under that note
2016-11-10 01:55 Doyak: it has
2016-11-10 01:55 -himei: what
2016-11-10 01:55 Doyak: a drum is under that note
2016-11-10 01:56 -himei: hm
2016-11-10 01:56 Doyak: ah
2016-11-10 01:56 Doyak: not a drum
2016-11-10 01:56 Doyak: but has a sound
2016-11-10 01:56 -himei: hmm yea its strange cuz i was 100% sure that it hasnt
2016-11-10 01:56 -himei: yesterday
2016-11-10 01:56 -himei: lol
2016-11-10 01:57 -himei: well yea tho
2016-11-10 01:57 -himei: are you done with my map?
2016-11-10 01:57 Doyak: it's hard to listen to realize that there's a sound
2016-11-10 01:57 Doyak: you still want more? xD
2016-11-10 01:57 -himei: we are stopped at
2016-11-10 01:57 Doyak: it's basically repeating
2016-11-10 01:57 -himei: well the way of my thinkng is
2016-11-10 01:57 -himei: i get a list of TODO
2016-11-10 01:57 -himei: and i following it step by step
2016-11-10 01:58 -himei: so when i receiving something like "well.. its still not that good" it gets me super badly
2016-11-10 01:58 -himei: ;w;
2016-11-10 01:58 Doyak: you're making me fully mod this, aren't you? xDDD
2016-11-10 01:58 Doyak: even though I'm closed with mods atm
2016-11-10 01:59 -himei: 02:16:100 (1) - what about this
2016-11-10 01:59 -himei: LOL
2016-11-10 01:59 -himei: well ...
2016-11-10 01:59 -himei: you said its not about icon
2016-11-10 01:59 Doyak: Yeah
2016-11-10 01:59 Doyak: because I won't fully check it lol
2016-11-10 02:00 Doyak: nothing wrong with 02:16:100 (1) - imo
2016-11-10 02:00 Doyak: kinda weird you dind't put NC on 02:16:786 (5) - though
2016-11-10 02:00 Doyak: also
2016-11-10 02:00 -himei: 02:19:529 (1,2,3,4,5,6) - i think this is bad
2016-11-10 02:01 Doyak: 02:16:100 (1,2,3,4,5,6,7,8) - not all of these have equal strength
2016-11-10 02:01 -himei: yea
2016-11-10 02:01 Doyak: yet you put it in a single pentagon jump
2016-11-10 02:01 Doyak: 02:19:529 (1,2,3,4,5,6) - does seem weird
2016-11-10 02:01 Doyak: but well
2016-11-10 02:02 Doyak: as I said the whole map can be improved in terms of placement
2016-11-10 02:02 -himei: i think it should be like sliders or so
2016-11-10 02:02 -himei: i mean
2016-11-10 02:03 -himei: jumps arent good here, i just did that ... idk even
2016-11-10 02:03 -himei: i was mad when some one said that its a dull part
2016-11-10 02:03 -himei: so yea... xd
2016-11-10 02:03 Doyak: The best map you can make is
2016-11-10 02:03 Doyak: the map you can explain all by yourself
2016-11-10 02:03 -himei: well you know, my mindset was to make this map enjoyable
2016-11-10 02:03 -himei: like
2016-11-10 02:03 -himei: sec
2016-11-10 02:04 Doyak: "why this note is here and what it wants to represent"
2016-11-10 02:05 -himei: well i gave up on this map like 2 weeks ago
2016-11-10 02:05 -himei: after some drama in that thread
2016-11-10 02:05 -himei: tho today i was watching hellblinde, the osu! streamer
2016-11-10 02:05 Doyak: with Frostmourne?
2016-11-10 02:05 -himei: frostxe yea
2016-11-10 02:06 -himei: uh btw
2016-11-10 02:06 -himei: sec
2016-11-10 02:06 -himei: https://puu.sh/s2cit/38425f26f7.png
2016-11-10 02:06 -himei: hes a good guy probably
2016-11-10 02:06 -himei: lol
2016-11-10 02:07 Doyak: lol
2016-11-10 02:07 Doyak: he recently had some trouble with Lasse iirc
2016-11-10 02:07 Doyak: but he's generally okay
2016-11-10 02:07 -himei: so today i was watching some osu stream and that guy told me that my map is good, and it inspired to me keep on fighting over it xd
2016-11-10 02:07 -himei: https://www.twitch.tv/helblinde/v/99962773?t=31m45s
2016-11-10 02:07 -himei: if you want
2016-11-10 02:09 Doyak: hmm I don't really trust "players" saying certain map is good xD
2016-11-10 02:09 -himei: well its not only him
2016-11-10 02:09 Doyak: my first few ranked maps are shitty
2016-11-10 02:09 Doyak: still they have high user rating
2016-11-10 02:09 Doyak: my recent maps are much better
2016-11-10 02:09 Doyak: not much change
2016-11-10 02:09 -himei: the most responses are very positive, ive asked like 50 players from top100 to check it out
2016-11-10 02:09 -himei: anyways
2016-11-10 02:09 -himei: so...
2016-11-10 02:09 -himei: sec
2016-11-10 02:09 Doyak: people like nyan nyan drive
2016-11-10 02:10 Doyak: they like jump practice maps
2016-11-10 02:10 Doyak: they like deathstream practice maps
2016-11-10 02:10 -himei: hmm
2016-11-10 02:10 -himei: true
2016-11-10 02:10 -himei: but like
2016-11-10 02:10 -himei: theres a clear difference
2016-11-10 02:10 -himei: when you make a anime opening song like a jump practice
2016-11-10 02:11 -himei: or you make a hardbass song that well.. can be represented as a jump map
2016-11-10 02:11 -himei: in my opinion
2016-11-10 02:11 Doyak: I mean, if one can make it fit the music then it's okay
2016-11-10 02:11 Doyak: but players generally don't consider these things
2016-11-10 02:12 -himei: well i did that mistake when i tried to map this for playability only
2016-11-10 02:12 Doyak: some can like random maps but that's not a well-constructed map
2016-11-10 02:12 -himei: and i sacrificed some logical aspects
2016-11-10 02:13 Doyak: hmm have you talked with Sonnyc?
2016-11-10 02:13 -himei: and now im about to change it to the mapper-view side
2016-11-10 02:13 -himei: yea
2016-11-10 02:13 Doyak: I think he'll be happy to explain you things
2016-11-10 02:13 -himei: like a month ago
2016-11-10 02:13 -himei: hmm we were talking about my map in general
2016-11-10 02:13 Doyak: (he's better at English than me too xD)
2016-11-10 02:13 -himei: tho he just showed me the parts he liked
2016-11-10 02:14 -himei: and said i should map something else
2016-11-10 02:14 -himei: which is a good advise
2016-11-10 02:14 -himei: tho i do not have time to map something else
2016-11-10 02:14 -himei: it just too hard to map something with 5 min drain time
2016-11-10 02:16 -himei: alright can we finish this plz? 02:23:643 (1) - this part is it a good way to represent that melody? i feels like tripplets/reversed sliders are ok, but its overmapped
2016-11-10 02:16 Doyak: urgh wait a sec
2016-11-10 02:16 -himei: uh, not really
2016-11-10 02:16 Doyak: I'm talking with like 4 people atm
2016-11-10 02:16 -himei: okay i need 5 min to order some food too
2016-11-10 02:19 Doyak: the 1/4s are not overmapped
2016-11-10 02:19 Doyak: I'm pretty sure they're supposed to be actual 1/4s
2016-11-10 02:21 Doyak: but 02:35:215 (3,5) - is overmapped
2016-11-10 02:21 -himei: are you sure
2016-11-10 02:22 -himei: uh wait
2016-11-10 02:22 Doyak: actually I don't hear anything on 02:35:129 (2) - either
2016-11-10 02:22 -himei: i think theres a sound, try to listen with 25%
2016-11-10 02:22 Doyak: oh yeah
2016-11-10 02:22 -himei: its like
2016-11-10 02:22 Doyak: very tiny sound...
2016-11-10 02:22 Doyak: then there's another problem
2016-11-10 02:23 -himei: paaaaaaam, pam-pam, paaaaaaam, pam-pam
2016-11-10 02:23 Doyak: 02:34:957 (1,2) - why is this such a big spacing?
2016-11-10 02:23 -himei: because i didnt know where to put that note
2016-11-10 02:24 Doyak: I think
2016-11-10 02:24 -himei: theres no logical place after 02:34:615 (7) -
2016-11-10 02:24 Doyak: you'd better try putting notes closer when the sound is not strong
2016-11-10 02:25 Doyak: A map should have its basic 'spacing'
2016-11-10 02:25 Doyak: it doesn't mean you should fix ds
2016-11-10 02:25 -himei: yea i understand
2016-11-10 02:25 Doyak: but it can help with the map's structure
2016-11-10 02:25 Doyak: I think you have watched pishifat's videos too then?
2016-11-10 02:25 -himei: ofc
2016-11-10 02:26 -himei: all of them
2016-11-10 02:26 -himei: tho as you said
2016-11-10 02:26 -himei: theres no bold rules in mapping
2016-11-10 02:26 -himei: so i used that rule in that case
2016-11-10 02:26 -himei: lol
2016-11-10 02:26 -himei: 02:57:929 (1,2,3,4,5,6,7) - this is my biggest concern
2016-11-10 02:26 -himei: its like i should
2016-11-10 02:27 -himei: 02:58:357 - map this sounds
2016-11-10 02:27 -himei: instead of jumps
2016-11-10 02:28 -himei: damn ... im thinking of rempping the whole thing now
2016-11-10 02:28 -himei: ;w;
2016-11-10 02:28 -himei: its just way too bad
2016-11-10 02:28 Doyak: You don't need to map every 1/4s
2016-11-10 02:29 Doyak: if you feel it doesn't deserved to be mapped
2016-11-10 02:29 Doyak: like that one is really tiny and vague sound
2016-11-10 02:29 Doyak: if you think not mapping it represents the song better
2016-11-10 02:29 Doyak: then go for it
2016-11-10 02:29 Doyak: you have your reason here
2016-11-10 02:32 Doyak: 03:02:643 (3,5) -
2016-11-10 02:32 Doyak: "oh it's not overmap" you might say
2016-11-10 02:32 -himei: yes
2016-11-10 02:33 Doyak: what I'm gonna say about this is
2016-11-10 02:33 Doyak: 03:01:957 (7) -
2016-11-10 02:33 Doyak: see the similarity and difference?
2016-11-10 02:33 -himei: uhhh
2016-11-10 02:33 -himei: yea
2016-11-10 02:33 -himei: its a different sound
2016-11-10 02:33 Doyak: You used exact same pattern
2016-11-10 02:34 Doyak: but one is a clear drum sound
2016-11-10 02:34 Doyak: and others are vague sounds
2016-11-10 02:34 -himei: yea ill r3m3p
2016-11-10 02:38 -himei: wait so 03:21:243 (1,2,3,4,5,6,7) - did you say anything about this at the beggining? i dont remember. so basically you said that it shouldnt be like 1/4 jumps, cuz the bas is only on white ticks
2016-11-10 02:39 Doyak: Yes
2016-11-10 02:39 Doyak: if you don't have anything to represent on the red ticks
2016-11-10 02:39 -himei: ok
2016-11-10 02:39 Doyak: then using same kind of jump over and over again doesn't make sense
2016-11-10 02:39 Doyak: it's just about
2016-11-10 02:39 Doyak: explaing stuff by yourself
2016-11-10 02:39 Doyak: if you cannot, then it's probably wrong
2016-11-10 02:40 -himei: i think there should be a sliders on red ticks that are finishes on blue ones xd
2016-11-10 02:40 -himei: alright im about to stop poking you for now xd
2016-11-10 02:40 -himei: ty for your time
2016-11-10 02:41 Doyak: woo finally releasing me
2016-11-10 02:41 -himei: uh also it'll be good if you post this on the forums so ppl will know that im not done yeat
2016-11-10 02:41 -himei: yet*
2016-11-10 02:41 Doyak: okay good luck!
2016-11-10 02:41 Doyak: sure
2016-11-10 02:41 Doyak: I can get a kudosu as well so why not xD
2016-11-10 02:42 -himei: are you working by your mod queue
2016-11-10 02:42 -himei: or?
2016-11-10 02:42 Doyak: I don't have queue
2016-11-10 02:42 Doyak: I just uhh
2016-11-10 02:42 Doyak: announce on my userpage
2016-11-10 02:42 -himei: im not sure how can i ask you for recheck this, probably in 1-2 months
2016-11-10 02:42 Doyak: so that only those who really want my mod can get it
2016-11-10 02:42 Doyak: but
2016-11-10 02:42 -himei: uh
2016-11-10 02:42 Doyak: I don't nominate 6+ star maps
2016-11-10 02:42 -himei: so i was the lucky one
2016-11-10 02:43 -himei: xd
2016-11-10 02:43 -himei: it wont be 6
2016-11-10 02:43 -himei: lol
2016-11-10 02:43 -himei: wait why
2016-11-10 02:43 Doyak: as I said it's still technically closed
2016-11-10 02:43 -himei: even for next few months?
2016-11-10 02:43 Doyak: well
2016-11-10 02:43 Doyak: recently there has been Loctav's saying
2016-11-10 02:44 -himei: ill finish this at the end of the december i guess
2016-11-10 02:44 Doyak: "do not moninate maps you can't play"
2016-11-10 02:44 Doyak: I can't play this
2016-11-10 02:44 -himei: are you sure you cant play it
2016-11-10 02:44 -himei: LOL
2016-11-10 02:44 -himei: u got 5.7k pp
2016-11-10 02:44 -himei: anyways
2016-11-10 02:44 Doyak: yeah but I have one 6+ star FC
2016-11-10 02:44 Doyak: which is Midnight Siege
2016-11-10 02:44 Doyak: only extreme streams
2016-11-10 02:45 -himei: so technically
2016-11-10 02:45 Doyak: nothing else
2016-11-10 02:45 -himei: its possible
2016-11-10 02:45 -himei: lol
2016-11-10 02:45 Doyak: nah
2016-11-10 02:45 Doyak: I can't even FC jumpy 5.5 star maps
2016-11-10 02:45 Doyak: 6 star is barely passable
2016-11-10 02:45 -himei: play =/= fc?
2016-11-10 02:45 Doyak: also more important thing is
2016-11-10 02:45 Doyak: that I quit playing
2016-11-10 02:45 Doyak: like a year ago
2016-11-10 02:45 -himei: ok i got this
2016-11-10 02:46 -himei: i guess ill just ask you for recheck with no icon, just like today lol
2016-11-10 02:46 -himei: will find someone else to give an icon
2016-11-10 02:46 -himei: tho i was about to offer money to ppl
2016-11-10 02:46 -himei: to actually help with this
2016-11-10 02:46 Doyak: lol money
2016-11-10 02:47 -himei: it doesnt really matter how much
2016-11-10 02:47 -himei: like 100$
2016-11-10 02:47 -himei: or so
2016-11-10 02:47 -himei: i mean, bns arent getting paid right
2016-11-10 02:47 Doyak: We're pure volunteers
2016-11-10 02:47 -himei: tho i think that their work should be payabble
2016-11-10 02:48 -himei: cuz they making maps rankable = game getting more ppl in it buy playing good maps
2016-11-10 02:48 -himei: so peppy gets more money from supporters
2016-11-10 02:48 Doyak: hmm it would be great if so
2016-11-10 02:48 Doyak: but that requires a whole change in the current system
2016-11-10 02:48 Doyak: so yeah
2016-11-10 02:48 -himei: so i think that it would be understandable if i donate something
2016-11-10 02:48 -himei: but well
2016-11-10 02:49 -himei: nobody accepted it
2016-11-10 02:49 -himei: lmao
2016-11-10 02:49 -himei: yea i know
2016-11-10 02:49 -himei: alright
2016-11-10 02:49 -himei: thanks for your time and advises
2016-11-10 02:49 Doyak: okay good luck with your map~
2016-11-10 02:50 -himei: will use them for good, and help others
thanks, will try to work this out
Topic Starter
hi-mei
Parts to remap:
00:33:929 (1,2,3,4) -
00:54:500 (1,2,3,4) -
01:01:357 -
01:06:843 -
01:02:729 (1,2,3,4) - the tention gets intense, but why does this have smaller movement than 01:01:357 (1,2,3,4) - ?
01:26:043 (1) -
01:52:100 (1) -
02:16:100 (1,2,3,4,5,6,7,8) -
02:19:529 (1,2,3,4,5,6) -
02:34:957 (1,2) - why is this such a big spacing?
02:40:100 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
03:01:957 (7) -
03:21:243 (1,2,3,4,5,6,7) -
03:33:072 (4,6) -

here we go

13 nov 16 :
00:33:929 (1) - to 01:28:786 (1) - remapped
14 nov 16:
01:39:757 (1) - to 01:49:529 (5) - remapped
....
01:50:729 (1) - to 02:01:015 (2) - remapped
17 nov 16:
02:12:672 - to 02:23:986 - remapped
18 nov 16:
02:23:986 - to 02:34:615 - remapped
20 nov 16:
02:34:615 - 02:45:586 - remapped
21 nov 16:
02:45:586 - to 03:04:786 - remapped
24 nov 16:
03:06:157 - to 04:57:243 - remapped

its done
Topic Starter
hi-mei
Small irc mod by Nao Tomori
2016-11-13 20:03 -himei: 1:28 tho ;w;
2016-11-13 20:03 -himei: uh
2016-11-13 20:03 -himei: wait are thy plauying today
2016-11-13 20:03 -himei: whaaa
2016-11-13 20:03 -himei: t
2016-11-13 20:03 Nao Tomori: usa vs norway in tiebrek
2016-11-13 20:03 -himei: uh shiit
2016-11-13 20:04 Nao Tomori: well we won anyway gg
2016-11-13 20:04 Nao Tomori: ok
2016-11-13 20:04 Nao Tomori: link
2016-11-13 20:04 -himei: ACTION is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
2016-11-13 20:04 -himei: second diff
2016-11-13 20:05 -himei: ACTION is editing [https://osu.ppy.sh/b/1128049 Arzest - Enemy [r3m3p™ (unfinished, do not play this)]]
2016-11-13 20:05 -himei: till the sauares
2016-11-13 20:06 -himei: gg
2016-11-13 20:06 Nao Tomori: fuck squares
2016-11-13 20:07 Nao Tomori: this is pretty good
2016-11-13 20:07 Nao Tomori: but there are some thing i think can be improved easily
2016-11-13 20:07 -himei: wut
2016-11-13 20:07 Nao Tomori: ?
2016-11-13 20:07 -himei: what thing?
2016-11-13 20:08 Nao Tomori: ya ill tell u
2016-11-13 20:08 Nao Tomori: 00:11:986 (1) -
2016-11-13 20:08 Nao Tomori: just aesthetically
2016-11-13 20:08 -himei: uh yea
2016-11-13 20:08 Nao Tomori: these sliders could be a bit wider
2016-11-13 20:08 Nao Tomori: so that it looks like a blanket more
2016-11-13 20:08 -himei: ill leave this for later, after i finish remap ;w;
2016-11-13 20:09 Nao Tomori: 00:11:986 (1,1) - these follow different things, so maybe you should make them different sliders?
2016-11-13 20:09 Nao Tomori: huh
2016-11-13 20:09 Nao Tomori: why not
2016-11-13 20:09 Nao Tomori: you can apply it to the rest of the remap
2016-11-13 20:09 -himei: uh sec
2016-11-13 20:09 -himei: hm
2016-11-13 20:09 -himei: i think that the main thing i tried to follow is
2016-11-13 20:09 -himei: fundamental structure
2016-11-13 20:10 -himei: so its super understandable for player
2016-11-13 20:10 Nao Tomori: ya this is true
2016-11-13 20:10 -himei: and also fits to the melody
2016-11-13 20:10 -himei: yea i agree
2016-11-13 20:10 -himei: that it could be different
2016-11-13 20:10 -himei: cuz the sounds are different as well
2016-11-13 20:10 -himei: tho...
2016-11-13 20:10 -himei: i fucked my brain way too much on this part
2016-11-13 20:10 -himei: and i hate this part so much
2016-11-13 20:10 Nao Tomori: gg
2016-11-13 20:11 -himei: so yea i basically cant find anything that can replace the current structre
2016-11-13 20:11 -himei: but yea
2016-11-13 20:11 Nao Tomori: 00:18:500 (2,3) -
2016-11-13 20:11 -himei: ill change that stream
2016-11-13 20:11 Nao Tomori: this one could be a jump too
2016-11-13 20:11 -himei: ya i know
2016-11-13 20:11 Nao Tomori: cuz its 2 strong notes rather than 1
2016-11-13 20:11 -himei: y
2016-11-13 20:12 -himei: zzz
2016-11-13 20:12 -himei: yea it should be changed ;w;
2016-11-13 20:12 -himei: fkkkkkkkkkkkk
2016-11-13 20:12 -himei: eoprifjgdwopfsgj-09e4wr5igj
2016-11-13 20:12 -himei: aaaaaa
2016-11-13 20:12 Nao Tomori: 00:31:186 (1) - you could do like
2016-11-13 20:12 Nao Tomori: a faster slider here
2016-11-13 20:12 Nao Tomori: since it has the vocal
2016-11-13 20:12 Nao Tomori: 00:25:700 (1) - here too
2016-11-13 20:12 -himei: zzzz
2016-11-13 20:12 -himei: yea
2016-11-13 20:12 -himei: DUDE i fcking hate this part
2016-11-13 20:12 -himei: i remapped this so many times
2016-11-13 20:13 -himei: okay
2016-11-13 20:13 -himei: ill change it
2016-11-13 20:13 Nao Tomori: rip
2016-11-13 20:13 -himei: ;w;w;s;w;
2016-11-13 20:13 Nao Tomori: 01:10:957 (1) -
2016-11-13 20:13 Nao Tomori: since this is different sounding
2016-11-13 20:13 Nao Tomori: why do you continue with same pattern?
2016-11-13 20:13 -himei: its not the same
2016-11-13 20:14 Nao Tomori: it is same
2016-11-13 20:14 -himei: its a jump with 20 degree
2016-11-13 20:14 Nao Tomori: same back and forth
2016-11-13 20:14 -himei: rotation
2016-11-13 20:14 Nao Tomori: that isn't different enough imo
2016-11-13 20:14 -himei: and 1.1x distance increasing
2016-11-13 20:14 -himei: uh
2016-11-13 20:14 Nao Tomori: you want to make unique part of music stand out
2016-11-13 20:14 Nao Tomori: since this is pretty repetitve
2016-11-13 20:14 Nao Tomori: so just increasing spacing with same cursor movement doesn't do that too well i think
2016-11-13 20:15 -himei: ;w;
2016-11-13 20:15 -himei: 01:10:272 (3,4,5,6) -
2016-11-13 20:15 -himei: i better change this
2016-11-13 20:15 -himei: and leave the next part as it is
2016-11-13 20:15 -himei: ;w;
2016-11-13 20:15 -himei: i really feel like it should be like this
2016-11-13 20:15 Nao Tomori: hmm
2016-11-13 20:15 -himei: back and forth
2016-11-13 20:16 Nao Tomori: you can make it back and forth are a very different angle tho
2016-11-13 20:16 Nao Tomori: that would work
2016-11-13 20:16 -himei: hmm
2016-11-13 20:16 -himei: yea ill look into it
2016-11-13 20:16 -himei: i mean
2016-11-13 20:16 -himei: its not that important for me now, cuz i basically restructureing the whole thing that i was polishing for last 4 months
2016-11-13 20:16 -himei: and you know what
2016-11-13 20:16 -himei: it fcking hurts
2016-11-13 20:17 -himei: ;w;
2016-11-13 20:17 -himei: 01:40:272 -
2016-11-13 20:17 -himei: idk how to map this
2016-11-13 20:17 Nao Tomori: mm
2016-11-13 20:17 Nao Tomori: i think it could be better
2016-11-13 20:17 Nao Tomori: to map a different song
2016-11-13 20:17 Nao Tomori: after spending so much time on same thing
2016-11-13 20:17 Nao Tomori: it gets kinda fucky
2016-11-13 20:18 -himei: basically its a slider + note
2016-11-13 20:18 Nao Tomori: you could just use slow 1/1 slider for that part
2016-11-13 20:18 Nao Tomori: follow the organ
2016-11-13 20:18 -himei: u think?
2016-11-13 20:18 -himei: what about cracking sound then
2016-11-13 20:18 Nao Tomori: that's weird to map imo
2016-11-13 20:19 -himei: uh
2016-11-13 20:19 -himei: tho the main theme here is
2016-11-13 20:19 -himei: this cracking sound
2016-11-13 20:19 -himei: not the organ
2016-11-13 20:19 -himei: ;w;
2016-11-13 20:19 Nao Tomori: ya but its lie
2016-11-13 20:19 Nao Tomori: irregular
2016-11-13 20:19 Nao Tomori: and kind of hard t o map
2016-11-13 20:19 Nao Tomori: xd
Plaudible
dang you've been working really hard on this o//

a lot better since when I last saw it, but still not quite there yet. keep it up!!
Topic Starter
hi-mei
thanks
i didnt polish it too much
and also didnt apply any hitsounds so w/e

still working hard on it
Topic Starter
hi-mei
Todo list:
1.
01:50:729 - 02:01:357 - make it more structured - probably done
2.
02:23:986 - 03:01:957 - replace tripplets with kickslider+note probably done
3.
03:30:843 - 03:49:615 - make better structure with kicksliders probably done
4.
04:32:557 - 04:35:129 - improve strucutre probably done
5.
04:35:300 - 04:57:243 - improve structure probably done
6.
hitsounds probably done
ItashaS13
o/

Gloom v2 (no hitsounds)


  • 00:01:700 (3) - make this a reverse? (and the rest of sliders in the same sund?) so you hear there's a sound witha triplet and you get bit more prepared to play this 00:03:072 (1,2,3) - *not a super necesary changes, I just think so*
    00:05:129 (3,1) - stack?
    00:07:529 (1,2,3,4,5,6) - tbh I didnt liked playing this once again here, try another pattern? felt a bit boring-
    00:11:300 (3,4,5,6) - here I think you can rotate this a bit or smth, because the sound changes here 00:11:643 (7,8,9,10,1) - its totally NOT the same sound of 00:11:300 (3,4,5,6) - so maybe you can try to break that stream or smth, just a little change of direction
    00:17:386 (2) - this is like.. out of nowhere and its the ONLY part you mapped like this in the whole map + the circle is not exactly between the 2 sliders, its closer to the previous one http://prntscr.com/dc0r1c parts like that is fun to play with that spacing, but only once?? nahh.. yeah the song doesnt repeat the same sound in this part but you can do it in the other parts like this
    00:21:929 (2,3) - I think you should not stack these, here the music is already changing but the map isnt, you still force a stop here and the song doesnt really feel like you need a stop here like the rest before, so why not move this 00:22:100 (3) - to -- idk... 260/304?

    *00:22:957 - I think the spacing in this whole part its too much, in the other parts of the song with even more intense sounds you didnt use such spacing, I feel like this part has the longest jumps.. and it doesnt deserve it imo*

    00:33:500 (2,3) - why u didnt used that long spacing like before?
    00:33:929 (1) - this sound here is not loud like the rest, but you still mapping it like the rest, I recomend to reduce its sv and make something like this http://prntscr.com/dc0u0c I think it fits the song better
    00:38:729 (1,2) - should make these into triplets because playing these sliders for a long time gets boring, add triplets there to more variety and it will make this part less boring to play
    00:44:215 (1,2) - and these two should have MORE distance than the rest because their sound its most intense than the rest before, a spacing like this 00:38:043 (1,2) -
    00:57:929 (1) - ***FIXXX MEEEEE*** w8, pls don't tell me this is on porpuse ;--;
    01:11:643 (5,6,7,8) - these circles should change the flow, I mean.. this is a whole pattern that plays the same 01:10:957 (1,2,3,4,5,6,7,8) - but the sounds on 01:11:643 (5,6,7,8) - changes, and its really noticeable while playing, but why they play the same ??? make a change of direction on 01:11:643 (5,6,7,8) -
    01:16:443 (1,2) - make these a jumps too? but with lesss spacing of course
    01:22:615 (5,6,7,8) - the same of above**
    01:28:100 (1,2,3,4,1) - at least add a super spaced jumps here? this part felt really easier than 00:22:957 (1,2) - but the song there is way MORE intense
    01:53:472 (3) - will look better if you move the first red anchor to the right n up like http://prntscr.com/dc0xbd
    02:15:757 (2,3) - ctrl+g?
    02:19:529 (1) - *I have a complain about this shape but don't want to push you to change it if you don't want*
    02:20:729 (4,5) - trl+g?
    02:44:215 (1,2) - isnt the spacing here too much ? becuase they end on blue ticks
    02:45:586 - since here you map this the same way as before, even if both parts have different intensity, so I recommend to add more spacing from here 02:45:586 - or reduce the spacing in the whole section just before this *because I can't feel the change while playing, it was like playing the same again.. even if the song goes super intense, its the kiai, should have more spacing than before!*
    02:49:700 (1) - move a bit up xD
    03:07:872 - and from here the song becomes really quiet but the spacing doesnt change much :/
    03:16:272 (4,5,6,7,8,9,10) - see this spacing, its the same or almost the same as the last stream of the kiai time, (yeha the one in kiai reduces its spacing gradually* but the start has the same spacing, and this part is QUIET, MUCH more silent than the kiai, but the spacing its the same :/
    03:25:186 (7,2) - stack properly xd
    and from here 03:18:843 - the spacing becomes really short, while the sound changes and its more intense than the part just before, but the part just before has moreee psacing :|
    *the mapping its perfect, the only problem is the spacing that doesnt express the song imo*
    04:17:472 - this part its better than the first kiai, the patterns change a bit of direction to express the change in the song better, but I recomend to add NC here 04:18:157 (5) - (and all of these) to make more emphasis on the change :l
    04:32:557 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - where are the super long jumpsfor the PP? even this part was easier than 00:22:957 (1,2) -

hope this help, if you don't understand anything you can PM me in gameif my net is not dying in the moment and I can playtest it 1000 times if you need or smth, oh also I can help with hitsounds if you need

GL
Topic Starter
hi-mei

Itasha_S13 wrote:

o/

Gloom v2 (no hitsounds)


  • 00:01:700 (3) - make this a reverse? (and the rest of sliders in the same sund?) so you hear there's a sound witha triplet and you get bit more prepared to play this 00:03:072 (1,2,3) - *not a super necesary changes, I just think so*
    - i dont think i would touch this section at all tbh

    00:05:129 (3,1) - stack?
    - why

    00:07:529 (1,2,3,4,5,6) - tbh I didnt liked playing this once again here, try another pattern? felt a bit boring-
    - well as i said above, bns are ok with this section, so i wont touch this

    00:11:300 (3,4,5,6) - here I think you can rotate this a bit or smth, because the sound changes here 00:11:643 (7,8,9,10,1) - its totally NOT the same sound of 00:11:300 (3,4,5,6) - so maybe you can try to break that stream or smth, just a little change of direction
    - hmm not sure how can i improve it

    00:17:386 (2) - this is like.. out of nowhere and its the ONLY part you mapped like this in the whole map + the circle is not exactly between the 2 sliders, its closer to the previous one http://prntscr.com/dc0r1c parts like that is fun to play with that spacing, but only once?? nahh.. yeah the song doesnt repeat the same sound in this part but you can do it in the other parts like this
    - well i just deleted it, its just breaks the pattern and the reading

    00:21:929 (2,3) - I think you should not stack these, here the music is already changing but the map isnt, you still force a stop here and the song doesnt really feel like you need a stop here like the rest before, so why not move this 00:22:100 (3) - to -- idk... 260/304?
    - its a pattern with
    00:18:500 (2,3) -
    00:19:872 (2,3) -
    00:21:242 (2,3) -
    00:21:929 (2,3) -
    which makes a square, and also it emphasizes these different sounds with the rotation

    *00:22:957 - I think the spacing in this whole part its too much, in the other parts of the song with even more intense sounds you didnt use such spacing, I feel like this part has the longest jumps.. and it doesnt deserve it imo*
    - i dont really know how to emphasize these sounds, and this is the best way of it in my opinion

    00:33:500 (2,3) - why u didnt used that long spacing like before?
    - before is no longer existent xd

    00:33:929 (1) - this sound here is not loud like the rest, but you still mapping it like the rest, I recomend to reduce its sv and make something like this http://prntscr.com/dc0u0c I think it fits the song better
    - its for global pattern in this section.

    00:38:729 (1,2) - should make these into triplets because playing these sliders for a long time gets boring, add triplets there to more variety and it will make this part less boring to play
    - i dont think i can change this cuz well.. global pattern once again

    00:44:215 (1,2) - and these two should have MORE distance than the rest because their sound its most intense than the rest before, a spacing like this 00:38:043 (1,2) -
    - ctrl+g-ed them xd

    00:57:929 (1) - ***FIXXX MEEEEE*** w8, pls don't tell me this is on porpuse ;--;
    - what? it exactly represent the sounds lol

    01:11:643 (5,6,7,8) - these circles should change the flow, I mean.. this is a whole pattern that plays the same 01:10:957 (1,2,3,4,5,6,7,8) - but the sounds on 01:11:643 (5,6,7,8) - changes, and its really noticeable while playing, but why they play the same ??? make a change of direction on 01:11:643 (5,6,7,8) -
    - yea i thought about this too...

    01:16:443 (1,2) - make these a jumps too? but with lesss spacing of course
    - yea looks like i shud change it...

    01:22:615 (5,6,7,8) - the same of above**
    - ya

    01:28:100 (1,2,3,4,1) - at least add a super spaced jumps here? this part felt really easier than 00:22:957 (1,2) - but the song there is way MORE intense
    - okay...

    01:53:472 (3) - will look better if you move the first red anchor to the right n up like http://prntscr.com/dc0xbd
    - hmm idk

    02:15:757 (2,3) - ctrl+g?
    - hmmm maybe

    02:19:529 (1) - *I have a complain about this shape but don't want to push you to change it if you don't want*
    - hahahah ya ill look into it more

    02:20:729 (4,5) - trl+g?
    - would break the flow

    02:44:215 (1,2) - isnt the spacing here too much ? becuase they end on blue ticks
    - its intended

    02:45:586 - since here you map this the same way as before, even if both parts have different intensity, so I recommend to add more spacing from here 02:45:586 - or reduce the spacing in the whole section just before this *because I can't feel the change while playing, it was like playing the same again.. even if the song goes super intense, its the kiai, should have more spacing than before!*
    - yea okay

    02:49:700 (1) - move a bit up xD
    - hmmm probably fixed

    03:07:872 - and from here the song becomes really quiet but the spacing doesnt change much :/
    - ya ok

    03:16:272 (4,5,6,7,8,9,10) - see this spacing, its the same or almost the same as the last stream of the kiai time, (yeha the one in kiai reduces its spacing gradually* but the start has the same spacing, and this part is QUIET, MUCH more silent than the kiai, but the spacing its the same :/
    - okay

    03:25:186 (7,2) - stack properly xd
    - okay...

    and from here 03:18:843 - the spacing becomes really short, while the sound changes and its more intense than the part just before, but the part just before has moreee psacing :|
    *the mapping its perfect, the only problem is the spacing that doesnt express the song imo*
    - ya ill change the spacing in previous part for sure, but for this, its not kiai so spacing is lower

    04:17:472 - this part its better than the first kiai, the patterns change a bit of direction to express the change in the song better, but I recomend to add NC here 04:18:157 (5) - (and all of these) to make more emphasis on the change :l
    - uh idk

    04:32:557 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - where are the super long jumpsfor the PP? even this part was easier than 00:22:957 (1,2) -
    - lol ya ill remap this part too

hope this help, if you don't understand anything you can PM me in gameif my net is not dying in the moment and I can playtest it 1000 times if you need or smth, oh also I can help with hitsounds if you need
- ya ill need some help with hitsounds for sure
GL
thank you
Topic Starter
hi-mei
Alright here will be short reminder/explanation on why i did something. (i need to update this, it was written before cryptic mod)
I had to do this awhile ago, cuz not everyone understand the way I see structure and other stuff, but I hope this post will clear things up.
The way I understand this map is like a warrior fighting with a beast, as you can see on the BG, so these patterns will be kinda correlating with that picture.

First section:

1. 00:01:014 - 00:03:586 - clear pattern that represents the music good
2. 00:03:757 - 00:06:329 - similar to previous one, this changes to the music accordingly
3. 00:06:500 - 00:09:072 - is the copy of the first one with horizontal flip
4. 00:09:243 - 00:11:129 - kinda similar to 3^, changed to the music accordingly
5. 00:11:300 - 00:11:900 - stream is kinda old stylish, but fits to the song in my opinion.
6. 00:11:986 - 00:14:557 - pretty much prefect pattern here
7. 00:14:729 - 00:16:615 - similar to previous, anti-clock wise
8. 00:16:786 - 00:17:300 - repetitive pattern that will represent these voices on the background when they will be doubled. like:
- 00:22:272 -
- 00:27:757 -
- 00:33:243 -
- 00:38:729 -
- 00:44:215 -
9. 00:17:386 - this note has coordinates, the middle of the s-end of (2) and s-start of (1).
10. 00:17:472 - 00:22:100 - similar pattern as >6< (see above) with 45* offset.
11. 00:18:500 (2,3,2,3,2,3,2,3) - this stuff has a different placement because of the different sounds obv.
and it makes a full square with 45* offset:
Also it was places as a blankets to the sliders as you could notice.
12. 00:22:957 - 00:27:415 - this stuff makes a full circle anti-clockwise and then goes clockwise 00:28:786 -
13. 00:33:929 - 00:34:443 - unique pattern, made for special sound there.
14. 00:34:615 (1,2,3,1,2,3,4,5,1,2,3,4,5) - this stuff makes a square, then goes for 45* offset and makes a six angle shape:
15. 00:39:757 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - kinda similar stuff
00:40:443 (3,4,4) - this notes are the placed perfectly in the middle of the jumps:
example:
00:40:443 (3) - we got a jumps from 00:40:100 (2) - (256, 0) to (120,327)
x: 256+120 /2= 188
y: 327+0 /2 = 163,5 (so basically 164).
Similar stuff goes for all other jump in this section.
16. 00:38:043 - similar stuff as 00:33:929 - and 00:43:529 - I think these patters are emphasizing something that is different from the main theme in this section, so I think they should be also similar.
17. 00:43:529 - ^

Second section:

18. 00:54:500 - 00:55:529 - repetitive stuff, patternized accordingly
19. 00:55:700 - 01:00:329 - slow part here, nothing special, I cant see any good pattern for this because its like a warm up before it getting intensive.
20. 00:57:929 - 00:58:272 - this stuff is mapper accordingly to the music.
21. 01:00:672 - 01:03:929 - pattern with increasing distance
22. 01:04:100 - 01:05:386 - ^ represents the music intensity
23. 01:05:472 - 01:06:072 - slow sliders according to the music
24. 01:06:157 - 01:06:672 - jumps up and down according to the music.
25. 01:06:843 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - mirrored pattern with jumps according to the music
26. 01:10:957 - 01:25:872 - actually its super easy to understand, basic patterns, 15-20* jumps, mirrored repetitive stuff.
27. 01:26:043 (1) - N + (N+15*) rotation, N + 1,1 scaling
which means:
01:26:043 (1,2) - is the substructure
01:26:386 (1,2) - copy paste of ^ with 15*, 1.1 scaling
01:26:729 (1,2) - copy paste of ^ with 30*, 1.1 scaling
01:27:072 (1,2) - copy paste of ^ with 45*, 1.1 scaling
etc.
28. 01:28:872 - spinners are pretty understandable.

Third section:

29. 01:39:757 - 01:50:386 - very simple mirrored part, nothing to explain here
30. 01:50:729 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - very plain and dull part, 20 pixel step-movement, mirrored blankets.

Fourth section:

31. 02:01:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I think this is the part of the song where you actually fighting with the beast, so as I imagine the fights are kinda random usually, random, rough and sharp. So I tried to represent this thought here.
32. 02:12:672 - 02:17:986 - music repeats, and the patterns as well.
33. 02:18:157 - 02:23:472 - mapped to the violin mostly, symmetry continues

Fifth section:

34. 02:23:643 - 02:42:672 - symmetry and other stuff.
I putting triplets when this sound 02:25:357 - starts on white tick
and kicksliders when it starts on red tick.
35. 03:50:215 - Till this point its very understandable and symmetrical stuff. 0.7 ds for triplets, also 03:02:386 - has a movement: 20* rotation, then horizontal flip.
36. 03:50:429 - slight overmapping for emphasis
37. Till this point theres similar stuff like in 01:06:843 - but the flow is more linear and I added some different angles for variety.
38. 04:17:472 - 15, 30, -15 angle jumps, 04:28:443 - and here they are flipped horizontally.
39. 04:29:815 - round flow like 01:23:300 - here, but in various way
40. 04:32:557 - 04:35:129 - similar stuff to 27^ (see above) but the variable is 20* and 1.1 scaling

Sixth section

41. 04:35:300 - Calm part with decreasing spacing and slight symmetry.

Difficulty dispersion:

The lowest diff is 01:28:872 - here (spinners). As you can see, the dispersion distribution is smooth. No spikes or shit.
[ Drop ]
M4M
Gloom v2

  1. 00:01:015 (1,2) - not suggest place such a large spacing at start lol (plz fix others too)
  2. 00:02:386 (3,4,5,6) - change a pattern maybe?its too boring tbh
  3. 00:07:872 (3,4,5,6) - ^
  4. 00:09:586 (2,3) - the spacing is larger than the previous part
  5. 00:14:729 (1) - change a pattern maybe?its too boring tbh
  6. 00:17:129 (2,3,1) - what the hell @@?
  7. 00:22:957 (1) - EXEX? xd
  8. 00:28:786 (1) - as i said its boring :<
  9. 00:33:243 (1,2,3) - Overdone reduce the spacing PLZ ;w;
  10. 00:44:986 (1) - the sound was too loud for me 50 % volume maybe?
  11. 00:57:243 (6) - NC 00:57:929 (1) - remove NC
  12. 00:59:300 (1) - remove NC
  13. 01:00:672 (1) - ^
  14. 01:05:815 (2) - slider should be end here 01:05:986 -
  15. 01:23:129 (2,1) - overlap
  16. 01:31:186 (1) - mute it,but if you are following the background music,it should end in 01:31:357 -
  17. 01:35:643 -insert break here
  18. 01:39:757 (1,2) - should be slider,since 01:40:786 (3,4) - are sliders
  19. 02:23:986 (1) - i don't think that's the place where you place kiai time ,it(kiai time) start here 02:45:586 -
  20. 04:35:300 (1,2,3,4) - not square
  21. 04:36:672 (1,2,3,4) - ^
good map GL~~
Topic Starter
hi-mei

[ Drop ] wrote:

M4M
Gloom v2

  1. 00:01:015 (1,2) - not suggest place such a large spacing at start lol (plz fix others too)
    @ 6* map, and its pretty fitting to the following jumps.
  2. 00:02:386 (3,4,5,6) - change a pattern maybe?its too boring tbh
    @ dont see any reason of why
  3. 00:07:872 (3,4,5,6) - ^
    @ ^
  4. 00:09:586 (2,3) - the spacing is larger than the previous part
    @ its a copy paste from this 00:04:100 (2,3) - with horizontal flip
  5. 00:14:729 (1) - change a pattern maybe?its too boring tbh
    @ as well as music is
  6. 00:17:129 (2,3,1) - what the hell @@?
    @ changed already
  7. 00:22:957 (1) - EXEX? xd
  8. 00:28:786 (1) - as i said its boring :<
    @ cant adress that, it emphasizes music well, flows well.
  9. 00:33:243 (1,2,3) - Overdone reduce the spacing PLZ ;w;
    @ why? it complements the global pattern in this section.
  10. 00:44:986 (1) - the sound was too loud for me 50 % volume maybe?
    @ yea good idea, made this increasing
  11. 00:57:243 (6) - NC 00:57:929 (1) - remove NC
  12. 00:59:300 (1) - remove NC
    @ ok
  13. 01:00:672 (1) - ^
    @ no
  14. 01:05:815 (2) - slider should be end here 01:05:986 -
    @ no
  15. 01:23:129 (2,1) - overlap
    @ so what?
  16. 01:31:186 (1) - mute it,but if you are following the background music,it should end in 01:31:357 -
    @ ok
  17. 01:35:643 -insert break here
    @ okay
  18. 01:39:757 (1,2) - should be slider,since 01:40:786 (3,4) - are sliders
    @ i dont think so
  19. 02:23:986 (1) - i don't think that's the place where you place kiai time ,it(kiai time) start here 02:45:586 -
    @ yea changed it
  20. 04:35:300 (1,2,3,4) - not square
    @ its not square indeed, its 90* rotation
  21. 04:36:672 (1,2,3,4) - ^
    @ ^
good map GL~~

I think you didnt even played this map. Thanks tho.
Topic Starter
hi-mei
Probox's opinion
2016-11-28 19:02 -himei: can u plz take a look at this
2016-11-28 19:02 -himei: ACTION is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
2016-11-28 19:02 -himei: also well... one bn asked me to do this p/5639476
2016-11-28 19:03 -himei: to explain all stuff im doing from logical perspective
2016-11-28 19:03 -himei: since its my first map
2016-11-28 19:04 ProfessionalBox: wait
2016-11-28 19:04 ProfessionalBox: i actually saw this already
2016-11-28 19:04 -himei: uh
2016-11-28 19:04 ProfessionalBox: since i was spectating frostmourne play this
2016-11-28 19:04 -himei: oh
2016-11-28 19:04 -himei: yea i asked him for his opinion
2016-11-28 19:04 -himei: he said its gud
2016-11-28 19:05 -himei: tho he didnt liked slider stream at the middle
2016-11-28 19:06 ProfessionalBox: i dont like sliderstreams but thats mostly because they just confuse me
2016-11-28 19:07 ProfessionalBox: so cant really say whether to keep it or not
2016-11-28 19:07 -himei: well theres a 1/8 so i had to do that
2016-11-28 19:07 -himei: eventually
2016-11-28 19:08 -himei: so i need ur opinion on this, is it gud/bad and how it can be improved
2016-11-28 19:08 ProfessionalBox: It's consistent
2016-11-28 19:08 ProfessionalBox: and mapped to the rhythm properly
2016-11-28 19:08 ProfessionalBox: spaced well
2016-11-28 19:08 ProfessionalBox: = good at what it tries to do
2016-11-28 19:08 -himei: whats the bad part then
2016-11-28 19:09 ProfessionalBox: It's not
2016-11-28 19:09 ProfessionalBox: but the style is not necessarily my cup of tea
2016-11-28 19:09 -himei: yea i see
2016-11-28 19:09 -himei: :D
2016-11-28 19:09 ProfessionalBox: its so heavily built on symmetry
2016-11-28 19:09 ProfessionalBox: but it succeeds in what it tries to do
2016-11-28 19:09 -himei: i just like saten maps
2016-11-28 19:09 ProfessionalBox: which makes it a good map
2016-11-28 19:09 ProfessionalBox: just not my type of map
2016-11-28 19:09 -himei: thanks
2016-11-28 19:09 ProfessionalBox: you could bump up od to 8,8 imo
2016-11-28 19:09 ProfessionalBox: such a simple rhythm
2016-11-28 19:10 -himei: okay
2016-11-28 19:10 -himei: can i post it to the thread
2016-11-28 19:10 -himei: or u
2016-11-28 19:10 ProfessionalBox: i dont think this is worth kudosu
2016-11-28 19:10 -himei: uh
2016-11-28 19:10 ProfessionalBox: so don't bother
2016-11-28 19:10 ProfessionalBox: :D
2016-11-28 19:10 -himei: i just need ur post there
2016-11-28 19:10 -himei: so someone good told me its good
2016-11-28 19:10 -himei: :D
2016-11-28 19:11 -himei: well ill do that myself. thanks for response.
Topic Starter
hi-mei
Natsu's opinion
2016-11-28 18:58 -himei: actually i did this p/5639476 and explaind all stuf f in my map from logic perspective.
2016-11-28 18:58 Natsu: ACTION is away: I'm really busy atm, not taking any mod or gd request
2016-11-28 18:59 -himei: i need a chance dude ;w;
2016-11-28 18:59 -himei: uh also the responces are quite positive. os yea ;w; can u take a look plz
2016-11-28 19:03 Natsu: man if the map actually didnt change much i'll not
2016-11-28 19:03 -himei: well fostxe said it can be ranked now
2016-11-28 19:03 -himei: i talked with him yesterday
2016-11-28 19:03 -himei: also akali gave me 3 stars on it after remap
2016-11-28 19:05 -himei: alright ill ask probox for his opinion first
2016-11-28 19:06 Natsu: i'll take a look, but i dont promise anything
2016-11-28 19:13 -himei: p/5644226
2016-11-28 19:14 -himei: just talked with probox
2016-11-28 19:14 -himei: he said its gud
2016-11-28 19:14 -himei: but when i asked whats the bad part
2016-11-28 19:14 -himei: he said like, theres not really a bad parts, he just dont really like symmetryc style.
2016-11-28 19:14 -himei: or something w/e
2016-11-28 19:18 Natsu: yeah idc much about other opinions, but about mine, if i think is fine i'll do something if no i'll not
2016-11-28 19:19 -himei: ok
2016-11-28 19:31 Natsu: well uh the map is ¨fine¨, but I personally don't want to icon it, because is symmetryc yes, but playabilty isn't that good and the objects are kinda placed randomly instead of following the song pitchs
2016-11-28 19:32 Natsu: i mean yes u follow a symmetry, but not the music in general
2016-11-28 19:32 Natsu: this is fine, but you need to find a BN who likes this kind of mapping
2016-11-28 19:32 -himei: ;w;
2016-11-28 19:32 -himei: hopes and dreams all over
2016-11-28 19:32 -himei: okay ill try
2016-11-28 19:33 -himei: can you actually suggest someone?
2016-11-28 19:33 Natsu: nah man, is like that when u make a map based on a style
2016-11-28 19:33 Natsu: for example hollowings horizontal map
2016-11-28 19:33 -himei: doyak is afk for months ;w;
2016-11-28 19:33 -himei: oh maybe sonnyc
2016-11-28 19:34 Natsu: I can't really suggest things, because
2016-11-28 19:34 Natsu: it will break your map structure
2016-11-28 19:34 Natsu: yeah sonnyc loves symmetry!
2016-11-28 19:34 -himei: okay well thanks for response at least, gonna continue fighting on this :D
2016-11-28 19:35 Natsu: btw, dont do like 04:37:015 (2,3) -
2016-11-28 19:35 Natsu: with ur spacing, it feels like 1/4 jump instead of 1/2
2016-11-28 19:36 -himei: uh yea
2016-11-28 19:36 -himei: i messed up with this
2016-11-28 19:36 Natsu: better put 3 in 4 position
2016-11-28 19:36 -himei: ok
Cryptic
Quick IRC stuff
13:27 -himei: hi! can i annoy you for a few mins? basically i would love if you could take a quick look on my map, I think that its worth your time.
13:40 Cryptic: Sure.
13:40 -himei: one sec, applying natsu's mod
13:40 -himei: sry
13:40 -himei: :D
13:41 Cryptic: kk
13:46 -himei: uh can i ask you if you like symmetry?
13:47 -himei: well the structure in my map is havily based on that
13:47 *-himei is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
13:47 -himei: natsu and probox told me that i shud find someone who likes it
13:47 Cryptic: I like symmetry when its executed properly
13:50 Cryptic: Its definitely better than when you posted it in my queue ages ago
13:51 Cryptic: IMO its still not ready though
13:51 Cryptic: Theres a lot of parts that are not nearly as good as I'd expect to see in a symmetry map
13:51 Cryptic: You have too tight blankets in some places, too sharp of sliders in others
13:51 Cryptic: It looks really sloppy in quite a few sections
13:51 -himei: example plz?
13:52 Cryptic: 00:12:672 (1,2,3,1) -
13:52 Cryptic: this entire section looks really bad
13:52 -himei: the slider into 2 middle notes right?
13:52 Cryptic: It kind of irks me because theres a lot of movement going on in the background of the song, yet you've chosen an exceedingly stationary pattern
13:52 Cryptic: Additionally, while the pattern itself isn't bad, it looks horrendous due to the overly sharp sliders and the way you've positioned them
13:53 Cryptic: I personally would have went for a more gentle curve at different angles, as 45 degree sliders are overall pretty lackluster with a pattern like this
13:53 -himei: hm
13:53 Cryptic: Other parts like
13:53 Cryptic: 00:04:100 (2,3) -
13:53 -himei: so... slider shapes?
13:53 -himei: okay
13:53 Cryptic: that just seem really sloppy
13:54 -himei: hm
13:54 Cryptic: I'd make the slider linear to the cursor path, which would improve aesthetics and just make the pattern seem more coherent
13:54 Cryptic: 00:04:443 (3,1,2) - it doesn't help that these are at different angles either
13:54 Cryptic: making them at the same angle would increase the overall coherence of the pattern by bringing in some consistencty to your note placement
13:54 Cryptic: 02:01:015 (7,2) -
13:55 Cryptic: thse blankets are way too tight, and it just looks cluttered because of it
13:55 Cryptic: the biggest issue throughout the entire map is that your sliders are way too tight
13:55 Cryptic: give them some breathing room.
13:55 Cryptic: 02:01:700 (1,2) -
13:55 -himei: one moment
13:55 -himei: 01:58:272 (7) -
13:55 -himei: 02:01:015 (7) -
13:55 -himei: are mirrored
13:56 -himei: so the s-end and s-start are stacked
13:56 -himei: thats the purpose of that tight blanket
13:56 -himei: same for
13:56 Cryptic: the buildup section starting there needs to focus more on positioning, though I like the DS changes.
13:56 Cryptic: also
13:56 -himei: 01:55:529 (8) -
13:56 Cryptic: I get that.
13:56 Cryptic: Its not that I don't understand why you're doing the things you're doing
13:56 Cryptic: Its moreso that I disagree with them and I think that you should have approached it differently.
13:57 -himei: okay i get it
13:57 -himei: so slider shapes ;w;
13:57 Cryptic: The map kind of hurts me because sections like
13:57 Cryptic: 02:12:672 (1,2,3,1,2,3) -
13:57 Cryptic: that are pretty solid
13:57 Cryptic: but then you have the places I mentioned earlier which are just ehh
13:58 Cryptic: 03:06:157 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
13:58 -himei: okay ill try to rework the first section
13:58 Cryptic: thats an unnesceray difficulty spike as well
13:58 -himei: hm
13:58 -himei: u think so?
13:58 Cryptic: I like the pattern
13:58 Cryptic: but the spaced stream 1/8ths are a bit much
13:58 -himei: its not overmapped
13:58 -himei: there are 1/8 sounds
13:59 Cryptic: I didn't say it was.
13:59 Cryptic: I said that the difficulty spike was a bit too high
13:59 -himei: i got to do that eventually ;w;
13:59 Cryptic: Just nerf the spacing on the second half
13:59 -himei: okay
13:59 -himei: got it
13:59 Cryptic: It'll play cleaner that way too
14:00 Cryptic: The one thing I can't stress enough with symmetry mapping is
14:00 Cryptic: you need to make sure things are getting proper emphasis
14:00 -himei: yes :D
14:00 -himei: ;w;
14:00 Cryptic: 03:18:843 (2,3,4) -
14:00 Cryptic: Look here
14:00 Cryptic: You gave moer spacing to the weakest beat in that pattern (3)
14:01 Cryptic: Theres no strong synth there, and no strong bass
14:01 Cryptic: Therefore it should have less spacing than 2 and 4
14:01 -himei: i got it
14:01 -himei: dont bother to explain ;D
14:01 Cryptic: you have a lot of patterns like that throughout the map that prioritize the wrong sounds
14:01 Cryptic: Overall I think you're definitely improving from where you started
14:01 -himei: yea
14:01 Cryptic: But theres a lot of work to go
14:01 -himei: thats a good find
14:02 -himei: anything more you can pintpoint out?
14:02 Cryptic: Personally, I would just map a new song so that your new abilities and knowledge would shine through
14:02 Cryptic: Oh for sure, but I think everything I've said kind of covers the entire map
14:02 Cryptic: As in everything I've pointed out can be found in other places
14:02 -himei: uhhh okay
14:03 -himei: but i didnt really understand the first section problem
14:03 -himei: like
14:03 -himei: 00:04:443 (3,1,2,3) -
14:03 -himei: whats wrong with this
14:03 Cryptic: Thats more of a personal thing, but it looks sloppy
14:03 Cryptic: The slider isn't directly lined up with the cursor path, which looks worse
14:03 Cryptic: and the slider's angles isn't te same as the jump's angles right after it
14:03 Cryptic: making those all lin eup properly would make the pattern look so much sharper
14:03 Cryptic: one sec
14:06 Cryptic: https://osu.ppy.sh/ss/6681670
14:06 Cryptic: That looks way better than what you have just because everything lines up properly
14:06 Cryptic: in game it doesn't make a while lot of a difference, but as a mapper and modder I prefer to make everything look clean if possible
14:06 -himei: wait wait
14:06 -himei: what did u change?
14:06 Cryptic: wha
14:06 -himei: moved the slider a bit to the top left?
14:07 -himei: uh
14:07 -himei: oh
14:07 Cryptic: I rotated the slider 8 degrees, and move the slider + 1,2,3 to the right to line it up with the cursor path
14:07 -himei: thats the wrong timing xd
14:07 -himei: oh
14:07 Cryptic: Its not the wrong timing?
14:07 -himei: yea but i thought about this more like
14:07 Cryptic: Its what you linked
14:08 -himei: to make a triangle
14:08 -himei: no no its ok
14:08 -himei: with 1-2-3 and slider end of 3
14:08 -himei: ok got this
14:08 -himei: and the last thing...
14:08 -himei: 00:11:986 (1) - whats wrong with this shape
14:08 -himei: shud it be bore curved
14:08 -himei: or more stretched
14:09 -himei: cuz well im not sure about it
14:09 Cryptic: Like I said, it looked really bad because of how curved the sliders are and their 45 deg placement doesn't help
14:09 -himei: hmmm
14:09 -himei: maye i shud remove the curvature and make them straight
14:10 Cryptic: Personally
14:10 -himei: hmmm
14:10 Cryptic: https://osu.ppy.sh/ss/6681709
14:10 Cryptic: I prefer that
14:10 Cryptic: I think that makes better use of symmetry
14:10 -himei: 00:19:529 (1) - its changes to this
14:10 -himei: actually
14:10 -himei: but later on
14:10 Cryptic: eah
14:10 Cryptic: but your curves are still too tight there
14:11 -himei: oh i see on the screnn shot
14:11 Cryptic: my curves blanket the approach circle
14:11 -himei: yea ok
14:11 -himei: got this now
14:11 Cryptic: See?
14:11 Cryptic: One sec
14:11 Cryptic: https://puu.sh/sxtn5/539c4997ab.png
14:11 Cryptic: thats a bit of a closer shot
14:11 Cryptic: Its not a perfect blanket cuz I rushed it
14:11 -himei: hm
14:11 Cryptic: but
14:11 Cryptic: I'd approach it like that
14:11 -himei: im making it differently lol
14:11 Cryptic: and you can do that at 45 deg if you want, too
14:11 Cryptic: But
14:12 -himei: i just do something likz
14:12 Cryptic: it looks way better with a less harsh curve
14:12 -himei: http://puu.sh/sxtp6/2b0a409f44.jpg
14:12 -himei: yea ok got this
14:12 -himei: i didnt work too much on this section cuz
14:12 -himei: well its pretty easy to make
14:12 -himei: i spent more time on jamping parts like
14:12 Cryptic: See the thing about the way you do it
14:12 -himei: 01:26:043 (1,2) -
14:12 Cryptic: Is it makes the map feel cramped
14:13 Cryptic: and the curves end up being too tight
14:13 Cryptic: if the slider is far away
14:13 Cryptic: and you want to blanket
14:13 Cryptic: use the approach circle
14:13 Cryptic: Thats the biggest tip I can give to new mappers that like to blanket
14:13 -himei: ugu
14:13 Cryptic: A map is more than just jumps as well
14:13 Cryptic: You have two sections of that weird center-symmetry jump part
14:13 Cryptic: you should be making that the best it can be.
14:13 Cryptic: Focus on everything, not one part.
14:13 Cryptic: A map can't get ranked just because it has one stellar section, EVERYTHING needs to be up to par
14:14 Cryptic: Anyway, I hope this has helped some.
14:14 Cryptic: I'll post the log on the forum for you.
Topic Starter
hi-mei

Cryptic wrote:

Quick IRC stuff
13:27 -himei: hi! can i annoy you for a few mins? basically i would love if you could take a quick look on my map, I think that its worth your time.
13:40 Cryptic: Sure.
13:40 -himei: one sec, applying natsu's mod
13:40 -himei: sry
13:40 -himei: :D
13:41 Cryptic: kk
13:46 -himei: uh can i ask you if you like symmetry?
13:47 -himei: well the structure in my map is havily based on that
13:47 *-himei is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
13:47 -himei: natsu and probox told me that i shud find someone who likes it
13:47 Cryptic: I like symmetry when its executed properly
13:50 Cryptic: Its definitely better than when you posted it in my queue ages ago
13:51 Cryptic: IMO its still not ready though
13:51 Cryptic: Theres a lot of parts that are not nearly as good as I'd expect to see in a symmetry map
13:51 Cryptic: You have too tight blankets in some places, too sharp of sliders in others
13:51 Cryptic: It looks really sloppy in quite a few sections
13:51 -himei: example plz?
13:52 Cryptic: 00:12:672 (1,2,3,1) -
13:52 Cryptic: this entire section looks really bad
13:52 -himei: the slider into 2 middle notes right?
13:52 Cryptic: It kind of irks me because theres a lot of movement going on in the background of the song, yet you've chosen an exceedingly stationary pattern
13:52 Cryptic: Additionally, while the pattern itself isn't bad, it looks horrendous due to the overly sharp sliders and the way you've positioned them
13:53 Cryptic: I personally would have went for a more gentle curve at different angles, as 45 degree sliders are overall pretty lackluster with a pattern like this
13:53 -himei: hm
13:53 Cryptic: Other parts like
13:53 Cryptic: 00:04:100 (2,3) -
13:53 -himei: so... slider shapes?
13:53 -himei: okay
13:53 Cryptic: that just seem really sloppy
13:54 -himei: hm
13:54 Cryptic: I'd make the slider linear to the cursor path, which would improve aesthetics and just make the pattern seem more coherent
13:54 Cryptic: 00:04:443 (3,1,2) - it doesn't help that these are at different angles either
13:54 Cryptic: making them at the same angle would increase the overall coherence of the pattern by bringing in some consistencty to your note placement
13:54 Cryptic: 02:01:015 (7,2) -
13:55 Cryptic: thse blankets are way too tight, and it just looks cluttered because of it
13:55 Cryptic: the biggest issue throughout the entire map is that your sliders are way too tight
13:55 Cryptic: give them some breathing room.
13:55 Cryptic: 02:01:700 (1,2) -
13:55 -himei: one moment
13:55 -himei: 01:58:272 (7) -
13:55 -himei: 02:01:015 (7) -
13:55 -himei: are mirrored
13:56 -himei: so the s-end and s-start are stacked
13:56 -himei: thats the purpose of that tight blanket
13:56 -himei: same for
13:56 Cryptic: the buildup section starting there needs to focus more on positioning, though I like the DS changes.
13:56 Cryptic: also
13:56 -himei: 01:55:529 (8) -
13:56 Cryptic: I get that.
13:56 Cryptic: Its not that I don't understand why you're doing the things you're doing
13:56 Cryptic: Its moreso that I disagree with them and I think that you should have approached it differently.
13:57 -himei: okay i get it
13:57 -himei: so slider shapes ;w;
13:57 Cryptic: The map kind of hurts me because sections like
13:57 Cryptic: 02:12:672 (1,2,3,1,2,3) -
13:57 Cryptic: that are pretty solid
13:57 Cryptic: but then you have the places I mentioned earlier which are just ehh
13:58 Cryptic: 03:06:157 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
13:58 -himei: okay ill try to rework the first section
13:58 Cryptic: thats an unnesceray difficulty spike as well
13:58 -himei: hm
13:58 -himei: u think so?
13:58 Cryptic: I like the pattern
13:58 Cryptic: but the spaced stream 1/8ths are a bit much
13:58 -himei: its not overmapped
13:58 -himei: there are 1/8 sounds
13:59 Cryptic: I didn't say it was.
13:59 Cryptic: I said that the difficulty spike was a bit too high
13:59 -himei: i got to do that eventually ;w;
13:59 Cryptic: Just nerf the spacing on the second half
13:59 -himei: okay
13:59 -himei: got it
13:59 Cryptic: It'll play cleaner that way too
14:00 Cryptic: The one thing I can't stress enough with symmetry mapping is
14:00 Cryptic: you need to make sure things are getting proper emphasis
14:00 -himei: yes :D
14:00 -himei: ;w;
14:00 Cryptic: 03:18:843 (2,3,4) -
14:00 Cryptic: Look here
14:00 Cryptic: You gave moer spacing to the weakest beat in that pattern (3)
14:01 Cryptic: Theres no strong synth there, and no strong bass
14:01 Cryptic: Therefore it should have less spacing than 2 and 4
14:01 -himei: i got it
14:01 -himei: dont bother to explain ;D
14:01 Cryptic: you have a lot of patterns like that throughout the map that prioritize the wrong sounds
14:01 Cryptic: Overall I think you're definitely improving from where you started
14:01 -himei: yea
14:01 Cryptic: But theres a lot of work to go
14:01 -himei: thats a good find
14:02 -himei: anything more you can pintpoint out?
14:02 Cryptic: Personally, I would just map a new song so that your new abilities and knowledge would shine through
14:02 Cryptic: Oh for sure, but I think everything I've said kind of covers the entire map
14:02 Cryptic: As in everything I've pointed out can be found in other places
14:02 -himei: uhhh okay
14:03 -himei: but i didnt really understand the first section problem
14:03 -himei: like
14:03 -himei: 00:04:443 (3,1,2,3) -
14:03 -himei: whats wrong with this
14:03 Cryptic: Thats more of a personal thing, but it looks sloppy
14:03 Cryptic: The slider isn't directly lined up with the cursor path, which looks worse
14:03 Cryptic: and the slider's angles isn't te same as the jump's angles right after it
14:03 Cryptic: making those all lin eup properly would make the pattern look so much sharper
14:03 Cryptic: one sec
14:06 Cryptic: https://osu.ppy.sh/ss/6681670
14:06 Cryptic: That looks way better than what you have just because everything lines up properly
14:06 Cryptic: in game it doesn't make a while lot of a difference, but as a mapper and modder I prefer to make everything look clean if possible
14:06 -himei: wait wait
14:06 -himei: what did u change?
14:06 Cryptic: wha
14:06 -himei: moved the slider a bit to the top left?
14:07 -himei: uh
14:07 -himei: oh
14:07 Cryptic: I rotated the slider 8 degrees, and move the slider + 1,2,3 to the right to line it up with the cursor path
14:07 -himei: thats the wrong timing xd
14:07 -himei: oh
14:07 Cryptic: Its not the wrong timing?
14:07 -himei: yea but i thought about this more like
14:07 Cryptic: Its what you linked
14:08 -himei: to make a triangle
14:08 -himei: no no its ok
14:08 -himei: with 1-2-3 and slider end of 3
14:08 -himei: ok got this
14:08 -himei: and the last thing...
14:08 -himei: 00:11:986 (1) - whats wrong with this shape
14:08 -himei: shud it be bore curved
14:08 -himei: or more stretched
14:09 -himei: cuz well im not sure about it
14:09 Cryptic: Like I said, it looked really bad because of how curved the sliders are and their 45 deg placement doesn't help
14:09 -himei: hmmm
14:09 -himei: maye i shud remove the curvature and make them straight
14:10 Cryptic: Personally
14:10 -himei: hmmm
14:10 Cryptic: https://osu.ppy.sh/ss/6681709
14:10 Cryptic: I prefer that
14:10 Cryptic: I think that makes better use of symmetry
14:10 -himei: 00:19:529 (1) - its changes to this
14:10 -himei: actually
14:10 -himei: but later on
14:10 Cryptic: eah
14:10 Cryptic: but your curves are still too tight there
14:11 -himei: oh i see on the screnn shot
14:11 Cryptic: my curves blanket the approach circle
14:11 -himei: yea ok
14:11 -himei: got this now
14:11 Cryptic: See?
14:11 Cryptic: One sec
14:11 Cryptic: https://puu.sh/sxtn5/539c4997ab.png
14:11 Cryptic: thats a bit of a closer shot
14:11 Cryptic: Its not a perfect blanket cuz I rushed it
14:11 -himei: hm
14:11 Cryptic: but
14:11 Cryptic: I'd approach it like that
14:11 -himei: im making it differently lol
14:11 Cryptic: and you can do that at 45 deg if you want, too
14:11 Cryptic: But
14:12 -himei: i just do something likz
14:12 Cryptic: it looks way better with a less harsh curve
14:12 -himei: http://puu.sh/sxtp6/2b0a409f44.jpg
14:12 -himei: yea ok got this
14:12 -himei: i didnt work too much on this section cuz
14:12 -himei: well its pretty easy to make
14:12 -himei: i spent more time on jamping parts like
14:12 Cryptic: See the thing about the way you do it
14:12 -himei: 01:26:043 (1,2) -
14:12 Cryptic: Is it makes the map feel cramped
14:13 Cryptic: and the curves end up being too tight
14:13 Cryptic: if the slider is far away
14:13 Cryptic: and you want to blanket
14:13 Cryptic: use the approach circle
14:13 Cryptic: Thats the biggest tip I can give to new mappers that like to blanket
14:13 -himei: ugu
14:13 Cryptic: A map is more than just jumps as well
14:13 Cryptic: You have two sections of that weird center-symmetry jump part
14:13 Cryptic: you should be making that the best it can be.
14:13 Cryptic: Focus on everything, not one part.
14:13 Cryptic: A map can't get ranked just because it has one stellar section, EVERYTHING needs to be up to par
14:14 Cryptic: Anyway, I hope this has helped some.
14:14 Cryptic: I'll post the log on the forum for you.
will try to figure this out in next weeks
Ryzankyo
01:21:243 (3,4,5,6,1,2,3,1,2,3,1,2) - Circle spam
Topic Starter
hi-mei

Ryzankyo wrote:

01:21:243 (3,4,5,6,1,2,3,1,2,3,1,2) - Circle spam
so what
Ryzankyo

-himei wrote:

Ryzankyo wrote:

01:21:243 (3,4,5,6,1,2,3,1,2,3,1,2) - Circle spam
so what
Can you tell me why you think this reflects the map then without completely rejecting my advice?
Topic Starter
hi-mei

Ryzankyo wrote:

Can you tell me why you think this reflects the map then without completely rejecting my advice?
did u actually advice anything?
Yahuri
quick mod cuz u asked
i think center-based symmetrical mapping is fairly different from normal meta maps n whatever so im going to ignore a lot of spacing n flow stuff
(or all of it lmao)

00:01:700 (3) - to highlight that weird instrument which occurs around 00:01:786, you could make a red anchor point on this slider. if you make this change, apply it to all similar sections.
01:56:043 (9) - not a problem, but why did you decide to shift off-center here? if you change this, dont forget to adjust all other stacked notes as well
02:01:700 - as mentioned in your description thing, this is where the fight is. but why here? this section isnt as intense as other sections imo. so the dude fights the beast (not even halfway through the song) and goes off to do what after that? anyways, this section really stands out from the rest. yes its unique, but i dont see the need to contrast it this much compared to the rest of the map.
02:55:186 - this is much louder than 02:55:015 (8), so you could add a circle here, then move the spinner 1/4 or 1/2 beats farther
03:39:757 (1,2) - i would use red-anchors for these to highlight the weird instrument
04:13:700 (2,6) - 04:15:072 (2,5) - 04:14:729 (1,6) - 04:31:529 (2,4) - fix stacks

map is in much better shape from when i last saw it, so good job with that
Topic Starter
hi-mei

Yahuri wrote:

quick mod cuz u asked
i think center-based symmetrical mapping is fairly different from normal meta maps n whatever so im going to ignore a lot of spacing n flow stuff
(or all of it lmao)

00:01:700 (3) - to highlight that weird instrument which occurs around 00:01:786, you could make a red anchor point on this slider. if you make this change, apply it to all similar sections.
@ the slider changes its angle, i dont think the red anchor is needed there
01:56:043 (9) - not a problem, but why did you decide to shift off-center here? if you change this, dont forget to adjust all other stacked notes as well
@ because of the bass, the centered notes are mainly basses
02:01:700 - as mentioned in your description thing, this is where the fight is. but why here? this section isnt as intense as other sections imo. so the dude fights the beast (not even halfway through the song) and goes off to do what after that? anyways, this section really stands out from the rest. yes its unique, but i dont see the need to contrast it this much compared to the rest of the map.
@ so what shud i do then? :D
02:55:186 - this is much louder than 02:55:015 (8), so you could add a circle here, then move the spinner 1/4 or 1/2 beats farther
@ i dont think its allowed to make a spinners less than 1 sec lenght
03:39:757 (1,2) - i would use red-anchors for these to highlight the weird instrument
@ if you take a closer look, it is the same shape as 02:44:215 (1) - or 01:05:472 (1) - here
04:13:700 (2,6) - 04:15:072 (2,5) - 04:14:729 (1,6) - 04:31:529 (2,4) - fix stacks
@ done

map is in much better shape from when i last saw it, so good job with that
thanks!
Battle


[Gloom v2]
It'd be nice to get rid of the v2 part considering how Selentia v2 was denied for Azer lol, generally it'd be best to not be the second version of something
00:08:557 (1,2,3,4,5) - I know you're probably trying to go for structured, but you don't have to make structure occur at the exact same spot in the exact same way, creating variety with what you have will make the map more fun and feel less forced
00:33:243 (1,2,3) - mm making this a really fast 1/4 triplet can be somewhat awkward for the people playing it, since it's pretty unexpected, plus 00:34:615 (1,2,3) - looks very similar to that so it may cause people to misplay that as well
00:57:929 (1) - I kinda would've expected it to be a double that you could click, since both part are equally as important, and it would make sense since you allow both parts to be clickable for the other double at 00:58:529 (1,2) -
01:01:014 (2,3,1) - The combination of straight sliders going in different ways with the movement of the triplet can be awkward in play, maybe try to smooth the flow out a bit?
01:10:957 (1,2,3,1,2,3,1,2) - You could accent certain parts of the music by having different spaces for the varying pitch, since it goes from high to low
02:14:043 (1,2) - It kinda feels a bit weird since some of the part feel pretty undermapped, the music picks up quite a bit and adds a few 1/4 triplets here and there, but they're kinda just ignored for structure, it would be a lot more fun imo if you implemented the 1/4 that comes around
02:25:700 (5,6,7,8,9) - A rhythm like below would make a bit more sense since you had all the high pitched electronic stuff clickable, applies to similar rhythms
02:31:872 (1,2,3,4,5,6) - tbh this measure has a pitch that's pretty unique compared to the section, but it's basically mapped the same way as the section so it doesn't feel really unique, breaking away from what you're usually doing for some parts can help accent their importance in the music
03:01:015 (2,3,4,5,6,7,8,9,10,1) - This movement is extremely sharp for players to handle, you could smooth out the flow a bit so it's a little bit more forgiving imo
03:06:843 (1,2,3,4,5,6,7,8) - I feel a lot more players would be expecting the slider heads to be on the inner part which are the slider ends right now instead of the outer part, you could just ctrl + g each one one by one to make it a bit more natural to play
03:07:872 - to 03:13:357 - It feels pretty forced when you use the same patterns for a part where the music is dying down quite a lot, you should make this section easier to reflect with the intensity of the music
03:50:386 (1,2,3,4) - This movement is pretty harsh since you're making players move in a very linear pattern while also having to snap back to 4, I don't exactly know how you would make this easier while maintaining the style you have so this is kinda meh to me lol
04:17:472 (1,2,3,4,5,6,7,8) - In other sections you kinda acknowledged the different changes in pitch but this one doesn't really seem to acknowledge it, maybe try to map it or make it look like the pattern correspond to pitch change like NCs or something?
04:39:415 (1,2,3) - mm still not really a fan of these patterns, a lot of the reason why they're not used so often today is because it uses really harsh movement that goes against what movement players are initially going

Tried to make it so my mod keeps your style relatively untouched
Topic Starter
hi-mei
ty ty
Topic Starter
hi-mei

Battle wrote:



[Gloom v2]
It'd be nice to get rid of the v2 part considering how Selentia v2 was denied for Azer lol, generally it'd be best to not be the second version of something
00:08:557 (1,2,3,4,5) - I know you're probably trying to go for structured, but you don't have to make structure occur at the exact same spot in the exact same way, creating variety with what you have will make the map more fun and feel less forced
@ okay, i wud do that myself anyways
00:33:243 (1,2,3) - mm making this a really fast 1/4 triplet can be somewhat awkward for the people playing it, since it's pretty unexpected, plus 00:34:615 (1,2,3) - looks very similar to that so it may cause people to misplay that as well
@ i understand that, but honestly its how it shud be in my opinion
00:57:929 (1) - I kinda would've expected it to be a double that you could click, since both part are equally as important, and it would make sense since you allow both parts to be clickable for the other double at 00:58:529 (1,2) -
@ ok
01:01:014 (2,3,1) - The combination of straight sliders going in different ways with the movement of the triplet can be awkward in play, maybe try to smooth the flow out a bit?
@ yea ok
01:10:957 (1,2,3,1,2,3,1,2) - You could accent certain parts of the music by having different spaces for the varying pitch, since it goes from high to low
@ ok fixed the last double
02:14:043 (1,2) - It kinda feels a bit weird since some of the part feel pretty undermapped, the music picks up quite a bit and adds a few 1/4 triplets here and there, but they're kinda just ignored for structure, it would be a lot more fun imo if you implemented the 1/4 that comes around
@ yea i ill fix that
02:25:700 (5,6,7,8,9) - A rhythm like below would make a bit more sense since you had all the high pitched electronic stuff clickable, applies to similar rhythms
@ sry i cant accept that
02:31:872 (1,2,3,4,5,6) - tbh this measure has a pitch that's pretty unique compared to the section, but it's basically mapped the same way as the section so it doesn't feel really unique, breaking away from what you're usually doing for some parts can help accent their importance in the music
@ fixed spacing for a bit
03:01:015 (2,3,4,5,6,7,8,9,10,1) - This movement is extremely sharp for players to handle, you could smooth out the flow a bit so it's a little bit more forgiving imo
@ fixed
03:06:843 (1,2,3,4,5,6,7,8) - I feel a lot more players would be expecting the slider heads to be on the inner part which are the slider ends right now instead of the outer part, you could just ctrl + g each one one by one to make it a bit more natural to play
@ okay
03:07:872 - to 03:13:357 - It feels pretty forced when you use the same patterns for a part where the music is dying down quite a lot, you should make this section easier to reflect with the intensity of the music
@ okay
03:50:386 (1,2,3,4) - This movement is pretty harsh since you're making players move in a very linear pattern while also having to snap back to 4, I don't exactly know how you would make this easier while maintaining the style you have so this is kinda meh to me lol
@ fixed
04:17:472 (1,2,3,4,5,6,7,8) - In other sections you kinda acknowledged the different changes in pitch but this one doesn't really seem to acknowledge it, maybe try to map it or make it look like the pattern correspond to pitch change like NCs or something?
@ fixed
04:39:415 (1,2,3) - mm still not really a fan of these patterns, a lot of the reason why they're not used so often today is because it uses really harsh movement that goes against what movement players are initially going
@ dont really see a problem here

Tried to make it so my mod keeps your style relatively untouched
thanks!
Topic Starter
hi-mei
Karen's quick irc mod
2016-12-20 06:45 -himei: hi! can i annoy your for bit?
2016-12-20 06:48 Karen: ??
2016-12-20 06:48 Karen: what do you need
2016-12-20 06:49 -himei: uh i wonder if you could take a quick look on my mep, symmetrical structure, 2013 style. 100 sp 30 mods.
2016-12-20 06:50 Karen: i usually dont like symmetrical maps but
2016-12-20 06:50 Karen: np pls?
2016-12-20 06:50 -himei: ACTION is listening to [https://osu.ppy.sh/b/1160044 Arzest - Enemy]
2016-12-20 06:57 Karen: 01:56:043 (9,4,6) - not even at the center
2016-12-20 06:57 -himei: what
2016-12-20 06:57 -himei: ohhhhh
2016-12-20 06:57 -himei: LOL
2016-12-20 06:57 -himei: something happened when i applied last most
2016-12-20 06:58 -himei: fixed all of them
2016-12-20 06:58 Karen: map looks good but you can make it neat
2016-12-20 06:59 Karen: like 02:49:358 (6,1) - avoid this kind of overlaps
2016-12-20 06:59 -himei: uh okay
2016-12-20 06:59 Karen: symmetrical maps are always good to look
2016-12-20 07:01 Karen: 04:39:929 (3) - shouldn't this start 04:40:100 - here instead?
2016-12-20 07:02 -himei: hm well if you move it then it will sound different
2016-12-20 07:02 -himei: its like... the emphasis of the ending section
2016-12-20 07:02 -himei: i can do that, its not that an issue
2016-12-20 07:02 Karen: but if the rhythm is different you should use different patterns
2016-12-20 07:03 -himei: yea hmm
2016-12-20 07:03 -himei: ill probably do that
2016-12-20 07:04 Karen: okay
2016-12-20 07:04 -himei: well thanks for quick mod
2016-12-20 07:04 Karen: good luck on getting it ranked
2016-12-20 07:05 -himei: are you accepting bn requests?
2016-12-20 07:05 -himei: theres no info on ur page
2016-12-20 07:05 Karen: nope :c
2016-12-20 07:05 -himei: wwww
Atyeo
The map was great to try out! I myself think there is not much more modding that would be needed to be done to complete this map.

Good luck getting this map ranked!!! :D :D
Topic Starter
hi-mei
Desperate-kun IRC mod
2016-12-24 11:52 -himei: hi! can i take few mins of ur time? I need ur opinion on my map that is ready for ranking, but due to its old style my bn asked me to find some QAT member and ask for his opinion. so im not askin for mod, just ofr first impressions.
2016-12-24 11:53 Desperate-kun: ok
2016-12-24 11:53 -himei: ACTION is listening to [https://osu.ppy.sh/b/1160044 Arzest - Enemy]
2016-12-24 12:00 Desperate-kun: hmm
2016-12-24 12:00 Desperate-kun: the mapping style definitely has potential
2016-12-24 12:00 Desperate-kun: i think it still needs some more polish though
2016-12-24 12:00 Desperate-kun: at the beginning it was better but later on the map got a bit messy sometimes
2016-12-24 12:01 Desperate-kun: wait i'll give you some examples
2016-12-24 12:01 -himei: yea sure
2016-12-24 12:02 Desperate-kun: looking through it again from the beginning
2016-12-24 12:03 Desperate-kun: 00:22:957 - this section
2016-12-24 12:03 Desperate-kun: it hink you could represent the strong sounds like 00:22:957 -
2016-12-24 12:03 Desperate-kun: 00:25:700 -
2016-12-24 12:03 Desperate-kun: etc with faster sliders
2016-12-24 12:03 Desperate-kun: to emphasize the melody more
2016-12-24 12:03 Desperate-kun: you don't have to do this but on some patterns it looks like you tried it
2016-12-24 12:03 Desperate-kun: 00:34:272 (2) -
2016-12-24 12:03 Desperate-kun: like this one
2016-12-24 12:04 Desperate-kun: if you want to have them all as slow sliders this one should be slow too
2016-12-24 12:04 -himei: yea it was sacrified for symmetry
2016-12-24 12:04 -himei: ;w;
2016-12-24 12:04 Desperate-kun: don't do that though :<
2016-12-24 12:04 Desperate-kun: it feels inconsistent
2016-12-24 12:04 -himei: hm
2016-12-24 12:04 -himei: if was used for this 00:38:043 (1,2) -
2016-12-24 12:04 Desperate-kun: and its very noticable because it's the central gimmick of this section
2016-12-24 12:04 -himei: as a mirrored copy
2016-12-24 12:04 Desperate-kun: or make all of those sounds faster sliders, would be more interesting
2016-12-24 12:05 -himei: okay i understand
2016-12-24 12:05 Desperate-kun: yeah
2016-12-24 12:07 Desperate-kun: 01:42:500 (1,2,3,4) - why is the first slider in those combos slower?
2016-12-24 12:07 Desperate-kun: it seems like the same intensity of sound
2016-12-24 12:07 Desperate-kun: 01:49:957 - 1/3 should be signalized differently here, it's not really sight-readable
2016-12-24 12:07 -himei: uh yea nice find, never thought about it.
2016-12-24 12:08 Desperate-kun: could be very easily misread as 1/2 or 1/4
2016-12-24 12:09 Desperate-kun: 02:01:700 - this whole section felt really random compared to the rest of the map. like, you base almost everything off repetition, symmetry, etc. and here there is seemingly no structure
2016-12-24 12:09 Desperate-kun: except for the spacings
2016-12-24 12:09 -himei: yes its random
2016-12-24 12:09 Desperate-kun: it's a completely different approach that i didn't expect here
2016-12-24 12:09 -himei: cuz its a main theme of the song
2016-12-24 12:09 -himei: its a fight with the beast
2016-12-24 12:10 -himei: and like
2016-12-24 12:10 -himei: fights are always random, right?
2016-12-24 12:10 Desperate-kun: but the rest of the map isn't random either?
2016-12-24 12:10 Desperate-kun: it just seems weird to do it for just this section
2016-12-24 12:10 -himei: do you think i shud make it more consistent
2016-12-24 12:10 -himei: ?
2016-12-24 12:11 Desperate-kun: yes
2016-12-24 12:11 Desperate-kun: 03:02:386 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - cool
2016-12-24 12:12 -himei: ty :)
2016-12-24 12:13 Desperate-kun: 03:18:500 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - this section feels kinda rushed? i mean it just uses blocky patterns that aren't really interesting here, might be a personal thing though
2016-12-24 12:13 Desperate-kun: also inconsistent triple spacings in the same combo like 03:18:843 (2,3,4,5,6) -
2016-12-24 12:13 Desperate-kun: seem a bit odd
2016-12-24 12:14 -himei: yea ty gonna fix these
2016-12-24 12:14 Desperate-kun: 03:26:729 (1,2,3,4,1,2,3,4) - the music calls more for a stream here than 1/4-sliders because there are constant equally strong sounds
2016-12-24 12:14 Desperate-kun: it can be pretty high spaced so you get some intensity
2016-12-24 12:14 Desperate-kun: but yeah
2016-12-24 12:15 -himei: okay, this is the oldest part of the map which wasnt really changed for last 4 months.
2016-12-24 12:15 Desperate-kun: ahh
2016-12-24 12:16 Desperate-kun: and my biggest issue was this kiai 04:13:357 -
2016-12-24 12:16 -himei: uh
2016-12-24 12:16 -himei: why?
2016-12-24 12:16 Desperate-kun: the whole section seems much less tidy than the rest of the map, i suppose this is older too?
2016-12-24 12:16 Desperate-kun: uhh
2016-12-24 12:17 Desperate-kun: 04:19:529 (3,4,5,6) - patterns like these look pretty unstructured compared to the rest of the map
2016-12-24 12:17 Desperate-kun: they are the only patterns in the whole map that aren't symmetric or rotational etc.
2016-12-24 12:17 -himei: yes i added some different pattern in comparison with pervious kiai at the beggining
2016-12-24 12:17 Desperate-kun: same about these 04:25:015 (3,4,5,6) - etc
2016-12-24 12:18 -himei: yea i made it on purpose
2016-12-24 12:18 -himei: but no one actually touched it in mods lol
2016-12-24 12:18 Desperate-kun: hmm
2016-12-24 12:19 Desperate-kun: then in this section 04:35:300 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,1,2,3,1,2,1,2,3,4) - i don't really understand when you use a circle and when 1/2 sliders
2016-12-24 12:20 Desperate-kun: yeah and that would be it
2016-12-24 12:20 Desperate-kun: basically there are some sections nearly the end that feel a bit more random to me and less polished
2016-12-24 12:20 Desperate-kun: but overall the map isn't bad at all
2016-12-24 12:20 -himei: yea ty for ur time, ill rework some parts as you mentioned
2016-12-24 12:21 Desperate-kun: cool
2016-12-24 12:21 -himei: thanks
2016-12-24 12:21 Desperate-kun: also one thing, since i am doing moderation in the beatmap forums many people told me about your bad attitude towards modding, bns etc. in the previous weeks
2016-12-24 12:21 Desperate-kun: to me you seem like a nice person
2016-12-24 12:21 -himei: hm
2016-12-24 12:21 Desperate-kun: i hope your attitude changed and will stay this way
2016-12-24 12:21 Desperate-kun: :)
2016-12-24 12:22 -himei: well
2016-12-24 12:22 Desperate-kun: and if there are any issues you can always ask the QAT for help
2016-12-24 12:22 -himei: at most parts all the dramas are just some personal stuff on the forums with a long story behind it xD
2016-12-24 12:22 Desperate-kun: yeah it made a pretty bad impression
2016-12-24 12:22 Desperate-kun: of you
2016-12-24 12:22 Desperate-kun: just so you know it and can improve it in the future
2016-12-24 12:23 -himei: alright
2016-12-24 12:23 Desperate-kun: good luck with your map :)

Doyak's mod
2016-12-23 07:20 -himei: hi
2016-12-23 07:20 Doyak: Yo
2016-12-23 07:20 -himei: can u take a look on my remapepd version plz?
2016-12-23 07:23 Doyak: uhh could you give me some free time before that lol
2016-12-23 07:23 -himei: yea sure :D:D
2016-12-23 07:24 Doyak: I literally just became online after 2 weeks of busy days lol
2016-12-23 07:24 -himei: sry for being annoying ;w;
2016-12-23 08:13 -himei: uh if u got any questions, i can explain literally everything right there
2016-12-23 08:15 Doyak: http://puu.sh/sYuK7/7c0f16c86c.png
2016-12-23 08:15 Doyak: answer me these now then xD
2016-12-23 08:15 -himei: sec
2016-12-23 08:15 -himei: did u post it?
2016-12-23 08:16 Doyak: nah
2016-12-23 08:16 -himei: cuz i cant click on the links l ol
2016-12-23 08:16 -himei: uh
2016-12-23 08:16 Doyak: Just find the timeline xD
2016-12-23 08:16 -himei: its ok ill find it yea
2016-12-23 08:16 Doyak: I don't want to post an unfinished post
2016-12-23 08:20 -himei: hmm ok so, 00:01:700 (3) - and 00:03:072 (1,2,3) - is the same, i agree. but the first one is like a prelude for incoming pattern, and the second one is like a closing pattern of the sound interval which will be repeating in future.
2016-12-23 08:21 -himei: 00:03:072 (1) - nc here is basically to emphasize the pattern change, it has nothing to deal with music itself.
2016-12-23 08:21 Doyak: Well
2016-12-23 08:21 Doyak: you just said, it has nothing to deal with the music
2016-12-23 08:21 Doyak: but maps are supposed to follow the music
2016-12-23 08:21 Doyak: what do you think?
2016-12-23 08:22 Doyak: Let's say you're NCing according to the pattern
2016-12-23 08:22 Doyak: but it doesn't follow the music
2016-12-23 08:22 -himei: uhhh lol i just remember pishi video about nc's and he said something like, nc can emphasize sound/pattern/flow/structure change
2016-12-23 08:22 Doyak: then wouldn't that mean, it's not following the music properly?
2016-12-23 08:22 -himei: so i thought it could be good
2016-12-23 08:22 -himei: hmm
2016-12-23 08:22 Doyak: let me tell you
2016-12-23 08:22 Doyak: if a pattern is changed
2016-12-23 08:22 Doyak: then shouldn't it mean
2016-12-23 08:22 Doyak: the music has changed?
2016-12-23 08:23 -himei: yea
2016-12-23 08:23 -himei: xd
2016-12-23 08:23 -himei: zzzzz
2016-12-23 08:23 -himei: but like
2016-12-23 08:23 Doyak: then using NC = pattern changed = music changed
2016-12-23 08:23 -himei: yea thats true
2016-12-23 08:23 -himei: ;w;
2016-12-23 08:24 -himei: okay ill remove nc, but i dont really like to change the tripplets and sliders, it would ruin the flow feeling.
2016-12-23 08:24 -himei: uh and also there will be (10) and (11) notes, which isnt good i think?
2016-12-23 08:24 Doyak: Maps can't be perfect, just always try to find a 'better' way possible
2016-12-23 08:25 Doyak: hmm
2016-12-23 08:25 Doyak: usually
2016-12-23 08:25 Doyak: the music is divided by the downbeat
2016-12-23 08:25 Doyak: which is 00:02:386 -
2016-12-23 08:26 -himei: hm
2016-12-23 08:26 Doyak: well, with the current way you made the patterns
2016-12-23 08:26 Doyak: it's hard to divide NC term properly
2016-12-23 08:27 -himei: hm its just making more questions if i remove the nc there actually XD
2016-12-23 08:27 -himei: 00:02:043 (1,2,3,4,5,6) - cuz of this sounds
2016-12-23 08:28 -himei: well basically
2016-12-23 08:28 -himei: nc emphasizes the movement change
2016-12-23 08:28 -himei: from horizontal to vertical
2016-12-23 08:28 -himei: nothing more actually
2016-12-23 08:29 Doyak: It would have made more sense
2016-12-23 08:29 Doyak: if 00:01:700 (3) - was a triplet imo
2016-12-23 08:29 Doyak: if you did, then you can say
2016-12-23 08:30 -himei: yeaok
2016-12-23 08:30 Doyak: "I'm strictly following the change of the strange sound"
2016-12-23 08:30 -himei: i can do that
2016-12-23 08:30 -himei: alright
2016-12-23 08:32 -himei: 00:33:243 - ill change the sv so there will be no such spacing inbetween, 00:17:386 - just like here
2016-12-23 08:32 -himei: ill change the sv of all straight sliders, anyways i had to do that long time ago
2016-12-23 08:33 -himei: 00:33:929 - i think i made it only for structure
2016-12-23 08:34 -himei: cuz i have to leave this 00:34:443 - note empty
2016-12-23 08:34 -himei: its a like a ... hm some kind of resolution
2016-12-23 08:34 -himei: of bad sounding ;w;
2016-12-23 08:35 Doyak: that's why you should have started the repeating pattern on 00:34:272 -
2016-12-23 08:35 Doyak: instead of 00:34:615 -
2016-12-23 08:35 Doyak: that's what you did all the way through actually
2016-12-23 08:35 Doyak: but only this one is out of it
2016-12-23 08:35 -himei: hmmm
2016-12-23 08:36 Doyak: Remember that it's not like "you must fix it cuz it sucks"
2016-12-23 08:36 Doyak: if you can't find a better way, then just keep it
2016-12-23 08:37 Doyak: I won't give it a good score but well, all the maps out there does worse things xD
2016-12-23 08:37 -himei: yea it will force me to rework the rest of the section. but yea i think ure right
2016-12-23 08:38 -himei: aaaaaaaa not again :D
2016-12-23 08:38 -himei: i tried so hard on this section actually
2016-12-23 08:38 -himei: alright ill try to figure out how to solve this, but like
2016-12-23 08:38 -himei: 00:38:043 (1,2) - then i shud change this
2016-12-23 08:39 -himei: cuz its like a reversed copy
2016-12-23 08:39 -himei: and there will be no reason of putting that
2016-12-23 08:39 Doyak: It sounds less disturbing
2016-12-23 08:39 Doyak: cuz you have a different sound pattern right after it: 00:38:729 -
2016-12-23 08:40 Doyak: btw, do you know about "asymptotic notation"?
2016-12-23 08:41 -himei: honestly i dont want to change it, even tho i know ure have right but i would really like to keep the picture of this section as it is. tho if u found this as bad issue ill rework it for sure.
2016-12-23 08:41 -himei: no
2016-12-23 08:41 -himei: have heard about it
2016-12-23 08:41 -himei: havent
2016-12-23 08:41 Doyak: hmm then okay
2016-12-23 08:41 -himei: what is that?
2016-12-23 08:42 Doyak: there is a fun theory I made, but it's hard to explain if you don't know it xD
2016-12-23 08:42 Doyak: Well it's used to calculate time/space complexity of an algorithm
2016-12-23 08:43 Doyak: I brought it to mapping just for fun
2016-12-23 08:43 Doyak: it's like
2016-12-23 08:43 Doyak: if you have 1 note to fix
2016-12-23 08:43 Doyak: then you have potential of fixing the whole map
2016-12-23 08:43 Doyak: because of that one note
2016-12-23 08:43 -himei: yea
2016-12-23 08:43 Doyak: since it can affect close notes
2016-12-23 08:44 Doyak: so it can be represented like this
2016-12-23 08:44 -himei: believe me or not, but i remapped some sections for like 10 times cuz of 1 bad angle
2016-12-23 08:44 Doyak: "fixing 1 note takes O(n) time (n=the total number of notes)
2016-12-23 08:45 Doyak: this means you'll need to fix n notes maximally
2016-12-23 08:45 Doyak: but can be less than that
2016-12-23 08:45 -himei: well i focused on symmetry to much so i know this really good
2016-12-23 08:46 -himei: cuz the symmetry itself forces u to be consistent
2016-12-23 08:46 -himei: i actually asked like all of bns to check this map, like 80% of them said its good but not their style
2016-12-23 08:46 Doyak: that's why symmetry is difficult
2016-12-23 08:47 Doyak: symmetry isn't preffered much these days
2016-12-23 08:47 Doyak: since it usually restricts a lot of things
2016-12-23 08:47 Doyak: especially regarding the flow
2016-12-23 08:47 -himei: yea
2016-12-23 08:48 Doyak: it's like you "have to" put note here, while the cursor doesn't really want to go there
2016-12-23 08:48 -himei: yea like in some maps like
2016-12-23 08:48 -himei: saiya - remote control
2016-12-23 08:48 Doyak: it also has problems, when the song isn't divided by even numbers
2016-12-23 08:49 Doyak: symmetry requires the song to have same thing repeating even-number times
2016-12-23 08:49 Doyak: if not, there always should be an extra note on the center line or something
2016-12-23 08:49 -himei: well u can always use stacks
2016-12-23 08:49 -himei: right
2016-12-23 08:50 -himei: thats like a bad resolution for such stuff
2016-12-23 08:50 -himei: to keep things not broken
2016-12-23 08:50 Doyak: This song actually kinda good for symmetry I think
2016-12-23 08:50 Doyak: but sometimes you need to be more careful, not to hurt those little extra sounds
2016-12-23 08:51 -himei: also can u link something else, cuz theres nothing more on that screenshot
2016-12-23 08:51 Doyak: oh alright
2016-12-23 08:51 Doyak: 01:05:472 (1,2) - these are very exceptional notes
2016-12-23 08:51 Doyak: I mean, the 3/4 ones
2016-12-23 08:52 Doyak: but there is no difference on the appearance
2016-12-23 08:52 Doyak: than the 1/2s before and after
2016-12-23 08:52 Doyak: nor the spacing is
2016-12-23 08:52 -himei: what do you mean
2016-12-23 08:53 -himei: i dont understand ;d
2016-12-23 08:53 Doyak: 01:05:472 (1,2) - 01:06:843 (1,2) - compare these
2016-12-23 08:53 Doyak: they look almost the same
2016-12-23 08:53 Doyak: You're visualizing them pretty much same
2016-12-23 08:53 -himei: hm
2016-12-23 08:53 Doyak: while they're totally different rhythms
2016-12-23 08:53 Doyak: and the sound you're representing is like another dimension to each other
2016-12-23 08:54 -himei: yes i can see that, so basically it was different pattern, but cryptic suggested me to change the slider curves to blankets
2016-12-23 08:54 -himei: from note approach circles u know right
2016-12-23 08:55 -himei: well i think that
2016-12-23 08:55 -himei: if i change the angles of that 3/4
2016-12-23 08:55 -himei: that could solve that issue
2016-12-23 08:55 -himei: something like http://puu.sh/sYwaa/67758459e2.jpg
2016-12-23 08:56 -himei: but ill do something with overlap with (7)
2016-12-23 08:56 Doyak: https://osu.ppy.sh/ss/6875415
2016-12-23 08:56 Doyak: how about this
2016-12-23 08:56 Doyak: removing the sv change
2016-12-23 08:57 -himei: hm
2016-12-23 08:57 -himei: 02:44:215 (1) -
2016-12-23 08:57 Doyak: Or you can think of a way
2016-12-23 08:57 Doyak: to not put a jump
2016-12-23 08:57 Doyak: to differentiate with other patterns
2016-12-23 08:57 -himei: i using this all along this map actually xd
2016-12-23 08:58 Doyak: as much of consistency, an important thing is to differentiate different sounds
2016-12-23 08:58 -himei: yea i understand
2016-12-23 08:58 Doyak: and there a lot of ways to do that
2016-12-23 08:58 Doyak: Well hope you would find a good solution
2016-12-23 08:59 Doyak: and another thing that made me sad
2016-12-23 08:59 Doyak: is all those sounds of 01:07:357 - being on slider ends
2016-12-23 08:59 Doyak: That's exactly when the pitch starts to go high
2016-12-23 08:59 Doyak: but you sacrificed it to keep the symmetry
2016-12-23 09:00 -himei: yes
2016-12-23 09:00 -himei: wait
2016-12-23 09:00 -himei: do u understand that i got to remap besically the whole kiai if i remove these, cuz it would force me to make another picture of the section
2016-12-23 09:00 -himei: xd
2016-12-23 09:00 Doyak: yeah I know xD
2016-12-23 09:01 -himei: i knew that someone will ask about it
2016-12-23 09:01 Doyak: as I said, up to you
2016-12-23 09:01 Doyak: if you think it's not worth using your time to fix that, then just keep it
2016-12-23 09:02 -himei: ok so i did that because of
2016-12-23 09:02 -himei: like flying cursor flow
2016-12-23 09:02 -himei: or something
2016-12-23 09:02 -himei: i just imagining this sections as something like
2016-12-23 09:03 -himei: idk, that plays good and ppl could enjoy the song
2016-12-23 09:03 -himei: not the map
2016-12-23 09:03 Doyak: uhh
2016-12-23 09:03 Doyak: but do you realize
2016-12-23 09:03 -himei: its very easy to play and also it keeps the diff high
2016-12-23 09:03 Doyak: that this also hurts the emphasis of 01:07:529 (3) - too?
2016-12-23 09:04 -himei: aaa damn
2016-12-23 09:04 -himei: yes
2016-12-23 09:04 -himei: dude when i talking with u i actually realizing how bad i am
2016-12-23 09:04 -himei: ;w
2016-12-23 09:05 -himei: ;
2016-12-23 09:05 Doyak: xD
2016-12-23 09:05 -himei: i mean
2016-12-23 09:05 -himei: i cant say that ure not right, but like, its one of the 1000 ways to map this
2016-12-23 09:06 -himei: yea sure this way is not that precise
2016-12-23 09:06 -himei: but my initial goal was to map a map that plays good
2016-12-23 09:06 -himei: and ppl could enjoy it
2016-12-23 09:07 Doyak: I'm just telling you some logical flaw
2016-12-23 09:07 -himei: yea
2016-12-23 09:07 Doyak: the map doesn't have to get the score of 100
2016-12-23 09:08 Doyak: There 'could' be a way that both plays good, and has musical logic
2016-12-23 09:08 Doyak: but it's harder to find such a solution
2016-12-23 09:08 Doyak: when you already have other logic
2016-12-23 09:09 Doyak: Soooo it's just up to you how much you expect from yourself
2016-12-23 09:10 -himei: i think my next map will be way better
2016-12-23 09:10 Doyak: btw I wonder if people would think a symmetry map plays better than all those 'random' maps
2016-12-23 09:10 -himei: well theres no symmetrical maps in 2016 as far as i remember
2016-12-23 09:11 -himei: uh also
2016-12-23 09:11 Doyak: Andrea still does that I think
2016-12-23 09:11 -himei: how can he rank that, theres no bns that likes symmetry
2016-12-23 09:11 -himei: i asked like all of them
2016-12-23 09:12 -himei: u and sonnyc are only left
2016-12-23 09:12 -himei: xd
2016-12-23 09:12 Doyak: Well if the map isn't too hard, then they'll likely feel easy about the map too
2016-12-23 09:12 Doyak: Also the song doesn't sound so 'normal'
2016-12-23 09:13 -himei: yes i regreted about my choice many times
2016-12-23 09:13 -himei: but i think at the end of the day my hard work will pay off ;w;
2016-12-23 09:14 Doyak: 02:34:272 (1) - 02:34:957 (1) - why the NCs here, it hurts all the aesthetics imo
2016-12-23 09:14 -himei: 02:34:272 (1) - ok ill remove it
2016-12-23 09:15 -himei: and the seond one as well
2016-12-23 09:15 -himei: xd
2016-12-23 09:16 Doyak: 03:18:843 (2,3,4,5,6,7) - these doesn't feel right
2016-12-23 09:16 Doyak: are there any worthy sounds on red ticks to make them same as white ticks?
2016-12-23 09:17 Doyak: Also the song feels much less intense
2016-12-23 09:17 Doyak: but it's intense as much as the kiais
2016-12-23 09:17 Doyak: the notes are*
2016-12-23 09:18 -himei: 03:19:015 - and 03:19:100 - theres a sounds that could be mapped
2016-12-23 09:18 -himei: so i thought like
2016-12-23 09:18 -himei: i either keep the sliderkick > note patterns
2016-12-23 09:18 -himei: or i change the pattern to emphasize the ending of the section
2016-12-23 09:20 Doyak: OMG WAIT A SEC
2016-12-23 09:20 Doyak: I'M SO HAPPY NOW YAY
2016-12-23 09:20 -himei: wut
2016-12-23 09:20 -himei: did u pass ur exams or somethign
2016-12-23 09:21 Doyak: something like that
2016-12-23 09:21 -himei: eh i quit university
2016-12-23 09:21 Doyak: Well the 2nd semester has just ended here
2016-12-23 09:21 Doyak: I was expecting a C+ on a subject
2016-12-23 09:21 Doyak: but it turned out to be an A+
2016-12-23 09:21 Doyak: omg
2016-12-23 09:22 -himei: i wish i could live in a place where my knowledge could be usefull, but in CIS ppl doesnt care about how high ur appraisals are
2016-12-23 09:22 -himei: ;w;
2016-12-23 09:23 -himei: well good job on that
2016-12-23 09:23 -himei: do u actually get a work after uni?
2016-12-23 09:23 -himei: in korea
2016-12-23 09:23 -himei: job*
2016-12-23 09:24 -himei: here in cis u get nothing except diploma paper after final graduation
2016-12-23 09:24 Doyak: uhh I guess I'll go to graduate school as well
2016-12-23 09:24 Doyak: then I'll probably get a job after it I guess
2016-12-23 09:26 -himei: 03:18:843 - i think ill remap this section it its really bad
2016-12-23 09:28 Doyak: I think you'd better focus on one layer of sound here tbh
2016-12-23 09:29 -himei: okay ill try
2016-12-23 09:29 Doyak: using successive 1/2 jumps doesn't really follow any specific sound layer
2016-12-23 09:30 Doyak: 04:07:529 (1,2,3,4) - hmm why a note on 2
2016-12-23 09:30 -himei: emphasis :D
2016-12-23 09:30 -himei: slight overmap i guess
2016-12-23 09:31 Doyak: lol
2016-12-23 09:31 Doyak: but it actually less emphasizes the actual drum soudns
2016-12-23 09:31 Doyak: sounds*
2016-12-23 09:31 -himei: well i mean
2016-12-23 09:32 Doyak: 04:39:929 (3) - this is definitely a mistake
2016-12-23 09:32 Doyak: also NC inconsistency with 04:38:729 (1) -
2016-12-23 09:32 -himei: it was made to make player fell hte acceleration of the song
2016-12-23 09:33 -himei: http://puu.sh/sYxnm/f08a20ed3b.jpg is this better?
2016-12-23 09:33 -himei: Karen told me the same
2016-12-23 09:33 Doyak: then I would put a jump or something
2016-12-23 09:33 Doyak: Why not that
2016-12-23 09:33 -himei: hm
2016-12-23 09:33 -himei: well i just got used to it and when i played it i felt really strange
2016-12-23 09:33 -himei: but nvm its just me
2016-12-23 09:33 -himei: then..
2016-12-23 09:34 Doyak: 04:38:043 (1,2,1,2) - 04:39:415 (1,2,3,4) - pretty much same sound/pattern
2016-12-23 09:34 Doyak: but only the beatsnap is different
2016-12-23 09:34 Doyak: very strange to me
2016-12-23 09:34 -himei: yea ok ill change it
2016-12-23 09:35 -himei: alright i think i got some work to do with this map now XD
2016-12-23 09:35 -himei: i thought its unmodable tho :D
2016-12-23 09:36 -himei: alright im very thankful for ur time
2016-12-23 09:36 Doyak: Not much else to say I guess, unless it's about changing the whole concept of the map xD
2016-12-23 09:36 -himei: means a lot for me
2016-12-23 09:37 -himei: tho ill cosider u as my master for now =w=
2016-12-23 09:37 -himei: xd
Bara-
Like I promised you

[Gloom]
00:03:072 (1,4) - I'd advise switching NCs, only for the fact that the sound is really different. (6,1) still has the same sound, while (4) is a loud moan
00:03:586 (5,5) - Nazistack says hi
00:08:557 (1,4) - Same as above
00:22:957 (1,5,1,1,1) - I don't get the NC pattern here? First it's 8 beats, then 4 beats, then 2? Please make it all a NC on the 4 beats (the last one cas stay for SV change tho) (Same for the next part)
00:28:615 (2) - I don't hear any sound here... Either remove the finish, or the note itself to emphasize the lower intensity of the song
00:34:100 (2) - There is a really harsh sound here, increase the spacing by a lot
00:34:272 (3) - NC for the new sound (And to be consistent with 00:28:443 (1,2,1) -)
00:57:929 (1,2) - Don't get me wrong, but this plays absolutely awful... Please make it a 1/4 slider
01:17:643 (2,1) - The spacing between these 2 is way too low... The emphasis should be the same as 01:12:157 (2,1) - imo
01:28:872 (1) - I'd suggest you to end this on 01:31:272 to follow the ohhhhhh better
01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - I can not agree with you on this whole pattern. The SV is way too hard and it doesn't fit the song at all. The harsh sounds at 20 sec all have 0.2 SV, This is 7.5x faster, despite being much less intense. Please make it like this
It fits the song a lot more then the high SV
Also, all the timing points here are the same, just ditch them ;)
01:53:472 (1,2,3,4,5,6,7) - This reminds me of some HW style... Altough I love HW, this is one of the few patterns I hate from her... It's really unreadable since the movement is the same, but the timing differs constantly (From 1/1 to 1/2 to 1/1). I'd suggest making (2,3,4) slightly different (maybe a stack?) to increase readability
02:23:643 (1) - Why is there a kiai here? I understand it if you would give a fountain to 02:29:129 (1,2) - but having kiai all over the place it just weird, as the song isn't intensive at all imo. 02:34:615 (1) - Would fit much better as kiai
02:36:329 (2,3,4,5,6,7,8,9,10) - This is a rTher big overmap. There is no 1/4 in the music, nor does the beat echo like some sort. Please make it like 02:19:529 (1,2,3) -
02:39:415 (5,6,7) - ^^
02:42:843 (1,2,3,4,5,6,7,8) - I'll be really harsh here - This is insanely ugly, albeit it only due to the fact that the overlaps are insane. If you could please increase the spacing a bit more, Scaling everything by 1.1 already works
02:44:215 (1,2,3,4,5,6) - Make the NCs consistent with 01:05:472 (1,2,1,2,3,4) -
02:49:357 (6,1) - Blanket?
03:12:672 (8,9,10) - Move 3px to the right for better symmetry
03:30:843 (1) - Start kiai here?
03:31:186 (2,3,4,5,6,7) - Same overmap issue
03:33:929 (2,3,4,5,6,7) - ^^
04:07:615 (2) - There is no sound here, remove the note
04:17:472 (1,2,3,1,2,3,1,2) - I had a lot of problems with this pattern. Please make (1,3) not be in the same line as (1,2). Something as 01:10:957 (1,2,3,1,2,3,1,2) - felt soooo much more confortable to play
04:28:443 (1,2,3,1,2,3,1,2) - ^^
04:46:957 (3) - This doesn't follow the rhythm. There is a strong sound at the blue tick, so I'd advice you to remove the reverse, and move it 1.4 later, and add a circle at 04:46:957
04:53:815 (6) - ^^


Okay, so I both like and dislike the map at the same time.
The symmetry is amazing, and I truly love it! It gets rid of the nowadays used patterns, and is something different. However, both aesthetically, hitsoundwise, NCwise and pattern wise & Overmapwise, this map needs more attention

  1. Aesthetics. While the symmetry is good, there are lots of bad overlaps (03:40:957 (3,7) - 03:41:472 (6,1) - 03:47:129 (7,1) - is a random example) all of which are there due to the symmetry. And I honestly prefer cleanliness over symmetry...
  2. Hitsounds. Don't ever use the drum sampleset w/o custom samples... That's it... NEXT
  3. NC. Lots of inconsistencies. Some parts (which seem to be copy pasted) even have different NCs... Also parts as 00:28:443 (1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3) - feel really weird. A 1 beat combo, a 7 beat combo, a 4 beat combo and then two 2 beat combos. It makes no sense, make it more consistent, so people know what to expect
  4. Patterns. Some patterns don't work out well. Often, aesthetics come with a loss of playability, which is definitely the case here, like in patterns as 01:53:472 (1,2,3,4,5,6,7) - (and others as mentioned) Please revise them carefully
  5. Overmap. Without a doubt the biggest issue in the map. There are many 1/4 which shouldn't be there )like 02:36:329 (2,3,4,5,6,7,8,9,10,11) - )
    The music is 1/2, which can be made really interesting, but you go for 1/4 triplets. There is no sound at all on the blue ticks, so this should eb avoided on all costs. And by far the worst of all is 01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - like I explained thourougly before

    And then there a 3 overdone patterns. I removed those, and the SR of the map literally dropped a full *
    01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I get that the intensity is increasing, but this is just ridiculous. Full screen jumps at 175 bpm are no joke
    03:04:786 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 1/8 sliderspams are really hard, esp. at a higher bpm and with such a high spacing. And why does the SV increase on 03:07:186 (5) - ??
    04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as the first one
good luck tho!
Topic Starter
hi-mei

Bara- wrote:

Like I promised you

[Gloom]
00:03:072 (1,4) - I'd advise switching NCs, only for the fact that the sound is really different. (6,1) still has the same sound, while (4) is a loud moan
@ NC emphasizes here the flow change from vertical to horizontal
00:03:586 (5,5) - Nazistack says hi
@ I dont understand
00:08:557 (1,4) - Same as above
@ same
00:22:957 (1,5,1,1,1) - I don't get the NC pattern here? First it's 8 beats, then 4 beats, then 2? Please make it all a NC on the 4 beats (the last one cas stay for SV change tho) (Same for the next part)
@ yea ok
00:28:615 (2) - I don't hear any sound here... Either remove the finish, or the note itself to emphasize the lower intensity of the song
@ theres a palpable sound, listen at 25%
00:34:100 (2) - There is a really harsh sound here, increase the spacing by a lot
@ yea ok
00:34:272 (3) - NC for the new sound (And to be consistent with 00:28:443 (1,2,1) -)
@ I dont understand
00:57:929 (1,2) - Don't get me wrong, but this plays absolutely awful... Please make it a 1/4 slider
@ theres a 2 palpable sounds, but i changed it ok
01:17:643 (2,1) - The spacing between these 2 is way too low... The emphasis should be the same as 01:12:157 (2,1) - imo
@ Sorry i cant do anything with these, basically theres no place for these 2 sounds except the center of playfield or the mirrored place of 01:17:129 (3) - so yea, i got to sacrifice that flaw...
01:28:872 (1) - I'd suggest you to end this on 01:31:272 to follow the ohhhhhh better
@ the vocals are starting 01:31:186 - here but they are very tiny at the beginning
01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - I can not agree with you on this whole pattern. The SV is way too hard and it doesn't fit the song at all. The harsh sounds at 20 sec all have 0.2 SV, This is 7.5x faster, despite being much less intense. Please make it like this
It fits the song a lot more then the high SV
Also, all the timing points here are the same, just ditch them ;)
@ I basically cant understand this, the current version is directly mapped to the sounds, which are 1/12 in most cases. Please explain more.
01:53:472 (1,2,3,4,5,6,7) - This reminds me of some HW style... Altough I love HW, this is one of the few patterns I hate from her... It's really unreadable since the movement is the same, but the timing differs constantly (From 1/1 to 1/2 to 1/1). I'd suggest making (2,3,4) slightly different (maybe a stack?) to increase readability
@ the centered notes are mapped to the strong beats as you could hear, and the movement notes are for common ones. I know its hard to sighread but well.. thats how it should be, unless the whole section would be super boring and easy. tho i changed 01:53:815 - this place to more linear
02:23:643 (1) - Why is there a kiai here? I understand it if you would give a fountain to 02:29:129 (1,2) - but having kiai all over the place it just weird, as the song isn't intensive at all imo. 02:34:615 (1) - Would fit much better as kiai
@ okay
02:36:329 (2,3,4,5,6,7,8,9,10) - This is a rTher big overmap. There is no 1/4 in the music, nor does the beat echo like some sort. Please make it like 02:19:529 (1,2,3) -
@ it is mapped strongly to the music, please listen at 25% playback
02:39:415 (5,6,7) - ^^
@ same
02:42:843 (1,2,3,4,5,6,7,8) - I'll be really harsh here - This is insanely ugly, albeit it only due to the fact that the overlaps are insane. If you could please increase the spacing a bit more, Scaling everything by 1.1 already works
@ fixed
02:44:215 (1,2,3,4,5,6) - Make the NCs consistent with 01:05:472 (1,2,1,2,3,4) -
@ okay
02:49:357 (6,1) - Blanket?
@ i changed it but idk
03:12:672 (8,9,10) - Move 3px to the right for better symmetry
@ okay
03:30:843 (1) - Start kiai here?
@ yea ok
03:31:186 (2,3,4,5,6,7) - Same overmap issue
@ its mapped strongly to the sounds.
03:33:929 (2,3,4,5,6,7) - ^^
@ ^
04:07:615 (2) - There is no sound here, remove the note
@ slight overmap for emphasis. it basically made for feeling that the song is getting more intense.
04:17:472 (1,2,3,1,2,3,1,2) - I had a lot of problems with this pattern. Please make (1,3) not be in the same line as (1,2). Something as 01:10:957 (1,2,3,1,2,3,1,2) - felt soooo much more confortable to play
@ i know but... i dont really see a problem here except the playability/reading, which isnt really the case for 6* map
04:28:443 (1,2,3,1,2,3,1,2) - ^^
@ ^
04:46:957 (3) - This doesn't follow the rhythm. There is a strong sound at the blue tick, so I'd advice you to remove the reverse, and move it 1.4 later, and add a circle at 04:46:957
@ theres is a sound on 04:47:043 - which should be emphasized in my opinion, so i added a reverse slider there...
04:53:815 (6) - ^^
@ ^^


Okay, so I both like and dislike the map at the same time.
The symmetry is amazing, and I truly love it! It gets rid of the nowadays used patterns, and is something different. However, both aesthetically, hitsoundwise, NCwise and pattern wise & Overmapwise, this map needs more attention

  1. Aesthetics. While the symmetry is good, there are lots of bad overlaps (03:40:957 (3,7) - 03:41:472 (6,1) - 03:47:129 (7,1) - is a random example) all of which are there due to the symmetry. And I honestly prefer cleanliness over symmetry...
    @ fixed many overlaps in whole map...
  2. Hitsounds. Don't ever use the drum sampleset w/o custom samples... That's it... NEXT
    @ I cant really address this
  3. NC. Lots of inconsistencies. Some parts (which seem to be copy pasted) even have different NCs... Also parts as 00:28:443 (1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3) - feel really weird. A 1 beat combo, a 7 beat combo, a 4 beat combo and then two 2 beat combos. It makes no sense, make it more consistent, so people know what to expect
    @ i guess i fixed them all
  4. Patterns. Some patterns don't work out well. Often, aesthetics come with a loss of playability, which is definitely the case here, like in patterns as 01:53:472 (1,2,3,4,5,6,7) - (and others as mentioned) Please revise them carefully
    @ done...
  5. Overmap. Without a doubt the biggest issue in the map. There are many 1/4 which shouldn't be there )like 02:36:329 (2,3,4,5,6,7,8,9,10,11) - )
    The music is 1/2, which can be made really interesting, but you go for 1/4 triplets. There is no sound at all on the blue ticks, so this should eb avoided on all costs. And by far the worst of all is 01:39:757 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - like I explained thourougly before
    @ I can tell you that these places arent overmapped, I just cant get how didnt you hear all the sound behind blue ticks.

    And then there a 3 overdone patterns. I removed those, and the SR of the map literally dropped a full *
    01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I get that the intensity is increasing, but this is just ridiculous. Full screen jumps at 175 bpm are no joke
    @ It uses the formula of increasing angle + scaling.
    So like, every jump is a copy of previous one with 1.1 scaling and degrees progression is like
    15, 45, 90, 150 etc... its like
    01:26:043 (1,2) - 0
    01:26:386 (1,2) - 15*
    01:26:729 (1,2) - 15+30 = 45*
    01:27:072 (1,2) - 45+45 = 90*
    01:27:415 (1,2) - 90+60 = 150*
    so its a progression where u using previous angle + his angle+15

    03:04:786 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 1/8 sliderspams are really hard, esp. at a higher bpm and with such a high spacing. And why does the SV increase on 03:07:186 (5) - ??
    @ i dont really see a problem here...
    04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Same as the first one
    @ same
good luck tho!
Thanks, Ill keep work on it...
ItashaS13
rank when
Sonnyc
Deserves a star. Got a fine quality, based on structures. Not nominating since the diff is quite high for me but the quality wasn't ultimate to overcome that.
Topic Starter
hi-mei
Sonnyc's mod
2017-01-28 14:13 -himei: hi! can i take few mins of ur time? i talked with u few months ago about https://osu.ppy.sh/s/496609 this map, so i remapped it and got tons of mods
2017-01-28 14:13 -himei: could u please take a look on it?
2017-01-28 14:20 Sonnyc: it's a nice work
2017-01-28 14:21 -himei: xd
2017-01-28 14:21 Sonnyc: would've nominated if it wasn't too hard for me
2017-01-28 14:21 -himei: aaaaaaa ;w;
2017-01-28 14:22 -himei: i thought u could help with this, i actually got so many good responses on that but no one likes symmetry
2017-01-28 14:22 Sonnyc: gave a star icon instead.
2017-01-28 14:22 Sonnyc: (because the mapping meta)
2017-01-28 14:22 Sonnyc: rip lol
2017-01-28 14:22 -himei: even qat
2017-01-28 14:22 -himei: ;w;
2017-01-28 14:22 Sonnyc: it's because
2017-01-28 14:22 Sonnyc: symmetric patterns feel quite forced when it comes to flow heavy maps
2017-01-28 14:22 Sonnyc: some comments to drop here is:
2017-01-28 14:23 Sonnyc: 01:05:472 (1,2) -
2017-01-28 14:23 Sonnyc: this such stuffs happen before the kiai
2017-01-28 14:23 Sonnyc: you've done it consistently
2017-01-28 14:23 Sonnyc: (and several stuffs appear consistently which is a good sign of structures)
2017-01-28 14:23 Sonnyc: but regarding the pattern themselves of 01:05:472 (1,2) - 02:44:215 (1,2) - 04:11:986 (1,2) -
2017-01-28 14:24 Sonnyc: these are really ordinary looking things, which is hard to discern with an ordinary 1/2 pattern
2017-01-28 14:24 -himei: hm
2017-01-28 14:24 Sonnyc: That means, the structure based on that part only was consistent
2017-01-28 14:24 Sonnyc: but wasn't so special enough to create them as a distinct pattern.
2017-01-28 14:25 Sonnyc: At least using some distinct slider shape on those would help.
2017-01-28 14:25 -himei: what would u suggest then?
2017-01-28 14:25 -himei: sec
2017-01-28 14:25 Sonnyc: 02:01:700 - 02:12:157 -
2017-01-28 14:26 Sonnyc: this section felt the most.. what should I say.. less polished? I'd say
2017-01-28 14:26 Sonnyc: dragging the objects make me visible some polygons behind
2017-01-28 14:26 Sonnyc: however, those aren't noticable when it comes to the playfield.
2017-01-28 14:26 Sonnyc: (so-called easteregg mappings)
2017-01-28 14:26 Sonnyc: Hiding the intention way too behind isn't effective sometimes.
2017-01-28 14:27 Sonnyc: You'll want to use some more intuitive design this section.
2017-01-28 14:27 -himei: hmm yes i agree but
2017-01-28 14:27 -himei: most of people told me that i shud follow symmetry here too
2017-01-28 14:27 -himei: cuz i following it during the whole map
2017-01-28 14:27 Sonnyc: yeah
2017-01-28 14:27 Sonnyc: and the point is
2017-01-28 14:28 Sonnyc: it didn't felt symmetric.
2017-01-28 14:28 -himei: yes i know but its like a fight with the beast
2017-01-28 14:28 -himei: and it intended to be kinda random
2017-01-28 14:28 Sonnyc: 02:01:700 (1,2,1,2) -
2017-01-28 14:28 Sonnyc: well anyways, kinda felt less organized to me.
2017-01-28 14:28 Sonnyc: and the next thing I want to say is something about
2017-01-28 14:28 Sonnyc: intensity.
2017-01-28 14:29 Sonnyc: 02:23:986 -
2017-01-28 14:29 Sonnyc: 02:34:615 -
2017-01-28 14:29 Sonnyc: here are two sections
2017-01-28 14:29 Sonnyc: each contains a different intensity. If the term intensity feels too subjective, at least you can listen that the consisting instruments are different.
2017-01-28 14:30 Sonnyc: Despite the musical difference, the map felt pretty similar to reflect some meaningful difference.
2017-01-28 14:30 Sonnyc: and these were all.
2017-01-28 14:31 -himei: hmmm
2017-01-28 14:31 -himei: is there any hope to get this ranked?
2017-01-28 14:31 -himei: i almost lost it actually xd
2017-01-28 14:32 Sonnyc: I feel it doesn't really seem impossible, but not really sure tbh
Topic Starter
hi-mei
i probably lost my last hope here

: )
Doyak
Am I the last of the last hope then?


"I have inclination to qualify this, when it gets 2 bubbles"

So there's your goal, get two bubbles from other BNs and call Sonnyc again.

I think I already modded with you for like 5 hours so the bigger issues should have mostly already been fixed.

I won't give you too many alternative solutions. I think it's better for you to find them by yourself.

The drain time is sooooooooooo close to 5 min but it's actually 4:59.658, considering the two breaks inside. You gotta make the last spinner a bit longer.

01:17:643 (2,1) - These two are too close while you're starting a new 'section', and thus you need some emphasis on it. You also have put jumps on every similar sounds.

01:39:757 - This part feels a bit unorganized. 01:42:500 (1,2,3,4) - They look like all similar notes but 1 is pretty much out of place. And only 3 is spinning CCW, while 1-2-4 are CW. Same for 01:45:243 (1,2,3,4) - 01:47:986 (1,2,3,4) - , except in here only 4 is flowing the opposite direction.

01:52:100 (1) - You only have NC here while not on other similar ones.

02:14:043 (1,2,3) - 0.85x 02:15:242 (3,4,1) - 1.00x, feels a bit inconsistent.

02:15:415 (1,2,3,1,2,3,1,2,3,1,2,3) - These create really awkward movements. Because the angle is wide while the spacing keeps changing, the flow is twisted rather than moving smoothly.

02:33:243 (1,2,3,4,5,6,7,8,9,1) - Suddenly the spacing is reduced so much while the song is consistent.

03:30:843 - There are two green lines on same spot, delete one of them.

03:50:043 (1,2) - It's really weird to leave only these two combo. Either put NC on 03:50:729 - 03:51:072 - too, or think of something else.

04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - The combo numbers.

04:40:786 (1,2,1,2,3,4,5,1,2,3,1,2) - The way you divided the patterns is very weird. Considering the music, it should be divided on 04:42:157 - 04:43:529 -

04:48:329 (1,2,1) - This is weird too. 04:48:329 (1,2) - This is a same sound as 04:46:957 (3,4,5) - , not 04:49:015 (1) - , but you used symmetry for unrelated sounds.

04:51:757 - This is also a new start of 4 measures, therefore you should use something like http://puu.sh/tIo0J/064297f2e8.jpg to repeat similar patterns properly.

now for the hitsounds,

00:54:157 - You can mute here cuz there is no distinct sound.

01:05:729 - 01:06:072 - 02:44:472 - 02:44:815 - 04:12:243 - 04:12:586 - I don't know why you used drum sampleset instead of just muting them. By the way I can tell you something. While 01:05:729 - 02:44:472 - 04:12:243 - has no sounds, there are sounds on 01:05:986 - 02:44:729 - 04:12:500 -

02:18:157 - I can see why you reduced the volume here but it sounds weird to me, because there are no changes on the map scale. This means you're mapping to a different sound while keeping the same intensity. Then you should use same volume as well.



Okay that's all I would say. We'll see how others think soon.
Topic Starter
hi-mei

Doyak wrote:

Am I the last of the last hope then?


"I have inclination to qualify this, when it gets 2 bubbles"

So there's your goal, get two bubbles from other BNs and call Sonnyc again.
@ wow okay ;w;

I think I already modded with you for like 5 hours so the bigger issues should have mostly already been fixed.

I won't give you too many alternative solutions. I think it's better for you to find them by yourself.

The drain time is sooooooooooo close to 5 min but it's actually 4:59.658, considering the two breaks inside. You gotta make the last spinner a bit longer.
@ fixed

01:17:643 (2,1) - These two are too close while you're starting a new 'section', and thus you need some emphasis on it. You also have put jumps on every similar sounds.
@ fixed

01:39:757 - This part feels a bit unorganized. 01:42:500 (1,2,3,4) - They look like all similar notes but 1 is pretty much out of place. And only 3 is spinning CCW, while 1-2-4 are CW. Same for 01:45:243 (1,2,3,4) - 01:47:986 (1,2,3,4) - , except in here only 4 is flowing the opposite direction.
@ fixed

01:52:100 (1) - You only have NC here while not on other similar ones.
@ fixed

02:14:043 (1,2,3) - 0.85x 02:15:242 (3,4,1) - 1.00x, feels a bit inconsistent.
@ I know, but its to keep the symmetry
https://osu.ppy.sh/ss/7198962
I had to put 02:15:329 (4) - inbetween 02:15:242 (3,1) - cuz of that...


02:15:415 (1,2,3,1,2,3,1,2,3,1,2,3) - These create really awkward movements. Because the angle is wide while the spacing keeps changing, the flow is twisted rather than moving smoothly.
@ fixed

02:33:243 (1,2,3,4,5,6,7,8,9,1) - Suddenly the spacing is reduced so much while the song is consistent.
@ fixed

03:30:843 - There are two green lines on same spot, delete one of them.
@ fixed

03:50:043 (1,2) - It's really weird to leave only these two combo. Either put NC on 03:50:729 - 03:51:072 - too, or think of something else.
@ fixed
04:32:557 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 01:26:043 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - The combo numbers.
@ fixed
04:40:786 (1,2,1,2,3,4,5,1,2,3,1,2) - The way you divided the patterns is very weird. Considering the music, it should be divided on 04:42:157 - 04:43:529 -
@ fixed

04:48:329 (1,2,1) - This is weird too. 04:48:329 (1,2) - This is a same sound as 04:46:957 (3,4,5) - , not 04:49:015 (1) - , but you used symmetry for unrelated sounds.
@ fixed
04:51:757 - This is also a new start of 4 measures, therefore you should use something like http://puu.sh/tIo0J/064297f2e8.jpg to repeat similar patterns properly.
@ fixed but i did it in different way
now for the hitsounds,

00:54:157 - You can mute here cuz there is no distinct sound.
@ fixed
01:05:729 - 01:06:072 - 02:44:472 - 02:44:815 - 04:12:243 - 04:12:586 - I don't know why you used drum sampleset instead of just muting them. By the way I can tell you something. While 01:05:729 - 02:44:472 - 04:12:243 - has no sounds, there are sounds on 01:05:986 - 02:44:729 - 04:12:500 -
@ fixed, also changed sv to red ticks
02:18:157 - I can see why you reduced the volume here but it sounds weird to me, because there are no changes on the map scale. This means you're mapping to a different sound while keeping the same intensity. Then you should use same volume as well.
@ fixed


Okay that's all I would say. We'll see how others think soon.
Fixed almost everything u mentioned except these I didnt understand.
Doyak
01:05:472 (1,2) - Whoa that's not what I meant. I mean, there is a sound on 01:05:986 - while not on 01:05:643 - so they're not exactly the same. So what I wanted is something like http://puu.sh/tKTkJ/898b1549e9.jpg while muting the end of (1). Ofc same for the later ones

01:47:643 (6,1) - You could do something about this too because this is the only overlapped 1/4 in this section.

02:15:757 (2,3) - 02:17:129 (2,3) - 02:17:815 (2,3) - these are super awkward to play and ruins all the flow lol, could you try something else than sticking to this little square thing?
Topic Starter
hi-mei

Doyak wrote:

01:05:472 (1,2) - Whoa that's not what I meant. I mean, there is a sound on 01:05:986 - while not on 01:05:643 - so they're not exactly the same. So what I wanted is something like http://puu.sh/tKTkJ/898b1549e9.jpg while muting the end of (1). Ofc same for the later ones

01:47:643 (6,1) - You could do something about this too because this is the only overlapped 1/4 in this section.

02:15:757 (2,3) - 02:17:129 (2,3) - 02:17:815 (2,3) - these are super awkward to play and ruins all the flow lol, could you try something else than sticking to this little square thing?
fixed everything

uh, about the square
its complementing the previous pattern with 2 big squares so i thought it would be nice for structure
Doyak
A lot of effort has been put in this map. Pretty rare to see a symmetrical map these days, and I think this map deserves to be ranked and be shown to more people.

Bubble #1'd~
Topic Starter
hi-mei
WOOOOOOOOOOOOOO
wajinshu
Поздравляю
show more
Please sign in to reply.

New reply