Mhm, I agree on OD being a too big factor for map selection but I also think that the differences in OD are something that develop with time.
Personally I don't really stand a chance to get a SS on any OD8 map but it's fairly possible on OD7 and below. I think it's reasonable that it's worth a lot more than lower OD.
A possibility to upgrade the OD of the map somehow would be cool for pp-farming but it's also kinda lame as lower OD can have a sense for the map and it would also feel even more unfair for people whose OD is limited by suboptimal input devices.
You could say something like "if 2σ of hit notes are in the σ-environment of the 300-area OD is upgraded by 1 for pp-calculation" to reward very accurate players for a result instead of letting them edit the map-specs beforehand and get higher pp even though it wouldn't even have been that good on the original OD. Or you could make it exclusive to SS-scores/find some new name for this scorecategory.
Imo it's important to put strong limits to how players can influence the maps metadata without mods so it can't get abused.
Personally I don't really stand a chance to get a SS on any OD8 map but it's fairly possible on OD7 and below. I think it's reasonable that it's worth a lot more than lower OD.
A possibility to upgrade the OD of the map somehow would be cool for pp-farming but it's also kinda lame as lower OD can have a sense for the map and it would also feel even more unfair for people whose OD is limited by suboptimal input devices.
You could say something like "if 2σ of hit notes are in the σ-environment of the 300-area OD is upgraded by 1 for pp-calculation" to reward very accurate players for a result instead of letting them edit the map-specs beforehand and get higher pp even though it wouldn't even have been that good on the original OD. Or you could make it exclusive to SS-scores/find some new name for this scorecategory.
Imo it's important to put strong limits to how players can influence the maps metadata without mods so it can't get abused.