I thought PPV1 just rewarded you based on global score rankings on the songs you played so the best way to get ranks was to 4mod SS easys and normals and spin fast.
If you are #1, then that means you're rewarded for what no one else has done.Mahoganytooth wrote:
I thought PPV1 just rewarded you based on global score rankings on the songs you played so the best way to get ranks was to 4mod SS easys and normals and spin fast.
You literally just span faster than anyone elseKheldragar wrote:
If you are #1, then that means you're rewarded for what no one else has done.Mahoganytooth wrote:
I thought PPV1 just rewarded you based on global score rankings on the songs you played so the best way to get ranks was to 4mod SS easys and normals and spin fast.
That's a poor approach to anything but entirely separate to what we're discussingsilmarilen wrote:
maps where you beat high ranked players or maps which had a lot of scores were worth more if you set a high rank.
There are a lot of potential issues with freely adjustable AR. The biggest one would be the effect on the leaderboards. As a player who enjoys older maps (including yours), I think a lot of the people who put in the time to become good at old maps would feel kind of cheated because people would suddenly be able to come in and play the same map with way less note density due to the higher AR and potentially make the top50.haha5957 wrote:
bit different story, but again, about AR, unlike when AR10s where regarded as super hards they became more like "preferance" these days. Some of my friends say my map sucks because it has AR8 or AR7(which was major trend back in time). I also wanna change the frikkin AR to 9 but meh not possible. old maps are getting some complains just because of AR(which doesn't really mean anything) and also doesn't make sense.
now talking about AR10.3 or 11, yes they are really hard but some people are already getting used to AR10.3 and maybe AR11 eventually. I mean, just make it adjustable and reward same pp. why not? most of ~2012 maps are getting discriminated just because of low OD or low AR. Some gets advantage just because of that OD9. Does it even make sense? You are playing the same map.
However that's not the reason why ppv1 was bad. It just had a lot of arbitrary parameters all over the place. A decent map ranking based pp system is definitely possible and shouldn't be rejected because of one failed attempt.silmarilen wrote:
this is what ppv1 tried to do. and it proved to be a horrible approach.Mahoganytooth wrote:
Reward what fewer people can play and penalize what more people can play
I'm absolutely right with all this that I have quoted, but not with the rest. Adjusting settings as player's choice would ruin what osu was meant from 2007 to now. If you can't read or tap properly sincerelly you have no reasson to be on that ranking. There are standarized DT, HR and HT mods to fix some disbalanced maps and give aditional oportunities to more people to rank these maps even if they can't read or tap the original map. You can combine 2 of these 3 mods to obtain more possible oportunities and if you can't still rank this with these mods or combinations of these then the map is not meant for you.haha5957 wrote:
reason why DT is bit overrated is well described in barusamiko's post.
Due to DT diffs are also re-calculated by some formula, 5star nomod is farely equal to DT 5star (difficluty of pattern-wise.)
Now yes OD 8 is definitely harder than OD7, but if you are well skilled enough, honestly OD8 or below pretty much feels the same. OD9 is slightly more challenging, but not even that with appropriate AR(9.5+). maybe OD10? yes probably, but maybe not a huge deal looking at those high scores with DT or HR.
I do think OD is bit overratted at the moment, especially OD 8~9s because they don't feel too different from lower ARs but they get rewarded hecktons with high accuracy. I still think ODs should be rewarded correctly but any OD lower than 8 honestly doesnt mean too much and there aren't much of OD9 or higher maps, and they are somehow popular as a "good pp rewarding map"(detetori- emotional skyscraper, wind god girl. they have OD9 and isn't too hard but rewarded heckton.) I don't think this is right. getting played more and gets more attention just because they have high OD? god, I wanna go change all my maps to OD9 so they can be pp-awarding and maybe they will get more attention.
I was kind of guy who plays map that I like, but when it comes to pp farming i have to type OD>7.5 on my search bar just because it's so much easier to farm pp with OD8, OD9 maps. Now if OD becomes adjustable or OD10, or maybe even OD11 mod comes out yes I think I'll start playing all the various maps again.
bit different story, but again, about AR, unlike when AR10s where regarded as super hards they became more like "preferance" these days. Some of my friends say my map sucks because it has AR8 or AR7(which was major trend back in time). I also wanna change the frikkin AR to 9 but meh not possible. old maps are getting some complains just because of AR(which doesn't really mean anything) and also doesn't make sense.
Physics and physiology?Riince wrote:
and who decides what 'patterns' are objectively hard? it varies massively from player to player. hard to make a system that includes everyone single those patterns out.
Tess wrote:
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