Tom pls why would you do this to us.
Good theory, could be the reason yeah.GhostFrog wrote:
With so few notes, this could be another little quirk related to the fact that tom's difficulty algorithm breaks the map into short time intervals and chooses the highest strain from each. Or at least it did back in the days of tp. Probably still does.
Will try some different numbers of notes later today when I have timeKheldragar wrote:
Try 64 and 128 notes?
This can happen often due to accuracy rating due to OD, length, etc, i'm trying to minimise that effect here thoughTess wrote:
it still feels counterintuitive to me that a map of a certain SR would give less pp than a map of lower SR than the first.
This is probably the reason. In the graph you can see how the amount of BPM difference increases between each of these "steps". Those breakpoints are where the 32 note stream starts being completely contained within one less of these intervals.GhostFrog wrote:
With so few notes, this could be another little quirk related to the fact that tom's difficulty algorithm breaks the map into short time intervals and chooses the highest strain from each. Or at least it did back in the days of tp. Probably still does.
you forgot 1 major thing.DroidBass wrote:
Facts to consider
1.- Shounen radio has 821 elements, Tristam has 1042 elements
2.- Shounen radio is OD7, Tristam is OD8
3.- Tristam is much more consistent than Shounen radio is
4.- General ranking on top 50's talks by itself.
Thanks for the explanation, makes perfect sense nowTom94 wrote:
This is probably the reason. In the graph you can see how the amount of BPM difference increases between each of these "steps". Those breakpoints are where the 32 note stream starts being completely contained within one less of these intervals.GhostFrog wrote:
With so few notes, this could be another little quirk related to the fact that tom's difficulty algorithm breaks the map into short time intervals and chooses the highest strain from each. Or at least it did back in the days of tp. Probably still does.
If you'd want to compare the difficulties of such streams I suggest you make a map at least 30 seconds long where you just repeat those streams with a short break inbetween. Sadly there could still be aliasing artifacts when the BPM and the time interval share common divisors, but they shouldn't be as bad.
The sudden knack at 300 BPM is by the way currently caused by a hard cap avoiding singularities in maps putting some hitobjects 1ms or even 0ms apart. I should probably make that higher now that some people actually start to pull off 300bpm scores.
This, the reward curve for HR is incredibly steep so the only way it rewards you is if you get 99+% acc or if you're playing a 3+ minute map.Riince wrote:
also because most people don't have high acc.
Well, no.ZenithPhantasm wrote:
And I feel like Hidden aim pp should be 0 because its basically preference.
You should know that this is an illness. They do it because they got so used to it that they started sucking when playing with approach circles. It's a similar phenomen to the "cant-play-below AR9.67"-people.ZenithPhantasm wrote:
Whether it makes things harder is somewhat subjective. Ik people who cant go without slapping on HD mod.B1rd wrote:
It only gives too much pp at high AR. ar9 is where hidden give the proper amount of pp. And yes it does make things harder to read.
Endaris wrote:
You should know that this is an illness.
And its funny how most of HD players (excluding top players) dont understand that you improve at HD by simply NOT playing it and thus play it more and ruin their abillity to play without it.Barusamikosu wrote:
HD players tend to stick to maps that are easy with HD. All it takes is a bit of note density or complexity to ruin someone's sightread.
I should be the master at HD now by your logic.HK_ wrote:
And its funny how most of HD players (excluding top players) dont understand that you improve at HD by simply NOT playing it and thus play it more and ruin their abillity to play without it.Barusamikosu wrote:
HD players tend to stick to maps that are easy with HD. All it takes is a bit of note density or complexity to ruin someone's sightread.
There's no valid analogy between what zenny said and the pokerus. Go play some pokemon and find out the difference.Purple wrote:
Endaris wrote:
You should know that this is an illness.
An illness like pokerus maybe AKA the opposite of a problem
You sir deserve a long time silence on forum for spreading such a bullshit. I am curious why you are even able to write here, mods must be very, very patient to handle this. It's not a question from your side, you just made a completly incorrect statment.simply false statmentAnd its funny how most of HD players (excluding top players) dont understand that you improve at HD by simply NOT playing it and thus play it more and ruin their abillity to play without it.
Like...what the actual fuck are you on? I want some of it.HK_ wrote:
And its funny how most of HD players (excluding top players) dont understand that you improve at HD by simply NOT playing it and thus play it more and ruin their abillity to play without it.
You wont literally master it by not playing it but you will get better at it.Kheldragar wrote:
I should be the master at HD now by your logic.
The better question is why even play with mods at all until you get high ranked enough to stop earning PP from nomod? Don't learn mods early, kids.HK_ wrote:
And my point is: WHY the heck would you limit yourself to a single mod by playing it if you can learn all of them (a bit slowe) at once by playing no mod?.
Please find me a ranked nomod AR10 OD10 CS5.2 mapHK_ wrote:
You get better with HR with no mod by playing higher AR/CS/OD.
99% of active players don't actually play at a level where DT actually requires skill, and high BPM nomod is very different to high BPM DT maps. Contrast something like Image Material to something like SeveN DT.HK_ wrote:
You get better with DT by playing faster maps and higher BPM no mod.
Nothing at nomod will help you aim at circles that aren't there anymore. Play HD to learn HD, because there's nothing else in the game like HD.HK_ wrote:
You get better with HD by simply playing.
...no, they're vastly different in requirements. HD is the closest mod to being nomod.HK_ wrote:
After all HR/DT are just more difficult no mod.
Mahoganytooth wrote:
The better question is why even play with mods at all until you get high ranked enough to stop earning PP from nomod? Don't learn mods early, kids.
Kids you heard him.
Please find me a ranked nomod AR10 OD10 CS5.2 map
https://osu.ppy.sh/s/216979 Just wait for it (not quite CS5 but you have plenty of maps with it). And you can edit too, i never said it has to be ranked.
I doubt you're even on the level where playing HR actually gives you AR10 OD10 so you probably can't even speak from experience on this.
lol
high BPM nomod is very different to high BPM DT maps.
ask val0108
Nothing at nomod will help you aim at circles that aren't there anymore. Play HD to learn HD, because there's nothing else in the game like HD.
No comment
...no, they're vastly different in requirements. HD is the closest mod to being nomod.
At AR/OD/CS/HP10 HR does literally nothing so thats 50% wrong.
Edit BPM (not in editor -_-) to one you get with DT and thats...well...DT without DT so now you are 100% wrong.
You get better at HR with no mod by playing higher AR/CS/OD.WTB reasonable amount of AR10, OD9.8, HP10, CS5.2 maps NOMOD.
You get better with DT by playing faster maps and higher BPM no mod."Double Time increases the overall beatmap's speed to 150% of the original, reducing the length of the song by 33%. This might be considered deceptive because the BPM is not actually doubled, despite being called "Double Time". The method used to increase the speed doesn't increase the pitch of the song, but can make it sound "muddy".