What is aimif everyone connects misaims to misreads?
Good theory, could be the reason yeah.GhostFrog wrote:
With so few notes, this could be another little quirk related to the fact that tom's difficulty algorithm breaks the map into short time intervals and chooses the highest strain from each. Or at least it did back in the days of tp. Probably still does.
Will try some different numbers of notes later today when I have timeKheldragar wrote:
Try 64 and 128 notes?
This can happen often due to accuracy rating due to OD, length, etc, i'm trying to minimise that effect here thoughTess wrote:
it still feels counterintuitive to me that a map of a certain SR would give less pp than a map of lower SR than the first.
This is probably the reason. In the graph you can see how the amount of BPM difference increases between each of these "steps". Those breakpoints are where the 32 note stream starts being completely contained within one less of these intervals.GhostFrog wrote:
With so few notes, this could be another little quirk related to the fact that tom's difficulty algorithm breaks the map into short time intervals and chooses the highest strain from each. Or at least it did back in the days of tp. Probably still does.
you forgot 1 major thing.DroidBass wrote:
Facts to consider
1.- Shounen radio has 821 elements, Tristam has 1042 elements
2.- Shounen radio is OD7, Tristam is OD8
3.- Tristam is much more consistent than Shounen radio is
4.- General ranking on top 50's talks by itself.
Thanks for the explanation, makes perfect sense nowTom94 wrote:
This is probably the reason. In the graph you can see how the amount of BPM difference increases between each of these "steps". Those breakpoints are where the 32 note stream starts being completely contained within one less of these intervals.GhostFrog wrote:
With so few notes, this could be another little quirk related to the fact that tom's difficulty algorithm breaks the map into short time intervals and chooses the highest strain from each. Or at least it did back in the days of tp. Probably still does.
If you'd want to compare the difficulties of such streams I suggest you make a map at least 30 seconds long where you just repeat those streams with a short break inbetween. Sadly there could still be aliasing artifacts when the BPM and the time interval share common divisors, but they shouldn't be as bad.
The sudden knack at 300 BPM is by the way currently caused by a hard cap avoiding singularities in maps putting some hitobjects 1ms or even 0ms apart. I should probably make that higher now that some people actually start to pull off 300bpm scores.
This, the reward curve for HR is incredibly steep so the only way it rewards you is if you get 99+% acc or if you're playing a 3+ minute map.Riince wrote:
also because most people don't have high acc.
Well, no.ZenithPhantasm wrote:
And I feel like Hidden aim pp should be 0 because its basically preference.
You should know that this is an illness. They do it because they got so used to it that they started sucking when playing with approach circles. It's a similar phenomen to the "cant-play-below AR9.67"-people.ZenithPhantasm wrote:
Whether it makes things harder is somewhat subjective. Ik people who cant go without slapping on HD mod.B1rd wrote:
It only gives too much pp at high AR. ar9 is where hidden give the proper amount of pp. And yes it does make things harder to read.
Endaris wrote:
You should know that this is an illness.
And its funny how most of HD players (excluding top players) dont understand that you improve at HD by simply NOT playing it and thus play it more and ruin their abillity to play without it.Barusamikosu wrote:
HD players tend to stick to maps that are easy with HD. All it takes is a bit of note density or complexity to ruin someone's sightread.
I should be the master at HD now by your logic.HK_ wrote:
And its funny how most of HD players (excluding top players) dont understand that you improve at HD by simply NOT playing it and thus play it more and ruin their abillity to play without it.Barusamikosu wrote:
HD players tend to stick to maps that are easy with HD. All it takes is a bit of note density or complexity to ruin someone's sightread.