forum

Performance Points feedback and suggestions (Standard)

posted
Total Posts
2,750
show more
Mahogany

HK_ wrote:

Do you seriously not realise that by editing a map in a proper way you can get same effects you get with DT/HR except when paired together and give AR/OD/HP11???
Of course you can. But then you've edited a map to be DT or HR of the original map.

HK_ wrote:

https://osu.ppy.sh/s/216979 Just wait for it (not quite CS5 but you have plenty of maps with it). And you can edit too, i never said it has to be ranked.
This map is, again, one of those "This is so ridiculously difficult" maps that it's inclusion of AR10 OD10 and lower CS than normal is excusable. You're cherry picking the exceptions here.

HK_ wrote:

lol
Don't blame me for making judgements, man. Your #2 #3 and #4 top ranks are all 2 star maps.

HK_ wrote:

ask val0108
Who?

HK_ wrote:

At AR/OD/CS/HP10 HR does literally nothing so thats 50% wrong.
No fucking shit, dumbass, but the reason people use HR is to GET those values. Who the fuck even makes maps with that small CS except for Irreversible?

HK_ wrote:

Edit BPM (not in editor -_-) to one you get with DT and thats...well...DT without DT so now you are 100% wrong.
...no, you literally just made the map DT. Not to mention with this you don't get the increased AR and OD
Deva

Mahoganytooth wrote:

Of course you can. But then you've edited a map to be DT or HR of the original map.
That would be same as saying "Your AR/OD10 map is unrankable because its a HR of an original" to a mapper. Please never do that.

This map is, again, one of those "This is so ridiculously difficult" maps that it's inclusion of AR10 OD10 and lower CS than normal is excusable. You're cherry picking the exceptions here.
You are the one picking here. You asked for a map, i gave you a map. Thats it.

Don't blame me for making judgements, man. Your #2 #3 and #4 top ranks are all 2 star maps.
I wouldnt blame you if you actualy dared to look at my #1. I think itd be pretty damn hard to spam out 97% on a map 2 stars above my level.

No fucking shit, dumbass, but the reason people use HR is to GET those values. Who the fuck even makes maps with that small CS except for Irreversible?
There is someone who actually uses CS10??? The more you know...
And they are using HR to get 1,06x score boost not those values lmao


...no, you literally just made the map DT. Not to mention with this you don't get the increased AR and OD
Where did DT go to then? Its a no mod DT of that map. Deal with it.
But you dont need AR10,3/11 up until crazy high rank.

Mahoganytooth wrote:

normal rules stop applying at the highest levels of play
your words not mine sry
-Makishima S-
PP formula isnt available to public because that would lead to making real pp maps.
https://osu.ppy.sh/wiki/Performance_Points - FULL PP FORMULA FOR EACH GAME MODE

If you want to spam your bs more, create a topic in OT and post it there, stop spamming here and provoking people.
kthxbai.

Reposting since there is way too much spam here and i cannot get answer for pretty technical and important for me question.

By analyzing scores on many songs, i see that MANY are played simply DT+HD.
I feel lack of knowladge in one thing:

Does HD pp bonus is calculted from basic score (raw pp from a song) or after DoubleTime (pp score with DT)?
Mahogany

HK_ wrote:

That would be same as saying "Your AR/OD10 map is unrankable because its a HR of an original" to a mapper. Please never do that.
But if something is a copy of another map with just changed OD and AR that is unrankable AFAIK.

HK_ wrote:

You are the one picking here. You asked for a map, i gave you a map. Thats it.
I was asking for a map as a rhetorical statement to get you thinking about how few maps have high AR and OD, but you're too thick to get that through your tiny skull.

HK_ wrote:

I wouldnt blame you if you actualy dared to look at my #1.
Your number 1 score is shit AND on a farm map, but it makes more of a point to show that you play 2 star maps.

HK_ wrote:

There is someone who actually uses CS10??? The more you know...
CS7 is the highest CS you can use in a normal map IIRC.

HK_ wrote:

And they are using HR to get 1,06x score boost not those values lmao
No, the majority are using HR to get those values to get increased PP gain, twat.

HK_ wrote:

Where did DT go to then? Its a no mod DT of that map. Deal with it.
Please tell me what you're smoking so I can get some

You're playing the map in DT except for some reason you decided to make the map unranked instead of actually playing the ranked version with DT to have a proper experience.

HK_ wrote:

But you dont need AR10,3/11 up until crazy high rank.
You don't "need" AR10.3 at all, and nobody even sightreads AR11.

HK_ wrote:

your words not mine sry
The main reason for that statement is that people generally come here for advice, we give them a set of rules and guidelines to follow. High ranked players know their shit and don't need rules or guidelines to follow because they already fucking know how to play and improve well.
Purple
Does HD pp bonus is calculted from basic score (raw pp from a song) or after DoubleTime (pp score with DT)?
Flat bonuses from HD, FL and CS5.2+ come after DT or HR is applied
CXu
@HK_: You're essentially just saying that you get better at the game by playing the game. Playing hr/dt/hd will most likely be a better way to improve those specific mods, or set of skills though.
Deva

CXu wrote:

@HK_: You're essentially just saying that you get better at the game by playing the game. Playing hr/dt/hd will most likely be a better way to improve those specific mods, or set of skills though.
Yep thats right. By playing certain mod you will certainly get better at that mod but at that mod only, You wont get anywhere with DT by playing HR. Thats why i said no mod is best to increase overall skill
Genki1000

HK_ wrote:

CXu wrote:

@HK_: You're essentially just saying that you get better at the game by playing the game. Playing hr/dt/hd will most likely be a better way to improve those specific mods, or set of skills though.
Yep thats right. By playing certain mod you will certainly get better at that mod but at that mod only, You wont get anywhere with DT by playing HR. Thats why i said no mod is best to increase overall skill
If nomod can help you play DT, why would adding HR to the same map not help you anymore
Mahogany

HK_ wrote:

You wont get anywhere with DT by playing HR.
Untrue. Learning HR to learn AR10 is a good way to prepare yourself for playing AR 10.3 with DT. Just like playing DT earlier to learn AR 9.67 is a good way to prepare yourself to learn AR10 with HR.
CXu

HK_ wrote:

CXu wrote:

@HK_: You're essentially just saying that you get better at the game by playing the game. Playing hr/dt/hd will most likely be a better way to improve those specific mods, or set of skills though.
Yep thats right. By playing certain mod you will certainly get better at that mod but at that mod only, You wont get anywhere with DT by playing HR. Thats why i said no mod is best to increase overall skill
But you even suggested that you could edit maps so that they have ar/od/hp/cs as if they were hr, so similarily, you could do the exact same thing with hr to practice dt by editing the map so it has lower ar/od/hp/cs, and then speed the map up (with some tool) and then slap on hr.
Deva

CXu wrote:

But you even suggested that you could edit maps so that they have ar/od/hp/cs as if they were hr, so similarily, you could do the exact same thing with hr to practice dt by editing the map so it has lower ar/od/hp/cs, and then speed the map up (with some tool) and then slap on hr.
By using this and making DT out of some map + adding HR to it, it would most certainly make it possible to practice DT by playing HR haha
Mahogany

HK_ wrote:

CXu wrote:

But you even suggested that you could edit maps so that they have ar/od/hp/cs as if they were hr, so similarily, you could do the exact same thing with hr to practice dt by editing the map so it has lower ar/od/hp/cs, and then speed the map up (with some tool) and then slap on hr.
By using this and making DT out of some map + adding HR to it, it would most certainly make it possible to practice DT by playing HR haha
Or you could just play the map with DTHR?
-Makishima S-
Where is logic in changing map to make it look like "HR" or "DT"?
Where is logic to make full map unranked and play it with changed stats when you will be still unable to play ranked version?

Answer for both: there is no logic in this action.

To change map into HR you need additionaly flip it in X-Axis which takes time - pointless. Waste of time what you can use to actualy PLAY this map with HR and start learning it.
To change map into DT... also waste of time. Same, use it to just play and learn.

My editor usage starts and end on cutting ceratin part of map (single pattern) what gives me huge truble and training it - WITHOUT changed map stats since main reason is to learn how it works, how to play it, train your muscle memory and eyes on it in order to achieve good score in ranked map.

If someone still think that playing nomod will prepare you to play DT/HR... or delusional myth "changing map into OD10 will make my acc better" please go to reddit with this discussion and stop derailing thread (or create another one).
This is my humble request. I think we don't want to piss off peppy when some mod close this topic becouse of too much bullshit and spam.

EoT for me.
xhale
I just lost 13pp and dropped like 150 ranks when i beat my score on apples to the core. original score was 98.65% with DT, and the new score was 96,33% with HD,DT. I'm sure people have mentioned this before. I got really mad, and tried to fix it. now I can't even beat the first part anymore, because of retrying so much. Maybe HD should give abit more pp? It's the same for everyone, so why not?
DT-sama
Because it's a rhythm game and shit accuracy shouldn't be more rewarded than better accuracy just because you decided to play with fade-out circles rather than approach circles in a map with no overlaps.
Barusamikosu

xhaled wrote:

I just lost 13pp and dropped like 150 ranks when i beat my score on apples to the core. original score was 98.65% with DT, and the new score was 96,33% with HD,DT. I'm sure people have mentioned this before. I got really mad, and tried to fix it. now I can't even beat the first part anymore, because of retrying so much. Maybe HD should give abit more pp? It's the same for everyone, so why not?
This is why you never ever play HD after getting a good score or at all. It's different if you're already good at HD and confident you can keep your accuracy, but most people are terrible at HD so this kind of thing happens.
DroidBass
Well I'm posting here something very interesting I've found about some DT maps with different pp efficiency levels, and how some kind of pattenrs are pp ineficient and how some others are too pp efficent. Here I post you my toughts of 6 different cases of DT maps that can give 250's pp. Starting from least pp efficent to most pp efficent.

07th Expansion - worldenddominator [La cataline]: Old school map that is really tricky at terms of tapping complexity and with some really unfortable patterns and known for having a duplets spam that bothers most persons. You can still enter to its #50's even playing no mod.
Skillet - Hero [Insane]: Another old school map that is known for being a challenge to many due to the really uncomfortable spacing and slider shapes.
Lindsey Stirling - Elements [Fire]: This is a respectful map that isn't too farmed due it has some interesting streams, sliderstreams and some curius jumps. It's not friendly or badass for pp means.
Skrillex & The Doors - Breakn' a Sweat (Original Mix) [Insane]: This map is really fine, but it is being a way too abused due it drops absurd pp values on really high accuracy. The higher your accuracy is on here the more overrated in pp your rank on this is.
Primastella - Koigokoro [Deli's Insane]: Koigokoro isn't an easy map, but is known from being one of most farmed maps in osu. From being overrated on this star system and high amount of circles this map proves it's very pp friendly aswell its sister the Insane is.
Tsunamaru - Daidai Genome: This map is indeed the most broken pp map in existance. Nothing easy but at being too overvalued it encourages too many players to farm it. OVERRATED at both star system and from pp given by accuracy.





Facts to consider
Worldenddominator 213 bpm, OD9, AR9.67, 5.41 stars, 485 circles, 291 sliders
Skillet hero 213 bpm, OD9.67, AR9.67, 5.39 STARS, 418 circles, 208 sliders
Lindsey Stirling elements 210 bpm, OD9, AR9.67, 5.73 stars, 392 circles, 206 sliders
Breakn Sweat “210 bpm”, OD9.67, AR9.67, 5.31 stars, 332 circles, 320 sliders
Koigokoro 210 bpm, OD9, AR9.67, “5.51” stars, 348 circles, 125 sliders
Daidai genome 203 bpm, OD9.67, AR9.67, “6 stars”, 425 circles, 70 sliders


Conclusion
1.- Troll patterns with higher amount of sliders are being underrated, regardless if they're OD9.67 because there is no accuracy from sliders.
2.- PP optained from accuracy at higher values of OD + higher amount of tapable elements is very farmable.
3.- Maps with comfortable spacing and easy tapping but high settings and high spacing are the most farmable.
4.- Most pp efficent maps end being these with higher relation of circles/sliders, more circles more accuracy, if more sliders... well I'm not sure...

Most pp efficent maps are both overrated from star system and their settings, this needs fixing later.
Yuudachi-kun

ReynBolt wrote:

Skillet - Hero [Insane]: Another old school map that is known for being a challenge to many due to the really uncomfortable spacing and slider shapes.
I thought it was just the OD 9.67 that made it a bitch to get good accuracy on. Got any examples?

Also, I'm wondering how much pp daidai genome would give if it had been OD 7 + DT instead of OD 8.
dung eater

ReynBolt wrote:

Conclusion
1.- Troll patterns with higher amount of sliders are being underrated, regardless if they're OD9.67 because there is no accuracy from sliders.
current pp thingy doesn't take into account patterns (directions) at all, just the length/speed of jumps
troll patterns are not underrated, they are not rated at all, nor are easy patterns

ReynBolt wrote:

4.- Most pp efficent maps end being these with higher relation of circles/sliders, more circles more accuracy, if more sliders... well I'm not sure...

Most pp efficent maps are both overrated from star system and their settings, this needs fixing later.
acc = pp

current pp thing doesn't take into account tapping patterns (complex/hard to tap or very simple) at all, so the easy ones to acc will seem easier ppwise
the stars do what they are meant to, it's just the system not taking into account some big (subjective) parts of what makes stuff difficult


please correct me if i'm wrong
Endaris
It isn't about maps being overrated with DT.
The maps are already overrated with nomod.
There's a reason why I have DT-farm-maps without DT on my topplays.
DroidBass

jaaakb wrote:

ReynBolt wrote:

Conclusion
1.- Troll patterns with higher amount of sliders are being underrated, regardless if they're OD9.67 because there is no accuracy from sliders.
current pp thingy doesn't take into account patterns (directions) at all, just the length/speed of jumps
troll patterns are not underrated, they are not rated at all, nor are easy patterns

ReynBolt wrote:

4.- Most pp efficent maps end being these with higher relation of circles/sliders, more circles more accuracy, if more sliders... well I'm not sure...

Most pp efficent maps are both overrated from star system and their settings, this needs fixing later.
acc = pp

current pp thing doesn't take into account tapping patterns (complex/hard to tap or very simple) at all, so the easy ones to acc will seem easier ppwise
the stars do what they are meant to, it's just the system not taking into account some big (subjective) parts of what makes stuff difficult


please correct me if i'm wrong
I find all this fine.


Endaris wrote:

It isn't about maps being overrated with DT.
The maps are already overrated with nomod.
There's a reason why I have DT-farm-maps without DT on my topplays.
That was why I only evaluated DT maps, there are UNDERRATED DT maps aswell. But lots of people rather complaining "play DT for pp" instead of "play free accuracy maps for pp". By free accuracy maps I mean all these maps that anyone can optain high accuracy with not to much effort, that anyone farms because they're free accuracy = free pp (regardless of mod that you're using). And it's a fact that most of these free accuracy maps are DT ones, but it's a lie that ANY is DT, but it's a true fact that some free pp no mod maps with HR over them aren't that free pp, similar to Our Stolen Theory - United (L.A.O.S Remix) that many farms with no mod but when HR is added it doesn't seem to me a farm map.

United no mod = pp for hungreds of people
United + HR = pp for about 20 players in the top #50's
Reyvateil
@ReynBolt

The thing about maps like Daidai Genome and Koigokoro are that their high difficulty rating come from difficulty spikes at certain parts of the map, you can play most of the map relaxing and just need to really focus for some specific parts. Compared to worldenddominator and Hero that have a constant difficulty through the whole map so you have to focus all the time to hit every single note, they are easier considering the amount of skill required but harder because you need to be at that skill level all the time.

It's the same for no mod and HR "farm" maps, they are relatively easy most of the time with some spikes of difficulty that are worth the difficulty of the map, Ame to Asphalt for example is just a 4.92 stars map if you remove the jumps from the last 10 seconds. It's not a matter of pattern complexity or anything, it's just that you play the whole map quite relaxed and focus for real in the last 10 seconds to be able to dish all the pp from the 6.03 stars that this end is worth (If you delete the rest of the map leaving only the end, it is still a 5.86 star map)

Making it short, the 'farm maps' aren't about pattern complexity (although this makes it harder) or length (although this helps with retry faster) but the difficulty spread through the map. It doesn't matter if the map have the strangest sliders followed by a full screen star if it's just six seconds section of the map, you can just retry until you hit it once and take all the pp home.

Side note here: Hero is just frustrating to play because tutuhaha maps are just derp to play with the same sliders and triples patterns, with or without mods.
Yuudachi-kun
Hero is frustrating to play because OD 8 + DT instead of OD7.
E m i
tfw can't fc first half of koigokoro and daidai genome
DroidBass

Mikakage wrote:

@ReynBolt

The thing about maps like Daidai Genome and Koigokoro are that their high difficulty rating come from difficulty spikes at certain parts of the map, you can play most of the map relaxing and just need to really focus for some specific parts. Compared to worldenddominator and Hero that have a constant difficulty through the whole map so you have to focus all the time to hit every single note, they are easier considering the amount of skill required but harder because you need to be at that skill level all the time.

It's the same for no mod and HR "farm" maps, they are relatively easy most of the time with some spikes of difficulty that are worth the difficulty of the map, Ame to Asphalt for example is just a 4.92 stars map if you remove the jumps from the last 10 seconds. It's not a matter of pattern complexity or anything, it's just that you play the whole map quite relaxed and focus for real in the last 10 seconds to be able to dish all the pp from the 6.03 stars that this end is worth (If you delete the rest of the map leaving only the end, it is still a 5.86 star map)

Making it short, the 'farm maps' aren't about pattern complexity (although this makes it harder) or length (although this helps with retry faster) but the difficulty spread through the map. It doesn't matter if the map have the strangest sliders followed by a full screen star if it's just six seconds section of the map, you can just retry until you hit it once and take all the pp home.

Side note here: Hero is just frustrating to play because tutuhaha maps are just derp to play with the same sliders and triples patterns, with or without mods.
Well yes. The star system only considers the hardest parts on maps, that sometimes are few seconds lenght. I've mentionated that case earlier in the 153'th page, you can look at it here and finding the post. I personally think that the star system needs ton consider both highest star level and average star level and pp being considered by the average one. But it's very known that these map with too many stars wth difficulty peaks are giving more pp than intended because the actual system calculates these map likely if the WHOLE MAP is as HARD as HARDEST parts are, even if only a really small fraction (several seconds on some case) of the map have that real difficulty.

But in the case showed in the earlier post of mine, we have a case of a consistent map that is being better rated againist an inconsistent one that is known from being badass. Shounen radio neu [gold] isn't completely consistent, but its peaks of difficulty aren't based in too small periods of time ... instead a considerable fraction of the map is as hard as most dificult parts. I can't really explain this well at all, it's not simple to me .-.



[Now to general topic]

And yes, I can't FC koikogokoro or Dai Dai genome DT's, but still too many people find these maps too easy because these patterns are clean and they are focused at only aiming and tapping clean patterns (no tricky pauses nor change of timming or radical changes at the osng) and I personally find unfair that a group of players that can't do these maps get a grave handicap in ranking just because not being capable to FC THREE maps (the 2 insanes of koigokoro and Daidai genome) that are known to give much pp. I just want that this game becomes "be free to rank anything you want" instead of seing the existance of many "THIS IS A MUST TO HAVE MAP"

Be noticed that it's true that there are people that ranks over 100 positions at 1200-2000th only with Genome FC... Why a single map has to be THAT important? please no q-q
Endaris

ReynBolt wrote:

The star system only considers the hardest parts on maps
That's bullshit.
Especially for Koigokoro and Daidai it's very obvious that they have no serious difficulty spikes which enables players to fc them once they can play the map as they won't get stuck on a single hard pattern.
The more flat a map is in terms of difficulty the better for pp-farm.
The few maps that have only 1 outstanding pattern at the very beginning or the very end are mostly flat too and you can take some pp by just fc'ing the rest of the map. Once you have two or more of such patterns maybe without such a high peak the map will be noticeable harder to pp.
silmarilen

Endaris wrote:

ReynBolt wrote:

The star system only considers the hardest parts on maps
That's bullshit.
it's not 100% accurate, but it's not bullshit either

Endaris wrote:

Especially for Koigokoro and Daidai it's very obvious that they have no serious difficulty spikes which enables players to fc them once they can play the map as they won't get stuck on a single hard pattern.
daidai has that one fullscreen triangle pattern somewhere halfway through the map and the ending has a difficulty spike, other than that it's not that hard. koigokoro has about the same difficulty throughout the map i agree. it's just that the difficulty comes from something that most people dont actually find all that difficult.

Endaris wrote:

The more flat a map is in terms of difficulty the better for pp-farm.
no, if a map is 6 stars purely because of, say, 1 star pattern, while otherwise it's not even 4 stars, then all you have to do is get lucky on the star pattern to get the pp for a 6 star map. if the map is 6 stars throughout the whole thing you just can't do that.

Endaris wrote:

The few maps that have only 1 outstanding pattern at the very beginning or the very end are mostly flat too and you can take some pp by just fc'ing the rest of the map. Once you have two or more of such patterns maybe without such a high peak the map will be noticeable harder to pp.
you just argued against yourself here, you're telling the other person they are right. it's not about the flatness of a map, it's about how high it's peak is.
Endaris
No.
Because a map with a peak at the very beginning or the very end is still flat compared to a map with a peak in the middle.
It yields a psychological advantage if it's flat and you can also get more pp without even completing the pattern successfully.
Yuudachi-kun
Maybe the people who can't fc daidai or koigokoro deserve to be lagged in rank behind the people that can because, get this, they don't have the skill to fc those maps! Daidai is annoying though, the small patterns on the left and right side of the screen fucked me up more than the big jumps ever did.

I think it's the same pattern as in the beginning of seiken nante iranai in the lower right.
Vuelo Eluko

Kheldragar wrote:

Maybe the people who can't fc daidai or koigokoro deserve to be lagged in rank behind the people that can because, get this, they don't have the skill to fc those maps! Daidai is annoying though, the small patterns on the left and right side of the screen fucked me up more than the big jumps ever did.

I think it's the same pattern as in the beginning of seiken nante iranai in the lower right.

Or maybe they just don't want to FC them because they hate the maps. Although, doing this prevents them from being allowed to bitch about being ranked lower than people who they are better than. Not that they would anyway, since they wouldn't care about other peoples rank if they don't even care about their own.

Less-skilled players who actually CAN'T get the pp tend to be the ones that complain about pp maps the most.

There shouldn't be a select few maps you should have play to compete rank-wise if you don't want to be underranked, you should be able to play whatever you enjoy and have your 'skill' gauged accurately by pp, but it isn't so.
GhostFrog
Riince is right.
Mahogany
I can't FC daidai or Koigokoro but I don't care because I can call people who have them on their top ranks overranked trash
Vuelo Eluko

Mahoganytooth wrote:

I can't FC daidai or Koigokoro but I don't care because I can call people who have them on their top ranks overranked trash
yes it's their fault the maps are overweighted, flawless logic.
Mahogany
no, its their fault they're overranked
B1rd
wait, I thought that was sarcasm
Mahogany
It was

But I was also slightly serious

Sometimes I don't even know
DroidBass
I'm not sure, but I'm seing hungreds of players that their only goal is playing for pp, not about becoming as good at many possible maps nor playing these songs that they like. What about playing harder or tricky maps and doing them FC or just playing to see general improvement on any kind of map and not just on pp ones?

And it's not a coinsidence that maps that are overrated at pp are played the most frequent and the least pp efficent the most avoided maps. It's a fact, good players on the #50's are being beaten by weaker but higher ranked players just because these are more interested at extracting each possible pp, not because they're really better at all.

What really bothers me? that I spend lots of efforts FCing an hard map to then play later an easier map with less effort but gaining more pp... I just complain because I don't like how things are going (whatever IS THAT REASSON, please it's just a personal tought). I have profs of some pp's system inefficency, I'm not lying but maybe I'm focusing these proofs for personal interest and not acting for general interest like I did in earlier posts.
Reyvateil

Endaris wrote:

Especially for Koigokoro and Daidai it's very obvious that they have no serious difficulty spikes which enables players to fc them once they can play the map as they won't get stuck on a single hard pattern.
Lots of players have Daidai Genome as one of their top performances worth around 270 pp with an A rank because of the last seconds of the map, specially the three triples followed by some weird angled jumps. the start of the choruses are also significantly harder than the others parts in the map, but not even close to the final pattern. Koigokoro is constant.

Endaris wrote:

The more flat a map is in terms of difficulty the better for pp-farm.
The few maps that have only 1 outstanding pattern at the very beginning or the very end are mostly flat too and you can take some pp by just fc'ing the rest of the map. Once you have two or more of such patterns maybe without such a high peak the map will be noticeable harder to pp.
I think I get what you're saying here. A map being constant is better considering it only has very sparse spikes, if it gets lots of spikes the map becomes significantly harder.

But if you're talking about not having any spikes at all, nah. It's harder.

Kheldragar wrote:

Maybe the people who can't fc daidai or koigokoro deserve to be lagged in rank behind the people that can because, get this, they don't have the skill to fc those maps! Daidai is annoying though, the small patterns on the left and right side of the screen fucked me up more than the big jumps ever did.

Riince wrote:

Or maybe they just don't want to FC them because they hate the maps. Although, doing this prevents them from being allowed to bitch about being ranked lower than people who they are better than. Not that they would anyway, since they wouldn't care about other peoples rank if they don't even care about their own.
If the map pool from where you can farm isn't limited this is what will happen, it's the best pick optimal maps if they want to increase rank. One should also assume that everyone will go to these maps instead of bitching about honor or some other bullshit and refusing to play these.

But of course, each player should play their strong points. Daidai Genome is an aim map, you will farm in it if this is your best aspect. Speed players should go to maps like Midnight Siege, and Accuracy players can play long maps with constant but easy difficulty as M@sterpiece (or for no mod, some of the one many DnB maps around 5.5 stars with OD 9).

Riince wrote:

There shouldn't be a select few maps you should have play to compete rank-wise if you don't want to be underranked, you should be able to play whatever you enjoy and have your 'skill' gauged accurately by pp, but it isn't so.
The problem is that the system gauges three different skills: Aim, Speed and Accuracy. We cannot see how much of it each player have like the old tp site.

A player might be worse than an player bellow him in two aspects but still have a higher ranking because his one best aspect is rated higher than the other two from the second player.

Here, the problem is with the map pool size (hundreds of thousands of maps) and the dominating mapping style.
uberpancake

Endaris wrote:

ReynBolt wrote:

The star system only considers the hardest parts on maps
That's bullshit.
Especially for Koigokoro and Daidai it's very obvious that they have no serious difficulty spikes which enables players to fc them once they can play the map as they won't get stuck on a single hard pattern.
The more flat a map is in terms of difficulty the better for pp-farm.
The few maps that have only 1 outstanding pattern at the very beginning or the very end are mostly flat too and you can take some pp by just fc'ing the rest of the map. Once you have two or more of such patterns maybe without such a high peak the map will be noticeable harder to pp.
I'd like to mention that best friendS long ver is exaxtly what you described in the last sentence. It's a map with 3 ( or was it 4?) Difficulty spikes and a much easier map for the rest of the song. Also maps with spikes tend to be farm maps though. 7 - seven, remote control, jojo, best friendS etc...
DroidBass

uberpancake wrote:

I'd like to mention that best friendS long ver is exaxtly what you described in the last sentence. It's a map with 3 ( or was it 4?) Difficulty spikes and a much easier map for the rest of the song. Also maps with spikes tend to be farm maps though. 7 - seven, remote control, jojo, best friendS etc...
Would like to clarify that the shorter the spikes are, the more farmable is. I find that some maps with their peaks are rightly judged likely hvick225 Sagara Kokoro - Hoshizora no Ima [S.S] because the peak stands enough time to require constancy on skill and not about pure luck on a random play ... meanwhile I find FLOWxGRANRODEO - 7 -seven- -TV SIZE - a way too overrated because the peaks stands too low time and seems very tryhardable and sucess ratio seems to be too high for a 500 pp play map.

About remote control... well... it's a weird case of OD10.33 DT play. If OD10 is too strong at really high values of accuracy then OD10.33 should be even stronger. I don't find that map broken on pp at all because the spacing that it has on its peaks is enough to make it not a mere "free accuracy map" likely we see on many other DT maps, but because it has 3-4 pikes of too low length seems that if you're somehow lucky you can obtain good pp from a good random play even at not being consistent on all the plays.

Resuming...
peaks of difficulty = tryhardable
Retrying for a lucky rank = worth on pp
^ this can be aplied at both cases FC or high accuracy.
The more peaks the less tryhardable/farmable is
show more
Please sign in to reply.

New reply