and what would reward or penalize?
this is what ppv1 tried to do. and it proved to be a horrible approach.Mahoganytooth wrote:
Reward what fewer people can play and penalize what more people can play
If you are #1, then that means you're rewarded for what no one else has done.Mahoganytooth wrote:
I thought PPV1 just rewarded you based on global score rankings on the songs you played so the best way to get ranks was to 4mod SS easys and normals and spin fast.
You literally just span faster than anyone elseKheldragar wrote:
If you are #1, then that means you're rewarded for what no one else has done.Mahoganytooth wrote:
I thought PPV1 just rewarded you based on global score rankings on the songs you played so the best way to get ranks was to 4mod SS easys and normals and spin fast.
That's a poor approach to anything but entirely separate to what we're discussingsilmarilen wrote:
maps where you beat high ranked players or maps which had a lot of scores were worth more if you set a high rank.
There are a lot of potential issues with freely adjustable AR. The biggest one would be the effect on the leaderboards. As a player who enjoys older maps (including yours), I think a lot of the people who put in the time to become good at old maps would feel kind of cheated because people would suddenly be able to come in and play the same map with way less note density due to the higher AR and potentially make the top50.haha5957 wrote:
bit different story, but again, about AR, unlike when AR10s where regarded as super hards they became more like "preferance" these days. Some of my friends say my map sucks because it has AR8 or AR7(which was major trend back in time). I also wanna change the frikkin AR to 9 but meh not possible. old maps are getting some complains just because of AR(which doesn't really mean anything) and also doesn't make sense.
now talking about AR10.3 or 11, yes they are really hard but some people are already getting used to AR10.3 and maybe AR11 eventually. I mean, just make it adjustable and reward same pp. why not? most of ~2012 maps are getting discriminated just because of low OD or low AR. Some gets advantage just because of that OD9. Does it even make sense? You are playing the same map.
However that's not the reason why ppv1 was bad. It just had a lot of arbitrary parameters all over the place. A decent map ranking based pp system is definitely possible and shouldn't be rejected because of one failed attempt.silmarilen wrote:
this is what ppv1 tried to do. and it proved to be a horrible approach.Mahoganytooth wrote:
Reward what fewer people can play and penalize what more people can play
I'm absolutely right with all this that I have quoted, but not with the rest. Adjusting settings as player's choice would ruin what osu was meant from 2007 to now. If you can't read or tap properly sincerelly you have no reasson to be on that ranking. There are standarized DT, HR and HT mods to fix some disbalanced maps and give aditional oportunities to more people to rank these maps even if they can't read or tap the original map. You can combine 2 of these 3 mods to obtain more possible oportunities and if you can't still rank this with these mods or combinations of these then the map is not meant for you.haha5957 wrote:
reason why DT is bit overrated is well described in barusamiko's post.
Due to DT diffs are also re-calculated by some formula, 5star nomod is farely equal to DT 5star (difficluty of pattern-wise.)
Now yes OD 8 is definitely harder than OD7, but if you are well skilled enough, honestly OD8 or below pretty much feels the same. OD9 is slightly more challenging, but not even that with appropriate AR(9.5+). maybe OD10? yes probably, but maybe not a huge deal looking at those high scores with DT or HR.
I do think OD is bit overratted at the moment, especially OD 8~9s because they don't feel too different from lower ARs but they get rewarded hecktons with high accuracy. I still think ODs should be rewarded correctly but any OD lower than 8 honestly doesnt mean too much and there aren't much of OD9 or higher maps, and they are somehow popular as a "good pp rewarding map"(detetori- emotional skyscraper, wind god girl. they have OD9 and isn't too hard but rewarded heckton.) I don't think this is right. getting played more and gets more attention just because they have high OD? god, I wanna go change all my maps to OD9 so they can be pp-awarding and maybe they will get more attention.
I was kind of guy who plays map that I like, but when it comes to pp farming i have to type OD>7.5 on my search bar just because it's so much easier to farm pp with OD8, OD9 maps. Now if OD becomes adjustable or OD10, or maybe even OD11 mod comes out yes I think I'll start playing all the various maps again.
bit different story, but again, about AR, unlike when AR10s where regarded as super hards they became more like "preferance" these days. Some of my friends say my map sucks because it has AR8 or AR7(which was major trend back in time). I also wanna change the frikkin AR to 9 but meh not possible. old maps are getting some complains just because of AR(which doesn't really mean anything) and also doesn't make sense.
Physics and physiology?Riince wrote:
and who decides what 'patterns' are objectively hard? it varies massively from player to player. hard to make a system that includes everyone single those patterns out.
Tess wrote:
quote
Good theory, could be the reason yeah.GhostFrog wrote:
With so few notes, this could be another little quirk related to the fact that tom's difficulty algorithm breaks the map into short time intervals and chooses the highest strain from each. Or at least it did back in the days of tp. Probably still does.
Will try some different numbers of notes later today when I have timeKheldragar wrote:
Try 64 and 128 notes?
This can happen often due to accuracy rating due to OD, length, etc, i'm trying to minimise that effect here thoughTess wrote:
it still feels counterintuitive to me that a map of a certain SR would give less pp than a map of lower SR than the first.
This is probably the reason. In the graph you can see how the amount of BPM difference increases between each of these "steps". Those breakpoints are where the 32 note stream starts being completely contained within one less of these intervals.GhostFrog wrote:
With so few notes, this could be another little quirk related to the fact that tom's difficulty algorithm breaks the map into short time intervals and chooses the highest strain from each. Or at least it did back in the days of tp. Probably still does.
you forgot 1 major thing.DroidBass wrote:
Facts to consider
1.- Shounen radio has 821 elements, Tristam has 1042 elements
2.- Shounen radio is OD7, Tristam is OD8
3.- Tristam is much more consistent than Shounen radio is
4.- General ranking on top 50's talks by itself.
Thanks for the explanation, makes perfect sense nowTom94 wrote:
This is probably the reason. In the graph you can see how the amount of BPM difference increases between each of these "steps". Those breakpoints are where the 32 note stream starts being completely contained within one less of these intervals.GhostFrog wrote:
With so few notes, this could be another little quirk related to the fact that tom's difficulty algorithm breaks the map into short time intervals and chooses the highest strain from each. Or at least it did back in the days of tp. Probably still does.
If you'd want to compare the difficulties of such streams I suggest you make a map at least 30 seconds long where you just repeat those streams with a short break inbetween. Sadly there could still be aliasing artifacts when the BPM and the time interval share common divisors, but they shouldn't be as bad.
The sudden knack at 300 BPM is by the way currently caused by a hard cap avoiding singularities in maps putting some hitobjects 1ms or even 0ms apart. I should probably make that higher now that some people actually start to pull off 300bpm scores.
This, the reward curve for HR is incredibly steep so the only way it rewards you is if you get 99+% acc or if you're playing a 3+ minute map.Riince wrote:
also because most people don't have high acc.
Well, no.ZenithPhantasm wrote:
And I feel like Hidden aim pp should be 0 because its basically preference.
You should know that this is an illness. They do it because they got so used to it that they started sucking when playing with approach circles. It's a similar phenomen to the "cant-play-below AR9.67"-people.ZenithPhantasm wrote:
Whether it makes things harder is somewhat subjective. Ik people who cant go without slapping on HD mod.B1rd wrote:
It only gives too much pp at high AR. ar9 is where hidden give the proper amount of pp. And yes it does make things harder to read.
Endaris wrote:
You should know that this is an illness.
And its funny how most of HD players (excluding top players) dont understand that you improve at HD by simply NOT playing it and thus play it more and ruin their abillity to play without it.Barusamikosu wrote:
HD players tend to stick to maps that are easy with HD. All it takes is a bit of note density or complexity to ruin someone's sightread.
I should be the master at HD now by your logic.HK_ wrote:
And its funny how most of HD players (excluding top players) dont understand that you improve at HD by simply NOT playing it and thus play it more and ruin their abillity to play without it.Barusamikosu wrote:
HD players tend to stick to maps that are easy with HD. All it takes is a bit of note density or complexity to ruin someone's sightread.
There's no valid analogy between what zenny said and the pokerus. Go play some pokemon and find out the difference.Purple wrote:
Endaris wrote:
You should know that this is an illness.
An illness like pokerus maybe AKA the opposite of a problem
You sir deserve a long time silence on forum for spreading such a bullshit. I am curious why you are even able to write here, mods must be very, very patient to handle this. It's not a question from your side, you just made a completly incorrect statment.simply false statmentAnd its funny how most of HD players (excluding top players) dont understand that you improve at HD by simply NOT playing it and thus play it more and ruin their abillity to play without it.
Like...what the actual fuck are you on? I want some of it.HK_ wrote:
And its funny how most of HD players (excluding top players) dont understand that you improve at HD by simply NOT playing it and thus play it more and ruin their abillity to play without it.
You wont literally master it by not playing it but you will get better at it.Kheldragar wrote:
I should be the master at HD now by your logic.
The better question is why even play with mods at all until you get high ranked enough to stop earning PP from nomod? Don't learn mods early, kids.HK_ wrote:
And my point is: WHY the heck would you limit yourself to a single mod by playing it if you can learn all of them (a bit slowe) at once by playing no mod?.
Please find me a ranked nomod AR10 OD10 CS5.2 mapHK_ wrote:
You get better with HR with no mod by playing higher AR/CS/OD.
99% of active players don't actually play at a level where DT actually requires skill, and high BPM nomod is very different to high BPM DT maps. Contrast something like Image Material to something like SeveN DT.HK_ wrote:
You get better with DT by playing faster maps and higher BPM no mod.
Nothing at nomod will help you aim at circles that aren't there anymore. Play HD to learn HD, because there's nothing else in the game like HD.HK_ wrote:
You get better with HD by simply playing.
...no, they're vastly different in requirements. HD is the closest mod to being nomod.HK_ wrote:
After all HR/DT are just more difficult no mod.
Mahoganytooth wrote:
The better question is why even play with mods at all until you get high ranked enough to stop earning PP from nomod? Don't learn mods early, kids.
Kids you heard him.
Please find me a ranked nomod AR10 OD10 CS5.2 map
https://osu.ppy.sh/s/216979 Just wait for it (not quite CS5 but you have plenty of maps with it). And you can edit too, i never said it has to be ranked.
I doubt you're even on the level where playing HR actually gives you AR10 OD10 so you probably can't even speak from experience on this.
lol
high BPM nomod is very different to high BPM DT maps.
ask val0108
Nothing at nomod will help you aim at circles that aren't there anymore. Play HD to learn HD, because there's nothing else in the game like HD.
No comment
...no, they're vastly different in requirements. HD is the closest mod to being nomod.
At AR/OD/CS/HP10 HR does literally nothing so thats 50% wrong.
Edit BPM (not in editor -_-) to one you get with DT and thats...well...DT without DT so now you are 100% wrong.
You get better at HR with no mod by playing higher AR/CS/OD.WTB reasonable amount of AR10, OD9.8, HP10, CS5.2 maps NOMOD.
You get better with DT by playing faster maps and higher BPM no mod."Double Time increases the overall beatmap's speed to 150% of the original, reducing the length of the song by 33%. This might be considered deceptive because the BPM is not actually doubled, despite being called "Double Time". The method used to increase the speed doesn't increase the pitch of the song, but can make it sound "muddy".
Just copy miiro an daidai genome.HK_ wrote:
PP formula isnt available to public because that would lead to making real pp maps.
Wouldnt OD10 and ton of fullscreen jumps be better? With DT of course.Kheldragar wrote:
Just copy miiro an daidai genome.HK_ wrote:
PP formula isnt available to public because that would lead to making real pp maps.
hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahHK_ wrote:
PP formula isnt available to public because that would lead to making real pp maps.
Of course you can. But then you've edited a map to be DT or HR of the original map.HK_ wrote:
Do you seriously not realise that by editing a map in a proper way you can get same effects you get with DT/HR except when paired together and give AR/OD/HP11???
This map is, again, one of those "This is so ridiculously difficult" maps that it's inclusion of AR10 OD10 and lower CS than normal is excusable. You're cherry picking the exceptions here.HK_ wrote:
https://osu.ppy.sh/s/216979 Just wait for it (not quite CS5 but you have plenty of maps with it). And you can edit too, i never said it has to be ranked.
Don't blame me for making judgements, man. Your #2 #3 and #4 top ranks are all 2 star maps.HK_ wrote:
lol
Who?HK_ wrote:
ask val0108
No fucking shit, dumbass, but the reason people use HR is to GET those values. Who the fuck even makes maps with that small CS except for Irreversible?HK_ wrote:
At AR/OD/CS/HP10 HR does literally nothing so thats 50% wrong.
...no, you literally just made the map DT. Not to mention with this you don't get the increased AR and ODHK_ wrote:
Edit BPM (not in editor -_-) to one you get with DT and thats...well...DT without DT so now you are 100% wrong.
Mahoganytooth wrote:
Of course you can. But then you've edited a map to be DT or HR of the original map.
That would be same as saying "Your AR/OD10 map is unrankable because its a HR of an original" to a mapper. Please never do that.
This map is, again, one of those "This is so ridiculously difficult" maps that it's inclusion of AR10 OD10 and lower CS than normal is excusable. You're cherry picking the exceptions here.
You are the one picking here. You asked for a map, i gave you a map. Thats it.
Don't blame me for making judgements, man. Your #2 #3 and #4 top ranks are all 2 star maps.
I wouldnt blame you if you actualy dared to look at my #1. I think itd be pretty damn hard to spam out 97% on a map 2 stars above my level.
No fucking shit, dumbass, but the reason people use HR is to GET those values. Who the fuck even makes maps with that small CS except for Irreversible?
There is someone who actually uses CS10??? The more you know...
And they are using HR to get 1,06x score boost not those values lmao
...no, you literally just made the map DT. Not to mention with this you don't get the increased AR and OD
Where did DT go to then? Its a no mod DT of that map. Deal with it.
But you dont need AR10,3/11 up until crazy high rank.your words not mine sryMahoganytooth wrote:
normal rules stop applying at the highest levels of play
PP formula isnt available to public because that would lead to making real pp maps.https://osu.ppy.sh/wiki/Performance_Points - FULL PP FORMULA FOR EACH GAME MODE
By analyzing scores on many songs, i see that MANY are played simply DT+HD.
I feel lack of knowladge in one thing:
Does HD pp bonus is calculted from basic score (raw pp from a song) or after DoubleTime (pp score with DT)?
But if something is a copy of another map with just changed OD and AR that is unrankable AFAIK.HK_ wrote:
That would be same as saying "Your AR/OD10 map is unrankable because its a HR of an original" to a mapper. Please never do that.
I was asking for a map as a rhetorical statement to get you thinking about how few maps have high AR and OD, but you're too thick to get that through your tiny skull.HK_ wrote:
You are the one picking here. You asked for a map, i gave you a map. Thats it.
Your number 1 score is shit AND on a farm map, but it makes more of a point to show that you play 2 star maps.HK_ wrote:
I wouldnt blame you if you actualy dared to look at my #1.
CS7 is the highest CS you can use in a normal map IIRC.HK_ wrote:
There is someone who actually uses CS10??? The more you know...
No, the majority are using HR to get those values to get increased PP gain, twat.HK_ wrote:
And they are using HR to get 1,06x score boost not those values lmao
Please tell me what you're smoking so I can get someHK_ wrote:
Where did DT go to then? Its a no mod DT of that map. Deal with it.
You don't "need" AR10.3 at all, and nobody even sightreads AR11.HK_ wrote:
But you dont need AR10,3/11 up until crazy high rank.
The main reason for that statement is that people generally come here for advice, we give them a set of rules and guidelines to follow. High ranked players know their shit and don't need rules or guidelines to follow because they already fucking know how to play and improve well.HK_ wrote:
your words not mine sry
Does HD pp bonus is calculted from basic score (raw pp from a song) or after DoubleTime (pp score with DT)?Flat bonuses from HD, FL and CS5.2+ come after DT or HR is applied
Yep thats right. By playing certain mod you will certainly get better at that mod but at that mod only, You wont get anywhere with DT by playing HR. Thats why i said no mod is best to increase overall skillCXu wrote:
@HK_: You're essentially just saying that you get better at the game by playing the game. Playing hr/dt/hd will most likely be a better way to improve those specific mods, or set of skills though.
If nomod can help you play DT, why would adding HR to the same map not help you anymoreHK_ wrote:
Yep thats right. By playing certain mod you will certainly get better at that mod but at that mod only, You wont get anywhere with DT by playing HR. Thats why i said no mod is best to increase overall skillCXu wrote:
@HK_: You're essentially just saying that you get better at the game by playing the game. Playing hr/dt/hd will most likely be a better way to improve those specific mods, or set of skills though.
Untrue. Learning HR to learn AR10 is a good way to prepare yourself for playing AR 10.3 with DT. Just like playing DT earlier to learn AR 9.67 is a good way to prepare yourself to learn AR10 with HR.HK_ wrote:
You wont get anywhere with DT by playing HR.