reason why DT is bit overrated is well described in barusamiko's post.
Due to DT diffs are also re-calculated by some formula, 5star nomod is farely equal to DT 5star (difficluty of pattern-wise.)
however they generally have high ODs, which is heavily rewarding.
Nature of osu! is a RHYTHM game. +- 20ms from perfect timing even on OD10 doesn't look too hard compared to other rhythm games. Now keep in mind that OD10 is the very highest OD in this game, and it doesnt even exist(yes there are, but i'd say ignorable amount.)
let's be honest, if someone is capable of playing a difficulty pretty well in osu!, they won't have problem 99%+ing map since most of osu! maps have 7~8OD(+-32~38ms).
Now yes OD 8 is definitely harder than OD7, but if you are well skilled enough, honestly OD8 or below pretty much feels the same. OD9 is slightly more challenging, but not even that with appropriate AR(9.5+). maybe OD10? yes probably, but maybe not a huge deal looking at those high scores with DT or HR.
I do think OD is bit overratted at the moment, especially OD 8~9s because they don't feel too different from lower ARs but they get rewarded hecktons with high accuracy. I still think ODs should be rewarded correctly but any OD lower than 8 honestly doesnt mean too much and there aren't much of OD9 or higher maps, and they are somehow popular as a "good pp rewarding map"(detetori- emotional skyscraper, wind god girl. they have OD9 and isn't too hard but rewarded heckton.) I don't think this is right. getting played more and gets more attention just because they have high OD? god, I wanna go change all my maps to OD9 so they can be pp-awarding and maybe they will get more attention.
What I'm trying to say is that OD should be correctly rewarded but situation where people only look for OD8 or higher doesn't look right. I think they should be adjustable, or maybe make a mod that increases OD to 10 no matter what their original OD is(So that maps with similar difficulty, with low OD, doesn't get kicked out indirectly from someone who wants some PP). HR is different story because OD7 maps doesnt even reach OD10 with it, and for some maps HR makes it way too hard to play.
I was kind of guy who plays map that I like, but when it comes to pp farming i have to type OD>7.5 on my search bar just because it's so much easier to farm pp with OD8, OD9 maps. Now if OD becomes adjustable or OD10, or maybe even OD11 mod comes out yes I think I'll start playing all the various maps again.
bit different story, but again, about AR, unlike when AR10s where regarded as super hards they became more like "preferance" these days. Some of my friends say my map sucks because it has AR8 or AR7(which was major trend back in time). I also wanna change the frikkin AR to 9 but meh not possible. old maps are getting some complains just because of AR(which doesn't really mean anything) and also doesn't make sense.
now talking about AR10.3 or 11, yes they are really hard but some people are already getting used to AR10.3 and maybe AR11 eventually. I mean, just make it adjustable and reward same pp. why not? most of ~2012 maps are getting discriminated just because of low OD or low AR. Some gets advantage just because of that OD9. Does it even make sense? You are playing the same map.
Due to DT diffs are also re-calculated by some formula, 5star nomod is farely equal to DT 5star (difficluty of pattern-wise.)
however they generally have high ODs, which is heavily rewarding.
Nature of osu! is a RHYTHM game. +- 20ms from perfect timing even on OD10 doesn't look too hard compared to other rhythm games. Now keep in mind that OD10 is the very highest OD in this game, and it doesnt even exist(yes there are, but i'd say ignorable amount.)
let's be honest, if someone is capable of playing a difficulty pretty well in osu!, they won't have problem 99%+ing map since most of osu! maps have 7~8OD(+-32~38ms).
Now yes OD 8 is definitely harder than OD7, but if you are well skilled enough, honestly OD8 or below pretty much feels the same. OD9 is slightly more challenging, but not even that with appropriate AR(9.5+). maybe OD10? yes probably, but maybe not a huge deal looking at those high scores with DT or HR.
I do think OD is bit overratted at the moment, especially OD 8~9s because they don't feel too different from lower ARs but they get rewarded hecktons with high accuracy. I still think ODs should be rewarded correctly but any OD lower than 8 honestly doesnt mean too much and there aren't much of OD9 or higher maps, and they are somehow popular as a "good pp rewarding map"(detetori- emotional skyscraper, wind god girl. they have OD9 and isn't too hard but rewarded heckton.) I don't think this is right. getting played more and gets more attention just because they have high OD? god, I wanna go change all my maps to OD9 so they can be pp-awarding and maybe they will get more attention.
What I'm trying to say is that OD should be correctly rewarded but situation where people only look for OD8 or higher doesn't look right. I think they should be adjustable, or maybe make a mod that increases OD to 10 no matter what their original OD is(So that maps with similar difficulty, with low OD, doesn't get kicked out indirectly from someone who wants some PP). HR is different story because OD7 maps doesnt even reach OD10 with it, and for some maps HR makes it way too hard to play.
I was kind of guy who plays map that I like, but when it comes to pp farming i have to type OD>7.5 on my search bar just because it's so much easier to farm pp with OD8, OD9 maps. Now if OD becomes adjustable or OD10, or maybe even OD11 mod comes out yes I think I'll start playing all the various maps again.
bit different story, but again, about AR, unlike when AR10s where regarded as super hards they became more like "preferance" these days. Some of my friends say my map sucks because it has AR8 or AR7(which was major trend back in time). I also wanna change the frikkin AR to 9 but meh not possible. old maps are getting some complains just because of AR(which doesn't really mean anything) and also doesn't make sense.
now talking about AR10.3 or 11, yes they are really hard but some people are already getting used to AR10.3 and maybe AR11 eventually. I mean, just make it adjustable and reward same pp. why not? most of ~2012 maps are getting discriminated just because of low OD or low AR. Some gets advantage just because of that OD9. Does it even make sense? You are playing the same map.