By strain I mean quite literally the amount of effort (based on an average) it costs to do a certain something. I mean, there's so much available data on maps and scores on those maps, it shouldn't be hard to see what kinds of angles are relatively more intensive to play than others, along with rhythms as well. I'll agree that when it comes to pure aim my stamina between aim and tapping also doesn't compare. But I've noticed that in myself (and other players, I've even seen index mention this) as soon as I start running out of stamina in one hand, I run out of stamina in the other as well.
As for touchscreens, those always seemed to have had an apparent advantage when it comes to aiming. Isn't that why Tom disabled TAG4 pp?
Also, do keep in mind I'm just giving a rough idea of the general direction you could go in when considering how to calculate pp more accurately. I purposefully avoided any specific ideas because, in my experience, people tend to argue or neglect any precise propositions unless they reach them together.
As for touchscreens, those always seemed to have had an apparent advantage when it comes to aiming. Isn't that why Tom disabled TAG4 pp?
Also, do keep in mind I'm just giving a rough idea of the general direction you could go in when considering how to calculate pp more accurately. I purposefully avoided any specific ideas because, in my experience, people tend to argue or neglect any precise propositions unless they reach them together.