They are autoconverts, they shouldn't give ANY pp
/thread
/thread
I considered saying this earlier. Then I realized it's not gonna change anything anyway. Common sense has lost this round.-Kamikaze- wrote:
They are autoconverts, they shouldn't give ANY pp
/thread
The original intention is to only allow each difficulty to only give pp once - in that case for the score giving the most. I can see why it might be more desirable to allow multiple pp gains from the same map due to different keymods basically being different maps. Such an exception could possibly be made.Tristan97 wrote:
Thanks for bothering to respond Tom94. So does that mean that ET players can have both the Identity Part 4 non-mod 7k map and the Identity Part 4 modded 8k map show in their top ranks, each earning separate pp?
Or is it just the maximum pp earned from the highest pp awarding play on a map, modded or not?
I'd say DT deserves to be separate more than xk mods on autoconverts.Blocko wrote:
What about DT plays? Would they be separate plays as well?
I would agree with thisBobbias wrote:
I'd say DT deserves to be separate more than xk mods on autoconverts.
I suppose HR might also deserve it... Although I'd say less than DT. With HR, if you're capable of getting a good score (let's say 98-100%) on something, it's not going to be that much harder. The HP drain increase is nearly meaningless at that point, and the OD increase likely won't make a very large impact on your accuracy, although it will at least have more of an effect than the increased HP drain.Tidek wrote:
What about HR?
DT would start giving a pp bonus again, yes.Staiain wrote:
So this means the return of DT + pp then ?
No. It's the same map, just faster. Of course both your DT and nomod scores would be stored, but you couldn't get pp for nomod AND for DT at the same time. You'd only get pp for whichever of the 2 scores gives more pp. Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.Blocko wrote:
What about DT plays? Would they be separate plays as well?
I imagine this will be too complicated to implement, so nah.Tristan97 wrote:
Does this imply that things like country ranking and global ranking are going to decrease in relevancy due to the fact that some players will only play maps on dt, making the score they receive not reflective of the no-mod score? Could this be solved by changing the ranking system to going by pp earned (or creating an entirely new ranking for supporters or similar)?
Looks like not in this caseJimJoy wrote:
but isnt pp calculated only for passes with highest score?
Also, I'd like to ask if there is any ETA about the new DT pp calculations going liveTom94 wrote:
Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.
Requesting additional clarification for the first part of this post: I understand the part about all scores getting stored and the highest PP score of them count, but are the leaderboards exclusive from the performance point calculation?Tom94 wrote:
Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.
Keymods are the only ones with which you will possibly be able to get pp multiple times from the same map.
This is the case for other modes I think, so I'd assume so.Staiain wrote:
sorry for almost double posting but, will the PP gain scale with the star diffuculty, like if a map is 6* on DT, will it give the same amount as a 6* map nomod?
That does, thanks!-Kamikaze- wrote:
@Halogen
This will basically mean that if you have that 1000xMAX 20x300 score on leaderboards and let's say it gives 150pp, and then you'll score 950xMAX 70x300 score with DT that would give 200 pp, the first score is counted towards your positions on map ranking (since it has higher score) and second one is counted towards your pp (since it gives more)
Hope that explains it D:
When you got that score with 57pp, all scores you have got that are worth less than 57pp reduced their weighting in 5% (reducing the amount of pp they give).SolidGuy wrote:
Not sure if this has already been explained but here goes:
So i download a ranked beatmap and first play ever get 57pp weighted at 24%, it says i should get 14pp, which is fair enough. I look and i only have 1pp added to my total, regardless of how long i wait for it to update. Can someone explain why this is?
How would you make it work with everyone playing the same map with different patterns everytime ? :c_S u w a k o_ wrote:
PLZ INCLUDE RANDOM MODE RANK SCORE TOO
I've wondered this myself. It seems like there's still some merit in valuing higher keymodes, but I don't understand why.Tristan97 wrote:
So I know this may have already been discussed to an extent, but if the different keymodes are suppossed to be treated as different modes, then why are there not separate rankings for each keymode? That would help solve a lot of discrepancies with rankings and such.
Random is something that absolutely should never be ranked. Pattern deviations can cause one person's attempt at a map to be easier than someone else's. That kind of deviation has no place in ranking._S u w a k o_ wrote:
PLZ INCLUDE RANDOM MODE RANK SCORE TOO