The problem we've been having is that most mappers capable of mapping that difficulty properly don't bother making something rankable.
There's not very many songs that can allow for something crazy to map (at least in mania). They do exist though, but good luck finding them lolBobbias wrote:
The problem we've been having is that most mappers capable of mapping that difficulty properly don't bother making something rankable.
That was brought up and discussed 5 or 6 months ago and look at amount of stuff changed.laishiou wrote:
my idea is that stream songs which only rely one one note for their streams opposed to chordstreams which involve lots of 2+ notes at once end up being harder at lower star ratings so a 3.5 star stream will be harder then a 4.2 star chordstream for example, this is something that needs to be fixed but then the issue i see is 4k being even more overated at early levels due to this, ill let you work this out since i hv no idea how to deal with this problem o.o
Doesn't matter how long o!m's been out, peppy wouldn't change it anyway. :/PyaKura wrote:
Even if you say that it's already too late to implement it and I can hardly imagine a different "ranking system" just for a single game mode (especially since o!m is only 2 years old) since osu!'s been around for quite a while now.
If pp (or rank score, or any other value used for rank) went up noticeably whether or not you did well, then lowdiff farming wouldn't be avoided (unless the scaling from difficulty increases extremely fast with difficulty, for example, the easiest map in the game gives 1 point, a mid-tier map gives 10^35 points, and a top-tier map gives 10^45 points). The purpose of the decrease of pp gain rate from plays is limiting the amount of pp obtained from playing many maps of similar difficulty without increasing the difficulty over time. If the difficulty calculation of the pp system is accurate, then players will keep getting pp as long as they increase the difficulty (or performance) of the maps they play (because of that, a good difficulty calculator for osu!mania maps is very important for making the pp system better).Tear wrote:
Ranked score was better than pp, because it didn't pretend to be a proper ranking system. It was a motivation to play because it was going up no matter if you did well or badly, doing well just made it go up faster - unlike pp, which awards you points at first and then slows down, leaving players frustrated and demotivated. Why do we need a proper ranking system? Just a quick look at a few leaderboards tells you who's the best at the game. To fix lowdiff farming, ranked score could be scaled just like mania charts were.
Can't say I disagree with that. At least I can say I tried.-Kamikaze- wrote:
I actually think that current system is a good base onto something really awesome. Good and wasted base.
bluh bluh ban all autoconvertsFirst, what ARE autoconverts? I'm not a "mania" purist - I'm casual as crap, I only really started getting a smudge more pp-happy in the past like... ...month or so, and even then, I just want to try to keep over 100K - not an overly hard goal.
rank _k scores separatelyHow about "no"? There's debuffs for altering the Ks, and the bigger difference in Ks translates into a bigger dip in overall score. I appreciate the sentiment, but I think that the debuff that we currently have is good enough to keep things from getting too farm-happy for everyone.
Why are you talking about pp's if you're playing casually ? The pp system - as half-arsed as it is - is a competitive element in the game. If you're playing casually nothing prevents you from playing autoconverts for fun. By the way, we are talking about unranking the autoconverts so they don't give any pp at all, not straight out remove them.Omio9999 wrote:
I only really started getting a smudge more pp-happy in the past like... ...month or so, and even then, I just want to try to keep over 100K - not an overly hard goal. Removing "autoconverts" removes a lot of viable maps, and you may as well kiss 99.9% of the song list goodbye with that kind of mentality.osu! is about fun, and osu!mania shouldn't be much different, and singling things out isn't entirely fun.
Following what I said previously, you can only apply nK-mods to autoconverts. Mania-specific maps are not affected by those mods. (Not to say pretty much everyone farms on mania-specific maps since they usually give way more pp's).Omio9999 wrote:
rank _k scores separatelyHow about "no"? There's debuffs for altering the Ks, and the bigger difference in Ks translates into a bigger dip in overall score. I appreciate the sentiment, but I think that the debuff that we currently have is good enough to keep things from getting too farm-happy for everyone.
If your map list is mostly, if not entirely made out of autoconverts, then it's completely normal. They are usually far easier than mania-specific maps (or retardedly hard for a few of them). There is currently only one mania-specific ranked map rated over 7 stars which would Imperishable Night 2006, and a few maps over or around 6 stars (off the top of my head, Akasha, Intersect Thunderbolt, Shuffle Heaven, Zirkfied...). There are loads of 5 stars maps as well.Omio9999 wrote:
2) "amplify" the current star rating? I'm seeing literally NOTHING over 6 stars in my list, and I think that several maps are potentially of 7+ star status.
On the other hand, everyone receives the same incentive, so "zero out".Bobbias wrote:
One of the real flaws in the system is that it only uses your top scores in calculations. This incentivizes those players who are willing to sit there and spam a song until they get that fluke personal best. But at least that takes much more effort than just spamming out a bunch of low PP scores (which would happen if the weighting were removed with no other changes).
I sometimes get even 5% diffrence IN A SINGLE DAY, without any weird stuff going on. Also spamming is training, but it only trains your speed and you lose a lot of you accuracy in the process. I know that because I've experienced it myself (having lower 300g/300 ratios than 5 months ago on Utakata for example)kidlat020 wrote:
its not like there will be a 3% difference between the spam in a single day. And like it or not, spamming is practicing.
We were talking about spam playing the same song over and over, not anmitsu/spamming the keys.-Kamikaze- wrote:
I sometimes get even 5% diffrence IN A SINGLE DAY, without any weird stuff going on. Also spamming is training, but it only trains your speed and you lose a lot of you accuracy in the process. I know that because I've experienced it myself (having lower 300g/300 ratios than 5 months ago on Utakata for example)kidlat020 wrote:
its not like there will be a 3% difference between the spam in a single day. And like it or not, spamming is practicing.
I've had random runs where I get like 5% better acc later the same day too.that only means that's your real play.
This is exactly what I was talking about. Random lucky scores happen. I've had scores that took 9 months before I could beat them because of that. If you spam play songs, you have an advantage because you can play each song until you get a lucky score, then more of your top scores are likely to be lucky scores.-Kamikaze- wrote:
I don't get'cha, most of my top pp scores are pure luck with spamming and I can't get remotely close to beating them (with exception of Utakata, but I've played it like 100 times)
I've had scores that took 9 months before I could beat them because of that.you already improved.
To be honest, if it wasn't for kind-of broken o!m mechanics and my attitude of clearing hard stuff>getting good accuracy, it would probably be easier for me to do so. Still, lucky scores happen and it's not easy to beat them.Tidek wrote:
I can beat every my old spam/not spam score (around 3months) every try, learn to play instead of spam lol.
Not everyone learns at the same pace. I've been playing for over a decade, and there are plenty of players with far less time who are far better than me. So just because you can beat your old scores in some amount of time doesn't mean anything for anyone else.Tidek wrote:
I can beat every my old spam/not spam score (around 3months) every try, learn to play instead of spam lol.
"I've run 100m in 11 seconds once, but now I'm running it in 15 seconds. Still, I'm an olympic class runner."kidlat020 wrote:
it doesn't disprove anything either. because, records say that you've improved even though you yourself don't feel it is so.
"I've run 100m in 11 seconds once, but now I'm running it in 15 seconds. Still, I'm an olympic class runner."yeah sure. who's to prove (or disprove) that said athlete ate too much sugar or carbs the next day that would interfere with his performance?
nope it isnt this map on 8k has 6,XX* and on 7k it has 4,XX* and the pp ranking depends on how much * the map has so the 8k version is obviously more pp worth then the 7k versionTristan97 wrote:
^ Is that a bug?
If so, please remove it as quickly as possible or better yet just make auto-converts unrankable
If not, then there needs each difficulty of each converted beatmap needs to be treated as a separate entity depending on key-mod, which would be difficult to implent so just unrank the auto-converts please.
but how should some1 with nearly 1kk go for the 8k version? u know the max you can get is 900kTristan97 wrote:
I get that, it's just that if Pipe Dream's 7k 4.21 difficulty should be treated as a separate map from the 8k 6.xx star difficulty. None of this 'you'll get however many pp the score you just got multiplied by 0.90 would have been worth on the 7k chart' for somebody that manages the scratches amazingly and gets an S on the 8k map.
(If they are going to worth pp)
I considered saying this earlier. Then I realized it's not gonna change anything anyway. Common sense has lost this round.-Kamikaze- wrote:
They are autoconverts, they shouldn't give ANY pp
/thread
The original intention is to only allow each difficulty to only give pp once - in that case for the score giving the most. I can see why it might be more desirable to allow multiple pp gains from the same map due to different keymods basically being different maps. Such an exception could possibly be made.Tristan97 wrote:
Thanks for bothering to respond Tom94. So does that mean that ET players can have both the Identity Part 4 non-mod 7k map and the Identity Part 4 modded 8k map show in their top ranks, each earning separate pp?
Or is it just the maximum pp earned from the highest pp awarding play on a map, modded or not?
I'd say DT deserves to be separate more than xk mods on autoconverts.Blocko wrote:
What about DT plays? Would they be separate plays as well?
I would agree with thisBobbias wrote:
I'd say DT deserves to be separate more than xk mods on autoconverts.
I suppose HR might also deserve it... Although I'd say less than DT. With HR, if you're capable of getting a good score (let's say 98-100%) on something, it's not going to be that much harder. The HP drain increase is nearly meaningless at that point, and the OD increase likely won't make a very large impact on your accuracy, although it will at least have more of an effect than the increased HP drain.Tidek wrote:
What about HR?
DT would start giving a pp bonus again, yes.Staiain wrote:
So this means the return of DT + pp then ?
No. It's the same map, just faster. Of course both your DT and nomod scores would be stored, but you couldn't get pp for nomod AND for DT at the same time. You'd only get pp for whichever of the 2 scores gives more pp. Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.Blocko wrote:
What about DT plays? Would they be separate plays as well?
I imagine this will be too complicated to implement, so nah.Tristan97 wrote:
Does this imply that things like country ranking and global ranking are going to decrease in relevancy due to the fact that some players will only play maps on dt, making the score they receive not reflective of the no-mod score? Could this be solved by changing the ranking system to going by pp earned (or creating an entirely new ranking for supporters or similar)?
Looks like not in this caseJimJoy wrote:
but isnt pp calculated only for passes with highest score?
Also, I'd like to ask if there is any ETA about the new DT pp calculations going liveTom94 wrote:
Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.
Requesting additional clarification for the first part of this post: I understand the part about all scores getting stored and the highest PP score of them count, but are the leaderboards exclusive from the performance point calculation?Tom94 wrote:
Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.
Keymods are the only ones with which you will possibly be able to get pp multiple times from the same map.
This is the case for other modes I think, so I'd assume so.Staiain wrote:
sorry for almost double posting but, will the PP gain scale with the star diffuculty, like if a map is 6* on DT, will it give the same amount as a 6* map nomod?
That does, thanks!-Kamikaze- wrote:
@Halogen
This will basically mean that if you have that 1000xMAX 20x300 score on leaderboards and let's say it gives 150pp, and then you'll score 950xMAX 70x300 score with DT that would give 200 pp, the first score is counted towards your positions on map ranking (since it has higher score) and second one is counted towards your pp (since it gives more)
Hope that explains it D:
When you got that score with 57pp, all scores you have got that are worth less than 57pp reduced their weighting in 5% (reducing the amount of pp they give).SolidGuy wrote:
Not sure if this has already been explained but here goes:
So i download a ranked beatmap and first play ever get 57pp weighted at 24%, it says i should get 14pp, which is fair enough. I look and i only have 1pp added to my total, regardless of how long i wait for it to update. Can someone explain why this is?
How would you make it work with everyone playing the same map with different patterns everytime ? :c_S u w a k o_ wrote:
PLZ INCLUDE RANDOM MODE RANK SCORE TOO
I've wondered this myself. It seems like there's still some merit in valuing higher keymodes, but I don't understand why.Tristan97 wrote:
So I know this may have already been discussed to an extent, but if the different keymodes are suppossed to be treated as different modes, then why are there not separate rankings for each keymode? That would help solve a lot of discrepancies with rankings and such.
Random is something that absolutely should never be ranked. Pattern deviations can cause one person's attempt at a map to be easier than someone else's. That kind of deviation has no place in ranking._S u w a k o_ wrote:
PLZ INCLUDE RANDOM MODE RANK SCORE TOO
Staiain wrote:
Any news on the DT PP front?