I've had scores that took 9 months before I could beat them because of that.you already improved.
I've had scores that took 9 months before I could beat them because of that.you already improved.
To be honest, if it wasn't for kind-of broken o!m mechanics and my attitude of clearing hard stuff>getting good accuracy, it would probably be easier for me to do so. Still, lucky scores happen and it's not easy to beat them.Tidek wrote:
I can beat every my old spam/not spam score (around 3months) every try, learn to play instead of spam lol.
Not everyone learns at the same pace. I've been playing for over a decade, and there are plenty of players with far less time who are far better than me. So just because you can beat your old scores in some amount of time doesn't mean anything for anyone else.Tidek wrote:
I can beat every my old spam/not spam score (around 3months) every try, learn to play instead of spam lol.
"I've run 100m in 11 seconds once, but now I'm running it in 15 seconds. Still, I'm an olympic class runner."kidlat020 wrote:
it doesn't disprove anything either. because, records say that you've improved even though you yourself don't feel it is so.
"I've run 100m in 11 seconds once, but now I'm running it in 15 seconds. Still, I'm an olympic class runner."yeah sure. who's to prove (or disprove) that said athlete ate too much sugar or carbs the next day that would interfere with his performance?
nope it isnt this map on 8k has 6,XX* and on 7k it has 4,XX* and the pp ranking depends on how much * the map has so the 8k version is obviously more pp worth then the 7k versionTristan97 wrote:
^ Is that a bug?
If so, please remove it as quickly as possible or better yet just make auto-converts unrankable
If not, then there needs each difficulty of each converted beatmap needs to be treated as a separate entity depending on key-mod, which would be difficult to implent so just unrank the auto-converts please.
but how should some1 with nearly 1kk go for the 8k version? u know the max you can get is 900kTristan97 wrote:
I get that, it's just that if Pipe Dream's 7k 4.21 difficulty should be treated as a separate map from the 8k 6.xx star difficulty. None of this 'you'll get however many pp the score you just got multiplied by 0.90 would have been worth on the 7k chart' for somebody that manages the scratches amazingly and gets an S on the 8k map.
(If they are going to worth pp)
I considered saying this earlier. Then I realized it's not gonna change anything anyway. Common sense has lost this round.-Kamikaze- wrote:
They are autoconverts, they shouldn't give ANY pp
/thread
The original intention is to only allow each difficulty to only give pp once - in that case for the score giving the most. I can see why it might be more desirable to allow multiple pp gains from the same map due to different keymods basically being different maps. Such an exception could possibly be made.Tristan97 wrote:
Thanks for bothering to respond Tom94. So does that mean that ET players can have both the Identity Part 4 non-mod 7k map and the Identity Part 4 modded 8k map show in their top ranks, each earning separate pp?
Or is it just the maximum pp earned from the highest pp awarding play on a map, modded or not?
I'd say DT deserves to be separate more than xk mods on autoconverts.Blocko wrote:
What about DT plays? Would they be separate plays as well?
I would agree with thisBobbias wrote:
I'd say DT deserves to be separate more than xk mods on autoconverts.
I suppose HR might also deserve it... Although I'd say less than DT. With HR, if you're capable of getting a good score (let's say 98-100%) on something, it's not going to be that much harder. The HP drain increase is nearly meaningless at that point, and the OD increase likely won't make a very large impact on your accuracy, although it will at least have more of an effect than the increased HP drain.Tidek wrote:
What about HR?
DT would start giving a pp bonus again, yes.Staiain wrote:
So this means the return of DT + pp then ?
No. It's the same map, just faster. Of course both your DT and nomod scores would be stored, but you couldn't get pp for nomod AND for DT at the same time. You'd only get pp for whichever of the 2 scores gives more pp. Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.Blocko wrote:
What about DT plays? Would they be separate plays as well?
I imagine this will be too complicated to implement, so nah.Tristan97 wrote:
Does this imply that things like country ranking and global ranking are going to decrease in relevancy due to the fact that some players will only play maps on dt, making the score they receive not reflective of the no-mod score? Could this be solved by changing the ranking system to going by pp earned (or creating an entirely new ranking for supporters or similar)?
Looks like not in this caseJimJoy wrote:
but isnt pp calculated only for passes with highest score?
Also, I'd like to ask if there is any ETA about the new DT pp calculations going liveTom94 wrote:
Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.
Requesting additional clarification for the first part of this post: I understand the part about all scores getting stored and the highest PP score of them count, but are the leaderboards exclusive from the performance point calculation?Tom94 wrote:
Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.
Keymods are the only ones with which you will possibly be able to get pp multiple times from the same map.
This is the case for other modes I think, so I'd assume so.Staiain wrote:
sorry for almost double posting but, will the PP gain scale with the star diffuculty, like if a map is 6* on DT, will it give the same amount as a 6* map nomod?
That does, thanks!-Kamikaze- wrote:
@Halogen
This will basically mean that if you have that 1000xMAX 20x300 score on leaderboards and let's say it gives 150pp, and then you'll score 950xMAX 70x300 score with DT that would give 200 pp, the first score is counted towards your positions on map ranking (since it has higher score) and second one is counted towards your pp (since it gives more)
Hope that explains it D:
When you got that score with 57pp, all scores you have got that are worth less than 57pp reduced their weighting in 5% (reducing the amount of pp they give).SolidGuy wrote:
Not sure if this has already been explained but here goes:
So i download a ranked beatmap and first play ever get 57pp weighted at 24%, it says i should get 14pp, which is fair enough. I look and i only have 1pp added to my total, regardless of how long i wait for it to update. Can someone explain why this is?
How would you make it work with everyone playing the same map with different patterns everytime ? :c_S u w a k o_ wrote:
PLZ INCLUDE RANDOM MODE RANK SCORE TOO
I've wondered this myself. It seems like there's still some merit in valuing higher keymodes, but I don't understand why.Tristan97 wrote:
So I know this may have already been discussed to an extent, but if the different keymodes are suppossed to be treated as different modes, then why are there not separate rankings for each keymode? That would help solve a lot of discrepancies with rankings and such.
Random is something that absolutely should never be ranked. Pattern deviations can cause one person's attempt at a map to be easier than someone else's. That kind of deviation has no place in ranking._S u w a k o_ wrote:
PLZ INCLUDE RANDOM MODE RANK SCORE TOO
Staiain wrote:
Any news on the DT PP front?
Staiain wrote:
Any news on the DT PP front?
Staiain wrote:
Any news on the DT PP front?
Staiain wrote:
Any news on the DT PP front?
Staiain wrote:
Any news on the DT PP front?
wtf recently i saw lovesmack player's bp which named Ex something and he still could get 6~700 worth pp.. i quite confuse @.@_Sylveon_ wrote:
Posting this because this bug is not fixed. Yesterday I asked morisan7 to try Pipe Dream on 8K because it has a 6.22 star rating and offers approximately 400p with an A rank. I've compared his score to other people who has similar scores, and I noticed that some changes have been implemented to the pp system.
morisan7's score - 90.95% (194pp)
someone's score - 90.83% (399pp)
It seems like people who have tried this song recently do not get the same pp as the ones before. Please look into this problem, thank you.
-Kamikaze- wrote:
Good thing you've brought that up. In standard you guys have disabled pp from tag maps because of "pp abuse", basically one touchscreen player getting 555pp from one of the maps. So why do we still have autoconverts when you can get 350pp from some of them, and you get shit like pipe dream that gets 200pp for ss nomod and 650pp for s on 8k? That's clearly more abusing than one 555pp play, isn't it? And we do we HAVE to play autoconverts to be able to fight for top ranks? That's nonsense.
Now that we're past the "everything that has a scoreboard must give pp" philosophy, can we talk about removing pp from autoconverts? They are awful, would never have passed the ranking rules as a mania map, they bring nothing but pp calculation issues both in mania and taiko, and players, especially newcomers, should not be encouraged to play them instead of actual mania maps.Tom94 wrote:
Now lastly, why did all tag maps lose their pp rather than only the 2 problematic ones? The answer is being consistent. tag maps were never meant to be played by a single player and would have never passed the ranking rules - even back then - when being considered as single-player maps. This simply was a good opportunity to remove them from ranked play altogether. Scoreboards have been kept to let people keep the amazing scores they put tons of effort into and to keep the niche competition that obviously many enjoy.
yesyesyesyesyesRedon wrote:
From the standard pp discussion threadNow that we're past the "everything that has a scoreboard must give pp" philosophy, can we talk about removing pp from autoconverts? They are awful, would never have passed the ranking rules as a mania map, they bring nothing but pp calculation issues both in mania and taiko, and players, especially newcomers, should not be encouraged to play them instead of actual mania maps.Tom94 wrote:
Now lastly, why did all tag maps lose their pp rather than only the 2 problematic ones? The answer is being consistent. tag maps were never meant to be played by a single player and would have never passed the ranking rules - even back then - when being considered as single-player maps. This simply was a good opportunity to remove them from ranked play altogether. Scoreboards have been kept to let people keep the amazing scores they put tons of effort into and to keep the niche competition that obviously many enjoy.
So much thisRedon wrote:
From the standard pp discussion threadNow that we're past the "everything that has a scoreboard must give pp" philosophy, can we talk about removing pp from autoconverts? They are awful, would never have passed the ranking rules as a mania map, they bring nothing but pp calculation issues both in mania and taiko, and players, especially newcomers, should not be encouraged to play them instead of actual mania maps.Tom94 wrote:
Now lastly, why did all tag maps lose their pp rather than only the 2 problematic ones? The answer is being consistent. tag maps were never meant to be played by a single player and would have never passed the ranking rules - even back then - when being considered as single-player maps. This simply was a good opportunity to remove them from ranked play altogether. Scoreboards have been kept to let people keep the amazing scores they put tons of effort into and to keep the niche competition that obviously many enjoy.
-Kamikaze- wrote:
You still need to play autoconverts in order to be top 10, even if your nickname is jhlee0133 or abcdullah
and that's WRONG
Whole thread in a nutshell.Redon wrote:
From the standard pp discussion threadNow that we're past the "everything that has a scoreboard must give pp" philosophy, can we talk about removing pp from autoconverts? They are awful, would never have passed the ranking rules as a mania map, they bring nothing but pp calculation issues both in mania and taiko, and players, especially newcomers, should not be encouraged to play them instead of actual mania maps.Tom94 wrote:
Now lastly, why did all tag maps lose their pp rather than only the 2 problematic ones? The answer is being consistent. tag maps were never meant to be played by a single player and would have never passed the ranking rules - even back then - when being considered as single-player maps. This simply was a good opportunity to remove them from ranked play altogether. Scoreboards have been kept to let people keep the amazing scores they put tons of effort into and to keep the niche competition that obviously many enjoy.
This is exactly what I mean. Also even most horrible mania mapset is still better than best autoconvert, just because someone put his effort in it. Saying that autoconvert is better than even worst mapper's creation is demotivating imo. Something along "why would I even want to try mapping when osu can generate something that pepole will like more than my maps". We shouldn't be saying that._S u w a k o_ wrote:
and remember top rankers are don't like to play them too xd
-Kamikaze- wrote:
This is exactly what I mean. Also even most horrible mania mapset is still better than best autoconvert, just because someone put his effort in it. Saying that autoconvert is better than even worst mapper's creation is demotivating imo. Something along "why would I even want to try mapping when osu can generate something that pepole will like more than my maps". We shouldn't be saying that._S u w a k o_ wrote:
and remember top rankers are don't like to play them too xd
Nor there is that 2 players are playing regular 7k.PouletFurtif wrote:
+There is no evidence when scores/replays were co-op'd..