Taking 9 months to catch up to a lucky spammed score isn't really improvement following your logic.
To be honest, if it wasn't for kind-of broken o!m mechanics and my attitude of clearing hard stuff>getting good accuracy, it would probably be easier for me to do so. Still, lucky scores happen and it's not easy to beat them.Tidek wrote:
I can beat every my old spam/not spam score (around 3months) every try, learn to play instead of spam lol.
Not everyone learns at the same pace. I've been playing for over a decade, and there are plenty of players with far less time who are far better than me. So just because you can beat your old scores in some amount of time doesn't mean anything for anyone else.Tidek wrote:
I can beat every my old spam/not spam score (around 3months) every try, learn to play instead of spam lol.
"I've run 100m in 11 seconds once, but now I'm running it in 15 seconds. Still, I'm an olympic class runner."kidlat020 wrote:
it doesn't disprove anything either. because, records say that you've improved even though you yourself don't feel it is so.
"I've run 100m in 11 seconds once, but now I'm running it in 15 seconds. Still, I'm an olympic class runner."yeah sure. who's to prove (or disprove) that said athlete ate too much sugar or carbs the next day that would interfere with his performance?
nope it isnt this map on 8k has 6,XX* and on 7k it has 4,XX* and the pp ranking depends on how much * the map has so the 8k version is obviously more pp worth then the 7k versionTristan97 wrote:
^ Is that a bug?
If so, please remove it as quickly as possible or better yet just make auto-converts unrankable
If not, then there needs each difficulty of each converted beatmap needs to be treated as a separate entity depending on key-mod, which would be difficult to implent so just unrank the auto-converts please.
but how should some1 with nearly 1kk go for the 8k version? u know the max you can get is 900kTristan97 wrote:
I get that, it's just that if Pipe Dream's 7k 4.21 difficulty should be treated as a separate map from the 8k 6.xx star difficulty. None of this 'you'll get however many pp the score you just got multiplied by 0.90 would have been worth on the 7k chart' for somebody that manages the scratches amazingly and gets an S on the 8k map.
(If they are going to worth pp)
I considered saying this earlier. Then I realized it's not gonna change anything anyway. Common sense has lost this round.-Kamikaze- wrote:
They are autoconverts, they shouldn't give ANY pp
/thread
The original intention is to only allow each difficulty to only give pp once - in that case for the score giving the most. I can see why it might be more desirable to allow multiple pp gains from the same map due to different keymods basically being different maps. Such an exception could possibly be made.Tristan97 wrote:
Thanks for bothering to respond Tom94. So does that mean that ET players can have both the Identity Part 4 non-mod 7k map and the Identity Part 4 modded 8k map show in their top ranks, each earning separate pp?
Or is it just the maximum pp earned from the highest pp awarding play on a map, modded or not?
I'd say DT deserves to be separate more than xk mods on autoconverts.Blocko wrote:
What about DT plays? Would they be separate plays as well?
I would agree with thisBobbias wrote:
I'd say DT deserves to be separate more than xk mods on autoconverts.
I suppose HR might also deserve it... Although I'd say less than DT. With HR, if you're capable of getting a good score (let's say 98-100%) on something, it's not going to be that much harder. The HP drain increase is nearly meaningless at that point, and the OD increase likely won't make a very large impact on your accuracy, although it will at least have more of an effect than the increased HP drain.Tidek wrote:
What about HR?
DT would start giving a pp bonus again, yes.Staiain wrote:
So this means the return of DT + pp then ?
No. It's the same map, just faster. Of course both your DT and nomod scores would be stored, but you couldn't get pp for nomod AND for DT at the same time. You'd only get pp for whichever of the 2 scores gives more pp. Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.Blocko wrote:
What about DT plays? Would they be separate plays as well?
I imagine this will be too complicated to implement, so nah.Tristan97 wrote:
Does this imply that things like country ranking and global ranking are going to decrease in relevancy due to the fact that some players will only play maps on dt, making the score they receive not reflective of the no-mod score? Could this be solved by changing the ranking system to going by pp earned (or creating an entirely new ranking for supporters or similar)?
Looks like not in this caseJimJoy wrote:
but isnt pp calculated only for passes with highest score?
Also, I'd like to ask if there is any ETA about the new DT pp calculations going liveTom94 wrote:
Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.