I would agree with thisBobbias wrote:
I'd say DT deserves to be separate more than xk mods on autoconverts.
I would agree with thisBobbias wrote:
I'd say DT deserves to be separate more than xk mods on autoconverts.
I suppose HR might also deserve it... Although I'd say less than DT. With HR, if you're capable of getting a good score (let's say 98-100%) on something, it's not going to be that much harder. The HP drain increase is nearly meaningless at that point, and the OD increase likely won't make a very large impact on your accuracy, although it will at least have more of an effect than the increased HP drain.Tidek wrote:
What about HR?
DT would start giving a pp bonus again, yes.Staiain wrote:
So this means the return of DT + pp then ?
No. It's the same map, just faster. Of course both your DT and nomod scores would be stored, but you couldn't get pp for nomod AND for DT at the same time. You'd only get pp for whichever of the 2 scores gives more pp. Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.Blocko wrote:
What about DT plays? Would they be separate plays as well?
I imagine this will be too complicated to implement, so nah.Tristan97 wrote:
Does this imply that things like country ranking and global ranking are going to decrease in relevancy due to the fact that some players will only play maps on dt, making the score they receive not reflective of the no-mod score? Could this be solved by changing the ranking system to going by pp earned (or creating an entirely new ranking for supporters or similar)?
Looks like not in this caseJimJoy wrote:
but isnt pp calculated only for passes with highest score?
Also, I'd like to ask if there is any ETA about the new DT pp calculations going liveTom94 wrote:
Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.
Requesting additional clarification for the first part of this post: I understand the part about all scores getting stored and the highest PP score of them count, but are the leaderboards exclusive from the performance point calculation?Tom94 wrote:
Just to clarify: Scores with different mods would all get stored, but only your most giving pp score of these would count towards your total pp.
Keymods are the only ones with which you will possibly be able to get pp multiple times from the same map.
This is the case for other modes I think, so I'd assume so.Staiain wrote:
sorry for almost double posting but, will the PP gain scale with the star diffuculty, like if a map is 6* on DT, will it give the same amount as a 6* map nomod?
That does, thanks!-Kamikaze- wrote:
@Halogen
This will basically mean that if you have that 1000xMAX 20x300 score on leaderboards and let's say it gives 150pp, and then you'll score 950xMAX 70x300 score with DT that would give 200 pp, the first score is counted towards your positions on map ranking (since it has higher score) and second one is counted towards your pp (since it gives more)
Hope that explains it D:
When you got that score with 57pp, all scores you have got that are worth less than 57pp reduced their weighting in 5% (reducing the amount of pp they give).SolidGuy wrote:
Not sure if this has already been explained but here goes:
So i download a ranked beatmap and first play ever get 57pp weighted at 24%, it says i should get 14pp, which is fair enough. I look and i only have 1pp added to my total, regardless of how long i wait for it to update. Can someone explain why this is?
How would you make it work with everyone playing the same map with different patterns everytime ? :c_S u w a k o_ wrote:
PLZ INCLUDE RANDOM MODE RANK SCORE TOO
I've wondered this myself. It seems like there's still some merit in valuing higher keymodes, but I don't understand why.Tristan97 wrote:
So I know this may have already been discussed to an extent, but if the different keymodes are suppossed to be treated as different modes, then why are there not separate rankings for each keymode? That would help solve a lot of discrepancies with rankings and such.
Random is something that absolutely should never be ranked. Pattern deviations can cause one person's attempt at a map to be easier than someone else's. That kind of deviation has no place in ranking._S u w a k o_ wrote:
PLZ INCLUDE RANDOM MODE RANK SCORE TOO
Staiain wrote:
Any news on the DT PP front?
Staiain wrote:
Any news on the DT PP front?
Staiain wrote:
Any news on the DT PP front?
Staiain wrote:
Any news on the DT PP front?
Staiain wrote:
Any news on the DT PP front?
wtf recently i saw lovesmack player's bp which named Ex something and he still could get 6~700 worth pp.. i quite confuse @.@_Sylveon_ wrote:
Posting this because this bug is not fixed. Yesterday I asked morisan7 to try Pipe Dream on 8K because it has a 6.22 star rating and offers approximately 400p with an A rank. I've compared his score to other people who has similar scores, and I noticed that some changes have been implemented to the pp system.
morisan7's score - 90.95% (194pp)
someone's score - 90.83% (399pp)
It seems like people who have tried this song recently do not get the same pp as the ones before. Please look into this problem, thank you.
-Kamikaze- wrote:
Good thing you've brought that up. In standard you guys have disabled pp from tag maps because of "pp abuse", basically one touchscreen player getting 555pp from one of the maps. So why do we still have autoconverts when you can get 350pp from some of them, and you get shit like pipe dream that gets 200pp for ss nomod and 650pp for s on 8k? That's clearly more abusing than one 555pp play, isn't it? And we do we HAVE to play autoconverts to be able to fight for top ranks? That's nonsense.
Now that we're past the "everything that has a scoreboard must give pp" philosophy, can we talk about removing pp from autoconverts? They are awful, would never have passed the ranking rules as a mania map, they bring nothing but pp calculation issues both in mania and taiko, and players, especially newcomers, should not be encouraged to play them instead of actual mania maps.Tom94 wrote:
Now lastly, why did all tag maps lose their pp rather than only the 2 problematic ones? The answer is being consistent. tag maps were never meant to be played by a single player and would have never passed the ranking rules - even back then - when being considered as single-player maps. This simply was a good opportunity to remove them from ranked play altogether. Scoreboards have been kept to let people keep the amazing scores they put tons of effort into and to keep the niche competition that obviously many enjoy.
yesyesyesyesyesRedon wrote:
From the standard pp discussion threadNow that we're past the "everything that has a scoreboard must give pp" philosophy, can we talk about removing pp from autoconverts? They are awful, would never have passed the ranking rules as a mania map, they bring nothing but pp calculation issues both in mania and taiko, and players, especially newcomers, should not be encouraged to play them instead of actual mania maps.Tom94 wrote:
Now lastly, why did all tag maps lose their pp rather than only the 2 problematic ones? The answer is being consistent. tag maps were never meant to be played by a single player and would have never passed the ranking rules - even back then - when being considered as single-player maps. This simply was a good opportunity to remove them from ranked play altogether. Scoreboards have been kept to let people keep the amazing scores they put tons of effort into and to keep the niche competition that obviously many enjoy.
So much thisRedon wrote:
From the standard pp discussion threadNow that we're past the "everything that has a scoreboard must give pp" philosophy, can we talk about removing pp from autoconverts? They are awful, would never have passed the ranking rules as a mania map, they bring nothing but pp calculation issues both in mania and taiko, and players, especially newcomers, should not be encouraged to play them instead of actual mania maps.Tom94 wrote:
Now lastly, why did all tag maps lose their pp rather than only the 2 problematic ones? The answer is being consistent. tag maps were never meant to be played by a single player and would have never passed the ranking rules - even back then - when being considered as single-player maps. This simply was a good opportunity to remove them from ranked play altogether. Scoreboards have been kept to let people keep the amazing scores they put tons of effort into and to keep the niche competition that obviously many enjoy.
-Kamikaze- wrote:
You still need to play autoconverts in order to be top 10, even if your nickname is jhlee0133 or abcdullah
and that's WRONG
Whole thread in a nutshell.Redon wrote:
From the standard pp discussion threadNow that we're past the "everything that has a scoreboard must give pp" philosophy, can we talk about removing pp from autoconverts? They are awful, would never have passed the ranking rules as a mania map, they bring nothing but pp calculation issues both in mania and taiko, and players, especially newcomers, should not be encouraged to play them instead of actual mania maps.Tom94 wrote:
Now lastly, why did all tag maps lose their pp rather than only the 2 problematic ones? The answer is being consistent. tag maps were never meant to be played by a single player and would have never passed the ranking rules - even back then - when being considered as single-player maps. This simply was a good opportunity to remove them from ranked play altogether. Scoreboards have been kept to let people keep the amazing scores they put tons of effort into and to keep the niche competition that obviously many enjoy.
This is exactly what I mean. Also even most horrible mania mapset is still better than best autoconvert, just because someone put his effort in it. Saying that autoconvert is better than even worst mapper's creation is demotivating imo. Something along "why would I even want to try mapping when osu can generate something that pepole will like more than my maps". We shouldn't be saying that._S u w a k o_ wrote:
and remember top rankers are don't like to play them too xd
-Kamikaze- wrote:
This is exactly what I mean. Also even most horrible mania mapset is still better than best autoconvert, just because someone put his effort in it. Saying that autoconvert is better than even worst mapper's creation is demotivating imo. Something along "why would I even want to try mapping when osu can generate something that pepole will like more than my maps". We shouldn't be saying that._S u w a k o_ wrote:
and remember top rankers are don't like to play them too xd
Nor there is that 2 players are playing regular 7k.PouletFurtif wrote:
+There is no evidence when scores/replays were co-op'd..
Oh, that's only somewhat related anyway, since it's an entirely different type of leaderboard being discussed there. I was referring to haveing some sort of mod-specific leaderboard that happened to not be used for PP calculations. That suggestion has to do more with promoting maps that otherwise don't get the respect they deserve because people tend to ignore anything that doesn't have a leaderboard attached to it here. (Because casual users are spoiled into thinking leaderboards are normal, and that anything that doesn't have a leaderboard is inferior, since that's what ranking implies).abraker wrote:
t/293841Bobbias wrote:
Not sure what you mean by "gimmick category" either.
My yes.dennischan wrote:
Delete autoconverts plz big boy.
iJinjin wrote:
So.... HT apparently gives pp again lol
My what the fuck is this. Half Time pp, but no Double Time pp? Let me tell you guys I have learned something over the start of this thread, and it's that Double Time is not easy to manipulate when on an actual mania chart. For people who put effort into Double Time plays like Haelequin and get only the normal amount of pp that they'd get for the average play, then you have people S ranking the same song on HT and getting more pp for a lack of effort, that's just damn wrong.6GoodNight9 wrote:
AiAe SHD + HT = pp pool
that's not how pp worksOctober Scream wrote:
F1rstLove isn't even as decent of a player compared to who else there is in the game, but just because he's out there farming away pp by playing every single difficulty from every ranked map possible, he was able to pass the 9k pp first before anyone else in the whole game.
That's not how it should work. I've read up about it and it's true, that's how pp works sadly. Tally up F1rstLove's pp from top plays and then compare it to other players out there.silmarilen wrote:
that's not how pp works
Autoconverts are going towards this thing, which is what really makes me and other users not happy. The amount of maps played shouldn't make a player, it should be the amount of skill.Full Tablet wrote:
That issue is not actually because of autoconverts, it's because of the amount of maps played.
I have no clue what this is either, but this certainly creates an imbalance. Iit has been confirmed that DT pp will be a thing once peppy does the per mod ranking.October Scream wrote:
My what the fuck is this. Half Time pp, but no Double Time pp? Let me tell you guys I have learned something over the start of this thread, and it's that Double Time is not easy to manipulate when on an actual mania chart. For people who put effort into Double Time plays like Haelequin and get only the normal amount of pp that they'd get for the average play, then you have people S ranking the same song on HT and getting more pp for a lack of effort, that's just damn wrong.
I will add this to support your argument. It is obvious that the pp system is not 100% perfect, but it's the best thing we got so far. Initially it was a huge improvement on the score based ranking method. I am currently working on a method and system to compare players' skills to each other, and if it proves effective maybe Tom64 or peppy will notice.October Scream wrote:
<facts conserning f1rstLove and jhlee>
I think that the best solution in this case is removing the pp bonus from playing many maps.October Scream wrote:
Autoconverts are going towards this thing, which is what really makes me and other users not happy. The amount of maps played shouldn't make a player, it should be the amount of skill.Full Tablet wrote:
That issue is not actually because of autoconverts, it's because of the amount of maps played.
Combine those solutions and we have two problems solved, because the bonus pp for play includes regular mania charts too.Choofers wrote:
the best solution is to remove pp from auto-convertsFull Tablet wrote:
I think that the best solution in this case is removing the pp bonus from playing many maps.
My understanding is that autoconverts are the way there are because there were not enough mania maps to come by. I wouldn't want to remove pp from them, they still have to be worth something. I think the big issue here is what f1rstlove complained in this thread.Choofers wrote:
the best solution is to remove pp from auto-convertsFull Tablet wrote:
I think that the best solution in this case is removing the pp bonus from playing many maps.
We have enough mania maps for people to get pp without auto converts, which is why they should be removed. Unlike CtB or Taiko, standard converts poorly to mania with its garbled patterns and poor note placements.abraker wrote:
My understanding is that autoconverts are the way there are because there were not enough mania maps to come by. I wouldn't want to remove pp from them, they still have to be worth something. I think the big issue here is what f1rstlove complained in this thread.
True, but even playing dysfunctional maps requires skill. They cannot be appreciated, but it's something.October Scream wrote:
Unlike CtB or Taiko, standard converts poorly to mania with its garbled patterns and poor note placements.
Playing dysfunctional converts like Ascension to Heaven, Mad Machine, Everything Will Freeze, and Worldwide Choppers is not something. It's like going to a restaurant and getting a steak, then being given a two spoons to eat it. You'll eventually get it, but you won't enjoy the crap work you went through.abraker wrote:
True, but even playing dysfunctional maps requires skill. They cannot be appreciated, but it's something.
This kinda reminds me of the older standard maps, when the ranking process was lenient. I never enjoy those maps as much as today's maps and avoid them as a result. While I don't have the same feeling towards autoconverted ranked maps, I guess ranked maps have to have an aesthetic to them. But I will still be towards for not deranking autoconverted maps. Lots of lower ranked players play them, and I don't think it will be in their favor if this would happen.October Scream wrote:
You'll eventually get it, but you won't enjoy the crap work you went through.
Umm, you obviously haven't seen me play CtB before Tidek. I think the way standard maps concert for CtB is WAAAAAY better than what converts for mania. Taiko maps convert poorly too, but still better than what you get from mania because of the fact it's mapped towards hit sounds and not putting random shit out for you. Trust me I don't sit around and just play mania. Maybe if you looked more.Tidek wrote:
@October Scream
Autoconverts for taiko and ctb are shit too, dont say too much about game modes where u dont have basic knowledge about them.
Now that I think about it, bringing back DT ranking and deranking autoconverts can be justified. As for the spamming, DT shouldn't scale the hit area with the map to be larger, it's should keep it as it is without DT.Tidek wrote:
You guys forgot why DT was removed from ranking? Because it was overpowered, especially on autoconverts and now it will be even more overpowered because of easy to spam maps like haelequin or space time.
I can agree on this, but if something like that were to happen, I feel that there would be a whole scoreboard reset due to the changing function.abraker wrote:
As for the spamming, DT shouldn't scale the hit area with the map to be larger, it's should keep it as it is without DT.