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eldnl
Here is a CTB difficulty, I hope you will accept and upload it :P
It's the same diff that Deif played, but with less combo to less score, you know.

FC by me:


Download: goreshit - Satori De Pon! ([CSGA]Ar3sgice) [Overdose].osu

Download: eldnl - goreshit - Satori De Pon! [Overdose] (2012-05-12) CatchTheBeat.osr
Topic Starter
[CSGA]Ar3sgice
orz I think I need more time ><...

I added that ctb diff, but can you use the hitsound a little more, that's the point of my map><... plz...


Mustaash wrote:

I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
thx ~
eldnl

[CSGA]Ar3sgice wrote:

orz I think I need more time ><...

I added that ctb diff, but can you use the hitsound a little more, that's the point of my map><... plz...

1/8 part - how about this?
[attachment=0:b9655]screenshot495.jpg[/attachment:b9655]

Mustaash wrote:

I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
thx ~
That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
Topic Starter
[CSGA]Ar3sgice

eldnl wrote:

That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
That's just a random idea >.>

About the hitsounds, just don't use my pattern, make your own one ~
eldnl

[CSGA]Ar3sgice wrote:

eldnl wrote:

That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
That's just a random idea >.>

About the hitsounds, just don't use my pattern, make your own one ~
Okay, but I'll do it in a few days, because I have no enough time right now, I'm not in my home ...
Topic Starter
[CSGA]Ar3sgice

eldnl wrote:

I have no enough time right now, I'm not in my home ...
me too
ertyukjh010


[General]

☆ TAG不一致
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore OnosakiHito eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl

[Standard]

這個難度是代表Easy嗎? 如果是整張圖的最簡單難度,AR-1 HP-1
[Layout]
00:17:913 (2) - 滑條用5點來畫,效果通常會不會流暢~4點如何 http://osu.ppy.sh/ss/315197
00:30:679 (4) - 我不建議不同顏色的note重疊,這會影響新手的判斷;重疊在 00:28:126 (2) 結尾,然後 00:30:169 (3,4,1) 做三角形如何
00:39:360 (1) - 向左移動1格 (Grid Lv4);這樣比較合符包圍~
00:57:743 (1,2,3) - 三連打重疊起來? 235bpm的1/1就是118bpm的1/2移動連打....對於新手來說稍稍有點難;或者改成 01:31:956 (2,3) 這樣都比較好
01:43:701 (2) - 第4點 X:244 Y:144;第5點 X:208 Y:176
02:06:169 (2,3,4) - 問題同 00:57:743 (1,2,3)
[rhythm]
01:02:850 (3) - 比照 01:00:807 (2,1)?;因為我聽到 01:03:233 有聲音~
01:15:105 (3,4) - 節奏和形狀都怪怪的,在01:15:105放置1個滑條,在01:15:616結束,然後折返如何
01:53:913 (3) - 這裡感覺不用跟著節奏,因為 01:54:935 (1) 也不是甚麼很強的重音;就放兩個2/1 beat的Circle代替可以了,也方便您下音效
02:01:828 (2) - 刪掉,作為235bpm的EZ太難了
02:02:850 (4) - ^
02:05:147 ~ 02:12:296 - 這裡的節奏可以可得更有條理;以每3個1/1 beat一組,您下的節奏就是2、3、3、2、5?;如果可以換成2、3、2、3,或者2、2、2、2之類的,打起上來會順手很多;我的做法會用2/1 beat長滑條填滿這段:http://osu.ppy.sh/ss/315212
02:20:467 (1,2,3,4,5) - 5個連續1/1....我認為不適合新手,我建議用1個長滑條代替
[Hitsound]
00:10:765 (1) - 開頭Finish
00:14:850 (1) - ^
00:18:935 (1) - ^
00:23:020 (1) - ^
00:27:105 (1) - ^
00:31:190 (1) - ^
00:35:275 (1) - ^
00:39:360 (1) - ^
00:42:424 (3) - ^?
00:43:445 (1) - ^
00:47:530 (1) - ^
00:55:701 (1) - ^
00:59:786 (1) - ^
01:03:871 (1) - 結尾Finish
01:07:445 (2) - 結尾缺了Clap 話說您Clap換了甚麼聲音, 我都聽不出有甚麼音效(炸
01:12:041 (1) - Finish
01:14:084 (1) - 這個看您要不要Finish;上面我給的Finish是每4個長白線1個Finish,但是01:09:999您放了Finish,變成每2個長白線1個Finish;所以這裡您看看要不要也放Finish,還是刪掉01:09:999的
01:15:105 (3) - Remove Finish?
01:24:296 (1) - Finish
01:28:382 (1) - ^
01:40:637 (1) - 開頭Finish
01:44:722 (1) - ^
01:52:892 (1) - Finish
01:56:977 (1) - 結尾Finish
02:05:147 (1) - 開頭Finish
02:09:233 (1) - ^
02:13:318 (1) - Finish
還有就是Clap感覺不明顯(其實我是原全聽不出),用"Overdose"難度的Clap好像比較好聽

[Hardcore]

[Layout]
00:19:318 (2) - 為甚麼在這裡Jump?我的感覺是容易跟00:23:275或者00:17:147這種混淆
00:20:594 (7) - ^
00:37:701 (4) - ^
00:38:722 (7) - ^
00:46:892 (5) - ^
01:07:318 (2) - ^
02:06:169 (5) - 這裡的距離怎麼突然變近了
[rhythm]
00:10:106 (5) - 在00:10:765結束比較好,不然00:10:523有個打擊音怪怪的
00:25:318 (1) - 在235bpm下,這種1/4的折返滑條實在不適合,會坑掉很多沙包玩家,所以我強列建議換成1/2 beat的滑條 http://osu.ppy.sh/ss/315625 而且這個位置我也聽不出需要放連打0.0
00:26:594 (6) - ^
00:32:594 () - Add note
00:42:424 (3) - 問題同 00:25:318 (1)
00:49:828 (1) - ^
00:55:190 (4) - ^
00:57:999 (1) - ^
00:59:275 (5) - ^
01:03:616 (5) - ^
01:11:403 (7) - ^;這個很容易會miss掉後面的 01:12:041 (1)
01:15:105 (5) - 這個是適合用1/4 beat,只是基於難度問題,建議用轉盤代替
01:31:445 (6) - 同樣地用轉盤代替
01:52:382 (8) - 問題同 00:25:318 (1)
02:04:126 (7) - ^
02:12:296 (5) - ^;轉盤代替?
[Hitsound]
Finish甚麼的看Standard,不想重打了QAQ
00:09:439 (1,2,3,4,5) - 這裡用Soft會不會比較適合0.0 感覺打擊音很吵

[Lolicore]

[rhythm]
01:46:637 (3) - 在01:46:764結束
01:46:892 () - Add note
個人覺得有點overlap orz 我也不太懂mod這麼難的圖:P

就這樣吧,加油 :)
Star Stream
From my queue~

General
1st timing offset+20 plz, it's not fit now
Inconsistency in Tags. check it again


Standard
00:10:765 - finish
00:18:935 - ^
00:25:318 (2) - delete it, it's breaking the flow
00:27:105 - finish
00:29:147 (3) - NC, follow the style with 00:31:190 (1,2,1,2,1,2,3) -
00:43:445 - finish
00:48:552 (2) - 1grid down will be looks more symmetry
00:44:977 (2) - boring, i think you can try something exciting notes
00:49:573 (1) - remove NC. follow the beats, like others
00:50:850 - add a circle here, since you did it other points
00:57:743 (1) - remove NC. follow the beats, like others
00:59:786 - finish
01:12:041 (1,2,3,4,1,2) - i don't wanna recommend to stack in easy diff. maybe you can put them zig zag instead
01:15:105 (3) - widen the 'c' shape to be looks good
01:16:126 (4) - finish?
01:24:296 - finish
01:28:382 (1,2,3,4) - same as 01:12:041 (1,2,3,4,1,2) -
01:40:637 - finish
01:56:467 (1) - remove NC. still same melody here, like 01:51:871 (3,3) - . NC here 01:57:488 (2) - instead
01:56:977 - finish
02:05:147 - ^
02:06:424 (3) - isn't it looks too hard? you can move it left 3grid to make it soft
*about the finish sounds, check it with all diffs


Hardcore
00:13:828 (4) - some players can miss it with the unexpected 2nd slider (with short lenth of slider), you'd better reduce 1 arrow or try some other ways
00:17:913 (4) - ^ and other sliders too
02:02:084 (1) - considering remove NC it
02:10:254 (1) - ^
*overall, looks pretty hard especially with 1/4 sliders, consider remap some parts

Taiko Oni
you'd better use a BG which connected with 'satori', because it's not too hard to find some image


Lolicore
no, i don't think it's going for rank now, you know there's really huge gap between Hardcore and Lolicore. i highly recommend make 1 more Insane diff between them
also, are you sure that most ppl can pass(not FC) it? no, most players can't pass this with the 235BPM and this crazy jumps and streams. also i'd like to suggest to reduce the Normal Custom1 Finish sound, it's really noisy now
Deif
I want this ranked asap, so I can't wait to mod it though it's not even posted in the queue lol

[General]

Add "Catch the Beat" to tags in all the diffs.

[Overdose]

La primera sección (de BPM lento) está colocada en otro offset distinto a los demás (es la única). Debería estar en 00:00:042, y no en 00:00:190.

Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.

En mi opinión, no tiene mayores problemas para llevarlo a ranked a pesar de la gran cantidad de HDashes. No hubiera sido necesario quitar esas notas a pesar de estar el FC en algo más de 30M, ya acordamos que el máximo era de entre 30 y 32. De todas formas, así no se quejará nadie por el max score :p

A ver qué se puede hacer para reducirlos un poco sin cortar el ritmo de las notas:

00:14:850 (1,2,3,4) - No es necesario el HDash aquí, en los patrones anteriores ya abundaban. Además, el siguiente está bastante pegado, en 00:16:254 (4,5). Te sugiero reducir la distancia del mencionado, o crear otro tipo de patrón sin HDash.
00:21:233 (3,6) - Júntalos un poco más a sus anteriores notas (2,4), ya que la siguiente nota estaría algo forzada. Aquí se podría mantener el HDash.
00:26:467 (2,3,4,5,6,1,2,3,4,5) - Este hay que arreglarlo obligatoriamente. Para las primeras notas había pensado algo como esto, sin tocar la posición de ninguna:
Para el resto no estaría mal usar algo parecido.
00:55:318 (4,5) - Al contrario, aquí me esperaba un HDash xD Con (4) en x:64 y (5) en x:448, crearás el HDash entre ambos y además uno entre (5,1) que no queda nada mal. Acuérdate de mover el (3) a la izquierda para que el movimiento (2,3,4) se haga sin HDash.
01:14:850 (5,6) - Esperaba algo más de movimiento en esas notas. ¿Podrías separarlas un poco para hacer que el jugador se mueva antes del stream?
01:40:637 (1,3) - No creo que sea necesario crear el doble HDash. Puedes llevarlos a x:128 y x:384 para reducir el espacio y a la vez conseguir un buen salto.
01:42:424 (1,2,3,4) - Igual, ya hay algo parecido anteriormente. (1,3) en x:184 y (2,4) en x:328.
01:44:722 (1,2,1,2) - Haría curvos esos sliders. Está bien romper algo con la monotonía de los rectos y verticales.

No creo que el mapa pierda su estilo, pero al menos los puntos conflictivos están mencionados. Me encanta, mucha suerte con él :3
eldnl

Deif wrote:

Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.
Creo que necesitas saber que el nivel de dificultad de una cancion no afecta en si va para ranked o approved, para que vaya a approved solo afecta la duracion de la cancion o la cantidad de score que esta dé, además overdose creo que queda mejor no? igual no se porque escogieron tantos nombres para las dificultades, con tres estaba bien :<

Voy a aplicar el mod mañana, que hoy no tengo tiempo o7
eldnl

Deif wrote:

I want this ranked asap, so I can't wait to mod it though it's not even posted in the queue lol

[General]

Add "Catch the Beat" to tags in all the diffs.

[Overdose]

La primera sección (de BPM lento) está colocada en otro offset distinto a los demás (es la única). Debería estar en 00:00:042, y no en 00:00:190. Yo la veo igual a las demás.

Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.

En mi opinión, no tiene mayores problemas para llevarlo a ranked a pesar de la gran cantidad de HDashes. No hubiera sido necesario quitar esas notas a pesar de estar el FC en algo más de 30M, ya acordamos que el máximo era de entre 30 y 32. De todas formas, así no se quejará nadie por el max score :p

A ver qué se puede hacer para reducirlos un poco sin cortar el ritmo de las notas:

00:14:850 (1,2,3,4) - No es necesario el HDash aquí, en los patrones anteriores ya abundaban. Además, el siguiente está bastante pegado, en 00:16:254 (4,5). Te sugiero reducir la distancia del mencionado, o crear otro tipo de patrón sin HDash. Listo
00:21:233 (3,6) - Júntalos un poco más a sus anteriores notas (2,4), ya que la siguiente nota estaría algo forzada. Aquí se podría mantener el HDash. Okay, movi 2 grid ambos sliders
00:26:467 (2,3,4,5,6,1,2,3,4,5) - Este hay que arreglarlo obligatoriamente. Para las primeras notas había pensado algo como esto, sin tocar la posición de ninguna: No me convence lo que me enviaste, lo mantengo asi. De todas maneras, no porque se vea dificil significa que lo es, hasta ahora en todos los testplay que he pedido ninguno tiene problemas con esta parte.
Para el resto no estaría mal usar algo parecido.
00:55:318 (4,5) - Al contrario, aquí me esperaba un HDash xD Con (4) en x:64 y (5) en x:448, crearás el HDash entre ambos y además uno entre (5,1) que no queda nada mal. Acuérdate de mover el (3) a la izquierda para que el movimiento (2,3,4) se haga sin HDash. No entendi, y por lo que entendi quedo mal D:
01:14:850 (5,6) - Esperaba algo más de movimiento en esas notas. ¿Podrías separarlas un poco para hacer que el jugador se mueva antes del stream? Listo
01:40:637 (1,3) - No creo que sea necesario crear el doble HDash. Puedes llevarlos a x:128 y x:384 para reducir el espacio y a la vez conseguir un buen salto. Me parece que sigue bastante bien la letra.
01:42:424 (1,2,3,4) - Igual, ya hay algo parecido anteriormente. (1,3) en x:184 y (2,4) en x:328. Ok
01:44:722 (1,2,1,2) - Haría curvos esos sliders. Está bien romper algo con la monotonía de los rectos y verticales. Ok, aunque no cambio mucho xD

No creo que el mapa pierda su estilo, pero al menos los puntos conflictivos están mencionados. Me encanta, mucha suerte con él :3
Gracias ><

Download: goreshit - Satori De Pon! ([CSGA]Ar3sgice) [Overdose].osu
SkyDevil
Must. Come. To. This. Topic. To. Star.
Spectator
This map is so nice...
Good luck! :3
Yuzeyun
If I change the difficulty a bit, I might make one for the mapset. Let's hope 5.5 stars AT MOST. D:

/starz
Topic Starter
[CSGA]Ar3sgice
Thanks for stars >< Sorry if I'm late, because something is coming >< maybe after 20 days I can have more time

changed two 1/2 streams in hardcore and added finishes in standard, in which also unstacked a part 0.0

update tomorrow
Yuzeyun

[CSGA]Ar3sgice wrote:

Thanks for stars >< Sorry if I'm late, because something is coming >< maybe after 20 days I can have more time
Exams ?

Something more friendly for players, nothing really changed - only AR and drain maybe, plus more NC, topping at 85 (48 on the 6* version) - and name is Gezocore 1.9. (Keep it as it is !)

I will make another BG, different from the one I used for my map AND yours.
eldnl
update my diff pls
Topic Starter
[CSGA]Ar3sgice

_Gezo_ wrote:

[CSGA]Ar3sgice wrote:

Thanks for stars >< Sorry if I'm late, because something is coming >< maybe after 20 days I can have more time
Exams ?

Something more friendly for players, nothing really changed - only AR and drain maybe, plus more NC, topping at 85 (48 on the 6* version) - and name is Gezocore 1.9. (Keep it as it is !)

I will make another BG, different from the one I used for my map AND yours.
use that hitsound plz orz that's the point of the map :(

eldnl wrote:

update my diff pls
done >< really sorry for late
Gasaiyuno-chan
spboxer3
瞎了...你到底找了哪些人來map Taiko... 一個map三個Taiko也太多了吧
please Don't give me KD for this post...

:idea: general


  • Settings
    (For the setting/general issue.)
  1. tag不一致
  2. EpilepsyWarning不一致

  3. unused green line [Overdose] :
    00:23:120
    00:35:275
    00:39:233
    00:47:913
    00:51:616
    00:56:211
    01:07:956
    01:12:041
    01:56:977


  4. unused green line [Taikocalypse X] :
    00:10:773
    01:24:288
這圖太吵了 我頭好痛= =
而且Taiko 沒有NC或排法來指示音效要怎麼mod lol
上面那些就給你當做補償吧...

這樣的mod不需要給KD 而且如果只找出這些就可以拿到KD我怕會被黑 D:
Nichiyouki


Hi, [CSGA]Ar3sgice

Your request from our modding queue

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Nothing

Standard

  1. 00:09:439 (1) - The shape of slider is strange. I make it symmetrical by this.
    188,200,9439,2,0,B|220:200|242:213|256:232|256:232|272:212|296:200|328:200,1,160,0|0
  2. 00:29:147 (1) - (nazi) Move 4th and last point to left 1 grid
  3. 00:48:552 (2,1) - (Spacing) Move (2) to up 2 grids
  4. 01:53:913 (3) - (nazi) Move 3rd point to up 1 grid

Hardcore

  1. 01:10:509 (5) - Copy (3), then make to http://puu.sh/vYjQ .
  2. 02:06:169 (4,5) - (Spacing) Move (5) to left 1 grid

Lolicore

  1. 00:22:254 (10,11) - It's spacing to 0.02x. Make to stack (0.0x) with slider end of (10)
  2. 00:32:722 (8,3) - It's little unstack. make (3) to stack.
  3. 00:34:764 (9) - Copy (8), then move to x:252 y:224 be better.
  4. 01:07:445 (8,9,1) - Stack them?
  5. 01:27:360 (3,4) - It's spacing to 0.01x. Make to stack (0.0x) with slider end of (3)

That's all, that I can find them. (Sorry, I can't mod taiko and CTB)
Lolicore diff's cool.

Good luck~
Yuzeyun
New version, 2.5 (Major changes such as HS)

I still did not make the BG, but I'll do it asap. Put the original BG as a placeholder. :D
Lunah
Hello

[Hardcore]

00:16:126 (5) - Move this down (make it lower)
00:24:169 (3) - May deleted this beat?
01:07:701 (7) - Add a beat here

[Gezocore 2.5]

WTF XD
Yuzeyun

lesslunatic wrote:

Hello
[Gezocore 2.5]

WTF XD
I could've called this OMFGWTFLOLWUTXDXDROFLMAO, y'know
haha5957
shooting star <3
Topic Starter
[CSGA]Ar3sgice

haha5957 wrote:

shooting star <3
Thanks <3
eikkaleyd
Ar3 finished exams? :3
Topic Starter
[CSGA]Ar3sgice

eikkaleyd wrote:

Ar3 finished exams? :3
yes :3

It's too easy :o cannot test real skills

edit: found a timing section problem in taikocalypse diff and fixed =_=b
DarkSkyKnight
找抽mod。。

Red的mod是找抽的,尽量无视 = =

[Standard]
没看出什么问题。。。
00:43:445 (1,2) - 这两个slider有微妙的区别,可是区别不是那么大,和曲子的风格有点不相像
00:53:147 (2) - 把这个slider的repeat部分拉低一点点? = =
01:02:850 (3) - 第三个点拉到116,160,第四个点拉到136,188,第五个172,208?更能贴圆圈不过难看了点。。。。。。。。。。。。。。。。
01:15:105 (3,4) - 虽然不知道为什么这样想,但我总总觉得这个地方把3拉到428,280比较好一点。。。因为和01:12:041 (1) - 这个对称一些(大雾)

[Hardcore]
00:46:892 (5) - 这里的distance spacing不对劲,并且00:45:999 (3)这个离4那么近,所以有点不平衡。。其他也有类似地方。

其他的难度玩不来,不mod了。。
Topic Starter
[CSGA]Ar3sgice

DarkSkyKnight wrote:

找抽mod。。

Red的mod是找抽的,尽量无视 = =

[Standard]
没看出什么问题。。。
00:43:445 (1,2) - 这两个slider有微妙的区别,可是区别不是那么大,和曲子的风格有点不相像
00:53:147 (2) - 把这个slider的repeat部分拉低一点点? = =
01:02:850 (3) - 第三个点拉到116,160,第四个点拉到136,188,第五个172,208?更能贴圆圈不过难看了点。。。。。。。。。。。。。。。。
01:15:105 (3,4) - 虽然不知道为什么这样想,但我总总觉得这个地方把3拉到428,280比较好一点。。。因为和01:12:041 (1) - 这个对称一些(大雾)

[Hardcore]
00:46:892 (5) - 这里的distance spacing不对劲,并且00:45:999 (3)这个离4那么近,所以有点不平衡。。其他也有类似地方。

其他的难度玩不来,不mod了。。
fixed something

Hard的slider jump故意的。。 感觉这样比较好玩www

话说怎么感觉hard的音效有点奇怪了, 我再看看
Chewin
[Standard]
00:31:190 (1) - Start it with finish
00:35:275 (1) - ^
01:02:850 (3) - Finish on the tail
01:12:041 (1) - Finish
01:41:658 (2) - Nazi but this slider is asymmetric, improve it using this code:
SPOILER


184,320,101658,2,0,B|156:279|164:244|164:244|128:251|89:222,1,160,0|8

02:21:233 (4) - Remove

[Hardcore]
00:19:445 (3) - Move to 00:19:573
00:38:339 (6) - Add NC
00:39:105 (1) - Remove NC
00:39:360 (3) - Add NC
01:41:913 (4) - What about move this 1/2 after? I mean on the red tick. It follows the vocal
I really don't understand some beats here çwç but the map is k I think o.o

[Lolicore]
00:10:765 (1) - Move the 2nd waypoint to x:200 y:176 to overlap completely with the previous slider
00:21:999 (10) - New combo
00:21:743 (8) - Instead to use this slider you could to delete it and make a circle to 00:21:871 creating a stream with the next slider.
It's much better to play imho.

00:22:509 (1) - Remove new combo
00:34:254 (5) - New combo
00:37:190 (1) - Delete and:

01:30:169 (2) - If you want to keep the 01:30:296 (3) circle, you need to use new combo here for consistency with 01:28:126 (1,2,3) and with 02:08:977 (1,2,3)
01:31:509 Add circle and make an unique stream
02:04:764 (11,12,13,14,15,16,1) - lol part
Oh god, you. o_O

It's useless to mod the gezocore 2.5 diff, it's unrankable in this way omg o.O And I'm not so skilled to mod it sorry xD
That's all then, good luck with it :3/
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Standard
00:42:935 (4) - add note and whistle

Hardcore
00:10:106 (5) - how about increase slider's length by next blue tick?
00:10:765 (1) - add finish
00:27:105 (1) - add finish infront of slider
00:43:445 (1) - ^
00:59:786 (1) - ^
01:05:913 (3) - remove whistle end of slider
01:12:041 (1,5,1,3) - add finish
01:49:318 (2,6) - remove whistle
02:01:062 (1) - ^
02:17:403 - volume 55%?
02:21:488 -> 02:21:424 reduce spinner's length on this time ( i think this is better)

Lolicore
00:10:765 (1) - add finish in front of sldier
00:47:339 (6,7) - 1 grid down and 1 grid left? ( because make stream pattern straight perfectly)
01:07:445 (8,9) - stack with?
02:12:552 (2,3) - ^
01:15:169 (2,4,6) - you didn't add whistle by purpose? then how about adding it?

I hope you like my modding :D
and i will give you a star!
good luck xD i love this song and i'll wait be ranked

Edit : Oh you add more diff's wait plz I'll mod these

Edit2 : ok Gezocore and Overdose diff modding completed


SPOILER
Overdose
00:22:509 (3,4,5,6,7,8,9,10) - how about stack this? I can't see stream pattern
00:26:722 (1) - NC?


Gezocore 2.5
ar-1? ar 10 is so confused @.@
00:10:765 (1) - finish
00:11:913 (11) - NC
00:16:126 (10) - ^
00:10:765 - add inherited point : audio ( Normal Default )
00:10:765 (1) - add finish
00:10:828 - add inherited point : audio ( Normal Custon 1 )
01:25:445 (1) - NC
02:06:169 (5) - 1 gird up 1grid left
B2IN
Hi ~ [CSGA]Ar3sgice

[General]
fine
[standard]
fine
[Hardcore]
01:24:296 (1,2,3,4,1,2,3,4) - try to make linear or curve slider.
[Gezocore 2.5]
00:21:616 (6) - this tail of slider is almost hidden . .
01:18:296 (1,2) - try this :3
[lolicore]
fine

good luck for rank !
Topic Starter
[CSGA]Ar3sgice
Ok, fixed something.

Thanks for modding Chewin, HelloSCV, B2IN :3 and thanks to HelloSCV's star~

I removed Gezo's diff because omg Chewin can't do it.
Jinyan
beauuuuuuuuuuuuuuuuuuuuuuutiful song, and also i love the ctb diff >_< awesome
Topic Starter
[CSGA]Ar3sgice

jinchuu ya vizard wrote:

beauuuuuuuuuuuuuuuuuuuuuuutiful song, and also i love the ctb diff >_< awesome
Thanks :3
JappyBabes

[CSGA]Ar3sgice wrote:

I removed Gezo's diff because omg Chewin can't do it.
Chewin noob.
Yuzeyun

[CSGA]Ar3sgice wrote:

I removed Gezo's diff because omg Chewin can't do it.
<= 22%
LOL
Topic Starter
[CSGA]Ar3sgice

_Gezo_ wrote:

[CSGA]Ar3sgice wrote:

I removed Gezo's diff because omg Chewin can't do it.
<= 22%
LOL
T_T
BeatofIke
THIS MAP IS SO F**KING PRO!!!!!
STAR~
Topic Starter
[CSGA]Ar3sgice

BeatofIke wrote:

THIS MAP IS SO F**KING PRO!!!!!
STAR~
Thanks for star :)
Ulysses
<3 If you want a mod,IRC me.
Topic Starter
[CSGA]Ar3sgice

nold_1702 wrote:

<3 If you want a mod,IRC me.
嗯, 明天吧
congaan
got from #modreqs

[Hardcore]
00:24:169 (3,4,5) - I think, you should use same rhythm. use blue line.feel better for me

01:46:637 (2) - uncomfortable for me


btw. can you pass Lolicore? i can't, it's crazy(bpm,jumps,streams,random stacks). there is no Insane diff. O:
Topic Starter
[CSGA]Ar3sgice

congaan wrote:

got from #modreqs

[Hardcore]
00:24:169 (3,4,5) - I think, you should use same rhythm. use blue line.feel better for me

01:46:637 (2) - uncomfortable for me


btw. can you pass Lolicore? i can't, it's crazy(bpm,jumps,streams,random stacks). there is no Insane diff. O:
orz... I see what you mean, i fixed but it's not blue tick, should be slider in white tick - red tick

well i can't pass at hp drain 6, lol but i had some people test it, so it's possible

about "no insane" i think insane diffs are insane, so this is fine ._.

update tomorrow orz
Birdy
I don't understand "Overdose" either, it should be "Saladcore" obviously.
Topic Starter
[CSGA]Ar3sgice

Static Noise Bird wrote:

I don't understand "Overdose" either, it should be "Saladcore" obviously.
Nice name!

let's see what eldnl says www
riffy
hi there! as requested

[General]
clear

[Taikocalypse X]
02:20:977 (1) - too short spinner :D


[Standard]
00:34:764 (2,1) - http://puu.sh/Dg7T
00:42:424 (3) - use slider instead
01:51:871 (3) - end point: 1 grid left
01:59:020 (1) - remove new combo
02:21:488 (4) - finish + clap o.o

[Hardcore]
00:16:892 - circle

[Overdose]
let's rename it to Fruitcore! \o/

[Lolicore]
AR +1 o.o

~~~~~~~~

i'm notexperienced at modding 220+ BPM maps, sorry
Topic Starter
[CSGA]Ar3sgice

-Bakari- wrote:

hi there! as requested

[General]
clear

[Taikocalypse X]
02:20:977 (1) - too short spinner :D


[Standard]
00:34:764 (2,1) - http://puu.sh/Dg7T lol don't know
00:42:424 (3) - use slider instead ok~
01:51:871 (3) - end point: 1 grid left ok~
01:59:020 (1) - remove new combo ok~
02:21:488 (4) - finish + clap o.o good~

[Hardcore]
00:16:892 - circle ok~

[Overdose]
let's rename it to Fruitcore! \o/ ~

[Lolicore]
AR +1 o.o

~~~~~~~~

i'm notexperienced at modding 220+ BPM maps, sorry
Thanks for modding :)
eldnl
Fruitcore, why not.
Topic Starter
[CSGA]Ar3sgice

eldnl wrote:

Fruitcore, why not.
~
Hinsvar
Yo.

Let's start modding.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Uh... is three Taiko diffs of Oni (and higher apparently) difficulty in a mapset fine?
>Standard
  1. This diff is fine, but the song is... too intense. Don't really think a Normal diff (correct?) will work for this kind of song. Up to you though; removing this, and thus going for approval (since the easiest difficulty will be Hardcore, and I don't think the MAT/BAT will agree to make this ranked if that's the easiest), will make things harder later, so just keep it as is.
>Lolicore
  1. 01:13:318 (2,3) - Ctrl+R? I think it goes better.
  2. 01:14:594 (3,4) - ^
  3. 02:20:530 (1) - Change this into a 1/4 slider?
Uh... don't give me a kudosu.

This is one crazy beatmap. Can't say anything better than that.

Good luck on the way 8-)

EDIT: I'm sure enough I told you to not give me a kudosu... Whatever, I'll give it back to you, I guess :D
Topic Starter
[CSGA]Ar3sgice

Hinsvar wrote:

Yo.

Let's start modding.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Uh... is three Taiko diffs of Oni (and higher apparently) difficulty in a mapset fine?
>Standard
  1. This diff is fine, but the song is... too intense. Don't really think a Normal diff (correct?) will work for this kind of song. Up to you though; removing this, and thus going for approval (since the easiest difficulty will be Hardcore, and I don't think the MAT/BAT will agree to make this ranked if that's the easiest), will make things harder later, so just keep it as is.
>Lolicore
  1. 01:13:318 (2,3) - Ctrl+R? I think it goes better.
  2. 01:14:594 (3,4) - ^
  3. 02:20:530 (1) - Change this into a 1/4 slider? good._.
Uh... don't give me a kudosu. orz.. stress

This is one crazy beatmap. Can't say anything better than that.

Good luck on the way 8-)
orz...
Ulysses
As I promised.

Catch me in IRC if you can't understand my mod/poor English orz~

For the issues/problems/suggestions you don't change plz comment why.

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.


[General]

taiko_bg.jpg is 800x600, which differs from the recommended size of 1024x768
It's a bit weird that you use different size BG o_0 But it's still acceptable.

And inconsistant audioLead between 3 taiko diffs.I suggest to consist them(Taiko diff only)

Also,why epilepsywarning in [Taiko Oni] but no warining in other diffs?Delete it.

Also,inconsistency in tags.Missing tag:"OnosakiHito eldnl" in [Taiko Oni] and [Fruitcore] .

Also,is the inconsistant kiai time intention?

You have better to add a normal between Standard and Hardcore.
Also add a insane between Hardcore and lolicore
Now the diff spread is like that.Easy>Hard>Taikox3>CTB>Extra.



[Standard]


Why so high AR in a easy diff?AR-2

00:09:439 (1) - Nazi,this slider is supposed to be symmetry but it isn't.Here's a symmetry one code:
SPOILER
187,196,9439,2,0,B|224:198|237:213|257:233|257:233|274:212|299:196|333:193,1,160,0|0
Don't be lazy to fix nazi problems :P

00:42:424 (3) - I think you have better to pull this slider end at 00:42:935 .So that the rhythm would be better.And I suggest the cruve is like that :
Don't forget to keep 0.8x distance.

01:31:956 (2,3) - Del 3 and add a return in 2.


[Hardcore]

00:43:445 (1) - Missing clap at the end?

01:30:169 (1,2,3) - Don't stack it please since it's more hard to hit.

01:43:701 (6,7) - Why 1.66 distance?Random



[Taikocalypse X]

AIBAT told me that

Unsnapped inherited (green) timing point(s) at: 00:10:773 (snap to 00:10:765)



[Fruitcore]

Unsnapped inherited (green) timing point(s) at: 00:23:120 (snap to 00:23:147)



[Lolicore]

02:12:296 (1,2,3) - I think stacking them is bad.And a rule is about hidden slider return.Dunno if it is.But I suggest you to put them like this:


02:17:467 (1,1) - spinner slider 1/4 is so stupid.Move the end of the spinner to 02:20:339 ?

Sorry I can't find many problems in your map.,Good map in Lolicore but many improvement in hard and easy.
Topic Starter
[CSGA]Ar3sgice

nold_1702 wrote:

As I promised.

Catch me in IRC if you can't understand my mod/poor English orz~

For the issues/problems/suggestions you don't change plz comment why.

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.


[General]

taiko_bg.jpg is 800x600, which differs from the recommended size of 1024x768
It's a bit weird that you use different size BG o_0 But it's still acceptable. that's fine, if i turn it into 1024x768 it may lose data u know...

And inconsistant audioLead between 3 taiko diffs.I suggest to consist them(Taiko diff only) that's because they start at different point...

Also,why epilepsywarning in [Taiko Oni] but no warining in other diffs?Delete it. ok

Also,inconsistency in tags.Missing tag:"OnosakiHito eldnl" in [Taiko Oni] and [Fruitcore] . ok

Also,is the inconsistant kiai time intention? maybe, if you mean taiko

You have better to add a normal between Standard and Hardcore.
Also add a insane between Hardcore and lolicore then it'll be 9diff lol
Now the diff spread is like that.Easy>Hard>Taikox3>CTB>Extra.



[Standard]


Why so high AR in a easy diff?AR-2 made -1

00:09:439 (1) - Nazi,this slider is supposed to be symmetry but it isn't.Here's a symmetry one code:
SPOILER
187,196,9439,2,0,B|224:198|237:213|257:233|257:233|274:212|299:196|333:193,1,160,0|0
Don't be lazy to fix nazi problems :P when i use this code, editor broken and say "load failed" ._.

00:42:424 (3) - I think you have better to pull this slider end at 00:42:935 .So that the rhythm would be better.And I suggest the cruve is like that :
Don't forget to keep 0.8x distance. fixed but not that slider lol

01:31:956 (2,3) - Del 3 and add a return in 2. k


[Hardcore]

00:43:445 (1) - Missing clap at the end? no

01:30:169 (1,2,3) - Don't stack it please since it's more hard to hit. for pattern consistency

01:43:701 (6,7) - Why 1.66 distance?Random slider is fine imo



[Taikocalypse X]

AIBAT told me that

Unsnapped inherited (green) timing point(s) at: 00:10:773 (snap to 00:10:765)



[Fruitcore]

Unsnapped inherited (green) timing point(s) at: 00:23:120 (snap to 00:23:147) k fixed unsnap



[Lolicore]

02:12:296 (1,2,3) - I think stacking them is bad.And a rule is about hidden slider return.Dunno if it is.But I suggest you to put them like this: good


02:17:467 (1,1) - spinner slider 1/4 is so stupid.Move the end of the spinner to 02:20:339 ? 这明显是故意的好吗

Sorry I can't find many problems in your map.,Good map in Lolicore but many improvement in hard and easy. actually i agree but i don't know how to make easy diffs lol
Thanks for modding nold_1702 ~
Aqo
Ok lets do this.

Hi [CSGA]Ar3sgice. I've known this map since long ago (April Lolicore Clear), I was introduced to it through a taiko player. I love this song, so I decided to try out the osu standard difficulty for it.
To put it lightly: it has a lot of problems. I was hoping they'd be fixed by now, but not much has changed. So here's some modding:

* For the [Lolicore] map:
01. Red timing point on 00:190 for 180 BPM: fix the offset, it's earlier than 190, approximately 180-184. I recommend going with 182.
02. The five first notes that sync to the vocals saying "Sa - To - Ri - De - Po" are incorrectly aligned. Move those notes 1/8 forward in the timeline. Yes, 1/8 is uncommon, but this song isn't normal, and I checked this 10 times.
03. The transition between the "Po~" and the repeating slider right after it makes no sense. It's one note in the rhythm, not two, there's no reason for the player to have to click twice. Remove the circle and move the repeating slider to its timeline. i.e. like this
04. This is so overmapped... dear god wtf is going on. Right from the start: the stream that starts on 00:13:822 doesn't match notes in the song. Right after it there's another stream on 00:14:339 which also doesn't match anything in the song.
Don't just spam streams to add clicking. If it doesn't match anything in the song, don't put it on the map.
I'm assuming you wanted to swap from mapping the background beat to the vocals in that part, which is legitimate because the vocal volume went up on that point. However the correct timing for the vocals is this: [Image]
Please make sure your timing is correct and follows the song. There's no point to map a song if you don't follow it.
If you want to increase difficulty, you do it with distance spacing and patterns, not with invisible notes.
05. After this part you switch back to mapping the background beat, however this is incorrect and you can't do this the way you did. On 14:850 you have an empty spot with no objects/notes, and yet the song has a background beat note at that point. This means that the player will not read the rest of the map as the background beat, and because of that he will expect to play the rest as the vocals. You have two options here:
Option 1 - Decide to map the vocals, and then just follow their timing. If you choose this, the timing for the BG beat is OFFBEAT in comparison to the vocal timing, the player's reading will be 1/2 off timing if you don't place the notes correctly. Here is an image to illustrate: [Image]
Option 2 - Decide you still want to map the background beat. In this case, you must place a slider that starts on 14:850 to show that you have transitioned the sync out of the vocals into the BG beat.
Regardless of which option you pick, the 3-hit-stream on 00:14:977 makes no sense. Don't place invisible notes like that.
06. Right next, starting from 16:892 where the vocals and BG beat timings align, you create a stream - finally a stream that makes sense, because it follows the vocals, except you don't map the parts after it to the vocals so what's the point!? do the timing correctly! Here is image to explain: [Image]

I could go on and on about the timing in this map, it's flawed in many many ways, please start by fixing the timing.
First: remove all of the invisible notes. All of the streams in parts where the song doesn't stream anything. All of the random notes that don't match a song note.
Second: break your map into sections, you can use combo colors to make it easy for yourself to remember where each section starts and ends, or green timing points, and for each section make a decision for what rhythm you want to map - and then only map that rhythm inside that section so that it would make sense to the player.
You're allowed to switch up what sync you map, i.e. from vocals, to drums, to guitar to whatever, but only in parts where the song has some change the indicates your change of mapping - like a volume increase, a sudden pause, a pattern break in the rhythm, etc. It must not be random, it has to follow something in the song.

Now about some other problems:
The notes in 24:041 and 24:169 are completely unreadable. I don't even understand what you tried to map with those. If you wanted to map the "Iaa~ uu~" vocals part, the real timing for it is 23:913 and 24:041 which is half a beat earlier than those two notes, but you weren't even mapping vocals at that point, the slider follow the BG beat... so wtf. At first I thought this was a spacing problem while I played, because the note on 24:041 is practically invisible due to its location which does not follow the movement flow that the slider before it creates combined with the way it's hidden under the stream prior to it, but after checking in Edit it's actually a timing problem. Seriously, fix the timing.

At 30:679 you have a 1/8 repeating slider. Don't ever create those. Even if the song really had a fast 1/8 pattern in it, for mapping you'd have to convert it to 1/4 to be playable - however the song doesn't even have a 1/8 pattern in this part, so don't do something like this at all. If you want a fast repeating slider, 1/4 is very very fast and you don't need any more than that.
...You have a lot more 1/8 repeaters after this! wow. No wonder they were all unplayable. Never use timing smaller than 1/4 for those.

Breaks: you have two breaks that are about 8 seconds long each. This is too long for a break on this difficulty. Find a different way to choose where to put a break if you want breaks, and don't do breaks longer than 3-5 seconds.

02:04:764: lol. This part is just sooo wrong. Even if it's technically playable, it makes no sense at all. Don't do that. Nuke this completely.
If the song had an actual pattern for this sort of slider stream timing this would pass, but it doesn't. If you don't understand the rhythm of the song at a certain point, don't spam notes on an imaginary timing. Instead just put one slider and give it a weird/funny shape that you feel matches that rhythm. Don't create imaginary hit timing. You can look at val0108's map for With a Dance Number for examples on sliders like that.

02:11:020 - 02:11:275: this is completely unreadable. Don't do this.

---

This map has too many problems than to write in one post. Please fix it, I like this song, give it a decent map.
Right now you need to go over the entire map and 1 - fix ALL the timing, 2 - remove all of the 1/8 repeaters, 3 - fix all of the unreadable stacks

There's more problems but I think this is already enough for now. Hope this helps. Good luck.

I did not check the other difficulties but I'm sure they suffer from similar issues. Please go over the entire map slowly and fix them one by one.

P.S. Things I did like about the map: usually I don't like high slider speed, but the movement style you chose to do for it was mostly ok, so the jumps on this are kinda fun. Once you fix the timing the jumps between high slider speed will be very fun to play.
Topic Starter
[CSGA]Ar3sgice
sigh

it has so many problems, maybe I can't map for rank

go graveyard now

fixed something anyways, will update tomorrow

will add back Gezo's diff


I didn't read mod, sorry

maybe I'll do that if it's a real mod, but not for now.
Aqo
You can do it man. Just be patient and take your time. You don't need to rush mapping, it's the one thing in osu that takes a lot of time.
235 BPM is really hard to follow. Use the 25% speed modifier inside Edit to make getting timing easier.

Anyway please don't get my mod post wrong, I did not mean to undermotivate you or anything! Exactly the opposite, I want to help you get this ranked. Sorry if I went overboard with the amount of things to point out right away, but hopefully you'll find this as useful as possible.
Topic Starter
[CSGA]Ar3sgice
ok then

Aqo wrote:

Ok lets do this.

* For the [Lolicore] map:
01. Red timing point on 00:190 for 180 BPM: fix the offset, it's earlier than 190, approximately 180-184. I recommend going with 182.
02. The five first notes that sync to the vocals saying "Sa - To - Ri - De - Po" are incorrectly aligned. Move those notes 1/8 forward in the timeline. Yes, 1/8 is uncommon, but this song isn't normal, and I checked this 10 times. no, please check in 25% speed. I checked this 20 times and the timing is perfect.

03. The transition between the "Po~" and the repeating slider right after it makes no sense. It's one note in the rhythm, not two, there's no reason for the player to have to click twice. Remove the circle and move the repeating slider to its timeline. i.e. like this this shows a great effect from the impact of the song, and it's very fine because there are the beats in the music, it's good to use a repeat slider here

04. This is so overmapped... dear god wtf is going on. Right from the start: the stream that starts on 00:13:822 doesn't match notes in the song. Right after it there's another stream on 00:14:339 which also doesn't match anything in the song. this is not overmapped, please check the song in 25% speed, this song has the beats, and I think it's really undermapped actually
Don't just spam streams to add clicking. If it doesn't match anything in the song, don't put it on the map.
I'm assuming you wanted to swap from mapping the background beat to the vocals in that part, which is legitimate because the vocal volume went up on that point. However the correct timing for the vocals is this: [Image]
Please make sure your timing is correct and follows the song. There's no point to map a song if you don't follow it. timing is correct
If you want to increase difficulty, you do it with distance spacing and patterns, not with invisible notes. the notes are not invisible, please learn to read approach circles, they're perfectly readable

05. After this part you switch back to mapping the background beat, however this is incorrect and you can't do this the way you did. On 14:850 you have an empty spot with no objects/notes, and yet the song has a background beat note at that point. This means that the player will not read the rest of the map as the background beat, and because of that he will expect to play the rest as the vocals. You have two options here:
Option 1 - Decide to map the vocals, and then just follow their timing. If you choose this, the timing for the BG beat is OFFBEAT in comparison to the vocal timing, the player's reading will be 1/2 off timing if you don't place the notes correctly. Here is an image to illustrate: [Image]
Option 2 - Decide you still want to map the background beat. In this case, you must place a slider that starts on 14:850 to show that you have transitioned the sync out of the vocals into the BG beat. no, a map can follow both vocal and music, which makes nothing offbeat, especially this is a insane diff, so players rely on reaction rather than knowledge of lyrics to follow the notes.
Regardless of which option you pick, the 3-hit-stream on 00:14:977 makes no sense. Don't place invisible notes like that. learn to see approach circles
06. Right next, starting from 16:892 where the vocals and BG beat timings align, you create a stream - finally a stream that makes sense, because it follows the vocals, except you don't map the parts after it to the vocals so what's the point!? do the timing correctly! Here is image to explain: [Image] this is totally correct. learn to map

I could go on and on about the timing in this map, it's flawed in many many ways, please start by fixing the timing.
First: remove all of the invisible notes. All of the streams in parts where the song doesn't stream anything. All of the random notes that don't match a song note.
Second: break your map into sections, you can use combo colors to make it easy for yourself to remember where each section starts and ends, or green timing points, and for each section make a decision for what rhythm you want to map - and then only map that rhythm inside that section so that it would make sense to the player.
You're allowed to switch up what sync you map, i.e. from vocals, to drums, to guitar to whatever, but only in parts where the song has some change the indicates your change of mapping - like a volume increase, a sudden pause, a pattern break in the rhythm, etc. It must not be random, it has to follow something in the song. this suggestion makes NO sense at all. this is the way it was mapped, I don't change to your mapping style. If you like to follow vocal, then follow vocal yourself. This song is very repetitive and following the vocal individually makes totally NO sense.

Now about some other problems:
The notes in 24:041 and 24:169 are completely unreadable. I don't even understand what you tried to map with those. If you wanted to map the "Iaa~ uu~" vocals part, the real timing for it is 23:913 and 24:041 which is half a beat earlier than those two notes, but you weren't even mapping vocals at that point, the slider follow the BG beat... so wtf. At first I thought this was a spacing problem while I played, because the note on 24:041 is practically invisible due to its location which does not follow the movement flow that the slider before it creates combined with the way it's hidden under the stream prior to it, but after checking in Edit it's actually a timing problem. Seriously, fix the timing. interesting, 40+ modders modded this map, and now you say timing is wrong? it can be seen as an insult to other modders. Must say, if you have the wrong mp3 file, yeah it's changed, please redownload. About invisible notes, do you mean, "they're stacked, I can't read"? You can't read, doesn't mean all players can't read them. I tested this map many times (and got many friends), they can all read this properly, there is no problem

At 30:679 you have a 1/8 repeating slider. Don't ever create those. Even if the song really had a fast 1/8 pattern in it, for mapping you'd have to convert it to 1/4 to be playable - however the song doesn't even have a 1/8 pattern in this part, so don't do something like this at all. If you want a fast repeating slider, 1/4 is very very fast and you don't need any more than that.
...You have a lot more 1/8 repeaters after this! wow. No wonder they were all unplayable. Never use timing smaller than 1/4 for those. learn to play. It's taiko mode, 1/8 sliders just hold them.

Breaks: you have two breaks that are about 8 seconds long each. This is too long for a break on this difficulty. Find a different way to choose where to put a break if you want breaks, and don't do breaks longer than 3-5 seconds. so where to break makes sense eh? do you mean just map all parts and don't let players have a rest?

02:04:764: lol. This part is just sooo wrong. Even if it's technically playable, it makes no sense at all. Don't do that. Nuke this completely. yeah, nuke it, so you can pass? wtf is this I don't even.
If the song had an actual pattern for this sort of slider stream timing this would pass, but it doesn't. If you don't understand the rhythm of the song at a certain point, don't spam notes on an imaginary timing. Instead just put one slider and give it a weird/funny shape that you feel matches that rhythm. Don't create imaginary hit timing. You can look at val0108's map for With a Dance Number for examples on sliders like that. no. it has beat in the music, it can be mapped that way.

02:11:020 - 02:11:275: this is completely unreadable. Don't do this. learn to read plz.
This mod post is just full of complaints that "you can't read" stuff, which doesn't make any sense at all. Also, don't be rude at mappers, this can hurt their feelings. No thanks. This is not helpful at all, and next time I'll learn to read mods before giving KDs.

Seriously, if you downloaded this long before and had a wrong MP3, please redownload thanks.


no change thanks for modding
Ulysses
For the timing problems,
I think here00:10:106 ~ 00:10:689 should have multi BPM and others are fine IMO.
Topic Starter
[CSGA]Ar3sgice

nold_1702 wrote:

For the timing problems,
I think here00:10:106 ~ 00:10:689 should have multi BPM and others are fine IMO.
其实那个部分我也拿不准, 再测一下吧._.

只有5个音实在没法测._.
Aqo

[CSGA]Ar3sgice wrote:

This mod post is just full of complaints that "you can't read" stuff, which doesn't make any sense at all. Also, don't be rude at mappers, this can hurt their feelings. No thanks. This is not helpful at all, and next time I'll learn to read mods before giving KDs.

Seriously, if you downloaded this long before and had a wrong MP3, please redownload thanks.


no change thanks for modding
These are not complaints. It's suggestions to improve the map's readability to make it more fun for players. I can read it with my eyes and pass it by ignoring the music, I don't "need it to be easier". However it would be nice if it followed the song better.

I'm sorry if you've taken offense by what I wrote, that was not the intention. Please learn to receive advice and not think you're being attacked. If you want to keep things as they are, that's perfectly fine, it's your map, do what you want with it. I do enjoy some parts of your mapping style, and I think you have many good ideas for mapping, otherwise I wouldn't have taken the time to come to this thread. I just believe timing could be improved on the map; this is based on not just my own experience, but also on several other people I know who also played this map, and complained that in some parts the connection from the map to the song was hard to understand.

Let me ask you this, just one sample to help me understand, because I'm very curious. You said:
Right after it there's another stream on 00:14:339 which also doesn't match anything in the song. this is not overmapped, please check the song in 25% speed, this song has the beats, and I think it's really undermapped actually
I have the map open in Edit mode right now, and I'm looking at 00:14:339 and onwards. At this point of time in the song, there are two rhythms going: the drums and the vocals. The drums are hitting on a consistent beat on every 1/1 timing section, so the stream is definitely not the drums.
The vocals around this time go something like "su-gi-i-na-chi-u-a-a". When checking in 25%, the "chi" part of that sequence lands on the #1 circle in that stream, the "u" part lands on the #3 circle, the "a" lands on the #5 circle, and the next "a" is supposed to land on the #7 circle, which is stacked for some reason.
So as you can see, the timing does match not the drums, and not the vocals. I can't hear any other instruments in the background. Is there any instrument I'm missing? Please point this out to me because I'm curious and I want you to point it out to me since I can't notice it.

Because I couldn't notice other instruments, I thought it would be more appropriate to put 4 circles instead of 7, and have 1/2 timing space between them instead of 1/4 - this will follow the "chi-u-a-a" part of the vocals. However maybe there is a quiet instrument that hits exactly 7 times in the timing you used, so please point it out to me if there is.

If there isn't, it means the map is overmapped - "overmapped" means that there are objects on the map which are more than there are notes in the song, so for example in this stream the #2, #4, and #6 circles are overmapped notes - notes that exist in the map but not in the song (that's why I called them "invisible"). It's ok to use overmapping, and if this is the style you want to go for, you can do it, but I still think it's confusing for player if you overmap like this - because the vocals have 4 notes in them. Won't it make more sense if you overmapped 4 more circles, to have a total stream of 8 hits (instead of 7)? This will make the connection to the song more obvious, because it will follow the song's pattern.

You can disagree with me, but I'm just trying to give you suggestions that will make this map follow the song more correctly.
This is not my own personal preference, if you want this mapset to go for ranked, MAT and BAT require that the timing in your map follows the song - they will not rank your mapset if they think the timing doesn't match, that's why I'm trying to help you to get this ranked by pointing out things that you can change to fix, so that this map won't be unrankable.
Topic Starter
[CSGA]Ar3sgice
lol

00:14:339 is vocal

yes I listened carefully

... btw if you don't like my style, you can make another one, I have problem ranking this anyways, maybe it'll be graveyarded soon

I'm tired of ranking maps orz

or let's make a drama here so we can summon BATs

stress
Faust
On your request.

BPM: 180.20 Offset: 190
BPM: 181.60 Offset: 6,849
BPM: 94.00 Offset: 8,170
BPM: 180.00 Offset: 9,446
BPM: 170.00 Offset: 9,946
BPM: 180.00 Offset: 10,122
BPM: 185.00 Offset: 10,288
BPM: 190.00 Offset: 10,450
BPM: 235.00 Offset: 10,765

That's about all. Good luck. :oops:
Topic Starter
[CSGA]Ar3sgice

Faust wrote:

On your request.

BPM: 180.20 Offset: 190
BPM: 181.60 Offset: 6,849
BPM: 94.00 Offset: 8,170
BPM: 180.00 Offset: 9,446
BPM: 170.00 Offset: 9,946
BPM: 180.00 Offset: 10,122
BPM: 185.00 Offset: 10,288
BPM: 190.00 Offset: 10,450
BPM: 235.00 Offset: 10,765

That's about all. Good luck. :oops:

Thanks!!
Ryu_old
nyan =w=/

[Standart]
00:44:977 - move to - 00:44:722
00:45:999 - circle, nc
00:46:254 - ^
00:53:147 - move to - 00:52:892
00:54:169 - circle, nc
00:54:424 - ^
00:56:722 - move to - 00:56:977
00:56:722 - circle

[Hardcore]
~~~
[Lolicore]
00:37:190 - 00:37:573 - slider 2 repeat, just suggestion -w-


I think map is ready for rankeeeeeeeeeeeeeeeeeeed.

good luck moe c: (btw enjoyed playin ur map, cuz i had already ur map lol before ur request)

tutturuu~ nyan nyan~
eldnl
MAT
Strawberry
好图 支持 :)
Topic Starter
[CSGA]Ar3sgice

Strawberry wrote:

好图 支持 :)
:)
sionKotori
I played Fruitcore (I'm noob >_<)...

so fun!!
go go rank
-GN
Love the song. :D I enjoyed playing this mapset, too - managed to pass Lolicore and SS Hardcore diffs. I'd shoot you a star if I could. :(

Speaking of that SS, I've never considered myself any accurate at playing. I think the OD should be increased by one, as it seems pretty slack for a hard diff.
Foreverends
短mod :D
Hardcore

升做AR8 吧 :)
更好玩 :D
00:10:122 - 建議刪circle加spinner :)
00:16:126 - new combo
00:27:105 - 加normal 1 的 finish? :)
00:20:211 - new combo
00:32:594 - add circle

神圖不用full mod了吧 :D (不過要full mod再找我XDXD)
加油哦 ;)
JAKACHAN


Needs to get ranked great map!
Topic Starter
[CSGA]Ar3sgice
>.< graved

sorry, JAKANYAN

such an old map...
eldnl
go rank this map idiot
Kyomaku
Ungrave it then, and try to catch some mats/bats in #modrequest/#modhelp
Topic Starter
[CSGA]Ar3sgice

Kyomaku wrote:

Ungrave it then, and try to catch some mats/bats in #modrequest/#modhelp
;__;

sorry really

can't find ..
Strawberry
怎么坟了 快挖出来rank啊 ><
Topic Starter
[CSGA]Ar3sgice

Strawberry wrote:

怎么坟了 快挖出来rank啊 ><
好累 感觉不会rank了
Regou
不要放棄啊;___;
我dreamenddischarger那首13個月最後也不是rank了嗎...
Topic Starter
[CSGA]Ar3sgice

Regou wrote:

不要放棄啊;___;
我dreamenddischarger那首13個月最後也不是rank了嗎...
233反正都坟了我还不如传点新的, 我还好多张没传的图呢...

rank掉麻烦死了
Kei
This map should be ranked. Don't let it die like this. ;___;
gokiburi
I really want to show support for this map. I know nothing about mapping but I love this so far. Amazing job and would love to see it completed.
Musty
Revive & Approve this please.
Bites
I really, really want this approved.
Cygnus
;_;
JappyBabes

Bites wrote:

I really, really want this approved.
I really, really want Gezocore included in the mapset.
Topic Starter
[CSGA]Ar3sgice
i can't update my map, it says cannot connect to map submission system

...十分感动
VelperK
rank please ;_;
Seph
I never really liked CtB diffs in general, but this is the second time I liked another one besides Spectator's Talent Shredder ctb. grats eldnl, this is just amazing.
cokeshawty
I likey :_D
JappyBabes

[CSGA]Ar3sgice wrote:

I removed Gezo's diff because omg Chewin can't do it.
But Gezo is best diff :<
Topic Starter
[CSGA]Ar3sgice
;w;
xtrem3x
Gezocore 2.5 Diff is the best :3

my score is with Easy mod, but is better XDD
Topic Starter
[CSGA]Ar3sgice
[no u]
02:06:179 (2) - ctrl+h this slider to have a jump
00:06:127 (1) - change the volume for this note to 79%
01:44:310 (2) - add 3 notes here
03:08:306 (3) - move this note 1 grid down
03:12:703 (1) - change the volume for this note to 70%
00:32:072 (3) - add 4 notes here
01:48:774 (1) - http://osu.ppy.sh/ss/545381
00:53:289 (2) - change the volume for this note to 64%
01:16:795 (2) - ctrl+j this slider to match the lyrics
02:42:638 (1) - remove whistle with sampleset drum:c2 here
02:42:853 (2) - ctrl+h this slider to match the flow better
03:27:910 (3) - add 4 notes here
03:03:396 (2) - remove finish with sampleset normal:c3 here
02:47:299 (4) - add 3 notes here
03:11:950 (1) - ctrl+j this slider for consistency
02:54:439 (2) - move this note 1 grid up
Yuzeyun
http://puu.sh/1Jtky

update my diff, pls
Ulysses
Rank this please.Dont waste your talen.
Backfire
Hey! I am going to try to fix my taiko diff and some of it's problems, i'll edit this post when it's done.

I'd really be interested in helping you get this ranked if I can. I know a few people who could help.
Akhlis_old

Most sexy map and song ever :3
And by the way, this is the first beatmap ever to see "Auto" miss! Means the map is awesome and osu still needs some more training <3





Extra Drama:
"Auto" I trusted you :( but
Yuzeyun
omg misuse of evil toddler caption

;_;
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