shooting star <3
Thanks <3haha5957 wrote:
shooting star <3
yes :3eikkaleyd wrote:
Ar3 finished exams? :3
fixed somethingDarkSkyKnight wrote:
找抽mod。。
Red的mod是找抽的,尽量无视 = =
[Standard]
没看出什么问题。。。
00:43:445 (1,2) - 这两个slider有微妙的区别,可是区别不是那么大,和曲子的风格有点不相像
00:53:147 (2) - 把这个slider的repeat部分拉低一点点? = =
01:02:850 (3) - 第三个点拉到116,160,第四个点拉到136,188,第五个172,208?更能贴圆圈不过难看了点。。。。。。。。。。。。。。。。
01:15:105 (3,4) - 虽然不知道为什么这样想,但我总总觉得这个地方把3拉到428,280比较好一点。。。因为和01:12:041 (1) - 这个对称一些(大雾)
[Hardcore]
00:46:892 (5) - 这里的distance spacing不对劲,并且00:45:999 (3)这个离4那么近,所以有点不平衡。。其他也有类似地方。
其他的难度玩不来,不mod了。。
184,320,101658,2,0,B|156:279|164:244|164:244|128:251|89:222,1,160,0|8
Thanks :3jinchuu ya vizard wrote:
beauuuuuuuuuuuuuuuuuuuuuuutiful song, and also i love the ctb diff >_< awesome
Chewin noob.[CSGA]Ar3sgice wrote:
I removed Gezo's diff because omg Chewin can't do it.
<= 22%[CSGA]Ar3sgice wrote:
I removed Gezo's diff because omg Chewin can't do it.
T_T_Gezo_ wrote:
<= 22%[CSGA]Ar3sgice wrote:
I removed Gezo's diff because omg Chewin can't do it.
LOL
Thanks for starBeatofIke wrote:
THIS MAP IS SO F**KING PRO!!!!!
STAR~
嗯, 明天吧nold_1702 wrote:
<3 If you want a mod,IRC me.
orz... I see what you mean, i fixed but it's not blue tick, should be slider in white tick - red tickcongaan wrote:
got from #modreqs
[Hardcore]
00:24:169 (3,4,5) - I think, you should use same rhythm. use blue line.feel better for me
01:46:637 (2) - uncomfortable for me
btw. can you pass Lolicore? i can't, it's crazy(bpm,jumps,streams,random stacks). there is no Insane diff. O:
Nice name!Static Noise Bird wrote:
I don't understand "Overdose" either, it should be "Saladcore" obviously.
Thanks for modding-Bakari- wrote:
hi there! as requested
[General]
clear
[Taikocalypse X]
02:20:977 (1) - too short spinner
[Standard]
00:34:764 (2,1) - http://puu.sh/Dg7T lol don't know
00:42:424 (3) - use slider instead ok~
01:51:871 (3) - end point: 1 grid left ok~
01:59:020 (1) - remove new combo ok~
02:21:488 (4) - finish + clap o.o good~
[Hardcore]
00:16:892 - circle ok~
[Overdose]
let's rename it to Fruitcore! \o/ ~
[Lolicore]
AR +1 o.o
~~~~~~~~
i'm notexperienced at modding 220+ BPM maps, sorry
~eldnl wrote:
Fruitcore, why not.
orz...Hinsvar wrote:
Yo.
Let's start modding.
*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.
>General>Standard
- Uh... is three Taiko diffs of Oni (and higher apparently) difficulty in a mapset fine?
>Lolicore
- This diff is fine, but the song is... too intense. Don't really think a Normal diff (correct?) will work for this kind of song. Up to you though; removing this, and thus going for approval (since the easiest difficulty will be Hardcore, and I don't think the MAT/BAT will agree to make this ranked if that's the easiest), will make things harder later, so just keep it as is.
Uh... don't give me a kudosu. orz.. stress
- 01:13:318 (2,3) - Ctrl+R? I think it goes better.
- 01:14:594 (3,4) - ^
- 02:20:530 (1) - Change this into a 1/4 slider? good._.
This is one crazy beatmap. Can't say anything better than that.
Good luck on the way
187,196,9439,2,0,B|224:198|237:213|257:233|257:233|274:212|299:196|333:193,1,160,0|0
Thanks for modding nold_1702 ~nold_1702 wrote:
As I promised.
Catch me in IRC if you can't understand my mod/poor English orz~
For the issues/problems/suggestions you don't change plz comment why.
Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.
[General]
taiko_bg.jpg is 800x600, which differs from the recommended size of 1024x768
It's a bit weird that you use different size BG o_0 But it's still acceptable. that's fine, if i turn it into 1024x768 it may lose data u know...
And inconsistant audioLead between 3 taiko diffs.I suggest to consist them(Taiko diff only) that's because they start at different point...
Also,why epilepsywarning in [Taiko Oni] but no warining in other diffs?Delete it. ok
Also,inconsistency in tags.Missing tag:"OnosakiHito eldnl" in [Taiko Oni] and [Fruitcore] . ok
Also,is the inconsistant kiai time intention? maybe, if you mean taiko
You have better to add a normal between Standard and Hardcore.
Also add a insane between Hardcore and lolicore then it'll be 9diff lol
Now the diff spread is like that.Easy>Hard>Taikox3>CTB>Extra.
[Standard]
Why so high AR in a easy diff?AR-2 made -1
00:09:439 (1) - Nazi,this slider is supposed to be symmetry but it isn't.Here's a symmetry one code:SPOILERDon't be lazy to fix nazi problems187,196,9439,2,0,B|224:198|237:213|257:233|257:233|274:212|299:196|333:193,1,160,0|0when i use this code, editor broken and say "load failed" ._.
00:42:424 (3) - I think you have better to pull this slider end at 00:42:935 .So that the rhythm would be better.And I suggest the cruve is like that :
Don't forget to keep 0.8x distance. fixed but not that slider lol
01:31:956 (2,3) - Del 3 and add a return in 2. k
[Hardcore]
00:43:445 (1) - Missing clap at the end? no
01:30:169 (1,2,3) - Don't stack it please since it's more hard to hit. for pattern consistency
01:43:701 (6,7) - Why 1.66 distance?Random slider is fine imo
[Taikocalypse X]
AIBAT told me that
Unsnapped inherited (green) timing point(s) at: 00:10:773 (snap to 00:10:765)
[Fruitcore]
Unsnapped inherited (green) timing point(s) at: 00:23:120 (snap to 00:23:147) k fixed unsnap
[Lolicore]
02:12:296 (1,2,3) - I think stacking them is bad.And a rule is about hidden slider return.Dunno if it is.But I suggest you to put them like this: good
02:17:467 (1,1) - spinner slider 1/4 is so stupid.Move the end of the spinner to 02:20:339 ? 这明显是故意的好吗
Sorry I can't find many problems in your map.,Good map in Lolicore but many improvement in hard and easy. actually i agree but i don't know how to make easy diffs lol
This mod post is just full of complaints that "you can't read" stuff, which doesn't make any sense at all. Also, don't be rude at mappers, this can hurt their feelings. No thanks. This is not helpful at all, and next time I'll learn to read mods before giving KDs.Aqo wrote:
Ok lets do this.
* For the [Lolicore] map:
01. Red timing point on 00:190 for 180 BPM: fix the offset, it's earlier than 190, approximately 180-184. I recommend going with 182.
02. The five first notes that sync to the vocals saying "Sa - To - Ri - De - Po" are incorrectly aligned. Move those notes 1/8 forward in the timeline. Yes, 1/8 is uncommon, but this song isn't normal, and I checked this 10 times. no, please check in 25% speed. I checked this 20 times and the timing is perfect.
03. The transition between the "Po~" and the repeating slider right after it makes no sense. It's one note in the rhythm, not two, there's no reason for the player to have to click twice. Remove the circle and move the repeating slider to its timeline. i.e. like this this shows a great effect from the impact of the song, and it's very fine because there are the beats in the music, it's good to use a repeat slider here
04. This is so overmapped... dear god wtf is going on. Right from the start: the stream that starts on 00:13:822 doesn't match notes in the song. Right after it there's another stream on 00:14:339 which also doesn't match anything in the song. this is not overmapped, please check the song in 25% speed, this song has the beats, and I think it's really undermapped actually
Don't just spam streams to add clicking. If it doesn't match anything in the song, don't put it on the map.
I'm assuming you wanted to swap from mapping the background beat to the vocals in that part, which is legitimate because the vocal volume went up on that point. However the correct timing for the vocals is this: [Image]
Please make sure your timing is correct and follows the song. There's no point to map a song if you don't follow it. timing is correct
If you want to increase difficulty, you do it with distance spacing and patterns, not with invisible notes. the notes are not invisible, please learn to read approach circles, they're perfectly readable
05. After this part you switch back to mapping the background beat, however this is incorrect and you can't do this the way you did. On 14:850 you have an empty spot with no objects/notes, and yet the song has a background beat note at that point. This means that the player will not read the rest of the map as the background beat, and because of that he will expect to play the rest as the vocals. You have two options here:
Option 1 - Decide to map the vocals, and then just follow their timing. If you choose this, the timing for the BG beat is OFFBEAT in comparison to the vocal timing, the player's reading will be 1/2 off timing if you don't place the notes correctly. Here is an image to illustrate: [Image]
Option 2 - Decide you still want to map the background beat. In this case, you must place a slider that starts on 14:850 to show that you have transitioned the sync out of the vocals into the BG beat. no, a map can follow both vocal and music, which makes nothing offbeat, especially this is a insane diff, so players rely on reaction rather than knowledge of lyrics to follow the notes.
Regardless of which option you pick, the 3-hit-stream on 00:14:977 makes no sense. Don't place invisible notes like that. learn to see approach circles
06. Right next, starting from 16:892 where the vocals and BG beat timings align, you create a stream - finally a stream that makes sense, because it follows the vocals, except you don't map the parts after it to the vocals so what's the point!? do the timing correctly! Here is image to explain: [Image] this is totally correct. learn to map
I could go on and on about the timing in this map, it's flawed in many many ways, please start by fixing the timing.
First: remove all of the invisible notes. All of the streams in parts where the song doesn't stream anything. All of the random notes that don't match a song note.
Second: break your map into sections, you can use combo colors to make it easy for yourself to remember where each section starts and ends, or green timing points, and for each section make a decision for what rhythm you want to map - and then only map that rhythm inside that section so that it would make sense to the player.
You're allowed to switch up what sync you map, i.e. from vocals, to drums, to guitar to whatever, but only in parts where the song has some change the indicates your change of mapping - like a volume increase, a sudden pause, a pattern break in the rhythm, etc. It must not be random, it has to follow something in the song. this suggestion makes NO sense at all. this is the way it was mapped, I don't change to your mapping style. If you like to follow vocal, then follow vocal yourself. This song is very repetitive and following the vocal individually makes totally NO sense.
Now about some other problems:
The notes in 24:041 and 24:169 are completely unreadable. I don't even understand what you tried to map with those. If you wanted to map the "Iaa~ uu~" vocals part, the real timing for it is 23:913 and 24:041 which is half a beat earlier than those two notes, but you weren't even mapping vocals at that point, the slider follow the BG beat... so wtf. At first I thought this was a spacing problem while I played, because the note on 24:041 is practically invisible due to its location which does not follow the movement flow that the slider before it creates combined with the way it's hidden under the stream prior to it, but after checking in Edit it's actually a timing problem. Seriously, fix the timing. interesting, 40+ modders modded this map, and now you say timing is wrong? it can be seen as an insult to other modders. Must say, if you have the wrong mp3 file, yeah it's changed, please redownload. About invisible notes, do you mean, "they're stacked, I can't read"? You can't read, doesn't mean all players can't read them. I tested this map many times (and got many friends), they can all read this properly, there is no problem
At 30:679 you have a 1/8 repeating slider. Don't ever create those. Even if the song really had a fast 1/8 pattern in it, for mapping you'd have to convert it to 1/4 to be playable - however the song doesn't even have a 1/8 pattern in this part, so don't do something like this at all. If you want a fast repeating slider, 1/4 is very very fast and you don't need any more than that.
...You have a lot more 1/8 repeaters after this! wow. No wonder they were all unplayable. Never use timing smaller than 1/4 for those. learn to play. It's taiko mode, 1/8 sliders just hold them.
Breaks: you have two breaks that are about 8 seconds long each. This is too long for a break on this difficulty. Find a different way to choose where to put a break if you want breaks, and don't do breaks longer than 3-5 seconds. so where to break makes sense eh? do you mean just map all parts and don't let players have a rest?
02:04:764: lol. This part is just sooo wrong. Even if it's technically playable, it makes no sense at all. Don't do that. Nuke this completely. yeah, nuke it, so you can pass? wtf is this I don't even.
If the song had an actual pattern for this sort of slider stream timing this would pass, but it doesn't. If you don't understand the rhythm of the song at a certain point, don't spam notes on an imaginary timing. Instead just put one slider and give it a weird/funny shape that you feel matches that rhythm. Don't create imaginary hit timing. You can look at val0108's map for With a Dance Number for examples on sliders like that. no. it has beat in the music, it can be mapped that way.
02:11:020 - 02:11:275: this is completely unreadable. Don't do this. learn to read plz.
其实那个部分我也拿不准, 再测一下吧._.nold_1702 wrote:
For the timing problems,
I think here00:10:106 ~ 00:10:689 should have multi BPM and others are fine IMO.
These are not complaints. It's suggestions to improve the map's readability to make it more fun for players. I can read it with my eyes and pass it by ignoring the music, I don't "need it to be easier". However it would be nice if it followed the song better.[CSGA]Ar3sgice wrote:
This mod post is just full of complaints that "you can't read" stuff, which doesn't make any sense at all. Also, don't be rude at mappers, this can hurt their feelings. No thanks. This is not helpful at all, and next time I'll learn to read mods before giving KDs.
Seriously, if you downloaded this long before and had a wrong MP3, please redownload thanks.
no change thanks for modding
Right after it there's another stream on 00:14:339 which also doesn't match anything in the song. this is not overmapped, please check the song in 25% speed, this song has the beats, and I think it's really undermapped actuallyI have the map open in Edit mode right now, and I'm looking at 00:14:339 and onwards. At this point of time in the song, there are two rhythms going: the drums and the vocals. The drums are hitting on a consistent beat on every 1/1 timing section, so the stream is definitely not the drums.
Faust wrote:
On your request.
BPM: 180.20 Offset: 190
BPM: 181.60 Offset: 6,849
BPM: 94.00 Offset: 8,170
BPM: 180.00 Offset: 9,446
BPM: 170.00 Offset: 9,946
BPM: 180.00 Offset: 10,122
BPM: 185.00 Offset: 10,288
BPM: 190.00 Offset: 10,450
BPM: 235.00 Offset: 10,765
That's about all. Good luck.
谢Strawberry wrote:
好图 支持
;__;Kyomaku wrote:
Ungrave it then, and try to catch some mats/bats in #modrequest/#modhelp
好累 感觉不会rank了Strawberry wrote:
怎么坟了 快挖出来rank啊 ><
233反正都坟了我还不如传点新的, 我还好多张没传的图呢...Regou wrote:
不要放棄啊;___;
我dreamenddischarger那首13個月最後也不是rank了嗎...
I really, really want Gezocore included in the mapset.Bites wrote:
I really, really want this approved.
But Gezo is best diff :<[CSGA]Ar3sgice wrote:
I removed Gezo's diff because omg Chewin can't do it.
Morbon wrote:
I'm not good at mapping, but seems [no u] is overmapped.
_(:3 」∠ )_ 可以的话我都想nuke.. 这远古2图..xdlala wrote:
难道这张MAP不准备RANK吗><