Thanks for modding~haha5957 wrote:
I would've stared if i had enough kudos.. but sorry, i only got some few not ;-;
[Standard]
[Hardcore]
01:56:676 (8,9) - I don't think this is good idea.. eitehr stack 8 to 7, or 9 to next 1? o.o why? it's perfectly readable
[Lolicore]
00:10:123 (5,6,1) - i don't think this is good idea.. hmm thst's 1/3
00:13:527 (4) - this kind of beat ( http://osu.ppy.sh/ss/286260 ) ? (triple - triple => single - x5 stream) good
00:14:804 (x) - add anything here O.O? intentional empty..
00:45:442 (5) - I think its better when stacked to 4's end no...
00:55:655 (1) - unstacking this from next circle-slider(s), felt better for me i like this pattern lol
02:05:357 (2) - ^, since this is end of the stream ok
nice map~
Thanks for mod & star!K i R a wrote:
I think this map is really hard to mod but I will try, it is for approved no? for rank because high score is lower than 18m and for example this map is ranked
[Lolicore]
I will say you first the parts I think are weird:
00:10:123 (5,6,1) - This is weird and I dont know if it is rankeable (when I mean rankeable it means for approved too) it's just 1/3
00:21:570 (7,8) - So high difficult to understand including if you are pro. ..???
00:22:208 (11) - Stack and same ^ not hard to read imo..
00:34:463 (7,8,9,10) - Em... that's really hard to understand at this speed. umm..why? what do you mean "understand" I think it's totally readable
01:07:399 (8,9,1) - Stack fix
01:27:825 (4) - ^ fix
01:28:080 (1,2,3,4,1,2,1,2,1,2,3,4,5) - That is like random spacing, that is only readable for peole who don't play using the eyes, it is basically unreadable. come on it's the easiest part in this map
01:46:080 (8) - Stack fix
02:00:123 (4,5,6,7) - Basically most of the people will fail it. I tried it's possible.. and, I think, most people (if passed here) will fail next part lol
02:04:080 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - It is imposible to complete, because that is 1/8, 1/8 from 235 bpm, that is like 470 bpm stream, I know that are sliders, but anyway... it's possible, just click it like 1/4 note stream a little faster than 235
[Hardcore]
Try with approach on 8. it's just hard diff =_=" people now all play too much high AR
01:48:761 - bad kiai time D: it starts at 01:40:591 what o.o it's different from 40:xx-48:xx
02:16:846 (3,4) - hard to read. um but even if fail to read it's just slider end miss, won't break combo, it's ok I think.
Nothing more, good luck in your song, it is awesome owo.
0.0 can someone convert the mp3 format for me...Wishy22 wrote:
This MP3 is complete crap, sound quality is horrible, get the MP3 from this YT link:
http://www.youtube.com/watch?v=cPXhcrlcQa8
I don't know how to get an MP3 from YouTube, guess it can be done, it's not hard to notice the sound quality from that YT link is about a trillion times better than this map's MP3, dunno why Zapy used such a bad MP3.
No_Gu wrote:
request from my queue
sorry for being late/
normal-hitfinish.mp3吓死我了
[Standard]
00:39:314 (1) - 这个repeat对的位置总感觉听起来不舒服
00:55:655 (1,2,3) - 看前面都蛮简单的感觉这里会略难
01:53:867 (3) - 这个还是2/1slider舒服
02:01:016 (1,2,3,4,1,2,3) - 还是突然一串很难。
02:21:442 (5) - finish
[Hardcore]
fine
[Taiko Oni]
01:43:282 (7) - ...
[Lolicore]
00:30:633 (9) - 默认whistle
00:34:846 (10) - ^
02:03:314 (3) - 分个NC好了毕竟是1/8
02:13:272 我看别的难度这里都是N。。
吗的终于看完了。鬼畜再见
Try this MP3,It is high quality![CSGA]Ar3sgice wrote:
0.0 can someone convert the mp3 format for me...Wishy22 wrote:
This MP3 is complete crap, sound quality is horrible, get the MP3 from this YT link:
http://www.youtube.com/watch?v=cPXhcrlcQa8
I don't know how to get an MP3 from YouTube, guess it can be done, it's not hard to notice the sound quality from that YT link is about a trillion times better than this map's MP3, dunno why Zapy used such a bad MP3.
Thanks ~ changed mp3 file and offset ~7odoa wrote:
Try this MP3,It is high quality!
^^^不看下不? 雖然有音效 但是好像才幾個finish而已>_< 最簡單的兩個難度rules wrote:
You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
bossandy wrote:
- Hi hi~ request from my queue~
BPM235 這太鬼畜了 我能做BPM差不多160或以下的歌 >_< 嗯
- 紅 : 是我覺得一並要改的
- 藍 : 建議 但個人認為要改的
- 黑 : 就單純建議
[ General ]
- 關於Lead-In的秒數 請把他改成0 ( 除了Taikocalypse X難度 ) 不是從剛開始3秒左右開始 不需要Lead-In 改了
- 加個Red Timing Section吧 Offset : 160 BPM : 90 我知道這裡沒有擺東西 但是如果要讓節奏有在音樂上 就必須加這個Timing 嗯, 加了。不过前奏貌似是235的1/3拍。。taikocalypse难度里有。。
^^^不看下不? 雖然有音效 但是好像才幾個finish而已>_< 最簡單的兩個難度 hard我觉得有很多了啊... easy就是第三白线clap下去的...rules wrote:
You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
[ Standard ]
- 01:13:062 (1) - NC沒什麼用處 fixed
[ Hardcore ]
- 01:56:850 (9) - 這放到下個slider的開頭上打起來比較舒服 fixed
[ Lolicore ]
- 鬼畜啊.. 我不會mod有App向的難度 >_<
--------------------------------------------------------
Good Luck :3
kosiga wrote:
hi~ CSGA Ar3sgice![]()
from m4m queue ~
here my mod and sorry, for late![]()
[General]
- Song folder - SatoriDePonTaikoBG233.jpg - i think this is not a character related to the song. ( maybe character of the mirai nikki ? ) Can you look for other BG? If not found, there is no need to change. it's the mapper~
- Song folder - soft-sliderslide,slidertick.wav - Both silence are unrankable. Please delete either
fixed ~
- Song folder - soft-hitclap2 - This is not used as far as I looked. Please delete the file not to use ok ~
- Song Setup - Storyboarding - Display epilepsy warning - Only Taiko Oni is different. Please remove the check. If you do not want to use the SB, there is no need to check uncheck ~
- KIAI TIME - 01:48:807~02:05:147 - 01:48:807start⇒change to 01:40:637. because 01:40:637~ and 01:48:807~ , are the same rhythm and tension.
no..
![]()
[Standard][Hardcore]
- AR -1 or -2 ( i think too fast
) ok
- 00:56:467 (2,3) - grid move to 2:x392,y120 , 3:x336,y88. it is better to flow ? ( use grid size 4 tiny ) ok
- 01:13:062 (3) - add NC and 01:15:105 (3) - add NC is better imo
there is no problem to mapbut since you are not using only clap, it seems a little lonely hitsound to me
making easy diff is very hard.. >_>
[Lolicore]
- 00:32:211 (4,5) - 00:31:190 (1,2,3) - i think this has better same pattern. 00:31:573 (2) - remove or 00:32:594 - add note. it is easier to play with diferent patterns I think~
- 01:03:616 (1) - remove NC and 01:03:871 (2) - add NC ? ( same as 01:11:403 (7,1) ? ) ok ~
- 01:58:764 (7) - add NC and 01:59:403 (1) - remove NC ( same as others NC) no I think this is fine ~
- 02:04:126 (7) - 02:05:147 (1) - remove note. and 02:04:126 (7) - end 02:05:147 is better imo. because i think a sound continues to there don't want to make it too long ~
- 02:12:296 (5) - same as ^
When you use the jump, you are using a DS about 2.0x. And this distance is the same when using the DS1.0x 1/1rhythm , I think confusing when play for the first time.![]()
for ex: 00:37:318 (3,4) , 00:46:509 (4,5) , 01:06:935 (5,6) etc I like this kind of slider end jumps![]()
Good luck ~
- 00:42:935 (2) - add NC ( 00:42:935 (1,2) - hard jump to me >< ) no
- 01:07:445 (8,9,1) - Is very difficult to read too much overlap
Can you not take some distance? ok, fixed~
- 01:11:403 (4,5,1) - ^ this has stack~
- 01:31:509 (3) - add note ? sound continues from here to 01:31:573 ? no 0.0
- 02:17:467 (1,1) - you can use the double spinner here. 02:17:467 (1) - end 02:20:403 , 02:20:722 (1) - end 02:20:467 I like this way, no change~
Thanks for modding ~Jebok wrote:
OK, finally got to modding this! Sorry for the lateness, had an essay to do...good luck on that
- General
01:32:977 (Break) I don't think you need it, one break should be enough. Ignore if you no like.
00:09:488 (1) - You got a bpm for this part for a reason, you should use it. I don't think having unsnapped notes is rankable as well, especially one you can see so clearly. It's done on purpose, but I really dislike it. Its hard for a player to catch out first thing in the song and its quite unprofessional to do this for a map for rank. Use Timing --> Resnap and Timing --> Recalculate Slider Length. That's why we need those optionsthis is just 1/3, not unsnap
Standard
00:26:594 - No new combo
00:27:105 - New combo here. If you hear it is just as the part at 00:31:190, which you did place new combo at.
00:28:126 - No new combo.
00:29:147 - New combo. fixed
00:34:764 (4) - 2 grids to the right, so that it is on the same x as (3) ends at, that looks better. Distance snap the fallowing notes. don't like 0.0
01:56:467 - No new combo. New combo at (2). Look at how u done it previously, 1:03:871, you didn't start this slider with a new combo, so don't do it with this one.
02:11:275 (1) - 1 grid down
02:11:786 (2) - 1 grid to the left. no..
Hardcore
Have to say, its a shame you didn't just made faster slider by changing slider velocity, because it would totally suit the beatmap to have speedy sliders as well as higher spacing, as it is a bit overmapped. A song does not need to be overmapped to make it hard though, a higher slider velocity and bigger spacing could make up for it, that's why you could have had less notes to press but it still would be hard as the spacing would be bigger. Beatmaps which too many notes but small slider velo and spacing most of the time end up being impossible for mouse players. You might like to think about it, but I understand it is a lot of work so I won't nag you. Take caution with your next beatmap..? I think for a Hard diff this SV is fine, also I can play it with mouse, don't think that's a problem 0.0
Oh, and also... Higher the HP Drain Rate as all the little sliders such as at 01:15:105 can make a player go from nearly drained HP bar to fully regenerated one, lol. Make it 7 or 8? no lol that would go over lolicore diff
00:30:552 (5) - Try not to cover sliders with sliders, put this slider a bit further from (4) so that they don't go over each other. I like this style 0.0
00:47:530 - I suggest placing a beat here as tall white slider ticks are the most important ticks as far as I am concerned, as they are the first tick you hear in a set of 4. 0.0 what no, have a rest.
01:14:339 (2,4) - Make it exciting just before the break - Don't snap 2 together with 1 or 4 together with 3. I would jumps here personally.
01:26:339 (1) - 3 grids up? don't like...
01:53:275 - Maybe remove (2), move the slider after forward to where it was and repeat? I think it sounds better. ..
Lolicore
00:23:275 (2) - Symmetry here. (2) should be the same as (1) turned horizontaly + verticaly. i tried 0.0 doesn't work
00:23:786 (4) - Again symmetry. (4) = (3) turned horizontaly + vertically.
00:34:892 (1) - 2 grids up and one grid to the left.Should then make a diagonal slider lane, so the 2nd gray circle should be a bit higher than it is currently. I didn't use grids here 0.0 and what's gray circle
00:36:424 (6,7) - Should be placed directly under (5), if it doesn't fit then put (5) a bit higher. (7) should be a straight slider as well I think...
02:04:764 (?) - I'm certain that it is unrankable, as you can't see that those are sliders. that's just 1/8.. very easy to read for me.. slider = no approach circle, I think...
02:07:062 - New combo ok
fixed ~Leorda wrote:
Hi there
[General]
* Remove OSB files in your mapset
[Standard]
00:32:211 (2) - The tail slider is almost offscreen
[Lolicore]
02:20:722 (1) - Move to 02:20:530 and extend it for let players having enough time to complete the spinner
that's all I can find, sorry
Thanks for modding!yongtw123 wrote:
:o ooh my what kind of BPM is this...
[Standard]
00:32:211 (2) - a bit too close with (1) (this is nazi lol) fix
02:21:488 (5) - how about add a finish? ok
[Hardcore]
This is quite a difficulty jump from [Standard]
I think it's ok because it's another jump to [Loli]
why not try some real claps like in [Lolicore]?
00:19:318 (2) - i'm not sure if this diff should have this kind of jump, IMO it's too hard though, highly suggest you to remove them (and if you do, please do so to the other similar jumps as well) it's ok for me..
01:12:041 (1,2,3,4,5,6,7,8) - why is there no hitsound for the first four and all claps on the last four? you could have well put claps on (2,4)? ok
02:01:062 (1,2,3,4,1,2,3,4) - ^ similar changed something
[Taiko Oni] & [Taikocalypse X]
can't mod taiko
[Lolicore]
Seriously, this level of difficulty is meant for Approved... but who knows :O I think the score is ok, who knows \:D/
00:14:722 (7) - why stack under (6)? close effect
01:26:850 (2,3) - too close; try to make (1,2,3) evenly spaced 1/1 randomspacing is fine foe this diff for me
01:47:403 (5,6,7,1,2,3) - i don't really get the rhythm here, it's not really following the song 3/3
01:47:850 (3) - are you sure the whistle is placed correctly? is
==========================================================
This is a crazy mapset :O
Good luck!
ok ~ikari_kyon wrote:
even the rules says that approved status is only for long songs and more than 18kk score, some users says something like "approval style", but that doesnt exist, it dont care how hard a map is, if its under 18kk score and under 4 minutes is absolutelly rankable, oh Im here for your post on timing help, I just got +5 on second red timeline, if you think is unnecesary dont change it
Oh, that's right, added tag, and the BG is mapper >_<ikari_kyon wrote:
oh yeah, maybe just maybe add this tags: breakcore (is music genre that goreshit is encompassed) and DCRPS018 (the album where this song was released with other artists Odaxelagnia, Akamushi and Reizoko CJ), also Dance Corps says something about Dancecore on release of this album, but Im not sure at all about this last, but you added lolicore and hardcore tags, so maybe
dont kds again
Edit: use a satori bg for the other taiko diff please >_<
thanks!wcx19911123 wrote:
from my queue
[General]
this song need 1 more red timing section at song's beginning ?????
Taikocalypse X diff's lead-in change to 2000 ok
taiko diff(Taikocalypse X) mustn't use kiai fountain ?
no kiai time in Taiko Oni?
[Standard]
OD+1, it's too low as a Normal diff imo no
[Hardcore]
00:18:935 (1,2,3) - this jump is really too hard to read, it makes people think 00:19:318 (2,3) - start at 00:19:445 - , this is confusing, better to change a pattern here no, I think it's easy to do.
00:20:594 (7,8) - ^
00:27:105 (1,2,3) - spacing.. fix
00:37:701 (4) - same as before
^, I ignore same suggestions from now
01:15:105 (5) - this should be 1/4 slider, if you want to keep 1/8, plz change to 1/8 slider from 01:15:743 - ok fix
01:31:445 (6) - ^
02:04:126 (7) - ^
^, I ignore same suggestions from now
[Taiko Oni]
just saying, are you sure the character in the BG is the right one? is mapper
[Lolicore]
00:43:062 (3) - this jump is too huge imo no, i can de this jump so it's not too large.
01:07:445 (8,9,1) - stack better plz, this is hard to read.. fixed some, it's because reverse arrow hides when jumping
02:00:935 (1) - jump too huge imo no, i can de this jump so it's not too large.
that's all
crazy map, but it need much more work atm imo ok~
/.\eikkaleyd wrote:
这都是长喜好好的用英语mod的错(踹)
Thanks Ono ~ Added your diff and fixed timing in all diffs (update tomorrow :3), but I removed the SB becauseOnosakiHito wrote:
Okay, Taikosaki has been converted now. Thank you for accepting it!
Also you can find the - probably - right timing in my diff.. It's the first red-line.
Zapys SB is also included in my Taiko diff. Don't worry, I may use it.
07:21 <Backfire> : You removed storyboard I hope?Also I fixed Taikocalypse X's speedup in a weird way ... plz tell me if that's fine...
07:21 <[CSGA]Ar3sgice> : oh.. no
07:21 <Backfire> : You might want to :3
07:21 <[CSGA]Ar3sgice> : i think it's fine :3
07:21 <[CSGA]Ar3sgice> : ahahaha
07:21 <Backfire> : But
07:21 <Backfire> : You did not create it
Then I'll add it ~OnosakiHito wrote:
Don't worry about the SB, as I said before, I may use it since I talked to Zapy allready.
Giving credit to him is also okay.
I will look later one more time through Backfires diff.. o/
Unrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
都加了 谢谢大哥Megurine Luka wrote:
...
thx ~Mustaash wrote:
I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.[CSGA]Ar3sgice wrote:
orz I think I need more time ><...
I added that ctb diff, but can you use the hitsound a little more, that's the point of my map><... plz...1/8 part - how about this?[attachment=0:b9655]screenshot495.jpg[/attachment:b9655]thx ~Mustaash wrote:
I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
That's just a random idea >.>eldnl wrote:
That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
Okay, but I'll do it in a few days, because I have no enough time right now, I'm not in my home ...[CSGA]Ar3sgice wrote:
That's just a random idea >.>eldnl wrote:
That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
About the hitsounds, just don't use my pattern, make your own one ~
me tooeldnl wrote:
I have no enough time right now, I'm not in my home ...
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore OnosakiHito eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
Creo que necesitas saber que el nivel de dificultad de una cancion no afecta en si va para ranked o approved, para que vaya a approved solo afecta la duracion de la cancion o la cantidad de score que esta dé, además overdose creo que queda mejor no? igual no se porque escogieron tantos nombres para las dificultades, con tres estaba bien :<Deif wrote:
Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.
Gracias ><Deif wrote:
I want this ranked asap, so I can't wait to mod it though it's not even posted in the queue lol
[General]
Add "Catch the Beat" to tags in all the diffs.
[Overdose]
La primera sección (de BPM lento) está colocada en otro offset distinto a los demás (es la única). Debería estar en 00:00:042, y no en 00:00:190. Yo la veo igual a las demás.
Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.
En mi opinión, no tiene mayores problemas para llevarlo a ranked a pesar de la gran cantidad de HDashes. No hubiera sido necesario quitar esas notas a pesar de estar el FC en algo más de 30M, ya acordamos que el máximo era de entre 30 y 32. De todas formas, así no se quejará nadie por el max score :p
A ver qué se puede hacer para reducirlos un poco sin cortar el ritmo de las notas:
00:14:850 (1,2,3,4) - No es necesario el HDash aquí, en los patrones anteriores ya abundaban. Además, el siguiente está bastante pegado, en 00:16:254 (4,5). Te sugiero reducir la distancia del mencionado, o crear otro tipo de patrón sin HDash. Listo
00:21:233 (3,6) - Júntalos un poco más a sus anteriores notas (2,4), ya que la siguiente nota estaría algo forzada. Aquí se podría mantener el HDash. Okay, movi 2 grid ambos sliders
00:26:467 (2,3,4,5,6,1,2,3,4,5) - Este hay que arreglarlo obligatoriamente. Para las primeras notas había pensado algo como esto, sin tocar la posición de ninguna: No me convence lo que me enviaste, lo mantengo asi. De todas maneras, no porque se vea dificil significa que lo es, hasta ahora en todos los testplay que he pedido ninguno tiene problemas con esta parte.
Para el resto no estaría mal usar algo parecido.
00:55:318 (4,5) - Al contrario, aquí me esperaba un HDash xD Con (4) en x:64 y (5) en x:448, crearás el HDash entre ambos y además uno entre (5,1) que no queda nada mal. Acuérdate de mover el (3) a la izquierda para que el movimiento (2,3,4) se haga sin HDash. No entendi, y por lo que entendi quedo mal D:
01:14:850 (5,6) - Esperaba algo más de movimiento en esas notas. ¿Podrías separarlas un poco para hacer que el jugador se mueva antes del stream? Listo
01:40:637 (1,3) - No creo que sea necesario crear el doble HDash. Puedes llevarlos a x:128 y x:384 para reducir el espacio y a la vez conseguir un buen salto. Me parece que sigue bastante bien la letra.
01:42:424 (1,2,3,4) - Igual, ya hay algo parecido anteriormente. (1,3) en x:184 y (2,4) en x:328. Ok
01:44:722 (1,2,1,2) - Haría curvos esos sliders. Está bien romper algo con la monotonía de los rectos y verticales. Ok, aunque no cambio mucho xD
No creo que el mapa pierda su estilo, pero al menos los puntos conflictivos están mencionados. Me encanta, mucha suerte con él :3
Exams ?[CSGA]Ar3sgice wrote:
Thanks for stars >< Sorry if I'm late, because something is coming >< maybe after 20 days I can have more time
use that hitsound plz orz that's the point of the map_Gezo_ wrote:
Exams ?[CSGA]Ar3sgice wrote:
Thanks for stars >< Sorry if I'm late, because something is coming >< maybe after 20 days I can have more time
Something more friendly for players, nothing really changed - only AR and drain maybe, plus more NC, topping at 85 (48 on the 6* version) - and name is Gezocore 1.9. (Keep it as it is !)
I will make another BG, different from the one I used for my map AND yours.
done >< really sorry for lateeldnl wrote:
update my diff pls
188,200,9439,2,0,B|220:200|242:213|256:232|256:232|272:212|296:200|328:200,1,160,0|0
I could've called this OMFGWTFLOLWUTXDXDROFLMAO, y'knowlesslunatic wrote:
Hello
[Gezocore 2.5]
WTF XD
Thanks <3haha5957 wrote:
shooting star <3
yes :3eikkaleyd wrote:
Ar3 finished exams? :3
fixed somethingDarkSkyKnight wrote:
找抽mod。。
Red的mod是找抽的,尽量无视 = =
[Standard]
没看出什么问题。。。
00:43:445 (1,2) - 这两个slider有微妙的区别,可是区别不是那么大,和曲子的风格有点不相像
00:53:147 (2) - 把这个slider的repeat部分拉低一点点? = =
01:02:850 (3) - 第三个点拉到116,160,第四个点拉到136,188,第五个172,208?更能贴圆圈不过难看了点。。。。。。。。。。。。。。。。
01:15:105 (3,4) - 虽然不知道为什么这样想,但我总总觉得这个地方把3拉到428,280比较好一点。。。因为和01:12:041 (1) - 这个对称一些(大雾)
[Hardcore]
00:46:892 (5) - 这里的distance spacing不对劲,并且00:45:999 (3)这个离4那么近,所以有点不平衡。。其他也有类似地方。
其他的难度玩不来,不mod了。。
184,320,101658,2,0,B|156:279|164:244|164:244|128:251|89:222,1,160,0|8
Thanks :3jinchuu ya vizard wrote:
beauuuuuuuuuuuuuuuuuuuuuuutiful song, and also i love the ctb diff >_< awesome
Chewin noob.[CSGA]Ar3sgice wrote:
I removed Gezo's diff because omg Chewin can't do it.
<= 22%[CSGA]Ar3sgice wrote:
I removed Gezo's diff because omg Chewin can't do it.
T_T_Gezo_ wrote:
<= 22%[CSGA]Ar3sgice wrote:
I removed Gezo's diff because omg Chewin can't do it.
LOL
Thanks for starBeatofIke wrote:
THIS MAP IS SO F**KING PRO!!!!!
STAR~
嗯, 明天吧nold_1702 wrote:
<3 If you want a mod,IRC me.
orz... I see what you mean, i fixed but it's not blue tick, should be slider in white tick - red tickcongaan wrote:
got from #modreqs
[Hardcore]
00:24:169 (3,4,5) - I think, you should use same rhythm. use blue line.feel better for me
01:46:637 (2) - uncomfortable for me
btw. can you pass Lolicore? i can't, it's crazy(bpm,jumps,streams,random stacks). there is no Insane diff. O:
Nice name!Static Noise Bird wrote:
I don't understand "Overdose" either, it should be "Saladcore" obviously.
Thanks for modding-Bakari- wrote:
hi there! as requested
[General]
clear
[Taikocalypse X]
02:20:977 (1) - too short spinner
[Standard]
00:34:764 (2,1) - http://puu.sh/Dg7T lol don't know
00:42:424 (3) - use slider instead ok~
01:51:871 (3) - end point: 1 grid left ok~
01:59:020 (1) - remove new combo ok~
02:21:488 (4) - finish + clap o.o good~
[Hardcore]
00:16:892 - circle ok~
[Overdose]
let's rename it to Fruitcore! \o/ ~
[Lolicore]
AR +1 o.o
~~~~~~~~
i'm notexperienced at modding 220+ BPM maps, sorry
~eldnl wrote:
Fruitcore, why not.
orz...Hinsvar wrote:
Yo.
Let's start modding.
*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.
>General>Standard
- Uh... is three Taiko diffs of Oni (and higher apparently) difficulty in a mapset fine?
>Lolicore
- This diff is fine, but the song is... too intense. Don't really think a Normal diff (correct?) will work for this kind of song. Up to you though; removing this, and thus going for approval (since the easiest difficulty will be Hardcore, and I don't think the MAT/BAT will agree to make this ranked if that's the easiest), will make things harder later, so just keep it as is.
Uh... don't give me a kudosu. orz.. stress
- 01:13:318 (2,3) - Ctrl+R? I think it goes better.
- 01:14:594 (3,4) - ^
- 02:20:530 (1) - Change this into a 1/4 slider? good._.
This is one crazy beatmap. Can't say anything better than that.
Good luck on the way
187,196,9439,2,0,B|224:198|237:213|257:233|257:233|274:212|299:196|333:193,1,160,0|0
Thanks for modding nold_1702 ~nold_1702 wrote:
As I promised.
Catch me in IRC if you can't understand my mod/poor English orz~
For the issues/problems/suggestions you don't change plz comment why.
Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.
[General]
taiko_bg.jpg is 800x600, which differs from the recommended size of 1024x768
It's a bit weird that you use different size BG o_0 But it's still acceptable. that's fine, if i turn it into 1024x768 it may lose data u know...
And inconsistant audioLead between 3 taiko diffs.I suggest to consist them(Taiko diff only) that's because they start at different point...
Also,why epilepsywarning in [Taiko Oni] but no warining in other diffs?Delete it. ok
Also,inconsistency in tags.Missing tag:"OnosakiHito eldnl" in [Taiko Oni] and [Fruitcore] . ok
Also,is the inconsistant kiai time intention? maybe, if you mean taiko
You have better to add a normal between Standard and Hardcore.
Also add a insane between Hardcore and lolicore then it'll be 9diff lol
Now the diff spread is like that.Easy>Hard>Taikox3>CTB>Extra.
[Standard]
Why so high AR in a easy diff?AR-2 made -1
00:09:439 (1) - Nazi,this slider is supposed to be symmetry but it isn't.Here's a symmetry one code:SPOILERDon't be lazy to fix nazi problems187,196,9439,2,0,B|224:198|237:213|257:233|257:233|274:212|299:196|333:193,1,160,0|0when i use this code, editor broken and say "load failed" ._.
00:42:424 (3) - I think you have better to pull this slider end at 00:42:935 .So that the rhythm would be better.And I suggest the cruve is like that :
Don't forget to keep 0.8x distance. fixed but not that slider lol
01:31:956 (2,3) - Del 3 and add a return in 2. k
[Hardcore]
00:43:445 (1) - Missing clap at the end? no
01:30:169 (1,2,3) - Don't stack it please since it's more hard to hit. for pattern consistency
01:43:701 (6,7) - Why 1.66 distance?Random slider is fine imo
[Taikocalypse X]
AIBAT told me that
Unsnapped inherited (green) timing point(s) at: 00:10:773 (snap to 00:10:765)
[Fruitcore]
Unsnapped inherited (green) timing point(s) at: 00:23:120 (snap to 00:23:147) k fixed unsnap
[Lolicore]
02:12:296 (1,2,3) - I think stacking them is bad.And a rule is about hidden slider return.Dunno if it is.But I suggest you to put them like this: good
02:17:467 (1,1) - spinner slider 1/4 is so stupid.Move the end of the spinner to 02:20:339 ? 这明显是故意的好吗
Sorry I can't find many problems in your map.,Good map in Lolicore but many improvement in hard and easy. actually i agree but i don't know how to make easy diffs lol