hi~ CSGA Ar3sgice
from m4m queue ~
here my mod and sorry, for late
[General]
[Standard]


from m4m queue ~
here my mod and sorry, for late

[General]
- Song folder - SatoriDePonTaikoBG233.jpg - i think this is not a character related to the song. ( maybe character of the mirai nikki ? ) Can you look for other BG? If not found, there is no need to change.
- Song folder - soft-sliderslide,slidertick.wav - Both silence are unrankable. Please delete either This is the RuleHitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
- Song folder - soft-hitclap2 - This is not used as far as I looked. Please delete the file not to use
- Song Setup - Storyboarding - Display epilepsy warning - Only Taiko Oni is different. Please remove the check. If you do not want to use the SB, there is no need to check
- KIAI TIME - 01:48:807~02:05:147 - 01:48:807start⇒change to 01:40:637. because 01:40:637~ and 01:48:807~ , are the same rhythm and tension.
[Standard]
- AR -1 or -2 ( i think too fast
)
- 00:56:467 (2,3) - grid move to 2:x392,y120 , 3:x336,y88. it is better to flow ? ( use grid size 4 tiny )
- 01:13:062 (3) - add NC and 01:15:105 (3) - add NC is better imo
there is no problem to mapbut since you are not using only clap, it seems a little lonely hitsound to me
- 00:32:211 (4,5) - 00:31:190 (1,2,3) - i think this has better same pattern. 00:31:573 (2) - remove or 00:32:594 - add note.
- 01:03:616 (1) - remove NC and 01:03:871 (2) - add NC ? ( same as 01:11:403 (7,1) ? )
- 01:58:764 (7) - add NC and 01:59:403 (1) - remove NC ( same as others NC)
- 02:04:126 (7) - 02:05:147 (1) - remove note. and 02:04:126 (7) - end 02:05:147 is better imo. because i think a sound continues to there
- 02:12:296 (5) - same as ^
When you use the jump, you are using a DS about 2.0x. And this distance is the same when using the DS1.0x 1/1rhythm , I think confusing when play for the first time.
for ex: 00:37:318 (3,4) , 00:46:509 (4,5) , 01:06:935 (5,6) etc
- 00:42:935 (2) - add NC ( 00:42:935 (1,2) - hard jump to me >< )
- 01:07:445 (8,9,1) - Is very difficult to read too much overlap
Can you not take some distance?
- 01:11:403 (4,5,1) - ^
- 01:31:509 (3) - add note ? sound continues from here to 01:31:573 ?
- 02:17:467 (1,1) - you can use the double spinner here. 02:17:467 (1) - end 02:20:403 , 02:20:722 (1) - end 02:20:467
