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Topic Starter
[CSGA]Ar3sgice

haha5957 wrote:

I would've stared if i had enough kudos.. but sorry, i only got some few not ;-;

[Standard]


[Hardcore]

01:56:676 (8,9) - I don't think this is good idea.. eitehr stack 8 to 7, or 9 to next 1? o.o why? it's perfectly readable

[Lolicore]

00:10:123 (5,6,1) - i don't think this is good idea.. hmm thst's 1/3
00:13:527 (4) - this kind of beat ( http://osu.ppy.sh/ss/286260 ) ? (triple - triple => single - x5 stream) good
00:14:804 (x) - add anything here O.O? intentional empty..
00:45:442 (5) - I think its better when stacked to 4's end no...
00:55:655 (1) - unstacking this from next circle-slider(s), felt better for me i like this pattern lol
02:05:357 (2) - ^, since this is end of the stream ok

nice map~
Thanks for modding~ :)
K i R a
I think this map is really hard to mod but I will try, it is for approved no?

[Lolicore]
I will say you first the parts I think are weird:

00:10:123 (5,6,1) - This is weird and I dont know if it is rankeable (when I mean rankeable it means for approved too)
00:21:570 (7,8) - So high difficult to understand including if you are pro.
00:22:208 (11) - Stack and same ^
00:34:463 (7,8,9,10) - Em... that's really hard to understand at this speed.
01:07:399 (8,9,1) - Stack
01:27:825 (4) - ^
01:28:080 (1,2,3,4,1,2,1,2,1,2,3,4,5) - That is like random spacing, that is only readable for peole who don't play using the eyes, it is basically unreadable.
01:46:080 (8) - Stack
02:00:123 (4,5,6,7) - Basically most of the people will fail it.
02:04:080 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - It is imposible to complete, because that is 1/8, 1/8 from 235 bpm, that is like 470 bpm stream, I know that are sliders, but anyway...

[Hardcore]
Try with approach on 8.
01:48:761 - bad kiai time D: it starts at 01:40:591
02:16:846 (3,4) - hard to read.

Nothing more, good luck in your song, it is awesome owo.
Topic Starter
[CSGA]Ar3sgice

K i R a wrote:

I think this map is really hard to mod but I will try, it is for approved no? for rank because high score is lower than 18m and for example this map is ranked

[Lolicore]
I will say you first the parts I think are weird:

00:10:123 (5,6,1) - This is weird and I dont know if it is rankeable (when I mean rankeable it means for approved too) it's just 1/3
00:21:570 (7,8) - So high difficult to understand including if you are pro. ..???
00:22:208 (11) - Stack and same ^ not hard to read imo..
00:34:463 (7,8,9,10) - Em... that's really hard to understand at this speed. umm..why? what do you mean "understand" I think it's totally readable
01:07:399 (8,9,1) - Stack fix
01:27:825 (4) - ^ fix
01:28:080 (1,2,3,4,1,2,1,2,1,2,3,4,5) - That is like random spacing, that is only readable for peole who don't play using the eyes, it is basically unreadable. come on it's the easiest part in this map
01:46:080 (8) - Stack fix
02:00:123 (4,5,6,7) - Basically most of the people will fail it. I tried it's possible.. and, I think, most people (if passed here) will fail next part lol
02:04:080 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - It is imposible to complete, because that is 1/8, 1/8 from 235 bpm, that is like 470 bpm stream, I know that are sliders, but anyway... it's possible, just click it like 1/4 note stream a little faster than 235

[Hardcore]
Try with approach on 8. it's just hard diff =_=" people now all play too much high AR
01:48:761 - bad kiai time D: it starts at 01:40:591 what o.o it's different from 40:xx-48:xx
02:16:846 (3,4) - hard to read. um but even if fail to read it's just slider end miss, won't break combo, it's ok I think.

Nothing more, good luck in your song, it is awesome owo.
Thanks for mod & star!
Jenny
Sure the beginning is 235? It feels slower to me.
Sorry for not finding that much if there might be anything I missed out... I'm quite... used nowadays o3o *exhausted*


Lolicore:

Would you mind using another diff-name? Since LRJ used that one already that may lead to confusions~
Can't tell there was much bugging for me here o.o

  • Found the applause-hitsound a little overused.
    00:14:293 (1,2,3,4,5,6,7) - 0.6x spacing fits better there imo
    00:22:463 (1,2,3,4,5,6,7) - ^
    00:46:974 (1,2,3,4,5,6,7) - ^
    01:30:378 (1) - NC since you use 2-circle-combos before

Hardcore:

Same thing about diffname~

  • 00:14:293 (5,6,7,8) - many 1/2s in a row at that BPM are too fast for a hard-diff imo
    00:18:378 (5,6,7,8) - ^
    00:48:761 (6) - NC
    00:56:931 (6) - ^
    01:04:846 (7) - ^
    01:51:825 (4,5,6,7) - again, quite many 1/2s in a row for that BPM and diff o3o

The hitsounds are godly <3
Wishy
This MP3 is complete crap, sound quality is horrible, get the MP3 from this YT link:

http://www.youtube.com/watch?v=cPXhcrlcQa8

I don't know how to get an MP3 from YouTube, guess it can be done, it's not hard to notice the sound quality from that YT link is about a trillion times better than this map's MP3, dunno why Zapy used such a bad MP3. :(
No_Gu
request from my queue
sorry for being late/

normal-hitfinish.mp3吓死我了

[Standard]
00:39:314 (1) - 这个repeat对的位置总感觉听起来不舒服
00:55:655 (1,2,3) - 看前面都蛮简单的感觉这里会略难
01:53:867 (3) - 这个还是2/1slider舒服
02:01:016 (1,2,3,4,1,2,3) - 还是突然一串很难。
02:21:442 (5) - finish

[Hardcore]
fine

[Taiko Oni]
01:43:282 (7) - ...

[Lolicore]
00:30:633 (9) - 默认whistle
00:34:846 (10) - ^
02:03:314 (3) - 分个NC好了毕竟是1/8
02:13:272 我看别的难度这里都是N。。

吗的终于看完了。鬼畜再见
Topic Starter
[CSGA]Ar3sgice

Wishy22 wrote:

This MP3 is complete crap, sound quality is horrible, get the MP3 from this YT link:

http://www.youtube.com/watch?v=cPXhcrlcQa8

I don't know how to get an MP3 from YouTube, guess it can be done, it's not hard to notice the sound quality from that YT link is about a trillion times better than this map's MP3, dunno why Zapy used such a bad MP3. :(
0.0 can someone convert the mp3 format for me...
Gasaiyuno-chan

No_Gu wrote:

request from my queue
sorry for being late/

normal-hitfinish.mp3吓死我了

[Standard]
00:39:314 (1) - 这个repeat对的位置总感觉听起来不舒服
00:55:655 (1,2,3) - 看前面都蛮简单的感觉这里会略难
01:53:867 (3) - 这个还是2/1slider舒服
02:01:016 (1,2,3,4,1,2,3) - 还是突然一串很难。
02:21:442 (5) - finish

[Hardcore]
fine

[Taiko Oni]
01:43:282 (7) - ...

[Lolicore]
00:30:633 (9) - 默认whistle
00:34:846 (10) - ^
02:03:314 (3) - 分个NC好了毕竟是1/8
02:13:272 我看别的难度这里都是N。。

吗的终于看完了。鬼畜再见




unsnaped note i know......I will fix it
Snow Note

[CSGA]Ar3sgice wrote:

Wishy22 wrote:

This MP3 is complete crap, sound quality is horrible, get the MP3 from this YT link:

http://www.youtube.com/watch?v=cPXhcrlcQa8

I don't know how to get an MP3 from YouTube, guess it can be done, it's not hard to notice the sound quality from that YT link is about a trillion times better than this map's MP3, dunno why Zapy used such a bad MP3. :(
0.0 can someone convert the mp3 format for me...
Try this MP3,It is high quality! :)
http://www.mediafire.com/?0cmtlitar9x8e9s
Topic Starter
[CSGA]Ar3sgice

7odoa wrote:

Try this MP3,It is high quality! :)
Thanks ~ changed mp3 file and offset ~
bossandy
  • Hi hi~ request from my queue~
     
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
     
    [ General ]
     
  4. 關於Lead-In的秒數 請把他改成0 ( 除了Taikocalypse X難度 ) 不是從剛開始3秒左右開始 不需要Lead-In
  5. 加個Red Timing Section吧 Offset : 160 BPM : 90 我知道這裡沒有擺東西 但是如果要讓節奏有在音樂上 就必須加這個Timing
  6. rules wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
    ^^^不看下不? 雖然有音效 但是好像才幾個finish而已>_< 最簡單的兩個難度
     
    [ Standard ]
     
  7. 01:13:062 (1) - NC沒什麼用處
     
    [ Hardcore ]
     
  8. 01:56:850 (9) - 這放到下個slider的開頭上打起來比較舒服
     
    [ Lolicore ]
     
  9. 鬼畜啊.. 我不會mod有App向的難度 >_<

      --------------------------------------------------------
BPM235 這太鬼畜了 我能做BPM差不多160或以下的歌 >_<
Good Luck :3
Topic Starter
[CSGA]Ar3sgice

bossandy wrote:

  • Hi hi~ request from my queue~
     
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
     
    [ General ]
     
  4. 關於Lead-In的秒數 請把他改成0 ( 除了Taikocalypse X難度 ) 不是從剛開始3秒左右開始 不需要Lead-In 改了
  5. 加個Red Timing Section吧 Offset : 160 BPM : 90 我知道這裡沒有擺東西 但是如果要讓節奏有在音樂上 就必須加這個Timing 嗯, 加了。不过前奏貌似是235的1/3拍。。taikocalypse难度里有。。
  6. rules wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
    ^^^不看下不? 雖然有音效 但是好像才幾個finish而已>_< 最簡單的兩個難度 hard我觉得有很多了啊... easy就是第三白线clap下去的...
     
    [ Standard ]
     
  7. 01:13:062 (1) - NC沒什麼用處 fixed
     
    [ Hardcore ]
     
  8. 01:56:850 (9) - 這放到下個slider的開頭上打起來比較舒服 fixed
     
    [ Lolicore ]
     
  9. 鬼畜啊.. 我不會mod有App向的難度 >_<

      --------------------------------------------------------
BPM235 這太鬼畜了 我能做BPM差不多160或以下的歌 >_<
Good Luck :3
kosiga
hi~ CSGA Ar3sgice :)

from m4m queue ~

here my mod and sorry, for late :(

[General]
  1. Song folder - SatoriDePonTaikoBG233.jpg - i think this is not a character related to the song. ( maybe character of the mirai nikki ? ) Can you look for other BG? If not found, there is no need to change.
  2. Song folder - soft-sliderslide,slidertick.wav - Both silence are unrankable. Please delete either :x
    This is the Rule
    Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
  3. Song folder - soft-hitclap2 - This is not used as far as I looked. Please delete the file not to use
  4. Song Setup - Storyboarding - Display epilepsy warning - Only Taiko Oni is different. Please remove the check. If you do not want to use the SB, there is no need to check
  5. KIAI TIME - 01:48:807~02:05:147 - 01:48:807start⇒change to 01:40:637. because 01:40:637~ and 01:48:807~ , are the same rhythm and tension. :?

[Standard]
  1. AR -1 or -2 ( i think too fast :? )
  2. 00:56:467 (2,3) - grid move to 2:x392,y120 , 3:x336,y88. it is better to flow ? ( use grid size 4 tiny )
  3. 01:13:062 (3) - add NC and 01:15:105 (3) - add NC is better imo

    there is no problem to map :) but since you are not using only clap, it seems a little lonely hitsound to me :(
[Hardcore]
  1. 00:32:211 (4,5) - 00:31:190 (1,2,3) - i think this has better same pattern. 00:31:573 (2) - remove or 00:32:594 - add note.
  2. 01:03:616 (1) - remove NC and 01:03:871 (2) - add NC ? ( same as 01:11:403 (7,1) ? )
  3. 01:58:764 (7) - add NC and 01:59:403 (1) - remove NC ( same as others NC)
  4. 02:04:126 (7) - 02:05:147 (1) - remove note. and 02:04:126 (7) - end 02:05:147 is better imo. because i think a sound continues to there
  5. 02:12:296 (5) - same as ^

    When you use the jump, you are using a DS about 2.0x. And this distance is the same when using the DS1.0x 1/1rhythm , I think confusing when play for the first time. :(
    for ex: 00:37:318 (3,4) , 00:46:509 (4,5) , 01:06:935 (5,6) etc
[Lolicore]
  1. 00:42:935 (2) - add NC ( 00:42:935 (1,2) - hard jump to me >< )
  2. 01:07:445 (8,9,1) - Is very difficult to read too much overlap :o Can you not take some distance?
  3. 01:11:403 (4,5,1) - ^
  4. 01:31:509 (3) - add note ? sound continues from here to 01:31:573 ?
  5. 02:17:467 (1,1) - you can use the double spinner here. 02:17:467 (1) - end 02:20:403 , 02:20:722 (1) - end 02:20:467
Good luck ~ :)
Topic Starter
[CSGA]Ar3sgice

kosiga wrote:

hi~ CSGA Ar3sgice :)

from m4m queue ~

here my mod and sorry, for late :(

[General]
  1. Song folder - SatoriDePonTaikoBG233.jpg - i think this is not a character related to the song. ( maybe character of the mirai nikki ? ) Can you look for other BG? If not found, there is no need to change. it's the mapper~
  2. Song folder - soft-sliderslide,slidertick.wav - Both silence are unrankable. Please delete either :x fixed ~
  3. Song folder - soft-hitclap2 - This is not used as far as I looked. Please delete the file not to use ok ~
  4. Song Setup - Storyboarding - Display epilepsy warning - Only Taiko Oni is different. Please remove the check. If you do not want to use the SB, there is no need to check uncheck ~
  5. KIAI TIME - 01:48:807~02:05:147 - 01:48:807start⇒change to 01:40:637. because 01:40:637~ and 01:48:807~ , are the same rhythm and tension. :? no.. :(

[Standard]
  1. AR -1 or -2 ( i think too fast :? ) ok
  2. 00:56:467 (2,3) - grid move to 2:x392,y120 , 3:x336,y88. it is better to flow ? ( use grid size 4 tiny ) ok
  3. 01:13:062 (3) - add NC and 01:15:105 (3) - add NC is better imo

    there is no problem to map :) but since you are not using only clap, it seems a little lonely hitsound to me :( making easy diff is very hard.. >_>
[Hardcore]
  1. 00:32:211 (4,5) - 00:31:190 (1,2,3) - i think this has better same pattern. 00:31:573 (2) - remove or 00:32:594 - add note. it is easier to play with diferent patterns I think~
  2. 01:03:616 (1) - remove NC and 01:03:871 (2) - add NC ? ( same as 01:11:403 (7,1) ? ) ok ~
  3. 01:58:764 (7) - add NC and 01:59:403 (1) - remove NC ( same as others NC) no I think this is fine ~
  4. 02:04:126 (7) - 02:05:147 (1) - remove note. and 02:04:126 (7) - end 02:05:147 is better imo. because i think a sound continues to there don't want to make it too long ~
  5. 02:12:296 (5) - same as ^

    When you use the jump, you are using a DS about 2.0x. And this distance is the same when using the DS1.0x 1/1rhythm , I think confusing when play for the first time. :(
    for ex: 00:37:318 (3,4) , 00:46:509 (4,5) , 01:06:935 (5,6) etc I like this kind of slider end jumps :D
[Lolicore]
  1. 00:42:935 (2) - add NC ( 00:42:935 (1,2) - hard jump to me >< ) no
  2. 01:07:445 (8,9,1) - Is very difficult to read too much overlap :o Can you not take some distance? ok, fixed~
  3. 01:11:403 (4,5,1) - ^ this has stack~
  4. 01:31:509 (3) - add note ? sound continues from here to 01:31:573 ? no 0.0
  5. 02:17:467 (1,1) - you can use the double spinner here. 02:17:467 (1) - end 02:20:403 , 02:20:722 (1) - end 02:20:467 I like this way, no change~
Good luck ~ :)
Jebok_old
OK, finally got to modding this! Sorry for the lateness, had an essay to do... :|

  • General
    01:32:977 (Break) I don't think you need it, one break should be enough. Ignore if you no like.
    00:09:488 (1) - You got a bpm for this part for a reason, you should use it. I don't think having unsnapped notes is rankable as well, especially one you can see so clearly. It's done on purpose, but I really dislike it. Its hard for a player to catch out first thing in the song and its quite unprofessional to do this for a map for rank. Use Timing --> Resnap and Timing --> Recalculate Slider Length. That's why we need those options :cry:

    Standard
    00:26:594 - No new combo
    00:27:105 - New combo here. If you hear it is just as the part at 00:31:190, which you did place new combo at.
    00:28:126 - No new combo.
    00:29:147 - New combo.
    00:34:764 (4) - 2 grids to the right, so that it is on the same x as (3) ends at, that looks better. Distance snap the fallowing notes.
    01:56:467 - No new combo. New combo at (2). Look at how u done it previously, 1:03:871, you didn't start this slider with a new combo, so don't do it with this one.
    02:11:275 (1) - 1 grid down
    02:11:786 (2) - 1 grid to the left.

    Hardcore
    Have to say, its a shame you didn't just made faster slider by changing slider velocity, because it would totally suit the beatmap to have speedy sliders as well as higher spacing, as it is a bit overmapped. A song does not need to be overmapped to make it hard though, a higher slider velocity and bigger spacing could make up for it, that's why you could have had less notes to press but it still would be hard as the spacing would be bigger. Beatmaps which too many notes but small slider velo and spacing most of the time end up being impossible for mouse players. You might like to think about it, but I understand it is a lot of work so I won't nag you. Take caution with your next beatmap..?
    Oh, and also... Higher the HP Drain Rate as all the little sliders such as at 01:15:105 can make a player go from nearly drained HP bar to fully regenerated one, lol. Make it 7 or 8?
    00:30:552 (5) - Try not to cover sliders with sliders, put this slider a bit further from (4) so that they don't go over each other.
    00:47:530 - I suggest placing a beat here as tall white slider ticks are the most important ticks as far as I am concerned, as they are the first tick you hear in a set of 4.
    01:14:339 (2,4) - Make it exciting just before the break - Don't snap 2 together with 1 or 4 together with 3. I would jumps here personally.
    01:26:339 (1) - 3 grids up?
    01:53:275 - Maybe remove (2), move the slider after forward to where it was and repeat? I think it sounds better.

    Lolicore
    00:23:275 (2) - Symmetry here. (2) should be the same as (1) turned horizontaly + verticaly.
    00:23:786 (4) - Again symmetry. (4) = (3) turned horizontaly + vertically.
    00:34:892 (1) - 2 grids up and one grid to the left.Should then make a diagonal slider lane, so the 2nd gray circle should be a bit higher than it is currently.
    00:36:424 (6,7) - Should be placed directly under (5), if it doesn't fit then put (5) a bit higher. (7) should be a straight slider as well I think...
    02:04:764 (?) - I'm certain that it is unrankable, as you can't see that those are sliders.
    02:07:062 - New combo
Topic Starter
[CSGA]Ar3sgice

Jebok wrote:

OK, finally got to modding this! Sorry for the lateness, had an essay to do... :| good luck on that :D

  • General
    01:32:977 (Break) I don't think you need it, one break should be enough. Ignore if you no like.
    00:09:488 (1) - You got a bpm for this part for a reason, you should use it. I don't think having unsnapped notes is rankable as well, especially one you can see so clearly. It's done on purpose, but I really dislike it. Its hard for a player to catch out first thing in the song and its quite unprofessional to do this for a map for rank. Use Timing --> Resnap and Timing --> Recalculate Slider Length. That's why we need those options :cry: this is just 1/3, not unsnap

    Standard
    00:26:594 - No new combo
    00:27:105 - New combo here. If you hear it is just as the part at 00:31:190, which you did place new combo at.
    00:28:126 - No new combo.
    00:29:147 - New combo. fixed
    00:34:764 (4) - 2 grids to the right, so that it is on the same x as (3) ends at, that looks better. Distance snap the fallowing notes. don't like 0.0
    01:56:467 - No new combo. New combo at (2). Look at how u done it previously, 1:03:871, you didn't start this slider with a new combo, so don't do it with this one.
    02:11:275 (1) - 1 grid down
    02:11:786 (2) - 1 grid to the left. no..

    Hardcore
    Have to say, its a shame you didn't just made faster slider by changing slider velocity, because it would totally suit the beatmap to have speedy sliders as well as higher spacing, as it is a bit overmapped. A song does not need to be overmapped to make it hard though, a higher slider velocity and bigger spacing could make up for it, that's why you could have had less notes to press but it still would be hard as the spacing would be bigger. Beatmaps which too many notes but small slider velo and spacing most of the time end up being impossible for mouse players. You might like to think about it, but I understand it is a lot of work so I won't nag you. Take caution with your next beatmap..? I think for a Hard diff this SV is fine, also I can play it with mouse, don't think that's a problem 0.0
    Oh, and also... Higher the HP Drain Rate as all the little sliders such as at 01:15:105 can make a player go from nearly drained HP bar to fully regenerated one, lol. Make it 7 or 8? no lol that would go over lolicore diff
    00:30:552 (5) - Try not to cover sliders with sliders, put this slider a bit further from (4) so that they don't go over each other. I like this style 0.0
    00:47:530 - I suggest placing a beat here as tall white slider ticks are the most important ticks as far as I am concerned, as they are the first tick you hear in a set of 4. 0.0 what no, have a rest.
    01:14:339 (2,4) - Make it exciting just before the break - Don't snap 2 together with 1 or 4 together with 3. I would jumps here personally.
    01:26:339 (1) - 3 grids up? don't like...
    01:53:275 - Maybe remove (2), move the slider after forward to where it was and repeat? I think it sounds better. ..

    Lolicore
    00:23:275 (2) - Symmetry here. (2) should be the same as (1) turned horizontaly + verticaly. i tried 0.0 doesn't work
    00:23:786 (4) - Again symmetry. (4) = (3) turned horizontaly + vertically.
    00:34:892 (1) - 2 grids up and one grid to the left.Should then make a diagonal slider lane, so the 2nd gray circle should be a bit higher than it is currently. I didn't use grids here 0.0 and what's gray circle
    00:36:424 (6,7) - Should be placed directly under (5), if it doesn't fit then put (5) a bit higher. (7) should be a straight slider as well I think...
    02:04:764 (?) - I'm certain that it is unrankable, as you can't see that those are sliders. that's just 1/8.. very easy to read for me.. slider = no approach circle, I think...
    02:07:062 - New combo ok
Thanks for modding ~
Leorda
Hi there

[General]
* Remove OSB files in your mapset


[Standard]
00:32:211 (2) - The tail slider is almost offscreen


[Lolicore]
02:20:722 (1) - Move to 02:20:530 and extend it for let players having enough time to complete the spinner


that's all I can find, sorry
Topic Starter
[CSGA]Ar3sgice

Leorda wrote:

Hi there

[General]
* Remove OSB files in your mapset


[Standard]
00:32:211 (2) - The tail slider is almost offscreen


[Lolicore]
02:20:722 (1) - Move to 02:20:530 and extend it for let players having enough time to complete the spinner


that's all I can find, sorry
fixed ~
Gasaiyuno-chan
yeag gogogo rank~
yongtw123
:o ooh my what kind of BPM is this...

[Standard]
00:32:211 (2) - a bit too close with (1) (this is nazi lol)
02:21:488 (5) - how about add a finish?

[Hardcore]
:arrow: This is quite a difficulty jump from [Standard]
:!: why not try some real claps like in [Lolicore]?
00:19:318 (2) - i'm not sure if this diff should have this kind of jump, IMO it's too hard though, highly suggest you to remove them (and if you do, please do so to the other similar jumps as well)
01:12:041 (1,2,3,4,5,6,7,8) - why is there no hitsound for the first four and all claps on the last four? you could have well put claps on (2,4)?
02:01:062 (1,2,3,4,1,2,3,4) - ^ similar

[Taiko Oni] & [Taikocalypse X]
can't mod taiko

[Lolicore]
:arrow: Seriously, this level of difficulty is meant for Approved... but who knows :O
00:14:722 (7) - why stack under (6)?
01:26:850 (2,3) - too close; try to make (1,2,3) evenly spaced
01:47:403 (5,6,7,1,2,3) - i don't really get the rhythm here, it's not really following the song
01:47:850 (3) - are you sure the whistle is placed correctly?

==========================================================

This is a crazy mapset :O

Good luck!
Topic Starter
[CSGA]Ar3sgice

yongtw123 wrote:

:o ooh my what kind of BPM is this...

[Standard]
00:32:211 (2) - a bit too close with (1) (this is nazi lol) fix
02:21:488 (5) - how about add a finish? ok

[Hardcore]
:arrow: This is quite a difficulty jump from [Standard] I think it's ok because it's another jump to [Loli]
:!: why not try some real claps like in [Lolicore]?
00:19:318 (2) - i'm not sure if this diff should have this kind of jump, IMO it's too hard though, highly suggest you to remove them (and if you do, please do so to the other similar jumps as well) it's ok for me..
01:12:041 (1,2,3,4,5,6,7,8) - why is there no hitsound for the first four and all claps on the last four? you could have well put claps on (2,4)? ok
02:01:062 (1,2,3,4,1,2,3,4) - ^ similar changed something

[Taiko Oni] & [Taikocalypse X]
can't mod taiko

[Lolicore]
:arrow: Seriously, this level of difficulty is meant for Approved... but who knows :O I think the score is ok, who knows \:D/
00:14:722 (7) - why stack under (6)? close effect
01:26:850 (2,3) - too close; try to make (1,2,3) evenly spaced 1/1 randomspacing is fine foe this diff for me :D
01:47:403 (5,6,7,1,2,3) - i don't really get the rhythm here, it's not really following the song 3/3 :D
01:47:850 (3) - are you sure the whistle is placed correctly? is

==========================================================

This is a crazy mapset :O

Good luck!
Thanks for modding!
jossieP
even the rules says that approved status is only for long songs and more than 18kk score, some users says something like "approval style", but that doesnt exist, it dont care how hard a map is, if its under 18kk score and under 4 minutes is absolutelly rankable, oh Im here for your post on timing help, I just got +5 on second red timeline, if you think is unnecesary dont change it
Topic Starter
[CSGA]Ar3sgice

ikari_kyon wrote:

even the rules says that approved status is only for long songs and more than 18kk score, some users says something like "approval style", but that doesnt exist, it dont care how hard a map is, if its under 18kk score and under 4 minutes is absolutelly rankable, oh Im here for your post on timing help, I just got +5 on second red timeline, if you think is unnecesary dont change it
ok ~ :D
Yuzeyun
what have i done

(Better not put it in the mapset if you want to rank, 32M score lol)

http://puu.sh/saPg

jossieP
oh yeah, maybe just maybe add this tags: breakcore (is music genre that goreshit is encompassed) and DCRPS018 (the album where this song was released with other artists Odaxelagnia, Akamushi and Reizoko CJ), also Dance Corps says something about Dancecore on release of this album, but Im not sure at all about this last, but you added lolicore and hardcore tags, so maybe
dont kds again
Edit: use a satori bg for the other taiko diff please >_<
Topic Starter
[CSGA]Ar3sgice

ikari_kyon wrote:

oh yeah, maybe just maybe add this tags: breakcore (is music genre that goreshit is encompassed) and DCRPS018 (the album where this song was released with other artists Odaxelagnia, Akamushi and Reizoko CJ), also Dance Corps says something about Dancecore on release of this album, but Im not sure at all about this last, but you added lolicore and hardcore tags, so maybe
dont kds again
Edit: use a satori bg for the other taiko diff please >_<
Oh, that's right, added tag, and the BG is mapper >_<
wcx19911123
from my queue

[General]
this song need 1 more red timing section at song's beginning
Taikocalypse X diff's lead-in change to 2000
taiko diff(Taikocalypse X) mustn't use kiai fountain
no kiai time in Taiko Oni?

[Standard]
OD+1, it's too low as a Normal diff imo

[Hardcore]
00:18:935 (1,2,3) - this jump is really too hard to read, it makes people think 00:19:318 (2,3) - start at 00:19:445 - , this is confusing, better to change a pattern here
00:20:594 (7,8) - ^

00:27:105 (1,2,3) - spacing..
00:37:701 (4) - same as before
^, I ignore same suggestions from now
01:15:105 (5) - this should be 1/4 slider, if you want to keep 1/8, plz change to 1/8 slider from 01:15:743 -
01:31:445 (6) - ^
02:04:126 (7) - ^
^, I ignore same suggestions from now

[Taiko Oni]
just saying, are you sure the character in the BG is the right one?

[Lolicore]
00:43:062 (3) - this jump is too huge imo
01:07:445 (8,9,1) - stack better plz, this is hard to read..
02:00:935 (1) - jump too huge imo

that's all
crazy map, but it need much more work atm imo
Topic Starter
[CSGA]Ar3sgice

wcx19911123 wrote:

from my queue

[General]
this song need 1 more red timing section at song's beginning ?????
Taikocalypse X diff's lead-in change to 2000 ok
taiko diff(Taikocalypse X) mustn't use kiai fountain ?
no kiai time in Taiko Oni?

[Standard]
OD+1, it's too low as a Normal diff imo no

[Hardcore]
00:18:935 (1,2,3) - this jump is really too hard to read, it makes people think 00:19:318 (2,3) - start at 00:19:445 - , this is confusing, better to change a pattern here no, I think it's easy to do.
00:20:594 (7,8) - ^

00:27:105 (1,2,3) - spacing.. fix
00:37:701 (4) - same as before
^, I ignore same suggestions from now
01:15:105 (5) - this should be 1/4 slider, if you want to keep 1/8, plz change to 1/8 slider from 01:15:743 - ok fix
01:31:445 (6) - ^
02:04:126 (7) - ^
^, I ignore same suggestions from now

[Taiko Oni]
just saying, are you sure the character in the BG is the right one? is mapper

[Lolicore]
00:43:062 (3) - this jump is too huge imo no, i can de this jump so it's not too large.
01:07:445 (8,9,1) - stack better plz, this is hard to read.. fixed some, it's because reverse arrow hides when jumping
02:00:935 (1) - jump too huge imo no, i can de this jump so it's not too large.

that's all
crazy map, but it need much more work atm imo ok~
thanks!

about [Taiko Oni]'s bg: I think it's the character for the mapper (gasai yuno), and as she looks pretty similar with the Touhou Satori, I think it fits the song well.

the song is not really Touhou anyways.
eikkaleyd
这都是长喜好好的用英语mod的错(踹)
Topic Starter
[CSGA]Ar3sgice

eikkaleyd wrote:

这都是长喜好好的用英语mod的错(踹)
/.\
Vass_Bass
Hi~

General
  1. What logic in kiai? In the last one kiai must starts there - 01:40:637, buuut it's starts there - 01:48:807 D: May be you will add fountain there 01:40:637?
  2. And what reason to remove letterbox? i think they're not interfere
Standart
  1. 01:32:467 (3) - add finish
Hardcore
  1. 00:09:488 - tooooo loud, 40% volume will be better
  2. 00:19:445 (3,4) - wrong rythm, and hard to play it, i suggest you to remap better this combo, something like this:
  3. 00:32:594 - missed note, add please
  4. 01:26:211 (5) - remove it
Lolicore
  1. Same thing with the volume
  2. Wha what D: people screamin' D: it's kinda strange. This sound is too long and sounds bad
  3. 01:31:573 (2,3,4,5) - this part must start there - 01:31:445
Nice song and mapset
Good luck~
OnosakiHito
Okay, Taikosaki has been converted now. Thank you for accepting it!
Also you can find the - probably - right timing in my diff.. It's the first red-line.
Zapys SB is also included in my Taiko diff. Don't worry, I may use it.

Hope you like it > DOWNLOAD: http://puu.sh/sKYp (Please add my names ino all tags~)

[Mod]

I was looking through the other Taiko diff's too. Backfires is overall nice, but there are some things I need to say about the Taiko Oni, so let's go with the mod for now:

[Taiko Oni]

Generel: Delete the bookmarks

Hitcircles:
[...]
00:39:360 - this dosen't fit in this way.
00:41:020~00:41:658 - please fill this part
00:42:424 - those triplets dosen't work well here. I suggest you to use linear patterns
01:04:126 - dosen't work well here by following the voice.
01:12:041 - this time I recognized it better, but freestyle dosen't work that well here.
01:14:084 - this spinner with the coming stream is a no go. Please delete the spinner
01:16:126 - In taiko we usualy have no breaks. Please fill it.
[...]

I skipped many issues because the map contains in most cases the same problem.
You have there some good approach in the map but unfortunaley you had no real reference point when you were mapping this because you didn't decide if you should follow the vocal or the song it self. As a result of this it is really... kind of messed up, also because the diff spread is not that well. orz
I like it how you also tried to use some freestyle in this map, that shows that you try to make it more interesting, but I suggest you to wait for such actions until you got more experinece in Taiko mapping.

Seams like it's one of your first maps, huh. I would suggest you to try to remap it once again, because of the said reasons above and because it isn't rankable in this way.
Try to have a constantly beat as d or k in the beatmap and use more notes when then song really calls for it.
For more informations you also may look through this thread since there were also some no-go things: p/1275323

Don't be sad about it Gasai, every beginning is hard especially with such high BPM songs.
Give it one more try by remapping it and I will check it one more time. :)
Topic Starter
[CSGA]Ar3sgice

OnosakiHito wrote:

Okay, Taikosaki has been converted now. Thank you for accepting it!
Also you can find the - probably - right timing in my diff.. It's the first red-line.
Zapys SB is also included in my Taiko diff. Don't worry, I may use it.
Thanks Ono ~ Added your diff and fixed timing in all diffs (update tomorrow :3), but I removed the SB because

07:21 <Backfire> : You removed storyboard I hope?
07:21 <[CSGA]Ar3sgice> : oh.. no
07:21 <Backfire> : You might want to :3
07:21 <[CSGA]Ar3sgice> : i think it's fine :3
07:21 <[CSGA]Ar3sgice> : ahahaha
07:21 <Backfire> : But
07:21 <Backfire> : You did not create it
Also I fixed Taikocalypse X's speedup in a weird way ... plz tell me if that's fine...

and in Taikocalypse X: 01:24:296 - kiai burst ..? is that ok? I don't know about taiko .. = =
OnosakiHito
Don't worry about the SB, as I said before, I may use it since I talked to Zapy allready.
Giving credit to him is also okay.

I will look later one more time through Backfires diff.. o/
Topic Starter
[CSGA]Ar3sgice

OnosakiHito wrote:

Don't worry about the SB, as I said before, I may use it since I talked to Zapy allready.
Giving credit to him is also okay.

I will look later one more time through Backfires diff.. o/
Then I'll add it ~
Megurine Luka
/Queue

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

*呜Taiko难度不需要kiai么O.O


[Standard]

00:51:616 (1) - 开头加个fin?
01:07:956 (1) - ^呜感觉很多地方都可以加fin
01:32:467 (3) - ^
01:48:807 (1) - ^
01:56:467 (1) - 结尾fin
02:01:062 (1,3,1) - 这里三个slider头上都可以加fin,前面也有一个类似的/w\,我以为你加了后来才发现是音乐自带的。fin可以让音乐更燃~多用用嗯~

[Hardcore]

基本问题还是fin, /w\
音效太单薄了一些

[Lolicore]

OD有点高,建议降低
N1的fin听上去有点嘈杂/w\ 我个人不是很喜欢

基本超出我水平范围了/w\ 超出太多的图我不会mod诶哭
Topic Starter
[CSGA]Ar3sgice

Megurine Luka wrote:

...
都加了 谢谢大哥
eldnl
You need a ctb diff
Musty
I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
Gasaiyuno-chan
这毕竟是我第一次做。。。如果很多modder都不喜欢这个难度的话就移掉吧。

Download: goreshit - Satori De Pon! ([CSGA]Ar3sgice) [Taiko Oni].osu
OnosakiHito
[Taiko Oni]
Watched and played the Taiko diff.. Overall it's much better then before, good! It's a bit more organized now.
That's what I got:
Due to some unstable patterns and parts I got that.↑

00:10:765~00:29:913 - This part for example is mostly mapped on 1/2...
00:18:935~00:20:211 - ...and here it is suddenly 1/4. As fast as they appeard, they do disappear.
Overall you need to make a better pattern ratio. That means, that you need to use 1/2 and 1/4 notes in a balanced way. At the moment it's in that way, that the map is mainly mapped 1/2 but sometimes suddenly a big 1/4 stream appears.

Here some examples:
00:20:977~00:29:913 - Mainly mapped with 1/2 notes, suddenly on 00:30:169 - there appears a really big 1/4 stream. That's a huge diff spread you made there. To avoid this, you can make smilliar pattern for example 00:30:169~00:31:062 - k ddd ddk k
00:37:318~00:42:169 - Again. Mainly mapped 1/2 and suddenly on 00:42:424 - big stream appears.
00:53:658~00:58:637 - This is a total different difficulty then in the whole map before because you used here mainly 1/4.

Please try to avoid such cases. Think about how you want to map it. More 1/2 or more 1/4?
- If you want to map more 1/2 parts, then you should keep the 1/4 notes small in most cases.
- If you tend to map more 1/4, then it often fit's to use long 1/4 because you were prepared before in the whole map.

The trick is to follow the music, not to force the music to follow the map. :P

Then let's go to freestyle mapping
00:39:360 - Trust me, this dosen't fit well here and confuse the player more.
01:12:041 - ^
01:52:892 - ^
02:17:403 - This free style worked pretty well. :)
In generely I suggest you not to use freestyle yet. Better wait a few maps more, get the experience for it, and then you may try it again. :)

Some other stuff:
01:16:382~01:25:828 - It's not bad to have sometimes a different pattern in such cases. Else it seams really monotony.
↑ 01:31:445 - Too much different pattern. hahaha
01:45:041 - wrong snapped
01:54:935 - Spinner should be used in parts where it dose fit. Here is no real sound for it.
02:01:381 - wong snapped
02:05:147~02:12:296 - This is actually really good what you did there! :D

Gasaiyuno-chan, don't feel frustrated now. Everyone has a hard beginning and you are right now on the learning phase. Based on what I saw, I can say that you have potential for Taiko mapping, so don't fall back and try to edit your Taiko diff.. :)
If you have any questions or don't understand what I said, feel free to ask me in IRC.~

I'm looking forward it. Gogo~
Deif
You'll need the CTB map to complete the epic mapset. I've been trying it a bit, and seems quite good:

eldnl
Here is a CTB difficulty, I hope you will accept and upload it :P
It's the same diff that Deif played, but with less combo to less score, you know.

FC by me:


Download: goreshit - Satori De Pon! ([CSGA]Ar3sgice) [Overdose].osu

Download: eldnl - goreshit - Satori De Pon! [Overdose] (2012-05-12) CatchTheBeat.osr
Topic Starter
[CSGA]Ar3sgice
orz I think I need more time ><...

I added that ctb diff, but can you use the hitsound a little more, that's the point of my map><... plz...


Mustaash wrote:

I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
thx ~
eldnl

[CSGA]Ar3sgice wrote:

orz I think I need more time ><...

I added that ctb diff, but can you use the hitsound a little more, that's the point of my map><... plz...

1/8 part - how about this?
[attachment=0:b9655]screenshot495.jpg[/attachment:b9655]

Mustaash wrote:

I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
thx ~
That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
Topic Starter
[CSGA]Ar3sgice

eldnl wrote:

That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
That's just a random idea >.>

About the hitsounds, just don't use my pattern, make your own one ~
eldnl

[CSGA]Ar3sgice wrote:

eldnl wrote:

That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
That's just a random idea >.>

About the hitsounds, just don't use my pattern, make your own one ~
Okay, but I'll do it in a few days, because I have no enough time right now, I'm not in my home ...
Topic Starter
[CSGA]Ar3sgice

eldnl wrote:

I have no enough time right now, I'm not in my home ...
me too
ertyukjh010


[General]

☆ TAG不一致
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore OnosakiHito eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl

[Standard]

這個難度是代表Easy嗎? 如果是整張圖的最簡單難度,AR-1 HP-1
[Layout]
00:17:913 (2) - 滑條用5點來畫,效果通常會不會流暢~4點如何 http://osu.ppy.sh/ss/315197
00:30:679 (4) - 我不建議不同顏色的note重疊,這會影響新手的判斷;重疊在 00:28:126 (2) 結尾,然後 00:30:169 (3,4,1) 做三角形如何
00:39:360 (1) - 向左移動1格 (Grid Lv4);這樣比較合符包圍~
00:57:743 (1,2,3) - 三連打重疊起來? 235bpm的1/1就是118bpm的1/2移動連打....對於新手來說稍稍有點難;或者改成 01:31:956 (2,3) 這樣都比較好
01:43:701 (2) - 第4點 X:244 Y:144;第5點 X:208 Y:176
02:06:169 (2,3,4) - 問題同 00:57:743 (1,2,3)
[rhythm]
01:02:850 (3) - 比照 01:00:807 (2,1)?;因為我聽到 01:03:233 有聲音~
01:15:105 (3,4) - 節奏和形狀都怪怪的,在01:15:105放置1個滑條,在01:15:616結束,然後折返如何
01:53:913 (3) - 這裡感覺不用跟著節奏,因為 01:54:935 (1) 也不是甚麼很強的重音;就放兩個2/1 beat的Circle代替可以了,也方便您下音效
02:01:828 (2) - 刪掉,作為235bpm的EZ太難了
02:02:850 (4) - ^
02:05:147 ~ 02:12:296 - 這裡的節奏可以可得更有條理;以每3個1/1 beat一組,您下的節奏就是2、3、3、2、5?;如果可以換成2、3、2、3,或者2、2、2、2之類的,打起上來會順手很多;我的做法會用2/1 beat長滑條填滿這段:http://osu.ppy.sh/ss/315212
02:20:467 (1,2,3,4,5) - 5個連續1/1....我認為不適合新手,我建議用1個長滑條代替
[Hitsound]
00:10:765 (1) - 開頭Finish
00:14:850 (1) - ^
00:18:935 (1) - ^
00:23:020 (1) - ^
00:27:105 (1) - ^
00:31:190 (1) - ^
00:35:275 (1) - ^
00:39:360 (1) - ^
00:42:424 (3) - ^?
00:43:445 (1) - ^
00:47:530 (1) - ^
00:55:701 (1) - ^
00:59:786 (1) - ^
01:03:871 (1) - 結尾Finish
01:07:445 (2) - 結尾缺了Clap 話說您Clap換了甚麼聲音, 我都聽不出有甚麼音效(炸
01:12:041 (1) - Finish
01:14:084 (1) - 這個看您要不要Finish;上面我給的Finish是每4個長白線1個Finish,但是01:09:999您放了Finish,變成每2個長白線1個Finish;所以這裡您看看要不要也放Finish,還是刪掉01:09:999的
01:15:105 (3) - Remove Finish?
01:24:296 (1) - Finish
01:28:382 (1) - ^
01:40:637 (1) - 開頭Finish
01:44:722 (1) - ^
01:52:892 (1) - Finish
01:56:977 (1) - 結尾Finish
02:05:147 (1) - 開頭Finish
02:09:233 (1) - ^
02:13:318 (1) - Finish
還有就是Clap感覺不明顯(其實我是原全聽不出),用"Overdose"難度的Clap好像比較好聽

[Hardcore]

[Layout]
00:19:318 (2) - 為甚麼在這裡Jump?我的感覺是容易跟00:23:275或者00:17:147這種混淆
00:20:594 (7) - ^
00:37:701 (4) - ^
00:38:722 (7) - ^
00:46:892 (5) - ^
01:07:318 (2) - ^
02:06:169 (5) - 這裡的距離怎麼突然變近了
[rhythm]
00:10:106 (5) - 在00:10:765結束比較好,不然00:10:523有個打擊音怪怪的
00:25:318 (1) - 在235bpm下,這種1/4的折返滑條實在不適合,會坑掉很多沙包玩家,所以我強列建議換成1/2 beat的滑條 http://osu.ppy.sh/ss/315625 而且這個位置我也聽不出需要放連打0.0
00:26:594 (6) - ^
00:32:594 () - Add note
00:42:424 (3) - 問題同 00:25:318 (1)
00:49:828 (1) - ^
00:55:190 (4) - ^
00:57:999 (1) - ^
00:59:275 (5) - ^
01:03:616 (5) - ^
01:11:403 (7) - ^;這個很容易會miss掉後面的 01:12:041 (1)
01:15:105 (5) - 這個是適合用1/4 beat,只是基於難度問題,建議用轉盤代替
01:31:445 (6) - 同樣地用轉盤代替
01:52:382 (8) - 問題同 00:25:318 (1)
02:04:126 (7) - ^
02:12:296 (5) - ^;轉盤代替?
[Hitsound]
Finish甚麼的看Standard,不想重打了QAQ
00:09:439 (1,2,3,4,5) - 這裡用Soft會不會比較適合0.0 感覺打擊音很吵

[Lolicore]

[rhythm]
01:46:637 (3) - 在01:46:764結束
01:46:892 () - Add note
個人覺得有點overlap orz 我也不太懂mod這麼難的圖:P

就這樣吧,加油 :)
Star Stream
From my queue~

General
1st timing offset+20 plz, it's not fit now
Inconsistency in Tags. check it again


Standard
00:10:765 - finish
00:18:935 - ^
00:25:318 (2) - delete it, it's breaking the flow
00:27:105 - finish
00:29:147 (3) - NC, follow the style with 00:31:190 (1,2,1,2,1,2,3) -
00:43:445 - finish
00:48:552 (2) - 1grid down will be looks more symmetry
00:44:977 (2) - boring, i think you can try something exciting notes
00:49:573 (1) - remove NC. follow the beats, like others
00:50:850 - add a circle here, since you did it other points
00:57:743 (1) - remove NC. follow the beats, like others
00:59:786 - finish
01:12:041 (1,2,3,4,1,2) - i don't wanna recommend to stack in easy diff. maybe you can put them zig zag instead
01:15:105 (3) - widen the 'c' shape to be looks good
01:16:126 (4) - finish?
01:24:296 - finish
01:28:382 (1,2,3,4) - same as 01:12:041 (1,2,3,4,1,2) -
01:40:637 - finish
01:56:467 (1) - remove NC. still same melody here, like 01:51:871 (3,3) - . NC here 01:57:488 (2) - instead
01:56:977 - finish
02:05:147 - ^
02:06:424 (3) - isn't it looks too hard? you can move it left 3grid to make it soft
*about the finish sounds, check it with all diffs


Hardcore
00:13:828 (4) - some players can miss it with the unexpected 2nd slider (with short lenth of slider), you'd better reduce 1 arrow or try some other ways
00:17:913 (4) - ^ and other sliders too
02:02:084 (1) - considering remove NC it
02:10:254 (1) - ^
*overall, looks pretty hard especially with 1/4 sliders, consider remap some parts

Taiko Oni
you'd better use a BG which connected with 'satori', because it's not too hard to find some image


Lolicore
no, i don't think it's going for rank now, you know there's really huge gap between Hardcore and Lolicore. i highly recommend make 1 more Insane diff between them
also, are you sure that most ppl can pass(not FC) it? no, most players can't pass this with the 235BPM and this crazy jumps and streams. also i'd like to suggest to reduce the Normal Custom1 Finish sound, it's really noisy now
Deif
I want this ranked asap, so I can't wait to mod it though it's not even posted in the queue lol

[General]

Add "Catch the Beat" to tags in all the diffs.

[Overdose]

La primera sección (de BPM lento) está colocada en otro offset distinto a los demás (es la única). Debería estar en 00:00:042, y no en 00:00:190.

Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.

En mi opinión, no tiene mayores problemas para llevarlo a ranked a pesar de la gran cantidad de HDashes. No hubiera sido necesario quitar esas notas a pesar de estar el FC en algo más de 30M, ya acordamos que el máximo era de entre 30 y 32. De todas formas, así no se quejará nadie por el max score :p

A ver qué se puede hacer para reducirlos un poco sin cortar el ritmo de las notas:

00:14:850 (1,2,3,4) - No es necesario el HDash aquí, en los patrones anteriores ya abundaban. Además, el siguiente está bastante pegado, en 00:16:254 (4,5). Te sugiero reducir la distancia del mencionado, o crear otro tipo de patrón sin HDash.
00:21:233 (3,6) - Júntalos un poco más a sus anteriores notas (2,4), ya que la siguiente nota estaría algo forzada. Aquí se podría mantener el HDash.
00:26:467 (2,3,4,5,6,1,2,3,4,5) - Este hay que arreglarlo obligatoriamente. Para las primeras notas había pensado algo como esto, sin tocar la posición de ninguna:
Para el resto no estaría mal usar algo parecido.
00:55:318 (4,5) - Al contrario, aquí me esperaba un HDash xD Con (4) en x:64 y (5) en x:448, crearás el HDash entre ambos y además uno entre (5,1) que no queda nada mal. Acuérdate de mover el (3) a la izquierda para que el movimiento (2,3,4) se haga sin HDash.
01:14:850 (5,6) - Esperaba algo más de movimiento en esas notas. ¿Podrías separarlas un poco para hacer que el jugador se mueva antes del stream?
01:40:637 (1,3) - No creo que sea necesario crear el doble HDash. Puedes llevarlos a x:128 y x:384 para reducir el espacio y a la vez conseguir un buen salto.
01:42:424 (1,2,3,4) - Igual, ya hay algo parecido anteriormente. (1,3) en x:184 y (2,4) en x:328.
01:44:722 (1,2,1,2) - Haría curvos esos sliders. Está bien romper algo con la monotonía de los rectos y verticales.

No creo que el mapa pierda su estilo, pero al menos los puntos conflictivos están mencionados. Me encanta, mucha suerte con él :3
eldnl

Deif wrote:

Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.
Creo que necesitas saber que el nivel de dificultad de una cancion no afecta en si va para ranked o approved, para que vaya a approved solo afecta la duracion de la cancion o la cantidad de score que esta dé, además overdose creo que queda mejor no? igual no se porque escogieron tantos nombres para las dificultades, con tres estaba bien :<

Voy a aplicar el mod mañana, que hoy no tengo tiempo o7
eldnl

Deif wrote:

I want this ranked asap, so I can't wait to mod it though it's not even posted in the queue lol

[General]

Add "Catch the Beat" to tags in all the diffs.

[Overdose]

La primera sección (de BPM lento) está colocada en otro offset distinto a los demás (es la única). Debería estar en 00:00:042, y no en 00:00:190. Yo la veo igual a las demás.

Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.

En mi opinión, no tiene mayores problemas para llevarlo a ranked a pesar de la gran cantidad de HDashes. No hubiera sido necesario quitar esas notas a pesar de estar el FC en algo más de 30M, ya acordamos que el máximo era de entre 30 y 32. De todas formas, así no se quejará nadie por el max score :p

A ver qué se puede hacer para reducirlos un poco sin cortar el ritmo de las notas:

00:14:850 (1,2,3,4) - No es necesario el HDash aquí, en los patrones anteriores ya abundaban. Además, el siguiente está bastante pegado, en 00:16:254 (4,5). Te sugiero reducir la distancia del mencionado, o crear otro tipo de patrón sin HDash. Listo
00:21:233 (3,6) - Júntalos un poco más a sus anteriores notas (2,4), ya que la siguiente nota estaría algo forzada. Aquí se podría mantener el HDash. Okay, movi 2 grid ambos sliders
00:26:467 (2,3,4,5,6,1,2,3,4,5) - Este hay que arreglarlo obligatoriamente. Para las primeras notas había pensado algo como esto, sin tocar la posición de ninguna: No me convence lo que me enviaste, lo mantengo asi. De todas maneras, no porque se vea dificil significa que lo es, hasta ahora en todos los testplay que he pedido ninguno tiene problemas con esta parte.
Para el resto no estaría mal usar algo parecido.
00:55:318 (4,5) - Al contrario, aquí me esperaba un HDash xD Con (4) en x:64 y (5) en x:448, crearás el HDash entre ambos y además uno entre (5,1) que no queda nada mal. Acuérdate de mover el (3) a la izquierda para que el movimiento (2,3,4) se haga sin HDash. No entendi, y por lo que entendi quedo mal D:
01:14:850 (5,6) - Esperaba algo más de movimiento en esas notas. ¿Podrías separarlas un poco para hacer que el jugador se mueva antes del stream? Listo
01:40:637 (1,3) - No creo que sea necesario crear el doble HDash. Puedes llevarlos a x:128 y x:384 para reducir el espacio y a la vez conseguir un buen salto. Me parece que sigue bastante bien la letra.
01:42:424 (1,2,3,4) - Igual, ya hay algo parecido anteriormente. (1,3) en x:184 y (2,4) en x:328. Ok
01:44:722 (1,2,1,2) - Haría curvos esos sliders. Está bien romper algo con la monotonía de los rectos y verticales. Ok, aunque no cambio mucho xD

No creo que el mapa pierda su estilo, pero al menos los puntos conflictivos están mencionados. Me encanta, mucha suerte con él :3
Gracias ><

Download: goreshit - Satori De Pon! ([CSGA]Ar3sgice) [Overdose].osu
SkyDevil
Must. Come. To. This. Topic. To. Star.
Spectator
This map is so nice...
Good luck! :3
Yuzeyun
If I change the difficulty a bit, I might make one for the mapset. Let's hope 5.5 stars AT MOST. D:

/starz
Topic Starter
[CSGA]Ar3sgice
Thanks for stars >< Sorry if I'm late, because something is coming >< maybe after 20 days I can have more time

changed two 1/2 streams in hardcore and added finishes in standard, in which also unstacked a part 0.0

update tomorrow
Yuzeyun

[CSGA]Ar3sgice wrote:

Thanks for stars >< Sorry if I'm late, because something is coming >< maybe after 20 days I can have more time
Exams ?

Something more friendly for players, nothing really changed - only AR and drain maybe, plus more NC, topping at 85 (48 on the 6* version) - and name is Gezocore 1.9. (Keep it as it is !)

I will make another BG, different from the one I used for my map AND yours.
eldnl
update my diff pls
Topic Starter
[CSGA]Ar3sgice

_Gezo_ wrote:

[CSGA]Ar3sgice wrote:

Thanks for stars >< Sorry if I'm late, because something is coming >< maybe after 20 days I can have more time
Exams ?

Something more friendly for players, nothing really changed - only AR and drain maybe, plus more NC, topping at 85 (48 on the 6* version) - and name is Gezocore 1.9. (Keep it as it is !)

I will make another BG, different from the one I used for my map AND yours.
use that hitsound plz orz that's the point of the map :(

eldnl wrote:

update my diff pls
done >< really sorry for late
Gasaiyuno-chan
spboxer3
瞎了...你到底找了哪些人來map Taiko... 一個map三個Taiko也太多了吧
please Don't give me KD for this post...

:idea: general


  • Settings
    (For the setting/general issue.)
  1. tag不一致
  2. EpilepsyWarning不一致

  3. unused green line [Overdose] :
    00:23:120
    00:35:275
    00:39:233
    00:47:913
    00:51:616
    00:56:211
    01:07:956
    01:12:041
    01:56:977


  4. unused green line [Taikocalypse X] :
    00:10:773
    01:24:288
這圖太吵了 我頭好痛= =
而且Taiko 沒有NC或排法來指示音效要怎麼mod lol
上面那些就給你當做補償吧...

這樣的mod不需要給KD 而且如果只找出這些就可以拿到KD我怕會被黑 D:
Nichiyouki


Hi, [CSGA]Ar3sgice

Your request from our modding queue

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Nothing

Standard

  1. 00:09:439 (1) - The shape of slider is strange. I make it symmetrical by this.
    188,200,9439,2,0,B|220:200|242:213|256:232|256:232|272:212|296:200|328:200,1,160,0|0
  2. 00:29:147 (1) - (nazi) Move 4th and last point to left 1 grid
  3. 00:48:552 (2,1) - (Spacing) Move (2) to up 2 grids
  4. 01:53:913 (3) - (nazi) Move 3rd point to up 1 grid

Hardcore

  1. 01:10:509 (5) - Copy (3), then make to http://puu.sh/vYjQ .
  2. 02:06:169 (4,5) - (Spacing) Move (5) to left 1 grid

Lolicore

  1. 00:22:254 (10,11) - It's spacing to 0.02x. Make to stack (0.0x) with slider end of (10)
  2. 00:32:722 (8,3) - It's little unstack. make (3) to stack.
  3. 00:34:764 (9) - Copy (8), then move to x:252 y:224 be better.
  4. 01:07:445 (8,9,1) - Stack them?
  5. 01:27:360 (3,4) - It's spacing to 0.01x. Make to stack (0.0x) with slider end of (3)

That's all, that I can find them. (Sorry, I can't mod taiko and CTB)
Lolicore diff's cool.

Good luck~
Yuzeyun
New version, 2.5 (Major changes such as HS)

I still did not make the BG, but I'll do it asap. Put the original BG as a placeholder. :D
Lunah
Hello

[Hardcore]

00:16:126 (5) - Move this down (make it lower)
00:24:169 (3) - May deleted this beat?
01:07:701 (7) - Add a beat here

[Gezocore 2.5]

WTF XD
Yuzeyun

lesslunatic wrote:

Hello
[Gezocore 2.5]

WTF XD
I could've called this OMFGWTFLOLWUTXDXDROFLMAO, y'know
haha5957
shooting star <3
Topic Starter
[CSGA]Ar3sgice

haha5957 wrote:

shooting star <3
Thanks <3
eikkaleyd
Ar3 finished exams? :3
Topic Starter
[CSGA]Ar3sgice

eikkaleyd wrote:

Ar3 finished exams? :3
yes :3

It's too easy :o cannot test real skills

edit: found a timing section problem in taikocalypse diff and fixed =_=b
DarkSkyKnight
找抽mod。。

Red的mod是找抽的,尽量无视 = =

[Standard]
没看出什么问题。。。
00:43:445 (1,2) - 这两个slider有微妙的区别,可是区别不是那么大,和曲子的风格有点不相像
00:53:147 (2) - 把这个slider的repeat部分拉低一点点? = =
01:02:850 (3) - 第三个点拉到116,160,第四个点拉到136,188,第五个172,208?更能贴圆圈不过难看了点。。。。。。。。。。。。。。。。
01:15:105 (3,4) - 虽然不知道为什么这样想,但我总总觉得这个地方把3拉到428,280比较好一点。。。因为和01:12:041 (1) - 这个对称一些(大雾)

[Hardcore]
00:46:892 (5) - 这里的distance spacing不对劲,并且00:45:999 (3)这个离4那么近,所以有点不平衡。。其他也有类似地方。

其他的难度玩不来,不mod了。。
Topic Starter
[CSGA]Ar3sgice

DarkSkyKnight wrote:

找抽mod。。

Red的mod是找抽的,尽量无视 = =

[Standard]
没看出什么问题。。。
00:43:445 (1,2) - 这两个slider有微妙的区别,可是区别不是那么大,和曲子的风格有点不相像
00:53:147 (2) - 把这个slider的repeat部分拉低一点点? = =
01:02:850 (3) - 第三个点拉到116,160,第四个点拉到136,188,第五个172,208?更能贴圆圈不过难看了点。。。。。。。。。。。。。。。。
01:15:105 (3,4) - 虽然不知道为什么这样想,但我总总觉得这个地方把3拉到428,280比较好一点。。。因为和01:12:041 (1) - 这个对称一些(大雾)

[Hardcore]
00:46:892 (5) - 这里的distance spacing不对劲,并且00:45:999 (3)这个离4那么近,所以有点不平衡。。其他也有类似地方。

其他的难度玩不来,不mod了。。
fixed something

Hard的slider jump故意的。。 感觉这样比较好玩www

话说怎么感觉hard的音效有点奇怪了, 我再看看
Chewin
[Standard]
00:31:190 (1) - Start it with finish
00:35:275 (1) - ^
01:02:850 (3) - Finish on the tail
01:12:041 (1) - Finish
01:41:658 (2) - Nazi but this slider is asymmetric, improve it using this code:
SPOILER


184,320,101658,2,0,B|156:279|164:244|164:244|128:251|89:222,1,160,0|8

02:21:233 (4) - Remove

[Hardcore]
00:19:445 (3) - Move to 00:19:573
00:38:339 (6) - Add NC
00:39:105 (1) - Remove NC
00:39:360 (3) - Add NC
01:41:913 (4) - What about move this 1/2 after? I mean on the red tick. It follows the vocal
I really don't understand some beats here çwç but the map is k I think o.o

[Lolicore]
00:10:765 (1) - Move the 2nd waypoint to x:200 y:176 to overlap completely with the previous slider
00:21:999 (10) - New combo
00:21:743 (8) - Instead to use this slider you could to delete it and make a circle to 00:21:871 creating a stream with the next slider.
It's much better to play imho.

00:22:509 (1) - Remove new combo
00:34:254 (5) - New combo
00:37:190 (1) - Delete and:

01:30:169 (2) - If you want to keep the 01:30:296 (3) circle, you need to use new combo here for consistency with 01:28:126 (1,2,3) and with 02:08:977 (1,2,3)
01:31:509 Add circle and make an unique stream
02:04:764 (11,12,13,14,15,16,1) - lol part
Oh god, you. o_O

It's useless to mod the gezocore 2.5 diff, it's unrankable in this way omg o.O And I'm not so skilled to mod it sorry xD
That's all then, good luck with it :3/
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Standard
00:42:935 (4) - add note and whistle

Hardcore
00:10:106 (5) - how about increase slider's length by next blue tick?
00:10:765 (1) - add finish
00:27:105 (1) - add finish infront of slider
00:43:445 (1) - ^
00:59:786 (1) - ^
01:05:913 (3) - remove whistle end of slider
01:12:041 (1,5,1,3) - add finish
01:49:318 (2,6) - remove whistle
02:01:062 (1) - ^
02:17:403 - volume 55%?
02:21:488 -> 02:21:424 reduce spinner's length on this time ( i think this is better)

Lolicore
00:10:765 (1) - add finish in front of sldier
00:47:339 (6,7) - 1 grid down and 1 grid left? ( because make stream pattern straight perfectly)
01:07:445 (8,9) - stack with?
02:12:552 (2,3) - ^
01:15:169 (2,4,6) - you didn't add whistle by purpose? then how about adding it?

I hope you like my modding :D
and i will give you a star!
good luck xD i love this song and i'll wait be ranked

Edit : Oh you add more diff's wait plz I'll mod these

Edit2 : ok Gezocore and Overdose diff modding completed


SPOILER
Overdose
00:22:509 (3,4,5,6,7,8,9,10) - how about stack this? I can't see stream pattern
00:26:722 (1) - NC?


Gezocore 2.5
ar-1? ar 10 is so confused @.@
00:10:765 (1) - finish
00:11:913 (11) - NC
00:16:126 (10) - ^
00:10:765 - add inherited point : audio ( Normal Default )
00:10:765 (1) - add finish
00:10:828 - add inherited point : audio ( Normal Custon 1 )
01:25:445 (1) - NC
02:06:169 (5) - 1 gird up 1grid left
B2IN
Hi ~ [CSGA]Ar3sgice

[General]
fine
[standard]
fine
[Hardcore]
01:24:296 (1,2,3,4,1,2,3,4) - try to make linear or curve slider.
[Gezocore 2.5]
00:21:616 (6) - this tail of slider is almost hidden . .
01:18:296 (1,2) - try this :3
[lolicore]
fine

good luck for rank !
Topic Starter
[CSGA]Ar3sgice
Ok, fixed something.

Thanks for modding Chewin, HelloSCV, B2IN :3 and thanks to HelloSCV's star~

I removed Gezo's diff because omg Chewin can't do it.
Jinyan
beauuuuuuuuuuuuuuuuuuuuuuutiful song, and also i love the ctb diff >_< awesome
Topic Starter
[CSGA]Ar3sgice

jinchuu ya vizard wrote:

beauuuuuuuuuuuuuuuuuuuuuuutiful song, and also i love the ctb diff >_< awesome
Thanks :3
JappyBabes

[CSGA]Ar3sgice wrote:

I removed Gezo's diff because omg Chewin can't do it.
Chewin noob.
Yuzeyun

[CSGA]Ar3sgice wrote:

I removed Gezo's diff because omg Chewin can't do it.
<= 22%
LOL
Topic Starter
[CSGA]Ar3sgice

_Gezo_ wrote:

[CSGA]Ar3sgice wrote:

I removed Gezo's diff because omg Chewin can't do it.
<= 22%
LOL
T_T
BeatofIke
THIS MAP IS SO F**KING PRO!!!!!
STAR~
Topic Starter
[CSGA]Ar3sgice

BeatofIke wrote:

THIS MAP IS SO F**KING PRO!!!!!
STAR~
Thanks for star :)
Ulysses
<3 If you want a mod,IRC me.
Topic Starter
[CSGA]Ar3sgice

nold_1702 wrote:

<3 If you want a mod,IRC me.
嗯, 明天吧
congaan
got from #modreqs

[Hardcore]
00:24:169 (3,4,5) - I think, you should use same rhythm. use blue line.feel better for me

01:46:637 (2) - uncomfortable for me


btw. can you pass Lolicore? i can't, it's crazy(bpm,jumps,streams,random stacks). there is no Insane diff. O:
Topic Starter
[CSGA]Ar3sgice

congaan wrote:

got from #modreqs

[Hardcore]
00:24:169 (3,4,5) - I think, you should use same rhythm. use blue line.feel better for me

01:46:637 (2) - uncomfortable for me


btw. can you pass Lolicore? i can't, it's crazy(bpm,jumps,streams,random stacks). there is no Insane diff. O:
orz... I see what you mean, i fixed but it's not blue tick, should be slider in white tick - red tick

well i can't pass at hp drain 6, lol but i had some people test it, so it's possible

about "no insane" i think insane diffs are insane, so this is fine ._.

update tomorrow orz
Birdy
I don't understand "Overdose" either, it should be "Saladcore" obviously.
Topic Starter
[CSGA]Ar3sgice

Static Noise Bird wrote:

I don't understand "Overdose" either, it should be "Saladcore" obviously.
Nice name!

let's see what eldnl says www
riffy
hi there! as requested

[General]
clear

[Taikocalypse X]
02:20:977 (1) - too short spinner :D


[Standard]
00:34:764 (2,1) - http://puu.sh/Dg7T
00:42:424 (3) - use slider instead
01:51:871 (3) - end point: 1 grid left
01:59:020 (1) - remove new combo
02:21:488 (4) - finish + clap o.o

[Hardcore]
00:16:892 - circle

[Overdose]
let's rename it to Fruitcore! \o/

[Lolicore]
AR +1 o.o

~~~~~~~~

i'm notexperienced at modding 220+ BPM maps, sorry
Topic Starter
[CSGA]Ar3sgice

-Bakari- wrote:

hi there! as requested

[General]
clear

[Taikocalypse X]
02:20:977 (1) - too short spinner :D


[Standard]
00:34:764 (2,1) - http://puu.sh/Dg7T lol don't know
00:42:424 (3) - use slider instead ok~
01:51:871 (3) - end point: 1 grid left ok~
01:59:020 (1) - remove new combo ok~
02:21:488 (4) - finish + clap o.o good~

[Hardcore]
00:16:892 - circle ok~

[Overdose]
let's rename it to Fruitcore! \o/ ~

[Lolicore]
AR +1 o.o

~~~~~~~~

i'm notexperienced at modding 220+ BPM maps, sorry
Thanks for modding :)
eldnl
Fruitcore, why not.
Topic Starter
[CSGA]Ar3sgice

eldnl wrote:

Fruitcore, why not.
~
Hinsvar
Yo.

Let's start modding.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Uh... is three Taiko diffs of Oni (and higher apparently) difficulty in a mapset fine?
>Standard
  1. This diff is fine, but the song is... too intense. Don't really think a Normal diff (correct?) will work for this kind of song. Up to you though; removing this, and thus going for approval (since the easiest difficulty will be Hardcore, and I don't think the MAT/BAT will agree to make this ranked if that's the easiest), will make things harder later, so just keep it as is.
>Lolicore
  1. 01:13:318 (2,3) - Ctrl+R? I think it goes better.
  2. 01:14:594 (3,4) - ^
  3. 02:20:530 (1) - Change this into a 1/4 slider?
Uh... don't give me a kudosu.

This is one crazy beatmap. Can't say anything better than that.

Good luck on the way 8-)

EDIT: I'm sure enough I told you to not give me a kudosu... Whatever, I'll give it back to you, I guess :D
Topic Starter
[CSGA]Ar3sgice

Hinsvar wrote:

Yo.

Let's start modding.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Uh... is three Taiko diffs of Oni (and higher apparently) difficulty in a mapset fine?
>Standard
  1. This diff is fine, but the song is... too intense. Don't really think a Normal diff (correct?) will work for this kind of song. Up to you though; removing this, and thus going for approval (since the easiest difficulty will be Hardcore, and I don't think the MAT/BAT will agree to make this ranked if that's the easiest), will make things harder later, so just keep it as is.
>Lolicore
  1. 01:13:318 (2,3) - Ctrl+R? I think it goes better.
  2. 01:14:594 (3,4) - ^
  3. 02:20:530 (1) - Change this into a 1/4 slider? good._.
Uh... don't give me a kudosu. orz.. stress

This is one crazy beatmap. Can't say anything better than that.

Good luck on the way 8-)
orz...
Ulysses
As I promised.

Catch me in IRC if you can't understand my mod/poor English orz~

For the issues/problems/suggestions you don't change plz comment why.

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.


[General]

taiko_bg.jpg is 800x600, which differs from the recommended size of 1024x768
It's a bit weird that you use different size BG o_0 But it's still acceptable.

And inconsistant audioLead between 3 taiko diffs.I suggest to consist them(Taiko diff only)

Also,why epilepsywarning in [Taiko Oni] but no warining in other diffs?Delete it.

Also,inconsistency in tags.Missing tag:"OnosakiHito eldnl" in [Taiko Oni] and [Fruitcore] .

Also,is the inconsistant kiai time intention?

You have better to add a normal between Standard and Hardcore.
Also add a insane between Hardcore and lolicore
Now the diff spread is like that.Easy>Hard>Taikox3>CTB>Extra.



[Standard]


Why so high AR in a easy diff?AR-2

00:09:439 (1) - Nazi,this slider is supposed to be symmetry but it isn't.Here's a symmetry one code:
SPOILER
187,196,9439,2,0,B|224:198|237:213|257:233|257:233|274:212|299:196|333:193,1,160,0|0
Don't be lazy to fix nazi problems :P

00:42:424 (3) - I think you have better to pull this slider end at 00:42:935 .So that the rhythm would be better.And I suggest the cruve is like that :
Don't forget to keep 0.8x distance.

01:31:956 (2,3) - Del 3 and add a return in 2.


[Hardcore]

00:43:445 (1) - Missing clap at the end?

01:30:169 (1,2,3) - Don't stack it please since it's more hard to hit.

01:43:701 (6,7) - Why 1.66 distance?Random



[Taikocalypse X]

AIBAT told me that

Unsnapped inherited (green) timing point(s) at: 00:10:773 (snap to 00:10:765)



[Fruitcore]

Unsnapped inherited (green) timing point(s) at: 00:23:120 (snap to 00:23:147)



[Lolicore]

02:12:296 (1,2,3) - I think stacking them is bad.And a rule is about hidden slider return.Dunno if it is.But I suggest you to put them like this:


02:17:467 (1,1) - spinner slider 1/4 is so stupid.Move the end of the spinner to 02:20:339 ?

Sorry I can't find many problems in your map.,Good map in Lolicore but many improvement in hard and easy.
Topic Starter
[CSGA]Ar3sgice

nold_1702 wrote:

As I promised.

Catch me in IRC if you can't understand my mod/poor English orz~

For the issues/problems/suggestions you don't change plz comment why.

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.


[General]

taiko_bg.jpg is 800x600, which differs from the recommended size of 1024x768
It's a bit weird that you use different size BG o_0 But it's still acceptable. that's fine, if i turn it into 1024x768 it may lose data u know...

And inconsistant audioLead between 3 taiko diffs.I suggest to consist them(Taiko diff only) that's because they start at different point...

Also,why epilepsywarning in [Taiko Oni] but no warining in other diffs?Delete it. ok

Also,inconsistency in tags.Missing tag:"OnosakiHito eldnl" in [Taiko Oni] and [Fruitcore] . ok

Also,is the inconsistant kiai time intention? maybe, if you mean taiko

You have better to add a normal between Standard and Hardcore.
Also add a insane between Hardcore and lolicore then it'll be 9diff lol
Now the diff spread is like that.Easy>Hard>Taikox3>CTB>Extra.



[Standard]


Why so high AR in a easy diff?AR-2 made -1

00:09:439 (1) - Nazi,this slider is supposed to be symmetry but it isn't.Here's a symmetry one code:
SPOILER
187,196,9439,2,0,B|224:198|237:213|257:233|257:233|274:212|299:196|333:193,1,160,0|0
Don't be lazy to fix nazi problems :P when i use this code, editor broken and say "load failed" ._.

00:42:424 (3) - I think you have better to pull this slider end at 00:42:935 .So that the rhythm would be better.And I suggest the cruve is like that :
Don't forget to keep 0.8x distance. fixed but not that slider lol

01:31:956 (2,3) - Del 3 and add a return in 2. k


[Hardcore]

00:43:445 (1) - Missing clap at the end? no

01:30:169 (1,2,3) - Don't stack it please since it's more hard to hit. for pattern consistency

01:43:701 (6,7) - Why 1.66 distance?Random slider is fine imo



[Taikocalypse X]

AIBAT told me that

Unsnapped inherited (green) timing point(s) at: 00:10:773 (snap to 00:10:765)



[Fruitcore]

Unsnapped inherited (green) timing point(s) at: 00:23:120 (snap to 00:23:147) k fixed unsnap



[Lolicore]

02:12:296 (1,2,3) - I think stacking them is bad.And a rule is about hidden slider return.Dunno if it is.But I suggest you to put them like this: good


02:17:467 (1,1) - spinner slider 1/4 is so stupid.Move the end of the spinner to 02:20:339 ? 这明显是故意的好吗

Sorry I can't find many problems in your map.,Good map in Lolicore but many improvement in hard and easy. actually i agree but i don't know how to make easy diffs lol
Thanks for modding nold_1702 ~
Aqo
Ok lets do this.

Hi [CSGA]Ar3sgice. I've known this map since long ago (April Lolicore Clear), I was introduced to it through a taiko player. I love this song, so I decided to try out the osu standard difficulty for it.
To put it lightly: it has a lot of problems. I was hoping they'd be fixed by now, but not much has changed. So here's some modding:

* For the [Lolicore] map:
01. Red timing point on 00:190 for 180 BPM: fix the offset, it's earlier than 190, approximately 180-184. I recommend going with 182.
02. The five first notes that sync to the vocals saying "Sa - To - Ri - De - Po" are incorrectly aligned. Move those notes 1/8 forward in the timeline. Yes, 1/8 is uncommon, but this song isn't normal, and I checked this 10 times.
03. The transition between the "Po~" and the repeating slider right after it makes no sense. It's one note in the rhythm, not two, there's no reason for the player to have to click twice. Remove the circle and move the repeating slider to its timeline. i.e. like this
04. This is so overmapped... dear god wtf is going on. Right from the start: the stream that starts on 00:13:822 doesn't match notes in the song. Right after it there's another stream on 00:14:339 which also doesn't match anything in the song.
Don't just spam streams to add clicking. If it doesn't match anything in the song, don't put it on the map.
I'm assuming you wanted to swap from mapping the background beat to the vocals in that part, which is legitimate because the vocal volume went up on that point. However the correct timing for the vocals is this: [Image]
Please make sure your timing is correct and follows the song. There's no point to map a song if you don't follow it.
If you want to increase difficulty, you do it with distance spacing and patterns, not with invisible notes.
05. After this part you switch back to mapping the background beat, however this is incorrect and you can't do this the way you did. On 14:850 you have an empty spot with no objects/notes, and yet the song has a background beat note at that point. This means that the player will not read the rest of the map as the background beat, and because of that he will expect to play the rest as the vocals. You have two options here:
Option 1 - Decide to map the vocals, and then just follow their timing. If you choose this, the timing for the BG beat is OFFBEAT in comparison to the vocal timing, the player's reading will be 1/2 off timing if you don't place the notes correctly. Here is an image to illustrate: [Image]
Option 2 - Decide you still want to map the background beat. In this case, you must place a slider that starts on 14:850 to show that you have transitioned the sync out of the vocals into the BG beat.
Regardless of which option you pick, the 3-hit-stream on 00:14:977 makes no sense. Don't place invisible notes like that.
06. Right next, starting from 16:892 where the vocals and BG beat timings align, you create a stream - finally a stream that makes sense, because it follows the vocals, except you don't map the parts after it to the vocals so what's the point!? do the timing correctly! Here is image to explain: [Image]

I could go on and on about the timing in this map, it's flawed in many many ways, please start by fixing the timing.
First: remove all of the invisible notes. All of the streams in parts where the song doesn't stream anything. All of the random notes that don't match a song note.
Second: break your map into sections, you can use combo colors to make it easy for yourself to remember where each section starts and ends, or green timing points, and for each section make a decision for what rhythm you want to map - and then only map that rhythm inside that section so that it would make sense to the player.
You're allowed to switch up what sync you map, i.e. from vocals, to drums, to guitar to whatever, but only in parts where the song has some change the indicates your change of mapping - like a volume increase, a sudden pause, a pattern break in the rhythm, etc. It must not be random, it has to follow something in the song.

Now about some other problems:
The notes in 24:041 and 24:169 are completely unreadable. I don't even understand what you tried to map with those. If you wanted to map the "Iaa~ uu~" vocals part, the real timing for it is 23:913 and 24:041 which is half a beat earlier than those two notes, but you weren't even mapping vocals at that point, the slider follow the BG beat... so wtf. At first I thought this was a spacing problem while I played, because the note on 24:041 is practically invisible due to its location which does not follow the movement flow that the slider before it creates combined with the way it's hidden under the stream prior to it, but after checking in Edit it's actually a timing problem. Seriously, fix the timing.

At 30:679 you have a 1/8 repeating slider. Don't ever create those. Even if the song really had a fast 1/8 pattern in it, for mapping you'd have to convert it to 1/4 to be playable - however the song doesn't even have a 1/8 pattern in this part, so don't do something like this at all. If you want a fast repeating slider, 1/4 is very very fast and you don't need any more than that.
...You have a lot more 1/8 repeaters after this! wow. No wonder they were all unplayable. Never use timing smaller than 1/4 for those.

Breaks: you have two breaks that are about 8 seconds long each. This is too long for a break on this difficulty. Find a different way to choose where to put a break if you want breaks, and don't do breaks longer than 3-5 seconds.

02:04:764: lol. This part is just sooo wrong. Even if it's technically playable, it makes no sense at all. Don't do that. Nuke this completely.
If the song had an actual pattern for this sort of slider stream timing this would pass, but it doesn't. If you don't understand the rhythm of the song at a certain point, don't spam notes on an imaginary timing. Instead just put one slider and give it a weird/funny shape that you feel matches that rhythm. Don't create imaginary hit timing. You can look at val0108's map for With a Dance Number for examples on sliders like that.

02:11:020 - 02:11:275: this is completely unreadable. Don't do this.

---

This map has too many problems than to write in one post. Please fix it, I like this song, give it a decent map.
Right now you need to go over the entire map and 1 - fix ALL the timing, 2 - remove all of the 1/8 repeaters, 3 - fix all of the unreadable stacks

There's more problems but I think this is already enough for now. Hope this helps. Good luck.

I did not check the other difficulties but I'm sure they suffer from similar issues. Please go over the entire map slowly and fix them one by one.

P.S. Things I did like about the map: usually I don't like high slider speed, but the movement style you chose to do for it was mostly ok, so the jumps on this are kinda fun. Once you fix the timing the jumps between high slider speed will be very fun to play.
Topic Starter
[CSGA]Ar3sgice
sigh

it has so many problems, maybe I can't map for rank

go graveyard now

fixed something anyways, will update tomorrow

will add back Gezo's diff


I didn't read mod, sorry

maybe I'll do that if it's a real mod, but not for now.
Aqo
You can do it man. Just be patient and take your time. You don't need to rush mapping, it's the one thing in osu that takes a lot of time.
235 BPM is really hard to follow. Use the 25% speed modifier inside Edit to make getting timing easier.

Anyway please don't get my mod post wrong, I did not mean to undermotivate you or anything! Exactly the opposite, I want to help you get this ranked. Sorry if I went overboard with the amount of things to point out right away, but hopefully you'll find this as useful as possible.
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