Metadata Source: https://diversesystem.bandcamp.com/album/parousia
The .osb is included to omit the background and so the map shows a storyboard icon.
Recieved permission for usage of the BG/Storyboard artwork from the artist, as well as xi on behalf of the music label:
Tags: featured artist fa mappers' guild mpg video game electronic instrumental parousia bms nhlx nihil raikozen crystalsuicune onosakihito ioexception deadcode momothx wrn81056398 wrn81056 kolikiscool kojIo paradogi sstari visionary camo chizu-kun baker mayfield ciyus miapah fort frenz elchxyrlia lahphnya arlequin91
Recieved also permission for usage of the pipi- and tama-don for the Storyboard from the artist crystalsuicune: https://osu.ppy.sh/users/9974
They also made upon request the freedom dive pipi-don for this set. Please ask us before you use it for another set. You may use it privately to your heart's content tho.
Changed HP/OD settings in Taiko as per Zhuosh suggestion in DM. Forgot to change it before:
Hi! Since the map got unrankable issue so that will dq soon
There's some tags I would recommend you to write in for making it completed
CHUNITHM PLUS SUPER STAR オンゲキ bright MEMORY HAPPY HARDCORE Cytus II VOEZ 太鼓の達人 SOUND VOLTEX IV HEAVENLY HAVEN Muse Dash D4DJ Groovy Mix MUSIC DIVER TAKUMI³ WACCA くらんて くらんてちゃん Glorious Crown
Most of them are game appearances, the girl character's name and spiritual sequel song, just copy them!
02:59:718 (1,2,3) - there is inconsistent spacing here. if its intentional then just ignore
Hey, if you want to state a problem in a beatmap, please select the concerned difficulty and post your issues in General ("DIFFICULTY") and NOT General("ALL DIFFICULTIES"). You have almost no kudosu so I guess it's alright, but know this next time you mod maps. You may delete this issue and post it in the right difficulty.
Have a good day, and good luck in your modding journey !
no kiais on some diffs? (hard, extra, another, fd, arles) I understand it's optional but I found it odd considering how emotionally charged freedom dive is.
for my diff at least i feel like kiais as a concept in standard are outdated and most ppl have them skinned out anyway. i tend to not use them especially on a song as intense throughout as this as essentially the whole map would be kiai anyway.
imo the point of it being a “charged” song works to dissuade against the usage of kiais entirely, but i can understand using them or not using them. in the end it’s entirely preference
Until there's a setting to completely disable kiai effects it is completely normal to not put a kiai.
At first I didn't know what I was expecting, but turns out this mapset is actually really good! It feels nice to have multiple different freedom dive sets actually in my skill level without having to download 100 million different graveyarded maps. I think it will actually be pretty exciting to see how the "arles" difficulty plays out, since players such as mrekk and whitecat do have the skill to complete the map. Congratulations to Bloxi, Frenz, elchxyrlia, and all of the other mappers and artists who made this mapset possible! Hope to see this ranked soon!!!
taiko:
there are some simplifications with 1/2 which i think mapping accurately to the sound works better
oni/inner, mapping these as 1/3 with any colour in inner and simple colours like dddk/kkkd in oni. simplify in lower diffs is fine
1/3
00:37:697 - 01:14:417 - 01:57:618 - 02:14:898 - 03:47:779 - 04:05:059 -
for any diff, if its simplified as 1/2, i would map them as 3/4 instead
3/4
00:42:692 - 00:43:299 - 01:19:480 - 01:20:020 - 02:02:680 - 02:03:220 - 02:19:960 - 02:20:500 - 03:07:211 - 03:52:841 - 03:53:381 -
For some I left the liberty to keep that depending on the patterns like the d d d d k k k k in Oni. Futsuu I left untouched. Want to keep it snapping wise consistent. Rest got changed accordingly.
The majority of the map has normal-hitnormals so I think 70% is generally fine, I don't want to go crazy with volume changes.
Main way I differentiate sections intensity is by switching from the normal -> soft samplesets where obviously the soft samplesets are much quieter, so using a higher volume on them to make them more audible is the intention.
just reopening since i looked at the arles diff and thought some volume buffs would help to support the softhitnormal since its quite soft and used on rather intensely mapped streams.
00:28:517 (4,5,6,7,8,9,10,11,1) - 03:28:339 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1) - I think streams such as these feels really empty with the current setup.
and i agree with daycore on 02:43:788 this section as well.
Current audio file is fine, but would be nicer to use .ogg file from the most ranked set of this song instead: https://osu.ppy.sh/beatmapsets/1800329