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Kibbleru
welp

00:10:201 (6,7,1) - this motion is not very pleasant to play because you cant snap to 00:10:370 (7) - , i recommend more of a zig zag motion
00:14:920 (2,4) - maybe u can blanket this
uhg.. im not sure. this is too different to really mod.

but honestly on a general scale, i can't tell the difference between why you use and not use extended sliders anymore. it just seems random, and no real consistency.. which is not good obviously.

you say you used extended sliders because you want to emphasize vocals. but somebody can easily say "why not use it here as well" and so and so.. see the problem?

also you also need to fix the spacing to make it more clear where you are using 1/4 or 1/2 as well. cuz imo some could be misread pretty easily

well i don't think this actually helps you at all, but that is my opinion on this.
The Veldt

[General]

>Too high SV, but well that's how you mapped it.
>You overuse complex sliders, use it in case of emphasis.
>There are many sections with inappropriate SV.
>I'll mod about unnecessary bezier curves. It just looks awful when misused.

[Grimoire]

00:11:887 (1) - Why use a bezier when you can create a better one than that?
00:16:774 (6) - Add more spacing here. It is inconsistent.
00:17:617 (2) - Unnecessary bezier.
00:19:977 (1) - I know you are following the vocals here but end the slider a tick earlier (where the clap is heard) because it's awkward to hear the slider end.
00:27:729 (1) - Change bezier.
00:31:269 (2) - ^
00:38:010 (3) - Inconsistent with the previous slider. Make it a three point curve then just make it a little bigger so it can end on the blue tick.
00:41:550 (1) - Bezier looks awful here. I won't mind beziers when it looks fine.
00:43:572 (2) - ^
01:47:617 (1) - Improve curve.
01:53:010 (1) and 01:53:516 (3) - ^
01:55:707 (1) - This slider looks too complex even without emphasis. Try lessening the red points.
02:16:269 (3,4,5,6) - Make it a curved stream for aesthetics and as a blanket for 02:16:100 (2).
02:22:673 (1) - Too fast and high SV starting from here until 02:28:066 (5).
02:34:471 (2) - Improve S-shape.
03:54:022 (5) - I suggest a slow curved slider.
04:14:583 (1) - Bad overlap.
04:41:550 (1) - Bad bezier.
04:59:331 (1) - I suggest you end this slider at 05:01:774 because the sound stops there.
- Josro -
Short mod c:
SPOILER
00:59:415 (1,2,3,4) - This pattern should be a bit smaller
01:19:302 (1,2) - Flow feels off here, I would suggest rotating #2 counterclockwise a bit and adjusting the following jumps to make up for it
02:21:156 (3,1) - Slider curve doesn't flow well right after coming from those jumps
02:22:673 (1) - The jumps following this part are extremely large for the difficulty of the rest of the map
02:27:729 (1,2,3,4,5) - I suggest starting the curve more horizontal and maybe curving it a little more
03:50:988 (3,4,5,6,1) - - This slider doesn't flow well with the jumps, rotating the slider counterclockwise and moving it down helps a lot
03:59:752 (1,2,3) - Flow feels off here
04:21:999 (1,2,1) - This does not play well, too many triplets with the same or greater spacing for it to be readable

Good luck on ranking, map is fun.
Topic Starter
Slick
Forbiddenplayer

Forbiddenplayer wrote:


[General]

>Too high SV, but well that's how you mapped it.
>You overuse complex sliders, use it in case of emphasis.
>There are many sections with inappropriate SV.
>I'll mod about unnecessary bezier curves. It just looks awful when misused.

[Grimoire]

00:11:887 (1) - Why use a bezier when you can create a better one than that? maybe i'll remake
00:16:774 (6) - Add more spacing here. It is inconsistent. idk
00:17:617 (2) - Unnecessary bezier. maybe
00:19:977 (1) - I know you are following the vocals here but end the slider a tick earlier (where the clap is heard) because it's awkward to hear the slider end. valid suggestion, but it would cause inconsitency so i'll pass
00:27:729 (1) - Change bezier. i think this is fine
00:31:269 (2) - ^ fixed
00:38:010 (3) - Inconsistent with the previous slider. Make it a three point curve then just make it a little bigger so it can end on the blue tick. maybe
00:41:550 (1) - Bezier looks awful here. I won't mind beziers when it looks fine. fixed
00:43:572 (2) - ^ i think this is fine
01:47:617 (1) - Improve curve. changed a little
01:53:010 (1) and 01:53:516 (3) - ^ agreed, but haven't apply it yet
01:55:707 (1) - This slider looks too complex even without emphasis. Try lessening the red points. fixed
02:16:269 (3,4,5,6) - Make it a curved stream for aesthetics and as a blanket for 02:16:100 (2). passed
02:22:673 (1) - Too fast and high SV starting from here until 02:28:066 (5). will see about this
02:34:471 (2) - Improve S-shape.
03:54:022 (5) - I suggest a slow curved slider.
04:14:583 (1) - Bad overlap.
04:41:550 (1) - Bad bezier.
04:59:331 (1) - I suggest you end this slider at 05:01:774 because the sound stops there.

Thank you, Forbiddenplayer!
phaZ
volume in general is bit low, since you already havent that much hitsounds and use the soft sample. suggest increasing it a bit
try to add more patterns with ctrl+d, ctrl+r, ctrl+h, ctrl+j

00:11:044 (3,1) - chaniging slidervelocity (sv) is fine but it feels really wrong to change here again (its noticeable while playing) because it doesnt feel different (at all). doing only one sv-change would also keep the map more clean overall
00:16:100 (2,3,5,7,8) - add soft-whistles?
00:17:954 - inherited section really nessecary? ask yourself that for all following inherited sections too
00:18:460 (1) - a bit too slow, disturbs the flow a bit imo. suggesting a bit higher sv. to keep up the current pattern maybe add a circle at 00:18:460 - and move the slider to 00:18:628 - .you wouldnt miss the white tick-beat, too
00:19:977 (1,2) - the music suggests the same rhythm for both sliders. or at least there no particular reason to do them differently. again 00:19:977 (1) - feels a bit slow (better than 00:18:460 (1) tough). increase the sv to 0.7 or 0.75 and let the slider instead end on 00:20:314 which also alloes you to remove the inherited section there... the cleaner the better^^
00:20:988 (3) - select the slider-slide and add whislte :p
00:21:831 (2) - ^
00:22:336 (3) - select slider-slide and add normal-whistle. change volume if you want to
00:28:404 (2,3) - same as 00:19:977 (1,2). music doesnt suggest different rhythms here, chose one only
00:29:246 (1) - a bit too slow, disturbs flow imo. increase sv
00:38:516 (5) - add whislte
00:41:044 (3,4,5) - add whislte
00:42:055 (2) - ^ on slider head
00:42:392 (3) - ^
00:43:235 (1) - ^
00:43:572 (2) - (^)
00:43:909 (3) - ^
00:44:246 (1,2) - here you did keep rhythm consistent :)
00:44:752 (2) - add whistle on slider head
00:46:437 (5,6,7) - whistle
00:46:943 (1,2) - does the vocals sound different to 00:41:550 (1,2) - ? your rhythm is inconsistent here.
00:47:448 (2) - whislte on slider head
00:47:786 (3) - (^)
00:48:965 (5,6) - add whisltes on slider head
00:49:471 (7) - ^
00:49:640 - normal sample fits really good here imo
00:55:538 (3,4) - ctrl+g?
00:57:729 (1,2,1) - with the current flow that zic-zac is pretty awful to play although it fits great with the music. i suggest to change that spinning/circling pattern at 00:56:887 (3,4,5,6,7). just ctrl+g 00:57:055 (4,5) and it feels fine
00:58:741 (2,1) - increase the distance spacing (ds) between them. 00:59:078 (1,1) - can also be a bit higher
01:00:089 (1,2,3,4,1) - compared to other streams or triplets that is much of a ds increase. could also be a bit higher after the screen jumps. just make it like 02:27:729 (1,2,3,4,5) -
01:05:819 (1,2) - woudl make them the same to 01:06:325 (3)
01:14:920 (4,1) - broken flow
01:15:932 (4,5) - that low ds breaks the flow
02:11:887 (1,2,3,4) - o.o why a stream here?
01:51:156 - 01:51:325 - that clap in the music can be represented with a normal-hitnormal sund (shift+w)
01:51:999 - ^
01:52:673 - ^
01:52:505 - the harp (beginning here) can be represented by soft whistles
01:56:887 (1) - here is the sv fine! ...you use a different sv this time wtf :D
00:19:977 (1,2) - and 01:58:404 (1,2) - have completely different sv and different rhymth (if you did not apply my suggestion) and gives them totally different feeling although they are identic in the music. i personally prefer the first one more. but keep things consistent
02:01:100 (1) - shift+w on the sliderhead to add normal-hitnormal-sample. if you do so, also ctrl+q pls c:
02:02:280 (1) - ^ but on slider tail
02:03:797 (1) - ^ on slider head
02:05:145 (1) - ^
02:06:493 (1) - ^
02:25:370 (1,2,3,1,2,1) - different sv's compared to 00:57:729 (1,2,1,2,1) - make them the same?
02:28:741 (1,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4) - pls keep the sv the same all the time. its annoying while playing
02:40:201 (1,2,3,1,2,3,1,2,1,2) - ^
02:56:887 (2) - that high slider velocity (sv) here is a bit confusing imo. it doesnt make much of a difference to change it but it absolutely make not sense here
02:57:392 (4) - ctrl+g? flow better imo
03:00:932 (3,4) - flow is akward. i suggest to ctrl+r 03:00:679 (2) - by 25° and then switch the position of 03:00:932 (3,4) (sb look even more awesome then lol)
03:02:954 (2) - that sv-change here is absolutely unfair. how would i know how long that repeat is going? pls remove that sv change for that repeat
03:06:325 (1) - add NC
03:06:493 (2) - remove NC
03:07:842 (3) - why different sv (1.2) comapred to 03:08:179 (1) (here its 1.3) ?
03:13:235 - well now its again another sv-speed (1.25) but why?
03:13:235 (1,1,2) - they sound all the same so they also should have the same sv. remove thos inherited sections to keep the map cleaner which helps to keep the map more consistent
03:15:257 (1,2,3,4,5) - different sv compared to 03:12:561 (1,2,3,4) - again inconsistent >.<
03:35:482 (1,2) - a bit fast imo. lower sv
03:36:072 - very weird inherited section here
04:13:404 (3) - why NC here :v? remove
04:20:988 (6) - ^
04:15:932 (1,1,1,1) - remoce the NC's. its inconsitent to 03:11:213 (1,2,3,4,5,6) -
04:19:977 (1) - duh, thats very fast imo. lower the slider velocity (sv) a bit here
04:21:662 (1,1) - actually the music keeps the same here so why theat sv change? it makes it unnessecary hard to read move the second section to 04:22:336 -
04:21:831 (1) - remove NC
04:22:336 (1) - ^. the anti jumps already tell you the sv change
04:23:853 (1) - remove NC
04:24:190 (3) - why NC here? also if you remove the NC, the distance spacing (ds) should be consitent for the triplet
04:24:696 (1,2) - dont know why sv change here but w/e. remove NC pls
04:26:718 (1,1,1,1,1,2) - same as mentioned before
04:32:954 (1) - totally breaks flow either move it sth like this http://puu.sh/jJcQJ/aee339f06c.jpg or sth like http://puu.sh/jJcT4/d26d4d8601.jpg
04:33:123 (1) - is really slow. increase sv a little bit

you should do a rythm check for the map. liten to the song once or twice and then take a look at your map. search for rhythm patterns in the music which do repeat and try to keep using the same rhythm in your map.
also check for your normal whistles you use in your map. thats inconsistent too.
mapping style is really nice
Topic Starter
Slick
phaZ

phaZ wrote:

volume in general is bit low, since you already havent that much hitsounds and use the soft sample. suggest increasing it a bit
try to add more patterns with ctrl+d, ctrl+r, ctrl+h, ctrl+j

00:11:044 (3,1) - chaniging slidervelocity (sv) is fine but it feels really wrong to change here again (its noticeable while playing) because it doesnt feel different (at all). doing only one sv-change would also keep the map more clean overall
00:16:100 (2,3,5,7,8) - add soft-whistles? fixed
00:17:954 - inherited section really nessecary? ask yourself that for all following inherited sections too
00:18:460 (1) - a bit too slow, disturbs the flow a bit imo. suggesting a bit higher sv. to keep up the current pattern maybe add a circle at 00:18:460 - and move the slider to 00:18:628 - .you wouldnt miss the white tick-beat, too increased slider SV, might change pattern
00:19:977 (1,2) - the music suggests the same rhythm for both sliders. or at least there no particular reason to do them differently. again 00:19:977 (1) - feels a bit slow (better than 00:18:460 (1) tough). increase the sv to 0.7 or 0.75 and let the slider instead end on 00:20:314 which also alloes you to remove the inherited section there... the cleaner the better^^
00:20:988 (3) - select the slider-slide and add whislte :p
00:21:831 (2) - ^
00:22:336 (3) - select slider-slide and add normal-whistle. change volume if you want to
00:28:404 (2,3) - same as 00:19:977 (1,2). music doesnt suggest different rhythms here, chose one only
00:29:246 (1) - a bit too slow, disturbs flow imo. increase sv fixed
00:38:516 (5) - add whislte fixed
00:41:044 (3,4,5) - add whislte fixed
00:42:055 (2) - ^ on slider head fixed
00:42:392 (3) - ^ fixed
00:43:235 (1) - ^ fixed
00:43:572 (2) - (^) fixed
00:43:909 (3) - ^ fixed
00:44:246 (1,2) - here you did keep rhythm consistent :)
00:44:752 (2) - add whistle on slider head fixed
00:46:437 (5,6,7) - whistle fixed
00:46:943 (1,2) - does the vocals sound different to 00:41:550 (1,2) - ? your rhythm is inconsistent here. fixed
00:47:448 (2) - whislte on slider head fixed
00:47:786 (3) - (^) fixed
00:48:965 (5,6) - add whisltes on slider head fixed
00:49:471 (7) - ^ fixed
00:49:640 - normal sample fits really good here imo
00:55:538 (3,4) - ctrl+g?
00:57:729 (1,2,1) - with the current flow that zic-zac is pretty awful to play although it fits great with the music. i suggest to change that spinning/circling pattern at 00:56:887 (3,4,5,6,7). just ctrl+g 00:57:055 (4,5) and it feels fine
00:58:741 (2,1) - increase the distance spacing (ds) between them. 00:59:078 (1,1) - can also be a bit higher fixed
01:00:089 (1,2,3,4,1) - compared to other streams or triplets that is much of a ds increase. could also be a bit higher after the screen jumps. just make it like 02:27:729 (1,2,3,4,5) -
01:05:819 (1,2) - woudl make them the same to 01:06:325 (3)
01:14:920 (4,1) - broken flow
01:15:932 (4,5) - that low ds breaks the flow
02:11:887 (1,2,3,4) - o.o why a stream here?
01:51:156 - 01:51:325 - that clap in the music can be represented with a normal-hitnormal sund (shift+w)
01:51:999 - ^
01:52:673 - ^
01:52:505 - the harp (beginning here) can be represented by soft whistles
01:56:887 (1) - here is the sv fine! ...you use a different sv this time wtf :D
00:19:977 (1,2) - and 01:58:404 (1,2) - have completely different sv and different rhymth (if you did not apply my suggestion) and gives them totally different feeling although they are identic in the music. i personally prefer the first one more. but keep things consistent
02:01:100 (1) - shift+w on the sliderhead to add normal-hitnormal-sample. if you do so, also ctrl+q pls c:
02:02:280 (1) - ^ but on slider tail
02:03:797 (1) - ^ on slider head
02:05:145 (1) - ^
02:06:493 (1) - ^
02:25:370 (1,2,3,1,2,1) - different sv's compared to 00:57:729 (1,2,1,2,1) - make them the same?
02:28:741 (1,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4) - pls keep the sv the same all the time. its annoying while playing
02:40:201 (1,2,3,1,2,3,1,2,1,2) - ^
02:56:887 (2) - that high slider velocity (sv) here is a bit confusing imo. it doesnt make much of a difference to change it but it absolutely make not sense here
02:57:392 (4) - ctrl+g? flow better imo
03:00:932 (3,4) - flow is akward. i suggest to ctrl+r 03:00:679 (2) - by 25° and then switch the position of 03:00:932 (3,4) (sb look even more awesome then lol)
03:02:954 (2) - that sv-change here is absolutely unfair. how would i know how long that repeat is going? pls remove that sv change for that repeat
03:06:325 (1) - add NC
03:06:493 (2) - remove NC
03:07:842 (3) - why different sv (1.2) comapred to 03:08:179 (1) (here its 1.3) ?
03:13:235 - well now its again another sv-speed (1.25) but why?
03:13:235 (1,1,2) - they sound all the same so they also should have the same sv. remove thos inherited sections to keep the map cleaner which helps to keep the map more consistent
03:15:257 (1,2,3,4,5) - different sv compared to 03:12:561 (1,2,3,4) - again inconsistent >.<
03:35:482 (1,2) - a bit fast imo. lower sv
03:36:072 - very weird inherited section here
04:13:404 (3) - why NC here :v? remove
04:20:988 (6) - ^
04:15:932 (1,1,1,1) - remoce the NC's. its inconsitent to 03:11:213 (1,2,3,4,5,6) -
04:19:977 (1) - duh, thats very fast imo. lower the slider velocity (sv) a bit here
04:21:662 (1,1) - actually the music keeps the same here so why theat sv change? it makes it unnessecary hard to read move the second section to 04:22:336 -
04:21:831 (1) - remove NC
04:22:336 (1) - ^. the anti jumps already tell you the sv change
04:23:853 (1) - remove NC
04:24:190 (3) - why NC here? also if you remove the NC, the distance spacing (ds) should be consitent for the triplet
04:24:696 (1,2) - dont know why sv change here but w/e. remove NC pls
04:26:718 (1,1,1,1,1,2) - same as mentioned before
04:32:954 (1) - totally breaks flow either move it sth like this http://puu.sh/jJcQJ/aee339f06c.jpg or sth like http://puu.sh/jJcT4/d26d4d8601.jpg
04:33:123 (1) - is really slow. increase sv a little bit

you should do a rythm check for the map. liten to the song once or twice and then take a look at your map. search for rhythm patterns in the music which do repeat and try to keep using the same rhythm in your map.
also check for your normal whistles you use in your map. thats inconsistent too.
mapping style is really nice

Thank you, pahZ!
AruOtta
I did a IRC mod with Slick, we talked about the uses of 3/4 sliders and fixed some patterns (01:15:932 (4,5,6,1) - , 02:27:055 (1,2,3,4,1,2,3,4,5) - and 03:51:662 (1) - )
Bara-
As promised

[General]
• Inherit (green) timing line is unsnapped:
04:50:414 {290414}
04:51:762 {291762}
• Add custom colors!
•There are a few parts which are much harder then the rest
Examples
02:27:055 (1,2,3,4,1,2,3,4,5) -
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -



[Grimoire]
Nice diff name
  1. 00:02:449 (1,2,3) - Distance between (2,3) should be higher then (1,2) because the violin (3) is much stronger. Move (2) to 328:64 for example
  2. 00:04:724 (5) - Why did you map this? It seems overmapped, delete this circle please
  3. 00:10:117 (5) - ^^
  4. 00:25:370 (1,2) - Overlap is a bit weird. Consider moving (2) to 267:340, looks better, has better flow, and it stacks with an previous object (00:25:033 (5) - )
  5. 00:39:359 (1) - Nice slider!
  6. 00:54:696 (4) - Consider moving to 211:281 so it stacks with the next object. It looks much better then the current way, due to the weird overlap
  7. 01:14:583 (3,4,1) - Don't you think these jumps are a bit overdone? It's only 1/4 distance, and due to the slidertick interfering, you need to hold it to almost the end
  8. 01:38:684 (5,6,7,8,9) - Stream looks a bit messed up, please make it look better
  9. 02:13:572 (3,4) - Blanket?
  10. 02:27:055 (1,2,3,4,1,2,3,4,5) - As said above, this part is way to hard. Look at the screenshot. This is one of the 2 big peaks. Nerf it a bit (or at least the spaced stream)
  11. 02:34:471 (2,1) - Teach me how to make awesome things like this O.o
  12. 02:42:224 (2) - The jumps feels out of place. Cltr G this
  13. 02:50:988 (1) - Teach me how to make awesome things like this O.o - I LOVE THIS SLIDER


    [5eania]
    This part misses MANY NCs
    Usually, with dubstep, many NC are there to increase readability. Combos of 1 are really common
    1. 02:56:887 (2,3) - NC, either do both or none of them, if you do, NC 02:57:392 (4) - as well
    2. 02:59:078 (2,3) - ^^
    3. 03:00:679 (2,3,4,5,6) - NC ALL of these 5
    4. 03:09:864 (2) - NC
    5. 03:11:465 (2,3,4,5,6,7) - Nc all 6
    6. 03:13:909 (4) - NC
      03:17:617 (5) - NC
    I love this part

    [Grimoire again]
  14. 03:23:179 (1) - Nice slider
  15. 03:28:572 (1) - ^^
  16. 03:52:336 (4,7) - Either stack them or space them, the overlap feels rather awkward
  17. 03:56:381 (3,4,1) - Those jumps O.o Please decrease spacing
  18. 03:59:415 (5) - Stack to 03:58:909 (2) - , don't forget to move 03:59:752 (1) - as well
  19. 04:09:527 (2) - Why not move this to 192:184 for the blanket? Looks better then an overlap

    [Midge]
    1. 04:13:404 (1) - Consider making it in such way (1)'s end stacks with 04:13:066 (1) -
    2. 04:15:763 (2) - NC for build up for the next part, as it feels quite similar
    3. 04:17:280 (2) - NC for start of stanza
    4. 04:20:314 (2) - Nc, cause it looks better
    5. 04:22:168 (2) - NC for better readability, it really looks like 1/4, and the huge jump before this doesn't make it better
    6. 04:28:067 (2) - NC for stanza
    7. 04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tone down a little please. Many people will break/fail only because of this part
    I also love this part

    [Grimoire ptIII]
  20. Many slider here are unrankable because of their low volume. Either the sliderbody can be silenced, but then the end/sliderticks must be audible (or in any other way) You can keep it low, but please, something like 15-20 so it at least is audible (players who play this type of hard level usually have silent sldierbody/slidertick, so you can also only silence the end
Call me back
Hoping the lay-out is fine, all those lists in eachother xD
Midge

Baraatje123 wrote:

As promised

[Midge]
  1. 04:13:404 (1) - Consider making it in such way (1)'s end stacks with 04:13:066 (1) - i like the freehand look. stylized choice, i guess
  2. 04:15:763 (2) - NC for build up for the next part, as it feels quite similar swapped 1 and 2 nc
  3. 04:17:280 (2) - NC for start of stanza start of stanza is emphasized through the nc on 1. this nc looks cleaner, as 04:16:943 (1,2) - is nc'd in the same way
  4. 04:20:314 (2) - Nc, cause it looks better done
  5. 04:22:168 (2) - NC for better readability, it really looks like 1/4, and the huge jump before this doesn't make it better done
  6. 04:28:067 (2) - NC for stanza same as the reason given before
  7. 04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tone down a little please. Many people will break/fail only because of this part lowered ds even more, i guess
I also love this part
thanks
snz
Hi

I Do One Little Mod Good Luck With Rank

[Grimoire]

00:02:954 (3) - Fix That Slider Try This

00:07:842 (8) - Swap This Slider To Circle Like This

00:08:179 - New Combo
00:14:583 (1) - Try This

00:21:325 (4) - Try This

00:55:033 (1) - Try This

01:53:516 (3) - Try This

01:54:190 (5) - NC
01:56:887 (1) - ^
02:35:988 (1) - ^
03:17:111 (4) - ^
04:27:224 (1,1) - Try This
Topic Starter
Slick
Ppuskalin

Ppuskalin wrote:

Hi

I Do One Little Mod Good Luck With Rank

[Grimoire]

00:02:954 (3) - Fix That Slider Try This

00:07:842 (8) - Swap This Slider To Circle Like This

00:08:179 - New Combo
00:14:583 (1) - Try This

00:21:325 (4) - Try This

00:55:033 (1) - Try This

01:53:516 (3) - Try This

01:54:190 (5) - NC
01:56:887 (1) - ^
02:35:988 (1) - ^
03:17:111 (4) - ^
04:27:224 (1,1) - Try This
changed some sliders a little

Thank you, Ppuskalin!
Bara-
Had a small talk via IRC
Fixed some slight things, and cleared up some misunderstandings

Bubble#1'd


SPOILER
Left out quite a lot, as it was (quite) irrelevant
2015-09-01 18:24 Slick: i'll listen it through now with 10% volume music
2015-09-01 18:24 Slick: make sure everything is fine
2015-09-01 18:30 Slick: everything seems fine
2015-09-01 18:30 Slick: but there is one tricky note
2015-09-01 18:30 Slick: can you help me...
2015-09-01 18:30 Baraatje123: which one?
2015-09-01 18:30 Slick: 04:09:527 (2) -
2015-09-01 18:30 Slick: 04:09:696 (1) - this slider becomes so hard to catch
2015-09-01 18:30 Slick: because of 04:09:527 (2) - position
2015-09-01 18:31 Baraatje123: Try 264:384
2015-09-01 18:32 Slick: i'll do that
2015-09-01 18:32 Slick: do you think od shoud be 8?
2015-09-01 18:33 Baraatje123: It's fine at 8
2015-09-01 18:33 Slick: 04:34:808 - and these sliders
2015-09-01 18:33 Slick: should i raise ticks & end to 10% volume?
2015-09-01 18:33 Slick: i didn't know it was unrankable
2015-09-01 18:34 Baraatje123: I double checked and it seems fine now
2015-09-01 18:34 Slick: okay
2015-09-01 18:36 Slick: updated
2015-09-01 18:39 Baraatje123: A few more things
2015-09-01 18:39 Baraatje123: 00:25:370 (1,2) - Can you please remove the overlap?
2015-09-01 18:39 Baraatje123: As said in the thread, move (2) to 267:340, as the current overlap is incredibly awkward ;w;
2015-09-01 18:40 Slick: yeah done
2015-09-01 18:40 Slick: was that all?
2015-09-01 18:40 Baraatje123: 00:54:696 (4) - Consider moving to 211:281 so it stacks with the next object. It looks much better then the current way, due to the weird overlap
2015-09-01 18:41 Baraatje123: That's all
2015-09-01 18:42 Baraatje123: wait
2015-09-01 18:42 Slick: so it's end stacks with 00:55:033 (1) - ?
2015-09-01 18:43 Baraatje123: Just one more thing
2015-09-01 18:43 Slick: like this? http://puu.sh/jWoCL.jpg
2015-09-01 18:43 Baraatje123: yes
2015-09-01 18:43 Baraatje123: 02:42:224 (2) - Ctrl G this please, it makes more sense
2015-09-01 18:43 Slick: yeah
2015-09-01 18:44 Baraatje123: When you fix it and update I can bubble
2015-09-01 18:46 Slick: updated
Cherry Blossom
I'm lazy to bubble pop, just.
You can't silence both sliderticks and sliderslides together, i see a lot of sliders which have both silenced (consider 5% is silenced).
There is also a lot of "mapping quality issues" with 1/2 and 1/4 which are difficult to recognize. I don't really have time to check your map, but i highly recommend you to improve your map before getting it bubbled.

If i have time in future, i could help you with your map.
Good Luck ~
Bara-
Shoot
Forgot about that
Let me pop it for now then, as it is indeed unrankable
Fix the sounds and I'll rebub
In the recheck it felt audible, but I completely forgot the slidertick/sliderslide
Fix it, and call me for repair
Sorry
How on earth did I miss that ;-;
Midge
here's a reminder that my part is confirmed possible

Rumia-
sorry for asdkal;skdl;asdk so late mod
ah since the bubble is popped i might take this small chance to give my suggestions
sorry for extreme late mod
PS: poke me if you want some code on some slider suggestions i listed below

[Grimore]
00:25:707 (2) - maybe you can move this around x:132 y:360 feels nicer with your flow imo
00:36:493 (2) - i think better not to blanket this since its a 3/4 slider and circle , i think moving it near sliderhead would feel nicer like you did in 00:51:662 (3,4) -
00:55:875 (5,1) - maybe adjust this a little so it looked like a proper blanket http://puu.sh/jYlIm.jpg
01:01:437 (7,8,9) - try this ? http://puu.sh/jYlKx.jpg
01:58:404 (1,2) - maybe this 2 slider shapes can be improved : http://puu.sh/jYlRB.jpg
02:05:651 (3) - move this a little away maybe , felt like the blanket is a bit too close
03:09:359 (8) - why not follow the shape of slider body of 03:09:864 (1) - ?
04:00:089 (2,4) - maybe distance this a little from slider as similar to look like 04:02:280 (4,1) - is neater
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - just saying this streams look a little untidy but i have no idea on how to give a suggestion ;w;

the rest feels much fun !
hope this short mod helps

some old logs
2015-08-12 01:32 Slick: hi
2015-08-12 01:33 Rumia-: hi
2015-08-12 01:33 Slick: could you play a map of mine?
2015-08-12 01:33 Slick: if possible
2015-08-12 01:34 Slick: ACTION is listening to [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories]
2015-08-12 01:34 Rumia-: ok
2015-08-12 01:35 Rumia-: downloading atm
2015-08-12 01:35 Slick: thank you <3
2015-08-12 01:37 Rumia-: ACTION is listening to [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories]
2015-08-12 01:37 Rumia-: ok
2015-08-12 01:39 Rumia-: wait
2015-08-12 01:40 Rumia-: orz my fps drops randomly omg lol
2015-08-12 01:40 Slick: ;w;
2015-08-12 01:45 Rumia-: lol sorry bad play lol
2015-08-12 01:45 Slick: no was good
2015-08-12 01:46 Slick: really hard map >_<
2015-08-12 01:46 Slick: hmm how was it?
2015-08-12 01:47 Rumia-: lol osu crash
2015-08-12 01:47 Slick: D:
2015-08-12 01:48 Rumia-: hmm overall this diff is pretty inconsistent but cool mapping
2015-08-12 01:48 Slick: inconsisten? ;w;
2015-08-12 01:48 Rumia-: some parts are too exagerated jumps and some part is feel 4 star-ish
2015-08-12 01:48 Slick: oh
2015-08-12 01:48 Slick: yeah dynamic difficulty
2015-08-12 01:48 Slick: shouldn't be a problem though
2015-08-12 01:49 Slick: you mean jumps like
2015-08-12 01:49 Slick: 02:23:348 (4,5,6,7) -
2015-08-12 01:49 Slick: 02:24:527 (2,3,4,5,6) -
2015-08-12 01:49 Slick: 03:50:988 (3,4,5,6,1) -
2015-08-12 01:49 Slick: 03:52:505 (1,2,3,1) -
2015-08-12 01:50 Rumia-: yea
2015-08-12 01:50 Rumia-: includes wriggle slider is hard to react or reach lol
2015-08-12 01:50 Slick: yeah many sliders hard to catch
2015-08-12 01:50 Slick: 02:25:370 (1) - crazy slider !
2015-08-12 01:51 Rumia-: and many sliders felt off or extended lol
2015-08-12 01:51 Slick: :?
2015-08-12 01:51 Slick: hmm
2015-08-12 01:51 Slick: like 01:58:066 (5,1,2,3,4,1,2) -
2015-08-12 01:51 Slick: ?
2015-08-12 01:52 Rumia-: as example 01:47:617 (1) -
2015-08-12 01:52 Rumia-: and also yea
2015-08-12 01:52 Slick: hmm that should be fine
2015-08-12 01:52 Rumia-: 01:58:404 (1,2) - u know these are 1/4
2015-08-12 01:53 Rumia-: and those spacings arent really make sense
2015-08-12 01:53 Slick: slider like that
2015-08-12 01:53 Slick: it's called 3/4?
2015-08-12 01:53 Slick: or 1/4 :?
2015-08-12 01:54 Slick: 01:58:404 (1) - should not be extended
2015-08-12 01:54 Slick: should end on white tick
2015-08-12 01:54 Slick: sounds better
2015-08-12 01:54 Rumia-: yea
2015-08-12 01:54 Rumia-: 02:02:786 (3) - this one too
2015-08-12 01:55 Slick: end on red tick?
2015-08-12 01:55 Rumia-: yea
2015-08-12 01:55 Slick: hmm
2015-08-12 01:55 Slick: i think that one is fine
2015-08-12 01:55 Rumia-: 02:03:460 (3) - this one is good
2015-08-12 01:55 Rumia-: but need closer spacing with next slider
2015-08-12 01:55 Slick: i don't know
2015-08-12 01:55 Slick: slider leniency can be abused easy for this map
2015-08-12 01:55 Rumia-: you think is fine , but as a player i felt its not
2015-08-12 01:55 Slick: like 01:14:583 (1,2,1) -
2015-08-12 01:56 Rumia-: tho its feedbacks you should ask for more testplay etc
2015-08-12 01:56 Slick: it is very different mapping
2015-08-12 01:56 Rumia-: 02:10:875 (3) - like this one , its better end it at red tick and add a note on blue
2015-08-12 01:56 Slick: wow
2015-08-12 01:56 Slick: nice catch
Topic Starter
Slick
Rumia-
[quote="Rumia-"]sorry for asdkal;skdl;asdk so late mod
ah since the bubble is popped i might take this small chance to give my suggestions
sorry for extreme late mod
PS: poke me if you want some code on some slider suggestions i listed below

[Grimore]
00:25:707 (2) - maybe you can move this around x:132 y:360 feels nicer with your flow imo changed, but not to your location
00:36:493 (2) - i think better not to blanket this since its a 3/4 slider and circle , i think moving it near sliderhead would feel nicer like you did in 00:51:662 (3,4) - fixed
00:55:875 (5,1) - maybe adjust this a little so it looked like a proper blanket http://puu.sh/jYlIm.jpg
01:01:437 (7,8,9) - try this ? http://puu.sh/jYlKx.jpg
01:58:404 (1,2) - maybe this 2 slider shapes can be improved : http://puu.sh/jYlRB.jpg fixed
02:05:651 (3) - move this a little away maybe , felt like the blanket is a bit too close
03:09:359 (8) - why not follow the shape of slider body of 03:09:864 (1) - ?
04:00:089 (2,4) - maybe distance this a little from slider as similar to look like 04:02:280 (4,1) - is neater
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - just saying this streams look a little untidy but i have no idea on how to give a suggestion ;w;

the rest feels much fun !
hope this short mod helps

Thank you, Rumia-!
Mel
Seania's dubtep is best dubtep
Amazing map though

sexy sliders
haha5957
Just ignore all of these if you don't feel like it this is just me o_o/


01:22:336 (2) - maybe too much off from flow?
01:58:909 (2,3) - spacing looks little too sharp right here?
03:01:437 (1,1) - repeating slider doenst look like it fits here? just do another 1/2 slider i guess, or maybe something you did later on at 03:12:224 (1,1,1) - but I'd still go for 1/2 slider anyway
04:23:853 (1,1,2,1,2,3) - I don't get what shape or flow what you are trying to make here, honestly looks bit bad for me


lol some next level map I never expect though, interesting o.o

since I can't play this at all I kinda can't tell if anything is going wrong or right :>

wish you luck!
Topic Starter
Slick
haha5957

haha5957 wrote:

Just ignore all of these if you don't feel like it this is just me o_o/


01:22:336 (2) - maybe too much off from flow? fixed
01:58:909 (2,3) - spacing looks little too sharp right here? fixed
03:01:437 (1,1) - repeating slider doenst look like it fits here? just do another 1/2 slider i guess, or maybe something you did later on at 03:12:224 (1,1,1) - but I'd still go for 1/2 slider anyway
04:23:853 (1,1,2,1,2,3) - I don't get what shape or flow what you are trying to make here, honestly looks bit bad for me


lol some next level map I never expect though, interesting o.o

since I can't play this at all I kinda can't tell if anything is going wrong or right :>

wish you luck!

Thank you, haha5957!
Beomsan
oh bubble pop? what the
Lethargy

Beomsan wrote:

oh bubble pop? what the
what is so surprising? the map is pretty unpolished
Beomsan

Lethargy wrote:

what is so surprising? the map is pretty unpolished
Some I agree. Just a sadness.
slick is working hard for ranked. I know.
-Lemons
Wee

Aesthetics
You asked me to look at blankets and whatnot so here you go<3

00:03:628 (6) - http://puu.sh/k2lyS/fd95a5fb46.jpg move it slightly over and bring up the anchor point for a better blanket

00:05:145 (1) - move the middle anchor to 448|304 , the big curve on that slider feels off to me

00:05:651 (3) - Rotate 6 degrees so it leads into the slider better, then move it to 180|272 for the blanket

00:08:684 (4,5) - I don't like the placement of these, it feels like a really harsh flow for this part http://puu.sh/k2m1B/3d5f002500.jpg I think moving 00:08:684 (4) - to 196|268 winds up with a much better flow and it makes use of the curve on 00:09:022 (6) -

00:11:550 (4) - Move this to 256|40, having it so close feels weird

00:19:471 (4,5) - http://puu.sh/k2nIa/84d39b6048.jpg

00:22:673 (1) - I would just make this a curved slider or make it completely blanket around 00:22:336 (3) - slider end, the current one looks a little funky

00:25:875 (3,5) - http://puu.sh/k2nSQ/9f62614cbd.jpg I adjusted the last red anchor point to be closer to 5 and then moved the last white anchor point down slightly for a better blanket

00:28:404 (2,3,1) - polish 3 so that way the curve is the same as 2 and have it be a perfect blanket over the red slider that comes up like this http://puu.sh/k2lkk/e52b5f67a4.jpg

00:29:920 (2,3,4,5) - something like this makes the curve on the end of the slider 5 look better http://puu.sh/k2lpN/ea79dad0ed.jpg

00:34:640 (1,3) - These two sliders look a little off to me in the way they rest together but I don't really have a good suggestion

00:40:707 (1,2,3,4,5) - the flow here is pretty janky, specifically in the back and forth from 4-5-1 don't know if I like it or not

00:44:246 (1,2) - Move both of these together so you don't break the blanket, but have 1 rest on the slider head of 00:43:572 (2) -

00:58:741 (2) - move the end anchor to 184|368 for a tighter blanket

01:05:819 (1,3) - You could probably blanket the sliderhead of 3 with the curve at the end of 1 (if you did this you'd have to move 01:06:325 (3,4,1,2,3,1,2) - all of this with it as well, to keep everything looking pretty, so totally up to you)

01:08:179 (2,2) - http://puu.sh/k2pnH/e3d65179ac.jpg

02:05:482 (2,3) - these two seem awfully close but the blanket is fine it's just a very close up blanket and the rest of them are about the same distance
typically

02:08:684 (4) - Now I know that 4 is stacked on the end of the 2 slider, but I think having it be blanketed by the large curve on 3 winds up looking better, plus it makes use of that nice slider design that otherwise is just a very simple blanket on the end of 3 into 2. http://puu.sh/k2q7P/ea468ee085.jpg you could also just remake the slider design on 2 so it rests in the area. http://puu.sh/k2qfS/3e71fab1df.jpg I do know that doing something like this makes the jump from 2-3 a little smaller but obviously it's up to you

02:42:224 (2,3,1,2,1) - This here looks amazing and I love it to bits, however, but I think if you rotate 02:42:224 (2) - by -40 and then move the sliders so that way the spacing is the same it winds up looking even better as then you make use of the hole in 1. http://puu.sh/k2rxF/dadd88f638.jpg if you do this BE CAREFUL WITH 02:42:898 (1) - as it can go offscreen, i'd suggest if you do this just take the entire combo 02:41:381 (1,2,3,1,2,1) - and moving it up slightly

02:59:078 (1,1) - the angle of these two is slightly off if you wanted them to be parallel http://puu.sh/k2qL4/9352d5622a.jpg

04:39:527 (2) - move to 364|308 for a blanket on 1 and then move 04:40:201 (1) - to 380|128 to blanket it all nice and tidy

should be all I can see that could need any sort of changes
Topic Starter
Slick

-Lemons wrote:

Wee

Aesthetics
You asked me to look at blankets and whatnot so here you go<3

00:03:628 (6) - http://puu.sh/k2lyS/fd95a5fb46.jpg move it slightly over and bring up the anchor point for a better blanket

00:05:145 (1) - move the middle anchor to 448|304 , the big curve on that slider feels off to me

00:05:651 (3) - Rotate 6 degrees so it leads into the slider better, then move it to 180|272 for the blanket fixed

00:08:684 (4,5) - I don't like the placement of these, it feels like a really harsh flow for this part http://puu.sh/k2m1B/3d5f002500.jpg I think moving 00:08:684 (4) - to 196|268 winds up with a much better flow and it makes use of the curve on 00:09:022 (6) - fixed

00:11:550 (4) - Move this to 256|40, having it so close feels weird

00:19:471 (4,5) - http://puu.sh/k2nIa/84d39b6048.jpg

00:22:673 (1) - I would just make this a curved slider or make it completely blanket around 00:22:336 (3) - slider end, the current one looks a little funky fixed

00:25:875 (3,5) - http://puu.sh/k2nSQ/9f62614cbd.jpg I adjusted the last red anchor point to be closer to 5 and then moved the last white anchor point down slightly for a better blanket

00:28:404 (2,3,1) - polish 3 so that way the curve is the same as 2 and have it be a perfect blanket over the red slider that comes up like this http://puu.sh/k2lkk/e52b5f67a4.jpg

00:29:920 (2,3,4,5) - something like this makes the curve on the end of the slider 5 look better http://puu.sh/k2lpN/ea79dad0ed.jpg

00:34:640 (1,3) - These two sliders look a little off to me in the way they rest together but I don't really have a good suggestion
changed a little

00:40:707 (1,2,3,4,5) - the flow here is pretty janky, specifically in the back and forth from 4-5-1 don't know if I like it or not

00:44:246 (1,2) - Move both of these together so you don't break the blanket, but have 1 rest on the slider head of 00:43:572 (2) -

00:58:741 (2) - move the end anchor to 184|368 for a tighter blanket fixed

01:05:819 (1,3) - You could probably blanket the sliderhead of 3 with the curve at the end of 1 (if you did this you'd have to move 01:06:325 (3,4,1,2,3,1,2) - all of this with it as well, to keep everything looking pretty, so totally up to you)

01:08:179 (2,2) - http://puu.sh/k2pnH/e3d65179ac.jpg

02:05:482 (2,3) - these two seem awfully close but the blanket is fine it's just a very close up blanket and the rest of them are about the same distance
typically

02:08:684 (4) - Now I know that 4 is stacked on the end of the 2 slider, but I think having it be blanketed by the large curve on 3 winds up looking better, plus it makes use of that nice slider design that otherwise is just a very simple blanket on the end of 3 into 2. http://puu.sh/k2q7P/ea468ee085.jpg you could also just remake the slider design on 2 so it rests in the area. http://puu.sh/k2qfS/3e71fab1df.jpg I do know that doing something like this makes the jump from 2-3 a little smaller but obviously it's up to you

02:42:224 (2,3,1,2,1) - This here looks amazing and I love it to bits, however, but I think if you rotate 02:42:224 (2) - by -40 and then move the sliders so that way the spacing is the same it winds up looking even better as then you make use of the hole in 1. http://puu.sh/k2rxF/dadd88f638.jpg if you do this BE CAREFUL WITH 02:42:898 (1) - as it can go offscreen, i'd suggest if you do this just take the entire combo 02:41:381 (1,2,3,1,2,1) - and moving it up slightly

02:59:078 (1,1) - the angle of these two is slightly off if you wanted them to be parallel http://puu.sh/k2qL4/9352d5622a.jpg

04:39:527 (2) - move to 364|308 for a blanket on 1 and then move 04:40:201 (1) - to 380|128 to blanket it all nice and tidy fixed

should be all I can see that could need any sort of changes
Thank you, -Lemons!
Arphimigon

Cherry Blossom wrote:

1/2 and 1/4 which are difficult to recognize.
@slick - I had said this before, and lately I considered it a part of the mapping style so brushed it off, but I guess it could be better.

Midge wrote:

here's a reminder that my part is confirmed possible
Possible sure, diffspiking at the last minute of the map when there was a previous kiai of the exact same intensity? Not so sure. I'd like your part if the whole map was harder, but as of here it is a 4+ min killer.

Cherry Blossom wrote:

There is also a lot of "mapping quality issues", i highly recommend you to improve your map before getting it bubbled.
[Grimoire]
I'm going to go over big points ayy

00:04:471 (4,5,6) - This is spaced 1/4, there is no other spaced 1/4 in this section, although vaguely justifiable it is inconsistency in this part and either all parts should be spaced or none. Also this has a lower pitch than most the others too, so it would be logical to remove the spacing here.

00:06:325 (6,1,2,3,4) - Because of oval flow here, Slider start 4 seems too far left and it ends up a flow breaker. Move slider 4 more left along with the triples, ideally 384|284 would be great, but because of the leading next pattern and avoiding remaps, 304|296 for the slider start may suffice or slightly lower.

00:10:370 (7) - Please don't make this a clickable note, its weaker than the previous note and feels odd too in that motion. 00:10:201 (6) - Extend this as a slider instead.

00:30:089 (3,4,5) - These honestly need more spacing, clear vocal here. It was increased a lot more 00:19:302 (3,4,5) - there. Another reason for the change is to separate it from this small distancing 00:29:246 (1,2) - here by making it larger than that small spacing you can separate the clearly expressed vocal.

00:43:235 (1,2) - Way too large of a 1/4 snap for an early calm point like this with little punchy vocal. Not only is the spacing extreme, but the flow breaks by having to add a weird snap too to start the slider from the last. I'd change 00:43:235 (1,2,3) - this whole part into being a lot less snappy in the first two sliders, and possibly with more consistent spacing between each of the sliders with similar flow.

00:51:831 - I feel as though there has been this nagging sound gasping to be there, perhaps reduce the slider length and add a note to make a sort of slider that ends with a triple, or a slider than has a 1/2 break to the next note

00:54:190 - Vocal here should mean that the slider starts here not next, or consistency with 00:46:943 (1,2) - I think this would be best, as these things should at least come up at an even amount of times (do it twice then change) and either way it would be simpler. I can see why you would not want to add this though, that's fine.

00:56:802 (2) - This note makes a lot of sense on a sightread but it really isn't actually there and makes just as much sense without it, remove this note and add more spacing to the next 1/2 note.

00:58:404 (1,2,1) - After all the last long sliders, I feel there has been enough. These follow the held vocal, but I'd abuse the fact that the last slider has 1) lower pitch and 2) easy and clear instruments to make it shorter by 1/4. I also think a small mini-jump from 00:59:078 (1) - to the next note can be a great gateway into the forthcoming jumps.

01:00:089 (1,2,3,4,1,2,3,4,5) - Personally this part for me is a little distasteful for multiple reasons. This slider 01:00:426 (1) - feels all too complex to want to focus on after the sudden stream spacing, I would rather play a simple curve or line but nothing I may have to think twice about with leniency/speed, so I' simplify the slider. Next of all 01:00:426 (1,2,3,4,5) - the triples angle of play doesn't entirely compliment the angle needed to get to it, as 4 and 5 are to far to the left.

01:03:797 (4,5) - (rare cases for good extended sliders) you can represent these similar like held vocals with two 3/4 sliders imo, both are pretty similar, the second is lower pitch slightly but that isn't too big of a deal.

01:19:808 (2) - Too slow too sudden, would increase to around 0.85 or 0.9 if you truly want the decrease to show the lower pitch and held vocal, but not 0.75 as that can actually be offputting

01:22:336 (2) - Due to various playstyles and my own personal experience, corner notes are annoying as hell. In the corners spacing feels much higher than the center. It's fine to use the sides and corners but flow/spacing is real weird there, as from experience I'd say move the note to 36|80. Your call.

01:28:572 (1) - This Sv change is fine to represent the music but again it is a little high. I know you can play this whole slider without moving your cursor but it may come as a shock either way (I actually as a mater of fact got an 100 first time I ever played this...) reduce to 0.75 or 0.8, as 0.55 -> 0.9 is hella high

01:31:774 (1,2,3) - Curvy, 01:26:381 (2,3,4) - snappy. Please choose one for this sound. I prefer the first as the sounds are short, and well... snappy.

01:52:336 (2,3,4) - This is a little problematic. I like how it fits missed beats but it feels overmapped in a tapping sense. My only solution would be to make either one of 01:52:336 (2,3) - a slider or make the first a reverse. Personally I would make the first a slider and add a note.

02:02:786 (3) - This feels totally out of place, there is a lack of need for an extended slider at this time (were you trying to cover 02:02:617 - ?) making 02:02:954 - feel empty and I think that should have a sound played.

02:03:460 (6) - Whatever sound you decided to make this 1.28x SV on is hardly audible, and the slider should definately have lower SV. Definately makes reading the 1/4 gap (which is massive) a hard job

02:27:055 (1,2,3,4,1,2,3,4,5) - This is okay, but the slider angle is hard to hit after the jump from 3 to 4. Try this, it adds more curved flow and doesnt require remapping stuff:

02:29:415 - to 02:55:538 - should have much lower SV, it's so much calmer without constant kicks and has rather high SV for the music. I can't ask to remap, but just know I find that whole section too fast.

02:56:044 (1,2,1) - This was much more fitting when it was a stream

02:56:381 (1) - 3/4 slider and a note fits much more nicely here as 02:56:718 - is a clear clickable beat

03:03:797 (7,8,9) - NC either the 7 note or the 9 slider to further emphasize that epic electric sound as well as the current jagged slider?

03:05:145 (4,1,2) - This is kinda unreadable... the flow of going back and forth isn't really normal with 1/4 and I'd suggest moving 1 and 2 more right to make it seem easier to read

03:56:381 (3,4) - This spacing is way... way too high in conjunction with this flow-breaker this means you have to stop the curve of the slider to snap out iinto that next slider start, which in fact is near a side, with a higher spacing than most the other 1/4. Plently of reasons to make either the curve point more at the next slider, or reduce the distance.

03:56:718 (4,1) - This I'm not too sure about, since the straight movement can be more easily changed with another straight one. But my bets on it I'd still reduce to not add too much of a spike from the last one before.

04:29:499 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You already know what I'm thinking but, simply use and easier pattern. You can start like this but not a whole 16 notes.

Enjoy
Topic Starter
Slick

Cherry Blossom wrote:

I'm lazy to bubble pop, just.
You can't silence both sliderticks and sliderslides together, i see a lot of sliders which have both silenced (consider 5% is silenced).
There is also a lot of "mapping quality issues" with 1/2 and 1/4 which are difficult to recognize. I don't really have time to check your map, but i highly recommend you to improve your map before getting it bubbled.

If i have time in future, i could help you with your map.
Good Luck ~
sliderslide & sliderticks fixed
Topic Starter
Slick

Arphimigon wrote:

00:30:089 (3,4,5) - These honestly need more spacing, clear vocal here. It was increased a lot more 00:19:302 (3,4,5) - there. Another reason for the change is to separate it from this small distancing 00:29:246 (1,2) - here by making it larger than that small spacing you can separate the clearly expressed vocal. fixed
Nyukai
So, the mapper requested a mod for this, we did IRC.

~
15:46 Slick: i'm back
15:46 Inyuschan: nice o3o
15:48 Inyuschan: well I guess you're ok with irc
15:49 Slick: yup
15:49 Inyuschan: (btw Kenterz is not BN anymore xD)
15:49 Slick: are you serious?
15:49 Slick: FUCK
15:49 Slick: okay
15:49 Inyuschan: yeah
15:49 Slick: mackenzie will qualify
15:50 Slick: but he's sooo lazy
15:50 Slick: inactive for 5 days
15:50 Inyuschan: like me
15:50 Inyuschan: I'm lazy
15:50 Inyuschan: OTL
15:50 Slick: :c
15:50 Slick: why did kenterz get removed?
15:50 Slick: inactivity as BN?
15:50 Inyuschan: yes
15:50 Inyuschan: many people has been removed
15:50 Inyuschan: indeed
15:51 Slick: hmm
15:51 Slick: i hope mackenzie will be online soon
15:51 Slick: or not removed from BN lol
15:52 Inyuschan: whatever
15:52 *Inyuschan is editing [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories [Grimoire]]
15:53 Inyuschan: why not custom colours?
15:53 Inyuschan: lol
15:53 Inyuschan: fitting with BG/SB
15:53 Inyuschan: or something D:
15:53 Slick: hmm default works good
15:54 Slick: i like default colors
15:55 Inyuschan: 00:25:370 (1,2) - this stack looks weird for me somehow
15:55 Inyuschan: a bit unreadable I'd say
15:55 Slick: 00:25:370 (1,2) - many people have mentioned this
15:55 Slick: i've tried a lot of different things but i truly think it plays best where it is now
15:56 Inyuschan: lol it's your first map?
15:56 Slick: hmm for upload yeah
15:57 Inyuschan: 00:49:555 (8) - can't hear anything here, I'd remove it
15:57 Inyuschan: I noticed
15:57 Inyuschan: xD
15:57 Inyuschan: hopefully you'll improve more
15:57 Inyuschan: the map doesn't convence me after all
15:57 Slick: 02:17:111 (9,10) - same here?
15:57 Inyuschan: there sounds fine for me
15:57 Inyuschan: wait
15:58 Slick: lol it's the same
15:58 Slick: 02:25:875 (2,3) - here also?
15:58 Inyuschan: it's not the same at least for me
15:58 Inyuschan: there is fine... you can leave (8) there
15:58 Inyuschan: I think it's fine after all
15:59 Inyuschan: due to vocal
15:59 Slick: i think so too
15:59 Inyuschan: 00:51:999 (4,5,1) - wtf lol
15:59 Inyuschan: weird pattern xD
15:59 Slick: yeah
15:59 Slick: i can remake it into something better
15:59 Slick: i will do it
16:00 Inyuschan: 00:54:359 (3,4) - weird overlap
16:00 Slick: should i move 00:54:359 (3) - more right
16:01 Inyuschan: maybe
16:01 Inyuschan: 01:26:718 (3) - hard to read
16:01 Slick: 01:31:774 (1,2,3) - make it the same as this?
16:01 Slick: easier to read
16:02 Inyuschan: maybe
16:04 Inyuschan: I'm not sure about bubbling honestly lol
16:05 Slick: please don't bail
16:05 Slick: so many beatmap nominators has left this map
16:05 Slick: people who were intially willing to bubble
16:05 Slick: but didn't because the map is scary
16:05 Slick: this video is for you
16:05 Slick: https://www.youtube.com/watch?v=ZXsQAXx_ao0
16:06 Inyuschan: first of all
16:06 Inyuschan: never force a BN to do something if he/she doesn't want
16:06 Inyuschan: or if he/she is not sure
16:06 Slick: yeah
16:06 Slick: sorry
16:08 Inyuschan: I don't mean I don't like the map, it's fun to play and looks nice
16:08 Inyuschan: I just don't agree with some rhythm and many BN can say the same
16:09 Inyuschan: also
16:09 Inyuschan: you use a lot of repetitive sliders o.o
16:09 Slick: what rhythm seems? weird to you?
16:11 Inyuschan: for example this one
16:11 Inyuschan: 02:19:808 (1) -
16:11 Inyuschan: it's just an example
16:11 Inyuschan: you're skipping totally the vocal while you follow it many times
16:11 Inyuschan: for example I don't agree with that
16:11 Inyuschan: anyways, I'm done with this, go and update
16:11 Inyuschan: I'll post this
16:12 Slick: skipping the vocal?
16:12 Slick: do you mean slider should be longer lol?
16:12 Slick: updating
16:12 Inyuschan: no I mean
16:12 Inyuschan: 02:19:977 -
16:12 Inyuschan: you didn't map that vocal xD
16:13 Slick: 02:19:977 - new vocal starting here?
16:13 Slick: i don't hear any new vocal ;w;
16:13 Slick: 02:19:808 (1) - i only hear one vocal starting here
16:14 Inyuschan: uh okay I didn't mean vocal
16:14 Inyuschan: but
16:14 Inyuschan: how can I explain it
16:14 Slick: you mean violin?
16:14 Inyuschan: there's a sound which it's not mapped and I miss it
16:14 Inyuschan: did you update?
16:14 Slick: yeah some synth sound of some kind , i can hear it too
16:15 Slick: not yet
16:15 Slick: 00:51:999 (4,5,1) - i can't find pattern for this
16:15 Inyuschan: don't really know xD
16:16 Inyuschan: I'll edit my post anyway

So, I guess it's clear what I think: I'm not really sure about this map, in my opinion it's not ready yet, I wish I could have more time to help you but I already posted this which it's basically what I think.

Weird to see a map with default colours, though.

EDIT: I also suggested to reduce AR because it's quite high at the moment, but the mapper refused too.
Tshemmp
irc mod
2015-09-12 14:47 Tshemmp: 00:33:965 - why don't you do a long slider here
2015-09-12 14:47 Tshemmp: like this one 00:35:314 (3) -
2015-09-12 14:47 Tshemmp: or this one 00:36:662 (3) -
2015-09-12 14:47 Tshemmp: its basically the same part, right
2015-09-12 14:48 Tshemmp: 00:38:010 (3) - I find this kinda ugly, the bending at the top is too strong imo
2015-09-12 14:49 Tshemmp: you could make the second slidernode a red one
2015-09-12 14:49 Slick: are we irc modding it?
2015-09-12 14:49 Tshemmp: dunno
2015-09-12 14:49 Tshemmp: I don't care :D
2015-09-12 14:49 Tshemmp: I can also do a forum post but
2015-09-12 14:50 Tshemmp: I have a feeling I won't have much to say about this map
2015-09-12 14:50 Slick: yeah we can just irc it
2015-09-12 14:52 Tshemmp: 01:27:392 (1,2) - hm don't like the spacing between these two
2015-09-12 14:53 Slick: yeah i can just ctrl + g that back
2015-09-12 14:55 Tshemmp: 01:48:628 (1) - NC here already?
2015-09-12 14:56 Tshemmp: ahh
2015-09-12 14:56 Tshemmp: why is 01:48:628 (1) - this one so fast
2015-09-12 14:56 Tshemmp: but these not 01:54:696 (4) -
2015-09-12 14:56 Tshemmp: wwait
2015-09-12 14:56 Tshemmp: wrong first link
2015-09-12 14:56 Tshemmp: I mean this one 01:54:359 (1) -
2015-09-12 14:59 Slick: true
2015-09-12 14:59 Slick: idea is for
2015-09-12 14:59 Slick: 01:54:359 (1) - to be the entry for 01:54:527 (2,3,4,5,6,7,8) - this small pattern
2015-09-12 15:00 Slick: 01:55:370 (1,2,3) - and this the exit, why 01:55:539 (3) - is fast again
2015-09-12 15:00 Tshemmp: ya but the difference between SV is too big imo
2015-09-12 15:00 Slick: 01:54:359 (1) - yeah i should probably make this on 1,00
2015-09-12 15:00 Slick: like 01:55:539 (3) -
2015-09-12 15:01 Slick: nice catch
2015-09-12 15:01 Tshemmp: that would be good
2015-09-12 15:01 Tshemmp: 02:42:561 (3,1,2,1) - hhnnnggg very nice
2015-09-12 15:02 Slick: thanks
2015-09-12 15:03 Tshemmp: 02:56:887 (1) - hm again such a huuugue increase in SV, its nearly 3 times as fast
2015-09-12 15:03 Tshemmp: why not make it just 1,0
2015-09-12 15:03 Slick: this is 5eania's part
2015-09-12 15:03 Tshemmp: all the kicksliders
2015-09-12 15:03 Tshemmp: oh
2015-09-12 15:03 Tshemmp: its a collab?
2015-09-12 15:04 Slick: do you see the storyboard?
2015-09-12 15:04 Tshemmp: I see it but I didn't pay attention to it
2015-09-12 15:04 Slick: wasn't it noticable when playing that when dubstep begain
2015-09-12 15:04 Slick: it was like someone else mapped it
2015-09-12 15:04 Slick: cause this is one of those collabs style changes are noticeable
2015-09-12 15:05 Slick: midge mapped the last dubstep
2015-09-12 15:05 Tshemmp: ok
2015-09-12 15:10 Tshemmp: 04:19:302 (1,2,3,4) - would like it more if this was a bow to the left instead of to the right, like this http://puu.sh/k8Cqo.jpg
2015-09-12 15:11 Slick: saving for midge
2015-09-12 15:11 Tshemmp: 04:21:662 (1,1) - I don't understand why the second slider has to be 3 times slower than the pervious one
2015-09-12 15:11 Tshemmp: ya
2015-09-12 15:12 Tshemmp: 04:24:022 (1,1) - remove NC
2015-09-12 15:12 Tshemmp: 04:24:359 (2) - add NC
2015-09-12 15:13 Tshemmp: ok, now your part again
2015-09-12 15:13 Tshemmp: 04:41:550 (1) - again I dont like the bending at the top, my personal taste says it looks ugly
2015-09-12 15:14 Slick: 04:23:347 (1) - you're not a fan of sliders like this?
2015-09-12 15:14 Tshemmp: this one is fine
2015-09-12 15:14 Tshemmp: but the one I linked
2015-09-12 15:14 Tshemmp: kinda is unfinished
2015-09-12 15:14 Slick: 04:41:550 (1) - should be curved more?
2015-09-12 15:14 Tshemmp: either that
2015-09-12 15:14 Tshemmp: or curved less
5eania
2015-09-12 15:03 Tshemmp: 02:56:887 (1) - hm again such a huuugue increase in SV, its nearly 3 times as fast
2015-09-12 15:03 Tshemmp: why not make it just 1,0 like all the kicksliders afterwards
midge
04:15:763 (1,1) - this SV change is impossible to read
2015-09-12 15:10 Tshemmp: 04:19:302 (1,2,3,4) - would like it more if this was a bow to the left instead of to the right, like this http://puu.sh/k8Cqo.jpg, gives better flow and less combobreaks
2015-09-12 15:11 Slick: saving for midge
2015-09-12 15:11 Tshemmp: 04:21:662 (1,1) - I don't understand why the second slider has to be 3 times slower than the pervious one
2015-09-12 15:11 Tshemmp: ya
2015-09-12 15:12 Tshemmp: 04:24:022 (1,1) - remove NC
2015-09-12 15:12 Tshemmp: 04:24:359 (2) - add NC
Cherry Blossom
As promised.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.
Also, i'll try to respect your style and see what you want to do, there is nothing absolutely true in my mod, but note that there are very subjective quality standards if you want to rank your map.

Grimoire



  • Inaudible ticks followed :
  1. 00:04:724 (5) - There is nothing audible on this tick, and this pattern is a little overdone because the spacing for 1/4 is quite huge, for nothing audible on a blue tick. And this is not recommended at all and you should avoid that. If you want to keep it, just reduce the distance and make them overlapped, at least.
  2. 02:11:887 (1,2) - There is nothing audible on this tick. Playing a double after a 1/1 slider is a little difficult because it requires a perfect timing. Avoid useless difficulty here by removing this note which follows nothing audible.

    ____________________________________


    Long sliders, and 1/4 1/2 gaps between sliders
  3. First point Concerning those long sliders, When you can follow vocal with a long slider, and when you can end it on a strong note, just do it, instead of ending a slider on a 1/4 tick later, It gives a better impression when you try to follow all instruments and vocal. And also, there is nothing really audible on blue ticks where your long sliders end.
  4. Second Point And concerning consistency with your sliders i really have doubts, sometimes for the same notes you use different lengths, and i'm 100% sure you will have troubles with the QAT concerning consistency and lack of "concept" about rhythm (Captin's Asymmetry's DQ). Using 3/4 sliders in not really recommended at all, and they can only be used if the mappers knows what he wants to do with, it includes consistency and view about rhythm. You made things inconsistent, for example 01:55:707 (1,2,3) - and 00:17:280 (1,2,3) - which are the same notes, but not the same patterns, a perfect example of what you should not do with 3/4 sliders.
  5. 00:19:977 (1) - This slider is really weird because it ends on a blue tick, on nothing really audible. You can end it here instead 00:20:314 -, on the strongest beat. Imo, following vocals makes you skip the strongest beats, when when you can follow them with a 1/2, just do it instead of following vocals with 1/4 and skipping most important notes. Same for 00:20:988 (3) - , use a 1/2 slider instead of a 3/4
  6. 00:28:066 (1,2,3) - Still hard to recognize which is 1/2 and 1/4, it could be better if you increase the distance between 00:28:066 (1,2) - , it will be easier to read. And same scenario for 00:31:269 (2,3,1) -
  7. 01:45:257 (2,3,4,5) - same for ^ , visually these objects 01:45:257 (2,3) - has the same spacing as 01:45:595 (3,4) - . There should be a higher distance between 01:45:595 (3,4) -
  8. 01:58:909 (2,3) - I was really surprised by this pattern when i was playing, the long distance between this double 01:59:331 (3,4) - and this slider 01:58:909 (2) - was not expected or predictable because there wasn't another pattern like this before, and the distance between those objects is really high. It could be better if they have the same distance, just see :
  9. 01:59:752 (1,2) - Same as i said for long slider, in first point.
  10. 02:11:887 (1) - same as ^ and you should do it, because a 1/4 gap between a long slider and a triple is not conventional and more difficult to play than a double after a slider. It will be more fluid if there is a 1/2 gap between 02:11:887 (1,2) - .


    ____________________________________


    Other
  11. 00:26:718 (1,2) - There should be a higher distance between this triple and this circle 00:26:718 (1) - . Visually, the distance between 00:26:718 (1,2) - and 00:27:055 (4,5) - is the same, and that could be surprising, i got surprised too and i got a miss. With a higher distance between 00:26:718 (1,2) -, it will give more acceleration to the player and it will be easier to play the next pattern, and easier to read as well. Same for 01:54:190 (5,1) -
  12. 01:05:819 (1,2,3) - It seems you didn't have enough space to make this pattern more airy. There is a less distance distance between these objects compared to what you can see before this pattern. It could be better if you make things consistent here, so you should increase the distance between 01:05:819 (1,2) - . And also you should increase here too 01:06:156 (2,3) - in order to make this pattern more airy and better to play. It won't give an impression of slowdown.
  13. 01:09:696 (6) - tbh this circle is really difficult to catch because it is at top right and also the spacing between previous circles is enough large. There is a spacing change between 01:09:527 (5,6) - and that could be a little surprising and the player might miss, when i played it with HD i was a little lucky, i didn't see that circle and i just hit it randomly and i got it. So, it should be better if you keep the same spacing on this zigzag pattern. Or if you don't want to keep the same spacing, just reduce the global spacing of this pattern. Same for 01:10:875 (6,7) -
  14. 01:51:325 (4,5) - This looks counter intuitive to play, there are strong vocal notes on both objects (the circle and the sliderhead) and you put an antijump here. The distance between 01:51:325 (4,5) - is really close and it is really disproportionate compared to 01:50:819 (3,4) - , and i really recommend you, at least, to increase the distance between 01:51:325 (4,5) - .
  15. 03:52:168 (3,4,5) - This looks a little uncomfortable to play, because the angle is near to 180° and the spacing between circles is really large, it will be smoother if there is a closer angle between those circles. You can try a symmetry with 03:52:168 (3,5) - , but you will need to arrange the next circle 03:52:673 (6) - in order to keep this pattern as fluid a possible. Just see the symmetry
  16. 03:56:381 (3,4,1) - The distance between these sliders is really large, the gap between each slider is 1/4, and the player might get a 100 on each sliderend if he doesn't know the gap between each slider is 1/4. At least, this slider 03:56:381 (3) - should be 1/2 slider instead, according to First point.

As i said before your self popped bubble, this needs a lot of improvements, my mod will not make your map good enough to get rebubbled.
You have to work on the structure, i didn't talk about the structure because there is no starting point for making good suggestions about "how to make this pattern more structured", because of your style. This map is various slidershapes and high spaced circles, and some wub, this kind of maps is difficult to treat. Overall, the playability of the map is nice, but it is a little difficult to play these long and fast sliders, the player might get a sliderbreak easily.
We already talked about that in my #spectator yesterday, with Mazzerin too. And you also said something about the QAT that answered you about how they will treat this map etc.

As i said, what i am saying is not absolutely true, you can choose to ask a BN for a rebubble after my mod if you want, but it's risky.
Good luck ~
Rohit6
IRC Mod
19:42 Slick: are you modding it?
19:42 Rohit6: yeah
19:43 Slick: wow from india
19:43 Rohit6: lol
19:43 Slick: the country with free pussy around every corner :D
19:43 Rohit6: lol no
19:43 Rohit6: cant even find a gf here
19:43 Rohit6: ;-;
19:43 Slick: i mean
19:43 Slick: you can just rape a chick
19:43 Rohit6: kek
19:44 Slick: nobody cares about rape in india :D
19:44 Slick: that's why it's the country with free pussy
19:45 Slick: how do you survive the heat?
19:45 Slick: i feel like i'm dying if it gets beyond 20 degress here in norway
19:45 Rohit6: lol its 32 here
19:45 Rohit6: all year round
19:45 Slick: how do you survive that
19:45 Slick: 16 - 18 degress is perfect
19:46 Rohit6: you get used to that
19:46 Rohit6: i cant stand cold
19:46 Rohit6: have to wear a sweater if it gets below 20
19:46 Slick: what lol
19:47 Slick: where i live it can become 15 - 20 minus degress in the winter
19:52 Rohit6: i cant say much tbh
19:53 Rohit6: this is way above my paygrade :P
19:53 Slick: you can just blanket mod
19:53 Rohit6: alright
19:53 Slick: xD
19:58 Rohit6: 03:33:123 (1,2) - blanket
19:59 Slick: that's the only one you found
19:59 Rohit6: 03:36:662 (1,4) - blanket
19:59 Slick: 03:36:662 (1,4) - is good
19:59 Slick: i will fix that
19:59 Rohit6: okay
20:01 Rohit6: rest is fine
20:01 Slick: yeah post it
20:01 Slick: not the irc log though
20:01 Slick: the suggestions
20:01 Slick: add this too
20:02 Rohit6: 04:41:550 (1) - you can make this smoother
20:02 Rohit6: 04:45:595 (1) - end can be smoother
Topic Starter
Slick

Cherry Blossom wrote:

[*] First point Concerning those long sliders, When you can follow vocal with a long slider, and when you can end it on a strong note, just do it, instead of ending a slider on a 1/4 tick later, It gives a better impression when you try to follow all instruments and vocal. And also, there is nothing really audible on blue ticks where your long sliders end.
If you listen on 25%, you'll hear that the vocals are held past the red node occasionally, hence why i chose to end on blue ticks rather than red ticks.
Inconsistent, yes, but without reason, no.

Cherry Blossom wrote:

[*] Second Point And concerning consistency with your sliders i really have doubts, sometimes for the same notes you use different lengths, and i'm 100% sure you will have troubles with the QAT concerning consistency and lack of "concept" about rhythm (Captin's Asymmetry's DQ). Using 3/4 sliders in not really recommended at all, and they can only be used if the mappers knows what he wants to do with, it includes consistency and view about rhythm. You made things inconsistent, for example 01:55:707 (1,2,3) - and 00:17:280 (1,2,3) - which are the same notes, but not the same patterns, a perfect example of what you should not do with 3/4 sliders.
examples of inconsitencies
00:17:280 (1) - is not extended
01:55:707 (1) - is extended, follows the violin

00:18:460 (1) - is extended,for this vocal it fits
01:56:887 (1) - is not

00:19:977 (1) - is extended,for this vocal it fits
01:58:404 (1) - is not

00:20:988 (3) - is extended,for this vocal it fits
01:59:415 (4) - is not

00:21:325 (1,2) - is not extended
01:59:752 (1,2) - is extended, for this vocal it fits

Cherry Blossom wrote:

00:19:977 (1) - This slider is really weird because it ends on a blue tick, on nothing really audible. You can end it here instead 00:20:314 -, on the strongest beat. Imo, following vocals makes you skip the strongest beats, when when you can follow them with a 1/2, just do it instead of following vocals with 1/4 and skipping most important notes. Same for 00:20:988 (3) - , use a 1/2 slider instead of a 3/4
00:28:066 (1,2,3) - Still hard to recognize which is 1/2 and 1/4, it could be better if you increase the distance between 00:28:066 (1,2) - , it will be easier to read. And same scenario for 00:31:269 (2,3,1) - fixed
01:45:257 (2,3,4,5) - same for ^ , visually these objects 01:45:257 (2,3) - has the same spacing as 01:45:595 (3,4) - . There should be a higher distance between 01:45:595 (3,4) - fixed
01:58:909 (2,3) - I was really surprised by this pattern when i was playing, the long distance between this double 01:59:331 (3,4) - and this slider 01:58:909 (2) - was not expected or predictable because there wasn't another pattern like this before, and the distance between those objects is really high. It could be better if they have the same distance, just see :fixed
01:59:752 (1,2) - Same as i said for long slider, in first point.
02:11:887 (1) - same as ^ and you should do it, because a 1/4 gap between a long slider and a triple is not conventional and more difficult to play than a double after a slider. It will be more fluid if there is a 1/2 gap between 02:11:887 (1,2) - .

Other
00:26:718 (1,2) - There should be a higher distance between this triple and this circle 00:26:718 (1) - . Visually, the distance between 00:26:718 (1,2) - and 00:27:055 (4,5) - is the same, and that could be surprising, i got surprised too and i got a miss. With a higher distance between 00:26:718 (1,2) -, it will give more acceleration to the player and it will be easier to play the next pattern, and easier to read as well. Same for 01:54:190 (5,1) - going to fix this
01:05:819 (1,2,3) - It seems you didn't have enough space to make this pattern more airy. There is a less distance distance between these objects compared to what you can see before this pattern. It could be better if you make things consistent here, so you should increase the distance between 01:05:819 (1,2) - . And also you should increase here too 01:06:156 (2,3) - in order to make this pattern more airy and better to play. It won't give an impression of slowdown. i did intend for a slight slowdown, i'll look into making it better
01:09:696 (6) - tbh this circle is really difficult to catch because it is at top right and also the spacing between previous circles is enough large. There is a spacing change between 01:09:527 (5,6) - and that could be a little surprising and the player might miss, when i played it with HD i was a little lucky, i didn't see that circle and i just hit it randomly and i got it. So, it should be better if you keep the same spacing on this zigzag pattern. Or if you don't want to keep the same spacing, just reduce the global spacing of this pattern. Same for 01:10:875 (6,7) - repositioned it
01:51:325 (4,5) - This looks counter intuitive to play, there are strong vocal notes on both objects (the circle and the sliderhead) and you put an antijump here. The distance between 01:51:325 (4,5) - is really close and it is really disproportionate compared to 01:50:819 (3,4) - , and i really recommend you, at least, to increase the distance between 01:51:325 (4,5) - . going to fix this
03:52:168 (3,4,5) - This looks a little uncomfortable to play, because the angle is near to 180° and the spacing between circles is really large, it will be smoother if there is a closer angle between those circles. You can try a symmetry with 03:52:168 (3,5) - , but you will need to arrange the next circle 03:52:673 (6) - in order to keep this pattern as fluid a possible. Just see the symmetry fixed
03:56:381 (3,4,1) - The distance between these sliders is really large, the gap between each slider is 1/4, and the player might get a 100 on each sliderend if he doesn't know the gap between each slider is 1/4. At least, this slider 03:56:381 (3) - should be 1/2 slider instead, according to First point.

As i said before your self popped bubble, this needs a lot of improvements, my mod will not make your map good enough to get rebubbled.
You have to work on the structure, i didn't talk about the structure because there is no starting point for making good suggestions about "how to make this pattern more structured", because of your style. This map is various slidershapes and high spaced circles, and some wub, this kind of maps is difficult to treat. Overall, the playability of the map is nice, but it is a little difficult to play these long and fast sliders, the player might get a sliderbreak easily.
We already talked about that in my #spectator yesterday, with Mazzerin too. And you also said something about the QAT that answered you about how they will treat this map etc.

As i said, what i am saying is not absolutely true, you can choose to ask a BN for a rebubble after my mod if you want, but it's risky.
Good luck ~
Thank you, Cherry Blossom!
AnOzi Changle
good map
some mod ...
no kd

02:03:460 (6) - some blanket
02:05:482 (2) - blanket with 1 no 3
02:23:095 (2,4,5,6,7) - Five-pointed star

I think this map can use more slider
more blanket
more overlap
not too much circle&jump
sorry . my mod is terrible

good luck
Myxo
I didn't think I would get involved with this map again, yet I have to make something clear here.

Literally every BN and QAT were telling you to change the Extended Sliders, so that's what you should do. Even though the vocals are hold, you can't just ignore strong beats in the music and map all sliderends on nothing instead. It is not nice to play at all (because the players are hearing a strong sound earlier than the slider ends) and sounds bad, too.

If the consistency / structure you see in it is not obvious for any other player, mapper or BN, it's pointless.

You have improved the map a lot since the very beginning, that doesn't mean you can keep it as it is now and just get it ranked. Your rhythmic concept is not working at all, so you need to change it or keep your map unranked. It's really as simple as that.

Feel free to prove me wrong though.
Winnie
Oh I remember modding this
Kibbleru
hmmm seems gud enough for me.

ranked
Depths
same tbh
Winnie
I swear to god I believe that I personally went over this 1 on 1 but never said I was gonna mod this map. I never agreed to modding unless there is something that states I said so. I always remember what I say and make promises to especially when it comes to modding because I'm an organized man, All I remember is you saying can you check my beatmap, and so I did, but down below is really strong intimate words. Remember when I said that your map reminded me of midge maps, and you laughed. Because I remember it clearly even if you say it was 3 months ago.

Desperate-kun wrote:

I didn't think I would get involved with this map again, yet I have to make something clear here.

Literally every BN and QAT were telling you to change the Extended Sliders, so that's what you should do. Even though the vocals are hold, you can't just ignore strong beats in the music and map all sliderends on nothing instead. It is not nice to play at all (because the players are hearing a strong sound earlier than the slider ends) and sounds bad, too.

If the consistency / structure you see in it is not obvious for any other player, mapper or BN, it's pointless.

You have improved the map a lot since the very beginning, that doesn't mean you can keep it as it is now and just get it ranked. Your rhythmic concept is not working at all, so you need to change it or keep your map unranked. It's really as simple as that.

Feel free to prove me wrong though.
Arphimigon
I came back after a long time to check up on this map again, and saw:

Desperate-kun wrote:

Literally every BN and QAT were telling you to change the Extended Sliders, so that's what you should do. Even though the vocals are hold, you can't just ignore strong beats in the music and map all sliderends on nothing instead. It is not nice to play at all (because the players are hearing a strong sound earlier than the slider ends) and sounds bad, too.
I agree with this for the most account, however most of the "weird" extended sliders have been ironed out, and mostthe remaining ones feel fine. So sadly I have to disagree with:

Desperate-kun wrote:

Your rhythmic concept is not working at all.
Since it feels pretty nice rhythmically.
Rip vocal sliders.

Remember that time I remade the first 2 mins of the song? Yeah I think that's what the QAT/BNs want. It's very plain and boring, but it is rhythmically simple, however I know there must be a way that both can work together. I can't come up with ideas now, so hit me up at a later time so I can come back to this again.

Good luck yo, I'm still watching.
dqs01733
Well it seems that our super long chatlog from august is still relevant.. didnt even bother posting it at the time since everything got brushed off as "subjective" <.<

SPOILER
2015-08-08 00:20 Slick: hi
2015-08-08 00:20 Kotonoha: hello
2015-08-08 00:21 Slick: right so i apparently need more testplays
2015-08-08 00:21 Slick: could you try my map?
2015-08-08 00:21 Slick: ACTION is editing [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories [Grimoire]]
2015-08-08 00:21 Kotonoha: okay
2015-08-08 00:22 Kotonoha: it looks pretty difficult so give me 10 minutes to warm up
2015-08-08 00:22 Kotonoha: ill tell you when im playing it
2015-08-08 00:22 Slick: np, thx
2015-08-08 00:23 Kotonoha: is it streamy with a lot of triplets and 5s or jumpy?
2015-08-08 00:24 Slick: jumpy with fast sliders hard to control sliders
2015-08-08 00:24 Slick: and massive diff spikes when the dubstep kicks in
2015-08-08 00:25 Kotonoha: okay ill just play it right away then
2015-08-08 00:30 Slick: holy shit that was close to failing
2015-08-08 00:30 Slick: nice play
2015-08-08 00:31 Kotonoha: i cant do streams and bursts when im not warmed up lol
2015-08-08 00:31 Kotonoha: well the map is pretty decent
2015-08-08 00:31 Kotonoha: it has a lot of spacing issues though
2015-08-08 00:31 Slick: care to point out a few if possible?
2015-08-08 00:32 Kotonoha: the way you play circles after a 3/4 slider are confusing
2015-08-08 00:32 Slick: :?
2015-08-08 00:33 Kotonoha: actually not just 3/4 sliders but extended sliders in general
2015-08-08 00:33 Kotonoha: 00:19:977 (1,2) - this for example
2015-08-08 00:33 Slick: yeah, too high for so early in the song :I
2015-08-08 00:33 Slick: needs nerf
2015-08-08 00:33 Kotonoha: because the slider is so long its kinda hard to make out if its extended or not
2015-08-08 00:34 Slick: lol
2015-08-08 00:34 Kotonoha: usually you can see when its 3/4 slider so you can place next circle further away but this time its not easy to spot
2015-08-08 00:34 Slick: i guess
2015-08-08 00:34 Kotonoha: connecting the two sliders makes it easy to see that its a 1/4 gap between the sliders
2015-08-08 00:34 Kotonoha: spacing is too large is what im getting at
2015-08-08 00:35 Slick: so you're not talking of exact errors
2015-08-08 00:35 Slick: just that in general it's too large?
2015-08-08 00:35 Kotonoha: yes
2015-08-08 00:35 Kotonoha: 00:21:325 (1,2) - these sliders has 1/2 gap and is smaller distance
2015-08-08 00:36 Slick: moving on to kiai
2015-08-08 00:36 Slick: yup easier
2015-08-08 00:36 Kotonoha: also
2015-08-08 00:37 Kotonoha: 00:36:156 (1,2) -
2015-08-08 00:37 Kotonoha: this is the first time ur using an extended slider ending with a circle
2015-08-08 00:37 Slick: 00:24:359 (2,3) -
2015-08-08 00:37 Kotonoha: so youre kinda defining 3/4 slider -> circle to have that spacing
2015-08-08 00:38 Slick: i guess
2015-08-08 00:38 Kotonoha: players are gonna think any larger spacing than that is 1/2
2015-08-08 00:38 Kotonoha: so when this 00:47:448 (2,3) - comes its gonna be mistake as a 1/2 because the spacing is so much larger
2015-08-08 00:38 Slick: i see
2015-08-08 00:39 Slick: but that's a very small if not subjective issue
2015-08-08 00:39 Slick: plays almost like a 1/2 slider
2015-08-08 00:39 Slick: but i understand
2015-08-08 00:39 Slick: and i agree
2015-08-08 00:39 Kotonoha: lol I wouldnt call that subjective
2015-08-08 00:40 Kotonoha: random spacings like that just confuses the player and is not natural to play
2015-08-08 00:40 Kotonoha: 01:04:134 (5,1) -
2015-08-08 00:40 Kotonoha: 01:05:819 (1,2) -
2015-08-08 00:40 Slick: that makes sense
2015-08-08 00:40 Slick: considering the vocal
2015-08-08 00:41 Kotonoha: well the thing is
2015-08-08 00:42 Kotonoha: you can have very varying distances on 1/2 jumps to stress sounds and the player is going to know when its a 1/2
2015-08-08 00:42 Kotonoha: 1/4 is not
2015-08-08 00:42 Slick: really?
2015-08-08 00:42 Kotonoha: yes really
2015-08-08 00:42 Kotonoha: look at any ranked map
2015-08-08 00:42 Kotonoha: never
2015-08-08 00:43 Kotonoha: unless its a 1/4 slider that pretty much behaves like 1/2 circle
2015-08-08 00:44 Kotonoha: 1/4 spacing is almost never bigger than 00:36:156 (1,2) -
2015-08-08 00:44 Kotonoha: and even that is a pretty big stretch
2015-08-08 00:44 Slick: seriously
2015-08-08 00:44 Slick: did not know
2015-08-08 00:44 Kotonoha: usually the circle is stacked
2015-08-08 00:44 Kotonoha: actually no
2015-08-08 00:44 Slick: if it's not bs what you're saying my map is fucked
2015-08-08 00:44 Slick: 04:05:145 (1,2) - lol
2015-08-08 00:44 Kotonoha: like this
2015-08-08 00:44 Kotonoha: http://puu.sh/jthih.jpg
2015-08-08 00:44 Kotonoha: BUT THAT IS ONLY CIRCLE
2015-08-08 00:45 Kotonoha: you can have bigger spacing when its extended slider to another slider
2015-08-08 00:45 Kotonoha: because of slider leniency
2015-08-08 00:45 Slick: 04:05:145 (1,2) - is slider to circle
2015-08-08 00:45 Kotonoha: but not too big, like this 00:19:977 (1,2) -
2015-08-08 00:45 Kotonoha: yeah thats fucking huge
2015-08-08 00:45 Kotonoha: but i mean
2015-08-08 00:46 Kotonoha: there are a lot of these mistakes
2015-08-08 00:46 Slick: plays fine though
2015-08-08 00:46 Slick: don't really see the problem
2015-08-08 00:46 Slick: you hit it
2015-08-08 00:46 Kotonoha: but all you have to do is place them like a did in the picture
2015-08-08 00:46 Slick: you didn't fail there
2015-08-08 00:46 Slick: if hat really interferes with ranking
2015-08-08 00:46 Slick: my map is fucked
2015-08-08 00:46 Slick: cause i play around with that
2015-08-08 00:46 Slick: so much
2015-08-08 00:46 Slick: that*
2015-08-08 00:46 Kotonoha: yeah but I can assure you 100% I read that as 1/2 at first
2015-08-08 00:46 Kotonoha: its easy to fix
2015-08-08 00:47 Kotonoha: you can really go through the map and fix all in 5 minutes
2015-08-08 00:47 Slick: lol no
2015-08-08 00:47 Slick: that would ruin all structure
2015-08-08 00:47 Slick: spacing
2015-08-08 00:47 Kotonoha: and another 10 minutes to rearrange stuff that doesnt play well after you change it
2015-08-08 00:47 Kotonoha: nah
2015-08-08 00:47 Slick: and so much would have to be repatterned
2015-08-08 00:47 Slick: everything kinda link together in this mapw
2015-08-08 00:47 Slick: map
2015-08-08 00:47 Slick: where one change affects another
2015-08-08 00:47 Kotonoha: well its your choice if you wanna change it or not
2015-08-08 00:48 Slick: i will only do it if it interferes with ranking
2015-08-08 00:48 Slick: it might be hard to play
2015-08-08 00:48 Slick: but it just challenges your intuition
2015-08-08 00:49 Slick: but aren't there a few more things
2015-08-08 00:49 Slick: you want to mention
2015-08-08 00:49 Slick: outside those circle after 3/4 sliders
2015-08-08 00:49 Slick: other than*
2015-08-08 00:49 Kotonoha: um
2015-08-08 00:49 Kotonoha: the two wubby parts
2015-08-08 00:49 Slick: they are quite hard yeah
2015-08-08 00:49 Kotonoha: wait
2015-08-08 00:49 Slick: fuck midge and 5eania
2015-08-08 00:50 Slick: xD
2015-08-08 00:50 Kotonoha: its not the quality or anything
2015-08-08 00:50 Kotonoha: the thing is
2015-08-08 00:50 Kotonoha: they are sooooooooo different
2015-08-08 00:50 Kotonoha: i get that theyre two different mappers
2015-08-08 00:50 Kotonoha: different styles
2015-08-08 00:50 Kotonoha: but this is just too much its like theyre mapping two different songs
2015-08-08 00:51 Slick: yeah fuck them
2015-08-08 00:51 Kotonoha: i really like 5eania's part
2015-08-08 00:51 Slick: qat said biggest problem with this would be the dubstep
2015-08-08 00:51 Slick: especially the midge's
2015-08-08 00:51 Kotonoha: its really good and the style fits nicely
2015-08-08 00:51 Kotonoha: but then you play midges part
2015-08-08 00:51 Kotonoha: same exact musing
2015-08-08 00:51 Kotonoha: but stream jumps
2015-08-08 00:51 Slick: haha xDD
2015-08-08 00:51 Kotonoha: huge spacing variation
2015-08-08 00:51 Kotonoha: sv changes
2015-08-08 00:52 Slick: yeah
2015-08-08 00:52 Slick: he abuses slider velocity so badly
2015-08-08 00:52 Kotonoha: jsut to name a few things
2015-08-08 00:52 Slick: like 1,50 --> 0,50
2015-08-08 00:52 Slick: midge's part is going to be a problem
2015-08-08 00:52 Kotonoha: although its kinda messy its pretty ok
2015-08-08 00:52 Kotonoha: the real issue is that it differentiates too much from the rest of the map
2015-08-08 00:53 Slick: yeah someone mentioned that
2015-08-08 00:53 Slick: it is expected of collabs
2015-08-08 00:53 Slick: but this might be too much
2015-08-08 00:53 Kotonoha: like if youre gonna make a collab you should make sure the styles are atleast a bit similar
2015-08-08 00:53 Slick: i do see that but tbh
2015-08-08 00:54 Slick: i think it's stupid when people make collabs
2015-08-08 00:54 Slick: and when you play it
2015-08-08 00:54 Slick: it's like it's mapped by one guy
2015-08-08 00:54 Kotonoha: if not one has to adjust to the others
2015-08-08 00:54 Slick: cause their styles are so generic and normal
2015-08-08 00:54 Kotonoha: yes some are like that
2015-08-08 00:54 Slick: it might be an issue
2015-08-08 00:54 Kotonoha: ACTION is listening to [http://osu.ppy.sh/b/525380 Buta-Otome - Hibikien]
2015-08-08 00:54 Kotonoha: look at tihs collab
2015-08-08 00:54 Slick: i did ask qat about it an they said it is expected of collabs
2015-08-08 00:54 Slick: we'll see i guess
2015-08-08 00:55 Kotonoha: they use the same spacings and sv's and whatnot
2015-08-08 00:55 Slick: EvilElvis
2015-08-08 00:55 Kotonoha: but jsut the way they place their patterns and even slider shapes
2015-08-08 00:55 Kotonoha: makes it easy to know when the mappers are switched
2015-08-08 00:56 Slick: general thoughts on the map?
2015-08-08 00:56 Slick: gotta admit it's pretty intense
2015-08-08 00:57 Kotonoha: do you want me to be completely honest
2015-08-08 00:57 Slick: sure
2015-08-08 00:57 Kotonoha: you wont be able to rank it like this
2015-08-08 00:58 Kotonoha: your fundamentals are pretty ok, could be improved
2015-08-08 00:58 Slick: thought you were gonna say my map was shit or something
2015-08-08 00:58 Kotonoha: the issue is just the style its mapped
2015-08-08 00:58 Slick: what do you mean?
2015-08-08 00:59 Kotonoha: the way you make squiggly sliders so normal
2015-08-08 00:59 Kotonoha: 3/4ths of your sliders are squiggly
2015-08-08 00:59 Kotonoha: no reason
2015-08-08 00:59 Slick: you could say it like this
2015-08-08 01:00 Slick: the map doesn't interfere with ranking
2015-08-08 01:00 Slick: but as a whole
2015-08-08 01:00 Slick: it kinda does
2015-08-08 01:00 Slick: just because of the way it is :I
2015-08-08 01:00 Slick: there isn't much hope for the map
2015-08-08 01:01 Kotonoha: ok so do you want me to say your map isnt working or say its not working and why?
2015-08-08 01:01 Kotonoha: lol
2015-08-08 01:01 Slick: why it isn't working
2015-08-08 01:01 Slick: ofc
2015-08-08 01:01 Kotonoha: no there isnt much hope for this map youre right, but you should listen to what I say carefully and take it with you for your next map you create
2015-08-08 01:02 Kotonoha: just make normal sliders
2015-08-08 01:02 Kotonoha: straight
2015-08-08 01:02 Kotonoha: slightly curved
2015-08-08 01:02 Kotonoha: one red anchor point
2015-08-08 01:02 Kotonoha: common ones
2015-08-08 01:02 Slick: other than that?
2015-08-08 01:02 Kotonoha: and never bust out shit like squiggly or round sliders and stuff unless the music says so
2015-08-08 01:02 Slick: cause you should assume i've been told this 12391203120310823 times before :)
2015-08-08 01:03 Kotonoha: and dont ignore percussion
2015-08-08 01:03 Slick: percussion?
2015-08-08 01:03 Slick: like claps & kicks?
2015-08-08 01:03 Kotonoha: drums
2015-08-08 01:03 Kotonoha: drum beat
2015-08-08 01:03 Kotonoha: 01:07:168 (1) -
2015-08-08 01:03 Slick: i do that a lot throughout the whole map
2015-08-08 01:03 Kotonoha: you did hitsound the ticks
2015-08-08 01:04 Kotonoha: but drum beats should be clickable
2015-08-08 01:04 Kotonoha: yeah you do it a lot and tbh its not good
2015-08-08 01:04 Slick: usually
2015-08-08 01:04 Slick: subjective
2015-08-08 01:04 Kotonoha: lol k
2015-08-08 01:04 Slick: most don't like it i know
2015-08-08 01:05 Slick: but i don't wanna make a map no one gives a second thought
2015-08-08 01:05 Slick: so excessive vocal mapping
2015-08-08 01:05 Slick: and big ass sliders is the way to go
2015-08-08 01:05 Slick: in theory nothing interferes with ranking
2015-08-08 01:05 Kotonoha: you should try to listen to the music and map whats dominating
2015-08-08 01:05 Slick: as far as i know
2015-08-08 01:05 Kotonoha: yesy the vocal is very strong where you made those sliders
2015-08-08 01:05 Kotonoha: but the percussion is still there
2015-08-08 01:06 Kotonoha: and every map today follows the percussion
2015-08-08 01:06 Kotonoha: and they can shift the focus to the vocals or other instruments that take over
2015-08-08 01:06 Kotonoha: while still keeping the percussion mapped
2015-08-08 01:06 Slick: but the still end sliders on the kicks & claps
2015-08-08 01:06 Slick: and such ik
2015-08-08 01:07 Kotonoha: breaking away from the percussions completely isnt good
2015-08-08 01:07 Kotonoha: yes but youre still missing a clap
2015-08-08 01:07 Slick: that's your opinion
2015-08-08 01:07 Slick: quite frankly
2015-08-08 01:07 Kotonoha: okay
2015-08-08 01:08 Slick: idk
2015-08-08 01:08 Slick: i guess most don't like such mapping
2015-08-08 01:09 Slick: it does have 10 favorites =D
2015-08-08 01:20 Kotonoha: well ive already talked about everything that major in your map
2015-08-08 01:20 Slick: pretty subjecive
2015-08-08 01:20 Slick: and aren't issues
2015-08-08 01:20 Slick: as far as i know
2015-08-08 01:20 Slick: that interfere with ranking
2015-08-08 01:21 Kotonoha: well, you wont get much else from me
2015-08-08 01:21 Kotonoha: maybe you can send these chatlogs or tl;dr's to qats or bns and whatnot and see what they think about the stuff i mentioned
2015-08-08 01:21 Slick: i already talked to them about the wobble sliders
2015-08-08 01:21 Slick: can ask about the spacing difference in 3/4 sliders
2015-08-08 01:22 Slick: like slider then circle
2015-08-08 01:22 Slick: then thing you mentioned
2015-08-08 01:45 Slick: talked to irre
2015-08-08 01:46 Slick: told him what you mentioned
2015-08-08 01:46 Slick: said it was fine
2015-08-08 01:46 Kotonoha: well there you go
2015-08-08 01:46 Slick: just that 03:56:381 (1,2,1) - had too large spacing
2015-08-08 01:46 Kotonoha: keep your stuff
2015-08-08 01:46 Slick: 01:58:066 (5,1,2,3,4,1,2) - and follows the voca
2015-08-08 01:46 Slick: vocal
2015-08-08 01:46 Slick: too much
2015-08-08 01:46 Slick: should be mapped otherwise
2015-08-08 01:46 Slick: and that me ignoring claps & kicks isn't a problem
2015-08-08 01:46 Slick: as long as i execute it properly
2015-08-08 01:47 Slick: he actually liked midges part xD
2015-08-08 01:47 Slick: and my massive sliders
2015-08-08 01:47 Kotonoha: good
2015-08-08 01:47 Slick: http://puu.sh/jtkZz.jpg
2015-08-08 01:47 Kotonoha: well midges part is good
2015-08-08 01:48 Slick: you shouldn't speak so confidently, you're still a new mapper
2015-08-08 01:48 Slick: be more humble when you're not certian
2015-08-08 01:48 Kotonoha: nope, these are just my opinions
2015-08-08 01:48 Slick: you said my map wouldn't get ranked
2015-08-08 01:48 Slick: because of the things you mentioned
2015-08-08 01:49 Slick: that there was little to no hope
2015-08-08 01:49 Slick: i guess that was a bald statement?
2015-08-08 01:49 Slick: but i still feel
2015-08-08 01:49 Slick: as a whole the map just doesn't feel good for ranking
2015-08-08 01:49 Kotonoha: I though it was clear that nothing i say is from the qats, bns and this ranking system view
2015-08-08 01:50 Kotonoha: im just a regular mapper
2015-08-08 01:50 Kotonoha: im sorry if i came across wrong
2015-08-08 01:50 Slick: you asked me " do you want me to be compltetly honest?"
2015-08-08 01:50 Slick: i said yes
2015-08-08 01:50 Slick: and you said it wouldn't get ranked
2015-08-08 01:51 Kotonoha: yes I shouldnt have phrased it like that "you can't get it ranked like this"
2015-08-08 01:51 Kotonoha: its more like "I dont think you can rank it like this"
2015-08-08 01:53 Slick: "think", that would be based on logic or information which it clearly it wasn't
2015-08-08 01:53 Slick: more like " i'm not sure but you might wanna check if it's okay to have inconsistent spacing with circles after 3/4 sliders"
2015-08-08 01:54 Slick: he even said the one that was extremely big
2015-08-08 01:54 Slick: 04:05:145 (1,2) - this
2015-08-08 01:54 Slick: that it was okay
2015-08-08 01:55 Kotonoha: lets not be so pedantic lol
2015-08-08 01:56 Kotonoha: i still stand by my opinion i had since I first played the map
2015-08-08 01:56 Kotonoha: my opinions
2015-08-08 01:56 Kotonoha: instead of arguing with me about why my opinions are wrong you can prove me wrong by ranking the map
2015-08-08 01:57 Slick: so you still think my map is unrankable because of my incosistent spacing with circles after 3/4 sliders
2015-08-08 01:57 Slick: lol
2015-08-08 01:57 Kotonoha: have i stressed enough how everything is just opinion?
2015-08-08 01:57 Kotonoha: yes
2015-08-08 01:57 Slick: well might be
2015-08-08 01:57 Slick: i can see it for me
2015-08-08 01:57 Slick: something like that on the DQ
2015-08-08 01:58 Slick: no
2015-08-08 01:58 Slick: it wouldn't be that it's inconsistent
2015-08-08 01:58 Slick: just that it doesn't corrospond to the music
2015-08-08 01:59 Slick: inconsistent spacing between 3/4 sliders isn't a problem as long as it corrosponds to music
2015-08-08 01:59 Slick: why else would irre say it was okay

Still love 5eania's part tho
Beomsan
wake up!
www
PatZar
sup slick, don't kd this, i don't even know how to mod std, but i want to know about 03:12:308 (1,1,1) - that 03:12:477 (1,1) - is too rush imo,
despo emng kek gitu cacad

and also, make this short 04:59:331 (1) - to 05:03:123 or 05:01:774 -
-Atri-
Talked to slick, but there's nothing to fix so plz don't blame me lol

RIP 5eania

  1. "e_yuu0801.png" is a little bit NSFW but i think he's gonna change it
[Slick]
  1. 02:29:415 - to 02:55:538 - , Reduce SV because having same SV (as other parts of the song) in calm parts doesn't fit imo
  2. Also in 02:29:415 - to 02:55:538 - Although you muted the slider end on some sliders, I think it's a little bit weird about those notes after 3/4 sliders like 02:40:875 (2,3) - and 02:45:595 (1,2) - , i think it's much better if it's a 1/1 slider
[Midge-sen- okno]
  1. 04:15:932 (1,1,1,1,1) - Interesting slider pattern, but the thing that caught my attention is those distance are getting further, which is kinda weird imo because those sound doesn't get any stronger each note, although the pitch at the electronic sounds slightly goes higher but it doesn't strong enough to emphasize that much ( 04:16:437 (1,1) - Are acceptable since they got claps)
  2. 04:26:718 (1,1,1,1,1) - ^

If you want to, you can tell me to map those calm parts like 02:29:415 - to 02:55:538 - and 04:34:808 - to outro lol
-Atri-
A little correction on my mod, no kd:

@midge 04:15:932 (1,1,1,1,1) -



I forgot to put 04:17:280 (2) - further to emphasize the finish but nvm
-Atri-
When this Skystar0108 map getting ranked
Topic Starter
Slick

KuranteMelodii wrote:

When this Skystar0108 map getting ranked
When you stop being a Chinkerbell
Arphimigon
Good question though.
Whens next update!?
Topic Starter
Slick

Arphimigon wrote:

Good question though.
Whens next update!?
Soon
WingSilent
+1 Star :3

I would have modded this map, but to me, it's already enough modded and should be ranked by now. Why BN's aren't ranking this yet ? ;w;
This is the sign of "this map is awesome!" :)
30201102
Hi Slick: your storyboard causes combo flashes to be really bright on any dim level besides 100%. By combo flashes, I mean the default flashes of light that pop up at 30, 60, 100, and every 50 combos afterwards, which cannot be disabled in the settings. I don't know if this is being done intentionally, as I don't see it stated explicitly in the .osb anywhere, but it is very hard on the eyes (for me at least). You might have not noticed this because it's less apparent on lower dim levels and the editor defaults at 0% dim. Here are 2 short videos that demonstrate this:

storyboard ENABLED, storyboard DISABLED

Both recordings are at 90% dim and the flashes at 30 and 60 combos are barely noticeable with SB disabled, but bright and jarring when enabled, and although I am using a custom skin, this occurs for all skins including the default. I have also noticed this on other storyboarded maps using white.jpg (such as this one) so I'm not sure if it's intentional of some sort of bug.

Great map otherwise, I like the sliders :)
Juris
http://puu.sh/m92r0/50e636cab6.jpg

I feel I like this map. I don't see any playability issues except for in the dubstep parts, where its more about reading issues of players. I like the slider velocity and many of the placements. Feel free to point out your issues to me and i'll examine what you've put forwards, but just know for me I can play most of the map fine.

However, there are a few issues I would like to address from a playability standpoint:

03:44:078 - 04:09:696 - between these two points, I had issues with some of the circle placements. The sliders placements are fine, but the placements in conjunction with the circle beats made it feel like jumping rabbit style. I think you should try placing each circle maybe 4-5 places closer in the tiny grid. Reasoning being is that I feel it breaks the flow a bit having the placed so far apart like they are now.

04:29:246 (3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - the flow to this seems broken somehow. I suggest that midge keeps playing around with circle placements for this.

04:18:460 (1,1,2,3,4,1,2,3,4,1,2,3,4) - not everybody is cookiezi, this spacing sucks

04:30:763 (1,2,3,4,1,2,3) - the jumps here are really far apart and break flow i feel, put the vertical jumps closer together.

that is all, good luck, I really like the map

edit: 5th retry :D http://puu.sh/m93Aj/e952c295b9.jpg
Charles445
[Storyboard]
_________10.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
_________16.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_sub0301.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
e_ter0101.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_yuu0801.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
s_yuuc001.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)

Since you're fitting some 4:3 backgrounds to a 16:9 storyboard resolution, the top and bottom halves of some images are cut off.
These images are _________10, _________16, e_ter0101, and e_yuu0801. You can save space on them if you cut off the top and bottom of them equally, resizing them to 1024 x 576

[General]
e_yuu1402.png is the main background file, but it's 1024x768. In the actual storyboard, it's scaled to fit 1366x768, and so it completely cuts off the guy in the background.
You might want to add a width extension to it like s_yuuc001 so other parts of the picture aren't cut off.
Also, it'd be a good idea to save it as JPG to save size.

[Grimoire]

--- Slick ---

00:04:724 (5) - This isn't really pronounced in the music, it feels weird to have to press this object. I'd delete this and move the 6 slider somewhere else.
00:07:420 (5) - Again this doesn't really fit, also the stream is a lot slower paced than the slider before it so it feels a bit clunky.
00:10:117 (5) - Same as before
00:10:538 (1) - Move this to the bottom left corner of the screen, this will give it more impact and increase the distance from 1 to 2 for better readability -> https://osu.ppy.sh/ss/4256346
00:13:151 (3) - Nothing really here in the music.
00:16:269 (3) - I'd move this up and to the left, so 2 to 3 is a jump at a sharp angle. Try x: 160 y:116 -> https://osu.ppy.sh/ss/4256356
00:19:977 (1) - End this on the white tick like the slider at 00:21:325 (1) - . Sounds / feels better.
00:42:561 (4) - Rotate this by selection center clockwise 50 degrees. Better angle for it. -> https://osu.ppy.sh/ss/4256370
00:48:881 (4) - I can kinda hear this, but not too well... I think this circle would be best avoided.
00:49:555 (8) - I really can't hear this one. I'd remove this circle.
00:50:482 (4,5) - I'd swap places for these two. It keeps the angle changes going. -> https://osu.ppy.sh/ss/4256417
00:55:033 (1) - This slider isn't moving up fast enough to make this smooth gameplay, I think you should loosen up the red points at the beginning -> https://osu.ppy.sh/ss/4256423
00:56:802 (2) - Doesn't quite fit, there's a sound at 00:56:634 - and 00:56:971 - but not 00:56:802.
00:57:561 (7,1) - This is a large jump from left to right, but the slider right after is moving to the left... this is going to cause a lot of unfair breaks. It'd be easier if the slider started moving to the right, and then curved to the left somehow... -> https://osu.ppy.sh/ss/4256443
01:00:932 (3,4,5) - Rotate selection center anti-clockwise 15 degrees. Better angle coming from 2 and into 6. -> https://osu.ppy.sh/ss/4256457
01:27:392 (1,2) - The (2) slider should start at 01:27:898 - instead. -> http://puu.sh/mhgc6/3154d1897e.jpg
01:39:190 (1,2,3) - This is pretty awkward to play. Try moving 2 to x: 168 y:292
01:44:078 (1,2,3,4) - I think having the stream after it be 5 long instead of 3 long would be more intuitive... -> http://puu.sh/mhgB8/baab1bf765.jpg
01:45:595 (3,4) - It feels weird moving to the left on this slider. Maybe point the 3 slider down and to the left? -> https://osu.ppy.sh/ss/4256493
01:47:111 (3,4) - Instead of the 4 moving down and to the right, it'd be more comfortable if it moved a little up and to the right... try something like this -> http://osu.ppy.sh/ss/4256494
01:53:010 (1,2) - I recommend repositioning these so the 2 is a little above the 3's start. Something like this -> https://osu.ppy.sh/ss/4256496
01:54:359 (1) - Move this lower and rotate it a little bit clockwise. -> I used 32 degrees for this picture -> https://osu.ppy.sh/ss/4256502
02:00:763 (3,4,5,1) - Player is going to be basically moving straight from 3 to the 1... I'd make the 451 stream either perfectly straight or curving downwards -> http://puu.sh/mhh6v/d27730bb08.jpg
02:03:460 (6,1) - The (1) slider is too far away and at a bad angle. Try something like this -> https://osu.ppy.sh/ss/4256513
02:10:033 (3,1) - The slider's angle doesn't fit the previous movement too well. Try a shape that starts more diagonally, something like this -> https://osu.ppy.sh/ss/4256539
02:12:898 (1,2,3,4) - This movement is pretty awkward, especially the 2 to 3. Moving 2 and 3 around can fix the problem -> https://osu.ppy.sh/ss/4256549
02:15:595 (1,2,3,4,5,6,7) - This is really awkward movement, a lot of people are going to be uncomfortable starting the stream. I think if it's kept moving up and down, while slowly moving to the left, it'll be more intuitive. Here's an example -> https://osu.ppy.sh/ss/4256561
02:20:482 (3,4,5) - Rotate selection anti-clockwise 20 degrees. Better angle for the stream. -> https://osu.ppy.sh/ss/4256571
02:23:095 (2) - I can't hear the instrument this is based on in the music. You should probably remove this circle to be safe.
02:25:201 (6,1) - This angle is pretty rough, movement is up and to the left, so moving so strongly to the right is going to cause a lot of breaks. Try starting going up and to the left, then curving into the right. Something like this (don't make it this ugly though haha) -> https://osu.ppy.sh/ss/4256606

--- 5EANIA ---

02:56:887 (1) - Remove new combo. It'll be obvious that this is a fast moving slider because of the next object, so there's no need to hint at it.
02:57:392 (1) - You don't really need this new combo.
02:58:404 (6,7) - Too big a jump, too easy to sliderbreak. Try pointing the 6 more to the right, and starting it a little bit farther away from the 5. -> https://osu.ppy.sh/ss/4256620
02:58:572 (7) - No need to extend this to 1/8, will just make people upset. Instead change the slider velocity at 02:58:572 - to 1.5x. It'll be basically the same, just less likely to cause slider breaks.
02:59:583 (1,2) - Swap these new combos. It'll match up with what happened previously.
03:01:522 (1) - Remove new combo, it's excessive and makes this part a bit tricky to read.
03:02:280 (3) - This is basically a free sliderbreak... This being a slider isn't terribly important, I'd recommend just having it be a circle so the player can focus their time getting to the very important 1/8 slider. If you absolutely must have it be a slider, point it more to the right so it's moving both up and to the right.
03:02:954 (2) - Move this more to the left and a little more up, so the jump into the next combo isn't so huge. You might want to move the previous slider a bit as well. -> https://osu.ppy.sh/ss/4256632
03:02:448 (4,1) - Consider swapping these new combos. It'll be more like the previous stuff that way.
03:05:145 (4,1) - Swap these new combos. This is very important for readability.
03:05:735 (1,2) - Swap these new combos. Same reason as above.
03:05:988 (1) - Remove this new combo, it'll be unneeded if the previous two combo things are applied (which they should be, haha).
03:07:842 (3,1) - I'd swap these new combos, then add a new combo at 03:08:516 (3) -
03:10:370 (3) - See usually here you would have some object starting at 03:10:538 - with a new combo on it, so this slider is really, really out of place. I'd redo this section to have something that's starting at 03:10:538 - .
03:12:308 (1) - Excessive new combo
03:12:477 (1) - Excessive new combo, removing this one will also make this part easier to read.
03:14:583 - Ending a slider on the big beat again is inconsistent and hard to read. Something like this would be more readable and maintain the uh, edgy circle stream jump thing you had going on before. -> https://osu.ppy.sh/ss/4256824
This is a bit of a readability hazard though, so you could always go for the safer route -> https://osu.ppy.sh/ss/4264123
03:15:763 (3) - Pretty weak, but I guess that's the point since it's slowing down for the next section.

--- Slick ---

03:22:168 (2,3) - Movement from 2 to 3 is going down and to the left, but the 3 is moving down and to the right at first. It'd be less awkward to play if the slider started by moving down and to the left. Here's an example of a possibility -> https://osu.ppy.sh/ss/4264167
03:33:965 (1,2) - It makes sense why you're doing this, but it's still weird spacing. It's easy to read and not a real problem but I can see someone complaining about it down the line.
03:36:493 (3,1) - Again the slider would be best catching the movement from the 3. A similar fix like at 03:22:168 would be great.
03:42:224 (1,2,3,4,5,6,1) - Really underwhelming to just have simple streams for this transition. The angles they are at don't play very well either, I recommend trying something different with this transition.
03:45:932 (5,1,2) - From 5's end to 1 to 2, it's basically a straight line of varying speed. Changing speed in the same direction is really hard to do, and is far less fun than changing speed while also changing angle. Fortunately this issue can be avoided by moving the 2 up somewhere, and having it pointed away from 1. -> https://osu.ppy.sh/ss/4264250
03:50:314 (1,2) - Playing this doesn't feel quite right to play. I think it'd work better if the 2 was either pointed more downwards, or more away from the 1. -> https://osu.ppy.sh/ss/4264260 or -> https://osu.ppy.sh/ss/4264262
03:52:842 (7,1) - This jump feels a little too big.
03:56:381 (3,4) - This is a risky slider stream jump. I expect most people would break on the 3 since it's so far away from the 4. I'd make this less of a jump, and reconsider the angle 3 ends at.
03:56:718 (4,1) - Again, same thing as before.
03:58:404 (1) - Rotate by selection center anticlockwise 23 degrees. It creates a better angle coming from the previous circle. Also consider moving the slider end up a little bit. -> https://osu.ppy.sh/ss/4264282
04:02:954 (3,4) - Really weird angle here. I think this would work better if the 3 ended more to the right. Moving the (2) is also a good idea. -> https://osu.ppy.sh/ss/4264288
04:03:797 (1,2,3) - This has the same problem as at 03:45:932 - where it's going in the same direction, but changing speed erratically. -> https://osu.ppy.sh/ss/4264300
04:05:482 (2,3) - This jump is huge! Really needs to be smaller.
04:08:347 (3) - This would feel a bit better if it moved less up at first and more to the right. Rotating it clockwise should help. -> https://osu.ppy.sh/ss/4264308

--- Midge ---

04:12:392 (3) - Move this up and to the right so the angle going into 4 is more smooth. Try x:440 y:240
04:13:235 - In 5eania's portion of the map, there is a click here. Having this a slider end will be incredibly weird to play. Chances are the player will assume the 2 is on the big white tick and not hesitate to press it way too early.
04:13:572 - Again this is very strange to have this be a slider end, it really shouldn't be.
04:14:246 - In the 5eania part there is a slider start here. While there isn't that same sample in the music in this later part, it'd still be way more intuitive to have a new slider start here. It wouldn't be overmapping either, there is a sample starting at this part, just not the same one as before.
04:15:257 - Again, slider ends for the biggest beats in the entire part are no good. This needs to be a circle or a slider start. Refer to 5eania's part if you need to.
04:15:510 - Missed beat here, a circle or something would be a good idea, especially since it's done previously in the map.
04:17:196 (1,2) - Swap these new combos.
04:17:954 (1) - Reverse this slider and move it a bit down and to the left. It makes the pattern play way better. -> https://osu.ppy.sh/ss/4264436
04:18:628 (1,2,3,4,1,2,3,4,1,2,3,4) - Streams that change speed during them are quite tricky to do. This one doesn't work for a couple of reasons, the first being that it angle changes far too heavily during itself, the second being the spacing changes too radically by the end of it, the third being it overlaps on top of each other poorly making it hard to tell what circle is where. This entire stream should be redone, and a good idea would be to mimic the idea 5eania had earlier on, at 03:03:123 -
04:21:831 (1) - This moves too slowly. The speed the player needs to reach the next note is very high, and will likely cause slider breaks. The faster this slider moves, the less likely the player will break on it, as the distance between the two objects will be smaller.
04:21:999 (1,1,1,1) - This is incredibly awkward to play. It's a readability mess and it's significantly changing speed in the same direction. Just about anything else put here would be better than this. Like, make a triangle or something -> http://puu.sh/miGZy/3728dbd55f.jpg or like varied spacing http://puu.sh/miH1U/65cb9d50f2.jpg seriously ANYTHING ELSE would be better
04:24:022 (1,2,1) - Isn't fun / interesting, just comes off as pretentious. Just do this as a normal stream, the third circle in the stream doesn't have significantly stronger emphasis to warrant this sort of spacing change.
04:24:527 (3,1) - This slider stream jump is pretty large... Might want to tone it down a bit.
04:24:696 (1,1,1) - The two circular sliders should be a bit closer. Their angles are good, but they are just too far away.
04:25:370 (1,2,3,4,5) - Bad stream angle / slider angle. 1 is moving to the left, then 2 is moving to the right really quickly, so after 2 the player is basically moving insanely fast to the right. The stream however is lower for some reason, pointing upwards, and spaced out... that isn't how the player would be moving at all, that's no good. Make the stream go to the right and start to the right, or avoid a spaced stream entirely and have it a stack to the right.
04:26:550 (4,1) - Okay at this point it seems like you're just trying to sliderbreak people for no good reason
04:27:477 (1,1,2) - This is almost supportive of movement, the circle just needs to be moved up and to the right a little bit.
04:27:814 (2,1,2) - The last slider here isn't really following the movement coming off of the circle. The player is seriously moving quickly after they hit that 1 circle, so support that movement by pointing the last slider down and to the right.
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This doesn't fit the theme of the set, plays poorly and is hard to read. I assume it's become like a sort of inside joke between y'all but it's really going to guarantee this set goes nowhere. This reduces the set's small chance to complete zero with its inclusion.
04:32:786 (1,1,1) - After playing the first slider here, the player will probably be wanting to be moving downwards, not back up. Try reversing the second slider and placing it below some. -> http://puu.sh/miHuf/70ecfa5f42.jpg

Basically you're going way too hard on the gimmicks, this is 4 minutes into an approval map, this is no time to be screwing around.
The best thing you can do here would be to re-map this section, and map your part to fit the themes 5eania set down.

--- ------------------- ---

Huh, guess that's everything.
Good luck with this.
semaphore

Charles445 wrote:

<large post>
now THATS a mod
tochiii
Here's ur new BG you requested to make widescreen :D
Good luck with the map! <3

http://puu.sh/mjzsf/5100f5bba9.jpg
Topic Starter
Slick
Amazing job -Tochi!
Thank you so much
Topic Starter
Slick

Charles445 wrote:

[Storyboard]
_________10.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
_________16.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_sub0301.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
e_ter0101.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_yuu0801.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
s_yuuc001.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)

Since you're fitting some 4:3 backgrounds to a 16:9 storyboard resolution, the top and bottom halves of some images are cut off.
These images are _________10, _________16, e_ter0101, and e_yuu0801. You can save space on them if you cut off the top and bottom of them equally, resizing them to 1024 x 576

[General]
e_yuu1402.png is the main background file, but it's 1024x768. In the actual storyboard, it's scaled to fit 1366x768, and so it completely cuts off the guy in the background.
You might want to add a width extension to it like s_yuuc001 so other parts of the picture aren't cut off.
Also, it'd be a good idea to save it as JPG to save size.
all this above should be fixed

[Grimoire]

--- Slick ---

00:04:724 (5) - This isn't really pronounced in the music, it feels weird to have to press this object. I'd delete this and move the 6 slider somewhere else.fixed
00:07:420 (5) - Again this doesn't really fit, also the stream is a lot slower paced than the slider before it so it feels a bit clunky.fixed
00:10:117 (5) - Same as beforefixed
00:10:538 (1) - Move this to the bottom left corner of the screen, this will give it more impact and increase the distance from 1 to 2 for better readability -> https://osu.ppy.sh/ss/4256346 made it better another way
00:13:151 (3) - Nothing really here in the music. fixed
00:16:269 (3) - I'd move this up and to the left, so 2 to 3 is a jump at a sharp angle. Try x: 160 y:116 -> https://osu.ppy.sh/ss/4256356 fixed
00:19:977 (1) - End this on the white tick like the slider at 00:21:325 (1) - . Sounds / feels better. fixed
00:42:561 (4) - Rotate this by selection center clockwise 50 degrees. Better angle for it. -> https://osu.ppy.sh/ss/4256370 fixed
00:48:881 (4) - I can kinda hear this, but not too well... I think this circle would be best avoided. i can hear this but i wouldn't mind removing it if you really think i should
00:49:555 (8) - I really can't hear this one. I'd remove this circle. fixed
00:50:482 (4,5) - I'd swap places for these two. It keeps the angle changes going. -> https://osu.ppy.sh/ss/4256417 fixed
00:55:033 (1) - This slider isn't moving up fast enough to make this smooth gameplay, I think you should loosen up the red points at the beginning -> https://osu.ppy.sh/ss/4256423 fixed
00:56:802 (2) - Doesn't quite fit, there's a sound at 00:56:634 - and 00:56:971 - but not 00:56:802. it's overmapped but if i removed it i would have to refurnish the following jumps and i can't think of anything good. i'll look into it though
00:57:561 (7,1) - This is a large jump from left to right, but the slider right after is moving to the left... this is going to cause a lot of unfair breaks. It'd be easier if the slider started moving to the right, and then curved to the left somehow... -> https://osu.ppy.sh/ss/4256443 yeah that would compliment (7) more but i'd lose the nice wobble shape for the vocal, i don't think the flow is too harsh, i'd prefer to keep.
01:00:932 (3,4,5) - Rotate selection center anti-clockwise 15 degrees. Better angle coming from 2 and into 6. -> https://osu.ppy.sh/ss/4256457 fixed
01:27:392 (1,2) - The (2) slider should start at 01:27:898 - instead. -> http://puu.sh/mhgc6/3154d1897e.jpg wow nice catch, fixed
01:39:190 (1,2,3) - This is pretty awkward to play. Try moving 2 to x: 168 y:292 fixed
01:44:078 (1,2,3,4) - I think having the stream after it be 5 long instead of 3 long would be more intuitive... -> http://puu.sh/mhgB8/baab1bf765.jpg wouldn't it make 01:44:499 - overmapped, i want to focus on the violin here so i'd prefer to keep it as it is
01:45:595 (3,4) - It feels weird moving to the left on this slider. Maybe point the 3 slider down and to the left? -> https://osu.ppy.sh/ss/4256493 fixed
01:47:111 (3,4) - Instead of the 4 moving down and to the right, it'd be more comfortable if it moved a little up and to the right... try something like this -> http://osu.ppy.sh/ss/4256494 changed 01:47:617 (1) - instead to compliment 01:47:280 (4) -
01:53:010 (1,2) - I recommend repositioning these so the 2 is a little above the 3's start. Something like this -> https://osu.ppy.sh/ss/4256496 fixed
01:54:359 (1) - Move this lower and rotate it a little bit clockwise. -> I used 32 degrees for this picture -> https://osu.ppy.sh/ss/4256502 fixed
02:00:763 (3,4,5,1) - Player is going to be basically moving straight from 3 to the 1... I'd make the 451 stream either perfectly straight or curving downwards -> http://puu.sh/mhh6v/d27730bb08.jpg fixed
02:03:460 (6,1) - The (1) slider is too far away and at a bad angle. Try something like this -> https://osu.ppy.sh/ss/4256513 fixed
02:10:033 (3,1) - The slider's angle doesn't fit the previous movement too well. Try a shape that starts more diagonally, something like this -> https://osu.ppy.sh/ss/4256539 fixed
02:12:898 (1,2,3,4) - This movement is pretty awkward, especially the 2 to 3. Moving 2 and 3 around can fix the problem -> https://osu.ppy.sh/ss/4256549 fixed
02:15:595 (1,2,3,4,5,6,7) - This is really awkward movement, a lot of people are going to be uncomfortable starting the stream. I think if it's kept moving up and down, while slowly moving to the left, it'll be more intuitive. Here's an example -> https://osu.ppy.sh/ss/4256561 fixed
02:20:482 (3,4,5) - Rotate selection anti-clockwise 20 degrees. Better angle for the stream. -> https://osu.ppy.sh/ss/4256571 fixed
02:23:095 (2) - I can't hear the instrument this is based on in the music. You should probably remove this circle to be safe. it's overmapped, if i remove it i have to refurnish the following jumps and it's hard for me to make it good, i'll look into it though
02:25:201 (6,1) - This angle is pretty rough, movement is up and to the left, so moving so strongly to the right is going to cause a lot of breaks. Try starting going up and to the left, then curving into the right. Something like this (don't make it this ugly though haha) -> https://osu.ppy.sh/ss/4256606same reason as the first time you mentioned it, i'd prefer to keep the wobble shape, i'll try to make it play better

03:22:168 (2,3) - Movement from 2 to 3 is going down and to the left, but the 3 is moving down and to the right at first. It'd be less awkward to play if the slider started by moving down and to the left. Here's an example of a possibility -> https://osu.ppy.sh/ss/4264167 fixed
03:33:965 (1,2) - It makes sense why you're doing this, but it's still weird spacing. It's easy to read and not a real problem but I can see someone complaining about it down the line. when this happens i think using either really low spacing or high spacing works
03:36:493 (3,1) - Again the slider would be best catching the movement from the 3. A similar fix like at 03:22:168 would be great. should play better now
03:42:224 (1,2,3,4,5,6,1) - Really underwhelming to just have simple streams for this transition. The angles they are at don't play very well either, I recommend trying something different with this transition. made it different, hopefully it's better
03:45:932 (5,1,2) - From 5's end to 1 to 2, it's basically a straight line of varying speed. Changing speed in the same direction is really hard to do, and is far less fun than changing speed while also changing angle. Fortunately this issue can be avoided by moving the 2 up somewhere, and having it pointed away from 1. -> https://osu.ppy.sh/ss/4264250 fixed
03:50:314 (1,2) - Playing this doesn't feel quite right to play. I think it'd work better if the 2 was either pointed more downwards, or more away from the 1. -> https://osu.ppy.sh/ss/4264260 or -> https://osu.ppy.sh/ss/4264262 lowered it a bit
03:52:842 (7,1) - This jump feels a little too big. i'll look into it
03:56:381 (3,4) - This is a risky slider stream jump. I expect most people would break on the 3 since it's so far away from the 4. I'd make this less of a jump, and reconsider the angle 3 ends at. made it play better
03:56:718 (4,1) - Again, same thing as before. move it a little bit to the right
03:58:404 (1) - Rotate by selection center anticlockwise 23 degrees. It creates a better angle coming from the previous circle. Also consider moving the slider end up a little bit. -> https://osu.ppy.sh/ss/4264282 fixed
04:02:954 (3,4) - Really weird angle here. I think this would work better if the 3 ended more to the right. Moving the (2) is also a good idea. -> https://osu.ppy.sh/ss/4264288 fixed
04:03:797 (1,2,3) - This has the same problem as at 03:45:932 - where it's going in the same direction, but changing speed erratically. -> https://osu.ppy.sh/ss/4264300 fixed
04:05:482 (2,3) - This jump is huge! Really needs to be smaller. yeah, can't think of anything right now..
04:08:347 (3) - This would feel a bit better if it moved less up at first and more to the right. Rotating it clockwise should help. -> https://osu.ppy.sh/ss/4264308 fixed
fantastic mod! thanks charles445
Topic Starter
Slick

5eania wrote:

Charles445 wrote:

[Grimoire]
--- 5EANIA ---

02:56:887 (1) - Remove new combo. It'll be obvious that this is a fast moving slider because of the next object, so there's no need to hint at it. ac
02:57:392 (1) - You don't really need this new combo. ac
02:58:404 (6,7) - Too big a jump, too easy to sliderbreak. Try pointing the 6 more to the right, and starting it a little bit farther away from the 5. -> https://osu.ppy.sh/ss/4256620 ac
02:58:572 (7) - No need to extend this to 1/8, will just make people upset. Instead change the slider velocity at 02:58:572 - to 1.5x. It'll be basically the same, just less likely to cause slider breaks. ac
02:59:583 (1,2) - Swap these new combos. It'll match up with what happened previously. ac
03:01:522 (1) - Remove new combo, it's excessive and makes this part a bit tricky to read. ac
03:02:280 (3) - This is basically a free sliderbreak... This being a slider isn't terribly important, I'd recommend just having it be a circle so the player can focus their time getting to the very important 1/8 slider. If you absolutely must have it be a slider, point it more to the right so it's moving both up and to the right. dn: well... idk, but i think it's not bad...
03:02:954 (2) - Move this more to the left and a little more up, so the jump into the next combo isn't so huge. You might want to move the previous slider a bit as well. -> https://osu.ppy.sh/ss/4256632 ac
03:02:448 (4,1) - Consider swapping these new combos. It'll be more like the previous stuff that way. ac
03:05:145 (4,1) - Swap these new combos. This is very important for readability. ac
03:05:735 (1,2) - Swap these new combos. Same reason as above. ac
03:05:988 (1) - Remove this new combo, it'll be unneeded if the previous two combo things are applied (which they should be, haha). ac
03:07:842 (3,1) - I'd swap these new combos, then add a new combo at 03:08:516 (3) - ac
03:10:370 (3) - See usually here you would have some object starting at 03:10:538 - with a new combo on it, so this slider is really, really out of place. I'd redo this section to have something that's starting at 03:10:538 - . ac
03:12:308 (1) - Excessive new combo ac
03:12:477 (1) - Excessive new combo, removing this one will also make this part easier to read. ac
03:14:583 - Ending a slider on the big beat again is inconsistent and hard to read. Something like this would be more readable and maintain the uh, edgy circle stream jump thing you had going on before. -> https://osu.ppy.sh/ss/4256824 ac
This is a bit of a readability hazard though, so you could always go for the safer route -> https://osu.ppy.sh/ss/4264123 ac
03:15:763 (3) - Pretty weak, but I guess that's the point since it's slowing down for the next section. ac
Misure
Hello here, random mod here :D
[Grimoire]
  1. 00:02:111 (1,2,3,4,1,2,3,4,5,6) - like this? for flow and blanket
  2. 00:05:988 (4) - 36|112?
  3. 00:10:538 (1,2) - stack? kinda close for me
  4. 00:18:460 (1,2) - blanket?
  5. 00:19:640 (5) - ctrl+G better for me, for flow
  6. 00:23:684 (4) - 104|112?
  7. 00:26:718 (1,2,3,4,5,6,7,8) - like this? for flow, just move 1 and rotate 234
  8. 00:51:662 (3,4) - and 00:52:336 (1,2) - embarrassing for me, as distance
  9. 01:01:606 (9) - change to a 1/4 slider which have no volume at tail?
  10. 01:19:302 (1) - the same shape like 01:18:460 (3) - ? I mean copy and paste ;)
  11. 01:29:078 (1) - like this? I really like stack at tail of a high speed slider when there is an empty beat
  12. 01:31:100 (3,1) - no good the same flow, how about like this?
  13. 02:05:482 (2,3) - this blanket is really off, btw I think you'd better fix some other blankets which are off
  14. 02:10:707 (2) - 480|336?
  15. 02:28:066 (5) - change to a 1/1 slider which have lower volume and ×1.0 sv? for there is a fun melody background
  16. 02:47:448 (2) - ctrl+G? I don't think the same flow fits vocal here, btw the blanket
  17. 02:57:561 (3) - ctrl+G? to have a feeling like 'OUT'
  18. 03:06:325 (4) - change to a 1/4 slider? that will be cooler
  19. 03:09:190 (5) - ^
  20. 03:16:774 (2) - ctrl+G better imo
  21. 03:42:898 (1) - make a strange shape? and flowing to the next slider is better imo especially for here
  22. 04:15:763 (1) - ctrl+G? just like opposite for 04:15:763 (1,1) - them is better
  23. Besides unifying the distance for blanket parts will make patterns titier, as an example like 00:19:640 (5,1,2) -
Just mod it for the cool slider :D
Good luck! :)
Topic Starter
Slick

Misure wrote:

Hello here, random mod here :D
[Grimoire]
  1. 00:02:111 (1,2,3,4,1,2,3,4,5,6) - like this? for flow and blanket i don't find that to flow well
  2. 00:05:988 (4) - 36|112? fixed
  3. 00:10:538 (1,2) - stack? kinda close for me don't think that's needed
  4. 00:18:460 (1,2) - blanket? fixed
  5. 00:19:640 (5) - ctrl+G better for me, for flow too sudden slider jump
  6. 00:23:684 (4) - 104|112? sudden slow down feels weird
  7. 00:26:718 (1,2,3,4,5,6,7,8) - like this? for flow, just move 1 and rotate 234 i prefer what i have already
  8. 00:51:662 (3,4) - and 00:52:336 (1,2) - embarrassing for me, as distance sorry i don't understand
  9. 01:01:606 (9) - change to a 1/4 slider which have no volume at tail? don't think that's needed
  10. 01:19:302 (1) - the same shape like 01:18:460 (3) - ? I mean copy and paste ;) i like having the two different shapes
  11. 01:29:078 (1) - like this? I really like stack at tail of a high speed slider when there is an empty beat passed
  12. 01:31:100 (3,1) - no good the same flow, how about like this? fixed
  13. 02:05:482 (2,3) - this blanket is really off, btw I think you'd better fix some other blankets which are off looks fine to me
  14. 02:10:707 (2) - 480|336? good, fixed
  15. 02:28:066 (5) - change to a 1/1 slider which have lower volume and ×1.0 sv? for there is a fun melody background don't think that's necessary
  16. 02:47:448 (2) - ctrl+G? I don't think the same flow fits vocal here, btw the blanket fixed blanket only
  17. 03:42:898 (1) - make a strange shape? and flowing to the next slider is better imo especially for herei don't think the jump is too hard
  18. Besides unifying the distance for blanket parts will make patterns titier, as an example like 00:19:640 (5,1,2) -
Just mod it for the cool slider :D
Good luck! :)
sorry for passing on a lot
Thank you Misure!
-Atri-
RIP Midge

I hope that i have a way to contact with 5eania
Charles445
No KD, really small post for the new section

04:13:572 (3) - I think this could be farther away, maybe to the right, gives more impact and makes the distance to 4 less awkward. -> https://osu.ppy.sh/ss/4504641
04:13:909 (4) - This small spacing from 3 is a bit weird, same with the angle. I'd move the 4 to the bottom part of the screen, not the top. That way they are moving the opposite direction of where the 3 is going. -> https://osu.ppy.sh/ss/4504643
04:15:932 (1,1,1,1) - These slider stream jumps are really big! I recommend redoing the first 3 so they aren't as large, breaking off sliders at this point in the map would be upsetting.
04:19:134 (2) - I'd move this down a little more. The player isn't going to follow the 2 at all since they have to get ready for 3, so it'd be nicer to have it lower, maybe a bit more to the left. -> https://osu.ppy.sh/ss/4504648
04:23:347 (1,2,3,4,5) - I think a repeat slider would be fine here, 1/8 slider streams are really weird / easy to break on.
04:26:718 (1,1) - These jumps are again a bit too big. Not as tricky as the other ones but still could have the spacing reduced

Nice part

bleh I'd recommend getting some more mods before I comb through the entirety of the set.
I've been busy lately as you can probably tell lol
Topic Starter
Slick

5eania wrote:

Charles445 wrote:

04:13:572 (3) - I think this could be farther away, maybe to the right, gives more impact and makes the distance to 4 less awkward. -> achttps://osu.ppy.sh/ss/4504641
04:13:909 (4) - This small spacing from 3 is a bit weird, same with the angle. I'd move the 4 to the bottom part of the screen, not the top. That way they are moving the opposite direction of where the 3 is going. -> https://osu.ppy.sh/ss/4504643i redesign to that around section a little bit. idk it's ok
04:15:932 (1,1,1,1) - These slider stream jumps are really big! I recommend redoing the first 3 so they aren't as large, breaking off sliders at this point in the map would be upsetting. D: i have no idea more; i set increase sv to first slider and reversed (Ctrl + G) second slider
04:19:134 (2) - I'd move this down a little more. The player isn't going to follow the 2 at all since they have to get ready for 3, so it'd be nicer to have it lower, maybe a bit more to the left. -> https://osu.ppy.sh/ss/4504648ac
04:23:347 (1,2,3,4,5) - I think a repeat slider would be fine here, 1/8 slider streams are really weird / easy to break on. ac
04:26:718 (1,1) - These jumps are again a bit too big. Not as tricky as the other ones but still could have the spacing reduced it's ok. isn't it? yes you right. that two sliders has pretty long distance with each other. but slider makes free 300 point many times, so i think this is no problem
-Atri-
uhhhh why Midge's tag is still there
Charles445
After a lot of modding / playtesting / redesigning, map's finally ready to go.
If you remember this map from some months ago, take a look again, it's very different.

This is a pretty gimmicky map, so here's a bit of a rundown of what to expect.
Map is dominantly focusing on the vocals. Beats are often "skipped" in order to follow the vocalist.
This means long and fast sliders, as well as a techno breakdown portion with sudden movements.

Map used to be 6 stars, it's 5.7 now. Jumps have been seriously nerfed.
Sliders have been made far less jagged, aren't over-extended, and overall function properly.
Many patterns have been completely redone to make them play well.

So yeah this plays real good now. Here's my replay and the score.

Here's Bubble #1 (rebubble).
BeatofIke
I double-checked for any off-screen notes, inaudible/inconsistent hitsounds, timing, hidden reverse arrows, my soul, and...pretty much everything else. Let's give this map a try at least and see how it goes from here.

Bubble #2~
-Atri-
Hype hype hype
jonathanlfj
I've looked over this map quite a few times in the past, most of my concerns seem to be resolved so gonna give this a try

btw some of you might question about the 5% volume slider ticks, they are in fact audible with default volume settings so I don't see it as a problem
Anxient
mother of god
Yuii-
I can see people placeholdering already
Here we go ~
blissfulyoshi
Congratz for getting this far.
Arphimigon
Nice to see ya finally get this out there
pkk
Map feels a lot better to play now, great job Slick (and modders) :)
Mikii
gratz
Battle
? dang
Kroytz
rip midge (again)
gz Slick!
Kibbleru
3slick5mexd
Horo
oh wow nice one slick this actually happened
Cherry Blossom
Not a placeholder post.
I'll just give a try to this map too :3
Congratz
Shiranai
Congrats, glad to see this qualified😄
Giralda
Congrats Slick, this map has come a long way.

I envy your determination and patience in order to get this map qualified. Let's hope it lasts until the end!
Chaoslitz
Gratz!
Kui
Congrats :)
Doormat
oh, good job on getting it qualified-
Enon
5eania was alive :O
crim
gratz !!!!!
Avishay
I still dislike some parts that enforce gameplay, but I really like the dubstep parts, good luck.
Kite
pretty cool map
Natsu
02:00:257 (2) - I don't know how those sliders ignoring strong beats make sense with the song, the following vocals hold sounds argue can apply to any song with vocals.. does that mean the next step in mapping is overmapping every slider tail for hold sounds mapping? don't get me wrong is fine to map like this when there is not noticeable sounds before, but this case and others is really too much, sounds are really strong to be ignored.

02:02:954 - you mapping to vocals, but you still ignoring this to extend the slider? this and other examples make 0 sense with your vocal mapping logic

02:04:724 - you did map a similar vocal before 02:03:713 - but still ignoring this one, why?

02:05:145 (1) - vocal hold sound stop literally in 02:05:314 - , can you explain how make sense to end this on blue tick

02:11:887 (1) - why you hitsound ticks that you are not mapping properly? this make an even loud sound, read Desperate-Kun post again: p/4568620 makes no sense to ignore loud sounds and make less sense to ignore loud sounds and hitsound them..

Just some examples this happen in other places as well
-Atri-
IDK should i say on this one, it's one of the main concept of this map to ignore those strong beats to give more priority on vocals

02:02:786 (3) - I think it was supposed to be two parts on vocal, but it's more like one single part merged together, so i guess this is why she extended the slider

02:04:724 - I disagree, i don't see where she did ignoring the vocals there, the object fits perfectly on vocals

02:05:145 (1) - agree, i think she extend it to emphasize the next vocal there, at 02:05:482 (2) -
Fycho
I agree with Natsu here. There are still some extended sliders that have problem.
  1. 00:34:134 (4) - the slider starts at a weak beat, even not a drum or vocal, 00:33:965 (3,4) - making them a 1/1 slider is a good way
  2. 00:43:235 (1,2) - The 1/4 jump is too large in the calm part of the song.
  3. 02:00:257 (2) -This extended silder ignored 02:00:595 -, which doesn't feel good.
  4. 02:02:280 (1) -this note follows vocal, making the downbeats sliderend, but 02:02:786 (3) - ignored the vocal, starting with a drum beat. If you prefer vocal, you'd start slider on 02:02:954 - ; If you prefer drums, ignore 02:02:280 - , don't start slider there too, but start on 02:02:448 - , like 02:05:145 (1) - .
  5. 02:11:887 (1) -slider ends at a very bad time, ignoring an import beat: 02:12:224 –
  6. 02:25:370 (1,2) - Is the space too small comparing with other large 1/4 jumps like 02:26:044 (1,2,1) -?
  7. 02:27:055 (2,3) -I think you should reduce the space here, to emphasize 02:27:392 (4,5) -the two drums better.
  8. 02:56:887 (2,1) - can you reduce the 1//4 jumps? Although it's a slider jump which isn't that hard, but it will be confusing while the 1/2 space 02:56:381 (1,2) - is almost the same level as 02:56:887 (2,1).
  9. 04:20:988 (6) -04:20:988 - 04:21:156 – The strength of thetwo drums are similar in music, but a sliderend is weak, which can’t express the music well. Two circles may work better here.
Good luck!
Irreversible
Ah, I was just about to DQ it as well. I've checked the points above and they are valid... also a question; wasn't the dubstep part mapped by someone else when you've uploaded the map? Not sure, haha just a question.

If you need more help, feel free to catch me in game.
Arphimigon
I have to agree with almost all points except one:

Fycho wrote:

02:25:370 (1,2) - Is the space too small comparing with other large 1/4 jumps like 02:26:044 (1,2,1) -?
This is already at a corner and hard enough to catch, any further and it has to be in a corner, which is even harder to catch. The fact it is so near to the edge and has to be usually makes people hit it later and think a little to aim, it's seemed to work fine during testing at least.

Also something I wanna say myself:
03:11:213 (1,1,1) - The music gets arguably more pressuring with each sound here, but the second highlighted slider has way more pressure than the third, making the first easy to sliderbreak, second easy to miss, and third not feeling powerful enough.
Charles445
Good luck with fixes btw.
Topic Starter
Slick

Irreversible wrote:

wasn't the dubstep part mapped by someone else when you've uploaded the map? Not sure, haha just a question.
aye, midge originally mapped the last dubstep part, i remember you liked it.
Kibbleru
gl
Enon
:o
Topic Starter
Slick

5eania wrote:

Fycho wrote:

  1. 02:56:887 (2,1) - can you reduce the 1//4 jumps? Although it's a slider jump which isn't that hard, but it will be confusing while the 1/2 space 02:56:381 (1,2) - is almost the same level as 02:56:887 (2,1). its a extra not make to easy
  2. 04:20:988 (6) -04:20:988 - 04:21:156 – The strength of thetwo drums are similar in music, but a sliderend is weak, which can’t express the music well. Two circles may work better here. ac
Topic Starter
Slick

Fycho wrote:

I agree with Natsu here. There are still some extended sliders that have problem.
  1. 00:34:134 (4) - the slider starts at a weak beat, even not a drum or vocal, 00:33:965 (3,4) - making them a 1/1 slider is a good way i gathered some opinions on this and it's very divided. i asked what they thought fit the vocal best, a circle and a 1/2 slider or a 1/1 slider. it's very ambiguous, and it seems it can be mapped either way. i mapped it the way i did because that's what i find fitting for that vocal so i'd prefer to keep it as is.
  2. 00:43:235 (1,2) - The 1/4 jump is too large in the calm part of the song. hmm sliders are lenient. not hard or too large
  3. 02:00:257 (2) -This extended silder ignored 02:00:595 -, which doesn't feel good. fixed
  4. 02:02:280 (1) -this note follows vocal, making the downbeats sliderend, but 02:02:786 (3) - ignored the vocal, starting with a drum beat. If you prefer vocal, you'd start slider on 02:02:954 - ; If you prefer drums, ignore 02:02:280 - , don't start slider there too, but start on 02:02:448 - , like 02:05:145 (1)
    - . there is a syllable change at 02:02:954 - but since it's barely audible and there is also a vocal part at 02:03:123 - where the singer raises her voice after lowering it which i deem to be the stronger vocal, i'll keep the 3/4 slider with the circle on the vocal
  5. 02:11:887 (1) -slider ends at a very bad time, ignoring an import beat: 02:12:224 ? fixed
  6. 02:25:370 (1,2) - Is the space too small comparing with other large 1/4 jumps like 02:26:044 (1,2,1) -? increased a bit
  7. 02:27:055 (2,3) -I think you should reduce the space here, to emphasize 02:27:392 (4,5) -the two drums better. it's the same pattern as 00:59:415 (2,3,4,5,1) - , i don't think it's necessary
Good luck!
Topic Starter
Slick

Natsu wrote:

02:00:257 (2) - I don't know how those sliders ignoring strong beats make sense with the song, the following vocals hold sounds argue can apply to any song with vocals.. does that mean the next step in mapping is overmapping every slider tail for hold sounds mapping? don't get me wrong is fine to map like this when there is not noticeable sounds before, but this case and others is really too much, sounds are really strong to be ignored.
fixed
02:02:954 - you mapping to vocals, but you still ignoring this to extend the slider? this and other examples make 0 sense with your vocal mapping logic
answered in my reply to fycho
02:04:724 - you did map a similar vocal before 02:03:713 - but still ignoring this one, why? sorry i have no idea what you're trying to say

02:05:145 (1) - vocal hold sound stop literally in 02:05:314 - , can you explain how make sense to end this on blue tick fixed

02:11:887 (1) - why you hitsound ticks that you are not mapping properly? this make an even loud sound, read Desperate-Kun post again: p/4568620 makes no sense to ignore loud sounds and make less sense to ignore loud sounds and hitsound them.. fixed

Just some examples this happen in other places as well
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