[Storyboard]
_________10.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
_________16.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_sub0301.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
e_ter0101.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_yuu0801.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
s_yuuc001.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
Since you're fitting some 4:3 backgrounds to a 16:9 storyboard resolution, the top and bottom halves of some images are cut off.
These images are _________10, _________16, e_ter0101, and e_yuu0801. You can save space on them if you cut off the top and bottom of them equally, resizing them to 1024 x 576
[General]
e_yuu1402.png is the main background file, but it's 1024x768. In the actual storyboard, it's scaled to fit 1366x768, and so it completely cuts off the guy in the background.
You might want to add a width extension to it like s_yuuc001 so other parts of the picture aren't cut off.
Also, it'd be a good idea to save it as JPG to save size.
[Grimoire]
--- Slick ---
00:04:724 (5) - This isn't really pronounced in the music, it feels weird to have to press this object. I'd delete this and move the 6 slider somewhere else.
00:07:420 (5) - Again this doesn't really fit, also the stream is a lot slower paced than the slider before it so it feels a bit clunky.
00:10:117 (5) - Same as before
00:10:538 (1) - Move this to the bottom left corner of the screen, this will give it more impact and increase the distance from 1 to 2 for better readability ->
https://osu.ppy.sh/ss/425634600:13:151 (3) - Nothing really here in the music.
00:16:269 (3) - I'd move this up and to the left, so 2 to 3 is a jump at a sharp angle. Try x: 160 y:116 ->
https://osu.ppy.sh/ss/425635600:19:977 (1) - End this on the white tick like the slider at 00:21:325 (1) - . Sounds / feels better.
00:42:561 (4) - Rotate this by selection center clockwise 50 degrees. Better angle for it. ->
https://osu.ppy.sh/ss/425637000:48:881 (4) - I can kinda hear this, but not too well... I think this circle would be best avoided.
00:49:555 (8) - I really can't hear this one. I'd remove this circle.
00:50:482 (4,5) - I'd swap places for these two. It keeps the angle changes going. ->
https://osu.ppy.sh/ss/425641700:55:033 (1) - This slider isn't moving up fast enough to make this smooth gameplay, I think you should loosen up the red points at the beginning ->
https://osu.ppy.sh/ss/425642300:56:802 (2) - Doesn't quite fit, there's a sound at 00:56:634 - and 00:56:971 - but not 00:56:802.
00:57:561 (7,1) - This is a large jump from left to right, but the slider right after is moving to the left... this is going to cause a lot of unfair breaks. It'd be easier if the slider started moving to the right, and then curved to the left somehow... ->
https://osu.ppy.sh/ss/425644301:00:932 (3,4,5) - Rotate selection center anti-clockwise 15 degrees. Better angle coming from 2 and into 6. ->
https://osu.ppy.sh/ss/425645701:27:392 (1,2) - The (2) slider should start at 01:27:898 - instead. ->
http://puu.sh/mhgc6/3154d1897e.jpg01:39:190 (1,2,3) - This is pretty awkward to play. Try moving 2 to x: 168 y:292
01:44:078 (1,2,3,4) - I think having the stream after it be 5 long instead of 3 long would be more intuitive... ->
http://puu.sh/mhgB8/baab1bf765.jpg01:45:595 (3,4) - It feels weird moving to the left on this slider. Maybe point the 3 slider down and to the left? ->
https://osu.ppy.sh/ss/425649301:47:111 (3,4) - Instead of the 4 moving down and to the right, it'd be more comfortable if it moved a little up and to the right... try something like this ->
http://osu.ppy.sh/ss/425649401:53:010 (1,2) - I recommend repositioning these so the 2 is a little above the 3's start. Something like this ->
https://osu.ppy.sh/ss/425649601:54:359 (1) - Move this lower and rotate it a little bit clockwise. -> I used 32 degrees for this picture ->
https://osu.ppy.sh/ss/425650202:00:763 (3,4,5,1) - Player is going to be basically moving straight from 3 to the 1... I'd make the 451 stream either perfectly straight or curving downwards ->
http://puu.sh/mhh6v/d27730bb08.jpg02:03:460 (6,1) - The (1) slider is too far away and at a bad angle. Try something like this ->
https://osu.ppy.sh/ss/425651302:10:033 (3,1) - The slider's angle doesn't fit the previous movement too well. Try a shape that starts more diagonally, something like this ->
https://osu.ppy.sh/ss/425653902:12:898 (1,2,3,4) - This movement is pretty awkward, especially the 2 to 3. Moving 2 and 3 around can fix the problem ->
https://osu.ppy.sh/ss/425654902:15:595 (1,2,3,4,5,6,7) - This is really awkward movement, a lot of people are going to be uncomfortable starting the stream. I think if it's kept moving up and down, while slowly moving to the left, it'll be more intuitive. Here's an example ->
https://osu.ppy.sh/ss/425656102:20:482 (3,4,5) - Rotate selection anti-clockwise 20 degrees. Better angle for the stream. ->
https://osu.ppy.sh/ss/425657102:23:095 (2) - I can't hear the instrument this is based on in the music. You should probably remove this circle to be safe.
02:25:201 (6,1) - This angle is pretty rough, movement is up and to the left, so moving so strongly to the right is going to cause a lot of breaks. Try starting going up and to the left, then curving into the right. Something like this (don't make it this ugly though haha) ->
https://osu.ppy.sh/ss/4256606--- 5EANIA ---
02:56:887 (1) - Remove new combo. It'll be obvious that this is a fast moving slider because of the next object, so there's no need to hint at it.
02:57:392 (1) - You don't really need this new combo.
02:58:404 (6,7) - Too big a jump, too easy to sliderbreak. Try pointing the 6 more to the right, and starting it a little bit farther away from the 5. ->
https://osu.ppy.sh/ss/425662002:58:572 (7) - No need to extend this to 1/8, will just make people upset. Instead change the slider velocity at 02:58:572 - to 1.5x. It'll be basically the same, just less likely to cause slider breaks.
02:59:583 (1,2) - Swap these new combos. It'll match up with what happened previously.
03:01:522 (1) - Remove new combo, it's excessive and makes this part a bit tricky to read.
03:02:280 (3) - This is basically a free sliderbreak... This being a slider isn't terribly important, I'd recommend just having it be a circle so the player can focus their time getting to the very important 1/8 slider. If you absolutely must have it be a slider, point it more to the right so it's moving both up and to the right.
03:02:954 (2) - Move this more to the left and a little more up, so the jump into the next combo isn't so huge. You might want to move the previous slider a bit as well. ->
https://osu.ppy.sh/ss/425663203:02:448 (4,1) - Consider swapping these new combos. It'll be more like the previous stuff that way.
03:05:145 (4,1) - Swap these new combos. This is very important for readability.
03:05:735 (1,2) - Swap these new combos. Same reason as above.
03:05:988 (1) - Remove this new combo, it'll be unneeded if the previous two combo things are applied (which they should be, haha).
03:07:842 (3,1) - I'd swap these new combos, then add a new combo at 03:08:516 (3) -
03:10:370 (3) - See usually here you would have some object starting at 03:10:538 - with a new combo on it, so this slider is really, really out of place. I'd redo this section to have something that's starting at 03:10:538 - .
03:12:308 (1) - Excessive new combo
03:12:477 (1) - Excessive new combo, removing this one will also make this part easier to read.
03:14:583 - Ending a slider on the big beat again is inconsistent and hard to read. Something like this would be more readable and maintain the uh, edgy circle stream jump thing you had going on before. ->
https://osu.ppy.sh/ss/4256824This is a bit of a readability hazard though, so you could always go for the safer route ->
https://osu.ppy.sh/ss/426412303:15:763 (3) - Pretty weak, but I guess that's the point since it's slowing down for the next section.
--- Slick ---
03:22:168 (2,3) - Movement from 2 to 3 is going down and to the left, but the 3 is moving down and to the right at first. It'd be less awkward to play if the slider started by moving down and to the left. Here's an example of a possibility ->
https://osu.ppy.sh/ss/4264167 03:33:965 (1,2) - It makes sense why you're doing this, but it's still weird spacing. It's easy to read and not a real problem but I can see someone complaining about it down the line.
03:36:493 (3,1) - Again the slider would be best catching the movement from the 3. A similar fix like at 03:22:168 would be great.
03:42:224 (1,2,3,4,5,6,1) - Really underwhelming to just have simple streams for this transition. The angles they are at don't play very well either, I recommend trying something different with this transition.
03:45:932 (5,1,2) - From 5's end to 1 to 2, it's basically a straight line of varying speed. Changing speed in the same direction is really hard to do, and is far less fun than changing speed while also changing angle. Fortunately this issue can be avoided by moving the 2 up somewhere, and having it pointed away from 1. ->
https://osu.ppy.sh/ss/426425003:50:314 (1,2) - Playing this doesn't feel quite right to play. I think it'd work better if the 2 was either pointed more downwards, or more away from the 1. ->
https://osu.ppy.sh/ss/4264260 or ->
https://osu.ppy.sh/ss/426426203:52:842 (7,1) - This jump feels a little too big.
03:56:381 (3,4) - This is a risky slider stream jump. I expect most people would break on the 3 since it's so far away from the 4. I'd make this less of a jump, and reconsider the angle 3 ends at.
03:56:718 (4,1) - Again, same thing as before.
03:58:404 (1) - Rotate by selection center anticlockwise 23 degrees. It creates a better angle coming from the previous circle. Also consider moving the slider end up a little bit. ->
https://osu.ppy.sh/ss/426428204:02:954 (3,4) - Really weird angle here. I think this would work better if the 3 ended more to the right. Moving the (2) is also a good idea. ->
https://osu.ppy.sh/ss/426428804:03:797 (1,2,3) - This has the same problem as at 03:45:932 - where it's going in the same direction, but changing speed erratically. ->
https://osu.ppy.sh/ss/426430004:05:482 (2,3) - This jump is huge! Really needs to be smaller.
04:08:347 (3) - This would feel a bit better if it moved less up at first and more to the right. Rotating it clockwise should help. ->
https://osu.ppy.sh/ss/4264308--- Midge ---
04:12:392 (3) - Move this up and to the right so the angle going into 4 is more smooth. Try x:440 y:240
04:13:235 - In 5eania's portion of the map, there is a click here. Having this a slider end will be incredibly weird to play. Chances are the player will assume the 2 is on the big white tick and not hesitate to press it way too early.
04:13:572 - Again this is very strange to have this be a slider end, it really shouldn't be.
04:14:246 - In the 5eania part there is a slider start here. While there isn't that same sample in the music in this later part, it'd still be way more intuitive to have a new slider start here. It wouldn't be overmapping either, there is a sample starting at this part, just not the same one as before.
04:15:257 - Again, slider ends for the biggest beats in the entire part are no good. This needs to be a circle or a slider start. Refer to 5eania's part if you need to.
04:15:510 - Missed beat here, a circle or something would be a good idea, especially since it's done previously in the map.
04:17:196 (1,2) - Swap these new combos.
04:17:954 (1) - Reverse this slider and move it a bit down and to the left. It makes the pattern play way better. ->
https://osu.ppy.sh/ss/426443604:18:628 (1,2,3,4,1,2,3,4,1,2,3,4) - Streams that change speed during them are quite tricky to do. This one doesn't work for a couple of reasons, the first being that it angle changes far too heavily during itself, the second being the spacing changes too radically by the end of it, the third being it overlaps on top of each other poorly making it hard to tell what circle is where. This entire stream should be redone, and a good idea would be to mimic the idea 5eania had earlier on, at 03:03:123 -
04:21:831 (1) - This moves too slowly. The speed the player needs to reach the next note is very high, and will likely cause slider breaks. The faster this slider moves, the less likely the player will break on it, as the distance between the two objects will be smaller.
04:21:999 (1,1,1,1) - This is incredibly awkward to play. It's a readability mess and it's significantly changing speed in the same direction. Just about anything else put here would be better than this. Like, make a triangle or something ->
http://puu.sh/miGZy/3728dbd55f.jpg or like varied spacing
http://puu.sh/miH1U/65cb9d50f2.jpg seriously ANYTHING ELSE would be better
04:24:022 (1,2,1) - Isn't fun / interesting, just comes off as pretentious. Just do this as a normal stream, the third circle in the stream doesn't have significantly stronger emphasis to warrant this sort of spacing change.
04:24:527 (3,1) - This slider stream jump is pretty large... Might want to tone it down a bit.
04:24:696 (1,1,1) - The two circular sliders should be a bit closer. Their angles are good, but they are just too far away.
04:25:370 (1,2,3,4,5) - Bad stream angle / slider angle. 1 is moving to the left, then 2 is moving to the right really quickly, so after 2 the player is basically moving insanely fast to the right. The stream however is lower for some reason, pointing upwards, and spaced out... that isn't how the player would be moving at all, that's no good. Make the stream go to the right and start to the right, or avoid a spaced stream entirely and have it a stack to the right.
04:26:550 (4,1) - Okay at this point it seems like you're just trying to sliderbreak people for no good reason
04:27:477 (1,1,2) - This is almost supportive of movement, the circle just needs to be moved up and to the right a little bit.
04:27:814 (2,1,2) - The last slider here isn't really following the movement coming off of the circle. The player is seriously moving quickly after they hit that 1 circle, so support that movement by pointing the last slider down and to the right.
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This doesn't fit the theme of the set, plays poorly and is hard to read. I assume it's become like a sort of inside joke between y'all but it's really going to guarantee this set goes nowhere. This reduces the set's small chance to complete zero with its inclusion.
04:32:786 (1,1,1) - After playing the first slider here, the player will probably be wanting to be moving downwards, not back up. Try reversing the second slider and placing it below some. ->
http://puu.sh/miHuf/70ecfa5f42.jpg Basically you're going way too hard on the gimmicks, this is 4 minutes into an approval map, this is no time to be screwing around.
The best thing you can do here would be to re-map this section, and map your part to fit the themes 5eania set down.
--- ------------------- ---
Huh, guess that's everything.
Good luck with this.