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Topic Starter
Slick

Arphimigon wrote:

Good question though.
Whens next update!?
Soon
WingSilent
+1 Star :3

I would have modded this map, but to me, it's already enough modded and should be ranked by now. Why BN's aren't ranking this yet ? ;w;
This is the sign of "this map is awesome!" :)
30201102
Hi Slick: your storyboard causes combo flashes to be really bright on any dim level besides 100%. By combo flashes, I mean the default flashes of light that pop up at 30, 60, 100, and every 50 combos afterwards, which cannot be disabled in the settings. I don't know if this is being done intentionally, as I don't see it stated explicitly in the .osb anywhere, but it is very hard on the eyes (for me at least). You might have not noticed this because it's less apparent on lower dim levels and the editor defaults at 0% dim. Here are 2 short videos that demonstrate this:

storyboard ENABLED, storyboard DISABLED

Both recordings are at 90% dim and the flashes at 30 and 60 combos are barely noticeable with SB disabled, but bright and jarring when enabled, and although I am using a custom skin, this occurs for all skins including the default. I have also noticed this on other storyboarded maps using white.jpg (such as this one) so I'm not sure if it's intentional of some sort of bug.

Great map otherwise, I like the sliders :)
Juris
http://puu.sh/m92r0/50e636cab6.jpg

I feel I like this map. I don't see any playability issues except for in the dubstep parts, where its more about reading issues of players. I like the slider velocity and many of the placements. Feel free to point out your issues to me and i'll examine what you've put forwards, but just know for me I can play most of the map fine.

However, there are a few issues I would like to address from a playability standpoint:

03:44:078 - 04:09:696 - between these two points, I had issues with some of the circle placements. The sliders placements are fine, but the placements in conjunction with the circle beats made it feel like jumping rabbit style. I think you should try placing each circle maybe 4-5 places closer in the tiny grid. Reasoning being is that I feel it breaks the flow a bit having the placed so far apart like they are now.

04:29:246 (3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - the flow to this seems broken somehow. I suggest that midge keeps playing around with circle placements for this.

04:18:460 (1,1,2,3,4,1,2,3,4,1,2,3,4) - not everybody is cookiezi, this spacing sucks

04:30:763 (1,2,3,4,1,2,3) - the jumps here are really far apart and break flow i feel, put the vertical jumps closer together.

that is all, good luck, I really like the map

edit: 5th retry :D http://puu.sh/m93Aj/e952c295b9.jpg
Charles445
[Storyboard]
_________10.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
_________16.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_sub0301.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
e_ter0101.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_yuu0801.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
s_yuuc001.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)

Since you're fitting some 4:3 backgrounds to a 16:9 storyboard resolution, the top and bottom halves of some images are cut off.
These images are _________10, _________16, e_ter0101, and e_yuu0801. You can save space on them if you cut off the top and bottom of them equally, resizing them to 1024 x 576

[General]
e_yuu1402.png is the main background file, but it's 1024x768. In the actual storyboard, it's scaled to fit 1366x768, and so it completely cuts off the guy in the background.
You might want to add a width extension to it like s_yuuc001 so other parts of the picture aren't cut off.
Also, it'd be a good idea to save it as JPG to save size.

[Grimoire]

--- Slick ---

00:04:724 (5) - This isn't really pronounced in the music, it feels weird to have to press this object. I'd delete this and move the 6 slider somewhere else.
00:07:420 (5) - Again this doesn't really fit, also the stream is a lot slower paced than the slider before it so it feels a bit clunky.
00:10:117 (5) - Same as before
00:10:538 (1) - Move this to the bottom left corner of the screen, this will give it more impact and increase the distance from 1 to 2 for better readability -> https://osu.ppy.sh/ss/4256346
00:13:151 (3) - Nothing really here in the music.
00:16:269 (3) - I'd move this up and to the left, so 2 to 3 is a jump at a sharp angle. Try x: 160 y:116 -> https://osu.ppy.sh/ss/4256356
00:19:977 (1) - End this on the white tick like the slider at 00:21:325 (1) - . Sounds / feels better.
00:42:561 (4) - Rotate this by selection center clockwise 50 degrees. Better angle for it. -> https://osu.ppy.sh/ss/4256370
00:48:881 (4) - I can kinda hear this, but not too well... I think this circle would be best avoided.
00:49:555 (8) - I really can't hear this one. I'd remove this circle.
00:50:482 (4,5) - I'd swap places for these two. It keeps the angle changes going. -> https://osu.ppy.sh/ss/4256417
00:55:033 (1) - This slider isn't moving up fast enough to make this smooth gameplay, I think you should loosen up the red points at the beginning -> https://osu.ppy.sh/ss/4256423
00:56:802 (2) - Doesn't quite fit, there's a sound at 00:56:634 - and 00:56:971 - but not 00:56:802.
00:57:561 (7,1) - This is a large jump from left to right, but the slider right after is moving to the left... this is going to cause a lot of unfair breaks. It'd be easier if the slider started moving to the right, and then curved to the left somehow... -> https://osu.ppy.sh/ss/4256443
01:00:932 (3,4,5) - Rotate selection center anti-clockwise 15 degrees. Better angle coming from 2 and into 6. -> https://osu.ppy.sh/ss/4256457
01:27:392 (1,2) - The (2) slider should start at 01:27:898 - instead. -> http://puu.sh/mhgc6/3154d1897e.jpg
01:39:190 (1,2,3) - This is pretty awkward to play. Try moving 2 to x: 168 y:292
01:44:078 (1,2,3,4) - I think having the stream after it be 5 long instead of 3 long would be more intuitive... -> http://puu.sh/mhgB8/baab1bf765.jpg
01:45:595 (3,4) - It feels weird moving to the left on this slider. Maybe point the 3 slider down and to the left? -> https://osu.ppy.sh/ss/4256493
01:47:111 (3,4) - Instead of the 4 moving down and to the right, it'd be more comfortable if it moved a little up and to the right... try something like this -> http://osu.ppy.sh/ss/4256494
01:53:010 (1,2) - I recommend repositioning these so the 2 is a little above the 3's start. Something like this -> https://osu.ppy.sh/ss/4256496
01:54:359 (1) - Move this lower and rotate it a little bit clockwise. -> I used 32 degrees for this picture -> https://osu.ppy.sh/ss/4256502
02:00:763 (3,4,5,1) - Player is going to be basically moving straight from 3 to the 1... I'd make the 451 stream either perfectly straight or curving downwards -> http://puu.sh/mhh6v/d27730bb08.jpg
02:03:460 (6,1) - The (1) slider is too far away and at a bad angle. Try something like this -> https://osu.ppy.sh/ss/4256513
02:10:033 (3,1) - The slider's angle doesn't fit the previous movement too well. Try a shape that starts more diagonally, something like this -> https://osu.ppy.sh/ss/4256539
02:12:898 (1,2,3,4) - This movement is pretty awkward, especially the 2 to 3. Moving 2 and 3 around can fix the problem -> https://osu.ppy.sh/ss/4256549
02:15:595 (1,2,3,4,5,6,7) - This is really awkward movement, a lot of people are going to be uncomfortable starting the stream. I think if it's kept moving up and down, while slowly moving to the left, it'll be more intuitive. Here's an example -> https://osu.ppy.sh/ss/4256561
02:20:482 (3,4,5) - Rotate selection anti-clockwise 20 degrees. Better angle for the stream. -> https://osu.ppy.sh/ss/4256571
02:23:095 (2) - I can't hear the instrument this is based on in the music. You should probably remove this circle to be safe.
02:25:201 (6,1) - This angle is pretty rough, movement is up and to the left, so moving so strongly to the right is going to cause a lot of breaks. Try starting going up and to the left, then curving into the right. Something like this (don't make it this ugly though haha) -> https://osu.ppy.sh/ss/4256606

--- 5EANIA ---

02:56:887 (1) - Remove new combo. It'll be obvious that this is a fast moving slider because of the next object, so there's no need to hint at it.
02:57:392 (1) - You don't really need this new combo.
02:58:404 (6,7) - Too big a jump, too easy to sliderbreak. Try pointing the 6 more to the right, and starting it a little bit farther away from the 5. -> https://osu.ppy.sh/ss/4256620
02:58:572 (7) - No need to extend this to 1/8, will just make people upset. Instead change the slider velocity at 02:58:572 - to 1.5x. It'll be basically the same, just less likely to cause slider breaks.
02:59:583 (1,2) - Swap these new combos. It'll match up with what happened previously.
03:01:522 (1) - Remove new combo, it's excessive and makes this part a bit tricky to read.
03:02:280 (3) - This is basically a free sliderbreak... This being a slider isn't terribly important, I'd recommend just having it be a circle so the player can focus their time getting to the very important 1/8 slider. If you absolutely must have it be a slider, point it more to the right so it's moving both up and to the right.
03:02:954 (2) - Move this more to the left and a little more up, so the jump into the next combo isn't so huge. You might want to move the previous slider a bit as well. -> https://osu.ppy.sh/ss/4256632
03:02:448 (4,1) - Consider swapping these new combos. It'll be more like the previous stuff that way.
03:05:145 (4,1) - Swap these new combos. This is very important for readability.
03:05:735 (1,2) - Swap these new combos. Same reason as above.
03:05:988 (1) - Remove this new combo, it'll be unneeded if the previous two combo things are applied (which they should be, haha).
03:07:842 (3,1) - I'd swap these new combos, then add a new combo at 03:08:516 (3) -
03:10:370 (3) - See usually here you would have some object starting at 03:10:538 - with a new combo on it, so this slider is really, really out of place. I'd redo this section to have something that's starting at 03:10:538 - .
03:12:308 (1) - Excessive new combo
03:12:477 (1) - Excessive new combo, removing this one will also make this part easier to read.
03:14:583 - Ending a slider on the big beat again is inconsistent and hard to read. Something like this would be more readable and maintain the uh, edgy circle stream jump thing you had going on before. -> https://osu.ppy.sh/ss/4256824
This is a bit of a readability hazard though, so you could always go for the safer route -> https://osu.ppy.sh/ss/4264123
03:15:763 (3) - Pretty weak, but I guess that's the point since it's slowing down for the next section.

--- Slick ---

03:22:168 (2,3) - Movement from 2 to 3 is going down and to the left, but the 3 is moving down and to the right at first. It'd be less awkward to play if the slider started by moving down and to the left. Here's an example of a possibility -> https://osu.ppy.sh/ss/4264167
03:33:965 (1,2) - It makes sense why you're doing this, but it's still weird spacing. It's easy to read and not a real problem but I can see someone complaining about it down the line.
03:36:493 (3,1) - Again the slider would be best catching the movement from the 3. A similar fix like at 03:22:168 would be great.
03:42:224 (1,2,3,4,5,6,1) - Really underwhelming to just have simple streams for this transition. The angles they are at don't play very well either, I recommend trying something different with this transition.
03:45:932 (5,1,2) - From 5's end to 1 to 2, it's basically a straight line of varying speed. Changing speed in the same direction is really hard to do, and is far less fun than changing speed while also changing angle. Fortunately this issue can be avoided by moving the 2 up somewhere, and having it pointed away from 1. -> https://osu.ppy.sh/ss/4264250
03:50:314 (1,2) - Playing this doesn't feel quite right to play. I think it'd work better if the 2 was either pointed more downwards, or more away from the 1. -> https://osu.ppy.sh/ss/4264260 or -> https://osu.ppy.sh/ss/4264262
03:52:842 (7,1) - This jump feels a little too big.
03:56:381 (3,4) - This is a risky slider stream jump. I expect most people would break on the 3 since it's so far away from the 4. I'd make this less of a jump, and reconsider the angle 3 ends at.
03:56:718 (4,1) - Again, same thing as before.
03:58:404 (1) - Rotate by selection center anticlockwise 23 degrees. It creates a better angle coming from the previous circle. Also consider moving the slider end up a little bit. -> https://osu.ppy.sh/ss/4264282
04:02:954 (3,4) - Really weird angle here. I think this would work better if the 3 ended more to the right. Moving the (2) is also a good idea. -> https://osu.ppy.sh/ss/4264288
04:03:797 (1,2,3) - This has the same problem as at 03:45:932 - where it's going in the same direction, but changing speed erratically. -> https://osu.ppy.sh/ss/4264300
04:05:482 (2,3) - This jump is huge! Really needs to be smaller.
04:08:347 (3) - This would feel a bit better if it moved less up at first and more to the right. Rotating it clockwise should help. -> https://osu.ppy.sh/ss/4264308

--- Midge ---

04:12:392 (3) - Move this up and to the right so the angle going into 4 is more smooth. Try x:440 y:240
04:13:235 - In 5eania's portion of the map, there is a click here. Having this a slider end will be incredibly weird to play. Chances are the player will assume the 2 is on the big white tick and not hesitate to press it way too early.
04:13:572 - Again this is very strange to have this be a slider end, it really shouldn't be.
04:14:246 - In the 5eania part there is a slider start here. While there isn't that same sample in the music in this later part, it'd still be way more intuitive to have a new slider start here. It wouldn't be overmapping either, there is a sample starting at this part, just not the same one as before.
04:15:257 - Again, slider ends for the biggest beats in the entire part are no good. This needs to be a circle or a slider start. Refer to 5eania's part if you need to.
04:15:510 - Missed beat here, a circle or something would be a good idea, especially since it's done previously in the map.
04:17:196 (1,2) - Swap these new combos.
04:17:954 (1) - Reverse this slider and move it a bit down and to the left. It makes the pattern play way better. -> https://osu.ppy.sh/ss/4264436
04:18:628 (1,2,3,4,1,2,3,4,1,2,3,4) - Streams that change speed during them are quite tricky to do. This one doesn't work for a couple of reasons, the first being that it angle changes far too heavily during itself, the second being the spacing changes too radically by the end of it, the third being it overlaps on top of each other poorly making it hard to tell what circle is where. This entire stream should be redone, and a good idea would be to mimic the idea 5eania had earlier on, at 03:03:123 -
04:21:831 (1) - This moves too slowly. The speed the player needs to reach the next note is very high, and will likely cause slider breaks. The faster this slider moves, the less likely the player will break on it, as the distance between the two objects will be smaller.
04:21:999 (1,1,1,1) - This is incredibly awkward to play. It's a readability mess and it's significantly changing speed in the same direction. Just about anything else put here would be better than this. Like, make a triangle or something -> http://puu.sh/miGZy/3728dbd55f.jpg or like varied spacing http://puu.sh/miH1U/65cb9d50f2.jpg seriously ANYTHING ELSE would be better
04:24:022 (1,2,1) - Isn't fun / interesting, just comes off as pretentious. Just do this as a normal stream, the third circle in the stream doesn't have significantly stronger emphasis to warrant this sort of spacing change.
04:24:527 (3,1) - This slider stream jump is pretty large... Might want to tone it down a bit.
04:24:696 (1,1,1) - The two circular sliders should be a bit closer. Their angles are good, but they are just too far away.
04:25:370 (1,2,3,4,5) - Bad stream angle / slider angle. 1 is moving to the left, then 2 is moving to the right really quickly, so after 2 the player is basically moving insanely fast to the right. The stream however is lower for some reason, pointing upwards, and spaced out... that isn't how the player would be moving at all, that's no good. Make the stream go to the right and start to the right, or avoid a spaced stream entirely and have it a stack to the right.
04:26:550 (4,1) - Okay at this point it seems like you're just trying to sliderbreak people for no good reason
04:27:477 (1,1,2) - This is almost supportive of movement, the circle just needs to be moved up and to the right a little bit.
04:27:814 (2,1,2) - The last slider here isn't really following the movement coming off of the circle. The player is seriously moving quickly after they hit that 1 circle, so support that movement by pointing the last slider down and to the right.
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This doesn't fit the theme of the set, plays poorly and is hard to read. I assume it's become like a sort of inside joke between y'all but it's really going to guarantee this set goes nowhere. This reduces the set's small chance to complete zero with its inclusion.
04:32:786 (1,1,1) - After playing the first slider here, the player will probably be wanting to be moving downwards, not back up. Try reversing the second slider and placing it below some. -> http://puu.sh/miHuf/70ecfa5f42.jpg

Basically you're going way too hard on the gimmicks, this is 4 minutes into an approval map, this is no time to be screwing around.
The best thing you can do here would be to re-map this section, and map your part to fit the themes 5eania set down.

--- ------------------- ---

Huh, guess that's everything.
Good luck with this.
semaphore

Charles445 wrote:

<large post>
now THATS a mod
-Tochi
Here's ur new BG you requested to make widescreen :D
Good luck with the map! <3

http://puu.sh/mjzsf/5100f5bba9.jpg
Topic Starter
Slick
Amazing job -Tochi!
Thank you so much
Topic Starter
Slick

Charles445 wrote:

[Storyboard]
_________10.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
_________16.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_sub0301.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
e_ter0101.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_yuu0801.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
s_yuuc001.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)

Since you're fitting some 4:3 backgrounds to a 16:9 storyboard resolution, the top and bottom halves of some images are cut off.
These images are _________10, _________16, e_ter0101, and e_yuu0801. You can save space on them if you cut off the top and bottom of them equally, resizing them to 1024 x 576

[General]
e_yuu1402.png is the main background file, but it's 1024x768. In the actual storyboard, it's scaled to fit 1366x768, and so it completely cuts off the guy in the background.
You might want to add a width extension to it like s_yuuc001 so other parts of the picture aren't cut off.
Also, it'd be a good idea to save it as JPG to save size.
all this above should be fixed

[Grimoire]

--- Slick ---

00:04:724 (5) - This isn't really pronounced in the music, it feels weird to have to press this object. I'd delete this and move the 6 slider somewhere else.fixed
00:07:420 (5) - Again this doesn't really fit, also the stream is a lot slower paced than the slider before it so it feels a bit clunky.fixed
00:10:117 (5) - Same as beforefixed
00:10:538 (1) - Move this to the bottom left corner of the screen, this will give it more impact and increase the distance from 1 to 2 for better readability -> https://osu.ppy.sh/ss/4256346 made it better another way
00:13:151 (3) - Nothing really here in the music. fixed
00:16:269 (3) - I'd move this up and to the left, so 2 to 3 is a jump at a sharp angle. Try x: 160 y:116 -> https://osu.ppy.sh/ss/4256356 fixed
00:19:977 (1) - End this on the white tick like the slider at 00:21:325 (1) - . Sounds / feels better. fixed
00:42:561 (4) - Rotate this by selection center clockwise 50 degrees. Better angle for it. -> https://osu.ppy.sh/ss/4256370 fixed
00:48:881 (4) - I can kinda hear this, but not too well... I think this circle would be best avoided. i can hear this but i wouldn't mind removing it if you really think i should
00:49:555 (8) - I really can't hear this one. I'd remove this circle. fixed
00:50:482 (4,5) - I'd swap places for these two. It keeps the angle changes going. -> https://osu.ppy.sh/ss/4256417 fixed
00:55:033 (1) - This slider isn't moving up fast enough to make this smooth gameplay, I think you should loosen up the red points at the beginning -> https://osu.ppy.sh/ss/4256423 fixed
00:56:802 (2) - Doesn't quite fit, there's a sound at 00:56:634 - and 00:56:971 - but not 00:56:802. it's overmapped but if i removed it i would have to refurnish the following jumps and i can't think of anything good. i'll look into it though
00:57:561 (7,1) - This is a large jump from left to right, but the slider right after is moving to the left... this is going to cause a lot of unfair breaks. It'd be easier if the slider started moving to the right, and then curved to the left somehow... -> https://osu.ppy.sh/ss/4256443 yeah that would compliment (7) more but i'd lose the nice wobble shape for the vocal, i don't think the flow is too harsh, i'd prefer to keep.
01:00:932 (3,4,5) - Rotate selection center anti-clockwise 15 degrees. Better angle coming from 2 and into 6. -> https://osu.ppy.sh/ss/4256457 fixed
01:27:392 (1,2) - The (2) slider should start at 01:27:898 - instead. -> http://puu.sh/mhgc6/3154d1897e.jpg wow nice catch, fixed
01:39:190 (1,2,3) - This is pretty awkward to play. Try moving 2 to x: 168 y:292 fixed
01:44:078 (1,2,3,4) - I think having the stream after it be 5 long instead of 3 long would be more intuitive... -> http://puu.sh/mhgB8/baab1bf765.jpg wouldn't it make 01:44:499 - overmapped, i want to focus on the violin here so i'd prefer to keep it as it is
01:45:595 (3,4) - It feels weird moving to the left on this slider. Maybe point the 3 slider down and to the left? -> https://osu.ppy.sh/ss/4256493 fixed
01:47:111 (3,4) - Instead of the 4 moving down and to the right, it'd be more comfortable if it moved a little up and to the right... try something like this -> http://osu.ppy.sh/ss/4256494 changed 01:47:617 (1) - instead to compliment 01:47:280 (4) -
01:53:010 (1,2) - I recommend repositioning these so the 2 is a little above the 3's start. Something like this -> https://osu.ppy.sh/ss/4256496 fixed
01:54:359 (1) - Move this lower and rotate it a little bit clockwise. -> I used 32 degrees for this picture -> https://osu.ppy.sh/ss/4256502 fixed
02:00:763 (3,4,5,1) - Player is going to be basically moving straight from 3 to the 1... I'd make the 451 stream either perfectly straight or curving downwards -> http://puu.sh/mhh6v/d27730bb08.jpg fixed
02:03:460 (6,1) - The (1) slider is too far away and at a bad angle. Try something like this -> https://osu.ppy.sh/ss/4256513 fixed
02:10:033 (3,1) - The slider's angle doesn't fit the previous movement too well. Try a shape that starts more diagonally, something like this -> https://osu.ppy.sh/ss/4256539 fixed
02:12:898 (1,2,3,4) - This movement is pretty awkward, especially the 2 to 3. Moving 2 and 3 around can fix the problem -> https://osu.ppy.sh/ss/4256549 fixed
02:15:595 (1,2,3,4,5,6,7) - This is really awkward movement, a lot of people are going to be uncomfortable starting the stream. I think if it's kept moving up and down, while slowly moving to the left, it'll be more intuitive. Here's an example -> https://osu.ppy.sh/ss/4256561 fixed
02:20:482 (3,4,5) - Rotate selection anti-clockwise 20 degrees. Better angle for the stream. -> https://osu.ppy.sh/ss/4256571 fixed
02:23:095 (2) - I can't hear the instrument this is based on in the music. You should probably remove this circle to be safe. it's overmapped, if i remove it i have to refurnish the following jumps and it's hard for me to make it good, i'll look into it though
02:25:201 (6,1) - This angle is pretty rough, movement is up and to the left, so moving so strongly to the right is going to cause a lot of breaks. Try starting going up and to the left, then curving into the right. Something like this (don't make it this ugly though haha) -> https://osu.ppy.sh/ss/4256606same reason as the first time you mentioned it, i'd prefer to keep the wobble shape, i'll try to make it play better

03:22:168 (2,3) - Movement from 2 to 3 is going down and to the left, but the 3 is moving down and to the right at first. It'd be less awkward to play if the slider started by moving down and to the left. Here's an example of a possibility -> https://osu.ppy.sh/ss/4264167 fixed
03:33:965 (1,2) - It makes sense why you're doing this, but it's still weird spacing. It's easy to read and not a real problem but I can see someone complaining about it down the line. when this happens i think using either really low spacing or high spacing works
03:36:493 (3,1) - Again the slider would be best catching the movement from the 3. A similar fix like at 03:22:168 would be great. should play better now
03:42:224 (1,2,3,4,5,6,1) - Really underwhelming to just have simple streams for this transition. The angles they are at don't play very well either, I recommend trying something different with this transition. made it different, hopefully it's better
03:45:932 (5,1,2) - From 5's end to 1 to 2, it's basically a straight line of varying speed. Changing speed in the same direction is really hard to do, and is far less fun than changing speed while also changing angle. Fortunately this issue can be avoided by moving the 2 up somewhere, and having it pointed away from 1. -> https://osu.ppy.sh/ss/4264250 fixed
03:50:314 (1,2) - Playing this doesn't feel quite right to play. I think it'd work better if the 2 was either pointed more downwards, or more away from the 1. -> https://osu.ppy.sh/ss/4264260 or -> https://osu.ppy.sh/ss/4264262 lowered it a bit
03:52:842 (7,1) - This jump feels a little too big. i'll look into it
03:56:381 (3,4) - This is a risky slider stream jump. I expect most people would break on the 3 since it's so far away from the 4. I'd make this less of a jump, and reconsider the angle 3 ends at. made it play better
03:56:718 (4,1) - Again, same thing as before. move it a little bit to the right
03:58:404 (1) - Rotate by selection center anticlockwise 23 degrees. It creates a better angle coming from the previous circle. Also consider moving the slider end up a little bit. -> https://osu.ppy.sh/ss/4264282 fixed
04:02:954 (3,4) - Really weird angle here. I think this would work better if the 3 ended more to the right. Moving the (2) is also a good idea. -> https://osu.ppy.sh/ss/4264288 fixed
04:03:797 (1,2,3) - This has the same problem as at 03:45:932 - where it's going in the same direction, but changing speed erratically. -> https://osu.ppy.sh/ss/4264300 fixed
04:05:482 (2,3) - This jump is huge! Really needs to be smaller. yeah, can't think of anything right now..
04:08:347 (3) - This would feel a bit better if it moved less up at first and more to the right. Rotating it clockwise should help. -> https://osu.ppy.sh/ss/4264308 fixed
fantastic mod! thanks charles445
Topic Starter
Slick

5eania wrote:

Charles445 wrote:

[Grimoire]
--- 5EANIA ---

02:56:887 (1) - Remove new combo. It'll be obvious that this is a fast moving slider because of the next object, so there's no need to hint at it. ac
02:57:392 (1) - You don't really need this new combo. ac
02:58:404 (6,7) - Too big a jump, too easy to sliderbreak. Try pointing the 6 more to the right, and starting it a little bit farther away from the 5. -> https://osu.ppy.sh/ss/4256620 ac
02:58:572 (7) - No need to extend this to 1/8, will just make people upset. Instead change the slider velocity at 02:58:572 - to 1.5x. It'll be basically the same, just less likely to cause slider breaks. ac
02:59:583 (1,2) - Swap these new combos. It'll match up with what happened previously. ac
03:01:522 (1) - Remove new combo, it's excessive and makes this part a bit tricky to read. ac
03:02:280 (3) - This is basically a free sliderbreak... This being a slider isn't terribly important, I'd recommend just having it be a circle so the player can focus their time getting to the very important 1/8 slider. If you absolutely must have it be a slider, point it more to the right so it's moving both up and to the right. dn: well... idk, but i think it's not bad...
03:02:954 (2) - Move this more to the left and a little more up, so the jump into the next combo isn't so huge. You might want to move the previous slider a bit as well. -> https://osu.ppy.sh/ss/4256632 ac
03:02:448 (4,1) - Consider swapping these new combos. It'll be more like the previous stuff that way. ac
03:05:145 (4,1) - Swap these new combos. This is very important for readability. ac
03:05:735 (1,2) - Swap these new combos. Same reason as above. ac
03:05:988 (1) - Remove this new combo, it'll be unneeded if the previous two combo things are applied (which they should be, haha). ac
03:07:842 (3,1) - I'd swap these new combos, then add a new combo at 03:08:516 (3) - ac
03:10:370 (3) - See usually here you would have some object starting at 03:10:538 - with a new combo on it, so this slider is really, really out of place. I'd redo this section to have something that's starting at 03:10:538 - . ac
03:12:308 (1) - Excessive new combo ac
03:12:477 (1) - Excessive new combo, removing this one will also make this part easier to read. ac
03:14:583 - Ending a slider on the big beat again is inconsistent and hard to read. Something like this would be more readable and maintain the uh, edgy circle stream jump thing you had going on before. -> https://osu.ppy.sh/ss/4256824 ac
This is a bit of a readability hazard though, so you could always go for the safer route -> https://osu.ppy.sh/ss/4264123 ac
03:15:763 (3) - Pretty weak, but I guess that's the point since it's slowing down for the next section. ac
Misure
Hello here, random mod here :D
[Grimoire]
  1. 00:02:111 (1,2,3,4,1,2,3,4,5,6) - like this? for flow and blanket
  2. 00:05:988 (4) - 36|112?
  3. 00:10:538 (1,2) - stack? kinda close for me
  4. 00:18:460 (1,2) - blanket?
  5. 00:19:640 (5) - ctrl+G better for me, for flow
  6. 00:23:684 (4) - 104|112?
  7. 00:26:718 (1,2,3,4,5,6,7,8) - like this? for flow, just move 1 and rotate 234
  8. 00:51:662 (3,4) - and 00:52:336 (1,2) - embarrassing for me, as distance
  9. 01:01:606 (9) - change to a 1/4 slider which have no volume at tail?
  10. 01:19:302 (1) - the same shape like 01:18:460 (3) - ? I mean copy and paste ;)
  11. 01:29:078 (1) - like this? I really like stack at tail of a high speed slider when there is an empty beat
  12. 01:31:100 (3,1) - no good the same flow, how about like this?
  13. 02:05:482 (2,3) - this blanket is really off, btw I think you'd better fix some other blankets which are off
  14. 02:10:707 (2) - 480|336?
  15. 02:28:066 (5) - change to a 1/1 slider which have lower volume and ×1.0 sv? for there is a fun melody background
  16. 02:47:448 (2) - ctrl+G? I don't think the same flow fits vocal here, btw the blanket
  17. 02:57:561 (3) - ctrl+G? to have a feeling like 'OUT'
  18. 03:06:325 (4) - change to a 1/4 slider? that will be cooler
  19. 03:09:190 (5) - ^
  20. 03:16:774 (2) - ctrl+G better imo
  21. 03:42:898 (1) - make a strange shape? and flowing to the next slider is better imo especially for here
  22. 04:15:763 (1) - ctrl+G? just like opposite for 04:15:763 (1,1) - them is better
  23. Besides unifying the distance for blanket parts will make patterns titier, as an example like 00:19:640 (5,1,2) -
Just mod it for the cool slider :D
Good luck! :)
Topic Starter
Slick

Misure wrote:

Hello here, random mod here :D
[Grimoire]
  1. 00:02:111 (1,2,3,4,1,2,3,4,5,6) - like this? for flow and blanket i don't find that to flow well
  2. 00:05:988 (4) - 36|112? fixed
  3. 00:10:538 (1,2) - stack? kinda close for me don't think that's needed
  4. 00:18:460 (1,2) - blanket? fixed
  5. 00:19:640 (5) - ctrl+G better for me, for flow too sudden slider jump
  6. 00:23:684 (4) - 104|112? sudden slow down feels weird
  7. 00:26:718 (1,2,3,4,5,6,7,8) - like this? for flow, just move 1 and rotate 234 i prefer what i have already
  8. 00:51:662 (3,4) - and 00:52:336 (1,2) - embarrassing for me, as distance sorry i don't understand
  9. 01:01:606 (9) - change to a 1/4 slider which have no volume at tail? don't think that's needed
  10. 01:19:302 (1) - the same shape like 01:18:460 (3) - ? I mean copy and paste ;) i like having the two different shapes
  11. 01:29:078 (1) - like this? I really like stack at tail of a high speed slider when there is an empty beat passed
  12. 01:31:100 (3,1) - no good the same flow, how about like this? fixed
  13. 02:05:482 (2,3) - this blanket is really off, btw I think you'd better fix some other blankets which are off looks fine to me
  14. 02:10:707 (2) - 480|336? good, fixed
  15. 02:28:066 (5) - change to a 1/1 slider which have lower volume and ×1.0 sv? for there is a fun melody background don't think that's necessary
  16. 02:47:448 (2) - ctrl+G? I don't think the same flow fits vocal here, btw the blanket fixed blanket only
  17. 03:42:898 (1) - make a strange shape? and flowing to the next slider is better imo especially for herei don't think the jump is too hard
  18. Besides unifying the distance for blanket parts will make patterns titier, as an example like 00:19:640 (5,1,2) -
Just mod it for the cool slider :D
Good luck! :)
sorry for passing on a lot
Thank you Misure!
-Atri-
RIP Midge

I hope that i have a way to contact with 5eania
Charles445
No KD, really small post for the new section

04:13:572 (3) - I think this could be farther away, maybe to the right, gives more impact and makes the distance to 4 less awkward. -> https://osu.ppy.sh/ss/4504641
04:13:909 (4) - This small spacing from 3 is a bit weird, same with the angle. I'd move the 4 to the bottom part of the screen, not the top. That way they are moving the opposite direction of where the 3 is going. -> https://osu.ppy.sh/ss/4504643
04:15:932 (1,1,1,1) - These slider stream jumps are really big! I recommend redoing the first 3 so they aren't as large, breaking off sliders at this point in the map would be upsetting.
04:19:134 (2) - I'd move this down a little more. The player isn't going to follow the 2 at all since they have to get ready for 3, so it'd be nicer to have it lower, maybe a bit more to the left. -> https://osu.ppy.sh/ss/4504648
04:23:347 (1,2,3,4,5) - I think a repeat slider would be fine here, 1/8 slider streams are really weird / easy to break on.
04:26:718 (1,1) - These jumps are again a bit too big. Not as tricky as the other ones but still could have the spacing reduced

Nice part

bleh I'd recommend getting some more mods before I comb through the entirety of the set.
I've been busy lately as you can probably tell lol
Topic Starter
Slick

5eania wrote:

Charles445 wrote:

04:13:572 (3) - I think this could be farther away, maybe to the right, gives more impact and makes the distance to 4 less awkward. -> achttps://osu.ppy.sh/ss/4504641
04:13:909 (4) - This small spacing from 3 is a bit weird, same with the angle. I'd move the 4 to the bottom part of the screen, not the top. That way they are moving the opposite direction of where the 3 is going. -> https://osu.ppy.sh/ss/4504643i redesign to that around section a little bit. idk it's ok
04:15:932 (1,1,1,1) - These slider stream jumps are really big! I recommend redoing the first 3 so they aren't as large, breaking off sliders at this point in the map would be upsetting. D: i have no idea more; i set increase sv to first slider and reversed (Ctrl + G) second slider
04:19:134 (2) - I'd move this down a little more. The player isn't going to follow the 2 at all since they have to get ready for 3, so it'd be nicer to have it lower, maybe a bit more to the left. -> https://osu.ppy.sh/ss/4504648ac
04:23:347 (1,2,3,4,5) - I think a repeat slider would be fine here, 1/8 slider streams are really weird / easy to break on. ac
04:26:718 (1,1) - These jumps are again a bit too big. Not as tricky as the other ones but still could have the spacing reduced it's ok. isn't it? yes you right. that two sliders has pretty long distance with each other. but slider makes free 300 point many times, so i think this is no problem
-Atri-
uhhhh why Midge's tag is still there
Charles445
After a lot of modding / playtesting / redesigning, map's finally ready to go.
If you remember this map from some months ago, take a look again, it's very different.

This is a pretty gimmicky map, so here's a bit of a rundown of what to expect.
Map is dominantly focusing on the vocals. Beats are often "skipped" in order to follow the vocalist.
This means long and fast sliders, as well as a techno breakdown portion with sudden movements.

Map used to be 6 stars, it's 5.7 now. Jumps have been seriously nerfed.
Sliders have been made far less jagged, aren't over-extended, and overall function properly.
Many patterns have been completely redone to make them play well.

So yeah this plays real good now. Here's my replay and the score.

Here's Bubble #1 (rebubble).
BeatofIke
I double-checked for any off-screen notes, inaudible/inconsistent hitsounds, timing, hidden reverse arrows, my soul, and...pretty much everything else. Let's give this map a try at least and see how it goes from here.

Bubble #2~
-Atri-
Hype hype hype
jonathanlfj
I've looked over this map quite a few times in the past, most of my concerns seem to be resolved so gonna give this a try

btw some of you might question about the 5% volume slider ticks, they are in fact audible with default volume settings so I don't see it as a problem
Anxient
mother of god
Yuii-
I can see people placeholdering already
Here we go ~
blissfulyoshi
Congratz for getting this far.
Arphimigon
Nice to see ya finally get this out there
pkk
Map feels a lot better to play now, great job Slick (and modders) :)
Mikii
gratz
Battle
? dang
Kroytz
rip midge (again)
gz Slick!
Kibbleru
3slick5mexd
Horo
oh wow nice one slick this actually happened
Cherry Blossom
Not a placeholder post.
I'll just give a try to this map too :3
Congratz
Shiranai
Congrats, glad to see this qualified😄
Giralda
Congrats Slick, this map has come a long way.

I envy your determination and patience in order to get this map qualified. Let's hope it lasts until the end!
Chaoslitz
Gratz!
Kui
Congrats :)
Doormat
oh, good job on getting it qualified-
Enon
5eania was alive :O
crim
gratz !!!!!
Avishay
I still dislike some parts that enforce gameplay, but I really like the dubstep parts, good luck.
Kite
pretty cool map
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