As promised.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.
Also, i'll try to respect your style and see what you want to do, there is nothing absolutely true in my mod, but note that there are very subjective quality standards if you want to rank your map.
As i said before your self popped bubble, this needs a lot of improvements, my mod will not make your map good enough to get rebubbled.
You have to work on the structure, i didn't talk about the structure because there is no starting point for making good suggestions about "how to make this pattern more structured", because of your style. This map is various slidershapes and high spaced circles, and some wub, this kind of maps is difficult to treat. Overall, the playability of the map is nice, but it is a little difficult to play these long and fast sliders, the player might get a sliderbreak easily.
We already talked about that in my #spectator yesterday, with Mazzerin too. And you also said something about the QAT that answered you about how they will treat this map etc.
As i said, what i am saying is not absolutely true, you can choose to ask a BN for a rebubble after my mod if you want, but it's risky.
Good luck ~
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.
Also, i'll try to respect your style and see what you want to do, there is nothing absolutely true in my mod, but note that there are very subjective quality standards if you want to rank your map.
Grimoire
Inaudible ticks followed :
- 00:04:724 (5) - There is nothing audible on this tick, and this pattern is a little overdone because the spacing for 1/4 is quite huge, for nothing audible on a blue tick. And this is not recommended at all and you should avoid that. If you want to keep it, just reduce the distance and make them overlapped, at least.
- 02:11:887 (1,2) - There is nothing audible on this tick. Playing a double after a 1/1 slider is a little difficult because it requires a perfect timing. Avoid useless difficulty here by removing this note which follows nothing audible.
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Long sliders, and 1/4 1/2 gaps between sliders - First point Concerning those long sliders, When you can follow vocal with a long slider, and when you can end it on a strong note, just do it, instead of ending a slider on a 1/4 tick later, It gives a better impression when you try to follow all instruments and vocal. And also, there is nothing really audible on blue ticks where your long sliders end.
- Second Point And concerning consistency with your sliders i really have doubts, sometimes for the same notes you use different lengths, and i'm 100% sure you will have troubles with the QAT concerning consistency and lack of "concept" about rhythm (Captin's Asymmetry's DQ). Using 3/4 sliders in not really recommended at all, and they can only be used if the mappers knows what he wants to do with, it includes consistency and view about rhythm. You made things inconsistent, for example 01:55:707 (1,2,3) - and 00:17:280 (1,2,3) - which are the same notes, but not the same patterns, a perfect example of what you should not do with 3/4 sliders.
- 00:19:977 (1) - This slider is really weird because it ends on a blue tick, on nothing really audible. You can end it here instead 00:20:314 -, on the strongest beat. Imo, following vocals makes you skip the strongest beats, when when you can follow them with a 1/2, just do it instead of following vocals with 1/4 and skipping most important notes. Same for 00:20:988 (3) - , use a 1/2 slider instead of a 3/4
- 00:28:066 (1,2,3) - Still hard to recognize which is 1/2 and 1/4, it could be better if you increase the distance between 00:28:066 (1,2) - , it will be easier to read. And same scenario for 00:31:269 (2,3,1) -
- 01:45:257 (2,3,4,5) - same for ^ , visually these objects 01:45:257 (2,3) - has the same spacing as 01:45:595 (3,4) - . There should be a higher distance between 01:45:595 (3,4) -
- 01:58:909 (2,3) - I was really surprised by this pattern when i was playing, the long distance between this double 01:59:331 (3,4) - and this slider 01:58:909 (2) - was not expected or predictable because there wasn't another pattern like this before, and the distance between those objects is really high. It could be better if they have the same distance, just see :
- 01:59:752 (1,2) - Same as i said for long slider, in first point.
- 02:11:887 (1) - same as ^ and you should do it, because a 1/4 gap between a long slider and a triple is not conventional and more difficult to play than a double after a slider. It will be more fluid if there is a 1/2 gap between 02:11:887 (1,2) - .
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Other - 00:26:718 (1,2) - There should be a higher distance between this triple and this circle 00:26:718 (1) - . Visually, the distance between 00:26:718 (1,2) - and 00:27:055 (4,5) - is the same, and that could be surprising, i got surprised too and i got a miss. With a higher distance between 00:26:718 (1,2) -, it will give more acceleration to the player and it will be easier to play the next pattern, and easier to read as well. Same for 01:54:190 (5,1) -
- 01:05:819 (1,2,3) - It seems you didn't have enough space to make this pattern more airy. There is a less distance distance between these objects compared to what you can see before this pattern. It could be better if you make things consistent here, so you should increase the distance between 01:05:819 (1,2) - . And also you should increase here too 01:06:156 (2,3) - in order to make this pattern more airy and better to play. It won't give an impression of slowdown.
- 01:09:696 (6) - tbh this circle is really difficult to catch because it is at top right and also the spacing between previous circles is enough large. There is a spacing change between 01:09:527 (5,6) - and that could be a little surprising and the player might miss, when i played it with HD i was a little lucky, i didn't see that circle and i just hit it randomly and i got it. So, it should be better if you keep the same spacing on this zigzag pattern. Or if you don't want to keep the same spacing, just reduce the global spacing of this pattern. Same for 01:10:875 (6,7) -
- 01:51:325 (4,5) - This looks counter intuitive to play, there are strong vocal notes on both objects (the circle and the sliderhead) and you put an antijump here. The distance between 01:51:325 (4,5) - is really close and it is really disproportionate compared to 01:50:819 (3,4) - , and i really recommend you, at least, to increase the distance between 01:51:325 (4,5) - .
- 03:52:168 (3,4,5) - This looks a little uncomfortable to play, because the angle is near to 180° and the spacing between circles is really large, it will be smoother if there is a closer angle between those circles. You can try a symmetry with 03:52:168 (3,5) - , but you will need to arrange the next circle 03:52:673 (6) - in order to keep this pattern as fluid a possible. Just see the symmetry
- 03:56:381 (3,4,1) - The distance between these sliders is really large, the gap between each slider is 1/4, and the player might get a 100 on each sliderend if he doesn't know the gap between each slider is 1/4. At least, this slider 03:56:381 (3) - should be 1/2 slider instead, according to First point.
As i said before your self popped bubble, this needs a lot of improvements, my mod will not make your map good enough to get rebubbled.
You have to work on the structure, i didn't talk about the structure because there is no starting point for making good suggestions about "how to make this pattern more structured", because of your style. This map is various slidershapes and high spaced circles, and some wub, this kind of maps is difficult to treat. Overall, the playability of the map is nice, but it is a little difficult to play these long and fast sliders, the player might get a sliderbreak easily.
We already talked about that in my #spectator yesterday, with Mazzerin too. And you also said something about the QAT that answered you about how they will treat this map etc.
As i said, what i am saying is not absolutely true, you can choose to ask a BN for a rebubble after my mod if you want, but it's risky.
Good luck ~