phaZ
phaZ wrote:
volume in general is bit low, since you already havent that much hitsounds and use the soft sample. suggest increasing it a bit
try to add more patterns with ctrl+d, ctrl+r, ctrl+h, ctrl+j
00:11:044 (3,1) - chaniging slidervelocity (sv) is fine but it feels really wrong to change here again (its noticeable while playing) because it doesnt feel different (at all). doing only one sv-change would also keep the map more clean overall
00:16:100 (2,3,5,7,8) - add soft-whistles? fixed
00:17:954 - inherited section really nessecary? ask yourself that for all following inherited sections too
00:18:460 (1) - a bit too slow, disturbs the flow a bit imo. suggesting a bit higher sv. to keep up the current pattern maybe add a circle at 00:18:460 - and move the slider to 00:18:628 - .you wouldnt miss the white tick-beat, too increased slider SV, might change pattern
00:19:977 (1,2) - the music suggests the same rhythm for both sliders. or at least there no particular reason to do them differently. again 00:19:977 (1) - feels a bit slow (better than 00:18:460 (1) tough). increase the sv to 0.7 or 0.75 and let the slider instead end on 00:20:314 which also alloes you to remove the inherited section there... the cleaner the better^^
00:20:988 (3) - select the slider-slide and add whislte :p
00:21:831 (2) - ^
00:22:336 (3) - select slider-slide and add normal-whistle. change volume if you want to
00:28:404 (2,3) - same as 00:19:977 (1,2). music doesnt suggest different rhythms here, chose one only
00:29:246 (1) - a bit too slow, disturbs flow imo. increase sv fixed
00:38:516 (5) - add whislte fixed
00:41:044 (3,4,5) - add whislte fixed
00:42:055 (2) - ^ on slider head fixed
00:42:392 (3) - ^ fixed
00:43:235 (1) - ^ fixed
00:43:572 (2) - (^) fixed
00:43:909 (3) - ^ fixed
00:44:246 (1,2) - here you did keep rhythm consistent
00:44:752 (2) - add whistle on slider head fixed
00:46:437 (5,6,7) - whistle fixed
00:46:943 (1,2) - does the vocals sound different to 00:41:550 (1,2) - ? your rhythm is inconsistent here. fixed
00:47:448 (2) - whislte on slider head fixed
00:47:786 (3) - (^) fixed
00:48:965 (5,6) - add whisltes on slider head fixed
00:49:471 (7) - ^ fixed
00:49:640 - normal sample fits really good here imo
00:55:538 (3,4) - ctrl+g?
00:57:729 (1,2,1) - with the current flow that zic-zac is pretty awful to play although it fits great with the music. i suggest to change that spinning/circling pattern at 00:56:887 (3,4,5,6,7). just ctrl+g 00:57:055 (4,5) and it feels fine
00:58:741 (2,1) - increase the distance spacing (ds) between them. 00:59:078 (1,1) - can also be a bit higher fixed
01:00:089 (1,2,3,4,1) - compared to other streams or triplets that is much of a ds increase. could also be a bit higher after the screen jumps. just make it like 02:27:729 (1,2,3,4,5) -
01:05:819 (1,2) - woudl make them the same to 01:06:325 (3)
01:14:920 (4,1) - broken flow
01:15:932 (4,5) - that low ds breaks the flow
02:11:887 (1,2,3,4) - o.o why a stream here?
01:51:156 - 01:51:325 - that clap in the music can be represented with a normal-hitnormal sund (shift+w)
01:51:999 - ^
01:52:673 - ^
01:52:505 - the harp (beginning here) can be represented by soft whistles
01:56:887 (1) - here is the sv fine! ...you use a different sv this time wtf
00:19:977 (1,2) - and 01:58:404 (1,2) - have completely different sv and different rhymth (if you did not apply my suggestion) and gives them totally different feeling although they are identic in the music. i personally prefer the first one more. but keep things consistent
02:01:100 (1) - shift+w on the sliderhead to add normal-hitnormal-sample. if you do so, also ctrl+q pls c:
02:02:280 (1) - ^ but on slider tail
02:03:797 (1) - ^ on slider head
02:05:145 (1) - ^
02:06:493 (1) - ^
02:25:370 (1,2,3,1,2,1) - different sv's compared to 00:57:729 (1,2,1,2,1) - make them the same?
02:28:741 (1,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4) - pls keep the sv the same all the time. its annoying while playing
02:40:201 (1,2,3,1,2,3,1,2,1,2) - ^
02:56:887 (2) - that high slider velocity (sv) here is a bit confusing imo. it doesnt make much of a difference to change it but it absolutely make not sense here
02:57:392 (4) - ctrl+g? flow better imo
03:00:932 (3,4) - flow is akward. i suggest to ctrl+r 03:00:679 (2) - by 25° and then switch the position of 03:00:932 (3,4) (sb look even more awesome then lol)
03:02:954 (2) - that sv-change here is absolutely unfair. how would i know how long that repeat is going? pls remove that sv change for that repeat
03:06:325 (1) - add NC
03:06:493 (2) - remove NC
03:07:842 (3) - why different sv (1.2) comapred to 03:08:179 (1) (here its 1.3) ?
03:13:235 - well now its again another sv-speed (1.25) but why?
03:13:235 (1,1,2) - they sound all the same so they also should have the same sv. remove thos inherited sections to keep the map cleaner which helps to keep the map more consistent
03:15:257 (1,2,3,4,5) - different sv compared to 03:12:561 (1,2,3,4) - again inconsistent >.<
03:35:482 (1,2) - a bit fast imo. lower sv
03:36:072 - very weird inherited section here
04:13:404 (3) - why NC here :v? remove
04:20:988 (6) - ^
04:15:932 (1,1,1,1) - remoce the NC's. its inconsitent to 03:11:213 (1,2,3,4,5,6) -
04:19:977 (1) - duh, thats very fast imo. lower the slider velocity (sv) a bit here
04:21:662 (1,1) - actually the music keeps the same here so why theat sv change? it makes it unnessecary hard to read move the second section to 04:22:336 -
04:21:831 (1) - remove NC
04:22:336 (1) - ^. the anti jumps already tell you the sv change
04:23:853 (1) - remove NC
04:24:190 (3) - why NC here? also if you remove the NC, the distance spacing (ds) should be consitent for the triplet
04:24:696 (1,2) - dont know why sv change here but w/e. remove NC pls
04:26:718 (1,1,1,1,1,2) - same as mentioned before
04:32:954 (1) - totally breaks flow either move it sth like this http://puu.sh/jJcQJ/aee339f06c.jpg or sth like http://puu.sh/jJcT4/d26d4d8601.jpg
04:33:123 (1) - is really slow. increase sv a little bit
you should do a rythm check for the map. liten to the song once or twice and then take a look at your map. search for rhythm patterns in the music which do repeat and try to keep using the same rhythm in your map.
also check for your normal whistles you use in your map. thats inconsistent too.
mapping style is really nice
Thank you, pahZ!