When this Skystar0108 map getting ranked
When you stop being a ChinkerbellKuranteMelodii wrote:
When this Skystar0108 map getting ranked
SoonArphimigon wrote:
Good question though.
Whens next update!?
now THATS a modCharles445 wrote:
<large post>
fantastic mod! thanks charles445Charles445 wrote:
[Storyboard]
_________10.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
_________16.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_sub0301.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
e_ter0101.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_yuu0801.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
s_yuuc001.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
Since you're fitting some 4:3 backgrounds to a 16:9 storyboard resolution, the top and bottom halves of some images are cut off.
These images are _________10, _________16, e_ter0101, and e_yuu0801. You can save space on them if you cut off the top and bottom of them equally, resizing them to 1024 x 576
[General]
e_yuu1402.png is the main background file, but it's 1024x768. In the actual storyboard, it's scaled to fit 1366x768, and so it completely cuts off the guy in the background.
You might want to add a width extension to it like s_yuuc001 so other parts of the picture aren't cut off.
Also, it'd be a good idea to save it as JPG to save size.
all this above should be fixed
[Grimoire]
--- Slick ---
00:04:724 (5) - This isn't really pronounced in the music, it feels weird to have to press this object. I'd delete this and move the 6 slider somewhere else.fixed
00:07:420 (5) - Again this doesn't really fit, also the stream is a lot slower paced than the slider before it so it feels a bit clunky.fixed
00:10:117 (5) - Same as beforefixed
00:10:538 (1) - Move this to the bottom left corner of the screen, this will give it more impact and increase the distance from 1 to 2 for better readability -> https://osu.ppy.sh/ss/4256346 made it better another way
00:13:151 (3) - Nothing really here in the music. fixed
00:16:269 (3) - I'd move this up and to the left, so 2 to 3 is a jump at a sharp angle. Try x: 160 y:116 -> https://osu.ppy.sh/ss/4256356 fixed
00:19:977 (1) - End this on the white tick like the slider at 00:21:325 (1) - . Sounds / feels better. fixed
00:42:561 (4) - Rotate this by selection center clockwise 50 degrees. Better angle for it. -> https://osu.ppy.sh/ss/4256370 fixed
00:48:881 (4) - I can kinda hear this, but not too well... I think this circle would be best avoided. i can hear this but i wouldn't mind removing it if you really think i should
00:49:555 (8) - I really can't hear this one. I'd remove this circle. fixed
00:50:482 (4,5) - I'd swap places for these two. It keeps the angle changes going. -> https://osu.ppy.sh/ss/4256417 fixed
00:55:033 (1) - This slider isn't moving up fast enough to make this smooth gameplay, I think you should loosen up the red points at the beginning -> https://osu.ppy.sh/ss/4256423 fixed
00:56:802 (2) - Doesn't quite fit, there's a sound at 00:56:634 - and 00:56:971 - but not 00:56:802. it's overmapped but if i removed it i would have to refurnish the following jumps and i can't think of anything good. i'll look into it though
00:57:561 (7,1) - This is a large jump from left to right, but the slider right after is moving to the left... this is going to cause a lot of unfair breaks. It'd be easier if the slider started moving to the right, and then curved to the left somehow... -> https://osu.ppy.sh/ss/4256443 yeah that would compliment (7) more but i'd lose the nice wobble shape for the vocal, i don't think the flow is too harsh, i'd prefer to keep.
01:00:932 (3,4,5) - Rotate selection center anti-clockwise 15 degrees. Better angle coming from 2 and into 6. -> https://osu.ppy.sh/ss/4256457 fixed
01:27:392 (1,2) - The (2) slider should start at 01:27:898 - instead. -> http://puu.sh/mhgc6/3154d1897e.jpg wow nice catch, fixed
01:39:190 (1,2,3) - This is pretty awkward to play. Try moving 2 to x: 168 y:292 fixed
01:44:078 (1,2,3,4) - I think having the stream after it be 5 long instead of 3 long would be more intuitive... -> http://puu.sh/mhgB8/baab1bf765.jpg wouldn't it make 01:44:499 - overmapped, i want to focus on the violin here so i'd prefer to keep it as it is
01:45:595 (3,4) - It feels weird moving to the left on this slider. Maybe point the 3 slider down and to the left? -> https://osu.ppy.sh/ss/4256493 fixed
01:47:111 (3,4) - Instead of the 4 moving down and to the right, it'd be more comfortable if it moved a little up and to the right... try something like this -> http://osu.ppy.sh/ss/4256494 changed 01:47:617 (1) - instead to compliment 01:47:280 (4) -
01:53:010 (1,2) - I recommend repositioning these so the 2 is a little above the 3's start. Something like this -> https://osu.ppy.sh/ss/4256496 fixed
01:54:359 (1) - Move this lower and rotate it a little bit clockwise. -> I used 32 degrees for this picture -> https://osu.ppy.sh/ss/4256502 fixed
02:00:763 (3,4,5,1) - Player is going to be basically moving straight from 3 to the 1... I'd make the 451 stream either perfectly straight or curving downwards -> http://puu.sh/mhh6v/d27730bb08.jpg fixed
02:03:460 (6,1) - The (1) slider is too far away and at a bad angle. Try something like this -> https://osu.ppy.sh/ss/4256513 fixed
02:10:033 (3,1) - The slider's angle doesn't fit the previous movement too well. Try a shape that starts more diagonally, something like this -> https://osu.ppy.sh/ss/4256539 fixed
02:12:898 (1,2,3,4) - This movement is pretty awkward, especially the 2 to 3. Moving 2 and 3 around can fix the problem -> https://osu.ppy.sh/ss/4256549 fixed
02:15:595 (1,2,3,4,5,6,7) - This is really awkward movement, a lot of people are going to be uncomfortable starting the stream. I think if it's kept moving up and down, while slowly moving to the left, it'll be more intuitive. Here's an example -> https://osu.ppy.sh/ss/4256561 fixed
02:20:482 (3,4,5) - Rotate selection anti-clockwise 20 degrees. Better angle for the stream. -> https://osu.ppy.sh/ss/4256571 fixed
02:23:095 (2) - I can't hear the instrument this is based on in the music. You should probably remove this circle to be safe. it's overmapped, if i remove it i have to refurnish the following jumps and it's hard for me to make it good, i'll look into it though
02:25:201 (6,1) - This angle is pretty rough, movement is up and to the left, so moving so strongly to the right is going to cause a lot of breaks. Try starting going up and to the left, then curving into the right. Something like this (don't make it this ugly though haha) -> https://osu.ppy.sh/ss/4256606same reason as the first time you mentioned it, i'd prefer to keep the wobble shape, i'll try to make it play better
03:22:168 (2,3) - Movement from 2 to 3 is going down and to the left, but the 3 is moving down and to the right at first. It'd be less awkward to play if the slider started by moving down and to the left. Here's an example of a possibility -> https://osu.ppy.sh/ss/4264167 fixed
03:33:965 (1,2) - It makes sense why you're doing this, but it's still weird spacing. It's easy to read and not a real problem but I can see someone complaining about it down the line. when this happens i think using either really low spacing or high spacing works
03:36:493 (3,1) - Again the slider would be best catching the movement from the 3. A similar fix like at 03:22:168 would be great. should play better now
03:42:224 (1,2,3,4,5,6,1) - Really underwhelming to just have simple streams for this transition. The angles they are at don't play very well either, I recommend trying something different with this transition. made it different, hopefully it's better
03:45:932 (5,1,2) - From 5's end to 1 to 2, it's basically a straight line of varying speed. Changing speed in the same direction is really hard to do, and is far less fun than changing speed while also changing angle. Fortunately this issue can be avoided by moving the 2 up somewhere, and having it pointed away from 1. -> https://osu.ppy.sh/ss/4264250 fixed
03:50:314 (1,2) - Playing this doesn't feel quite right to play. I think it'd work better if the 2 was either pointed more downwards, or more away from the 1. -> https://osu.ppy.sh/ss/4264260 or -> https://osu.ppy.sh/ss/4264262 lowered it a bit
03:52:842 (7,1) - This jump feels a little too big. i'll look into it
03:56:381 (3,4) - This is a risky slider stream jump. I expect most people would break on the 3 since it's so far away from the 4. I'd make this less of a jump, and reconsider the angle 3 ends at. made it play better
03:56:718 (4,1) - Again, same thing as before. move it a little bit to the right
03:58:404 (1) - Rotate by selection center anticlockwise 23 degrees. It creates a better angle coming from the previous circle. Also consider moving the slider end up a little bit. -> https://osu.ppy.sh/ss/4264282 fixed
04:02:954 (3,4) - Really weird angle here. I think this would work better if the 3 ended more to the right. Moving the (2) is also a good idea. -> https://osu.ppy.sh/ss/4264288 fixed
04:03:797 (1,2,3) - This has the same problem as at 03:45:932 - where it's going in the same direction, but changing speed erratically. -> https://osu.ppy.sh/ss/4264300 fixed
04:05:482 (2,3) - This jump is huge! Really needs to be smaller. yeah, can't think of anything right now..
04:08:347 (3) - This would feel a bit better if it moved less up at first and more to the right. Rotating it clockwise should help. -> https://osu.ppy.sh/ss/4264308 fixed
5eania wrote:
Charles445 wrote:
[Grimoire]
--- 5EANIA ---
02:56:887 (1) - Remove new combo. It'll be obvious that this is a fast moving slider because of the next object, so there's no need to hint at it. ac
02:57:392 (1) - You don't really need this new combo. ac
02:58:404 (6,7) - Too big a jump, too easy to sliderbreak. Try pointing the 6 more to the right, and starting it a little bit farther away from the 5. -> https://osu.ppy.sh/ss/4256620 ac
02:58:572 (7) - No need to extend this to 1/8, will just make people upset. Instead change the slider velocity at 02:58:572 - to 1.5x. It'll be basically the same, just less likely to cause slider breaks. ac
02:59:583 (1,2) - Swap these new combos. It'll match up with what happened previously. ac
03:01:522 (1) - Remove new combo, it's excessive and makes this part a bit tricky to read. ac
03:02:280 (3) - This is basically a free sliderbreak... This being a slider isn't terribly important, I'd recommend just having it be a circle so the player can focus their time getting to the very important 1/8 slider. If you absolutely must have it be a slider, point it more to the right so it's moving both up and to the right. dn: well... idk, but i think it's not bad...
03:02:954 (2) - Move this more to the left and a little more up, so the jump into the next combo isn't so huge. You might want to move the previous slider a bit as well. -> https://osu.ppy.sh/ss/4256632 ac
03:02:448 (4,1) - Consider swapping these new combos. It'll be more like the previous stuff that way. ac
03:05:145 (4,1) - Swap these new combos. This is very important for readability. ac
03:05:735 (1,2) - Swap these new combos. Same reason as above. ac
03:05:988 (1) - Remove this new combo, it'll be unneeded if the previous two combo things are applied (which they should be, haha). ac
03:07:842 (3,1) - I'd swap these new combos, then add a new combo at 03:08:516 (3) - ac
03:10:370 (3) - See usually here you would have some object starting at 03:10:538 - with a new combo on it, so this slider is really, really out of place. I'd redo this section to have something that's starting at 03:10:538 - . ac
03:12:308 (1) - Excessive new combo ac
03:12:477 (1) - Excessive new combo, removing this one will also make this part easier to read. ac
03:14:583 - Ending a slider on the big beat again is inconsistent and hard to read. Something like this would be more readable and maintain the uh, edgy circle stream jump thing you had going on before. -> https://osu.ppy.sh/ss/4256824 ac
This is a bit of a readability hazard though, so you could always go for the safer route -> https://osu.ppy.sh/ss/4264123 ac
03:15:763 (3) - Pretty weak, but I guess that's the point since it's slowing down for the next section. ac
sorry for passing on a lotMisure wrote:
Hello here, random mod here
[Grimoire]Just mod it for the cool slider
- 00:02:111 (1,2,3,4,1,2,3,4,5,6) - like this? for flow and blanket i don't find that to flow well
- 00:05:988 (4) - 36|112? fixed
- 00:10:538 (1,2) - stack? kinda close for me don't think that's needed
- 00:18:460 (1,2) - blanket? fixed
- 00:19:640 (5) - ctrl+G better for me, for flow too sudden slider jump
- 00:23:684 (4) - 104|112? sudden slow down feels weird
- 00:26:718 (1,2,3,4,5,6,7,8) - like this? for flow, just move 1 and rotate 234 i prefer what i have already
- 00:51:662 (3,4) - and 00:52:336 (1,2) - embarrassing for me, as distance sorry i don't understand
- 01:01:606 (9) - change to a 1/4 slider which have no volume at tail? don't think that's needed
- 01:19:302 (1) - the same shape like 01:18:460 (3) - ? I mean copy and paste
i like having the two different shapes
- 01:29:078 (1) - like this? I really like stack at tail of a high speed slider when there is an empty beat passed
- 01:31:100 (3,1) - no good the same flow, how about like this? fixed
- 02:05:482 (2,3) - this blanket is really off, btw I think you'd better fix some other blankets which are off looks fine to me
- 02:10:707 (2) - 480|336? good, fixed
- 02:28:066 (5) - change to a 1/1 slider which have lower volume and ×1.0 sv? for there is a fun melody background don't think that's necessary
- 02:47:448 (2) - ctrl+G? I don't think the same flow fits vocal here, btw the blanket fixed blanket only
- 03:42:898 (1) - make a strange shape? and flowing to the next slider is better imo especially for herei don't think the jump is too hard
- Besides unifying the distance for blanket parts will make patterns titier, as an example like 00:19:640 (5,1,2) -
![]()
Good luck!
5eania wrote:
Charles445 wrote:
04:13:572 (3) - I think this could be farther away, maybe to the right, gives more impact and makes the distance to 4 less awkward. -> achttps://osu.ppy.sh/ss/4504641
04:13:909 (4) - This small spacing from 3 is a bit weird, same with the angle. I'd move the 4 to the bottom part of the screen, not the top. That way they are moving the opposite direction of where the 3 is going. -> https://osu.ppy.sh/ss/4504643i redesign to that around section a little bit. idk it's ok
04:15:932 (1,1,1,1) - These slider stream jumps are really big! I recommend redoing the first 3 so they aren't as large, breaking off sliders at this point in the map would be upsetting. D: i have no idea more; i set increase sv to first slider and reversed (Ctrl + G) second slider
04:19:134 (2) - I'd move this down a little more. The player isn't going to follow the 2 at all since they have to get ready for 3, so it'd be nicer to have it lower, maybe a bit more to the left. -> https://osu.ppy.sh/ss/4504648ac
04:23:347 (1,2,3,4,5) - I think a repeat slider would be fine here, 1/8 slider streams are really weird / easy to break on. ac
04:26:718 (1,1) - These jumps are again a bit too big. Not as tricky as the other ones but still could have the spacing reduced it's ok. isn't it? yes you right. that two sliders has pretty long distance with each other. but slider makes free 300 point many times, so i think this is no problem
This is already at a corner and hard enough to catch, any further and it has to be in a corner, which is even harder to catch. The fact it is so near to the edge and has to be usually makes people hit it later and think a little to aim, it's seemed to work fine during testing at least.Fycho wrote:
02:25:370 (1,2) - Is the space too small comparing with other large 1/4 jumps like 02:26:044 (1,2,1) -?
aye, midge originally mapped the last dubstep part, i remember you liked it.Irreversible wrote:
wasn't the dubstep part mapped by someone else when you've uploaded the map? Not sure, haha just a question.
5eania wrote:
Fycho wrote:
- 02:56:887 (2,1) - can you reduce the 1//4 jumps? Although it's a slider jump which isn't that hard, but it will be confusing while the 1/2 space 02:56:381 (1,2) - is almost the same level as 02:56:887 (2,1). its a extra not make to easy
- 04:20:988 (6) -04:20:988 - 04:21:156 – The strength of thetwo drums are similar in music, but a sliderend is weak, which can’t express the music well. Two circles may work better here. ac
Fycho wrote:
I agree with Natsu here. There are still some extended sliders that have problem.Good luck!
- 00:34:134 (4) - the slider starts at a weak beat, even not a drum or vocal, 00:33:965 (3,4) - making them a 1/1 slider is a good way i gathered some opinions on this and it's very divided. i asked what they thought fit the vocal best, a circle and a 1/2 slider or a 1/1 slider. it's very ambiguous, and it seems it can be mapped either way. i mapped it the way i did because that's what i find fitting for that vocal so i'd prefer to keep it as is.
- 00:43:235 (1,2) - The 1/4 jump is too large in the calm part of the song. hmm sliders are lenient. not hard or too large
- 02:00:257 (2) -This extended silder ignored 02:00:595 -, which doesn't feel good. fixed
- 02:02:280 (1) -this note follows vocal, making the downbeats sliderend, but 02:02:786 (3) - ignored the vocal, starting with a drum beat. If you prefer vocal, you'd start slider on 02:02:954 - ; If you prefer drums, ignore 02:02:280 - , don't start slider there too, but start on 02:02:448 - , like 02:05:145 (1)
- . there is a syllable change at 02:02:954 - but since it's barely audible and there is also a vocal part at 02:03:123 - where the singer raises her voice after lowering it which i deem to be the stronger vocal, i'll keep the 3/4 slider with the circle on the vocal- 02:11:887 (1) -slider ends at a very bad time, ignoring an import beat: 02:12:224 ? fixed
- 02:25:370 (1,2) - Is the space too small comparing with other large 1/4 jumps like 02:26:044 (1,2,1) -? increased a bit
- 02:27:055 (2,3) -I think you should reduce the space here, to emphasize 02:27:392 (4,5) -the two drums better. it's the same pattern as 00:59:415 (2,3,4,5,1) - , i don't think it's necessary
Natsu wrote:
02:00:257 (2) - I don't know how those sliders ignoring strong beats make sense with the song, the following vocals hold sounds argue can apply to any song with vocals.. does that mean the next step in mapping is overmapping every slider tail for hold sounds mapping? don't get me wrong is fine to map like this when there is not noticeable sounds before, but this case and others is really too much, sounds are really strong to be ignored.
fixed
02:02:954 - you mapping to vocals, but you still ignoring this to extend the slider? this and other examples make 0 sense with your vocal mapping logic
answered in my reply to fycho
02:04:724 - you did map a similar vocal before 02:03:713 - but still ignoring this one, why? sorry i have no idea what you're trying to say
02:05:145 (1) - vocal hold sound stop literally in 02:05:314 - , can you explain how make sense to end this on blue tick fixed
02:11:887 (1) - why you hitsound ticks that you are not mapping properly? this make an even loud sound, read Desperate-Kun post again: p/4568620 makes no sense to ignore loud sounds and make less sense to ignore loud sounds and hitsound them.. fixed
Just some examples this happen in other places as well
2016-03-11 23:08 Natsu: Hello
2016-03-11 23:08 Slick: sorry for bothering you, could i make a request?
2016-03-11 23:08 Slick: not mod request, just help with some things
2016-03-11 23:08 Slick: np if you're busy
2016-03-11 23:08 Natsu: sure, what do you need?
2016-03-11 23:09 Slick: just a uh recheck i guess
2016-03-11 23:09 Slick: and if something is possibly fine to keep
2016-03-11 23:09 Slick: ACTION is editing [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories [Grimoire]]
2016-03-11 23:09 Slick: https://osu.ppy.sh/forum/t/343794/start=180
2016-03-11 23:10 Slick: i replied
2016-03-11 23:10 Natsu: oh that map, sure.
2016-03-11 23:16 Slick: so uh
2016-03-11 23:16 Slick: wanna do it now on irc or will do a recheck sometime
2016-03-11 23:16 Slick: will you do*
2016-03-11 23:17 Natsu: in some minutes
2016-03-11 23:38 Natsu: ACTION is editing [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories [Grimoire]]
2016-03-11 23:39 Natsu: could you reduce all the slider tick sounds by 10%?
2016-03-11 23:39 Slick: the ones that aren't hitsounded too?
2016-03-11 23:39 Natsu: just the hitsounded ones
2016-03-11 23:39 Slick: sure
2016-03-11 23:43 Natsu: you applied all from fycho and my mod?
2016-03-11 23:43 Slick: not all
2016-03-11 23:44 Slick: some vocal mapping seems a bit divided
2016-03-11 23:44 Slick: 00:43:235 (1,2) - i will fix this though
2016-03-11 23:45 Natsu: 00:57:729 (1,1) - we are on this so if you care about design blanket this better to
2016-03-11 23:45 Slick: will do
2016-03-11 23:47 Natsu: 02:02:954 - but why ignoring this vocal?
2016-03-11 23:47 Natsu: isn't 1/2 circles better for this part?
2016-03-11 23:47 Slick: possibly
2016-03-11 23:47 Slick: the reason i did what i did is because
2016-03-11 23:47 Slick: i never thought there was a new vocal there
2016-03-11 23:47 Slick: don't you agree it's quite faint?
2016-03-11 23:48 Natsu: I can here a new starting there, but being honest we could also agree the slider is somehow following the whole word tho
2016-03-11 23:48 Natsu: 00:36:156 (1,2) - why is this overlaped?
2016-03-11 23:49 Slick: made it like that for even spacing
2016-03-11 23:49 Slick: if you make (3) 0.85x sv too it will be like this
2016-03-11 23:49 Slick: https://osu.ppy.sh/ss/4702901
2016-03-11 23:49 Slick: i don't mind removing overlap, it's np
2016-03-11 23:50 Natsu: well if you do then space this a bit more 00:36:493 (2,3) -
2016-03-11 23:50 Slick: y
2016-03-11 23:50 Slick: will do
2016-03-11 23:52 Natsu: 01:13:404 - no slider tick hitsound?
2016-03-11 23:52 Slick: it's hitsounded
2016-03-11 23:55 Natsu: https://osu.ppy.sh/ss/4702928
2016-03-11 23:55 Natsu: 9 is touching hp bar 01:39:022 (9) -
2016-03-11 23:55 Slick: yeah
2016-03-11 23:55 Slick: a lot of objects are touching hp bar
2016-03-11 23:55 Slick: it's okay to keep though right?
2016-03-11 23:56 Slick: someone told me it's not unrankable
2016-03-12 00:01 Natsu: is not unrankable
2016-03-12 00:01 Natsu: but it doesn't looks nice
2016-03-12 00:01 Natsu: up to you tho
2016-03-12 00:01 Slick: well doesn't hurt to move it down a few pixels
2016-03-12 00:01 Slick: i can do it
2016-03-12 00:03 Natsu: 00:33:965 (3,4) - http://puu.sh/nDyXN/8e8c5d0437.jpg http://puu.sh/nDyYS/00deab2303.jpg I agree with fycho there, any of those rhythms will fit better the song
and where he gave me kd before? lolKuranteMelodii wrote:
Slick, you can't give kd if someone had already modded your map once
Desperate-kun wrote:
Great that you improved the extended slider usage. Congratz!
nicememeKhora wrote:
Well done map! Prob my fav this year so far
This has happened to me way too many times to count LOLLiiraye wrote:
Just realized it's actually ranked... welp
i dont get why people hate on this map so much. It has such an unique flow and plays very wellFyre wrote:
nicememeKhora wrote:
Well done map! Prob my fav this year so far