oh bubble pop? what the
what is so surprising? the map is pretty unpolishedBeomsan wrote:
oh bubble pop? what the
Some I agree. Just a sadness.Lethargy wrote:
what is so surprising? the map is pretty unpolished
Thank you, -Lemons!-Lemons wrote:
WeeAestheticsYou asked me to look at blankets and whatnot so here you go<3
00:03:628 (6) - http://puu.sh/k2lyS/fd95a5fb46.jpg move it slightly over and bring up the anchor point for a better blanket
00:05:145 (1) - move the middle anchor to 448|304 , the big curve on that slider feels off to me
00:05:651 (3) - Rotate 6 degrees so it leads into the slider better, then move it to 180|272 for the blanket fixed
00:08:684 (4,5) - I don't like the placement of these, it feels like a really harsh flow for this part http://puu.sh/k2m1B/3d5f002500.jpg I think moving 00:08:684 (4) - to 196|268 winds up with a much better flow and it makes use of the curve on 00:09:022 (6) - fixed
00:11:550 (4) - Move this to 256|40, having it so close feels weird
00:19:471 (4,5) - http://puu.sh/k2nIa/84d39b6048.jpg
00:22:673 (1) - I would just make this a curved slider or make it completely blanket around 00:22:336 (3) - slider end, the current one looks a little funky fixed
00:25:875 (3,5) - http://puu.sh/k2nSQ/9f62614cbd.jpg I adjusted the last red anchor point to be closer to 5 and then moved the last white anchor point down slightly for a better blanket
00:28:404 (2,3,1) - polish 3 so that way the curve is the same as 2 and have it be a perfect blanket over the red slider that comes up like this http://puu.sh/k2lkk/e52b5f67a4.jpg
00:29:920 (2,3,4,5) - something like this makes the curve on the end of the slider 5 look better http://puu.sh/k2lpN/ea79dad0ed.jpg
00:34:640 (1,3) - These two sliders look a little off to me in the way they rest together but I don't really have a good suggestion
changed a little
00:40:707 (1,2,3,4,5) - the flow here is pretty janky, specifically in the back and forth from 4-5-1 don't know if I like it or not
00:44:246 (1,2) - Move both of these together so you don't break the blanket, but have 1 rest on the slider head of 00:43:572 (2) -
00:58:741 (2) - move the end anchor to 184|368 for a tighter blanket fixed
01:05:819 (1,3) - You could probably blanket the sliderhead of 3 with the curve at the end of 1 (if you did this you'd have to move 01:06:325 (3,4,1,2,3,1,2) - all of this with it as well, to keep everything looking pretty, so totally up to you)
01:08:179 (2,2) - http://puu.sh/k2pnH/e3d65179ac.jpg
02:05:482 (2,3) - these two seem awfully close but the blanket is fine it's just a very close up blanket and the rest of them are about the same distance
typically
02:08:684 (4) - Now I know that 4 is stacked on the end of the 2 slider, but I think having it be blanketed by the large curve on 3 winds up looking better, plus it makes use of that nice slider design that otherwise is just a very simple blanket on the end of 3 into 2. http://puu.sh/k2q7P/ea468ee085.jpg you could also just remake the slider design on 2 so it rests in the area. http://puu.sh/k2qfS/3e71fab1df.jpg I do know that doing something like this makes the jump from 2-3 a little smaller but obviously it's up to you
02:42:224 (2,3,1,2,1) - This here looks amazing and I love it to bits, however, but I think if you rotate 02:42:224 (2) - by -40 and then move the sliders so that way the spacing is the same it winds up looking even better as then you make use of the hole in 1. http://puu.sh/k2rxF/dadd88f638.jpg if you do this BE CAREFUL WITH 02:42:898 (1) - as it can go offscreen, i'd suggest if you do this just take the entire combo 02:41:381 (1,2,3,1,2,1) - and moving it up slightly
02:59:078 (1,1) - the angle of these two is slightly off if you wanted them to be parallel http://puu.sh/k2qL4/9352d5622a.jpg
04:39:527 (2) - move to 364|308 for a blanket on 1 and then move 04:40:201 (1) - to 380|128 to blanket it all nice and tidy fixed
should be all I can see that could need any sort of changes
@slick - I had said this before, and lately I considered it a part of the mapping style so brushed it off, but I guess it could be better.Cherry Blossom wrote:
1/2 and 1/4 which are difficult to recognize.
Possible sure, diffspiking at the last minute of the map when there was a previous kiai of the exact same intensity? Not so sure. I'd like your part if the whole map was harder, but as of here it is a 4+ min killer.Midge wrote:
here's a reminder that my part is confirmed possible
[Grimoire]Cherry Blossom wrote:
There is also a lot of "mapping quality issues", i highly recommend you to improve your map before getting it bubbled.
sliderslide & sliderticks fixedCherry Blossom wrote:
I'm lazy to bubble pop, just.
You can't silence both sliderticks and sliderslides together, i see a lot of sliders which have both silenced (consider 5% is silenced).
There is also a lot of "mapping quality issues" with 1/2 and 1/4 which are difficult to recognize. I don't really have time to check your map, but i highly recommend you to improve your map before getting it bubbled.
If i have time in future, i could help you with your map.
Good Luck ~
Arphimigon wrote:
00:30:089 (3,4,5) - These honestly need more spacing, clear vocal here. It was increased a lot more 00:19:302 (3,4,5) - there. Another reason for the change is to separate it from this small distancing 00:29:246 (1,2) - here by making it larger than that small spacing you can separate the clearly expressed vocal. fixed
15:46 Slick: i'm back
15:46 Inyuschan: nice o3o
15:48 Inyuschan: well I guess you're ok with irc
15:49 Slick: yup
15:49 Inyuschan: (btw Kenterz is not BN anymore xD)
15:49 Slick: are you serious?
15:49 Slick: FUCK
15:49 Slick: okay
15:49 Inyuschan: yeah
15:49 Slick: mackenzie will qualify
15:50 Slick: but he's sooo lazy
15:50 Slick: inactive for 5 days
15:50 Inyuschan: like me
15:50 Inyuschan: I'm lazy
15:50 Inyuschan: OTL
15:50 Slick: :c
15:50 Slick: why did kenterz get removed?
15:50 Slick: inactivity as BN?
15:50 Inyuschan: yes
15:50 Inyuschan: many people has been removed
15:50 Inyuschan: indeed
15:51 Slick: hmm
15:51 Slick: i hope mackenzie will be online soon
15:51 Slick: or not removed from BN lol
15:52 Inyuschan: whatever
15:52 *Inyuschan is editing [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories [Grimoire]]
15:53 Inyuschan: why not custom colours?
15:53 Inyuschan: lol
15:53 Inyuschan: fitting with BG/SB
15:53 Inyuschan: or something D:
15:53 Slick: hmm default works good
15:54 Slick: i like default colors
15:55 Inyuschan: 00:25:370 (1,2) - this stack looks weird for me somehow
15:55 Inyuschan: a bit unreadable I'd say
15:55 Slick: 00:25:370 (1,2) - many people have mentioned this
15:55 Slick: i've tried a lot of different things but i truly think it plays best where it is now
15:56 Inyuschan: lol it's your first map?
15:56 Slick: hmm for upload yeah
15:57 Inyuschan: 00:49:555 (8) - can't hear anything here, I'd remove it
15:57 Inyuschan: I noticed
15:57 Inyuschan: xD
15:57 Inyuschan: hopefully you'll improve more
15:57 Inyuschan: the map doesn't convence me after all
15:57 Slick: 02:17:111 (9,10) - same here?
15:57 Inyuschan: there sounds fine for me
15:57 Inyuschan: wait
15:58 Slick: lol it's the same
15:58 Slick: 02:25:875 (2,3) - here also?
15:58 Inyuschan: it's not the same at least for me
15:58 Inyuschan: there is fine... you can leave (8) there
15:58 Inyuschan: I think it's fine after all
15:59 Inyuschan: due to vocal
15:59 Slick: i think so too
15:59 Inyuschan: 00:51:999 (4,5,1) - wtf lol
15:59 Inyuschan: weird pattern xD
15:59 Slick: yeah
15:59 Slick: i can remake it into something better
15:59 Slick: i will do it
16:00 Inyuschan: 00:54:359 (3,4) - weird overlap
16:00 Slick: should i move 00:54:359 (3) - more right
16:01 Inyuschan: maybe
16:01 Inyuschan: 01:26:718 (3) - hard to read
16:01 Slick: 01:31:774 (1,2,3) - make it the same as this?
16:01 Slick: easier to read
16:02 Inyuschan: maybe
16:04 Inyuschan: I'm not sure about bubbling honestly lol
16:05 Slick: please don't bail
16:05 Slick: so many beatmap nominators has left this map
16:05 Slick: people who were intially willing to bubble
16:05 Slick: but didn't because the map is scary
16:05 Slick: this video is for you
16:05 Slick: https://www.youtube.com/watch?v=ZXsQAXx_ao0
16:06 Inyuschan: first of all
16:06 Inyuschan: never force a BN to do something if he/she doesn't want
16:06 Inyuschan: or if he/she is not sure
16:06 Slick: yeah
16:06 Slick: sorry
16:08 Inyuschan: I don't mean I don't like the map, it's fun to play and looks nice
16:08 Inyuschan: I just don't agree with some rhythm and many BN can say the same
16:09 Inyuschan: also
16:09 Inyuschan: you use a lot of repetitive sliders o.o
16:09 Slick: what rhythm seems? weird to you?
16:11 Inyuschan: for example this one
16:11 Inyuschan: 02:19:808 (1) -
16:11 Inyuschan: it's just an example
16:11 Inyuschan: you're skipping totally the vocal while you follow it many times
16:11 Inyuschan: for example I don't agree with that
16:11 Inyuschan: anyways, I'm done with this, go and update
16:11 Inyuschan: I'll post this
16:12 Slick: skipping the vocal?
16:12 Slick: do you mean slider should be longer lol?
16:12 Slick: updating
16:12 Inyuschan: no I mean
16:12 Inyuschan: 02:19:977 -
16:12 Inyuschan: you didn't map that vocal xD
16:13 Slick: 02:19:977 - new vocal starting here?
16:13 Slick: i don't hear any new vocal ;w;
16:13 Slick: 02:19:808 (1) - i only hear one vocal starting here
16:14 Inyuschan: uh okay I didn't mean vocal
16:14 Inyuschan: but
16:14 Inyuschan: how can I explain it
16:14 Slick: you mean violin?
16:14 Inyuschan: there's a sound which it's not mapped and I miss it
16:14 Inyuschan: did you update?
16:14 Slick: yeah some synth sound of some kind , i can hear it too
16:15 Slick: not yet
16:15 Slick: 00:51:999 (4,5,1) - i can't find pattern for this
16:15 Inyuschan: don't really know xD
16:16 Inyuschan: I'll edit my post anyway
If you listen on 25%, you'll hear that the vocals are held past the red node occasionally, hence why i chose to end on blue ticks rather than red ticks.Cherry Blossom wrote:
[*] First point Concerning those long sliders, When you can follow vocal with a long slider, and when you can end it on a strong note, just do it, instead of ending a slider on a 1/4 tick later, It gives a better impression when you try to follow all instruments and vocal. And also, there is nothing really audible on blue ticks where your long sliders end.
Cherry Blossom wrote:
[*] Second Point And concerning consistency with your sliders i really have doubts, sometimes for the same notes you use different lengths, and i'm 100% sure you will have troubles with the QAT concerning consistency and lack of "concept" about rhythm (Captin's Asymmetry's DQ). Using 3/4 sliders in not really recommended at all, and they can only be used if the mappers knows what he wants to do with, it includes consistency and view about rhythm. You made things inconsistent, for example 01:55:707 (1,2,3) - and 00:17:280 (1,2,3) - which are the same notes, but not the same patterns, a perfect example of what you should not do with 3/4 sliders.
Thank you, Cherry Blossom!Cherry Blossom wrote:
00:19:977 (1) - This slider is really weird because it ends on a blue tick, on nothing really audible. You can end it here instead 00:20:314 -, on the strongest beat. Imo, following vocals makes you skip the strongest beats, when when you can follow them with a 1/2, just do it instead of following vocals with 1/4 and skipping most important notes. Same for 00:20:988 (3) - , use a 1/2 slider instead of a 3/4
00:28:066 (1,2,3) - Still hard to recognize which is 1/2 and 1/4, it could be better if you increase the distance between 00:28:066 (1,2) - , it will be easier to read. And same scenario for 00:31:269 (2,3,1) - fixed
01:45:257 (2,3,4,5) - same for ^ , visually these objects 01:45:257 (2,3) - has the same spacing as 01:45:595 (3,4) - . There should be a higher distance between 01:45:595 (3,4) - fixed
01:58:909 (2,3) - I was really surprised by this pattern when i was playing, the long distance between this double 01:59:331 (3,4) - and this slider 01:58:909 (2) - was not expected or predictable because there wasn't another pattern like this before, and the distance between those objects is really high. It could be better if they have the same distance, just see :fixed
01:59:752 (1,2) - Same as i said for long slider, in first point.
02:11:887 (1) - same as ^ and you should do it, because a 1/4 gap between a long slider and a triple is not conventional and more difficult to play than a double after a slider. It will be more fluid if there is a 1/2 gap between 02:11:887 (1,2) - .
Other
00:26:718 (1,2) - There should be a higher distance between this triple and this circle 00:26:718 (1) - . Visually, the distance between 00:26:718 (1,2) - and 00:27:055 (4,5) - is the same, and that could be surprising, i got surprised too and i got a miss. With a higher distance between 00:26:718 (1,2) -, it will give more acceleration to the player and it will be easier to play the next pattern, and easier to read as well. Same for 01:54:190 (5,1) - going to fix this
01:05:819 (1,2,3) - It seems you didn't have enough space to make this pattern more airy. There is a less distance distance between these objects compared to what you can see before this pattern. It could be better if you make things consistent here, so you should increase the distance between 01:05:819 (1,2) - . And also you should increase here too 01:06:156 (2,3) - in order to make this pattern more airy and better to play. It won't give an impression of slowdown. i did intend for a slight slowdown, i'll look into making it better
01:09:696 (6) - tbh this circle is really difficult to catch because it is at top right and also the spacing between previous circles is enough large. There is a spacing change between 01:09:527 (5,6) - and that could be a little surprising and the player might miss, when i played it with HD i was a little lucky, i didn't see that circle and i just hit it randomly and i got it. So, it should be better if you keep the same spacing on this zigzag pattern. Or if you don't want to keep the same spacing, just reduce the global spacing of this pattern. Same for 01:10:875 (6,7) - repositioned it
01:51:325 (4,5) - This looks counter intuitive to play, there are strong vocal notes on both objects (the circle and the sliderhead) and you put an antijump here. The distance between 01:51:325 (4,5) - is really close and it is really disproportionate compared to 01:50:819 (3,4) - , and i really recommend you, at least, to increase the distance between 01:51:325 (4,5) - . going to fix this
03:52:168 (3,4,5) - This looks a little uncomfortable to play, because the angle is near to 180° and the spacing between circles is really large, it will be smoother if there is a closer angle between those circles. You can try a symmetry with 03:52:168 (3,5) - , but you will need to arrange the next circle 03:52:673 (6) - in order to keep this pattern as fluid a possible. Just see the symmetry fixed
03:56:381 (3,4,1) - The distance between these sliders is really large, the gap between each slider is 1/4, and the player might get a 100 on each sliderend if he doesn't know the gap between each slider is 1/4. At least, this slider 03:56:381 (3) - should be 1/2 slider instead, according to First point.
As i said before your self popped bubble, this needs a lot of improvements, my mod will not make your map good enough to get rebubbled.
You have to work on the structure, i didn't talk about the structure because there is no starting point for making good suggestions about "how to make this pattern more structured", because of your style. This map is various slidershapes and high spaced circles, and some wub, this kind of maps is difficult to treat. Overall, the playability of the map is nice, but it is a little difficult to play these long and fast sliders, the player might get a sliderbreak easily.
We already talked about that in my #spectator yesterday, with Mazzerin too. And you also said something about the QAT that answered you about how they will treat this map etc.
As i said, what i am saying is not absolutely true, you can choose to ask a BN for a rebubble after my mod if you want, but it's risky.
Good luck ~
Desperate-kun wrote:
I didn't think I would get involved with this map again, yet I have to make something clear here.
Literally every BN and QAT were telling you to change the Extended Sliders, so that's what you should do. Even though the vocals are hold, you can't just ignore strong beats in the music and map all sliderends on nothing instead. It is not nice to play at all (because the players are hearing a strong sound earlier than the slider ends) and sounds bad, too.
If the consistency / structure you see in it is not obvious for any other player, mapper or BN, it's pointless.
You have improved the map a lot since the very beginning, that doesn't mean you can keep it as it is now and just get it ranked. Your rhythmic concept is not working at all, so you need to change it or keep your map unranked. It's really as simple as that.
Feel free to prove me wrong though.
I agree with this for the most account, however most of the "weird" extended sliders have been ironed out, andDesperate-kun wrote:
Literally every BN and QAT were telling you to change the Extended Sliders, so that's what you should do. Even though the vocals are hold, you can't just ignore strong beats in the music and map all sliderends on nothing instead. It is not nice to play at all (because the players are hearing a strong sound earlier than the slider ends) and sounds bad, too.
Since it feels pretty nice rhythmically.Desperate-kun wrote:
Your rhythmic concept is not working at all.
2015-08-08 00:20 Slick: hi
2015-08-08 00:20 Kotonoha: hello
2015-08-08 00:21 Slick: right so i apparently need more testplays
2015-08-08 00:21 Slick: could you try my map?
2015-08-08 00:21 Slick: ACTION is editing [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories [Grimoire]]
2015-08-08 00:21 Kotonoha: okay
2015-08-08 00:22 Kotonoha: it looks pretty difficult so give me 10 minutes to warm up
2015-08-08 00:22 Kotonoha: ill tell you when im playing it
2015-08-08 00:22 Slick: np, thx
2015-08-08 00:23 Kotonoha: is it streamy with a lot of triplets and 5s or jumpy?
2015-08-08 00:24 Slick: jumpy with fast sliders hard to control sliders
2015-08-08 00:24 Slick: and massive diff spikes when the dubstep kicks in
2015-08-08 00:25 Kotonoha: okay ill just play it right away then
2015-08-08 00:30 Slick: holy shit that was close to failing
2015-08-08 00:30 Slick: nice play
2015-08-08 00:31 Kotonoha: i cant do streams and bursts when im not warmed up lol
2015-08-08 00:31 Kotonoha: well the map is pretty decent
2015-08-08 00:31 Kotonoha: it has a lot of spacing issues though
2015-08-08 00:31 Slick: care to point out a few if possible?
2015-08-08 00:32 Kotonoha: the way you play circles after a 3/4 slider are confusing
2015-08-08 00:32 Slick: :?
2015-08-08 00:33 Kotonoha: actually not just 3/4 sliders but extended sliders in general
2015-08-08 00:33 Kotonoha: 00:19:977 (1,2) - this for example
2015-08-08 00:33 Slick: yeah, too high for so early in the song :I
2015-08-08 00:33 Slick: needs nerf
2015-08-08 00:33 Kotonoha: because the slider is so long its kinda hard to make out if its extended or not
2015-08-08 00:34 Slick: lol
2015-08-08 00:34 Kotonoha: usually you can see when its 3/4 slider so you can place next circle further away but this time its not easy to spot
2015-08-08 00:34 Slick: i guess
2015-08-08 00:34 Kotonoha: connecting the two sliders makes it easy to see that its a 1/4 gap between the sliders
2015-08-08 00:34 Kotonoha: spacing is too large is what im getting at
2015-08-08 00:35 Slick: so you're not talking of exact errors
2015-08-08 00:35 Slick: just that in general it's too large?
2015-08-08 00:35 Kotonoha: yes
2015-08-08 00:35 Kotonoha: 00:21:325 (1,2) - these sliders has 1/2 gap and is smaller distance
2015-08-08 00:36 Slick: moving on to kiai
2015-08-08 00:36 Slick: yup easier
2015-08-08 00:36 Kotonoha: also
2015-08-08 00:37 Kotonoha: 00:36:156 (1,2) -
2015-08-08 00:37 Kotonoha: this is the first time ur using an extended slider ending with a circle
2015-08-08 00:37 Slick: 00:24:359 (2,3) -
2015-08-08 00:37 Kotonoha: so youre kinda defining 3/4 slider -> circle to have that spacing
2015-08-08 00:38 Slick: i guess
2015-08-08 00:38 Kotonoha: players are gonna think any larger spacing than that is 1/2
2015-08-08 00:38 Kotonoha: so when this 00:47:448 (2,3) - comes its gonna be mistake as a 1/2 because the spacing is so much larger
2015-08-08 00:38 Slick: i see
2015-08-08 00:39 Slick: but that's a very small if not subjective issue
2015-08-08 00:39 Slick: plays almost like a 1/2 slider
2015-08-08 00:39 Slick: but i understand
2015-08-08 00:39 Slick: and i agree
2015-08-08 00:39 Kotonoha: lol I wouldnt call that subjective
2015-08-08 00:40 Kotonoha: random spacings like that just confuses the player and is not natural to play
2015-08-08 00:40 Kotonoha: 01:04:134 (5,1) -
2015-08-08 00:40 Kotonoha: 01:05:819 (1,2) -
2015-08-08 00:40 Slick: that makes sense
2015-08-08 00:40 Slick: considering the vocal
2015-08-08 00:41 Kotonoha: well the thing is
2015-08-08 00:42 Kotonoha: you can have very varying distances on 1/2 jumps to stress sounds and the player is going to know when its a 1/2
2015-08-08 00:42 Kotonoha: 1/4 is not
2015-08-08 00:42 Slick: really?
2015-08-08 00:42 Kotonoha: yes really
2015-08-08 00:42 Kotonoha: look at any ranked map
2015-08-08 00:42 Kotonoha: never
2015-08-08 00:43 Kotonoha: unless its a 1/4 slider that pretty much behaves like 1/2 circle
2015-08-08 00:44 Kotonoha: 1/4 spacing is almost never bigger than 00:36:156 (1,2) -
2015-08-08 00:44 Kotonoha: and even that is a pretty big stretch
2015-08-08 00:44 Slick: seriously
2015-08-08 00:44 Slick: did not know
2015-08-08 00:44 Kotonoha: usually the circle is stacked
2015-08-08 00:44 Kotonoha: actually no
2015-08-08 00:44 Slick: if it's not bs what you're saying my map is fucked
2015-08-08 00:44 Slick: 04:05:145 (1,2) - lol
2015-08-08 00:44 Kotonoha: like this
2015-08-08 00:44 Kotonoha: http://puu.sh/jthih.jpg
2015-08-08 00:44 Kotonoha: BUT THAT IS ONLY CIRCLE
2015-08-08 00:45 Kotonoha: you can have bigger spacing when its extended slider to another slider
2015-08-08 00:45 Kotonoha: because of slider leniency
2015-08-08 00:45 Slick: 04:05:145 (1,2) - is slider to circle
2015-08-08 00:45 Kotonoha: but not too big, like this 00:19:977 (1,2) -
2015-08-08 00:45 Kotonoha: yeah thats fucking huge
2015-08-08 00:45 Kotonoha: but i mean
2015-08-08 00:46 Kotonoha: there are a lot of these mistakes
2015-08-08 00:46 Slick: plays fine though
2015-08-08 00:46 Slick: don't really see the problem
2015-08-08 00:46 Slick: you hit it
2015-08-08 00:46 Kotonoha: but all you have to do is place them like a did in the picture
2015-08-08 00:46 Slick: you didn't fail there
2015-08-08 00:46 Slick: if hat really interferes with ranking
2015-08-08 00:46 Slick: my map is fucked
2015-08-08 00:46 Slick: cause i play around with that
2015-08-08 00:46 Slick: so much
2015-08-08 00:46 Slick: that*
2015-08-08 00:46 Kotonoha: yeah but I can assure you 100% I read that as 1/2 at first
2015-08-08 00:46 Kotonoha: its easy to fix
2015-08-08 00:47 Kotonoha: you can really go through the map and fix all in 5 minutes
2015-08-08 00:47 Slick: lol no
2015-08-08 00:47 Slick: that would ruin all structure
2015-08-08 00:47 Slick: spacing
2015-08-08 00:47 Kotonoha: and another 10 minutes to rearrange stuff that doesnt play well after you change it
2015-08-08 00:47 Kotonoha: nah
2015-08-08 00:47 Slick: and so much would have to be repatterned
2015-08-08 00:47 Slick: everything kinda link together in this mapw
2015-08-08 00:47 Slick: map
2015-08-08 00:47 Slick: where one change affects another
2015-08-08 00:47 Kotonoha: well its your choice if you wanna change it or not
2015-08-08 00:48 Slick: i will only do it if it interferes with ranking
2015-08-08 00:48 Slick: it might be hard to play
2015-08-08 00:48 Slick: but it just challenges your intuition
2015-08-08 00:49 Slick: but aren't there a few more things
2015-08-08 00:49 Slick: you want to mention
2015-08-08 00:49 Slick: outside those circle after 3/4 sliders
2015-08-08 00:49 Slick: other than*
2015-08-08 00:49 Kotonoha: um
2015-08-08 00:49 Kotonoha: the two wubby parts
2015-08-08 00:49 Slick: they are quite hard yeah
2015-08-08 00:49 Kotonoha: wait
2015-08-08 00:49 Slick: fuck midge and 5eania
2015-08-08 00:50 Slick: xD
2015-08-08 00:50 Kotonoha: its not the quality or anything
2015-08-08 00:50 Kotonoha: the thing is
2015-08-08 00:50 Kotonoha: they are sooooooooo different
2015-08-08 00:50 Kotonoha: i get that theyre two different mappers
2015-08-08 00:50 Kotonoha: different styles
2015-08-08 00:50 Kotonoha: but this is just too much its like theyre mapping two different songs
2015-08-08 00:51 Slick: yeah fuck them
2015-08-08 00:51 Kotonoha: i really like 5eania's part
2015-08-08 00:51 Slick: qat said biggest problem with this would be the dubstep
2015-08-08 00:51 Slick: especially the midge's
2015-08-08 00:51 Kotonoha: its really good and the style fits nicely
2015-08-08 00:51 Kotonoha: but then you play midges part
2015-08-08 00:51 Kotonoha: same exact musing
2015-08-08 00:51 Kotonoha: but stream jumps
2015-08-08 00:51 Slick: haha xDD
2015-08-08 00:51 Kotonoha: huge spacing variation
2015-08-08 00:51 Kotonoha: sv changes
2015-08-08 00:52 Slick: yeah
2015-08-08 00:52 Slick: he abuses slider velocity so badly
2015-08-08 00:52 Kotonoha: jsut to name a few things
2015-08-08 00:52 Slick: like 1,50 --> 0,50
2015-08-08 00:52 Slick: midge's part is going to be a problem
2015-08-08 00:52 Kotonoha: although its kinda messy its pretty ok
2015-08-08 00:52 Kotonoha: the real issue is that it differentiates too much from the rest of the map
2015-08-08 00:53 Slick: yeah someone mentioned that
2015-08-08 00:53 Slick: it is expected of collabs
2015-08-08 00:53 Slick: but this might be too much
2015-08-08 00:53 Kotonoha: like if youre gonna make a collab you should make sure the styles are atleast a bit similar
2015-08-08 00:53 Slick: i do see that but tbh
2015-08-08 00:54 Slick: i think it's stupid when people make collabs
2015-08-08 00:54 Slick: and when you play it
2015-08-08 00:54 Slick: it's like it's mapped by one guy
2015-08-08 00:54 Kotonoha: if not one has to adjust to the others
2015-08-08 00:54 Slick: cause their styles are so generic and normal
2015-08-08 00:54 Kotonoha: yes some are like that
2015-08-08 00:54 Slick: it might be an issue
2015-08-08 00:54 Kotonoha: ACTION is listening to [http://osu.ppy.sh/b/525380 Buta-Otome - Hibikien]
2015-08-08 00:54 Kotonoha: look at tihs collab
2015-08-08 00:54 Slick: i did ask qat about it an they said it is expected of collabs
2015-08-08 00:54 Slick: we'll see i guess
2015-08-08 00:55 Kotonoha: they use the same spacings and sv's and whatnot
2015-08-08 00:55 Slick: EvilElvis
2015-08-08 00:55 Kotonoha: but jsut the way they place their patterns and even slider shapes
2015-08-08 00:55 Kotonoha: makes it easy to know when the mappers are switched
2015-08-08 00:56 Slick: general thoughts on the map?
2015-08-08 00:56 Slick: gotta admit it's pretty intense
2015-08-08 00:57 Kotonoha: do you want me to be completely honest
2015-08-08 00:57 Slick: sure
2015-08-08 00:57 Kotonoha: you wont be able to rank it like this
2015-08-08 00:58 Kotonoha: your fundamentals are pretty ok, could be improved
2015-08-08 00:58 Slick: thought you were gonna say my map was shit or something
2015-08-08 00:58 Kotonoha: the issue is just the style its mapped
2015-08-08 00:58 Slick: what do you mean?
2015-08-08 00:59 Kotonoha: the way you make squiggly sliders so normal
2015-08-08 00:59 Kotonoha: 3/4ths of your sliders are squiggly
2015-08-08 00:59 Kotonoha: no reason
2015-08-08 00:59 Slick: you could say it like this
2015-08-08 01:00 Slick: the map doesn't interfere with ranking
2015-08-08 01:00 Slick: but as a whole
2015-08-08 01:00 Slick: it kinda does
2015-08-08 01:00 Slick: just because of the way it is :I
2015-08-08 01:00 Slick: there isn't much hope for the map
2015-08-08 01:01 Kotonoha: ok so do you want me to say your map isnt working or say its not working and why?
2015-08-08 01:01 Kotonoha: lol
2015-08-08 01:01 Slick: why it isn't working
2015-08-08 01:01 Slick: ofc
2015-08-08 01:01 Kotonoha: no there isnt much hope for this map youre right, but you should listen to what I say carefully and take it with you for your next map you create
2015-08-08 01:02 Kotonoha: just make normal sliders
2015-08-08 01:02 Kotonoha: straight
2015-08-08 01:02 Kotonoha: slightly curved
2015-08-08 01:02 Kotonoha: one red anchor point
2015-08-08 01:02 Kotonoha: common ones
2015-08-08 01:02 Slick: other than that?
2015-08-08 01:02 Kotonoha: and never bust out shit like squiggly or round sliders and stuff unless the music says so
2015-08-08 01:02 Slick: cause you should assume i've been told this 12391203120310823 times before :)
2015-08-08 01:03 Kotonoha: and dont ignore percussion
2015-08-08 01:03 Slick: percussion?
2015-08-08 01:03 Slick: like claps & kicks?
2015-08-08 01:03 Kotonoha: drums
2015-08-08 01:03 Kotonoha: drum beat
2015-08-08 01:03 Kotonoha: 01:07:168 (1) -
2015-08-08 01:03 Slick: i do that a lot throughout the whole map
2015-08-08 01:03 Kotonoha: you did hitsound the ticks
2015-08-08 01:04 Kotonoha: but drum beats should be clickable
2015-08-08 01:04 Kotonoha: yeah you do it a lot and tbh its not good
2015-08-08 01:04 Slick: usually
2015-08-08 01:04 Slick: subjective
2015-08-08 01:04 Kotonoha: lol k
2015-08-08 01:04 Slick: most don't like it i know
2015-08-08 01:05 Slick: but i don't wanna make a map no one gives a second thought
2015-08-08 01:05 Slick: so excessive vocal mapping
2015-08-08 01:05 Slick: and big ass sliders is the way to go
2015-08-08 01:05 Slick: in theory nothing interferes with ranking
2015-08-08 01:05 Kotonoha: you should try to listen to the music and map whats dominating
2015-08-08 01:05 Slick: as far as i know
2015-08-08 01:05 Kotonoha: yesy the vocal is very strong where you made those sliders
2015-08-08 01:05 Kotonoha: but the percussion is still there
2015-08-08 01:06 Kotonoha: and every map today follows the percussion
2015-08-08 01:06 Kotonoha: and they can shift the focus to the vocals or other instruments that take over
2015-08-08 01:06 Kotonoha: while still keeping the percussion mapped
2015-08-08 01:06 Slick: but the still end sliders on the kicks & claps
2015-08-08 01:06 Slick: and such ik
2015-08-08 01:07 Kotonoha: breaking away from the percussions completely isnt good
2015-08-08 01:07 Kotonoha: yes but youre still missing a clap
2015-08-08 01:07 Slick: that's your opinion
2015-08-08 01:07 Slick: quite frankly
2015-08-08 01:07 Kotonoha: okay
2015-08-08 01:08 Slick: idk
2015-08-08 01:08 Slick: i guess most don't like such mapping
2015-08-08 01:09 Slick: it does have 10 favorites =D
2015-08-08 01:20 Kotonoha: well ive already talked about everything that major in your map
2015-08-08 01:20 Slick: pretty subjecive
2015-08-08 01:20 Slick: and aren't issues
2015-08-08 01:20 Slick: as far as i know
2015-08-08 01:20 Slick: that interfere with ranking
2015-08-08 01:21 Kotonoha: well, you wont get much else from me
2015-08-08 01:21 Kotonoha: maybe you can send these chatlogs or tl;dr's to qats or bns and whatnot and see what they think about the stuff i mentioned
2015-08-08 01:21 Slick: i already talked to them about the wobble sliders
2015-08-08 01:21 Slick: can ask about the spacing difference in 3/4 sliders
2015-08-08 01:22 Slick: like slider then circle
2015-08-08 01:22 Slick: then thing you mentioned
2015-08-08 01:45 Slick: talked to irre
2015-08-08 01:46 Slick: told him what you mentioned
2015-08-08 01:46 Slick: said it was fine
2015-08-08 01:46 Kotonoha: well there you go
2015-08-08 01:46 Slick: just that 03:56:381 (1,2,1) - had too large spacing
2015-08-08 01:46 Kotonoha: keep your stuff
2015-08-08 01:46 Slick: 01:58:066 (5,1,2,3,4,1,2) - and follows the voca
2015-08-08 01:46 Slick: vocal
2015-08-08 01:46 Slick: too much
2015-08-08 01:46 Slick: should be mapped otherwise
2015-08-08 01:46 Slick: and that me ignoring claps & kicks isn't a problem
2015-08-08 01:46 Slick: as long as i execute it properly
2015-08-08 01:47 Slick: he actually liked midges part xD
2015-08-08 01:47 Slick: and my massive sliders
2015-08-08 01:47 Kotonoha: good
2015-08-08 01:47 Slick: http://puu.sh/jtkZz.jpg
2015-08-08 01:47 Kotonoha: well midges part is good
2015-08-08 01:48 Slick: you shouldn't speak so confidently, you're still a new mapper
2015-08-08 01:48 Slick: be more humble when you're not certian
2015-08-08 01:48 Kotonoha: nope, these are just my opinions
2015-08-08 01:48 Slick: you said my map wouldn't get ranked
2015-08-08 01:48 Slick: because of the things you mentioned
2015-08-08 01:49 Slick: that there was little to no hope
2015-08-08 01:49 Slick: i guess that was a bald statement?
2015-08-08 01:49 Slick: but i still feel
2015-08-08 01:49 Slick: as a whole the map just doesn't feel good for ranking
2015-08-08 01:49 Kotonoha: I though it was clear that nothing i say is from the qats, bns and this ranking system view
2015-08-08 01:50 Kotonoha: im just a regular mapper
2015-08-08 01:50 Kotonoha: im sorry if i came across wrong
2015-08-08 01:50 Slick: you asked me " do you want me to be compltetly honest?"
2015-08-08 01:50 Slick: i said yes
2015-08-08 01:50 Slick: and you said it wouldn't get ranked
2015-08-08 01:51 Kotonoha: yes I shouldnt have phrased it like that "you can't get it ranked like this"
2015-08-08 01:51 Kotonoha: its more like "I dont think you can rank it like this"
2015-08-08 01:53 Slick: "think", that would be based on logic or information which it clearly it wasn't
2015-08-08 01:53 Slick: more like " i'm not sure but you might wanna check if it's okay to have inconsistent spacing with circles after 3/4 sliders"
2015-08-08 01:54 Slick: he even said the one that was extremely big
2015-08-08 01:54 Slick: 04:05:145 (1,2) - this
2015-08-08 01:54 Slick: that it was okay
2015-08-08 01:55 Kotonoha: lets not be so pedantic lol
2015-08-08 01:56 Kotonoha: i still stand by my opinion i had since I first played the map
2015-08-08 01:56 Kotonoha: my opinions
2015-08-08 01:56 Kotonoha: instead of arguing with me about why my opinions are wrong you can prove me wrong by ranking the map
2015-08-08 01:57 Slick: so you still think my map is unrankable because of my incosistent spacing with circles after 3/4 sliders
2015-08-08 01:57 Slick: lol
2015-08-08 01:57 Kotonoha: have i stressed enough how everything is just opinion?
2015-08-08 01:57 Kotonoha: yes
2015-08-08 01:57 Slick: well might be
2015-08-08 01:57 Slick: i can see it for me
2015-08-08 01:57 Slick: something like that on the DQ
2015-08-08 01:58 Slick: no
2015-08-08 01:58 Slick: it wouldn't be that it's inconsistent
2015-08-08 01:58 Slick: just that it doesn't corrospond to the music
2015-08-08 01:59 Slick: inconsistent spacing between 3/4 sliders isn't a problem as long as it corrosponds to music
2015-08-08 01:59 Slick: why else would irre say it was okay
When you stop being a ChinkerbellKuranteMelodii wrote:
When this Skystar0108 map getting ranked
SoonArphimigon wrote:
Good question though.
Whens next update!?
now THATS a modCharles445 wrote:
<large post>
fantastic mod! thanks charles445Charles445 wrote:
[Storyboard]
_________10.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
_________16.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_sub0301.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
e_ter0101.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
e_yuu0801.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 300kb)
s_yuuc001.png is a large file for a storyboard element, you should convert it to a JPG (should end up being around 400kb)
Since you're fitting some 4:3 backgrounds to a 16:9 storyboard resolution, the top and bottom halves of some images are cut off.
These images are _________10, _________16, e_ter0101, and e_yuu0801. You can save space on them if you cut off the top and bottom of them equally, resizing them to 1024 x 576
[General]
e_yuu1402.png is the main background file, but it's 1024x768. In the actual storyboard, it's scaled to fit 1366x768, and so it completely cuts off the guy in the background.
You might want to add a width extension to it like s_yuuc001 so other parts of the picture aren't cut off.
Also, it'd be a good idea to save it as JPG to save size.
all this above should be fixed
[Grimoire]
--- Slick ---
00:04:724 (5) - This isn't really pronounced in the music, it feels weird to have to press this object. I'd delete this and move the 6 slider somewhere else.fixed
00:07:420 (5) - Again this doesn't really fit, also the stream is a lot slower paced than the slider before it so it feels a bit clunky.fixed
00:10:117 (5) - Same as beforefixed
00:10:538 (1) - Move this to the bottom left corner of the screen, this will give it more impact and increase the distance from 1 to 2 for better readability -> https://osu.ppy.sh/ss/4256346 made it better another way
00:13:151 (3) - Nothing really here in the music. fixed
00:16:269 (3) - I'd move this up and to the left, so 2 to 3 is a jump at a sharp angle. Try x: 160 y:116 -> https://osu.ppy.sh/ss/4256356 fixed
00:19:977 (1) - End this on the white tick like the slider at 00:21:325 (1) - . Sounds / feels better. fixed
00:42:561 (4) - Rotate this by selection center clockwise 50 degrees. Better angle for it. -> https://osu.ppy.sh/ss/4256370 fixed
00:48:881 (4) - I can kinda hear this, but not too well... I think this circle would be best avoided. i can hear this but i wouldn't mind removing it if you really think i should
00:49:555 (8) - I really can't hear this one. I'd remove this circle. fixed
00:50:482 (4,5) - I'd swap places for these two. It keeps the angle changes going. -> https://osu.ppy.sh/ss/4256417 fixed
00:55:033 (1) - This slider isn't moving up fast enough to make this smooth gameplay, I think you should loosen up the red points at the beginning -> https://osu.ppy.sh/ss/4256423 fixed
00:56:802 (2) - Doesn't quite fit, there's a sound at 00:56:634 - and 00:56:971 - but not 00:56:802. it's overmapped but if i removed it i would have to refurnish the following jumps and i can't think of anything good. i'll look into it though
00:57:561 (7,1) - This is a large jump from left to right, but the slider right after is moving to the left... this is going to cause a lot of unfair breaks. It'd be easier if the slider started moving to the right, and then curved to the left somehow... -> https://osu.ppy.sh/ss/4256443 yeah that would compliment (7) more but i'd lose the nice wobble shape for the vocal, i don't think the flow is too harsh, i'd prefer to keep.
01:00:932 (3,4,5) - Rotate selection center anti-clockwise 15 degrees. Better angle coming from 2 and into 6. -> https://osu.ppy.sh/ss/4256457 fixed
01:27:392 (1,2) - The (2) slider should start at 01:27:898 - instead. -> http://puu.sh/mhgc6/3154d1897e.jpg wow nice catch, fixed
01:39:190 (1,2,3) - This is pretty awkward to play. Try moving 2 to x: 168 y:292 fixed
01:44:078 (1,2,3,4) - I think having the stream after it be 5 long instead of 3 long would be more intuitive... -> http://puu.sh/mhgB8/baab1bf765.jpg wouldn't it make 01:44:499 - overmapped, i want to focus on the violin here so i'd prefer to keep it as it is
01:45:595 (3,4) - It feels weird moving to the left on this slider. Maybe point the 3 slider down and to the left? -> https://osu.ppy.sh/ss/4256493 fixed
01:47:111 (3,4) - Instead of the 4 moving down and to the right, it'd be more comfortable if it moved a little up and to the right... try something like this -> http://osu.ppy.sh/ss/4256494 changed 01:47:617 (1) - instead to compliment 01:47:280 (4) -
01:53:010 (1,2) - I recommend repositioning these so the 2 is a little above the 3's start. Something like this -> https://osu.ppy.sh/ss/4256496 fixed
01:54:359 (1) - Move this lower and rotate it a little bit clockwise. -> I used 32 degrees for this picture -> https://osu.ppy.sh/ss/4256502 fixed
02:00:763 (3,4,5,1) - Player is going to be basically moving straight from 3 to the 1... I'd make the 451 stream either perfectly straight or curving downwards -> http://puu.sh/mhh6v/d27730bb08.jpg fixed
02:03:460 (6,1) - The (1) slider is too far away and at a bad angle. Try something like this -> https://osu.ppy.sh/ss/4256513 fixed
02:10:033 (3,1) - The slider's angle doesn't fit the previous movement too well. Try a shape that starts more diagonally, something like this -> https://osu.ppy.sh/ss/4256539 fixed
02:12:898 (1,2,3,4) - This movement is pretty awkward, especially the 2 to 3. Moving 2 and 3 around can fix the problem -> https://osu.ppy.sh/ss/4256549 fixed
02:15:595 (1,2,3,4,5,6,7) - This is really awkward movement, a lot of people are going to be uncomfortable starting the stream. I think if it's kept moving up and down, while slowly moving to the left, it'll be more intuitive. Here's an example -> https://osu.ppy.sh/ss/4256561 fixed
02:20:482 (3,4,5) - Rotate selection anti-clockwise 20 degrees. Better angle for the stream. -> https://osu.ppy.sh/ss/4256571 fixed
02:23:095 (2) - I can't hear the instrument this is based on in the music. You should probably remove this circle to be safe. it's overmapped, if i remove it i have to refurnish the following jumps and it's hard for me to make it good, i'll look into it though
02:25:201 (6,1) - This angle is pretty rough, movement is up and to the left, so moving so strongly to the right is going to cause a lot of breaks. Try starting going up and to the left, then curving into the right. Something like this (don't make it this ugly though haha) -> https://osu.ppy.sh/ss/4256606same reason as the first time you mentioned it, i'd prefer to keep the wobble shape, i'll try to make it play better
03:22:168 (2,3) - Movement from 2 to 3 is going down and to the left, but the 3 is moving down and to the right at first. It'd be less awkward to play if the slider started by moving down and to the left. Here's an example of a possibility -> https://osu.ppy.sh/ss/4264167 fixed
03:33:965 (1,2) - It makes sense why you're doing this, but it's still weird spacing. It's easy to read and not a real problem but I can see someone complaining about it down the line. when this happens i think using either really low spacing or high spacing works
03:36:493 (3,1) - Again the slider would be best catching the movement from the 3. A similar fix like at 03:22:168 would be great. should play better now
03:42:224 (1,2,3,4,5,6,1) - Really underwhelming to just have simple streams for this transition. The angles they are at don't play very well either, I recommend trying something different with this transition. made it different, hopefully it's better
03:45:932 (5,1,2) - From 5's end to 1 to 2, it's basically a straight line of varying speed. Changing speed in the same direction is really hard to do, and is far less fun than changing speed while also changing angle. Fortunately this issue can be avoided by moving the 2 up somewhere, and having it pointed away from 1. -> https://osu.ppy.sh/ss/4264250 fixed
03:50:314 (1,2) - Playing this doesn't feel quite right to play. I think it'd work better if the 2 was either pointed more downwards, or more away from the 1. -> https://osu.ppy.sh/ss/4264260 or -> https://osu.ppy.sh/ss/4264262 lowered it a bit
03:52:842 (7,1) - This jump feels a little too big. i'll look into it
03:56:381 (3,4) - This is a risky slider stream jump. I expect most people would break on the 3 since it's so far away from the 4. I'd make this less of a jump, and reconsider the angle 3 ends at. made it play better
03:56:718 (4,1) - Again, same thing as before. move it a little bit to the right
03:58:404 (1) - Rotate by selection center anticlockwise 23 degrees. It creates a better angle coming from the previous circle. Also consider moving the slider end up a little bit. -> https://osu.ppy.sh/ss/4264282 fixed
04:02:954 (3,4) - Really weird angle here. I think this would work better if the 3 ended more to the right. Moving the (2) is also a good idea. -> https://osu.ppy.sh/ss/4264288 fixed
04:03:797 (1,2,3) - This has the same problem as at 03:45:932 - where it's going in the same direction, but changing speed erratically. -> https://osu.ppy.sh/ss/4264300 fixed
04:05:482 (2,3) - This jump is huge! Really needs to be smaller. yeah, can't think of anything right now..
04:08:347 (3) - This would feel a bit better if it moved less up at first and more to the right. Rotating it clockwise should help. -> https://osu.ppy.sh/ss/4264308 fixed
5eania wrote:
Charles445 wrote:
[Grimoire]
--- 5EANIA ---
02:56:887 (1) - Remove new combo. It'll be obvious that this is a fast moving slider because of the next object, so there's no need to hint at it. ac
02:57:392 (1) - You don't really need this new combo. ac
02:58:404 (6,7) - Too big a jump, too easy to sliderbreak. Try pointing the 6 more to the right, and starting it a little bit farther away from the 5. -> https://osu.ppy.sh/ss/4256620 ac
02:58:572 (7) - No need to extend this to 1/8, will just make people upset. Instead change the slider velocity at 02:58:572 - to 1.5x. It'll be basically the same, just less likely to cause slider breaks. ac
02:59:583 (1,2) - Swap these new combos. It'll match up with what happened previously. ac
03:01:522 (1) - Remove new combo, it's excessive and makes this part a bit tricky to read. ac
03:02:280 (3) - This is basically a free sliderbreak... This being a slider isn't terribly important, I'd recommend just having it be a circle so the player can focus their time getting to the very important 1/8 slider. If you absolutely must have it be a slider, point it more to the right so it's moving both up and to the right. dn: well... idk, but i think it's not bad...
03:02:954 (2) - Move this more to the left and a little more up, so the jump into the next combo isn't so huge. You might want to move the previous slider a bit as well. -> https://osu.ppy.sh/ss/4256632 ac
03:02:448 (4,1) - Consider swapping these new combos. It'll be more like the previous stuff that way. ac
03:05:145 (4,1) - Swap these new combos. This is very important for readability. ac
03:05:735 (1,2) - Swap these new combos. Same reason as above. ac
03:05:988 (1) - Remove this new combo, it'll be unneeded if the previous two combo things are applied (which they should be, haha). ac
03:07:842 (3,1) - I'd swap these new combos, then add a new combo at 03:08:516 (3) - ac
03:10:370 (3) - See usually here you would have some object starting at 03:10:538 - with a new combo on it, so this slider is really, really out of place. I'd redo this section to have something that's starting at 03:10:538 - . ac
03:12:308 (1) - Excessive new combo ac
03:12:477 (1) - Excessive new combo, removing this one will also make this part easier to read. ac
03:14:583 - Ending a slider on the big beat again is inconsistent and hard to read. Something like this would be more readable and maintain the uh, edgy circle stream jump thing you had going on before. -> https://osu.ppy.sh/ss/4256824 ac
This is a bit of a readability hazard though, so you could always go for the safer route -> https://osu.ppy.sh/ss/4264123 ac
03:15:763 (3) - Pretty weak, but I guess that's the point since it's slowing down for the next section. ac
sorry for passing on a lotMisure wrote:
Hello here, random mod here
[Grimoire]Just mod it for the cool slider
- 00:02:111 (1,2,3,4,1,2,3,4,5,6) - like this? for flow and blanket i don't find that to flow well
- 00:05:988 (4) - 36|112? fixed
- 00:10:538 (1,2) - stack? kinda close for me don't think that's needed
- 00:18:460 (1,2) - blanket? fixed
- 00:19:640 (5) - ctrl+G better for me, for flow too sudden slider jump
- 00:23:684 (4) - 104|112? sudden slow down feels weird
- 00:26:718 (1,2,3,4,5,6,7,8) - like this? for flow, just move 1 and rotate 234 i prefer what i have already
- 00:51:662 (3,4) - and 00:52:336 (1,2) - embarrassing for me, as distance sorry i don't understand
- 01:01:606 (9) - change to a 1/4 slider which have no volume at tail? don't think that's needed
- 01:19:302 (1) - the same shape like 01:18:460 (3) - ? I mean copy and paste i like having the two different shapes
- 01:29:078 (1) - like this? I really like stack at tail of a high speed slider when there is an empty beat passed
- 01:31:100 (3,1) - no good the same flow, how about like this? fixed
- 02:05:482 (2,3) - this blanket is really off, btw I think you'd better fix some other blankets which are off looks fine to me
- 02:10:707 (2) - 480|336? good, fixed
- 02:28:066 (5) - change to a 1/1 slider which have lower volume and ×1.0 sv? for there is a fun melody background don't think that's necessary
- 02:47:448 (2) - ctrl+G? I don't think the same flow fits vocal here, btw the blanket fixed blanket only
- 03:42:898 (1) - make a strange shape? and flowing to the next slider is better imo especially for herei don't think the jump is too hard
- Besides unifying the distance for blanket parts will make patterns titier, as an example like 00:19:640 (5,1,2) -
Good luck!