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YUI - Rolling star

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deejaydray
Fixed my diff :)

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

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WhiteAries

Kibbleru wrote:

from our queue

[WhiteAries' Insane]

00:30:579 (1,2,3,4,5) - space these out more evenly o-o?

00:33:560 (1,2) - blanket better?
01:36:161 (2,3) - ^
01:48:644 (2,3) - ^

00:31:511 (6) - well ctrl+g would be better imo but it sup to u
same with other ones

01:20:139 (3,4) - make these parallel?
01:18:648 (8,1) - ^

01:27:964 (4,1) - this overlap doesn't look so good

fk sry not good at modding harder maps
fixed! thanks :3

http://puu.sh/6ZQeW.osu
Raiku
Raiku mod!

[General]

6732 Offset. Make sure this is universal in all your diffs.

[Easy]

A few too many spinners in my opinion, this can wear the new player out.

I would recommend combing over your combos again so that all your new combos start on the first bar in 4/4 time.


00:08:222 (3) - I'l start this off by suggesting you move this up a touch to make it a neat line, it was slightly out of place (http://puu.sh/77Yjf.jpg).

00:14:184 (1) - In this circumstance, I would ignore the overlap here and create some distance between the head of this slider and the body of the previous one. Note that this IS an easy and you want to provide the beginner with easy reading, manageable sections. I suggest creating a blanket to avoid the whole collision (http://puu.sh/77Yyv.jpg). Don't worry about the distance snap because its a new combo.

00:17:910 (3,1) - Move 3 up however you like so you avoid an overlap with 1. Here's my suggestion (http://puu.sh/77YLb.jpg).

00:20:146 (1) - I feel you should line this up with the previous slider so it comes straight out of the exit. Looks better and
flows better (http://puu.sh/77YNF.jpg).

00:21:636 (3) - I would suggest moving this slider along to the right a bit as it clashes with note 1 a little. I would then recommend you alter the curve of the slider to it matches the curve of hitcircle number 2 so you create a prettier pattern (http://puu.sh/77Z0Z.jpg).

00:25:363 (2) - This one is a little nazi and I don't mean to flood you with tiny alterations but I believe the way a map pieces together through little things is integral to overall playability and enjoyability of the mapset. Move this slider down a little so the blanket is even with the
head of the next slider (http://puu.sh/77Zc5.jpg).

00:42:503 (1) - Slider head to body overlaps like this have the potential to confuse the player, you can avoid this by moving this first point of the slider up a bit on 1/2 beat snap divisor to reveal the whole body of the slider without changing its length (http://puu.sh/77Zov.jpg).

01:15:667 (4) - How do you feel about moving this note above the 2 sliders? This way you can avoid an overlap with the first circle of the next combo AND have a welcome change in flow direction for a split second (http://puu.sh/77ZzO.jpg).

01:30:199 (4) - You could possibly make the tail of this slider fit perfectly in the body curve of the slider it ends on to make it look neater and avoid multiple slider head/tail cluster collisions (http://puu.sh/7802y.jpg). You can see how I've used the points to shape this slider for a guideline.

01:35:230 (4) - The snap was off on this slider, here's the correct length of the slider you were going for to match
the breakdown beats (http://puu.sh/780j0.jpg). I would arrange the combo like this for maximum impact (http://puu.sh/780tz.jpg).

01:37:652 (2) - The head overlaps the body of this slider, I feel like more should be revealed so here's my
alternative structure (http://puu.sh/780EM.jpg).

01:41:378 (7) - I recommend flipping this slider on the y-axis so it blankets the other one and you avoid a weird flow change. You are also by doing this avoiding an overlap like so (http://puu.sh/780PA.jpg).

01:42:123 (8) - New combo here at the start of the next timing phrase.

01:45:104 (3) - And again here for the start of the next phase after the pause between notes. The spacing between these notes is too short for it not to be highlighted with a new combo or it will confuse people.

01:48:085 (5) - Rotate this slider so it at least fits the line of the next slider. Also move it so the head and tail are hugging the body line of said slider. You also avoid an overlap. I recommend rotating it by these settings: (http://puu.sh/7815E.png). You can open rotate menu with ctrl+shift+r but make sure rotate origin is set to selection center before rotating. I arranged it like this (http://puu.sh/781l1.jpg). Also NC here.

01:54:606 (4,5) - I recommend these 2 sliders blanket a little better like this (http://puu.sh/781q4.jpg).

On a side note, with the insane before I mod it, there are quite a few overlaps which can the map look untidy. Remember, even though it is AR9 and it wont LOOK like a collision, it still in the players eyes disrupts the symmetry and evenness of the map in general.

Consider the curve of sliders in accordance to where the next or previous note is to maintain a smooth steady flow which I can see you are going for so good luck.

I'm going to come back and mod the rest of these diffs, but I felt easy needed the most work so i'l leave it at this till I've finished work! Good luck!
Topic Starter
Avishay

Raiku wrote:

Raiku mod!

[General]

6732 Offset. Make sure this is universal in all your diffs.

[Easy]

A few too many spinners in my opinion, this can wear the new player out.

I would recommend combing over your combos again so that all your new combos start on the first bar in 4/4 time.


00:08:222 (3) - I'l start this off by suggesting you move this up a touch to make it a neat line, it was slightly out of place (http://puu.sh/77Yjf.jpg).

00:14:184 (1) - In this circumstance, I would ignore the overlap here and create some distance between the head of this slider and the body of the previous one. Note that this IS an easy and you want to provide the beginner with easy reading, manageable sections. I suggest creating a blanket to avoid the whole collision (http://puu.sh/77Yyv.jpg). Don't worry about the distance snap because its a new combo.

00:17:910 (3,1) - Move 3 up however you like so you avoid an overlap with 1. Here's my suggestion (http://puu.sh/77YLb.jpg).

00:20:146 (1) - I feel you should line this up with the previous slider so it comes straight out of the exit. Looks better and
flows better (http://puu.sh/77YNF.jpg).

00:21:636 (3) - I would suggest moving this slider along to the right a bit as it clashes with note 1 a little. I would then recommend you alter the curve of the slider to it matches the curve of hitcircle number 2 so you create a prettier pattern (http://puu.sh/77Z0Z.jpg).

00:25:363 (2) - This one is a little nazi and I don't mean to flood you with tiny alterations but I believe the way a map pieces together through little things is integral to overall playability and enjoyability of the mapset. Move this slider down a little so the blanket is even with the
head of the next slider (http://puu.sh/77Zc5.jpg).

00:42:503 (1) - Slider head to body overlaps like this have the potential to confuse the player, you can avoid this by moving this first point of the slider up a bit on 1/2 beat snap divisor to reveal the whole body of the slider without changing its length (http://puu.sh/77Zov.jpg).

01:15:667 (4) - How do you feel about moving this note above the 2 sliders? This way you can avoid an overlap with the first circle of the next combo AND have a welcome change in flow direction for a split second (http://puu.sh/77ZzO.jpg).

01:30:199 (4) - You could possibly make the tail of this slider fit perfectly in the body curve of the slider it ends on to make it look neater and avoid multiple slider head/tail cluster collisions (http://puu.sh/7802y.jpg). You can see how I've used the points to shape this slider for a guideline.

01:35:230 (4) - The snap was off on this slider, here's the correct length of the slider you were going for to match
the breakdown beats (http://puu.sh/780j0.jpg). I would arrange the combo like this for maximum impact (http://puu.sh/780tz.jpg).

01:37:652 (2) - The head overlaps the body of this slider, I feel like more should be revealed so here's my
alternative structure (http://puu.sh/780EM.jpg).

01:41:378 (7) - I recommend flipping this slider on the y-axis so it blankets the other one and you avoid a weird flow change. You are also by doing this avoiding an overlap like so (http://puu.sh/780PA.jpg).

01:42:123 (8) - New combo here at the start of the next timing phrase.

01:45:104 (3) - And again here for the start of the next phase after the pause between notes. The spacing between these notes is too short for it not to be highlighted with a new combo or it will confuse people.

01:48:085 (5) - Rotate this slider so it at least fits the line of the next slider. Also move it so the head and tail are hugging the body line of said slider. You also avoid an overlap. I recommend rotating it by these settings: (http://puu.sh/7815E.png). You can open rotate menu with ctrl+shift+r but make sure rotate origin is set to selection center before rotating. I arranged it like this (http://puu.sh/781l1.jpg). Also NC here.

01:54:606 (4,5) - I recommend these 2 sliders blanket a little better like this (http://puu.sh/781q4.jpg).

On a side note, with the insane before I mod it, there are quite a few overlaps which can the map look untidy. Remember, even though it is AR9 and it wont LOOK like a collision, it still in the players eyes disrupts the symmetry and evenness of the map in general.

Consider the curve of sliders in accordance to where the next or previous note is to maintain a smooth steady flow which I can see you are going for so good luck.

I'm going to come back and mod the rest of these diffs, but I felt easy needed the most work so i'l leave it at this till I've finished work! Good luck!
I can't thank you enough for this mod!
I am really awful with modding Easy / Normal because there are so many restrictions such the the DS, I've fixed everything you said and I've learned tons, I was so restricted to the DS so I had some ugly patterns going on, I'll go over everything again, thank you so much!

I am looking forward for the rest of the mod!
Jehyeon_old
[Easy]

00:10:085 (2) - same suggestion

00:23:872 (1) - Shape is slightly skewed.

00:33:188 (3) - Round slider
00:41:013 - add note here Follow the vocals
01:41:378 (7) - ctrl + g
02:06:344 (5) - Delete and repeat 02:07:462, 02:07:834 - add a note to your

[deejaydray's Normal]

00:36:541 (5) - add repeat? Follow the vocals

good job diff no pick

[Hard]

00:13:439 (4) - spacing please
00:14:743 (3) - Blanket. This will look better.

00:18:655 (8) - this slider end 00:19:214 - here
00:37:287 (10) - ctrl + g

Good Luck
Ajo Joestar
Insane
2014-03-09 10:00 Avishay: I always prefer IRC mod because you get immediate feedback
2014-03-09 10:00 Avishay: and well you can just talk and say it
2014-03-09 10:00 AJeyB: okay,
2014-03-09 10:00 AJeyB: let's start
2014-03-09 10:00 AJeyB: 00:06:731 (1,2,3) - this part have a bigger spacing than the rest of the intro
2014-03-09 10:01 AJeyB: big jump then relaxing pattern
2014-03-09 10:01 Avishay: Insane?
2014-03-09 10:01 AJeyB: yes , sorry
2014-03-09 10:01 Avishay: alright
2014-03-09 10:01 Avishay: so do you suggest making the spacing here smaller or bigger in the rest of the intro?
2014-03-09 10:02 AJeyB: smaller,
2014-03-09 10:02 AJeyB: it's like the chilling part of the song,
2014-03-09 10:02 AJeyB: u want to make the bm fir the song
2014-03-09 10:02 fit *
2014-03-09 10:03 Avishay: alright I changed it and made the spacing smaller
2014-03-09 10:03 AJeyB: 00:21:078 (3,4) -
2014-03-09 10:03 AJeyB: i think it'd be better something like this http://osu.ppy.sh/ss/1402006
2014-03-09 10:03 AJeyB: it looks better and it's easier to read.
2014-03-09 10:04 Avishay: um I having a problem at looking at that skin, did you just rotate the slider to upwards?
2014-03-09 10:04 Avishay: oh
2014-03-09 10:04 Avishay: you stacked
2014-03-09 10:04 Avishay: the end of the slider and the beginning of the next slider?
2014-03-09 10:04 AJeyB: 00:22:941 (2) - this closer, same Y.
2014-03-09 10:04 AJeyB: ohh
2014-03-09 10:04 AJeyB: i moved the ponit
2014-03-09 10:04 AJeyB: in the middle of slider
2014-03-09 10:05 AJeyB: and the stack
2014-03-09 10:05 Avishay: oh yeah
2014-03-09 10:05 AJeyB: i made it pont to the middle of the next slider from behind
2014-03-09 10:05 AJeyB: Do u get it ?
2014-03-09 10:06 Avishay: yeah I do
2014-03-09 10:06 Avishay: thanks
2014-03-09 10:06 AJeyB: 00:22:941 (2) -
2014-03-09 10:06 AJeyB: well, the spacing on here
2014-03-09 10:06 AJeyB: it's again a crazy jump
2014-03-09 10:06 AJeyB: maybe x=316
2014-03-09 10:07 Avishay: um
2014-03-09 10:07 Avishay: maybe I'll change the pattern
2014-03-09 10:07 Avishay: to something like this
2014-03-09 10:07 Avishay: http://puu.sh/7oNoJ.jpg
2014-03-09 10:08 Avishay: what do you think?
2014-03-09 10:09 AJeyB: it's better, yes, i still thinking it's a big further, remember that it doesn't look the same in game/test
2014-03-09 10:10 Avishay: um, alright i'll make the spacing now smaller
2014-03-09 10:10 AJeyB: http://osu.ppy.sh/ss/1402026
2014-03-09 10:10 AJeyB: what about it ?
2014-03-09 10:11 Avishay: alright that's cool
2014-03-09 10:12 AJeyB: 00:25:363 (5,6,7,8,9,10,11,12) - this stream is kinda weird, why did u use it ?
2014-03-09 10:12 AJeyB: like, here's a beat 00:25:363 - then one more here00:25:735 -
2014-03-09 10:12 AJeyB: i might use 1/2 sliders on both.
2014-03-09 10:13 AJeyB: 00:26:667 - same here, i'd add a cirlce.
2014-03-09 10:13 circle *
2014-03-09 10:13 Avishay: um
2014-03-09 10:13 Avishay: I did that because I think it fits and it is a nice opening before the kiai time, but I'll try your suggestion now
2014-03-09 10:15 AJeyB: Yes, it might be a mapping style stuff, so u can pass from it.
2014-03-09 10:16 Avishay: yeah I like your suggestion as well here but I prefer what I did, so lets continue
2014-03-09 10:16 AJeyB: 00:26:108 (13) -
2014-03-09 10:17 AJeyB: this slider, http://osu.ppy.sh/ss/1402048
2014-03-09 10:17 AJeyB: dis one might look better
2014-03-09 10:19 Avishay: yeah I think it actually fits better as well
2014-03-09 10:19 Avishay: I just made mine longer
2014-03-09 10:19 Avishay: and symmetrical
2014-03-09 10:19 Avishay: http://puu.sh/7oNXM.jpg
2014-03-09 10:20 AJeyB: that's pretty, i like it
2014-03-09 10:21 AJeyB: 00:27:040 (1) -
2014-03-09 10:21 AJeyB: maybe this one longer?
2014-03-09 10:21 AJeyB: or make it back
2014-03-09 10:22 Avishay: there's a beat at 00:27:226
2014-03-09 10:22 Avishay: and yeah
2014-03-09 10:22 Avishay: reverse fits here
2014-03-09 10:22 Avishay: so I'll use that
2014-03-09 10:22 AJeyB: 00:41:013 (6,7,1) - you can use more spacing here, if u want,
2014-03-09 10:23 AJeyB: it's kaia so it'd be good.
2014-03-09 10:24 AJeyB: and i'll end kaiai here 00:44:553 -
2014-03-09 10:25 Avishay: I think it is still kiai time, it is just the closure for it
2014-03-09 10:25 Avishay: and about 00:41:013 (6,7,1) - I just tweaked the spacing a bit, didn't change too much otherwise it won't fit
2014-03-09 10:25 AJeyB: okay then,
2014-03-09 10:26 AJeyB: 00:44:553 (1,2,3) - well, here, i'd not follow the vocal. but it's k if u want
2014-03-09 10:27 AJeyB: before i forget , HP=5 or 6 please xD
2014-03-09 10:27 Avishay: I will still follow the vocals, I want it to be like that, and the minimum I'll go for the hp drain is 7 :P
2014-03-09 10:28 AJeyB: haha well then,
2014-03-09 10:29 AJeyB: 01:13:431 (1,2,3,4,5,6,7,8,9,1) -
2014-03-09 10:29 AJeyB: maybe less spacing, since this part is slow
2014-03-09 10:30 AJeyB: 01:17:158 (1,2,3,4,5) -
2014-03-09 10:30 Avishay: 01:14:177 (5,6,7,8,9,1) - simple squares, I think the spacing here is fine and it just requires reading, nothing more
2014-03-09 10:32 AJeyB: okay, keep it
WhiteAries' insane
Settings: hp=6
01:16:412 (4,5,6,7,8) - this doesn't follow the music. I don't think there should be a stream.
01:17:437 (3) - ^same
01:18:928 (9) - ^
Topic Starter
Avishay

Jehyeon wrote:

[Easy]

00:10:085 (2) - same suggestion V

00:23:872 (1) - Shape is slightly skewed. V

00:33:188 (3) - Round slider Why? I think it is really fine as it is and adds a bit to the map
00:41:013 - add note here Follow the vocals V
01:41:378 (7) - ctrl + g V
02:06:344 (5) - Delete and repeat 02:07:462, 02:07:834 - add a note to your I think I understood what you meant, and I did it for the next pattern as well

[deejaydray's Normal]

00:36:541 (5) - add repeat? Follow the vocals I'll post on dray's behalf, if he thinks this is wrong I'll remove it, but I think you are correct :)

good job diff no pick

[Hard]

00:13:439 (4) - spacing please V
00:14:743 (3) - Blanket. This will look better.V and I tweaked it a bit more

00:18:655 (8) - this slider end 00:19:214 - here Tweaked NC and changed sliders there a bit
00:37:287 (10) - ctrl + g V

Good Luck
Thank you very much!
IamKwaN
Hi, from my queue here.
Sorry, I'm really late and kind of busy these days, so I just point out some general setting stuff and skip hitsounds atm. I will mod it detailedly when I have time. ;__;

General

  1. BG size is not standard, a standard one should be of 1366*768 or 1024*768. I have resized it for you, feel free to use it :)
  2. Your offset throughout the whole mapset is inconsistent, and this is unrankable according to the ranking criteria.

    Ranking Criteria wrote:

    Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
  3. Consider using custom combo colors which fit your background? Or you can follow the Normal which has custom combo colors. But remember all diffs must have consistent combo colors.
  4. The box 'Letterbox during breaks' is not consistent. I strongly recommend you to tick the box in all difficulties

WhiteAries' Insane

  1. Some unnecessary green lines are found, please delete them: 00:08:968 - 00:56:477 and 01:41:937 .
  2. 01:09:519 (1) - End this at 01:10:450 with a solid sound heard at here.
  3. 01:28:336 (5,1) - This kind of overlapping bothers me, how about you?
  4. One suggestion is placing those streams in a more curvy way, like what you did at 02:12:492 (1,2,3,4,5,6,7,8,9,10,11) , it's much more comfortable for players to stream with some angles.

Insane

  1. 00:08:968 - 00:45:857 - 00:47:348 - 00:48:279 - 01:41:564 These green lines are unnecessary, please delete them.
  2. 00:53:216 - This green line is duplicated with different volumes. Place one green line at a time point only.
  3. 00:44:553 (1) - I think you better don't use this kind of slider coz in this thread, this kind of technique has been discussed recently.

Hard

  1. 01:30:858 - This green line is unsnapped, snap it to 01:30:851.
  2. 00:53:962 - 01:47:620 - Unnecessary green lines again.
  3. 00:10:085 (2) - This DS is really confusing, when I testplayed it, I hit it right after end of 00:09:340 (1) .
  4. 00:17:538 (4) - Stack with 00:17:165 (2) perfectly would be a lot aesthetic imo.
  5. 00:48:093 (1,1,1,1,1,1,1) - I wonder if it is necessary to use so many spinners here. I suppose the music here is really powerful and it's still the kiai time, so I recommend you map these instead of placing spinner spams. Trust me, it would be a lot more fun. XD
  6. 01:08:960 (3) - As mentioned above, this DS.. DX
  7. 01:30:199 (8) - NC this for the sake of cutting the combo number.
  8. 01:35:975 (1,1) - Remove NC. There is nothing special here imo.
  9. Well, I would say you shd find a consistent pattern of placing NC, for example, NC every 1/2 big white tick(s), or follow the vocal. It would be much more neat and clean if you do so.
  10. 01:48:644 (1) - Mentioned above.
  11. 01:51:066 (1) - End this at 01:52:557 and place a circle at 01:52:929 , which, as a player, is a lot comfortable. Also, move this 01:53:302 (1) to 01:53:116 & remove the NC to follow the lyrics perfectly, like what you did at 01:54:606 (6) , 01:55:910 (9).
  12. 01:59:823 (2) - DS, it makes me hit immediately after the previous slider again.
  13. 02:15:473 (7) - Are you sure this slider is readable? I would recommend you place a few grids different from 02:14:914 (5) such that players can notice them even without a transparent skin.

Normal

  1. 00:06:732 - 01:05:792 - Both are unnecessary green lines. Please delete them.
  2. Take a look at the AImod and you will find two objects' ends are not snapped.
  3. The SV is really really slow for this diff (and why all use 0.5x in the timing session? I can't figure out why.. If all of them are 0.5x, why not change it here? 1.4*0.5=0.7, in fact Normal normally has a SV of 1.0-1.2x), and it makes no sense that Normal has the same SV as Easy lolll, tho the placements of rhythm make it like a Normal.
  4. 02:19:386 (1,2) - DS, make sure the DS is consistent throughout the whole diff.

Easy

  1. 00:06:732 - 02:22:367 - Both are unnecessary green lines. Please delete them.
  2. I think what you can is to change the DS to 0.7x instead here.
  3. 00:41:013 (1,1,1) - These NC are not necessary imo, coz there aren't any tricky stuff involved.
  4. 00:54:427 (3) - DS, make sure you check the whole diff for consistent DS.
  5. 01:37:652 (2) - ^ I stop spamming you here about the DS, please check them once yourself because I am too lazy and my nickname is IamPiG.
  6. 01:44:359 (1,1,1) - Mentioned ^^^^^
  7. As for the NC, please check out what I hv mentioned in the Hard diff.

All in all, some more work is needed on this mapset and questions are always welcomed. If you really find difficult to understand what I'm talking about, just pm or find me in game! Good luck!
Topic Starter
Avishay

IamKwaN wrote:

Hi, from my queue here.
Sorry, I'm really late and kind of busy these days, so I just point out some general setting stuff and skip hitsounds atm. I will mod it detailedly when I have time. ;__;

General

  1. BG size is not standard, a standard one should be of 1366*768 or 1024*768. I have resized it for you, feel free to use it :)
    Thank you!
  2. Your offset throughout the whole mapset is inconsistent, and this is unrankable according to the ranking criteria.

    Ranking Criteria wrote:

    Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
    Done in my diffs, will wait for Dray and Aries to do theirs.
  3. Consider using custom combo colors which fit your background? Or you can follow the Normal which has custom combo colors. But remember all diffs must have consistent combo colors. V
  4. The box 'Letterbox during breaks' is not consistent. I strongly recommend you to tick the box in all difficulties
V

WhiteAries' Insane

  1. Some unnecessary green lines are found, please delete them: 00:08:968 - 00:56:477 and 01:41:937 .
  2. 01:09:519 (1) - End this at 01:10:450 with a solid sound heard at here.
  3. 01:28:336 (5,1) - This kind of overlapping bothers me, how about you?
  4. One suggestion is placing those streams in a more curvy way, like what you did at 02:12:492 (1,2,3,4,5,6,7,8,9,10,11) , it's much more comfortable for players to stream with some angles.

Insane

  1. 00:08:968 - 00:45:857 - 00:47:348 - 00:48:279 - 01:41:564 These green lines are unnecessary, please delete them. The last one is a SV change, everything else fixed.
  2. 00:53:216 - This green line is duplicated with different volumes. Place one green line at a time point only. V
  3. 00:44:553 (1) - I think you better don't use this kind of slider coz in this thread, this kind of technique has been discussed recently.
You convinced me to change the slider are in that part :)

Hard

  1. 01:30:858 - This green line is unsnapped, snap it to 01:30:851. V
  2. 00:53:962 - 01:47:620 - Unnecessary green lines again. V
  3. 00:10:085 (2) - This DS is really confusing, when I testplayed it, I hit it right after end of 00:09:340 (1) . V
  4. 00:17:538 (4) - Stack with 00:17:165 (2) perfectly would be a lot aesthetic imo. V
  5. 00:48:093 (1,1,1,1,1,1,1) - I wonder if it is necessary to use so many spinners here. I suppose the music here is really powerful and it's still the kiai time, so I recommend you map these instead of placing spinner spams. Trust me, it would be a lot more fun. XD I'll leave it as it is, this is a known and weird pattern but I think it fits and I like it here.
  6. 01:08:960 (3) - As mentioned above, this DS.. DX This is a hard diff and I think a jump is just fine here
  7. 01:30:199 (8) - NC this for the sake of cutting the combo number. V
  8. 01:35:975 (1,1) - Remove NC. There is nothing special here imo. V
  9. Well, I would say you shd find a consistent pattern of placing NC, for example, NC every 1/2 big white tick(s), or follow the vocal. It would be much more neat and clean if you do so.
  10. 01:48:644 (1) - Mentioned above. V
  11. 01:51:066 (1) - End this at 01:52:557 and place a circle at 01:52:929 , which, as a player, is a lot comfortable. Also, move this 01:53:302 (1) to 01:53:116 & remove the NC to follow the lyrics perfectly, like what you did at 01:54:606 (6) , 01:55:910 (9). V, didn't notice that :)
  12. 01:59:823 (2) - DS, it makes me hit immediately after the previous slider again. V
  13. 02:15:473 (7) - Are you sure this slider is readable? I would recommend you place a few grids different from 02:14:914 (5) such that players can notice them even without a transparent skin. Um, I changed the pattern but the spacing is a bit jumpy, but it should be fine.

Normal

  1. 00:06:732 - 01:05:792 - Both are unnecessary green lines. Please delete them.
  2. Take a look at the AImod and you will find two objects' ends are not snapped.
  3. The SV is really really slow for this diff (and why all use 0.5x in the timing session? I can't figure out why.. If all of them are 0.5x, why not change it here? 1.4*0.5=0.7, in fact Normal normally has a SV of 1.0-1.2x), and it makes no sense that Normal has the same SV as Easy lolll, tho the placements of rhythm make it like a Normal.
  4. 02:19:386 (1,2) - DS, make sure the DS is consistent throughout the whole diff.

Easy

  1. 00:06:732 - 02:22:367 - Both are unnecessary green lines. Please delete them. V
  2. I think what you can is to change the DS to 0.7x instead here.
    V
  3. 00:41:013 (1,1,1) - These NC are not necessary imo, coz there aren't any tricky stuff involved. V
  4. 00:54:427 (3) - DS, make sure you check the whole diff for consistent DS. I snapped it just for the previous note, there's the NC and the song change so the minor DS change should be fine
  5. 01:37:652 (2) - ^ I stop spamming you here about the DS, please check them once yourself because I am too lazy and my nickname is IamPiG. V, I am lazy as well hehe
  6. 01:44:359 (1,1,1) - Mentioned ^^^^^ V
  7. As for the NC, please check out what I hv mentioned in the Hard diff.

All in all, some more work is needed on this mapset and questions are always welcomed. If you really find difficult to understand what I'm talking about, just pm or find me in game! Good luck!

Thank you very much!
WhiteAries
all fixed! thanks <3

http://puu.sh/7pSd1.zip
deejaydray
Ok, fixed :3 Avishay, don't forget about the offset and timing problem please, thank you^^

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56118,69503
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
6732,372.62451869333,4,1,0,40,1,0
6732,-200,4,1,0,40,0,0
32070,-200,4,1,0,75,0,1
55918,-200,4,1,0,40,0,0
65792,-200,4,1,0,40,0,0
95789,-200,4,1,0,75,0,1
127462,-200,4,1,0,60,0,0
142181,-200,4,1,0,100,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

[HitObjects]
44,40,6731,5,4,0:0:0:0:
40,132,7104,2,0,P|40:192|96:248,1,140,8|8,0:0|0:0,0:0:0:0:
184,252,8222,1,0,0:0:0:0:
276,252,8595,2,0,P|325:205|329:137,1,140,8|8,0:0|0:0,0:0:0:0:
292,56,9712,5,0,0:0:0:0:
204,40,10085,2,0,P|144:40|88:96,1,140,8|8,0:0|0:0,0:0:0:0:
84,184,11203,1,8,0:0:0:0:
224,144,11762,1,8,0:0:0:0:
356,188,12321,1,8,0:0:0:0:
356,280,12693,5,2,0:0:0:0:
224,312,13252,1,2,0:0:0:0:
84,280,13811,1,2,0:0:0:0:
84,192,14184,6,0,P|84:132|116:100,1,105,4|0,0:0|0:0,0:0:0:0:
184,44,15116,1,0,0:0:0:0:
276,48,15488,2,0,L|324:48,1,35,0|8,0:0|0:0,0:0:0:0:
400,56,16047,2,0,L|400:172,1,105
400,296,17165,5,4,0:0:0:0:
308,284,17538,1,0,0:0:0:0:
220,300,17910,2,0,L|144:300,1,70
64,324,18655,2,0,P|64:264|96:232,1,105,8|0,0:0|0:0,0:0:0:0:
180,256,19587,1,0,0:0:0:0:
240,184,19960,5,0,0:0:0:0:
200,164,20146,2,0,P|140:164|124:128,1,105,4|0,0:0|0:0,0:0:0:0:
188,64,21078,1,0,0:0:0:0:
276,44,21450,2,0,L|324:44,1,35,0|8,0:0|0:0,0:0:0:0:
400,52,22009,1,0,0:0:0:0:
448,52,22195,2,0,L|448:136,1,70
420,208,22941,5,0,0:0:0:0:
384,236,23127,1,4,0:0:0:0:
300,272,23500,1,0,0:0:0:0:
224,320,23872,2,0,L|148:320,1,70
60,300,24617,2,0,L|60:256,1,35,8|0,0:0|0:0,0:0:0:0:
60,172,25176,1,0,0:0:0:0:
60,36,25735,1,0,0:0:0:0:
192,52,26108,6,0,P|164:140|192:264,1,210,4|2,0:0|0:0,0:0:0:0:
236,328,27598,2,0,P|272:288|268:224,2,105,8|0|8,0:0|0:0|0:0,0:0:0:0:
188,252,29089,2,0,P|165:150|248:96,1,210,4|2,0:0|0:0,0:0:0:0:
332,100,30579,2,0,P|360:128|360:164,2,70,8|0|8,0:0|0:0|0:0,0:0:0:0:
168,20,32070,5,4,0:0:0:0:
80,40,32443,1,8,0:0:0:0:
44,124,32815,1,0,0:0:0:0:
40,216,33188,1,8,0:0:0:0:
64,308,33560,2,0,L|104:308,1,35
172,256,34119,2,0,L|248:180,1,105,0|8,0:0|0:0,0:0:0:0:
312,244,35051,5,4,0:0:0:0:
388,296,35424,1,8,0:0:0:0:
472,260,35796,1,0,0:0:0:0:
472,168,36169,1,8,0:0:0:0:
448,76,36541,2,0,L|408:76,2,35
320,76,37100,2,0,L|236:76,1,70,0|8,0:0|0:0,0:0:0:0:
116,64,38032,6,0,L|80:64,2,35,4|0|8,0:0|0:0|0:0,0:0:0:0:
112,156,38777,2,0,L|76:156,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,248,39522,2,0,L|112:288,1,35
192,336,40081,2,0,L|296:336,1,105,0|8,0:0|0:0,0:0:0:0:
396,320,41013,6,4,L|432:320,2,35,4|0|8,0:0|0:0|0:0,0:0:0:0:
400,228,41758,2,4,L|436:228,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,136,42503,2,0,L|400:96,1,35,0|0,0:0|0:0,0:0:0:0:
324,52,43062,1,2,0:0:0:0:
188,52,43621,1,2,0:0:0:0:
116,112,43994,5,4,0:0:0:0:
112,260,44553,2,0,P|188:280|296:260,1,175,0|2,0:0|0:0,0:0:0:0:
380,268,45857,2,0,L|380:112,1,140,8|8,0:0|0:0,0:0:0:0:
300,80,46975,1,4,0:0:0:0:
208,80,47348,6,0,P|144:64|64:80,1,140,8|8,0:0|0:0,0:0:0:0:
40,168,48465,1,2,0:0:0:0:
36,352,49211,2,0,L|76:352,1,35
180,272,49956,6,0,L|244:144,1,140,4|0,0:0|0:0,0:0:0:0:
308,80,51074,1,8,0:0:0:0:
220,56,51446,2,0,P|163:20|107:55,1,140,2|0,0:0|0:0,0:0:0:0:
36,120,52564,1,8,0:0:0:0:
72,204,52937,1,4,0:0:0:0:
212,328,53682,6,0,L|248:268,1,70,0|8,0:0|0:0,0:0:0:0:
324,212,54427,1,2,0:0:0:0:
440,144,54986,1,2,0:0:0:0:
324,72,55545,1,2,0:0:0:0:
232,72,55918,1,4,0:0:0:0:
0,36,70823,6,0,L|0:252,1,210,4|8,0:0|0:0,0:0:0:0:
4,336,72313,2,0,P|108:320|220:336,1,210,2|8,0:0|0:0,0:0:0:0:
304,332,73804,2,0,B|304:284|304:284|264:244,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
396,332,75294,2,0,B|396:284|396:284|436:244,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
488,336,76785,1,4,0:0:0:0:
472,148,77530,6,0,P|404:136|328:148,1,140,0|2,0:0|0:0,0:0:0:0:
240,148,78648,1,8,0:0:0:0:
148,148,79021,2,4,L|76:148,1,70,0|8,0:0|0:0,0:0:0:0:
48,232,79766,2,0,P|24:280|48:332,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
140,236,81256,5,2,0:0:0:0:
232,236,81629,1,8,0:0:0:0:
324,236,82002,1,2,0:0:0:0:
416,236,82374,1,8,0:0:0:0:
372,156,82747,6,0,P|320:140|264:164,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
372,64,84237,2,0,P|322:48|273:64,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
440,128,85728,2,0,B|478:165|478:165|478:217,2,105,2|0|10,0:0|0:0|0:0,0:0:0:0:
348,128,87218,2,0,B|310:165|310:165|310:217,2,105,2|0|10,0:0|0:0|0:0,0:0:0:0:
296,40,88709,5,4,0:0:0:0:
160,52,89268,1,0,0:0:0:0:
24,40,89827,1,8,0:0:0:0:
24,144,90199,1,2,0:0:0:0:
160,164,90758,1,0,0:0:0:0:
296,144,91317,1,8,0:0:0:0:
396,144,91690,6,0,L|396:228,1,70,4|8,0:0|0:0,0:0:0:0:
396,260,92249,2,0,L|320:260,1,70,0|0,0:0|0:0,0:0:0:0:
280,256,92808,1,8,0:0:0:0:
188,260,93180,2,0,L|188:180,1,70,2|8,0:0|0:0,0:0:0:0:
188,100,93926,2,0,L|188:20,1,70,0|8,0:0|0:0,0:0:0:0:
280,32,94671,1,4,0:0:0:0:
316,328,96161,5,4,0:0:0:0:
404,324,96534,1,8,0:0:0:0:
468,260,96906,1,0,0:0:0:0:
472,168,97279,1,8,0:0:0:0:
448,76,97651,2,0,L|408:76,1,35
348,140,98210,2,0,L|272:216,1,105
212,148,99142,5,4,0:0:0:0:
132,104,99515,1,8,0:0:0:0:
44,124,99887,1,0,0:0:0:0:
40,216,100260,1,8,0:0:0:0:
64,308,100632,2,0,L|104:308,1,35,0|0,0:0|0:0,0:0:0:0:
192,308,101191,2,0,L|276:308,1,70,0|0,0:0|0:0,0:0:0:0:
396,320,102123,6,0,L|432:320,2,35,4|0|8,0:0|0:0|0:0,0:0:0:0:
400,228,102868,2,0,L|436:228,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,136,103613,2,0,L|400:96,1,35,0|0,0:0|0:0,0:0:0:0:
320,48,104172,2,0,L|216:48,1,105
116,64,105104,6,0,L|80:64,2,35,4|0|8,0:0|0:0|0:0,0:0:0:0:
112,156,105849,2,0,L|76:156,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
112,248,106594,2,0,L|112:288,1,35,0|0,0:0|0:0,0:0:0:0:
188,332,107153,1,2,0:0:0:0:
324,332,107712,1,2,0:0:0:0:
396,272,108085,5,4,0:0:0:0:
400,124,108644,2,0,P|324:104|216:124,1,175,0|2,0:0|0:0,0:0:0:0:
132,116,109948,2,0,L|132:272,1,140,8|8,0:0|0:0,0:0:0:0:
212,304,111066,1,4,0:0:0:0:
304,304,111439,6,0,P|368:320|448:304,1,140,8|10,0:0|0:0,0:0:0:0:
472,216,112556,1,2,0:0:0:0:
472,124,112929,2,0,L|472:76,1,35
424,12,113488,1,0,0:0:0:0:
332,112,114047,6,0,L|268:240,1,140,4|0,0:0|0:0,0:0:0:0:
204,300,115165,1,8,0:0:0:0:
292,324,115537,2,0,P|349:360|405:325,1,140,2|0,0:0|0:0,0:0:0:0:
476,264,116655,1,8,0:0:0:0:
440,180,117028,1,4,0:0:0:0:
300,56,117773,6,0,L|264:116,1,70,0|8,0:0|0:0,0:0:0:0:
188,172,118518,1,2,0:0:0:0:
72,240,119077,1,2,0:0:0:0:
188,312,119636,1,2,0:0:0:0:
280,312,120009,1,4,0:0:0:0:
464,312,120755,6,0,L|464:240,1,70,0|8,0:0|0:0,0:0:0:0:
464,152,121500,1,2,0:0:0:0:
280,152,122245,2,0,L|208:152,1,70,0|8,0:0|0:0,0:0:0:0:
120,152,122990,2,0,P|104:212|128:256,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
180,80,124481,2,0,P|228:61|276:78,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
88,80,125971,2,0,P|72:140|96:184,1,105,4|0,0:0|0:0,0:0:0:0:
4,48,127462,5,4,0:0:0:0:
40,132,127835,2,0,P|40:192|96:248,1,140,8|8,0:0|0:0,0:0:0:0:
184,252,128953,1,0,0:0:0:0:
276,248,129325,2,0,P|325:201|329:133,1,140,8|8,0:0|0:0,0:0:0:0:
296,48,130443,5,0,0:0:0:0:
204,40,130816,2,0,P|144:40|88:96,1,140,8|8,0:0|0:0,0:0:0:0:
84,184,131934,1,2,0:0:0:0:
220,188,132493,1,2,0:0:0:0:
356,188,133052,1,2,0:0:0:0:
384,272,133424,5,4,0:0:0:0:
472,252,133797,2,0,P|472:192|416:136,1,140,8|8,0:0|0:0,0:0:0:0:
328,132,134915,1,0,0:0:0:0:
236,132,135288,2,0,P|187:179|183:247,1,140,8|8,0:0|0:0,0:0:0:0:
220,328,136405,5,0,0:0:0:0:
308,344,136778,2,0,P|368:344|424:288,1,140,8|8,0:0|0:0,0:0:0:0:
428,200,137896,1,2,0:0:0:0:
292,196,138455,1,2,0:0:0:0:
156,196,139014,1,2,0:0:0:0:
156,126,139386,6,0,L|272:126,2,105,8|8|8,0:0|0:0|0:0,0:0:0:0:
85,126,140876,2,0,L|85:234,2,105,4|4|4,0:0|0:0|0:0,0:0:0:0:
85,90,142181,1,4,0:0:0:0:
IchiGUN
a little irc mode here :)
SPOILER
22:25 IchiGUN: hello :3
22:25 *IchiGUN is listening to [http://osu.ppy.sh/b/327382 YUI - Rolling Star]
22:25 Avishay: hey
22:25 IchiGUN: just test your map )
22:26 Avishay: alright
22:26 IchiGUN: Easy, Normal and Taiko looks not bad
22:26 Avishay: I'm spectating
22:26 Avishay: oh
22:26 IchiGUN: but Hard and Insane = =
22:26 Avishay: :O
22:26 IchiGUN: i feel strange rhytm
22:26 Avishay: what is wrong with them?
22:26 Avishay: maybe you are not reading them correctly?
22:27 IchiGUN: yep...hard to read...just look at me)))
22:30 IchiGUN: hmmmm
22:30 Avishay: this seems just fine to me, it is just low ar and not fast
22:30 Avishay: obviously this is not fun for good players
22:30 IchiGUN: this diff have strange jumps and anti jumps )
22:30 Avishay: but it is there for less experienced players
22:30 IchiGUN: hm....
22:31 Avishay: I will gladly try to fix them
22:31 Avishay: just give me timestamps
22:31 IchiGUN: okay :3
22:35 IchiGUN: how about 00:34:487 (3) - change to reverse slide lie this http://puu.sh/7rfJ4.jpg :3
22:35 IchiGUN: *like
22:36 Avishay: um yeah there's a beat I missed there, same for the vocal
22:36 IchiGUN: :3
22:37 IchiGUN: 00:37:841 (1) - looks a little confusing http://puu.sh/7rfME.jpg
22:37 IchiGUN: maybe neet to change patterns form, or add new combo
22:38 Avishay: what do you say I change it to something like that
22:38 Avishay: http://puu.sh/7rfOR.jpg
22:39 IchiGUN: not bad :C
22:40 IchiGUN: or something http://puu.sh/7rfSK.jpg and add new combo on 00:38:772 (1) - cuz really bog jump here
22:41 IchiGUN: you really want spinner here 00:40:263 (1) - ?
22:41 Avishay: um.. I'll leave it as it is, I don't want to lower the spacing
22:42 Avishay: and yeah I guess the spinner is fine
22:42 IchiGUN: ok
22:42 IchiGUN: next, i thins 00:49:579 (1) , 00:51:255 (1) - and etc notes, not needed
22:43 Avishay: this is a pattern I'd like to leave as it is, I did it like that on purpose
22:43 IchiGUN: just finish first spinner here 00:49:579 (1) and etc
22:44 Avishay: um
22:44 Avishay: I'll add some notes there
22:44 Avishay: before the spinner
22:44 IchiGUN: hm. okay :3
22:45 IchiGUN: and please finish this spinner 00:52:746 (1) - here 00:53:864 sounds yey )))
22:45 IchiGUN: 00:55:168 (5,6) - this part really confusing me
22:45 Avishay: alright
22:45 Avishay: um yeah
22:45 Avishay: I'll change it as well
22:46 IchiGUN: thanks :3
22:46 IchiGUN: it's a not finish xDD
22:47 Avishay: what do you think about this
22:47 Avishay: http://puu.sh/7rg5D.jpg
22:48 IchiGUN: looks better, or just use distance snap 2.2 http://puu.sh/7rg81.jpg
22:49 IchiGUN: 01:07:465 (1) - add note )
22:50 Avishay: V
22:50 IchiGUN: 01:17:153 (1) - oh, this slider form )))) you can make more accuracy
22:52 IchiGUN: 01:18:457 (2) - this sound better walk for vocal, add reverse :3 http://puu.sh/7rgeN.jpg
22:53 IchiGUN: 01:19:389 (3) - add NC if you want use big jump, but I think it's not needed here )
22:53 Avishay: woah yeah you are right in this one
22:53 IchiGUN: ^^'
22:54 Avishay: um no it is fine
22:54 IchiGUN: okay
22:55 IchiGUN: 01:34:573 (8) - too fast = =
22:55 IchiGUN: really unexpectedly
22:56 IchiGUN: hmmmmm
22:56 Avishay: umum okay I will change SV here to 1.15 then
22:56 IchiGUN: yep :3
22:57 IchiGUN: and move closer to 01:34:480 (7) -
22:57 IchiGUN: use for 01:33:921 (4,5,6,7,8) - one distance snap )
22:58 IchiGUN: 01:38:765 (2) - again add reverse :3 sounds better http://puu.sh/7rgrM.jpg
22:59 IchiGUN: 01:43:609 (1,2,3,4,5,6,7) - distance random pattern xD not bad, but looks a little weird
23:01 IchiGUN: 01:48:640 (1) - this super slide need to rebuild \:D/
23:01 IchiGUN: 01:55:347 (8,9) - again hard to read
23:04 IchiGUN: maybe change on one reverse slider? http://puu.sh/7rgyM.jpg :3 and move 01:55:906 (9) - away, just use distance snap http://puu.sh/7rgA1.jpg
23:05 Avishay: um okay I catchedup and I just changed it to 3 note stream
23:05 Avishay: that stacks on tiself
23:06 IchiGUN: okay...there are a few moments, but perhaps this is enough =) I hope my mod help you \:D/
23:06 IchiGUN: but if you a little make this part 02:13:792 (1,2,3,4,5,6,7,8,9) - more accuracy, it's weill be great :3
23:07 IchiGUN: that's all
23:07 Avishay: alright
23:07 Avishay: thank you very much
23:07 Avishay: :)
23:07 Avishay: spasiba brata :D
23:07 IchiGUN: np :3 i just like this song
Topic Starter
Avishay

IchiGUN wrote:

a little irc mode here :)
SPOILER
22:25 IchiGUN: hello :3
22:25 *IchiGUN is listening to [http://osu.ppy.sh/b/327382 YUI - Rolling Star]
22:25 Avishay: hey
22:25 IchiGUN: just test your map )
22:26 Avishay: alright
22:26 IchiGUN: Easy, Normal and Taiko looks not bad
22:26 Avishay: I'm spectating
22:26 Avishay: oh
22:26 IchiGUN: but Hard and Insane = =
22:26 Avishay: :O
22:26 IchiGUN: i feel strange rhytm
22:26 Avishay: what is wrong with them?
22:26 Avishay: maybe you are not reading them correctly?
22:27 IchiGUN: yep...hard to read...just look at me)))
22:30 IchiGUN: hmmmm
22:30 Avishay: this seems just fine to me, it is just low ar and not fast
22:30 Avishay: obviously this is not fun for good players
22:30 IchiGUN: this diff have strange jumps and anti jumps )
22:30 Avishay: but it is there for less experienced players
22:30 IchiGUN: hm....
22:31 Avishay: I will gladly try to fix them
22:31 Avishay: just give me timestamps
22:31 IchiGUN: okay :3
22:35 IchiGUN: how about 00:34:487 (3) - change to reverse slide lie this http://puu.sh/7rfJ4.jpg :3
22:35 IchiGUN: *like
22:36 Avishay: um yeah there's a beat I missed there, same for the vocal
22:36 IchiGUN: :3
22:37 IchiGUN: 00:37:841 (1) - looks a little confusing http://puu.sh/7rfME.jpg
22:37 IchiGUN: maybe neet to change patterns form, or add new combo
22:38 Avishay: what do you say I change it to something like that
22:38 Avishay: http://puu.sh/7rfOR.jpg
22:39 IchiGUN: not bad :C
22:40 IchiGUN: or something http://puu.sh/7rfSK.jpg and add new combo on 00:38:772 (1) - cuz really bog jump here
22:41 IchiGUN: you really want spinner here 00:40:263 (1) - ?
22:41 Avishay: um.. I'll leave it as it is, I don't want to lower the spacing
22:42 Avishay: and yeah I guess the spinner is fine
22:42 IchiGUN: ok
22:42 IchiGUN: next, i thins 00:49:579 (1) , 00:51:255 (1) - and etc notes, not needed
22:43 Avishay: this is a pattern I'd like to leave as it is, I did it like that on purpose
22:43 IchiGUN: just finish first spinner here 00:49:579 (1) and etc
22:44 Avishay: um
22:44 Avishay: I'll add some notes there
22:44 Avishay: before the spinner
22:44 IchiGUN: hm. okay :3
22:45 IchiGUN: and please finish this spinner 00:52:746 (1) - here 00:53:864 sounds yey )))
22:45 IchiGUN: 00:55:168 (5,6) - this part really confusing me
22:45 Avishay: alright
22:45 Avishay: um yeah
22:45 Avishay: I'll change it as well
22:46 IchiGUN: thanks :3
22:46 IchiGUN: it's a not finish xDD
22:47 Avishay: what do you think about this
22:47 Avishay: http://puu.sh/7rg5D.jpg
22:48 IchiGUN: looks better, or just use distance snap 2.2 http://puu.sh/7rg81.jpg
22:49 IchiGUN: 01:07:465 (1) - add note )
22:50 Avishay: V
22:50 IchiGUN: 01:17:153 (1) - oh, this slider form )))) you can make more accuracy
22:52 IchiGUN: 01:18:457 (2) - this sound better walk for vocal, add reverse :3 http://puu.sh/7rgeN.jpg
22:53 IchiGUN: 01:19:389 (3) - add NC if you want use big jump, but I think it's not needed here )
22:53 Avishay: woah yeah you are right in this one
22:53 IchiGUN: ^^'
22:54 Avishay: um no it is fine
22:54 IchiGUN: okay
22:55 IchiGUN: 01:34:573 (8) - too fast = =
22:55 IchiGUN: really unexpectedly
22:56 IchiGUN: hmmmmm
22:56 Avishay: umum okay I will change SV here to 1.15 then
22:56 IchiGUN: yep :3
22:57 IchiGUN: and move closer to 01:34:480 (7) -
22:57 IchiGUN: use for 01:33:921 (4,5,6,7,8) - one distance snap )
22:58 IchiGUN: 01:38:765 (2) - again add reverse :3 sounds better http://puu.sh/7rgrM.jpg
22:59 IchiGUN: 01:43:609 (1,2,3,4,5,6,7) - distance random pattern xD not bad, but looks a little weird
23:01 IchiGUN: 01:48:640 (1) - this super slide need to rebuild \:D/
23:01 IchiGUN: 01:55:347 (8,9) - again hard to read
23:04 IchiGUN: maybe change on one reverse slider? http://puu.sh/7rgyM.jpg :3 and move 01:55:906 (9) - away, just use distance snap http://puu.sh/7rgA1.jpg
23:05 Avishay: um okay I catchedup and I just changed it to 3 note stream
23:05 Avishay: that stacks on tiself
23:06 IchiGUN: okay...there are a few moments, but perhaps this is enough =) I hope my mod help you \:D/
23:06 IchiGUN: but if you a little make this part 02:13:792 (1,2,3,4,5,6,7,8,9) - more accuracy, it's weill be great :3
23:07 IchiGUN: that's all
23:07 Avishay: alright
23:07 Avishay: thank you very much
23:07 Avishay: :)
23:07 Avishay: spasiba brata :D
23:07 IchiGUN: np :3 i just like this song
Thank you very much :)
Ringating
from my bg mod queue:

I made 3 different versions for your bg. The first is just a slight touch up to remove artifacting, the second and third also have that touch up plus extra levels of contrast (imo it makes it look a bit prettier :3)

here are the 3 different options:

If you want anything else about it changed specifically, let me know and I'll see what I can do ;)
Topic Starter
Avishay

Ringating wrote:

from my bg mod queue:

I made 3 different versions for your bg. The first is just a slight touch up to remove artifacting, the second and third also have that touch up plus extra levels of contrast (imo it makes it look a bit prettier :3)

here are the 3 different options:

If you want anything else about it changed specifically, let me know and I'll see what I can do ;)
I'll use the medium high contrast, thank you!
[-mii-chan-]
Y is taiko getting no mods Ọ ^ Ọ :sadface:
Topic Starter
Avishay

o0ohitomio0o wrote:

Y is taiko getting no mods Ọ ^ Ọ :sadface:
When I see Taiko queue mods it is that I miss them or I can't M4M that :3
Oh and players tell me that the Taiko diffs are good, so..
poddo_old
random mod here because i love this song! sorry if i'm repeating anything anyone else has said -

easy:
01:30:195 (4,2) - the two long sliders overlap each other, try to fix it? (just an opinion on the appearance!)
01:32:803 (2) - change slider shape like this?
01:45:100 (2,1) - blanket the circle like so(turn off grid snap if it's all persistent)
01:47:522 (2,1) - are you using default combo colors or is it just my osu? oAo that ruins the combos because there are 2 combo colors that are the same shade of red, fix this and add new colors please!!

hard:
00:48:833 (1,1,1,1,1,1,1) - PLEASE don't spinner spam, ESPECIALLY spinners that are less than 2 seconds! it's understandable that you would do this for harder modes but it's against the ranking criteria. compromise and maybe add sliders instead of spinners @u@ reduce the spinners to maybe 1 or 2.
01:49:944 (1,2,1) - remove new combo?


that's about all i can help with ;w; good luck uwub
Topic Starter
Avishay

poddo wrote:

random mod here because i love this song! sorry if i'm repeating anything anyone else has said -

easy:
01:30:195 (4,2) - the two long sliders overlap each other, try to fix it? (just an opinion on the appearance!) They're fine imo
01:32:803 (2) - change slider shape like this?
01:45:100 (2,1) - blanket the circle like so(turn off grid snap if it's all persistent) V
01:47:522 (2,1) - are you using default combo colors or is it just my osu? oAo that ruins the combos because there are 2 combo colors that are the same shade of red, fix this and add new colors please!! it is fine for me..

hard:
00:48:833 (1,1,1,1,1,1,1) - PLEASE don't spinner spam, ESPECIALLY spinners that are less than 2 seconds! it's understandable that you would do this for harder modes but it's against the ranking criteria. compromise and maybe add sliders instead of spinners @u@ reduce the spinners to maybe 1 or 2.
01:49:944 (1,2,1) - remove new combo? Each one of them is really close to 1 second, it it not unrankable and I think it is fine.


that's about all i can help with ;w; good luck uwub
Hey, sorry for not responding until now, thank you.
Akemi_Homura
Hi~~! Avishay~! :3
From Simple Taiko Modding Queue >w</~!
sorry for delay~ :/

d = don
D = big don
k = kat
K = big kat

  • [General]
  1. Fine~! :3

  • [mii-chan's Muzukashii]
  1. 00:19:582 - add d here~? I can hear guitar sound this point.
  2. 01:22:370 - add d here~
  3. 01:22:556 (299) - move this note to 01:22:742 and remove finish. so make Dd dD like this. I think It's more fit to vocal.(because I can heard vocal sound 01:22:370.)
  4. Please add d here(01:53:856 , 01:54:043 , 01:54:415.) I feel It's empty because It's same part with 01:48:081.

  • [RatedNC17's Oni]
  1. 00:13:620 (1) ~ 00:27:594 (1) - I think This part is too long. I think It's better If you make a break.(use 1/1)
  2. 00:28:525 (1) ~ 00:43:989 (2) - It's same. One part is too long.. Please give some break for player.
  3. 02:22:083 - remove this note.
  4. Generally, map is nice. but some part is too long(no break).

YUI's song is nice~!
GL to Rank~!
[-mii-chan-]

Akemi_Homura wrote:

Hi~~! Avishay~! :3
From Simple Taiko Modding Queue >w</~!
sorry for delay~ :/

d = don
D = big don
k = kat
K = big kat

  • [General]
  1. Fine~! :3

  • [mii-chan's Muzukashii]
  1. 00:19:582 - add d here~? I can hear guitar sound this point.
  2. 01:22:370 - add d here~
  3. 01:22:556 (299) - move this note to 01:22:742 and remove finish. so make Dd dD like this. I think It's more fit to vocal.(because I can heard vocal sound 01:22:370.)
    wow I didn't think of that lol
  4. Please add d here(01:53:856 , 01:54:043 , 01:54:415.) I feel It's empty because It's same part with 01:48:081. I know it's empty but I didn't think of any good pattern that time ;w;

YUI's song is nice~!
GL to Rank~!
All fixed tks :DDD
puush: http://puu.sh/8PyWC.osu

@Avishay PS: I'm still active, just not onl in-game lol. PM me & I'll rep in a day or so~ :D
RatedNC17

Akemi_Homura wrote:

  • [RatedNC17's Oni]
  1. 00:13:620 (1) ~ 00:27:594 (1) - I think This part is too long. I think It's better If you make a break.(use 1/1) i don't feel a break at any point here is necessary here
  2. 00:28:525 (1) ~ 00:43:989 (2) - It's same. One part is too long.. Please give some break for player. ^ also for an oni a break ins't really needed and besides i don't think a break would work here either
  3. 02:22:083 - remove this note. hmm.... ok
  4. Generally, map is nice. but some part is too long(no break).

YUI's song is nice~!
GL to Rank~!
Thanks. I also made some slight changes so heres the new one :D

EDIT: derp~ forgot to give the file :o .
http://puu.sh/8Qe18.osu
samplefish
hi! here for m4m

[Easy]

really could use extra spacing on the notes so they dont stack up on each other. I highly recommend rearranging the notes with higher Distance Snap. notes that overlap on each other are generally not appealing to look at.

01:14:172 (2) - distance
01:20:879 (1) - blanket
01:26:468 (5) - add a circle?
01:26:841 (1,2) - if you added a circle, should rearrange these 01:26:841 (1,2) -
01:32:803 (2) - might not want to have overlap with previous slider
01:34:666 (3) - little bit lower to match 01:32:803 (2) -
01:42:119 (1) - would be cool if you could center this
01:44:354 (1,2,3) - kinda weird to play, try making a circular kinda deal with these like http://puu.sh/8QSY3.jpg
01:47:522 (2) - point this towards the next slider
01:46:590 (1) - try this instead of ending on a blue tick http://puu.sh/8QT3r.jpg
01:57:396 (1) - maybe you can put this here so its nicer to lead into from the last slider. http://puu.sh/8QT7Q.jpg
01:58:514 (2,3,4) - kinda weird to have a curved slider mixed with 2 straight ones, i think itll look better if they were all curved.

[Normal]

not a big fan of the copy paste

00:26:103 (1) - distance
00:37:096 (6) - distance
00:54:423 (2) - line up with slider
01:58:514 (2) - line up with slider would look nicer

[Hard]

quite a large distance snap. kind of weird to play.

00:48:833 (1,1,1,1,1,1,1) - too hard for a Hard diff.
01:07:837 (2) - blanket better?
01:08:396 (3) - distance
01:40:255 (6,7) - should ctrl-g, i dont really like this jump
01:49:944 (1) - should have more distance from last note.
01:54:602 (8) - NC?
01:59:073 (1) - kind of confusing imo, the stack along with the pause maybe too much
02:04:476 (1) - blanket with 02:05:221 (3) -

[Insane]

im not really good at insanes. ill just list what I found in my playtest

00:15:577 (7,2) - i found these quite tough to hit, consider changing
01:03:179 (5,7) - stack better
01:12:122 (4,6) - stack
01:27:027 (1,2,3) - i think itll be nicer if you mad these have the same spacing, like http://puu.sh/8QUpd.jpg
01:44:913 (6,7) - better tail stack
02:05:967 (5,6,7,8,1) - should have same distance, or increasing distance

good luck with your map!
Topic Starter
Avishay

samplefish wrote:

hi! here for m4m

[Easy]

really could use extra spacing on the notes so they dont stack up on each other. I highly recommend rearranging the notes with higher Distance Snap. notes that overlap on each other are generally not appealing to look at. Changed overall DS to 1.2, thank you.

01:14:172 (2) - distance V
01:20:879 (1) - blanket Used an other pattern
01:26:468 (5) - add a circle? There's no beat in that particular time, it doesn't fit
01:26:841 (1,2) - if you added a circle, should rearrange these 01:26:841 (1,2) -
01:32:803 (2) - might not want to have overlap with previous slider The purpose was that they'll overlap nicely
01:34:666 (3) - little bit lower to match 01:32:803 (2) -
01:42:119 (1) - would be cool if you could center this Did my best
01:44:354 (1,2,3) - kinda weird to play, try making a circular kinda deal with these like http://puu.sh/8QSY3.jpg I just hope it won't be a problem since 2 overlaps with the previous slider
01:47:522 (2) - point this towards the next slider V
01:46:590 (1) - try this instead of ending on a blue tick http://puu.sh/8QT3r.jpg Whew, didn't notice that
01:57:396 (1) - maybe you can put this here so its nicer to lead into from the last slider. http://puu.sh/8QT7Q.jpg
01:58:514 (2,3,4) - kinda weird to have a curved slider mixed with 2 straight ones, i think itll look better if they were all curved. V

[Normal]

not a big fan of the copy paste I think he is remaking his diff nowadays :)

00:26:103 (1) - distance
00:37:096 (6) - distance
00:54:423 (2) - line up with slider
01:58:514 (2) - line up with slider would look nicer

[Hard]

quite a large distance snap. kind of weird to play.

00:48:833 (1,1,1,1,1,1,1) - too hard for a Hard diff. Too many said that :< I don't think like that, but whatever I will change it to a single big spinner
01:07:837 (2) - blanket better? Fixed (I hope)
01:08:396 (3) - distance Um.. changed he spacing in this part
01:40:255 (6,7) - should ctrl-g, i dont really like this jump It is better like that indeed.
01:49:944 (1) - should have more distance from last note. Alright then CTRL + G and moved the two circles to the other side
01:54:602 (8) - NC? V
01:59:073 (1) - kind of confusing imo, the stack along with the pause maybe too much I think it is fine, adding a bit taste to the map won't do bad.
02:04:476 (1) - blanket with 02:05:221 (3) - Tried to make it the best

[Insane]

im not really good at insanes. ill just list what I found in my playtest

00:15:577 (7,2) - i found these quite tough to hit, consider changing Changed the spacing, it should be easier now
01:03:179 (5,7) - stack better How didn't I notice this :O
01:12:122 (4,6) - stack ^
01:27:027 (1,2,3) - i think itll be nicer if you mad these have the same spacing, like http://puu.sh/8QUpd.jpg V
01:44:913 (6,7) - better tail stack V
02:05:967 (5,6,7,8,1) - should have same distance, or increasing distance V

good luck with your map!
Thank you, I'll mod yours as soon as I feel better so I won't mod like a dead cow ! :D
deejaydray
Okay, so I just finished re-mapping most objects of my difficulty because I didn't like the lower SV that I've chosen and many other things... So here it is, Avishay ^^

SPOILER
osu file format v12

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 31604
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56113,69618
2,94866,94957
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
20,372.62451869333,4,1,0,40,1,0
6727,-200,4,1,0,40,0,0
32065,-200,4,1,0,75,0,1
55913,-200,4,1,0,40,0,0
65787,-200,4,1,0,40,0,0
95784,-200,4,1,0,75,0,1
127457,-200,4,1,0,60,0,0
142176,-200,4,1,0,100,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

[HitObjects]
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330,135,91313,1,8,0:0:0:0:
408,136,91685,6,0,P|416:176|408:216,1,80,4|8,0:0|0:0,0:0:0:0:
380,244,92244,2,0,P|340:252|300:244,1,80,0|0,0:0|0:0,0:0:0:0:
272,216,92803,1,8,0:0:0:0:
208,168,93176,2,0,L|144:120,1,80,2|8,0:0|0:0,0:0:0:0:
112,96,93735,2,0,L|48:48,1,80,0|0,0:0|0:0,0:0:0:0:
48,48,94294,1,8,0:0:0:0:
48,48,94666,5,4,0:0:0:0:
256,292,96157,5,4,0:0:0:0:
335,292,96529,1,8,0:0:0:0:
391,235,96902,1,0,0:0:0:0:
391,155,97274,1,8,0:0:0:0:
334,98,97647,2,0,P|288:64|228:72,2,120
392,152,99138,5,4,0:0:0:0:
392,231,99510,1,8,0:0:0:0:
335,287,99883,1,0,0:0:0:0:
255,287,100255,1,8,0:0:0:0:
198,230,100628,2,0,P|168:184|184:124,2,120
254,286,102119,6,0,L|240:324,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
284,212,102864,2,0,L|298:174,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
204,224,103609,1,0,0:0:0:0:
192,344,104168,2,0,P|132:320|92:272,1,120
56,212,105100,6,0,L|32:176,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
136,212,105845,2,0,L|160:176,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
96,280,106590,1,0,0:0:0:0:
216,280,107149,1,2,0:0:0:0:
336,280,107708,1,2,0:0:0:0:
416,280,108081,5,4,0:0:0:0:
416,160,108640,2,0,B|336:160|336:76|240:76,1,200,0|2,0:0|0:0,0:0:0:0:
160,76,109944,2,0,P|132:156|160:224,1,160,8|8,0:0|0:0,0:0:0:0:
212,284,111062,5,4,0:0:0:0:
280,328,111434,2,0,P|356:348|436:328,1,160,8|8,0:0|0:0,0:0:0:0:
472,260,112552,1,2,0:0:0:0:
472,179,112925,2,0,L|472:127,1,40
472,58,113484,1,0,0:0:0:0:
352,56,114043,6,0,B|340:116|340:116|312:144|312:144|300:204,1,160,4|0,0:0|0:0,0:0:0:0:
280,280,115160,1,8,0:0:0:0:
348,324,115533,2,0,P|280:364|212:328,1,160,2|0,0:0|0:0,0:0:0:0:
172,260,116651,1,8,0:0:0:0:
136,188,117024,6,0,L|84:64,2,120
172,260,118514,1,2,0:0:0:0:
276,320,119073,1,2,0:0:0:0:
380,260,119632,1,2,0:0:0:0:
380,179,120005,5,4,0:0:0:0:
380,180,120750,2,0,L|380:100,1,80,0|8,0:0|0:0,0:0:0:0:
324,44,121495,1,2,0:0:0:0:
324,44,122240,2,0,L|244:44,1,80,0|8,0:0|0:0,0:0:0:0:
164,44,122986,6,0,P|148:104|164:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
244,44,124476,2,0,P|260:104|244:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
164,44,125967,2,0,B|136:72|136:72|136:112,1,80,2|0,0:0|0:0,0:0:0:0:
136,152,126526,2,0,B|136:192|136:192|164:220,1,80,2|0,0:0|0:0,0:0:0:0:
192,248,127084,1,8,0:0:0:0:
248,304,127457,5,4,0:0:0:0:
328,304,127829,2,0,P|404:304|460:248,1,160,8|8,0:0|0:0,0:0:0:0:
460,167,128947,1,0,0:0:0:0:
403,110,129320,2,0,P|325:109|270:54,1,160,8|8,0:0|0:0,0:0:0:0:
190,54,130438,5,0,0:0:0:0:
110,54,130810,2,0,P|110:130|166:186,1,160,8|8,0:0|0:0,0:0:0:0:
244,212,131928,1,8,0:0:0:0:
304,316,132487,1,8,0:0:0:0:
183,316,133046,1,8,0:0:0:0:
102,316,133419,5,4,0:0:0:0:
44,260,133792,2,0,B|44:180|44:180|100:124,1,160,8|8,0:0|0:0,0:0:0:0:
157,66,134910,1,0,0:0:0:0:
213,122,135282,2,0,B|269:178|269:178|269:258,1,160,8|8,0:0|0:0,0:0:0:0:
269,338,136400,5,0,0:0:0:0:
349,338,136773,2,0,P|425:338|481:282,1,160,8|8,0:0|0:0,0:0:0:0:
481,201,137891,1,2,0:0:0:0:
396,116,138450,1,2,0:0:0:0:
276,116,139008,1,2,0:0:0:0:
200,96,139381,6,0,L|77:64,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
176,172,140872,2,0,L|53:140,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
176,172,142176,1,4,0:0:0:0:
TicClick
Hey there.

[General (aka all the difficulties)]
  1. Add WhiteAries to tags
  2. Please repair your timing. The correct setup it:
    1. BPM: 161
    2. Offset: 770 (that fixes the metronome, which is currently off by two 1/1st beats)
  3. Resnap your kiai time points and all the inherited ones in general
[WhiteAries' Insane]
  1. 00:07:110 (3) - add soft finish to follow the music better? It's more notable than the clap you added
  2. 00:13:813 (7) - ^ (soft finish for the end)
  3. 00:14:558 (2,3) - mind bending these two a little bit less?
  4. 00:16:981 (2,3) - you should make jump between these two, not between 00:16:794 (1,2) to follow the music better
  5. 00:19:403 (3,4,5,6,7) - this stream follows nothing in the music; if you were planning to follow the guitar, you better do this: http://puu.sh/9qbht/7d91044a9e.jpg
  6. 00:24:248 (4) - add a quiet whistle, similar to the one on 00:24:620 (1)
  7. 00:25:738 (7) - missed a clap
  8. 00:27:974 (1,2) - space them out more if you are not planning to add a note between them, otherwise the spacing is som,ehow confusing and not really comfortable to play
  9. 00:33:378 (6,1) - what's with that antijump? It does not play nice
  10. 00:37:478 (5,6,7,8,9) - why? There's nothing in the music except plain 1/2s and a tiny 1/4th part when vocals kick in again. Please remove the stream and map something that's better
  11. 00:43:999 (13) - add finish
  12. 00:46:608 (4,5,6,7,8) - why? There's nothing in the music except plain 1/2s. Please remove the stream and map something that's better
  13. 00:49:962 (8) - add finish
  14. 00:55:925 (11) - ^
  15. 00:58:533 (2) - ^ (for the end)
    I am not gonna mention it again, just check the whole map for missing finishes; they usually appear on big white ticks
  16. 01:03:937 (7,8) - why the jump? Don't artifically increase difficulty of your map, move that note closer to the slider and put it in the front: http://puu.sh/9qd5v/677eba679b.jpg
  17. 01:07:850 (1,4,7) - add finish to follow the music
  18. 01:09:527 (1) - ^
  19. 01:16:422 (4,5,6,7,8) - why? There's nothing in the music except plain 1/2s. Please remove the stream and map something that's better, also don't forget to put a finish or something at 01:16:608
  20. 01:22:757 (1) - should have finish on the beginning
  21. 01:23:875 (3) - add clap
  22. 01:24:248 (1) - should have finish on the beginning
  23. 01:25:738 (1) - should have finish on the beginning
  24. 01:27:229 (1) - should have finish on the beginning
    While it's not too late, I should say that your difficulty lacks soft finish hitsounds. Please use them where appropriate, because they fit the song much more than the ones you currently have (example: sliders lined above)
  25. 01:33:192 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - please reduce the volume here, it is too loud for this part of the song
  26. 01:40:832 (7,8) - space them out, there's no reason to have an antijump here
  27. 01:41:670 (9,10,11,12,13,14) - why? There's nothing in the music except plain 1/2s and a tiny 1/4th part when vocals kick in again. Please remove the stream and map something that's better
  28. 01:51:266 (2,3,4,5) - I personally had no problem when was playing these, but you better reduce the spacing to some sane value, because I don't really see any reason to boost it. 0.6 − 0.7x works just fine
  29. 01:54:993 (4,5) - rotate for a better flow: http://puu.sh/9qdSq/995c9b1e78.jpg < makes it more comfortable to play
  30. 01:56:484 (4,5) - add claps from drum sampleset? They fit, in my opinion
  31. 01:59:279 (3,4,5,6) - why? There's nothing in the music except plain 1/2s, and the whole stream starts from 01:59:651, not 01:59:279. Remove these four notes please and make something better instead
  32. 02:05:055 (1,2,3,4,5,6,7,8,9,10,11) - there. is. no. 1/4th. notes. in. the. music. Why do you keep putting streams when there's only 1/2nd ones? Please fix
  33. 02:14:092 - you better map this, since there's a clear drum sound. Find a way to do a little remap and include this note in your difficulty
  34. 02:17:074 - same as above ^
  35. 02:22:198 (7) - should have soft or any finish that is loud and clear
Overview: work more on removing streams, replace most of your custom finish hitsounds with soft ones, fix a couple of antijumps and you'll probably be "fine". Then you can start working on better patterns.

[Insane]
This difficulty requires much, much more modding, not sure why it's like this after 7 pages of mods.
Okay, I'll try and break it into a few sections.

  1. Flow
    First of all, consider reading this for a better understanding: https://osu.ppy.sh/news/61334266941
    1. 00:08:776 (2,3) - bears an opposed movement, which is uncomfortable to play
    2. 00:29:084 (2,3) - bears an opposed movement
    3. 00:35:419 (2,3) -
    4. 00:57:776 (1,2) - bears an opposed movement
    5. 00:58:894 (1,2) - bears an opposed movement
    6. 01:07:465 (2,3) - bears an opposed movement (also 01:07:465 (2) ends on the strong downbeat which should require a player to hit a key, not to hold it all the time)
    7. 01:31:685 (4,5) - it's cool and everything, but they're in fact ugly and send the player in the direction that is opposite to the next object
    8. 01:36:902 (3,4) - bears an opposed movement
    9. 01:39:138 (3) - consider reversing this, and also move 01:38:765 (2) farther from (1)
    10. 01:49:385 (3,1) - bears an opposed movement
    11. 02:07:457 (1,2) - bears an opposed movement
    12. 02:20:872 (2,3) - bears an opposed movement
  2. Spacing errors
    1. 00:27:035 (1,2) - too sudden and unneeded for a jump
    2. 00:33:556 (3,4) - these two are too close
    3. 00:35:233 (1,2) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
    4. 00:41:008 (6,7) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
    5. 01:02:061 (1,2,3) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
    6. 01:23:674 (6,7) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
    7. 01:30:567 (7,1,2) - space them out equally
    8. 01:37:088 (4,5) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
    9. 01:42:119 (3,4,5) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
    10. 01:59:073 (3) - move it farther from the next hit object to let player move more freely
    11. 02:06:712 (1,2) - fix the spacing, because these should be in a single stream and therefore have the same spacing as the rest of the stream
  3. Artifically increased difficulty (I expect you to fix all I mention here)
    1. 00:25:358 (5,6,7,8,9,10,11,12) - this is unneeded, as there's no 1/4th notes in the song
    2. 00:30:947 (1,2,3) - 1/4th jumps when there are only 1/2nd vocals in the song
    3. 00:33:742 (4,5,6) - the central note follows nothing, because it doesn't exist in the music
    4. 00:36:071 (4) - does not exist in the music
    5. 00:36:816 (2) - does not exist in the music
    6. 00:37:189 (4) - does not exist in the music
    7. 00:37:841 (2,3) - 1/4th jumps that exist for no apparent reason
    8. 00:38:307 (5) - does not exist in the music
    9. 00:44:828 (3,4,5) - does not exist in the music
    10. 00:45:200 (4) - does not exist in the music
    11. 00:47:343 (1,2) - 1/4th jumps when there's only 1/2nd vocals in the song
    12. 00:47:715 (3,4,6) - does not exist in the music
    13. 00:52:746 (3,4,5,6,7,8,9,10,11,12,13) - does not exist in the music. There are only 1/2nd notes
    14. 00:54:330 (4) - does not exist in the music
    15. 00:56:658 (1,2,3,1) - unnecessarily wide jumps that don't really fit the calm part in the music
    16. 00:59:919 (4) - does not exist in the music
    17. 01:01:409 (3) - does not exist in the music
    18. 01:01:782 (5) - hiding the slider under the other slider makes it unreadable and is most likely prohibited. Please fix
    19. 01:05:415 (2,3,4) - 1/4th jumps that exist for no apparent reason. There's nothing similar to 1/4th beats in the music
    20. 01:05:974 (5,1,2,3,4,1,2,3,4) - 1/4th notes that basically count as overmap, because there are only 1/2nd ones. The guitar part is not enough for adding these, because it does not have 1/4ths in it
    21. 01:15:569 (3,4,5) - if you really want to have a triplet here or around here, add a note at 01:15:196 because it does exist in the music (and 01:15:569 (3,5) do not)
    22. 01:24:978 (2,5) - 1/4th repeating sliders that exist for no apparent reason while there are only 1/2nd vocals
    23. 01:30:101 (5) - does not exist in the music
    24. 01:34:294 (2,3,4,5) - does not exist in the music
    25. 01:34:573 (5,6,7,8,9) - 1/4th jumps that exist for no apparent reason and do not reflect the music properly. These should be replaced with a stream of five 1/4th notes that starts at 01:34:852
    26. 01:54:602 (1,2,3,4,5) - does not exist in the music. There's nothing 1/4th-like in the song here, so you should cut them out and map 1/2nd ones
    27. 01:55:906 (1,2,3,4,5) - ^^^^^
    28. 01:59:539 (4) - does not exist in the music
    29. 02:02:613 (2,3,4,5,6,7,8,9,10) - does not exist in the music. There's nothing 1/4th-like in the song here, so you should cut them out and map 1/2nd ones
    30. 02:04:290 (1,2,3,4,5) - there is no reason to have such a big jump. Compress it please
    31. 02:05:221 (1,2,3,4,5) - there is no reason to have such a big jump. Compress it please
    32. 02:14:257 (5) - does not exist in the music
  4. Poorly shaped sliders that you could improve or make more fitting the other objects around them
    1. 00:08:217 (1)
    2. 00:13:248 (2) - make something similar to 00:12:689 (4) or make a blanket around (1)
    3. 00:26:103 (13) - looks broken and is shaped like this for no reason
    4. 00:28:339 (6) - looks broken and.. compressed? I can't find a proper word
    5. 00:30:202 (6,7) - look broken and compressed, there's almost no sliding movement
    6. 00:32:997 (2) - looks broken because of this part http://puu.sh/9qgHI/3b7be739fa.jpg
    7. 00:48:647 (3) - its end has an acute angle instead of a good curve and serves no purpose
    8. 01:00:012 (5) - look broken and compressed, there's almost no sliding movement
    9. 01:19:761 (5) - looks broken and is shaped like this for no reason
    10. 02:10:065 (5) ^
    11. 02:13:046 (6) - look broken and compressed, there's almost no sliding movement
  5. Everything else that doesn't fall under these categories
    1. 00:34:860 (3) - start it from the white tick, because white ticks usually have more emphasis and sound stronger than red ones. Starting sliders from red ticks often makes a player feel weird when playing
    2. 00:41:008 (6) - add finish
    3. 00:48:274 (1,2,3) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
    4. 00:49:579 (4) - you should have mapped these five 1/4th notes there and not "silenced" then with the slider. Please fix!
    5. 00:51:255 (4,5,6) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
    6. 00:54:982 (3,4,5) - I'd space this out a bit
    7. 00:55:261 - this actually *should* have a note, as it exists in the music (wow)
    8. 00:55:913 (7) - add finish
    9. 01:03:925 (8) - I'd use two notes here, because the sound at the end of the slider is asking you to press, not to release a key
    10. 01:12:309 (5) - make a better blanket, also these two 01:12:309 (5,6) are not similar (they better be, considering you put them together as a pair)
    11. 01:13:427 (1,2,3,4,5,6,7,8,9) - you should turn these into something that's more beautiful. All I see now is a pattern made out of squares that are "default" (not even rotated)
    12. 01:22:183 (5) - remove whistle from here and add it to 01:21:624 (2,4) and the middle of 01:21:065 (1) if you wish to follow the music
    13. 01:33:548 (1) - can cause a player to break the combo, considering the fact that it has two repeats instead of a single one and is too long to pass safely by keeping the cursor in the center or something
    14. 01:35:225 (9) - this guitar sound should be mapped with a long slider, not a noisy 1/8th repeating sliders. There's nothing 1/8th-like in the song
    15. 01:37:647 (6) - needs to be 1/4th shorter to follow the music (and vocals, too) correctly
    16. 01:41:187 (6) - needs to be 1/4th shorter to follow the music (and vocals, too) correctly
    17. 01:41:187 (6,7,1,2,3) - these object are too close to each other and are just clusterfuck. Space them out a bit; you might need to remap this part
    18. 01:42:864 (5,6) - space these out a bit for a better playability
    19. 01:44:913 (6,7) - start these from the white tick, because white ticks usually have more emphasis and sound stronger than red ones. Starting sliders from red ticks often makes a player feel weird when playing
    20. 01:53:670 (4) - for the music's sake, please remove it and map these 1/4th drums that are clearly playing in the song at the moment
    21. 01:55:440 - you skipped the beat, please map. Yes, it requires you to remap a bit of things around
    22. 01:56:465 (6,7) - remove these whistles, because they don't fit the music, and use drum claps instead
    23. 02:05:967 (5,6,7,8) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
    24. 02:19:754 (5) - I'd use two notes here, because the sound at the end of the slider is asking you to press, not to release a key. It's too strong to ignore, really
    25. 02:21:989 (5) - ^^^^^
Yeah, that is a lot of work. Apply these, and you can move further and get some more detailed mods that will actually *improve* your map.

I'll edit this post later when I'm done with the rest of standard diffs. in fact, I think you can use this post as a reference to fix the rest of your difficulties, as it covers many mistakes, errors and other things-you-better-fix. Sorry, I am too exhausted to continue modding! I hope it was helpful and everything.
Topic Starter
Avishay

TicClick wrote:

Hey there.

[General (aka all the difficulties)]
  1. Add WhiteAries to tags
  2. Please repair your timing. The correct setup it:
    1. BPM: 161 V
    2. Offset: 770 (that fixes the metronome, which is currently off by two 1/1st beats) I don't understand how the offset can be off by a full beat, it doesn't make any sense. The offset is 20 because the taiko diff starts there.
    [WhiteAries' Insane]
    1. 00:07:110 (3) - add soft finish to follow the music better? It's more notable than the clap you added
    2. 00:13:813 (7) - ^ (soft finish for the end)
    3. 00:14:558 (2,3) - mind bending these two a little bit less?
    4. 00:16:981 (2,3) - you should make jump between these two, not between 00:16:794 (1,2) to follow the music better
    5. 00:19:403 (3,4,5,6,7) - this stream follows nothing in the music; if you were planning to follow the guitar, you better do this: http://puu.sh/9qbht/7d91044a9e.jpg
    6. 00:24:248 (4) - add a quiet whistle, similar to the one on 00:24:620 (1)
    7. 00:25:738 (7) - missed a clap
    8. 00:27:974 (1,2) - space them out more if you are not planning to add a note between them, otherwise the spacing is som,ehow confusing and not really comfortable to play
    9. 00:33:378 (6,1) - what's with that antijump? It does not play nice
    10. 00:37:478 (5,6,7,8,9) - why? There's nothing in the music except plain 1/2s and a tiny 1/4th part when vocals kick in again. Please remove the stream and map something that's better
    11. 00:43:999 (13) - add finish
    12. 00:46:608 (4,5,6,7,8) - why? There's nothing in the music except plain 1/2s. Please remove the stream and map something that's better
    13. 00:49:962 (8) - add finish
    14. 00:55:925 (11) - ^
    15. 00:58:533 (2) - ^ (for the end)
      I am not gonna mention it again, just check the whole map for missing finishes; they usually appear on big white ticks
    16. 01:03:937 (7,8) - why the jump? Don't artifically increase difficulty of your map, move that note closer to the slider and put it in the front: http://puu.sh/9qd5v/677eba679b.jpg
    17. 01:07:850 (1,4,7) - add finish to follow the music
    18. 01:09:527 (1) - ^
    19. 01:16:422 (4,5,6,7,8) - why? There's nothing in the music except plain 1/2s. Please remove the stream and map something that's better, also don't forget to put a finish or something at 01:16:608
    20. 01:22:757 (1) - should have finish on the beginning
    21. 01:23:875 (3) - add clap
    22. 01:24:248 (1) - should have finish on the beginning
    23. 01:25:738 (1) - should have finish on the beginning
    24. 01:27:229 (1) - should have finish on the beginning
      While it's not too late, I should say that your difficulty lacks soft finish hitsounds. Please use them where appropriate, because they fit the song much more than the ones you currently have (example: sliders lined above)
    25. 01:33:192 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - please reduce the volume here, it is too loud for this part of the song
    26. 01:40:832 (7,8) - space them out, there's no reason to have an antijump here
    27. 01:41:670 (9,10,11,12,13,14) - why? There's nothing in the music except plain 1/2s and a tiny 1/4th part when vocals kick in again. Please remove the stream and map something that's better
    28. 01:51:266 (2,3,4,5) - I personally had no problem when was playing these, but you better reduce the spacing to some sane value, because I don't really see any reason to boost it. 0.6 − 0.7x works just fine
    29. 01:54:993 (4,5) - rotate for a better flow: http://puu.sh/9qdSq/995c9b1e78.jpg < makes it more comfortable to play
    30. 01:56:484 (4,5) - add claps from drum sampleset? They fit, in my opinion
    31. 01:59:279 (3,4,5,6) - why? There's nothing in the music except plain 1/2s, and the whole stream starts from 01:59:651, not 01:59:279. Remove these four notes please and make something better instead
    32. 02:05:055 (1,2,3,4,5,6,7,8,9,10,11) - there. is. no. 1/4th. notes. in. the. music. Why do you keep putting streams when there's only 1/2nd ones? Please fix
    33. 02:14:092 - you better map this, since there's a clear drum sound. Find a way to do a little remap and include this note in your difficulty
    34. 02:17:074 - same as above ^
    35. 02:22:198 (7) - should have soft or any finish that is loud and clear
    Overview: work more on removing streams, replace most of your custom finish hitsounds with soft ones, fix a couple of antijumps and you'll probably be "fine". Then you can start working on better patterns.

    [Insane]
    This difficulty requires much, much more modding, not sure why it's like this after 7 pages of mods.
    Okay, I'll try and break it into a few sections.

    1. Flow
      First of all, consider reading this for a better understanding: https://osu.ppy.sh/news/61334266941
      1. 00:08:776 (2,3) - bears an opposed movement, which is uncomfortable to play
      2. 00:29:084 (2,3) - bears an opposed movement
      3. 00:35:419 (2,3) -
      4. 00:57:776 (1,2) - bears an opposed movement
      5. 00:58:894 (1,2) - bears an opposed movement
      6. 01:07:465 (2,3) - bears an opposed movement (also 01:07:465 (2) ends on the strong downbeat which should require a player to hit a key, not to hold it all the time)
      7. 01:31:685 (4,5) - it's cool and everything, but they're in fact ugly and send the player in the direction that is opposite to the next object
      8. 01:36:902 (3,4) - bears an opposed movement
      9. 01:39:138 (3) - consider reversing this, and also move 01:38:765 (2) farther from (1)
      10. 01:49:385 (3,1) - bears an opposed movement
      11. 02:07:457 (1,2) - bears an opposed movement
      12. 02:20:872 (2,3) - bears an opposed movement
    2. Spacing errors
      1. 00:27:035 (1,2) - too sudden and unneeded for a jump
      2. 00:33:556 (3,4) - these two are too close
      3. 00:35:233 (1,2) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      4. 00:41:008 (6,7) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      5. 01:02:061 (1,2,3) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      6. 01:23:674 (6,7) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      7. 01:30:567 (7,1,2) - space them out equally
      8. 01:37:088 (4,5) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      9. 01:42:119 (3,4,5) - these two are too close, which makes it uncomfortable to play, considering that overall spacing used in your difficulty is more than that
      10. 01:59:073 (3) - move it farther from the next hit object to let player move more freely
      11. 02:06:712 (1,2) - fix the spacing, because these should be in a single stream and therefore have the same spacing as the rest of the stream
    3. Artifically increased difficulty (I expect you to fix all I mention here)
      1. 00:25:358 (5,6,7,8,9,10,11,12) - this is unneeded, as there's no 1/4th notes in the song
      2. 00:30:947 (1,2,3) - 1/4th jumps when there are only 1/2nd vocals in the song
      3. 00:33:742 (4,5,6) - the central note follows nothing, because it doesn't exist in the music
      4. 00:36:071 (4) - does not exist in the music
      5. 00:36:816 (2) - does not exist in the music
      6. 00:37:189 (4) - does not exist in the music
      7. 00:37:841 (2,3) - 1/4th jumps that exist for no apparent reason
      8. 00:38:307 (5) - does not exist in the music
      9. 00:44:828 (3,4,5) - does not exist in the music
      10. 00:45:200 (4) - does not exist in the music
      11. 00:47:343 (1,2) - 1/4th jumps when there's only 1/2nd vocals in the song
      12. 00:47:715 (3,4,6) - does not exist in the music
      13. 00:52:746 (3,4,5,6,7,8,9,10,11,12,13) - does not exist in the music. There are only 1/2nd notes I am following the vocal here, the "yeeee" part
      14. 00:54:330 (4) - does not exist in the music
      15. 00:56:658 (1,2,3,1) - unnecessarily wide jumps that don't really fit the calm part in the music
      16. 00:59:919 (4) - does not exist in the music
      17. 01:01:409 (3) - does not exist in the music
      18. 01:01:782 (5) - hiding the slider under the other slider makes it unreadable and is most likely prohibited. Please fix
      19. 01:05:415 (2,3,4) - 1/4th jumps that exist for no apparent reason. There's nothing similar to 1/4th beats in the music
      20. 01:05:974 (5,1,2,3,4,1,2,3,4) - 1/4th notes that basically count as overmap, because there are only 1/2nd ones. The guitar part is not enough for adding these, because it does not have 1/4ths in it
      21. 01:15:569 (3,4,5) - if you really want to have a triplet here or around here, add a note at 01:15:196 because it does exist in the music (and 01:15:569 (3,5) do not)
      22. 01:24:978 (2,5) - 1/4th repeating sliders that exist for no apparent reason while there are only 1/2nd vocals
      23. 01:30:101 (5) - does not exist in the music
      24. 01:34:294 (2,3,4,5) - does not exist in the music
      25. 01:34:573 (5,6,7,8,9) - 1/4th jumps that exist for no apparent reason and do not reflect the music properly. These should be replaced with a stream of five 1/4th notes that starts at 01:34:852
      26. 01:54:602 (1,2,3,4,5) - does not exist in the music. There's nothing 1/4th-like in the song here, so you should cut them out and map 1/2nd ones
      27. 01:55:906 (1,2,3,4,5) - ^^^^^
      28. 01:59:539 (4) - does not exist in the music
      29. 02:02:613 (2,3,4,5,6,7,8,9,10) - does not exist in the music. There's nothing 1/4th-like in the song here, so you should cut them out and map 1/2nd ones The stream is a vocal follow, the "yeeeeeee"
      30. 02:04:290 (1,2,3,4,5) - there is no reason to have such a big jump. Compress it please Impactful vocal, I reduced the spacing to 0.85
      31. 02:05:221 (1,2,3,4,5) - there is no reason to have such a big jump. Compress it please Same ^
      32. 02:14:257 (5) - does not exist in the music
    4. Poorly shaped sliders that you could improve or make more fitting the other objects around them
      1. 00:08:217 (1)
      2. 00:13:248 (2) - make something similar to 00:12:689 (4) or make a blanket around (1)
      3. 00:26:103 (13) - looks broken and is shaped like this for no reason
      4. 00:28:339 (6) - looks broken and.. compressed? I can't find a proper word
      5. 00:30:202 (6,7) - look broken and compressed, there's almost no sliding movement I like this as it is, low sliding movement but you can still see t
      6. 00:32:997 (2) - looks broken because of this part http://puu.sh/9qgHI/3b7be739fa.jpg
      7. 00:48:647 (3) - its end has an acute angle instead of a good curve and serves no purpose I changed it but I still made an unusual curve I just like it here
      8. 01:00:012 (5) - look broken and compressed, there's almost no sliding movement
      9. 01:19:761 (5) - looks broken and is shaped like this for no reason I think it is fine to make a custom slider pattern for a slow part like this, and I like this pattern
      10. 02:10:065 (5) ^
      11. 02:13:046 (6) - look broken and compressed, there's almost no sliding movement
    5. Everything else that doesn't fall under these categories
      1. 00:34:860 (3) - start it from the white tick, because white ticks usually have more emphasis and sound stronger than red ones. Starting sliders from red ticks often makes a player feel weird when playing
      2. 00:41:008 (6) - add finish
      3. 00:48:274 (1,2,3) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
      4. 00:49:579 (4) - you should have mapped these five 1/4th notes there and not "silenced" then with the slider. Please fix!
      5. 00:51:255 (4,5,6) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
      6. 00:54:982 (3,4,5) - I'd space this out a bit
      7. 00:55:261 - this actually *should* have a note, as it exists in the music (wow)
      8. 00:55:913 (7) - add finish
      9. 01:03:925 (8) - I'd use two notes here, because the sound at the end of the slider is asking you to press, not to release a key
      10. 01:12:309 (5) - make a better blanket, also these two 01:12:309 (5,6) are not similar (they better be, considering you put them together as a pair)
      11. 01:13:427 (1,2,3,4,5,6,7,8,9) - you should turn these into something that's more beautiful. All I see now is a pattern made out of squares that are "default" (not even rotated)
      12. 01:22:183 (5) - remove whistle from here and add it to 01:21:624 (2,4) and the middle of 01:21:065 (1) if you wish to follow the music This is amazing, this sound so well I want to shoot myself in the head because I didn't notice that!
      13. 01:33:548 (1) - can cause a player to break the combo, considering the fact that it has two repeats instead of a single one and is too long to pass safely by keeping the cursor in the center or something
      14. 01:35:225 (9) - this guitar sound should be mapped with a long slider, not a noisy 1/8th repeating sliders. There's nothing 1/8th-like in the song
      15. 01:37:647 (6) - needs to be 1/4th shorter to follow the music (and vocals, too) correctly
      16. 01:41:187 (6) - needs to be 1/4th shorter to follow the music (and vocals, too) correctly
      17. 01:41:187 (6,7,1,2,3) - these object are too close to each other and are just clusterfuck. Space them out a bit; you might need to remap this part
      18. 01:42:864 (5,6) - space these out a bit for a better playability
      19. 01:44:913 (6,7) - start these from the white tick, because white ticks usually have more emphasis and sound stronger than red ones. Starting sliders from red ticks often makes a player feel weird when playing
      20. 01:53:670 (4) - for the music's sake, please remove it and map these 1/4th drums that are clearly playing in the song at the moment
      21. 01:55:440 - you skipped the beat, please map. Yes, it requires you to remap a bit of things around
      22. 01:56:465 (6,7) - remove these whistles, because they don't fit the music, and use drum claps instead
      23. 02:05:967 (5,6,7,8) - a manual stack you're using here does not really fit anything and looks more like a stack of 1/4th notes at a first glance. Consider stacking them with a lesser spacing (preferably zero)?
      24. 02:19:754 (5) - I'd use two notes here, because the sound at the end of the slider is asking you to press, not to release a key. It's too strong to ignore, really
      25. 02:21:989 (5) - ^^^^^
Yeah, that is a lot of work. Apply these, and you can move further and get some more detailed mods that will actually *improve* your map.

I'll edit this post later when I'm done with the rest of standard diffs. in fact, I think you can use this post as a reference to fix the rest of your difficulties, as it covers many mistakes, errors and other things-you-better-fix. Sorry, I am too exhausted to continue modding! I hope it was helpful and everything.
I fucking love you man, you taught me so much and I changed so much, thank you very very very very much!
TicClick

Avishay wrote:

I don't understand how the offset can be off by a full beat, it doesn't make any sense. The offset is 20 because the taiko diff starts there.
Well, look. If you move offset to 700something, then heavy beats of the song, such as the beginning of a new musical part, new line in lyrics and so on, will always land on big white ticks.

Its easy to know; during heavy beats, singers raise their voice, intonation rises, music intensity increases and similar sounds indicating climax part of the song
Most of these have to land on big whites, and if they don't, it means that your timing signature is off and should be re-aligned until it follows the song (in terms of "heaviness"; sorry, my vocabulary is not rich enough for this).

In fact, if there's a difficulty which starts right from 00:20, you need to use this, since the beginning is not really stable and sounds off:
0,368.098159509202,4,1,0,90,1,0
730,372.670807453416,4,1,0,90,1,0
1142,372.670807453416,4,1,0,90,1,0
2260,372.670807453416,4,1,0,90,1,0

Remove the red uninherited point you have, then just copy and paste these four lines into your timing panel (F6). They will fix both the beginning for taiko and the main part's BPM (which should be plain 161). Remember that the timing needs to be the same for all the difficulties of the set.
P.S. Don't forget to resnap all the objects and recalculate slider lengths, since this will shift them a bit. Pay attention to the note at 00:00:730, since it may be not snapped properly even after resnapping.
Topic Starter
Avishay

TicClick wrote:

Avishay wrote:

I don't understand how the offset can be off by a full beat, it doesn't make any sense. The offset is 20 because the taiko diff starts there.
Well, look. If you move offset to 700something, then heavy beats of the song, such as the beginning of a new musical part, new line in lyrics and so on, will always land on big white ticks.

Its easy to know; during heavy beats, singers raise their voice, intonation rises, music intensity increases and similar sounds indicating climax part of the song
Most of these have to land on big whites, and if they don't, it means that your timing signature is off and should be re-aligned until it follows the song (in terms of "heaviness"; sorry, my vocabulary is not rich enough for this).

In fact, if there's a difficulty which starts right from 00:20, you need to use this, since the beginning is not really stable and sounds off:
0,368.098159509202,4,1,0,90,1,0
730,372.670807453416,4,1,0,90,1,0
1142,372.670807453416,4,1,0,90,1,0
2260,372.670807453416,4,1,0,90,1,0

Remove the red uninherited point you have, then just copy and paste these four lines into your timing panel (F6). They will fix both the beginning for taiko and the main part's BPM (which should be plain 161). Remember that the timing needs to be the same for all the difficulties of the set.
P.S. Don't forget to resnap all the objects and recalculate slider lengths, since this will shift them a bit. Pay attention to the note at 00:00:730, since it may be not snapped properly even after resnapping.
Thanks, I understand now and all of the difficulties have been fixed.
WhiteAries
sangu
from #modreqs

on the insane diff, the biggest issue I found was the rather interesting spacing between notes particularly in between choruses. (such as the jump segment 00:24:061 (5,1,2,3,4,5,6,1,2,3,4,5) - ) the spacing between these notes shift from very large to stacks seemingly randomly. Parts in the song which do not call for jumps have large jumps and areas which could be jumps are mapped as stacks. And this is repeated throughout the song. (It really felt like I was playing a jump practice map)

After checking AiMod, there are quite a few times where distance snap is ignored, with most of them being unnecessary. Also on alot of the stream particularly towards the end they become much more spaced, during which the excitement/tempo of the song does not change, basically, the streams do not need to be spaced. (01:04:309 (1,2,3,4,5,6,7) - )
Topic Starter
Avishay

sanguisinvia wrote:

from #modreqs

on the insane diff, the biggest issue I found was the rather interesting spacing between notes particularly in between choruses. (such as the jump segment 00:24:061 (5,1,2,3,4,5,6,1,2,3,4,5) - ) the spacing between these notes shift from very large to stacks seemingly randomly. Parts in the song which do not call for jumps have large jumps and areas which could be jumps are mapped as stacks. And this is repeated throughout the song. (It really felt like I was playing a jump practice map)

After checking AiMod, there are quite a few times where distance snap is ignored, with most of them being unnecessary. Also on alot of the stream particularly towards the end they become much more spaced, during which the excitement/tempo of the song does not change, basically, the streams do not need to be spaced. (01:04:309 (1,2,3,4,5,6,7) - )
The first thing you mentioned is to simply make some interesting patterns in the map that require a bit better reading, I don't want a pale map with the same DS and 'meh' patterns all over, I don't see any huge jumps and they're pretty fun to play, on a side note I did notice other stuff that I didn't like and I've changed them.

Also, for the streams, I've changed them.

Thanks!
Toastedsalad
Played this map somewhere on multiplayer before, and saw it got updated and decided to give it a play, it looks fine to me but the reason i'm posting this is because i really disagreed with the non-linearity of 01:04:682 (5,6) -

just letting you know my 2 cents, no kodus needed
Topic Starter
Avishay

Toastedsalad wrote:

Played this map somewhere on multiplayer before, and saw it got updated and decided to give it a play, it looks fine to me but the reason i'm posting this is because i really disagreed with the non-linearity of 01:04:682 (5,6) -

just letting you know my 2 cents, no kodus needed
Changed pattern, thanks.
btw you're the 100th comment, gz :)
-Nya-
Hey! M4M from your queue.
I can only mod Easy, Normal and Hard.
Well, here's my mod:

Easy:
Check AiMod~ Make sure the letterbox doesn’t conflict with any diffs
00:08:222 (3) – Maybe place this hitcircle here: X:396 Y:192. To make it allign with 00:06:732 (1,2) – 00:14:185 (1,2) – I think blanketing here will look better.
00:21:638 (3,1) – This blanket can be improved. In the pic below you will notice that I used the approach circle of 00:23:874 (1) –
00:25:365 (2) – I think it will be better if you do something like this:
I rotated the slider by 70 degrees. By doing this the flow will be better00:24:992 – Maybe you should also add a note there. It seems very empty otherwise00:33:191 (3) – This looks ugly. Maybe copy and paste 00:32:073 (1) - Like this:
00:44:371 (1) – Rather start the spinner here: 00:44:558 – 00:51:825 (4,2) – Try to blanket this better
01:03:750 (1) – Wow, I think this spinner is really too short. Maybe place a slider there instead or just leave it open

deejaydray's Normal:
Check AiMod (Ctrl+A)~ The kiai must be snapped (placed on a red or blue point) and the letterbox may not conflict.00:18:657 (4,5) – I don’t think it’s a good idea to stack the hitcircle on the end of the slider here. Rather unstack.00:23:502 (3,4) – Make the shape of these sliders the same as this one: 00:22:197 (4) - . So curve them less.01:19:775 (5,1) – Blanket here?01:33:750 (5) – Rather do this?
I just don’t think two straight sliders so close to each other looks nice01:39:154 (1) – Improve the stack. Place it here: X:392 Y:156. Then just make sure that the other circles are distance snapped.01:51:079 (1) – Remove NC here and then add NC here: 01:51:452 (2) – This is a really nice diff

Hard:
Fix the letterbox that conflicts00:07:291 (2) – Curve this slider a bit less, otherwise it looks a bit ugly00:08:781 (3) - ^00:16:048 (5,6,2,4) – Make sure these are stacked properly00:27:601 (5) – Rather Ctrl+G to support the flow00:31:701 (5,1) – Blanket this00:32:260 (1,2) – Maybe blanket this as well. It will look neater00:34:496 (8) – NC here, because the combo is getting way too long00:40:272 (1) – A spinner doesn’t really make sense here. Just map there instead00:48:843 (1) – Same here. I suggest not filling that entire section with a spinner. Map most of the section01:34:775 (8,9) – Maybe just stack these on this slider’s: 01:34:496 (7) – tail01:31:701 (1) – Wow, I don’t think it’s such a good idea to speed up the sliders like that from here: 01:31:701 (1) - to 01:46:607 (1) - . Just keep the SV the same throughout the diff01:37:850 (6) – Rather do this:
Something like that01:45:117 (8) – Just straighten this slider? Or curve both these sliders: 01:45:117 (8,9) – 01:50:893 (2,1) – Just stack these circles on this slider’s: 01:49:961 (1) – tail01:52:384 (1,2) – Stack02:09:713 (4) – Put in another repeat here02:14:744 (4,8,9) – Stack02:20:520 (6,1) – Try to blanket this

Overall, this mapset is not too bad.
But the Easy and Hard require a bit more improving.
Hope my mod was helpful.
Good Luck! :D
Topic Starter
Avishay

-Nya- wrote:

Hey! M4M from your queue.
I can only mod Easy, Normal and Hard.
Well, here's my mod:

Easy:
Check AiMod~ Make sure the letterbox doesn’t conflict with any diffs
00:08:222 (3) – Maybe place this hitcircle here: X:396 Y:192. To make it allign with 00:06:732 (1,2) – I don't think this is necessary, I want it to flow to the upper side here.00:14:185 (1,2) – I think blanketing here will look better. Um, you are right. I changed the pattern a bit to fit the DS.
00:21:638 (3,1) – This blanket can be improved. In the pic below you will notice that I used the approach circle of 00:23:874 (1) – Fixed
00:25:365 (2) – I think it will be better if you do something like this: I think it is just fine, there's time between each slider and if I will change it, it will mess up the DS.
I rotated the slider by 70 degrees. By doing this the flow will be better00:24:992 – Maybe you should also add a note there. It seems very empty otherwise I don't really want to.00:33:191 (3) – This looks ugly. Maybe copy and paste 00:32:073 (1) - Like this: Better indeed, changed.
00:44:371 (1) – Rather start the spinner here: 00:44:558 – V00:51:825 (4,2) – Try to blanket this better
I don't need a blanket here, and it will just mess up everything.01:03:750 (1) – Wow, I think this spinner is really too short. Maybe place a slider there instead or just leave it open
I think it is fine.

Hard:
Fix the letterbox that conflicts00:07:291 (2) – Curve this slider a bit less, otherwise it looks a bit ugly I think it looks just fine, and it aims toward the end of 00:08:222 (2) - which is pretty cool. And obviously I don't want them to be similar to 00:07:850 (1) - and 00:09:340 (1) - 00:08:781 (3) - ^00:16:048 (5,6,2,4) – Make sure these are stacked properly Fixed00:27:601 (5) – Rather Ctrl+G to support the flow I don't think it will fix the flow overall, I changed the pattern here00:31:701 (5,1) – Blanket this V00:32:260 (1,2) – Maybe blanket this as well. It will look neater I changed the placement but no blanket.00:34:496 (8) – NC here, because the combo is getting way too long00:40:272 (1) – A spinner doesn’t really make sense here. Just map there instead I guess I was too lazy, done.00:48:843 (1) – Same here. I suggest not filling that entire section with a spinner. Map most of the section V01:34:775 (8,9) – Maybe just stack these on this slider’s: 01:34:496 (7) – tail I want to differ them from it, I think it looks just fine visually.01:31:701 (1) – Wow, I don’t think it’s such a good idea to speed up the sliders like that from here: 01:31:701 (1) - to 01:46:607 (1) - . Just keep the SV the same throughout the diff Why? It should be just fine, it is a 'Hard' difficulty and I changed the SV when the strong vocals came.01:37:850 (6) – Rather do this: I like it a lot, done.
Something like that01:45:117 (8) – Just straighten this slider? Or curve both these sliders: 01:45:117 (8,9) – I changed your idea a bit, on the first slider I put 2 straight dots (red) and on the second one I've used one red and on white while I untouched the others, it feels very cool now.01:50:893 (2,1) – Just stack these circles on this slider’s: 01:49:961 (1) – tail Played a bit with the pattern around that time.01:52:384 (1,2) – Stack02:09:713 (4) – Put in another repeat here I don't feel like the music asks me to do so in this part.02:14:744 (4,8,9) – Stack V02:20:520 (6,1) – Try to blanket thisV

Overall, this mapset is not too bad.
But the Easy and Hard require a bit more improving.
Hope my mod was helpful.
Good Luck! :D

Thank you!

For the letterbox inconsistent, I was told that I can leave it just like that, because the standard diffs don't need it while the taiko ones use it.

I guess after improving in mapping I forgot to re check the easier difficulties, thanks!
Fauxfyre
Coming from your queue.

Easy

00:25:365 (2) - Should be rotated clockwise 90 degrees to flow better between the sliders before and after it.

I think all spinners should be a little shorter since this is easy and there is hardly any time after them to get your mouse ready.


Normal

00:19:589 (5) - Don't stack this here, move the circle up off the stack.

00:24:247 (4) - This combo should be adjusted a little. Perhaps change the #4 slider to a circle, and move the #5 slider back to where the end of the #4 slider was (~00:24:620), and place a circle at 00:25:738

01:34:682 (1) - Cut this one out entirely. It's hard to tell it's there, and I don't think there's anything in the music to justify it.

It's a fun map :)

Hard+ I'm not good enough to play yet (2.5-3 stars is my limit right now), so I'm not even sure how to suggest specific changes here. Sorry.
Topic Starter
Avishay

Shotoku64 wrote:

Coming from your queue.

Easy

00:25:365 (2) - Should be rotated clockwise 90 degrees to flow better between the sliders before and after it. Sorry, but I think it is just fine.

I think all spinners should be a little shorter since this is easy and there is hardly any time after them to get your mouse ready. You mean they should be longer? Because making them shorter when you have no time makes no sense. Anyway, I will extend them, I wasn't sure if it is too fast, since I am not a new player.

It's a fun map :) Thank you 8-)

Hard+ I'm not good enough to play yet (2.5-3 stars is my limit right now), so I'm not even sure how to suggest specific changes here. Sorry.
Forsaiken
[HARD]

02:09:713 (4) - ends in 02:10:272.
02:11:017 (4) - ends in 02:11:576.
00:19:216 (9) - Slide at 00:19:402.
00:21:452 (5) - remove, put slide in 00:21:452 at 00:21:638 and other in 00:21:825 at 00:22:011.
00:22:197 (7) - remove and move 00:22:384 (1) to 00:22:197 - 00:22:756 - add note
00:43:440 (7) - Tick at 00:43:812
RikiH_
m4m time! I don't want to get too nazi on details, I will just point out the major mistakes. Then, if you need another mod, you can call me back and I will mod this map again

General

00:00:730 - I suggest to start the map here, there is a part of the song that would look nice if mapped! In Insane diffs you can also start here 00:00:000 - You can map these five notes with a repeat slider or something
00:06:732 - to 00:14:185 - I don't like the way you put claps here... They sound a bit random, I suggest you to pus claps on 2nd and 4th white ticks, like 00:07:104 - and 00:07:850 - and 00:08:595 - and so on
Also, I'm not really sure about the gap between Normal and Hard... Hard is too difficult, I think

Insane

00:06:732 (1) - Finish in the beginning, and not in the end (If you follow my clap suggestion it should sound way better)
00:15:676 (7) - This is a bit misleading and hard to read because it looks like a 1/2 slider, I think you should remove the slowdown because it's confusing, and also for consistency with the other patterns
00:24:247 (1,2,3,4,5,6) - Uhm, I don't like this pattern, it's a bit messy, I suggest to edit it and create a geometrical figure (an hexagon can me a good choice)
00:31:887 (1,2) - Ok here you have to rimove the NC from 00:31:887 (1) ad put it on 00:32:073 (2) - Instead because you are starting a kiai, and kiais always need a NC in the beginning
00:37:850 (2) - This is weird because it ends on the big, white tick. Replacing this with a triplet would be a good choice
00:41:576 (9) - It would sound better if you replaced this with a note and a 1/2 slider. Starting sliders on red ticks often sounds weird for some reason
00:43:067 (3,4,5,6,7,8) - The stream is partially covered by the slider, this can be confusing, so I suggest to mmove the stream somewhere else
00:43:999 (8) - I suggest to start the NC here, on the big white tick
00:54:433 (4) - Move the NC here for the same reason
00:55:924 (7) - NC here!
00:57:415 (3) - NC here too. With these 2 last NCs it will be easier to distinguish the change of SV
I don't want to become too nazi with the NCs but I think you definitely need to go through the map and fix them all, you have to move them to the big, white ticks. If you need help with that, you can ask me in-game!
01:03:378 (5,6,7) - A bit hard to read, I think you should reduce the spacing between these objects, it should do
01:12:322 (5,6) - A bit ugly to see, change these two slider's shape
01:22:384 (1,2) - They are overlapped, I think you need to fix this
01:33:191 (9,1) - Another weird overlap...
01:37:663 (6) - Why this slowdown? It's a bit random in my opinion
01:41:204 (4) - Same here
01:48:098 (5) - Finish here
02:02:632 (2) - This note is weird, it overlaps the following stream

WhiteAries' Insane

00:31:514 (6) - Please use ctrl+g on this slider, at the moment it leads out of the path of the stream, so it's hard for a player to reach the stream in time
00:37:943 - Add a note here
01:46:048 (4) - This is covered by the path of the previous slider, I don't know if it's rankable... Give it a check
01:48:098 (9) - Finish here
02:07:384 - I feel like you should really add a note here, so I think you will have to edit the previous stream in order to fit it
02:13:440 (11,1) - Swap NCs
02:14:092 - A note here should sound good but maybe you don't want to destroy your pattern
02:13:812 (3,5) - Weird overlap...
02:17:073 - Same as 02:14:092
02:20:893 (9,1) - Swap NCs

Hard

Well, the main problem in this diff is the spacing... It's irregular, and that's not really good for an hard diff. So, I highly suggest to go through the map and equalize the spacing

00:07:291 (2) - Not a big fan of shapes like this, it's a bit too curved... The same applies on 00:08:781 (3)
00:16:421 (7,1) - Hard jump... Too hard for an Hard diff
00:19:589 (1,2,3) - The rhythm you used here sounds strange because you started some sliders on red ticks, I think you should replace 00:19:589 (1,2) with circles
01:15:489 (6,7,8,9) - Weird spacing between these sliders, make it the same
01:23:315 (2) - Sliders with 2 repeats are not really appreciated by players because they are unexpected and break the flow, this applies on all this kind of sliders in this diff
02:14:930 (5,6,7) - Well, a pattern like this is really hard to read for an Hard diff!

deejaydray's Normal

00:36:545 (5) - Clap in the end, and remove the clap from here 00:37:477 -
01:22:756 (1,2) - These are a bit too close, I think you should move the second slider a bit up. Don't worry too much about the spacing because if you use 1.05x instead 1.00x is not a problem and it's acceptable
01:35:800 - Unsnapped green line, this is really important and you must fix it!
01:38:781 - Clap here
01:41:763 - ^
01:44:744 - ^
01:52:943 - ^
01:58:160 - ^

Easy

01:03:750 (1) - Too short for an easy diff, replace it with a slider, also add a finish on the end of it
01:10:831 (1) - Finish here
01:45:117 (2) - This is covered by the previous slider, it may be unreadable for beginners so I highly suggest to move it

_____

Okay that's all, there's something more but I think that you should fix the big problems first!
I will be honest: In my opinion Hard should be remapped for two reasons:
1) You should make it a bit easier to fit the gap Between Normal and Insane
2) Most of the patterns are messy, the sliders are ugly to see and the spacing is really irregular
The other diffs need work but I'm ok with them!

So yeah, good luck with your mapset and call me in-game if you have some questions :)
Vertify
From M4M Queue xD

[General]
I have to agree with previous post in terms of starting the song. Maybe not at the specific time he/she mentioned, but I think the song can start better somewhere else.

[Easy]
For this difficulty especially, you want the DS equal at all times for easy flow.
  1. 00:20:893 (2) - Set coordinates to x=363 y=255
  2. 00:35:055 (1) - Curve slider a bit more (for better cursor flow) like this
  3. 01:14:558 (3) - Lessen the curve of this slider a bit
  4. 01:16:048 (5,1) - Suggestion > move slider to this position so (1) doesn't awkwardly overlap the previous 4 (putting the (1) right underneath it rather than sticking out).
  5. 01:17:912 (2,3) - Curve these sliders so it's not so linear
  6. 01:41:390 (7,1) - I guess it's just preference/style when you overlap notes. I suggest moving them away (or re-shape) so the (7) doesn't overlap.
[Hard]

  • This whole map can be improved greatly!Watch the spacing. Keep it consistent (where it can be). You keep constantly changing it at parts in which I personally don't think need to be. At the moment, you're jumping from 1.80 to 1.60, 1.70, 1.40! Referring to > Not pointing them out (except for ones that I think need to be mentioned)
  1. 00:07:291 (2,1) - Found this awkward to play (your judgement)
  2. 00:32:260 (1,2) - Blanket this.
  3. 00:34:496 (1,2) - Blanket this
  4. 00:35:241 (3) - We going with 1.60 DS or 1.70? Keep it consistent [in relation to their combo (when they should be)]
  5. 00:41:763 (5) - too close to (4)
  6. 00:42:135 (1) - even the DS.
  7. 00:55:179 (5,6,7) - Move this to x=228 y =296 for it's inline with (4).
  8. 01:22:384 (1,2) - No need for tail to overlap (2). Implying that it's coming a tick sooner-
  9. 01:41:763 (2,3,4) - Curve these like so
  10. 01:42:694 (6) - Curve this as well (only if following previous suggestion). Better cursor flow.
  11. 01:51:452 (2) - Move this away from the overlap and fix the DS to the upcoming (3).
  12. 02:05:800 (1) - No need for tail to overlap.
  13. 02:11:763 (5) - spacing between (4) and (6) - make it equal
  14. 02:17:166 (4,1) - Curve the slider to be inline with the (1)
[Insane]
> 02:04:868 (4,5,1,2,3,4,5,6,7,8) - Nice. I would of done the same (I had predicted the pattern lol).
  1. 00:33:564 (8,9,10,11) - You can curve this better. (If it wasn't a curve, I suggest curving it ^^)
  2. 00:38:968 (6) - Found this a little awkward to play (your judgement)
  3. 00:39:713 (1) - Move this out to the right a bit (cursor flow)
  4. 00:43:626 (4,5,6,7,8) - Don't think these need to be zigzagging- just keep this straight (IMO)
  5. 01:07:850 (3,5) - This combo starts off as 1.80 then hit 1.40. Keep it relatively equal for this part (combo).
  6. 01:09:340 (8) - Either avoid this little overlap or put it right underneath the (7)
  7. 01:25:551 (3) - I think this one needs to be equal DS (between 2 and 4)
  8. 02:07:477 (1) - Move this up a bit (in line with stream)
Cool Beans. Good work.
Topic Starter
Avishay

Vertify wrote:

From M4M Queue xD

[General]
I have to agree with previous post in terms of starting the song. Maybe not at the specific time he/she mentioned, but I think the song can start better somewhere else.

[Easy]
For this difficulty especially, you want the DS equal at all times for easy flow.
  1. 00:20:893 (2) - Set coordinates to x=363 y=255
  2. 00:35:055 (1) - Curve slider a bit more (for better cursor flow) like this
  3. 01:14:558 (3) - Lessen the curve of this slider a bit
  4. 01:16:048 (5,1) - Suggestion > move slider to this position so (1) doesn't awkwardly overlap the previous 4 (putting the (1) right underneath it rather than sticking out).
  5. 01:17:912 (2,3) - Curve these sliders so it's not so linear
  6. 01:41:390 (7,1) - I guess it's just preference/style when you overlap notes. I suggest moving them away (or re-shape) so the (7) doesn't overlap.
[Hard]

  • This whole map can be improved greatly!Watch the spacing. Keep it consistent (where it can be). You keep constantly changing it at parts in which I personally don't think need to be. At the moment, you're jumping from 1.80 to 1.60, 1.70, 1.40! Referring to > Not pointing them out (except for ones that I think need to be mentioned)
  1. 00:07:291 (2,1) - Found this awkward to play (your judgement)
  2. 00:32:260 (1,2) - Blanket this.
  3. 00:34:496 (1,2) - Blanket this
  4. 00:35:241 (3) - We going with 1.60 DS or 1.70? Keep it consistent [in relation to their combo (when they should be)]
  5. 00:41:763 (5) - too close to (4)
  6. 00:42:135 (1) - even the DS.
  7. 00:55:179 (5,6,7) - Move this to x=228 y =296 for it's inline with (4).
  8. 01:22:384 (1,2) - No need for tail to overlap (2). Implying that it's coming a tick sooner-
  9. 01:41:763 (2,3,4) - Curve these like so
  10. 01:42:694 (6) - Curve this as well (only if following previous suggestion). Better cursor flow.
  11. 01:51:452 (2) - Move this away from the overlap and fix the DS to the upcoming (3).
  12. 02:05:800 (1) - No need for tail to overlap.
  13. 02:11:763 (5) - spacing between (4) and (6) - make it equal
  14. 02:17:166 (4,1) - Curve the slider to be inline with the (1)
[Insane]
> 02:04:868 (4,5,1,2,3,4,5,6,7,8) - Nice. I would of done the same (I had predicted the pattern lol).
  1. 00:33:564 (8,9,10,11) - You can curve this better. (If it wasn't a curve, I suggest curving it ^^)
  2. 00:38:968 (6) - Found this a little awkward to play (your judgement)
  3. 00:39:713 (1) - Move this out to the right a bit (cursor flow)
  4. 00:43:626 (4,5,6,7,8) - Don't think these need to be zigzagging- just keep this straight (IMO)
  5. 01:07:850 (3,5) - This combo starts off as 1.80 then hit 1.40. Keep it relatively equal for this part (combo).
  6. 01:09:340 (8) - Either avoid this little overlap or put it right underneath the (7)
  7. 01:25:551 (3) - I think this one needs to be equal DS (between 2 and 4)
  8. 02:07:477 (1) - Move this up a bit (in line with stream)
Cool Beans. Good work.

RikiH_ wrote:

m4m time! I don't want to get too nazi on details, I will just point out the major mistakes. Then, if you need another mod, you can call me back and I will mod this map again

General

00:00:730 - I suggest to start the map here, there is a part of the song that would look nice if mapped! In Insane diffs you can also start here 00:00:000 - You can map these five notes with a repeat slider or something
00:06:732 - to 00:14:185 - I don't like the way you put claps here... They sound a bit random, I suggest you to pus claps on 2nd and 4th white ticks, like 00:07:104 - and 00:07:850 - and 00:08:595 - and so on
Also, I'm not really sure about the gap between Normal and Hard... Hard is too difficult, I think

Insane

00:06:732 (1) - Finish in the beginning, and not in the end (If you follow my clap suggestion it should sound way better)
00:15:676 (7) - This is a bit misleading and hard to read because it looks like a 1/2 slider, I think you should remove the slowdown because it's confusing, and also for consistency with the other patterns
00:24:247 (1,2,3,4,5,6) - Uhm, I don't like this pattern, it's a bit messy, I suggest to edit it and create a geometrical figure (an hexagon can me a good choice)
00:31:887 (1,2) - Ok here you have to rimove the NC from 00:31:887 (1) ad put it on 00:32:073 (2) - Instead because you are starting a kiai, and kiais always need a NC in the beginning
00:37:850 (2) - This is weird because it ends on the big, white tick. Replacing this with a triplet would be a good choice
00:41:576 (9) - It would sound better if you replaced this with a note and a 1/2 slider. Starting sliders on red ticks often sounds weird for some reason
00:43:067 (3,4,5,6,7,8) - The stream is partially covered by the slider, this can be confusing, so I suggest to mmove the stream somewhere else
00:43:999 (8) - I suggest to start the NC here, on the big white tick
00:54:433 (4) - Move the NC here for the same reason
00:55:924 (7) - NC here!
00:57:415 (3) - NC here too. With these 2 last NCs it will be easier to distinguish the change of SV
I don't want to become too nazi with the NCs but I think you definitely need to go through the map and fix them all, you have to move them to the big, white ticks. If you need help with that, you can ask me in-game!
01:03:378 (5,6,7) - A bit hard to read, I think you should reduce the spacing between these objects, it should do
01:12:322 (5,6) - A bit ugly to see, change these two slider's shape
01:22:384 (1,2) - They are overlapped, I think you need to fix this
01:33:191 (9,1) - Another weird overlap...
01:37:663 (6) - Why this slowdown? It's a bit random in my opinion
01:41:204 (4) - Same here
01:48:098 (5) - Finish here
02:02:632 (2) - This note is weird, it overlaps the following stream

WhiteAries' Insane

00:31:514 (6) - Please use ctrl+g on this slider, at the moment it leads out of the path of the stream, so it's hard for a player to reach the stream in time
00:37:943 - Add a note here
01:46:048 (4) - This is covered by the path of the previous slider, I don't know if it's rankable... Give it a check
01:48:098 (9) - Finish here
02:07:384 - I feel like you should really add a note here, so I think you will have to edit the previous stream in order to fit it
02:13:440 (11,1) - Swap NCs
02:14:092 - A note here should sound good but maybe you don't want to destroy your pattern
02:13:812 (3,5) - Weird overlap...
02:17:073 - Same as 02:14:092
02:20:893 (9,1) - Swap NCs

Hard

Well, the main problem in this diff is the spacing... It's irregular, and that's not really good for an hard diff. So, I highly suggest to go through the map and equalize the spacing

00:07:291 (2) - Not a big fan of shapes like this, it's a bit too curved... The same applies on 00:08:781 (3)
00:16:421 (7,1) - Hard jump... Too hard for an Hard diff
00:19:589 (1,2,3) - The rhythm you used here sounds strange because you started some sliders on red ticks, I think you should replace 00:19:589 (1,2) with circles
01:15:489 (6,7,8,9) - Weird spacing between these sliders, make it the same
01:23:315 (2) - Sliders with 2 repeats are not really appreciated by players because they are unexpected and break the flow, this applies on all this kind of sliders in this diff
02:14:930 (5,6,7) - Well, a pattern like this is really hard to read for an Hard diff!

deejaydray's Normal

00:36:545 (5) - Clap in the end, and remove the clap from here 00:37:477 -
01:22:756 (1,2) - These are a bit too close, I think you should move the second slider a bit up. Don't worry too much about the spacing because if you use 1.05x instead 1.00x is not a problem and it's acceptable
01:35:800 - Unsnapped green line, this is really important and you must fix it!
01:38:781 - Clap here
01:41:763 - ^
01:44:744 - ^
01:52:943 - ^
01:58:160 - ^

Easy

01:03:750 (1) - Too short for an easy diff, replace it with a slider, also add a finish on the end of it
01:10:831 (1) - Finish here
01:45:117 (2) - This is covered by the previous slider, it may be unreadable for beginners so I highly suggest to move it

_____

Okay that's all, there's something more but I think that you should fix the big problems first!
I will be honest: In my opinion Hard should be remapped for two reasons:
1) You should make it a bit easier to fit the gap Between Normal and Insane
2) Most of the patterns are messy, the sliders are ugly to see and the spacing is really irregular
The other diffs need work but I'm ok with them!

So yeah, good luck with your mapset and call me in-game if you have some questions :)

Forsaiken wrote:

[HARD]

02:09:713 (4) - ends in 02:10:272.
02:11:017 (4) - ends in 02:11:576.
00:19:216 (9) - Slide at 00:19:402.
00:21:452 (5) - remove, put slide in 00:21:452 at 00:21:638 and other in 00:21:825 at 00:22:011.
00:22:197 (7) - remove and move 00:22:384 (1) to 00:22:197 - 00:22:756 - add note
00:43:440 (7) - Tick at 00:43:812

Hey guys, I thank you for your mods, I read everything and I followed most of the suggestions. As for the Hard diff, I went all over it and fixes the DS issues, for my Insane, I did start it on 0:00:000 now and I fixed what you guys mentioned and I even found out some stuff I should've changed, I am not commenting to each change because I am not sure if I will have the time and I still have to do the M4Ms, but if you still want me to comment about those, PM me and I will get to it whenever I can, Thanks again!
deejaydray
deejaydray's Normal
osu file format v13

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,56124,69631
//Storyboard Layer 0 (Background)
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//Storyboard Layer 3 (Foreground)
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[TimingPoints]
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Done, fixed everything! ^^ Thank you guys so much for your mods, and sorry Avishay that I was not very active lately, but I've started the university, so I have less free time now :s PM me whenever you need me! :D
Topic Starter
Avishay

deejaydray wrote:

deejaydray's Normal
osu file format v13

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
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[Editor]
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[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259

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76,340,79775,2,0,P|128:360|188:340,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
116,240,81266,5,2,0:0:0:0:
195,240,81638,1,8,0:0:0:0:
275,240,82011,1,2,0:0:0:0:
355,240,82384,1,8,0:0:0:0:
356,160,82756,6,0,P|296:144|241:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
356,76,84247,2,0,P|296:65|236:77,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
412,136,85738,2,0,B|452:176|452:176|452:240,2,120,2|0|10,0:0|0:0|0:0,0:0:0:0:
332,136,87228,2,0,B|292:176|292:176|292:240,2,120,2|0|10,0:0|0:0|0:0,0:0:0:0:
332,55,88719,5,4,0:0:0:0:
211,55,89278,1,0,0:0:0:0:
90,55,89837,1,8,0:0:0:0:
90,135,90210,1,2,0:0:0:0:
210,135,90769,1,0,0:0:0:0:
330,135,91328,1,8,0:0:0:0:
408,136,91701,6,0,P|416:176|408:216,1,80,4|8,0:0|0:0,0:0:0:0:
380,244,92260,2,0,P|340:252|300:244,1,80,0|0,0:0|0:0,0:0:0:0:
272,216,92819,1,8,0:0:0:0:
208,168,93191,2,0,L|144:120,1,80,2|8,0:0|0:0,0:0:0:0:
112,96,93750,2,0,L|48:48,1,80,0|0,0:0|0:0,0:0:0:0:
48,48,94309,1,8,0:0:0:0:
48,48,94682,5,4,0:0:0:0:
256,292,96173,5,4,0:0:0:0:
335,292,96545,1,8,0:0:0:0:
391,235,96918,1,0,0:0:0:0:
391,155,97291,1,8,0:0:0:0:
334,98,97663,2,0,P|288:64|228:72,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
392,156,99154,5,4,0:0:0:0:
400,236,99527,1,8,0:0:0:0:
336,284,99899,1,0,0:0:0:0:
255,287,100272,1,8,0:0:0:0:
198,230,100645,2,0,P|168:184|184:124,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
254,286,102135,6,0,L|240:324,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
284,212,102881,2,0,L|298:174,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
204,224,103626,1,0,0:0:0:0:
192,344,104185,2,0,P|132:320|92:272,1,120,0|8,0:0|0:0,0:0:0:0:
56,212,105117,6,0,L|32:176,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
136,212,105862,2,0,L|160:176,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
96,280,106607,1,0,0:0:0:0:
216,280,107166,1,2,0:0:0:0:
336,280,107725,1,2,0:0:0:0:
416,280,108098,5,4,0:0:0:0:
416,160,108657,2,0,B|336:160|336:76|240:76,1,200,0|2,0:0|0:0,0:0:0:0:
160,76,109961,2,0,P|132:156|160:224,1,160,8|8,0:0|0:0,0:0:0:0:
212,284,111079,5,4,0:0:0:0:
280,328,111452,2,0,P|356:348|436:328,1,160,8|8,0:0|0:0,0:0:0:0:
472,260,112570,1,2,0:0:0:0:
472,179,112943,2,0,L|472:127,1,40,8|0,0:0|0:0,0:0:0:0:
472,58,113502,1,0,0:0:0:0:
352,56,114061,6,0,B|340:116|340:116|312:144|312:144|300:204,1,160,4|0,0:0|0:0,0:0:0:0:
280,280,115179,1,8,0:0:0:0:
348,324,115551,2,0,P|280:364|212:328,1,160,2|0,0:0|0:0,0:0:0:0:
172,260,116669,1,8,0:0:0:0:
136,188,117042,6,0,L|84:64,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
172,260,118533,1,2,0:0:0:0:
276,320,119092,1,2,0:0:0:0:
380,260,119651,1,2,0:0:0:0:
380,179,120024,5,4,0:0:0:0:
380,180,120769,2,0,L|380:100,1,80,0|8,0:0|0:0,0:0:0:0:
324,44,121514,1,2,0:0:0:0:
324,44,122260,2,0,L|244:44,1,80,0|8,0:0|0:0,0:0:0:0:
164,44,123005,6,0,P|148:104|164:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
244,44,124496,2,0,P|260:104|244:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
164,44,125986,2,0,B|136:72|136:72|136:112,1,80,2|0,0:0|0:0,0:0:0:0:
136,152,126545,2,0,B|136:192|136:192|164:220,1,80,2|0,0:0|0:0,0:0:0:0:
192,248,127104,1,8,0:0:0:0:
248,304,127477,5,4,0:0:0:0:
328,304,127850,2,0,P|404:304|460:248,1,160,8|8,0:0|0:0,0:0:0:0:
460,167,128968,1,0,0:0:0:0:
403,110,129340,2,0,P|325:109|270:54,1,160,8|8,0:0|0:0,0:0:0:0:
190,54,130458,5,0,0:0:0:0:
110,54,130831,2,0,P|110:130|166:186,1,160,8|8,0:0|0:0,0:0:0:0:
244,212,131949,1,8,0:0:0:0:
304,316,132508,1,8,0:0:0:0:
183,316,133067,1,8,0:0:0:0:
102,316,133440,5,4,0:0:0:0:
44,260,133812,2,0,B|44:180|44:180|100:124,1,160,8|8,0:0|0:0,0:0:0:0:
157,66,134930,1,0,0:0:0:0:
213,122,135303,2,0,B|269:178|269:178|269:258,1,160,8|8,0:0|0:0,0:0:0:0:
269,338,136421,5,0,0:0:0:0:
349,338,136794,2,0,P|425:338|481:282,1,160,8|8,0:0|0:0,0:0:0:0:
481,201,137912,1,2,0:0:0:0:
396,116,138471,1,2,0:0:0:0:
276,116,139030,1,2,0:0:0:0:
200,96,139402,6,0,L|77:64,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
176,172,140893,2,0,L|53:140,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
176,172,142197,1,4,0:0:0:0:

Done, fixed everything! ^^ Thank you guys so much for your mods, and sorry Avishay that I was not very active lately, but I've started the university, so I have less free time now :s PM me whenever you need me! :D
Updated! Now waiting for WA's response and we'll see what we can do from there!
WhiteAries

RikiH_ wrote:

m4m time! I don't want to get too nazi on details, I will just point out the major mistakes. Then, if you need another mod, you can call me back and I will mod this map again

WhiteAries' Insane

00:31:514 (6) - Please use ctrl+g on this slider, at the moment it leads out of the path of the stream, so it's hard for a player to reach the stream in time ok
00:37:943 - Add a note here ok
01:46:048 (4) - This is covered by the path of the previous slider, I don't know if it's rankable... Give it a check ok
01:48:098 (9) - Finish here ok
02:07:384 - I feel like you should really add a note here, so I think you will have to edit the previous stream in order to fit it ok
02:13:440 (11,1) - Swap NCs ok
02:14:092 - A note here should sound good but maybe you don't want to destroy your pattern
02:13:812 (3,5) - Weird overlap... fixed
02:17:073 - Same as 02:14:092 ok
02:20:893 (9,1) - Swap NCs ok


_____

Okay that's all, there's something more but I think that you should fix the big problems first!
I will be honest: In my opinion Hard should be remapped for two reasons:
1) You should make it a bit easier to fit the gap Between Normal and Insane
2) Most of the patterns are messy, the sliders are ugly to see and the spacing is really irregular
The other diffs need work but I'm ok with them!

So yeah, good luck with your mapset and call me in-game if you have some questions :)
tnx :)

http://puu.sh/cr2rB.osu
Topic Starter
Avishay
Updated!
ABCD_old_1
gl
starred
- Love1yV1ruS -
Mod from Modding queue~ ;)

d k D K

Guest Oni
General:
OD7 is quite high for this map according to the stars are only about 3.5, recommand it to be 6 or 5.
Make more 1/4 ddd or kkk to make it looks different from muzukashii. (example: 00:15:582 - add d)
Unusual series appears in this Oni, no comments but I dont know if it is necessary.(Imagine that this map has low stars comparing with other oni - which means low pp. Meanwhile there are several hard series inside - seems prepared for pros. That means its hard for players to gain pps from this mapset and this will undoubtedly effect people's playing willing.)

Detail:
00:12:508 (3) - d to k
02:20:800 (1) - delete this note and
02:20:893 (1,2,3,4,5,6,7,8) - change them to K d d K d d K D (sounds better :) )

guest muzukashii
00:00:000 (1,2,3,4,5) - Unfriendly muzukashii beginning :( may change it to d ddd.
00:13:253 (57) - d to k
01:04:123 (236,237,238,239,240,241,242,243,244) - absolutely not allowed in muzukashii diff!! Seperate it!
01:09:527 - k. No need to make it empty.
01:22:384 (296) - move it to 01:22:570
01:22:943 (298) - no need to be a finish
01:34:682 (334,335,336,337,338,339,340) - also not allowed in muzukashii

Hope it be helpful :D
Phos-
Hi, m4m for your queue~

[Easy]
  1. tbh the entire map is pretty confusing for new players. The spacing should also be slightly higher, because the notes touch, as you can see here:
    You might want to adjust all the notes slightly so this doesn't happen.
  2. 00:18:657 (4) - Seems a bit boring how this is just left horizontally. Rotate it 45 degrees clockwise from selection centre to spice it up a bit~
  3. 01:23:315 (2) - This slider starts on a red tick, and it will definitely confuse some players, considering this is an easy. You might want to start this some place else.
  4. 01:30:210 (4,2) - Another confusing pattern. Although it may look nice to our eyes, the typical easy player will have a hard time reading this, so I think you should change it.
  5. 01:35:241 (4) - Another rhythmically confusing slider, like 01:23:315 (2) -
  6. 01:54:620 (1,2) - This pattern really isn't good. First, it starts on a red tick, so it'll confuse new player, and secondly, the slidertrails overlap, which honestly looks really bad and will confuse new players even more. I suggest you change this.
[Normal]
  1. You really should add a spinner somewhere. There's loads of places! This is important because it's good to have variety, and when this gets ranked, the scores will be stagnant due to a lack of spinner.
  2. 01:10:831 (1,2) - These two sliders aren't parallel. Move the middle sliderpoint of (1) to x:150 y:218 to improve this and make it look nicer.
  3. 01:13:812 (3) - You should make this a curved slider so it can blanket the head of 01:12:322 (2) - properly, it will look nicer tbh. You may have to change the shape of 01:15:303 (4) - as well to keep the pattern looking nice.
  4. 01:42:135 (1,2,1,2) - Hnnnnnnnng. Way too many finishes on these sliders, seriously it gets pretty jarring. You should replace these finishes with something more appropriate.
  5. 02:22:197 (3) - This note looks like it's 1/1 away, as opposed to 1/2 away. This means that people could easily miss this note due to waiting too long. You should move it a bit so that it isn't stacked.
[Hard]
  1. 00:11:763 (2,3) - Bows don't look very good one one of the sliderheads is being overlapped. You should fix this for visual purposes.
  2. 00:14:744 (3,4) - This really isn't a good blanket >.> Please fix this.
  3. 00:24:247 (1) - Unnecessary spinner. The rhythm doesn't really change enough, especially to warrant a spinner. I highly suggest mapping it out.
  4. 00:37:850 (1) - This note is a bit too close, seems like it's 1/2 away, when it's actually 1/1 away, making it seem really easy to hit it too early. I suggest moving it further away.
  5. 01:31:701 (1,2,3) - These sv changes are very sudden, you may want to get rid of them, or at least make them a bit more predictable by increasing the slider tick rate.
  6. 01:45:862 (4) - Again, this genuinely looks like it's 1/2 away. You should move this a bit further.
[WhiteAries' Insane]
  1. 01:51:452 (4,5,6) - Not too much of a fan of this pattern, mainly because of (5/6)'s placement. You should make it more like this:
  2. 02:05:055 (5,7,1,2) - These overlaps aren't appealing to look at, and makes the play-field seem cramped. I suggest fixing them.
  3. 02:07:384 (12,13) - Why's there a stack here? It's inconsistent and I think it would be better if the stream ended normally.
  4. 02:07:477 (13) - Add an NC here, the combo drags our for too long, it's inconsistent, and it would just make more sense to add one.
    Nice difficulty, to be honest though, the kiai kinda felt rushed.
[Insane]
  1. 00:26:110 (5,2) - This overlap isn't very appealing, I suggest fixing it.
  2. 00:49:961 (6) - Unrankable, the repeat is being covered by the slider end of 00:49:589 (4) - which means that a player with the default skin won't be able to read it due to the slider or the hitburst covering it.
  3. 01:22:384 (4,1) - Another unappealing overlap here, I suggest you fix.
  4. 01:37:104 (4,5) - Blanket isn't ideal you should move (5) to x:149 y:258 it fix it. Fixing the blanket is recommended to make it look nicer.
  5. 01:42:135 (3,4) - You could turn this into a blanket? It'll look nicer imo.
Well, that's it from me, good luck ranking this!
dorillis
easy
00:54:433 (3,1) - too close. space them out
01:13:067 (1) - straighten this one out a bit
02:20:893 (1) - too short. have it end at 2:22:756

deejaydray's Normal
01:34:309 (6) - make this yellow
02:00:024 (1,2) - too close
02:01:514 (3,4) - same


hard
00:42:508 (1,2,1,2,1,2) - NC's make this very confusing
01:22:943 (1) - too hidden
01:37:104 (2) - also too hidden
01:51:079 (1) - change to brown

hope that helps :)
Your Good Self
M4M here

[Easy]
Touching/overlapping notes is not a good idea in easier difficulties. Short of remapping, the best thing I can offer you is CS+1 (magically removes all the 1/1 overlaps).

00:23:874 (1,2) - Bad flow; try something like this: 00:29:092 (1) - Might want to change this, because if this gets approved as a rule your map will become unrankable. It's still fine presently, but just take note.
00:35:055 (1,2) - Bad flow; try something like this (roughly): 00:39:899 (4) - ctrl+H, ctrl+>
00:43:440 (3) - Avoid placing notes on red ticks in Easy. A single note at 00:43:626 should work just fine.
00:44:558 (1) - Not enough recovery time
00:48:471 (1,2,3) - Bad flow between the notes. Move (1) up a bit more, and change (2) to a simple 3-point slider.
00:52:943 (1,2,3) - Bad flow; replace with this: 01:24:247 (3,4) - Flow can be improved; move (4) to the right of (3) instead of left. Adjust later notes accordingly. 01:28:346 (3) -Map the downbeat; change to this (or something similar): 01:32:819 (2) - Would be good if the curve can blanket something, preferably 01:32:073 (1)
01:35:241 (4) - Starts on a red tick and ends on a blue tick. Not the kind of thing you would want on an Easy. I recommend changing 01:34:682 (3,4) into a single 1.5 beat repeating slider, then change the later notes accordingly.
01:41:390 (7,1) - Doesn't flow well. The shape is good though, hope you can figure out a way to keep both flow and the slider shapes (maybe some flip/rotates).
01:47:539 (2) - 1/2 sliders aren't very good in Easy; you can do away with this one altogether.
01:54:620 (1,2) - Overlapping slider borders, should be corrected when CS+1. Otherwise it still shouldn't be much of a problem to fix (just push some points around).
02:01:328 (1) - Not enough recovery time.
02:08:222 (1,2) - Need better flow here.
Overall I think the main issue in this map is the flow. If you can make the map flow well and fix the overlaps, you would have a great map.

[deejaydray's Normal]
00:19:589 (5) - Move down instead of up
00:46:980 (1) - ^
00:49:030 (4) - Rotate 45 degrees clockwise
01:12:322 (2) - ctrl+J
01:22:756 (1) - Blanket around 01:22:011 (3)
01:24:247 (2) - Rotate 15 degrees clockwise, then form a triangle with 01:22:756 (1,3)
01:28:719 (1,2,3,4,5,6) - A bit plain here
01:33:750 (5,6,1) - The stack is not good, especially since the notes aren't the same time apart.
02:20:893 (2) - ctrl+G, then move back to same starting point 02:22:197 (3) - Would prefer this note to be unstacked..

[Hard]
00:16:048 (5,6,7) - Can form a triangle here
00:18:471 (7) - Move up, maybe stack on 00:19:216 (9)
00:23:502 (8,9) - Try to blanket around 00:23:315 (7)
00:26:110 (3) - Blanket can be improved. Also now you can do it with just 3 points: 00:28:905 - Add note
00:34:496 (1) - ctrl+> and blanket around 00:35:055 (2)
00:37:663 - Add note
00:42:508 (1,2,1,2,1,2) - Stack the notes with the same combo color
00:43:999 - Add note
00:44:371 - Add note (optional)
01:13:067 (2) - Copy/paste 01:11:576 (1) and rotate
01:22:197 (2,3) - Jump + flow change might be a bit too much, but idk
01:23:315 (2,3,4) - Either stack all or don't stack
01:31:701 (1,2,3,4,5,6,7,8,9) - NC somewhere here, I'd suggest both (4) and (8)
01:47:166 (2) - Personally I would ctrl+G this, but it's up to you
01:47:725 (3) - Blanket around 01:47:166 (2)
01:49:402 (2) - Jump might be a bit too large? I'm not an expert at difficulty modding, so it's up to you.
02:04:496 (1,2) - Blanket can be improved.

For this diff I think you should focus on making patterns more intuitive and fun to play.

[WhiteAries' Insane]
00:07:104 (3,4,5,3,4,5,3,4,5) - eww I smell copypaste. There should be some variation in here, even a 15 degrees rotate would look better.
01:35:800 - Add note
01:33:750 (7) - NC instead of 01:33:843 (1)
01:34:309 (6) - Add NC
02:07:384 (12,13) - Sudden stack is very strange
02:07:477 (13) - Add NC

Not many major issues in this diff, but plsplspls cut out the horizontal/vertical slider spam D:

[Insane]
00:01:142 (1) - Remove NC
00:18:657 (1,2) - I don't quite like this, there's no reason for the sudden stopping. I would suggest this: 00:24:620 (3,4) - Don't like the sudden slowdown here either.
01:19:775 (5) - Any reason behind the drop in SV? I know it's readable due to the slider ticks but it's still kind of annoying.
01:33:378 (10) - Suddenly halving the spacing is quite weird.
01:59:930 (12) - Is the compression here intended?
02:02:912 (4) - ^
02:06:173 (6,7,8) - I wouldn't stack these myself, but it's up to you.
02:07:384 (8,1) - Why the sudden drop in spacing?
02:20:893 (1) - Make it less bent so I can at least see the inner border.

There are a lot of unwarranted slowdowns around the map, which I don't really like. Some of the streams have strange spacing, such as 01:59:930 (12) . Other than that, the diff itself is quite fun to play, which is great. If you could just fix those issues, it would give your map the 'polished' and perfect feel to it.

[Thoughts]
The map has potential. Try to maintain more flow/structure in the map, and you'll be well on your way to a bubble/rank.

Good luck! :)
AndreasHD
[General]

There are alot of timing sections at the start, do you really need those? check that with someone who is good at timing.

and please use distance snap next time you map.

The kiai-time should be the same on every difficulty.

01:41:949 Remove this inheriting section because it's for no use.




I skipped easy and normal because my mod is so long anyway.



[Hard]
00:08:222 (2) - Make this slider more curvy so that the blanket looks nicer.

00:28:533 (7) - CTRL+G this.. this is very hard to read for hardplayers.

00:37:850 (1) - Space this out, use distance snap..

00:42:881 (1) - Remove NC

00:43:253 (1) - ^

00:43:440 make this section with a note here, and the slider on the white tick after like this
01:08:968 (1) - Use distance snap and space this out, and don't use NC

01:09:713 (5) - Remove NC

01:11:576 (1) - DS and space it out..

01:23:315 (2) - ^

01:24:247 (5) - ^

01:33:937 (4) - NC

01:35:241 (6) - ^

01:44:371 (1,2) - why use NC here?

01:47:166 (2) - If your gonna make this slider slower, then you need new combo on it.

01:49:402 (2) - you make this a jump for some reason.. shorten it in, use distance snap!

02:10:458 (1) - DS...

02:21:825 (4) - use finish hitsound at the end of this slider




[WhiteAries' Insane]

Did you forget to write the "'s" thing on this diffname? should be "WhiteAries's Insane"

00:36:732 (2) - Avoid overlaps like this.


00:51:452 (1) - Stack this at beginning of 00:50:334 (2) - and remember to DS this 00:51:638 (2) - after

01:17:166 (2) - Please use Distance Snap.....

01:33:750 (7) - Make the new combo here instead

01:46:048 (4) - Don't overlap this

02:05:055 (5) - stack on 02:03:937 (4) -

02:07:477 (13) - NC



[Insane]

00:04:123 (1) - Stack this on top of the end of 00:03:378 (5) - and then make sure this 00:04:309 (2) - is distance snapped.

00:05:427 (2) - Stack this on top of 00:05:055 (5) -

00:11:017 (6) - This is too far away from (5)

00:13:067 (1) - Remove NC

00:15:676 (1) - I recommend you to make this slider with the same slidervelocity like the rest og the sliders.

00:19:216 (4) - Stack this on top of 00:18:471 (6) -

00:20:148 (1) - Try to avoid overlaps like this

00:20:707 (1) - ^

00:22:943 (2) - ^

00:24:247 (1) - ^

00:30:210 (1) - Remove NC

00:30:955 (1) - ^

00:31:328 (3) - Dont overlap with this 00:30:955 (2) -

00:33:564 (1) - NC

00:35:055 (7) - NC

00:35:427 (1) - Remove NC

00:39:527 (10) - Please dont overlap..

00:42:135 (1) - Remove NC

00:42:508 (1) - ^

00:48:284 (1) - ^

00:48:471 (1) - NC

00:48:657 (2) - This slider looks shitty, remake it.

01:06:918 (2) - Stack this on the beginning of 01:05:986 (10) -

01:06:732 (1) - Remove this NC

01:04:868 (7) - NC

01:07:850 (1) - ^

01:12:881 (1) - Remove NC

01:17:725 (4) - If your gonna have this as antijump, please drag it 3 grids to the right, and one grid up(gridlvl4)

01:18:098 (1) - NC

01:18:657 (1) - Remove NC

01:19:775 (5) - Make this slider look better if you can. Maybe like this
01:22:756 (1) - Try to avoid this overlapping with 01:22:384 (4) -

01:27:042 (6) - Remove NC

01:27:228 (1) - NC

01:27:787 (3) - Remove NC

01:30:583 (1) - If you stack this on 01:30:210 (5) - you will get a pretty good flow.

01:35:241 (4) - NC (very important here!!!!) because it's much slower than the rest.

01:39:154 (5) - NC

01:55:551 (5) - ^

02:00:023 (1) - ^

02:00:769 (3) - Remove NC

02:01:514 (5) - NC

02:02:260 (1) - Remove NC

02:08:222 (3) - Atleast stack this to something...

02:15:676 (3) - Stack this to the beginning of 02:14:558 (6) -

02:16:421 (2,3) - If this is supposed to be a blanket, make it better.

02:22:011 (4,5) - I'd rather space these two notes out, you'll get a better flow if you do.


Good luck on ranking and stuff :)
Topic Starter
Avishay
Thank you everyone, unfortunately I don't have time to comment everything, I read everything and a lot of suggestions were useful, if you still want me to comment through your mod, shoot me a PM!
AndreasHD

Avishay wrote:

Thank you everyone, unfortunately I don't have time to comment everything, I read everything and a lot of suggestions were useful, if you still want me to comment through your mod, shoot me a PM!
You should quote the mods, and write "fixed" or "not fixed" on the suggestions. It could be very usefull for BAT's sometimes.
Anyway, I don't care personally.. nice to see it was helpfull atleast ^^
emilia
Ay what's up M4M~

  • [Insane]
  1. 00:15:676 (1) - Don't understand the reduction of sv here, there isn't really a change in tempo
  2. 00:25:179 (6,1,2,3,4) - The DS of 6-1 is too high compared to that of 1-2
  3. 00:30:210 (1,1,1,1) - NC abuse
  4. 00:41:763 (1,1,1) - NC abuse
  5. 00:42:508 (1,2,3,4,5,6,1) - The sudden transition from perfect symmetry to awkward stream is rather bad. Also, try not to have the sliders intersect
  6. 00:47:539 (2,3) - Suggest a stack or something
  7. 00:54:992 (4,5,6,7,1,2,3,4,5,6) - Awkward flow of stream, also don't really feel a stream here
  8. 01:12:881 (1) - Don't need NC
  9. 01:22:384 (4,1) - Wow, the double Sv may be too intense
  10. 01:23:315 (3,1,1,2) - There are better beats to follow here
  11. 01:33:564 (1,2,3,4,5,6) - The jumps are overly lopsided, 1,2,3,4 square is nice, but then 4-5-6 is just bad. 5-6 too close
  12. 01:41:204 (4,5) - Don't get changed sv
  13. 01:46:607 (1,2) - Try no intersection
  14. 01:48:098 (1) - What's up with the NC here
  15. 01:48:471 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Try to have the DS of 2nd bit be more like the 1st bit

    By the looks of it, this map is very undeveloped. The flow is off, eg. 01:44:744 (5,6) - , 01:07:104 (1,2) - , 00:26:110 (5,1) - etc. where notes don't lead into each other properly. Also. A lot of lopsided jumps, eg. 01:27:415 (2,3,4,5,6) - , 00:47:912 (3,4,5) - , 00:55:924 (1,2,1,2) - etc. where the DS is very messy, causing the jumps to be messy. I'm not gonna go into specifics like blankets/beat placements/patterns since they aren't a major issue anyway.

    [WhiteAries' Insane]
  16. 00:15:303 (4,7) - You could try a blanket
  17. 01:05:055 (2,4) - Try to not have them overlap
  18. 02:05:055 (5,7) - ^
  19. 02:07:384 (12,13) - Try to not have a doublet here, maybe extend the stream and make notes tighter?

    Can definitely see a more organized map here. Although, you can definitely make do with better sliders instead of boring straight ones. I mean the patterns and symmetry are good and all, but you can definitely go for something more creative.
Eh just a short and simple mod. You have lots of things to check though, good luck :)
kamikin_old
Hello! For M4M!
General:
This might be just me but why do your maps not have a bg?
Also, at 00:00:730 it makes a weird sound.... maybe change the mp3?

Easy
The shapes in this looked a bit strange at times
00:07:104 (2) - This could be made prettier (more curved)
00:09:713 (1) - Try and move this so 00:08:595 (1) - blankets it
00:14:185 (1) - This doesnt sound right.... I would end it at 00:16:048 and put a hitcircle at 00:16:421
00:14:185 (1) - This sliders end isnt blanketing the hitcircle properly, turn off grid snap and make sure it is perfectly in line with the hitcircle approach circle
00:23:874 (1,2) - These dont work together as 00:23:874 (1) - isnt blanketing properly and it looks strange when they are far apart
00:26:110 (3) - Maybe make this relate to the previous hitcircle more?
00:29:092 (1) - I dont think this fits the music, I only use spinners when a note is held
00:33:191 (1,2) - Again, try and make the circle blanketed using the 1.2x DS you use in this part
00:35:055 (1,2) - Try and make these have some kind of similarity or link
00:38:409 (2,3) - Again, try and blanket using 1.2x
00:41:763 The music doesn't stop here so try and have an object here (you might need a slider as the three hitcircles are already quite hard for an easy)
00:50:334 (2,3) - Blanketing again
00:56:297 (1,2) - Some kind of blanket? These dont look very pretty
00:56:669 (2,3,4) - These together look quite ugly, try and make them symmetrical or use similar shapes
00:59:651 (1) - I think this should be a wave, it doesnt look pretty at the moment
01:03:750 (2) - Try and change this, maybe a big blanket? It doesnt look very elegant
01:20:893 (1,1) - These overlap so try to shift them around so they dont
01:32:073 (1,2) - These try and compliment each other but there is no circle to blanket, try and change the angle of the first slider so there is a hitcircle to blanket by the second slider
01:41:390 (7) - This overlaps the next slider
01:42:135 (1) - This slider has corners in it, you want it to be niiiicccee and smooooth
01:48:098 (1) - The sudden sharp curve in this doesnt fit the music
01:49:961 (2) - You need to find a way to make this go with the other hitobjects better

Normal
The normal is almost as easy as easy, it only has a 0.09 star difference, this means the difficulties dont have a good spread so you need normal to be harder, I also think the AR could be reduced as its only a normal
I like the hitsounds in this!
00:11:576 Hitcircle to make it harder, here too 00:13:067, and here 00:25:551
00:29:092 (3,4) - The relationship between these could be better
00:35:986 Maybe put a hitcircle here or a repeat slider
00:38:595 This space feels a bit empty
00:39:899 Hitcircle
00:43:440 Hitcircle?
00:49:030 (4) - No repeat, put a hitcircle before and after?
00:52:943 (1) - I think this would be better as a slider to the next white tick
01:30:769 (5) - Maybe move this forward and put a hitcircle on the previous white tick?
01:35:800 This is kiai time but it seems to have less hitobjects in it than the rest of the piece, even though it should have more imo
01:37:477 Hit circle or slider
01:40:458 Hitcircle or slider
01:40:645 (5) - I would change this to a normal slider ending on the white tick the arrow currently is on, then add two hitcircles on 01:41:576 and 01:41:763
01:43:812 hitcircle
02:07:477 (1,2,3) - I think for the section these are in you should use other note patterns to make it more exciting, just my opinion though

Lots of that was just my opinion, it felt like a well designed map!

I will do hard later! :) :) :)
Factorial
As seen from a modding queue
[Design]
Background from Easy, Hard and Insane still not set

[Hard]
02:19:030 (3) - Whistle @ end of slider
02:19:589 (4) - Remove whistle

[Muzukashii]
01:51:638 (405) - Clap

GL on map
Topic Starter
Avishay

Estellia- wrote:

Ay what's up M4M~

  • [Insane]
  1. 00:15:676 (1) - Don't understand the reduction of sv here, there isn't really a change in tempo I just wanted to follow the vocals here
  2. 00:25:179 (6,1,2,3,4) - The DS of 6-1 is too high compared to that of 1-2 yeah, and? that's the pattern.
  3. 00:30:210 (1,1,1,1) - NC abuse V :<
  4. 00:41:763 (1,1,1) - NC abuse V :<
  5. 00:42:508 (1,2,3,4,5,6,1) - The sudden transition from perfect symmetry to awkward stream is rather bad. Also, try not to have the sliders intersect uhm, I played around with that part and kinda remmaped it.
  6. 00:47:539 (2,3) - Suggest a stack or something why? it plays just fine as it is
  7. 00:54:992 (4,5,6,7,1,2,3,4,5,6) - Awkward flow of stream, also don't really feel a stream here I found out the note at 00:55:086 so I changed the pattern
  8. 01:12:881 (1) - Don't need NC V
  9. 01:22:384 (4,1) - Wow, the double Sv may be too intense played around with it
  10. 01:23:315 (3,1,1,2) - There are better beats to follow here remapped section
  11. 01:33:564 (1,2,3,4,5,6) - The jumps are overly lopsided, 1,2,3,4 square is nice, but then 4-5-6 is just bad. 5-6 too close V
  12. 01:41:204 (4,5) - Don't get changed sv I think it is fine
  13. 01:46:607 (1,2) - Try no intersection onprupose
  14. 01:48:098 (1) - What's up with the NC here fixed
  15. 01:48:471 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Try to have the DS of 2nd bit be more like the 1st bit I think it is fine.

    By the looks of it, this map is very undeveloped. The flow is off, eg. 01:44:744 (5,6) - , 01:07:104 (1,2) - , 00:26:110 (5,1) - etc. where notes don't lead into each other properly. Also. A lot of lopsided jumps, eg. 01:27:415 (2,3,4,5,6) - , 00:47:912 (3,4,5) - , 00:55:924 (1,2,1,2) - etc. where the DS is very messy, causing the jumps to be messy. I'm not gonna go into specifics like blankets/beat placements/patterns since they aren't a major issue anyway. I went over all of the timings you specified and they all were just fine, so..

    [WhiteAries' Insane]
  16. 00:15:303 (4,7) - You could try a blanket
  17. 01:05:055 (2,4) - Try to not have them overlap
  18. 02:05:055 (5,7) - ^
  19. 02:07:384 (12,13) - Try to not have a doublet here, maybe extend the stream and make notes tighter?

    Can definitely see a more organized map here. Although, you can definitely make do with better sliders instead of boring straight ones. I mean the patterns and symmetry are good and all, but you can definitely go for something more creative.
Eh just a short and simple mod. You have lots of things to check though, good luck :)

Neil Leo wrote:

As seen from a modding queue
[Design]
Background from Easy, Hard and Insane still not set WHY DID THIS HAPPEN AND HOW DO I FIX IT, I load the bg but nothing happends ._.

[Hard]
02:19:030 (3) - Whistle @ end of slider V
02:19:589 (4) - Remove whistle V

[Muzukashii]
01:51:638 (405) - Clap

GL on map

kamikin wrote:

Hello! For M4M!
General:
This might be just me but why do your maps not have a bg?
Also, at 00:00:730 it makes a weird sound.... maybe change the mp3?

Easy
The shapes in this looked a bit strange at times
00:07:104 (2) - This could be made prettier (more curved) I'm perfectly fine with the straight line in the beginning
00:09:713 (1) - Try and move this so 00:08:595 (1) - blankets it like it, done
00:14:185 (1) - This doesnt sound right.... I would end it at 00:16:048 and put a hitcircle at 00:16:421 I think your suggestion sounds wrong :P left unchanged.
00:14:185 (1) - This sliders end isnt blanketing the hitcircle properly, turn off grid snap and make sure it is perfectly in line with the hitcircle approach circle V
00:23:874 (1,2) - These dont work together as 00:23:874 (1) - isnt blanketing properly and it looks strange when they are far apart fixed
00:26:110 (3) - Maybe make this relate to the previous hitcircle more? x
00:29:092 (1) - I dont think this fits the music, I only use spinners when a note is held well I followed the vocals here and it gives the new players a small break.
00:33:191 (1,2) - Again, try and make the circle blanketed using the 1.2x DS you use in this part played around here
00:35:055 (1,2) - Try and make these have some kind of similarity or link v
00:38:409 (2,3) - Again, try and blanket using 1.2x x
00:41:763 The music doesn't stop here so try and have an object here (you might need a slider as the three hitcircles are already quite hard for an easy) I'll leave it as it is, a minor break.
00:50:334 (2,3) - Blanketing again x
00:56:297 (1,2) - Some kind of blanket? These dont look very pretty DS is a bitch, so I'll leave it like that
00:56:669 (2,3,4) - These together look quite ugly, try and make them symmetrical or use similar shapes changed
00:59:651 (1) - I think this should be a wave, it doesnt look pretty at the moment V
01:03:750 (2) - Try and change this, maybe a big blanket? It doesnt look very elegant played around
01:20:893 (1,1) - These overlap so try to shift them around so they dont v
01:32:073 (1,2) - These try and compliment each other but there is no circle to blanket, try and change the angle of the first slider so there is a hitcircle to blanket by the second slider egh, I hope it is fine now
01:41:390 (7) - This overlaps the next slider I think this overlap is fine
01:42:135 (1) - This slider has corners in it, you want it to be niiiicccee and smooooth fixed(?)
01:48:098 (1) - The sudden sharp curve in this doesnt fit the music fixed pattern
01:49:961 (2) - You need to find a way to make this go with the other hitobjects betterv

Normal
The normal is almost as easy as easy, it only has a 0.09 star difference, this means the difficulties dont have a good spread so you need normal to be harder, I also think the AR could be reduced as its only a normal
I like the hitsounds in this!
00:11:576 Hitcircle to make it harder, here too 00:13:067, and here 00:25:551
00:29:092 (3,4) - The relationship between these could be better
00:35:986 Maybe put a hitcircle here or a repeat slider
00:38:595 This space feels a bit empty
00:39:899 Hitcircle
00:43:440 Hitcircle?
00:49:030 (4) - No repeat, put a hitcircle before and after?
00:52:943 (1) - I think this would be better as a slider to the next white tick
01:30:769 (5) - Maybe move this forward and put a hitcircle on the previous white tick?
01:35:800 This is kiai time but it seems to have less hitobjects in it than the rest of the piece, even though it should have more imo
01:37:477 Hit circle or slider
01:40:458 Hitcircle or slider
01:40:645 (5) - I would change this to a normal slider ending on the white tick the arrow currently is on, then add two hitcircles on 01:41:576 and 01:41:763
01:43:812 hitcircle
02:07:477 (1,2,3) - I think for the section these are in you should use other note patterns to make it more exciting, just my opinion though

Lots of that was just my opinion, it felt like a well designed map!

I will do hard later! :) :) :)
thank you guys, I will look how to fix the bg, since I have no idea what happend.
kamikin_old
Hello! I'm back for hard!

Hard
00:12:322 (3) - Being a bit picky but I think the angle of this is slightly off, it doesn't go straight though the round slider
00:30:583 (4) - I would make this blanket 3
00:33:937 (7,8) - imo, you should delete these and put a hitcircle on 00:34:123
00:42:508 (1,2,1,2,1,2) - these combos are too short for a hard, they kill the HP drain
01:12:694 Hitcircle
01:17:725 (2) - This slider folds in on itself which doesn't look nice, try and do the same thing you did with 01:17:166 (1) -
01:24:247 (1) - This look a bit strange
01:25:738 (1) - This doesn't feel very regular but I guess it fits the music...
01:30:582 (2,3) - I dont think you should stack these
01:32:819 (3) - This doesnt look very nice... It has sharp edges so you should move the red points futher up the slider
01:34:496 (4,1,2) - These look quite cluttered
01:44:558 (5) - I think you should start the NC here
01:47:166 (1) - I think you should blanket this better 2
01:51:079 (1) - Why NC?
01:55:924 (1) - This looks off..
01:57:042 (2,3) - Put these together and make sure that the lines are at the same angle, they are at slightly different angles at the moment
02:10:458 (1,2,3) - Why are some notes left out?

Thats it from me! Good Luck on being ranked and remember to mod my map! :) :) :)

Edit: NO KUDOSU
Factorial
No kds
If that don't work, just open the .osu file in Notepad and replace XXXXXX.jpg with the name of background. Then reload it.
Format of line should be 0,0,"/Name of bg",0,0
Iceskulls
Hi there , M4M from your queue

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Aimod say something about your map please fix those things
  2. Try NC on every big white tick , it works
  3. Make sure each emphasized beat clickable it give nice feeling when playing it
[Easy]
  • HP=2 I think 3 might be too much for Easy
  1. 00:07:104 (2) - Consider curve this , it doesn't flow so natural like 00:08:595 (1) -
  2. 00:07:104 (2,3) - Small inconsistent in spacing
  3. 00:08:222 (3) - NC this instead of 00:08:595 (1) -
  4. 00:09:713 (2) - NC this instead of 00:10:458 (3) -
  5. 00:09:713 (1,2,3) - imo this might be a bit tricky for Easy I recommend using 1/1 slider here
  6. 00:12:694 (2,1) - Inconsistent spacing
  7. 00:14:185 - to 00:19:775 - This rhythm might play better imo the one you use doesn't sound intresting here , I don't know why you skip some white tick
  8. 00:20:148 (1,2,3,1,2) - This might play better
  9. 00:33:191 (1,2,3,4) - imo a bit tricky here you end slider on downbeat which contain emphasized beat that make the rhythm inconsistent with 00:32:073 (1) - So try use something like this ( you don't have to use the same rhythm I suggested , just try modify a bit if you think it not suit for your style )
  10. 00:36:173 - This feel really empty and the rhythm doesn't play well for me , try this
  11. 00:38:781 (2) - It doesn't play well if you end the slider on downbeat try the rhythm like what I suggested you previously
  12. 00:48:471 (1) - Maybe try make the reverse arrow on 1/2 beat then add a note here 00:49:961 -
  13. 00:55:943 - It feel empty here
  14. 00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this
  15. 01:17:166 (1,2,3,4) - imo the rhythm sound a bit weird here try this
  16. 01:19:775 (5) - NC this instead of 01:20:893 (1) -
  17. 01:22:384 (1,2) - A bit tricky to read this rhythm Well , I think it okay to use simple rhythm like this as long as it playable for beginners it okay
  18. 01:28:346 (3) - You miss some emphasized beat here consider using this rhythm
  19. 01:34:682 (3,4) - How about using slider here instead?
  20. 01:36:173 - Now the rhythm in 2nd kiai time is really feel inconsistent compare to 1st kiai time try to make the rhythm for each kiai time similiar
  21. 02:01:328 (1) - Move to 02:01:514 - Beginners need some reaction time
    Easy need some work on rhythm and some nc consistentcy also the hitsound sound inconsistent try to play with hitsound a bit for basic hitsound pattern try place clap on every white tick near the big white tick , it works for most of the song in the world
[Hard]
  1. 00:06:732 (1,2) - Blanket at (1)'s tail?
  2. 00:08:781 (3) - Spacing 1.3x here , it doesn't need jumps here
  3. 00:09:340 (1) - this make the rhythm inconsistent because you end this slider on downbeat try this
  4. 00:15:303 - Feel empty
  5. 00:15:489 (5) - imo this play weird try this
  6. 01:23:315 (2,3,4) - imo anti-jumps don't fit here
  7. 01:24:247 (1,2,3,4) - ^
  8. 01:29:651 (1,2,3) - ^
  9. 01:33:937 (1,2,3,4) - ^ for me I would use anti-jumps on something that really emphasized or can predict how the next note sound like
    Honestly , this Hard need some works on rhythm , flow , nc consistency , hitsound consistency , well I the best things to do here is try to take a look at some ranked Hard and try to learn by feeling then develope your own Hard that the best way to learn about making Hard , it wii be just too much and very complex if I say all of the basic things about mapping Hard , I would say that learning by yourself work best for Hard and Insane
[Insane]
  • Okay well I think this one need some rework , the spacing is quite inconsistent you change the main spacing too much here I guess make sure you don't change your main spacing too much , some jumps also doesn't make sense you should use jumps when you feel like the note there is emphasized , same advice as Hard try to take a look at some ranked Insane and you might get some ideas here , for now it just feel pretty inconsistent in everything they are so many problems that I can't write them all here
Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair

Good luck :)
Topic Starter
Avishay

CelsiusLK wrote:

Hi there , M4M from your queue

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Aimod say something about your map please fix those things
  2. Try NC on every big white tick , it works
  3. Make sure each emphasized beat clickable it give nice feeling when playing it
[Easy]
  • HP=2 I think 3 might be too much for Easy I think 3 is fine..
  1. 00:07:104 (2) - Consider curve this , it doesn't flow so natural like 00:08:595 (1) - Since some people mentioned it too, I made a really minor curve.
  2. 00:07:104 (2,3) - Small inconsistent in spacing Hm? You're talking about the change from 1.20 to 1.21, it is too minor, it doesn't really matter.
  3. 00:08:222 (3) - NC this instead of 00:08:595 (1) - V
  4. 00:09:713 (2) - NC this instead of 00:10:458 (3) - It is like that already..
  5. 00:09:713 (1,2,3) - imo this might be a bit tricky for Easy I recommend using 1/1 slider here I don't think it is too tricky, in fact, I added an other cirlce in the blank space, I think it'll be fine.
  6. 00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine.
  7. 00:14:185 - to 00:19:775 - This rhythm might play better imo the one you use doesn't sound intresting here , I don't know why you skip some white tick It is too intense, this part is meant to be like that
  8. 00:20:148 (1,2,3,1,2) - This might play better ^
  9. 00:33:191 (1,2,3,4) - imo a bit tricky here you end slider on downbeat which contain emphasized beat that make the rhythm inconsistent with 00:32:073 (1) - So try use something like this ( you don't have to use the same rhythm I suggested , just try modify a bit if you think it not suit for your style ) I like this one, changed.
  10. 00:36:173 - This feel really empty and the rhythm doesn't play well for me , try this
  11. 00:38:781 (2) - It doesn't play well if you end the slider on downbeat try the rhythm like what I suggested you previously
  12. 00:48:471 (1) - Maybe try make the reverse arrow on 1/2 beat then add a note here 00:49:961 -
  13. 00:55:943 - It feel empty here
  14. 00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now.
  15. 01:17:166 (1,2,3,4) - imo the rhythm sound a bit weird here try this On purpose
  16. 01:19:775 (5) - NC this instead of 01:20:893 (1) -
  17. 01:22:384 (1,2) - A bit tricky to read this rhythm Well , I think it okay to use simple rhythm like this as long as it playable for beginners it okay If I use your suggestion, it will just sound worse imo..
  18. 01:28:346 (3) - You miss some emphasized beat here consider using this rhythm
  19. 01:34:682 (3,4) - How about using slider here instead? No thanks.
  20. 01:36:173 - Now the rhythm in 2nd kiai time is really feel inconsistent compare to 1st kiai time try to make the rhythm for each kiai time similiar I don't think there's a rule for that, it is fine.
  21. 02:01:328 (1) - Move to 02:01:514 - Beginners need some reaction time
    Easy need some work on rhythm and some nc consistentcy also the hitsound sound inconsistent try to play with hitsound a bit for basic hitsound pattern try place clap on every white tick near the big white tick , it works for most of the song in the world
[Hard]
  1. 00:06:732 (1,2) - Blanket at (1)'s tail?
  2. 00:08:781 (3) - Spacing 1.3x here , it doesn't need jumps here It plays fine, it is not a huge jump and it goes well with the map.
  3. 00:09:340 (1) - this make the rhythm inconsistent because you end this slider on downbeat try this Played around.
  4. 00:15:303 - Feel empty No, it is fine, listen to the vocals.
  5. 00:15:489 (5) - imo this play weird try this ^
  6. 01:23:315 (2,3,4) - imo anti-jumps don't fit here
  7. 01:24:247 (1,2,3,4) - ^
  8. 01:29:651 (1,2,3) - ^
  9. 01:33:937 (1,2,3,4) - ^ for me I would use anti-jumps on something that really emphasized or can predict how the next note sound like About the anti jumps, it is just the pace of that part before the chorus, I'll leave it as it is.
    Honestly , this Hard need some works on rhythm , flow , nc consistency , hitsound consistency , well I the best things to do here is try to take a look at some ranked Hard and try to learn by feeling then develope your own Hard that the best way to learn about making Hard , it wii be just too much and very complex if I say all of the basic things about mapping Hard , I would say that learning by yourself work best for Hard and Insane
[Insane]
  • Okay well I think this one need some rework , the spacing is quite inconsistent you change the main spacing too much here I guess make sure you don't change your main spacing too much , some jumps also doesn't make sense you should use jumps when you feel like the note there is emphasized , same advice as Hard try to take a look at some ranked Insane and you might get some ideas here , for now it just feel pretty inconsistent in everything they are so many problems that I can't write them all here
Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? :P

Good luck :)
I know I have problems with the hitsounds and there were a lot of problems in the Easy indeed, I honestly dislike mapping the easier diffs, but they are necessary. As for the Insane: p/870537

Thank you for the mod.
Iceskulls

Avishay wrote:

CelsiusLK wrote:

[*]00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine. :arrow: If you adjust a bit you will get cute blanket here


[*]00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now. :arrow: Then what to do with this emphaiszed beat here 01:01:141 - , 01:02:632 - ?

Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? :P :arrow: I can't call it a mod x_x , my bad

Good luck :)
RatedNC17

- Love1yV1ruS - wrote:

Mod from Modding queue~ ;)

d k D K

Guest Oni
General:
OD7 is quite high for this map according to the stars are only about 3.5, recommand it to be 6 or 5.
Make more 1/4 ddd or kkk to make it looks different from muzukashii. (example: 00:15:582 - add d)
Unusual series appears in this Oni, no comments but I dont know if it is necessary.(Imagine that this map has low stars comparing with other oni - which means low pp. Meanwhile there are several hard series inside - seems prepared for pros. That means its hard for players to gain pps from this mapset and this will undoubtedly effect people's playing willing.)

Detail:
00:12:508 (3) - d to k Alright
02:20:800 (1) - delete this note and
02:20:893 (1,2,3,4,5,6,7,8) - change them to K d d K d d K D (sounds better :) ) Nice!


Hope it be helpful :D
Took most of this to consideration. Thanks :D
File!: http://puu.sh/dCjTC/32f744c0b1.osu
Topic Starter
Avishay
Alright, so Dray, mii, and WhiteAries are all busy and won't respond to mods, I got confrmation from all of them to check the mods by myself and fix / change accordingly.

I'm sorry I can't comment about everything but I did read through everything and thought about the mapper's style as priority, so I hope you'll understand!
CaptTatsu
Hello!
from your m4m q~
please mod this! http://osu.ppy.sh/b/430411

GENERAL
SPOILER
Need better hitsounding.
Make combo color same on easy!
My mod is not everything!
Need better combo placing
where's the bg ingame? don't remove it!
00:00:730 wait... did i hear kusu?!?! waht?
1 bpm point is enough.
these days insane maps are too many jumps. -Andrea (if i remember)

EASY
SPOILER
00:08:595 u can improve blanket
from 00:10:086 do it like this
http://osu.ppy.sh/ss/2377688
http://osu.ppy.sh/ss/2377693
http://osu.ppy.sh/ss/2377694
fix the rest by yourself :p
00:26:110 sure this blanket is good!
00:29:092 extend the spinner 2 beat
00:32:819 blanket?
00:38:036 NC (new combo)
00:41:017 NC
00:42:135 RC (remove combo?)
00:43:440 add 1 repeat (imo)
00:54:433 blanket?
01:24:620 not beautiful. move 3rd anchor to x 412, y 264
01:32:073 make it blanket
01:42:135 you can make it 3 anchor only. http://osu.ppy.sh/ss/2377708
01:54:620 are you serious? :v maybe i think you want to make a wave.
02:00:023 it's overlapping slider 2 badly.
02:07:477 NC
02:08:222 RC

deejaydray's NORMAL
SPOILER
*make the beat less complicated
*overall blankets are good
*little old style mapping found.
00:35:986 remove. too complicated for normal
01:28:719 this combo is totally old style mapping. make it creative!
02:22:197 this is not normal. move it so it's readable by newer players

HARD
SPOILER
00:16:986 look at this(http://osu.ppy.sh/ss/2377738) overlapping.
00:45:862 not so beautiful
01:17:725 i'm not into this sharp slider
01:49:961 ugly.
02:13:812 somehow this combo's beat is neat!

I'm not totally able to mod insane, so i'll give some points only.

WhteAries's INSANE
SPOILER
*reduce bad overlapping
*make better streams

INSANE
SPOILER
*add audio lead in!
*slider velocity 1.4 for insane? srsly. 1.8 must be okay. maybe you must remap this.
*umm... quite messy


I don't map and mod taiko.
btw Good Luck!
Topic Starter
Avishay

CaptainTatsujin wrote:

Hello!
from your m4m q~
please mod this! http://osu.ppy.sh/b/430411

GENERAL
SPOILER
Need better hitsounding.
Make combo color same on easy! Fixed
My mod is not everything!
Need better combo placing
where's the bg ingame? don't remove it! I didn't? I had some problems with the client but now the BG is up for all of the difficulties.
00:00:730 wait... did i hear kusu?!?! waht?
1 bpm point is enough.
these days insane maps are too many jumps. -Andrea (if i remember) Does it matter as long as the map plays well?

EASY
SPOILER
00:08:595 u can improve blanket Fixed
from 00:10:086 do it like this
http://osu.ppy.sh/ss/2377688
http://osu.ppy.sh/ss/2377693
http://osu.ppy.sh/ss/2377694
fix the rest by yourself :p Seems nice, changed.
00:26:110 sure this blanket is good! ;)
00:29:092 extend the spinner 2 beat If I do so, the player won't have anytime to recover, so no.
00:32:819 blanket? Hopefully it is fine now.
00:38:036 NC (new combo)
00:41:017 NC
00:42:135 RC (remove combo?) Fixed all combo stuff
00:43:440 add 1 repeat (imo) More than 1 repeat is really confusing for new players, also it follows the vocals nicely here.
00:54:433 blanket? V
01:24:620 not beautiful. move 3rd anchor to x 412, y 264 V
01:32:073 make it blanket Tried.
01:42:135 you can make it 3 anchor only. http://osu.ppy.sh/ss/2377708 I don't want a fully curved one, the one I made is different :)
01:54:620 are you serious? :v maybe i think you want to make a wave. Nah, it is fine.
02:00:023 it's overlapping slider 2 badly. Fixed
02:07:477 NC
02:08:222 RC

deejaydray's NORMAL
SPOILER
*make the beat less complicated Complicated? It is simple and it is the mapper's style.
*overall blankets are good
*little old style mapping found.
00:35:986 remove. too complicated for normal
01:28:719 this combo is totally old style mapping. make it creative! I think it is just fine.
02:22:197 this is not normal. move it so it's readable by newer players Why exactly not? It is DS perfectly and it should be just fine.

HARD
SPOILER
00:16:986 look at this(http://osu.ppy.sh/ss/2377738) overlapping. They're 2 beats far away, also I don't think this overlap is horrible.
00:45:862 not so beautiful Well you'll have to get over it because I am keeping the mustache :P
01:17:725 i'm not into this sharp slider What's the problem with him?
01:49:961 ugly. I like it.
02:13:812 somehow this combo's beat is neat! :P

I'm not totally able to mod insane, so i'll give some points only.

WhteAries's INSANE
SPOILER
*reduce bad overlapping I like WW's unique style and you didn't really point any problems so I won't change anything in his diff.
*make better streams

INSANE
SPOILER
*add audio lead in! Added
*slider velocity 1.4 for insane? srsly. 1.8 must be okay. maybe you must remap this. Why?
*umm... quite messy I think it looks nice and fun..


I don't map and mod taiko.
btw Good Luck!
Thank you!
Monstrata
For M4M :) Love the song! Looking forward to seeing it ranked!!

[Insane]

00:02:260 (1,2,3) - Try making the slider shorter and add another circle so you can capture the drumbeat at 00:02:632 - better.
00:03:005 (3,4,5) - Same idea here, Something like this?
00:05:800 (4,1) - Consider spacing them out more? Flows better imo.
00:11:204 (7,8) - NC, also consider a slightly lower SV jump? 1.5x is pushing it.
00:12:322 (9,10,11) - Try making 00:12:322 (9) - a slider followed by stack.
00:12:694 (1,2,3) - Ehh... This part seems like a wasted opportunity for some circle-jump patterns. If you want to keep sliders, I would replace these 00:13:812 (5,6) - .
01:29:092 (2,1) - Try making the slider longer and taking out the circle.
01:39:154 (1,2,3,4) - I feel like you could increase the spacing between 01:39:527 (2,3) - so that it is greater than from 01:39:154 (1,2) - . It leads better into 01:39:899 (4,5,6) - imo.
01:41:204 (4,5) - Make them the same? Whichever SV you decide to use.
01:43:999 - Why no circle here? There is an audible drumbeat and no previous pattern to suggest a pause.
01:44:185 (3) - Make this a slider?
01:53:688 (1,2) - Ctrl J for flow
02:21:452 (2,3) - Swap them, Slider followed by 3 circles plays better imo.

[WhiteAries' Insane]
00:12:322 (7,8,9,1) - Try making this 5 circles instead?
00:23:129 (1,2,3) - why not Ctrl J 00:23:502 (2) - for triangle pattern here? idk maybe its just me, I find the jump to 00:23:502 (2,3) - a bit awkward.
00:31:514 (6,7,8,9,10) - Reduce by 1 circle, or make this 5 circle stack as well, currently there's only a 1/8 gap from 00:31:980 (10,1) - which is kind of awkward to play imo.
01:24:806 (2,3,4) - I know you're going for symmetry here, but the slider doesn't really capture the drumbeats or vocals here. Try making this part a stand-alone combo and 01:22:756 (1,2,3,1) - a 3-turn symmetrical pattern instead?
01:38:781 (5,6) - Align with 01:38:409 (3,4) - please.
01:40:458 (6,7) - Try something like this Moving the slider and having two Circles on either end.

[Hard]

00:42:508 (1,2,1,2,1) - No need for NC here
00:49:775 (3,4) - Mind pausing at 00:50:148 - to fix blanket?
01:19:402 (4,1) - Ctrl G the slider and reposition? Doesn't flow well here imo because of the jump.
01:31:701 (1,2) - You should make these two sliders diagonally symmetrical.
01:46:607 (1,1) - Blanket better. Also 01:47:166 (1,2) - , pause at 01:47:539 - to fix.
01:53:781 (2,3) - Have the 1/4th slider pointed in the direction of the Circle, otherwise its a bit difficult for a Hard imo.
02:17:166 (3,1) - Consider shortening the slider so you can add another circle at 02:17:912 -

[Easy]

00:09:713 (1,2,3,4,1) - I think you should prioritize the pattern of the circles over the slider aligning with 00:09:713 (1) - . A beginner might not notice the alignment, but they would definitely notice the pentagon shape.
00:14:185 (1) - Consider extending the repeat to 00:15:676 -
00:33:564 (3) - And shortening this repeat to 00:33:937 - (Add another circle at the end?)
00:36:545 (3) - Same, shorten and add circle? I am mainly suggesting this because the repeat doesn't really capture anything a beginner would pick up.
00:39:527 (3) - Same. But this one you can try making into a longer slider without repeat.
00:41:390 (2) - Make this a slider?
00:54:433 (3) - See, this repeat slider works. I just don't know about the other 3 i mentioned.
00:59:651 (1) - Very minor but shift the control points to something like this. Looks better imo :)
01:59:278 (3) - This slider is bending the wrong direction. (Assuming you're going for a 3-turn symmetrical pattern here)
Topic Starter
Avishay

monstrata wrote:

For M4M :) Love the song! Looking forward to seeing it ranked!!

[Insane]

00:02:260 (1,2,3) - Try making the slider shorter and add another circle so you can capture the drumbeat at 00:02:632 - better. I listened to the mid slider on 25% and there's actually a beat, I wouldn't put a long slider if I heard it before, changed.
00:03:005 (3,4,5) - Same idea here, Something like this? V
00:05:800 (4,1) - Consider spacing them out more? Flows better imo. Uhm played with patter nhere.
00:11:204 (7,8) - NC, also consider a slightly lower SV jump? 1.5x is pushing it. NC done but the SV is just fine.
00:12:322 (9,10,11) - Try making 00:12:322 (9) - a slider followed by stack. Nope, but I did change the triplet a bit.
00:12:694 (1,2,3) - Ehh... This part seems like a wasted opportunity for some circle-jump patterns. If you want to keep sliders, I would replace these 00:13:812 (5,6) - . I liked the previous pattern, but I've changed it something which I like even more.
01:29:092 (2,1) - Try making the slider longer and taking out the circle. The slider 2 ends on a strong beat, why? Actually, I noticed that there's no beat on the circle so I've changed the pattern overall.
01:39:154 (1,2,3,4) - I feel like you could increase the spacing between 01:39:527 (2,3) - so that it is greater than from 01:39:154 (1,2) - . It leads better into 01:39:899 (4,5,6) - imo. Done.
01:41:204 (4,5) - Make them the same? Whichever SV you decide to use. Nope.
01:43:999 - Why no circle here? There is an audible drumbeat and no previous pattern to suggest a pause. This part follows the vocals, thereu sed to be a circle but I removed it because following the vocals here sounds better.
01:44:185 (3) - Make this a slider? Why?
01:53:688 (1,2) - Ctrl J for flow Even if I do that, the flow is the same, and I like the way it is now.
02:21:452 (2,3) - Swap them, Slider followed by 3 circles plays better imo. You are right, done.

[WhiteAries' Insane]
00:12:322 (7,8,9,1) - Try making this 5 circles instead? I'm certain WA did it on purpose and this is pretty much he wanted to map it, so nope.
00:23:129 (1,2,3) - why not Ctrl J 00:23:502 (2) - for triangle pattern here? idk maybe its just me, I find the jump to 00:23:502 (2,3) - a bit awkward. I'm pretty sure the pattern here is to enter the sliders and point towards them rather than outside triangle.
00:31:514 (6,7,8,9,10) - Reduce by 1 circle, or make this 5 circle stack as well, currently there's only a 1/8 gap from 00:31:980 (10,1) - which is kind of awkward to play imo. Awkward? No. Hard to read? Yes.
01:24:806 (2,3,4) - I know you're going for symmetry here, but the slider doesn't really capture the drumbeats or vocals here. Try making this part a stand-alone combo and 01:22:756 (1,2,3,1) - a 3-turn symmetrical pattern instead? It follows the drumbeats pretty well..
01:38:781 (5,6) - Align with 01:38:409 (3,4) - please. V
01:40:458 (6,7) - Try something like this Moving the slider and having two Circles on either end. I think (with WA's perspective in my head) that the pattern is fine.

[Hard]

00:42:508 (1,2,1,2,1) - No need for NC here Each NC is new word and new spacing.
00:49:775 (3,4) - Mind pausing at 00:50:148 - to fix blanket? Could've just said to fix blanket :P Done.
01:19:402 (4,1) - Ctrl G the slider and reposition? Doesn't flow well here imo because of the jump. Changed a bit.
01:31:701 (1,2) - You should make these two sliders diagonally symmetrical. But why? I think unique sliders is fine.
01:46:607 (1,1) - Blanket better. Also 01:47:166 (1,2) - , pause at 01:47:539 - to fix. Hopefully fixed.
01:53:781 (2,3) - Have the 1/4th slider pointed in the direction of the Circle, otherwise its a bit difficult for a Hard imo. I think it is just fine, there's some gap between them.
02:17:166 (3,1) - Consider shortening the slider so you can add another circle at 02:17:912 - It is on purpose

[Easy]

00:09:713 (1,2,3,4,1) - I think you should prioritize the pattern of the circles over the slider aligning with 00:09:713 (1) - . A beginner might not notice the alignment, but they would definitely notice the pentagon shape.You are right, but I can't do that since the slider is 1.5 beats, and DS won't help me with the pattern here.
00:14:185 (1) - Consider extending the repeat to 00:15:676 - Nice, changed.
00:33:564 (3) - And shortening this repeat to 00:33:937 - (Add another circle at the end?) Nope, I like the way it is now.
00:36:545 (3) - Same, shorten and add circle? I am mainly suggesting this because the repeat doesn't really capture anything a beginner would pick up. Nope, it lands on a strong beat / vocal. It goes really well, 3/4 sliders sound great.
00:39:527 (3) - Same. But this one you can try making into a longer slider without repeat. X
00:41:390 (2) - Make this a slider? Why?
00:54:433 (3) - See, this repeat slider works. I just don't know about the other 3 i mentioned. They all work nicely.
00:59:651 (1) - Very minor but shift the control points to something like this. Looks better imo :) Nice, changed.
01:59:278 (3) - This slider is bending the wrong direction. (Assuming you're going for a 3-turn symmetrical pattern here) Fixed the whole pattern.

I'll comment on WA's behalf since he can not comment, thank you for the mod!
Sonnyc
For all diffs, 02:22:197 - please reduce the volume other than 100%. It's way too loud.

Easy:

00:26:110 (3) - Add new combo to fit the new stanza.
00:44:558 (1) - I suggest starting the spinner 1/2 earlier. Fitting the vocals is good too, but as an [Easy] difficulty, such a delay can be confusing.
01:28:719 (4) - New combo to fit new stanza.
01:34:682 (3,4) - Personally 3/2 rhythm on 2 notes will be a little challenging for an Easy. Mind fixing to a slider if you don't mind? And consider adding a new combo to (3), but feel free to refuse if you want to avoid NC spam here.

deejaydray's Normal:

00:53:315 (2) - Check missing clap.
01:19:775 (5,1) - Maintain distance please.
01:42:881 (2) - Remove finish at the head. It's too much noise.
01:45:862 (2) - ^

Hard:

00:37:663 (1) - Distance please.
00:43:440 (2) - I don't think such a sv change was appropriate for this diff, 1.2x multiply would be enough. 1.5x is just too much speed here.
01:20:893 (6) - The jump towards (7) is too much to be acceptable for [Hard]. Reduce spacing by stacking with (5) or something.
01:31:328 (2) - Grid left ;w;
01:31:701 (1,2) - Need some more spacing between these two objects.
01:40:645 (1,2,3,4,5,6,7,8,9) - What happened to the spacing here? Please maintain to 1.00x please.
01:51:452 (2) - Need more space between 01:51:079 (1). It's too close.

WhiteAries' Insane:

00:15:303 (4) - Spacing.
00:25:551 (5) - lol Stack properly at (6,7).
00:31:980 (10) - I recommend removing this, it's a little tough to expect a 1/4 jump here.
00:52:943 (1,2) - ctrl+G each to make the flow of 00:52:570 (5,1) smoother. Smooth flow fits better here.
01:31:700 - This sv change is really unexpected. I highly suggest to remove sv change here.
02:05:986 (1) - Place somewhere else so the distance with (7) wouldn't be too close. This pattern seems to hurt the quality personally.
02:22:011 (7) - Mind placing at (436,184)? 3 stacks a row feels less interesting.

Insane:

00:13:440 (5) - (336,196) will construct an interesting distance increasing pattern. Besides, currently the note feels too close.
00:16:607 (3) - More distance with the previous slider please.
00:52:756 (3,4,5) - These hitsounds are nearly inaudible. Volume increasing is nice, but I hope you can start the volume from 40%.
01:41:576 (5) - Distance please.
02:02:632 (4) - Place with more extra space please.
02:12:322 (1,1,2) - Please make the rhythm something like this please. Players treat 1/4 sliders as notes, so placing them on the 1/2 beat plays nicely. http://puu.sh/e4mxl/16415c725e.jpg

After checking the whole map, I think [Hard] lacks in quality and needs a remap. [Insane] is not bad, but it seems there is space for improvement left. I can go forward with this map if you really really wish to rank this beatmap, but the most recommended way is for you to take this beatmap as a nice experience and struggle yourself to improve your mapping. (Including watching other's beatmaps or mapping any song)
You can ask me again for your next map that case. Please tell me your decision.
Topic Starter
Avishay

Sonnyc wrote:

For all diffs, 02:22:197 - please reduce the volume other than 100%. It's way too loud.

Easy:

00:26:110 (3) - Add new combo to fit the new stanza.
00:44:558 (1) - I suggest starting the spinner 1/2 earlier. Fitting the vocals is good too, but as an [Easy] difficulty, such a delay can be confusing.
01:28:719 (4) - New combo to fit new stanza.
01:34:682 (3,4) - Personally 3/2 rhythm on 2 notes will be a little challenging for an Easy. Mind fixing to a slider if you don't mind? And consider adding a new combo to (3), but feel free to refuse if you want to avoid NC spam here. Didn't place NC.

deejaydray's Normal:

00:53:315 (2) - Check missing clap.
01:19:775 (5,1) - Maintain distance please.
01:42:881 (2) - Remove finish at the head. It's too much noise.
01:45:862 (2) - ^

Hard:

00:37:663 (1) - Distance please.
00:43:440 (2) - I don't think such a sv change was appropriate for this diff, 1.2x multiply would be enough. 1.5x is just too much speed here.
01:20:893 (6) - The jump towards (7) is too much to be acceptable for [Hard]. Reduce spacing by stacking with (5) or something.
01:31:328 (2) - Grid left ;w;
01:31:701 (1,2) - Need some more spacing between these two objects.
01:40:645 (1,2,3,4,5,6,7,8,9) - What happened to the spacing here? Please maintain to 1.00x please.
01:51:452 (2) - Need more space between 01:51:079 (1). It's too close.

WhiteAries' Insane:

00:15:303 (4) - Spacing.
00:25:551 (5) - lol Stack properly at (6,7).
00:31:980 (10) - I recommend removing this, it's a little tough to expect a 1/4 jump here.
00:52:943 (1,2) - ctrl+G each to make the flow of 00:52:570 (5,1) smoother. Smooth flow fits better here.
01:31:700 - This sv change is really unexpected. I highly suggest to remove sv change here. I think it plays nicely and fine, and I try to be considerate of WA's style so I will leave it like this.
02:05:986 (1) - Place somewhere else so the distance with (7) wouldn't be too close. This pattern seems to hurt the quality personally. Played around with the pattern.
02:22:011 (7) - Mind placing at (436,184)? 3 stacks a row feels less interesting.

Insane:

00:13:440 (5) - (336,196) will construct an interesting distance increasing pattern. Besides, currently the note feels too close.
00:16:607 (3) - More distance with the previous slider please.
00:52:756 (3,4,5) - These hitsounds are nearly inaudible. Volume increasing is nice, but I hope you can start the volume from 40%.
01:41:576 (5) - Distance please.
02:02:632 (4) - Place with more extra space please.
02:12:322 (1,1,2) - Please make the rhythm something like this please. Players treat 1/4 sliders as notes, so placing them on the 1/2 beat plays nicely. http://puu.sh/e4mxl/16415c725e.jpg

After checking the whole map, I think [Hard] lacks in quality and needs a remap. [Insane] is not bad, but it seems there is space for improvement left. I can go forward with this map if you really really wish to rank this beatmap, but the most recommended way is for you to take this beatmap as a nice experience and struggle yourself to improve your mapping. (Including watching other's beatmaps or mapping any song)
You can ask me again for your next map that case. Please tell me your decision.
Hey, thank you!
First of all, everything that I didn't comment to was fixed and I had nothing more to say so I left it as it is, I lowered the ending note hitsound to 85%.
Now, about the diffs, I played all of them and went over places I felt awkward, back then I couldn't tell what was wrong and how to fix it but now I made some changes and everything feels great. In my opinion [Hard] is great and it is really powerful with the movement and I love it, as I noted I changes some stuff that felt awkward to me and with your mod I think it is in a really good shape.

After making more imporvements of myself and applying your mod, I would like to take it forward now, since:
  1. I don't want Dray's, Mii's, WA's and RNC's work go wasted, they did great and I want to get this map ranked.
  2. I honestly think the mapset is in its' greatest shape now, a lot of people from various skills came to me and told me they enjoyed the map, so I'd like to get it ranked.
  3. I really want a ranked map :P
And that's it pretty much, I'm in the work of getting a Taiko BAT to sneak a peek on the map.
Shohei Ohtani
Any reason why WhiteAries's diff has been removed?

Please forum PM me so I can get back to this once you answer. It's fine if its removed, but I wanted to make sure it wasn't a thing where a big accident happen and it ended up not uploading, since there is no signification that it was removed intentionally.
Topic Starter
Avishay

CDFA wrote:

Any reason why WhiteAries's diff has been removed?

Please forum PM me so I can get back to this once you answer. It's fine if its removed, but I wanted to make sure it wasn't a thing where a big accident happen and it ended up not uploading, since there is no signification that it was removed intentionally.
Oh god.. I had to delete the whole osu! folder since my OS corrupted the drive, so I downloaded a friend's map pack (30gb of songs) and the diff is not there, I will either get the diff back from a friend or find WA's last post and apply all mods again.

Edit: It is back, thanks to Sonnyc (and Tamirko :P)
_tasty
I love this song! (=^-^)/
Insane
00:00:730 (1) - I feel like maybe this could be moved to the right/up a little bit so it would have equal distance like from the first circle.

00:02:632 (2) - It doesn't really feel right here

00:17:539 (2) - Move it a bit to the left so it'll be more symmetrical?

00:25:365 (1,2) - I would much prefer a jump here
00:25:738 (3,4) - ^

00:32:632 (4) - Move it down a little unless it's intentionally placed there

00:33:750 (2) - Move it up a little, I think it'll be nicer for it to be more curvy

00:50:520 (1) - Move it so it'll be exactly in between?

01:28:160 (5) - It's not really straightly aligned with the previous and next circle, so move it down one grid unless it was intentionally placed there :/

01:38:409 (3) - This could be moved up a little to flow better

02:20:334 (6) - Move this a bit to the right so it'll be right in the middle of the previous and next circle
Hard
00:14:185 (1) - I'd prefer if this was aligned with the slider..
Topic Starter
Avishay

ReeChelly wrote:

I love this song! (=^-^)/
Insane
00:00:730 (1) - I feel like maybe this could be moved to the right/up a little bit so it would have equal distance like from the first circle. I think the placement here is just fine.

00:02:632 (2) - It doesn't really feel right here I think it plays great and goes nicely with the whole pattern.

00:17:539 (2) - Move it a bit to the left so it'll be more symmetrical? I can't believe I didn't notice this before, fixed.

00:25:365 (1,2) - I would much prefer a jump here
00:25:738 (3,4) - ^ I honestly wasn't sure if I want to make jump here or the pattern I had. I tried making some jumps now and it is awesome, changed.

00:32:632 (4) - Move it down a little unless it's intentionally placed there Intentional.

00:33:750 (2) - Move it up a little, I think it'll be nicer for it to be more curvy I think the curve here is nice as it is.

00:50:520 (1) - Move it so it'll be exactly in between? Changed pattern here a bit to fit your suggestion.

01:28:160 (5) - It's not really straightly aligned with the previous and next circle, so move it down one grid unless it was intentionally placed there :/ I am not even sure why it was on the same y-coordinate as the previous circle, it is supposed to be fuzzy, so I moved it upwards.

01:38:409 (3) - This could be moved up a little to flow better V

02:20:334 (6) - Move this a bit to the right so it'll be right in the middle of the previous and next circle Look at the DS, it is placed fine.
Hard
00:14:185 (1) - I'd prefer if this was aligned with the slider.. Done and re-aligned pattern a bit.
Really nice mod, thanks!
-Nya-
Hey, Avishay~
Here's my diff as you had requested. It's 2.33 stars.

Nya's Hard
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:0
BeatmapSetID:129259

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,63818
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,368.098159509202,4,1,1,50,1,0
730,372.670807453416,4,1,1,50,1,0
1142,372.670807453416,4,1,1,50,1,0
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71576,-100,4,1,1,50,0,0
96173,-100,4,1,1,65,0,1
127850,-100,4,1,1,65,0,0


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Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

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Also, please add this soundfile into your song's folder: http://puu.sh/fy5OF/16d20694c1.wav
And please check AiMod again. There are a lot of things that's conflicting that has to be the same.
And rather remove "Widescreen support" and "Letterbox during breaks" since you don't have a storyboard.
-Nya-
Ok, fixed a few stuff.

Nya's Hard
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,63818
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,368.098159509202,4,1,1,50,1,0
730,372.670807453416,4,1,1,50,1,0
1142,372.670807453416,4,1,1,50,1,0
2260,372.670807453416,4,1,1,50,1,0
14185,-100,4,1,1,30,0,0
32073,-100,4,1,1,65,0,1
55924,-100,4,1,1,65,0,0
71576,-100,4,1,1,50,0,0
96173,-100,4,1,1,65,0,1
127850,-100,4,1,1,65,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

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walaowey
Hi, here to m4m for your Nya's Hard and my Hard diff Yuuki Aoi - Cupid Review
Pardon me if I make any mistake in modding your map. Since I'm not too expert in modding.

This is just my personal opinion though. Feel free to follow it if you feel confortable or just ignore it :D

btw, here is my mod :)

General
Please check your map with AIMod.. your preview point are in conflict with other diff
btw, other diff are nice too :D ..

Nya's Hard
00:31:141 (5,6) - remove this circle and slider
00:31:328 - place a slider here until 00:31:700 . because i think there are a vocal around this time
00:34:868 - place a circle here.
01:38:781 (7) - nc
01:39:154 (1) - remove nc

btw, i didnt found too many problem in this diff..Its very good. :)
Its a well made map :)

So, good luck with the map .. Its a nice map :)
-Nya-

walaowey wrote:

Hi, here to m4m for your Nya's Hard and my Hard diff Yuuki Aoi - Cupid Review
Pardon me if I make any mistake in modding your map. Since I'm not too expert in modding.

This is just my personal opinion though. Feel free to follow it if you feel confortable or just ignore it :D

btw, here is my mod :)

General
Please check your map with AIMod.. your preview point are in conflict with other diff I'll let Avishay take care of this, since he's the one that has to decide on that stuff.
btw, other diff are nice too :D ..

Nya's Hard
00:31:141 (5,6) - remove this circle and slider Why? I don't really think it's a problem.
00:31:328 - place a slider here until 00:31:700 . because i think there are a vocal around this time No, I like my current rhythm better, but I will see what other modders say as well.
00:34:868 - place a circle here. Good idea. Added a note there.
01:38:781 (7) - nc No, my NC patterns won't be consistent then.
01:39:154 (1) - remove nc ^

btw, i didnt found too many problem in this diff..Its very good. :) Thanks~
Its a well made map :)

So, good luck with the map .. Its a nice map :)
Thank you for your mod~ :D

Nya's Hard
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:631953
BeatmapSetID:129259

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,63818
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,368.098159509202,4,1,1,50,1,0
730,372.670807453416,4,1,1,50,1,0
1142,372.670807453416,4,1,1,50,1,0
2260,372.670807453416,4,1,1,50,1,0
14185,-100,4,1,1,30,0,0
32073,-100,4,1,1,65,0,1
55924,-100,4,1,1,65,0,0
71576,-100,4,1,1,50,0,0
96173,-100,4,1,1,65,0,1
127850,-100,4,1,1,65,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

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164,100,96173,6,0,L|136:160,1,50,2|0,0:0|0:0,0:0:0:0:
128,224,96545,2,0,L|172:260,1,50
240,292,96918,2,0,P|288:276|352:292,1,100,4|4,0:0|0:0,0:0:0:0:
412,308,97477,1,4,0:0:0:0:
476,256,97663,2,0,L|456:156,1,100,4|0,0:0|0:0,0:0:0:0:
412,92,98222,2,0,B|356:112|356:112|308:112,1,100
236,120,98781,2,0,L|204:80,1,50
136,40,99154,6,0,P|92:48|44:100,1,100,0|4,0:0|0:0,0:0:0:0:
44,164,99713,1,0,0:0:0:0:
84,232,99899,2,0,L|164:308,1,100,0|8,0:0|0:0,0:0:0:0:
312,340,100645,1,8,0:0:0:0:
396,204,101017,2,0,P|356:208|296:164,2,100,0|0|4,0:0|0:0|0:0,0:0:0:0:
400,44,102135,6,0,P|416:25|438:14,1,50,8|0,0:0|0:0,0:0:0:0:
468,88,102508,2,0,P|490:98|506:117,1,50,4|8,0:0|0:0,0:0:0:0:
488,196,102881,2,0,L|436:300,1,100,8|0,0:0|0:0,0:0:0:0:
380,336,103440,1,4,0:0:0:0:
300,324,103626,2,0,B|256:288|256:288|200:288,1,100,2|0,0:0|0:0,0:0:0:0:
132,276,104185,2,0,P|120:224|128:176,1,100,0|4,0:0|0:0,0:0:0:0:
188,124,104744,2,0,L|236:84,1,50,8|8,0:0|0:0,0:0:0:0:
308,84,105117,6,0,L|424:84,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
156,36,106235,1,2,0:0:0:0:
80,176,106607,2,0,L|104:240,1,50,8|0,0:0|0:0,0:0:0:0:
228,316,107166,2,0,L|300:312,1,50,8|0,0:0|0:0,0:0:0:0:
396,204,107725,2,0,L|376:140,2,50,4|4|4,0:0|0:0|0:0,0:0:0:0:
180,96,108657,6,0,B|240:116|276:72|332:100,1,150
480,148,109589,1,8,0:0:0:0:
504,308,109961,2,0,P|416:348|304:312,1,200,8|12,0:0|0:0,0:0:0:0:
208,208,111079,1,0,0:0:0:0:
136,64,111452,6,0,B|80:84|64:136|64:136|16:144,1,150
24,224,112197,2,0,L|64:284,1,50
104,328,112570,2,0,P|148:324|220:332,1,100
284,344,113129,1,8,0:0:0:0:
360,324,113315,2,0,L|424:228,1,100
392,84,114061,1,8,0:0:0:0:
152,52,114620,6,0,B|108:84|108:84|132:124|116:192,1,150,2|8,0:0|0:0,0:0:0:0:
208,312,115551,1,0,0:0:0:0:
368,304,115924,2,0,P|452:321|447:235,1,200,8|2,0:0|0:0,0:0:0:0:
344,108,117042,1,2,0:0:0:0:
200,36,117415,6,0,P|216:108|188:180,1,150,0|4,0:0|0:0,0:0:0:0:
140,240,118160,2,0,L|96:288,1,50,4|0,0:0|0:0,0:0:0:0:
156,340,118533,6,0,L|220:340,1,50,4|4,0:0|0:0,0:0:0:0:
364,320,119092,2,0,L|392:264,1,50,8|4,0:0|0:0,0:0:0:0:
388,116,119651,1,0,0:0:0:0:
256,192,119837,12,0,124123,0:0:0:0:
140,76,124496,6,0,L|200:96,1,50,4|0,0:0|0:0,0:0:0:0:
268,92,124868,2,0,L|315:76,1,50,2|4,0:0|0:0,0:0:0:0:
392,56,125241,2,0,L|452:160,1,100,8|0,0:0|0:0,0:0:0:0:
472,300,125986,1,4,0:0:0:0:
472,300,127477,6,0,B|420:292|420:292|368:304,1,100,14|8,0:0|0:0,0:0:0:0:
296,280,128036,2,0,L|224:208,1,100,4|0,0:0|0:0,0:0:0:0:
168,152,128595,2,0,L|200:92,1,50
248,52,128968,6,0,B|288:68|324:36|360:60,1,100,10|4,0:0|0:0,0:0:0:0:
408,104,129527,2,0,L|372:212,1,100,8|0,0:0|0:0,0:0:0:0:
348,272,130086,2,0,L|304:320,1,50,8|0,0:0|0:0,0:0:0:0:
240,336,130458,6,0,P|196:320|124:320,1,100,10|4,0:0|0:0,0:0:0:0:
64,300,131017,2,0,P|72:256|60:196,1,100
48,124,131576,2,0,L|92:88,1,50,8|8,0:0|0:0,0:0:0:0:
152,48,131949,1,0,0:0:0:0:
284,136,132322,2,0,L|324:172,1,50
352,328,132881,2,0,L|296:364,1,50
152,348,133440,6,0,B|84:348|84:348|56:320,1,100,6|0,0:0|0:0,0:0:0:0:
64,244,133999,2,0,L|148:188,1,100
220,156,134558,2,0,L|204:96,1,50,0|8,0:0|0:0,0:0:0:0:
252,40,134930,6,0,P|288:28|356:32,1,100,2|0,0:0|0:0,0:0:0:0:
416,76,135489,2,0,L|416:184,1,100,4|0,0:0|0:0,0:0:0:0:
384,252,136048,2,0,L|352:300,1,50,0|4,0:0|0:0,0:0:0:0:
288,336,136421,6,0,B|240:316|240:316|192:332,1,100,10|0,0:0|0:0,0:0:0:0:
116,340,136980,2,0,L|60:256,1,100
32,180,137539,2,0,L|80:132,1,50
128,92,137912,1,2,0:0:0:0:
288,100,138284,2,0,L|344:120,1,50,0|4,0:0|0:0,0:0:0:0:
408,260,138843,2,0,L|392:316,1,50,8|4,0:0|0:0,0:0:0:0:
236,340,139402,6,0,P|184:352|140:332,1,100,2|4,0:0|0:0,0:0:0:0:
84,276,139961,2,0,L|168:196,1,100,4|0,0:0|0:0,0:0:0:0:
220,160,140520,2,0,L|192:96,1,50,10|0,0:0|0:0,0:0:0:0:
180,36,140893,6,0,L|292:36,1,100,6|8,0:0|0:0,0:0:0:0:
356,60,141452,2,0,B|384:104|384:104|376:172,1,100,10|8,0:0|0:0,0:0:0:0:
336,220,142011,2,0,L|356:280,1,50,8|14,0:0|0:0,0:0:0:0:
Topic Starter
Avishay

walaowey wrote:

Hi, here to m4m for your Nya's Hard and my Hard diff Yuuki Aoi - Cupid Review
Pardon me if I make any mistake in modding your map. Since I'm not too expert in modding.

This is just my personal opinion though. Feel free to follow it if you feel confortable or just ignore it :D

btw, here is my mod :)

General
Please check your map with AIMod.. your preview point are in conflict with other diff Fixed, on the way I fixed the timing and tags incosistencies (with Taiko).
btw, other diff are nice too :D ..

So, good luck with the map .. Its a nice map :)
Thanks, I'll mod your map now :)
Shushan
m4m :)
easy
00:44:371-the spinner doesn't fit here well try this http://prntscr.com/6508c8
01:48:471-well this is kinda ugly
02:01:514-again the spinner is not fit well
normal-
didnt find anything
hard
01:17:725 looks bad
01:48:657-^^
whitearies insane
00:49:961 (8) - put this with the others one
really good diff
insane
00:19:030- put it same as one(x:132 y:132)
02:14:930-looks kinda bad
gl!
Topic Starter
Avishay

ohad1881 wrote:

m4m :)
easy
00:44:371-the spinner doesn't fit here well try this http://prntscr.com/6508c8 I think it is just fine
01:48:471-well this is kinda ugly Looks just fine imo
02:01:514-again the spinner is not fit well Shortened it a bit.
normal-
didnt find anything
hard
01:17:725 looks bad
01:48:657-^^
whitearies insane
00:49:961 (8) - put this with the others one No, why? The pattern is like that on purpose
really good diff
insane
00:19:030- put it same as one(x:132 y:132) No, that's on purpose.
02:14:930-looks kinda bad Changed
gl!
thanks, I'll do my mod soon.
Sylphi
No kudosu plz

[RatedNC17's Taiko Oni]
  1. 00:50:055 (1,1,1) - Certainly vocal start at 00:51:266, 00:52:756 but why are spinners start mapped to 00:51:173, 00:52:663?
  2. 02:00:023 (1,1,1) - Similar as above.
  3. 02:22:011 (9) - It is unrankable. Big notes at the end of stream must have the opposite color of the four previous notes.
[mii-chan's Inner Oni]
  1. This is too easy for this difficulty. i'd recommend you change this difficulty to Muzukashii by changing some patterns.
Sorry, i can't mod this becuase i can't understand mapping style.
Topic Starter
Avishay

Underflow wrote:

No kudosu plz

[RatedNC17's Taiko Oni]
  1. 00:50:055 (1,1,1) - Certainly vocal start at 00:51:266, 00:52:756 but why are spinners start mapped to 00:51:173, 00:52:663?
  2. 02:00:023 (1,1,1) - Same as above.
  3. 02:22:011 (9) - It is unrankable. Big notes at the end of stream must have the opposite color of the four previous notes.
[mii-chan's Inner Oni]
  1. This is too easy for this difficulty. i'd recommend you change this difficulty to Muzukashii by changing some patterns.
Sorry, i can't mod this becuase i can't understand mapping style.
Oops, I noticed the no kds too late heh, if this is a problem I'll ask a mod to remove it. Thanks.
Sylphi

Avishay wrote:

Oops, I noticed the no kds too late heh, if this is a problem I'll ask a mod to remove it. Thanks.
It is no problem. but i want to remove that kds.
-Nya-

Underflow wrote:

Avishay wrote:

Oops, I noticed the no kds too late heh, if this is a problem I'll ask a mod to remove it. Thanks.
It is no problem. but i want to remove that kds.
Don't worry. Removed~
DeletedUser_3044645
reseted kd cuz ufw is 카와이
-Nya-

No Dap wrote:

reseted kd cuz ufw is 카와이
Underflow than said he wanted it removed. :?
Topic Starter
Avishay

No Dap wrote:

reseted kd cuz ufw is 카와이
What is going on :?

I like the idea that BN are coming into my map but nothing will be achieved this way :D
-Nya-

Avishay wrote:

No Dap wrote:

reseted kd cuz ufw is 카와이
What is going on :?

I like the idea that BN are coming into my map but nothing will be achieved this way :D
Well, I helped with this map too, so it's not just cuz I'm a BN. :P
And I just talked to Underflow and he wants it removed.
Sylphi

No Dap wrote:

reseted kd cuz ufw is 카와이
No Dap lol
DeletedUser_3044645
lol i wanted to troll him sorry
Topic Starter
Avishay

No Dap wrote:

lol i wanted to troll him sorry
As a punishment, mod my map :roll:
P o M u T a
First time in a year summon! :D
No kudosu.

not need 'op' tag. so, already 'opning'. redundant data. so remove it.

good luck~.
Topic Starter
Avishay

P o M u T a wrote:

First time in a year summon! :D
No kudosu.

not need 'op' tag. so, already 'opning'. redundant data. so remove it.

good luck~.
Updated :S
Topic Starter
Avishay
I had some thinking, and I decided to remove the Taiko diffs, it is mainly my fault that I can not make them go live. The unavailability of the taiko mappers is not helping either.

I can not map taiko well but I still like the mode, I couldn't get the map going for a long time and the mappers are partly gone, I'll try to get the standard set ranked soon, the taiko diffs are included in the description for anyone interested!
Monstrata
[ROLLING STAR]

00:00:730 (1) - Okay. Your intro isn't very consistent in terms of rhythm. Here you use a circle, followed by 1/1 break. You then use a slider at 00:02:260 (1) - . to map the same beats, with 1/2 beat in between, before switching back to a single circle with 1/1 break at 00:03:750 (9) - . Honestly, it's better to fllow the 1/2 slider rhythm for all of these strong beats, rather than leaving a 1/1 gap because what this creates is irregular spacing going into the next note.
00:03:750 (9,1) - Take this for example. The spacing is very similar to the spacing you see in the previous circles that were spaced 1/2 apart. However, these two circles are actually spaced 1/1 apart which is not good. It creates an irregularly short spacing that also interferes with flow.

00:03:378 (6,7,8) - Doesn't fit honestly... No triplet sound here. You are mirroring the slider from before: 00:01:887 (5) - . So be consistent and also use a 1/2 slider here.
00:06:173 (1,2) - Stack perfectly ;D
00:12:694 (1,2,3,4,1,2) - This jump pattern is poorly spaced imo... 00:12:694 (1,2,3) - Are one set of beats with 1 being the strongest, so the jump from 1>2 makes sense. Going by your style, you want 2>3 to have a small spacing (which is fine i guess,). However, this jump pattern needs to be mirrored in the next set of 3 beats to be consistent, so the jump from 3>4 should also be large (you did this), and so should the jump from 4>1. The jump from 1>2 should be the closely spaced jump, followed by a large jump again into the next slider.
00:18:471 (8,1) - Potential for a triplet here instead.
00:18:284 (7,8,1) - Also, the spacing here is a bit awkward. White ticks like 1 are usually strong beats, but you map it to a very short jump... that doesn't play well imo.
00:25:179 (6,1) - This is a bit better, having a large jump on the strong white tick. This jump might be slightly exaggerated though...
00:26:669 - You should map something "clickable" here rather than a slider end, since you map the other drum hits, all of which are clicked.
00:28:719 (5,1) - Is this necessary? Difficult to read because so much of the slider is overlapped. I don't see a purpose to this overlap other than to screw with people lol.
00:30:023 (3,1) - Not the best flow. I'd like to see the slider angled a bit more to the top/right of the screen rather than being so horizontal.
00:34:123 (4) - This slider doesn't really do much... it honestly doesn't fit, and you also miss out on mapping the beat at 00:34:496 - to something clickable that would lead into the next slider better.
00:34:123 (4,1) - Yea, I don't think a flow break fits here. If anything though, at least fix the stack on the slider-ends.
00:36:545 (1,2,3) - Again, poor flow. Also, i don't think the repeat on 2 works that well... You might want to consider a rhythm like this instead: Here
00:45:862 (3,4,1) - Here again, the spacing makes it seem like 1 is also 1/2 beat away from 4, when its actually 1/1. You can fix this by making 4 a slider though.
00:58:905 (1,2,3) - You could honestly improve this pattern. It doesn't look like much honestly...
01:03:005 (3,4,1) - This flow break doesn't work for me... I feel like a jump from 4>1 fits better than a flow-break.
01:13:812 (3,1,2,1) - Spacing issues with jumps again.
01:37:663 (1,2) - Poor flow. Also, fix the blanket with slider 3.
01:38:781 (5,1) - Blanket
01:40:458 (6,1) - Mentioned earlier about having a short jump on the white tick. Also, this spacing makes the jump from 01:40:831 (2,3) - extremely exaggerated.. Also, I really don't think the drum beat on 3 is so important that you need such a large jump. You don't map the same beat in later and earlier sections so such a drastic jump so this doesn't seem consistent.
01:42:694 (5,1) - ^
01:43:067 (2,3) - Yea, I don't think this flow-breaking jump works either. Also note how you map the beat at 01:43:253 - to a slider-end this time? That pretty much tells the player this particular beat wasn't that significant considering it wasn't even mapped to something click/tappable. But you just mapped a huge jump to it the measure before.
01:43:812 (5,6,1) - Mentioned earlier about 1/1 spacing issues.
01:52:570 (5,6,7) - This rhythm doesn't really work for me... Try this rhythm instead: Here.
01:55:551 (1,1) - Hmm, the 1/1 spacing works here because the circles are clearly not spaced to appear like 1/2 distance spaced jumps, so this is another alternative~
01:57:415 (1,3) - Fix stack.
02:02:259 (1,2) - This doesn't work. First, take out the NC's, Then follow the rhythm you set up in the previous measure 02:00:023 (1,2,3,4,5) - . This rhythm works well, but you need to mirror it in the next measure by making 02:02:259 (1) - two circles, and having a 1/2 slider begin at 02:02:632 -
02:02:819 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Honestly... nothing in the music really suggests a stream. Especially the first half of it. You could argue that the second half might fit
02:07:477 (7) - NC, and stick to this rhythm because it's good: 02:07:477 (7,1,2,3,4) -
02:11:949 (1,2,3,4,5,1,2,3,4,5) - This isn't the Kiai section anymore, the streams don't need to be so spaced... I feel like this is just to up the star rating. Also, I recommend flipping both streams horizontally so they flow better. Something like this would be nice. Since the first stream would flow nicely from 02:11:576 (3) - . And the second stream would flow into your next stream nicely too.
02:18:750 (4,1) - This is a really sharp directional shift. I wouldn't recommend this :P Nothing in the song suggests such a shift. If you wanted a sharp turn, it makes more sense to put it at 02:18:378 (6,1) - Since there is an audible change in the music.
02:17:912 (1,2,3) - Also, why stack? It's very difficult to read and plays kinda awkwardly...
02:21:824 (3,4,5) - Okay, 3>4 jump is pretty big, that's fine, but why the short spacing from 4>5 when 5 is an even stronger beat than 4? You want to emphasize 5 so make it a big jump too, or nerf 3>4 jump.

Problems i'm seeing are:

There isn't a clear, consistent rhythm. You swap to varying rhythms even though the rhythm in the song is being mirrored in the next measure.

Also, I think your jump patterns could use some work. Some of them don't flow that well for me. I feel you could try and create better patterns for those jumps. As they are now, they seem kind of unpolished and a bit random. Also, consider the spacing too, when you map your jumps, because large spacing is usually used to emphasize certain beats.



I know I said I'd mod 3 diff's but I spent a lot of time on this one, and I hope I've explained myself clearly enough. You may ask me for a recheck on your Insane later if you want, I wouldn't mind taking another look at it.


Good luck~
Topic Starter
Avishay

monstrata wrote:

[ROLLING STAR]

00:00:730 (1) - Okay. Your intro isn't very consistent in terms of rhythm. Here you use a circle, followed by 1/1 break. You then use a slider at 00:02:260 (1) - . to map the same beats, with 1/2 beat in between, before switching back to a single circle with 1/1 break at 00:03:750 (9) - . Honestly, it's better to fllow the 1/2 slider rhythm for all of these strong beats, rather than leaving a 1/1 gap because what this creates is irregular spacing going into the next note.
00:03:750 (9,1) - Take this for example. The spacing is very similar to the spacing you see in the previous circles that were spaced 1/2 apart. However, these two circles are actually spaced 1/1 apart which is not good. It creates an irregularly short spacing that also interferes with flow.

00:03:378 (6,7,8) - Doesn't fit honestly... No triplet sound here. You are mirroring the slider from before: 00:01:887 (5) - . So be consistent and also use a 1/2 slider here.
00:06:173 (1,2) - Stack perfectly ;D
00:12:694 (1,2,3,4,1,2) - This jump pattern is poorly spaced imo... 00:12:694 (1,2,3) - Are one set of beats with 1 being the strongest, so the jump from 1>2 makes sense. Going by your style, you want 2>3 to have a small spacing (which is fine i guess,). However, this jump pattern needs to be mirrored in the next set of 3 beats to be consistent, so the jump from 3>4 should also be large (you did this), and so should the jump from 4>1. The jump from 1>2 should be the closely spaced jump, followed by a large jump again into the next slider.
00:18:471 (8,1) - Potential for a triplet here instead.
00:18:284 (7,8,1) - Also, the spacing here is a bit awkward. White ticks like 1 are usually strong beats, but you map it to a very short jump... that doesn't play well imo.
00:25:179 (6,1) - This is a bit better, having a large jump on the strong white tick. This jump might be slightly exaggerated though...
00:26:669 - You should map something "clickable" here rather than a slider end, since you map the other drum hits, all of which are clicked.
00:28:719 (5,1) - Is this necessary? Difficult to read because so much of the slider is overlapped. I don't see a purpose to this overlap other than to screw with people lol.
00:30:023 (3,1) - Not the best flow. I'd like to see the slider angled a bit more to the top/right of the screen rather than being so horizontal.
00:34:123 (4) - This slider doesn't really do much... it honestly doesn't fit, and you also miss out on mapping the beat at 00:34:496 - to something clickable that would lead into the next slider better.
00:34:123 (4,1) - Yea, I don't think a flow break fits here. If anything though, at least fix the stack on the slider-ends.
00:36:545 (1,2,3) - Again, poor flow. Also, i don't think the repeat on 2 works that well... You might want to consider a rhythm like this instead: Here
00:45:862 (3,4,1) - Here again, the spacing makes it seem like 1 is also 1/2 beat away from 4, when its actually 1/1. You can fix this by making 4 a slider though.
00:58:905 (1,2,3) - You could honestly improve this pattern. It doesn't look like much honestly...
01:03:005 (3,4,1) - This flow break doesn't work for me... I feel like a jump from 4>1 fits better than a flow-break.
01:13:812 (3,1,2,1) - Spacing issues with jumps again.
01:37:663 (1,2) - Poor flow. Also, fix the blanket with slider 3.
01:38:781 (5,1) - Blanket
01:40:458 (6,1) - Mentioned earlier about having a short jump on the white tick. Also, this spacing makes the jump from 01:40:831 (2,3) - extremely exaggerated.. Also, I really don't think the drum beat on 3 is so important that you need such a large jump. You don't map the same beat in later and earlier sections so such a drastic jump so this doesn't seem consistent.
01:42:694 (5,1) - ^
01:43:067 (2,3) - Yea, I don't think this flow-breaking jump works either. Also note how you map the beat at 01:43:253 - to a slider-end this time? That pretty much tells the player this particular beat wasn't that significant considering it wasn't even mapped to something click/tappable. But you just mapped a huge jump to it the measure before.
01:43:812 (5,6,1) - Mentioned earlier about 1/1 spacing issues.
01:52:570 (5,6,7) - This rhythm doesn't really work for me... Try this rhythm instead: Here.
01:55:551 (1,1) - Hmm, the 1/1 spacing works here because the circles are clearly not spaced to appear like 1/2 distance spaced jumps, so this is another alternative~
01:57:415 (1,3) - Fix stack.
02:02:259 (1,2) - This doesn't work. First, take out the NC's, Then follow the rhythm you set up in the previous measure 02:00:023 (1,2,3,4,5) - . This rhythm works well, but you need to mirror it in the next measure by making 02:02:259 (1) - two circles, and having a 1/2 slider begin at 02:02:632 -
02:02:819 (3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Honestly... nothing in the music really suggests a stream. Especially the first half of it. You could argue that the second half might fit
02:07:477 (7) - NC, and stick to this rhythm because it's good: 02:07:477 (7,1,2,3,4) -
02:11:949 (1,2,3,4,5,1,2,3,4,5) - This isn't the Kiai section anymore, the streams don't need to be so spaced... I feel like this is just to up the star rating. Also, I recommend flipping both streams horizontally so they flow better. Something like this would be nice. Since the first stream would flow nicely from 02:11:576 (3) - . And the second stream would flow into your next stream nicely too.
02:18:750 (4,1) - This is a really sharp directional shift. I wouldn't recommend this :P Nothing in the song suggests such a shift. If you wanted a sharp turn, it makes more sense to put it at 02:18:378 (6,1) - Since there is an audible change in the music.
02:17:912 (1,2,3) - Also, why stack? It's very difficult to read and plays kinda awkwardly...
02:21:824 (3,4,5) - Okay, 3>4 jump is pretty big, that's fine, but why the short spacing from 4>5 when 5 is an even stronger beat than 4? You want to emphasize 5 so make it a big jump too, or nerf 3>4 jump.

Problems i'm seeing are:

There isn't a clear, consistent rhythm. You swap to varying rhythms even though the rhythm in the song is being mirrored in the next measure.

Also, I think your jump patterns could use some work. Some of them don't flow that well for me. I feel you could try and create better patterns for those jumps. As they are now, they seem kind of unpolished and a bit random. Also, consider the spacing too, when you map your jumps, because large spacing is usually used to emphasize certain beats.



I know I said I'd mod 3 diff's but I spent a lot of time on this one, and I hope I've explained myself clearly enough. You may ask me for a recheck on your Insane later if you want, I wouldn't mind taking another look at it.


Good luck~
I'm not really sure what happend, I spent the last hour or so going through the mod and commenting, I pressed post, then I was redirected to the first page and the post was gone.. If you still want me to comment, please say so, and I'll do when I am back in a few hours.

Your mod was very helpful and I changed most of the stuff you noted.

I'll go over the hitsounds by myself later, since I see they can be improved.

I'm really sorry for the inconvenience ><
Lally
uuuh o3o \o3o\ oh well some small things

[Staru]
  1. OD 8 HP 7.5
  2. 00:29:092 (1,2) - try something like that
    240,128,29092,6,0,P|172:80|92:104,1,140,4|0,0:0|0:0,0:0:0:0:
    88,212,29651,1,8,0:0:0:0:
  3. 00:37:850 (2,3,4) - i would curve those objects straight is not so nice flow
  4. 00:41:390 (6,3) - *nazi* stack better
  5. 00:45:676 (2,3) - i would do this jump more visible
  6. 00:55:179 (1,2,3) - looks really uglu unstack and do a better stream form
  7. 01:03:005 (3) - silly stack wich ruins the flow and plays bad
  8. 01:03:378 (1,2,3) - i would do something different with spacing to notice more the rhythm change
  9. 01:37:663 (1,2,3) - bad flow try to re-do this pattern
  10. 02:02:912 (6,7,8,9,10,1,2,3,4,5,6,7,8,9) - i would really recomend to re-do this stream form with closer spacing because is really ugly atm :V
  11. 02:10:086 (3) - ctrl+g for better flow
  12. 02:17:912 (1,2,3,4,5,6,1,2,3,4,5,6) - hmmm... personally i dunno will leave it but is pain
[Normal]
  1. 01:35:427 - not needed green line
  2. 02:20:893 (2,3) - unstack
[Easy]
  1. 01:03:750 (2,3) - don't stack in easy diffu :C please unstack
  2. 01:48:098 (3,1) - don't stack in easy diffu :C

additional irc modding with the mapper;
o3o
14:47 Lally: poke o3o
15:02 Avishay: y
15:02 Avishay: yo
15:05 Lally: o3o/ hello
15:05 Lally: i wanted to ask sorry again >3< i'm sometimes baka and forget to reply to pm ;_;/
15:06 Avishay: :D
15:06 Avishay: no worries lol
15:07 Lally: i'm cheching your mappu now but i have some worries ò-ò'' the mappu is nice but between your hard and insane is a bit a gap
15:07 Lally: i would recomend to add some triplets or 1/4 sliders in the drum parts where you used streams in insane and rolling star diff o3o
15:08 Lally: i'm finishing to mod and after those changes we can talk about a bubble \o3o/
15:08 Avishay: Uhm
15:08 Avishay: How much should the gap be
15:08 Avishay: I have 2 Hard difficulties and 2 Insanes
15:09 Avishay: Nya's Hard was made to fill the gap between the Dray's Normal and my Hard
15:10 Lally: i know thats totally right, i'm talking parts like 02:00:583 (3,4,5) - can be added some 1/4
15:10 Lally: are not a lot but just a few to make the hard a bit more harder
15:10 Avishay: Oh sure then
15:10 Avishay: I am always up for making stuff harder
15:12 Lally: i would mostly add some more 1/4 in the kiai parts
15:12 Lally: 00:34:309 (8,1) - here a triplet would be nice
15:12 Lally: between 00:37:850 (2,3) - ASWELL
15:12 Lally: ups caps o3o
15:13 Avishay: :D
15:13 Lally: 00:49:682 - i would map the drum sound in this parts and not a 1/1 slider
15:14 Lally: 01:45:676 - add something here
15:14 Lally: 01:59:651 - same here would map the drum sounds
15:17 Avishay: alright

call me back o3o
-Nya-
Yay~
Starred! ^3^
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