fixed :3~
http://puu.sh/9udVf.osu
http://puu.sh/9udVf.osu
The first thing you mentioned is to simply make some interesting patterns in the map that require a bit better reading, I don't want a pale map with the same DS and 'meh' patterns all over, I don't see any huge jumps and they're pretty fun to play, on a side note I did notice other stuff that I didn't like and I've changed them.sanguisinvia wrote:
from #modreqs
on the insane diff, the biggest issue I found was the rather interesting spacing between notes particularly in between choruses. (such as the jump segment 00:24:061 (5,1,2,3,4,5,6,1,2,3,4,5) - ) the spacing between these notes shift from very large to stacks seemingly randomly. Parts in the song which do not call for jumps have large jumps and areas which could be jumps are mapped as stacks. And this is repeated throughout the song. (It really felt like I was playing a jump practice map)
After checking AiMod, there are quite a few times where distance snap is ignored, with most of them being unnecessary. Also on alot of the stream particularly towards the end they become much more spaced, during which the excitement/tempo of the song does not change, basically, the streams do not need to be spaced. (01:04:309 (1,2,3,4,5,6,7) - )
Changed pattern, thanks.Toastedsalad wrote:
Played this map somewhere on multiplayer before, and saw it got updated and decided to give it a play, it looks fine to me but the reason i'm posting this is because i really disagreed with the non-linearity of 01:04:682 (5,6) -
just letting you know my 2 cents, no kodus needed
-Nya- wrote:
Hey! M4M from your queue.
I can only mod Easy, Normal and Hard.
Well, here's my mod:Easy:I think it is fine.
Check AiMod~ Make sure the letterbox doesn’t conflict with any diffs
00:08:222 (3) – Maybe place this hitcircle here: X:396 Y:192. To make it allign with 00:06:732 (1,2) – I don't think this is necessary, I want it to flow to the upper side here.00:14:185 (1,2) – I think blanketing here will look better. Um, you are right. I changed the pattern a bit to fit the DS.
00:21:638 (3,1) – This blanket can be improved. In the pic below you will notice that I used the approach circle of 00:23:874 (1) – Fixed
00:25:365 (2) – I think it will be better if you do something like this: I think it is just fine, there's time between each slider and if I will change it, it will mess up the DS.
I rotated the slider by 70 degrees. By doing this the flow will be better00:24:992 – Maybe you should also add a note there. It seems very empty otherwise I don't really want to.00:33:191 (3) – This looks ugly. Maybe copy and paste 00:32:073 (1) - Like this: Better indeed, changed.
00:44:371 (1) – Rather start the spinner here: 00:44:558 – V00:51:825 (4,2) – Try to blanket this better
I don't need a blanket here, and it will just mess up everything.01:03:750 (1) – Wow, I think this spinner is really too short. Maybe place a slider there instead or just leave it openHard:
Fix the letterbox that conflicts00:07:291 (2) – Curve this slider a bit less, otherwise it looks a bit ugly I think it looks just fine, and it aims toward the end of 00:08:222 (2) - which is pretty cool. And obviously I don't want them to be similar to 00:07:850 (1) - and 00:09:340 (1) - 00:08:781 (3) - ^00:16:048 (5,6,2,4) – Make sure these are stacked properly Fixed00:27:601 (5) – Rather Ctrl+G to support the flow I don't think it will fix the flow overall, I changed the pattern here00:31:701 (5,1) – Blanket this V00:32:260 (1,2) – Maybe blanket this as well. It will look neater I changed the placement but no blanket.00:34:496 (8) – NC here, because the combo is getting way too long00:40:272 (1) – A spinner doesn’t really make sense here. Just map there instead I guess I was too lazy, done.00:48:843 (1) – Same here. I suggest not filling that entire section with a spinner. Map most of the section V01:34:775 (8,9) – Maybe just stack these on this slider’s: 01:34:496 (7) – tail I want to differ them from it, I think it looks just fine visually.01:31:701 (1) – Wow, I don’t think it’s such a good idea to speed up the sliders like that from here: 01:31:701 (1) - to 01:46:607 (1) - . Just keep the SV the same throughout the diff Why? It should be just fine, it is a 'Hard' difficulty and I changed the SV when the strong vocals came.01:37:850 (6) – Rather do this: I like it a lot, done.
Something like that01:45:117 (8) – Just straighten this slider? Or curve both these sliders: 01:45:117 (8,9) – I changed your idea a bit, on the first slider I put 2 straight dots (red) and on the second one I've used one red and on white while I untouched the others, it feels very cool now.01:50:893 (2,1) – Just stack these circles on this slider’s: 01:49:961 (1) – tail Played a bit with the pattern around that time.01:52:384 (1,2) – Stack02:09:713 (4) – Put in another repeat here I don't feel like the music asks me to do so in this part.02:14:744 (4,8,9) – Stack V02:20:520 (6,1) – Try to blanket thisV
Overall, this mapset is not too bad.
But the Easy and Hard require a bit more improving.
Hope my mod was helpful.
Good Luck!
Shotoku64 wrote:
Coming from your queue.
Easy
00:25:365 (2) - Should be rotated clockwise 90 degrees to flow better between the sliders before and after it. Sorry, but I think it is just fine.
I think all spinners should be a little shorter since this is easy and there is hardly any time after them to get your mouse ready. You mean they should be longer? Because making them shorter when you have no time makes no sense. Anyway, I will extend them, I wasn't sure if it is too fast, since I am not a new player.
It's a fun map Thank you
Hard+ I'm not good enough to play yet (2.5-3 stars is my limit right now), so I'm not even sure how to suggest specific changes here. Sorry.
Vertify wrote:
From M4M Queue xD
[General]
I have to agree with previous post in terms of starting the song. Maybe not at the specific time he/she mentioned, but I think the song can start better somewhere else.
[Easy]
For this difficulty especially, you want the DS equal at all times for easy flow.[Hard]
- 00:20:893 (2) - Set coordinates to x=363 y=255
- 00:35:055 (1) - Curve slider a bit more (for better cursor flow) like this
- 01:14:558 (3) - Lessen the curve of this slider a bit
- 01:16:048 (5,1) - Suggestion > move slider to this position so (1) doesn't awkwardly overlap the previous 4 (putting the (1) right underneath it rather than sticking out).
- 01:17:912 (2,3) - Curve these sliders so it's not so linear
- 01:41:390 (7,1) - I guess it's just preference/style when you overlap notes. I suggest moving them away (or re-shape) so the (7) doesn't overlap.
This whole map can be improved greatly!Watch the spacing. Keep it consistent (where it can be). You keep constantly changing it at parts in which I personally don't think need to be. At the moment, you're jumping from 1.80 to 1.60, 1.70, 1.40! Referring to > Not pointing them out (except for ones that I think need to be mentioned)[Insane]
- 00:07:291 (2,1) - Found this awkward to play (your judgement)
- 00:32:260 (1,2) - Blanket this.
- 00:34:496 (1,2) - Blanket this
- 00:35:241 (3) - We going with 1.60 DS or 1.70? Keep it consistent [in relation to their combo (when they should be)]
- 00:41:763 (5) - too close to (4)
- 00:42:135 (1) - even the DS.
- 00:55:179 (5,6,7) - Move this to x=228 y =296 for it's inline with (4).
- 01:22:384 (1,2) - No need for tail to overlap (2). Implying that it's coming a tick sooner-
- 01:41:763 (2,3,4) - Curve these like so
- 01:42:694 (6) - Curve this as well (only if following previous suggestion). Better cursor flow.
- 01:51:452 (2) - Move this away from the overlap and fix the DS to the upcoming (3).
- 02:05:800 (1) - No need for tail to overlap.
- 02:11:763 (5) - spacing between (4) and (6) - make it equal
- 02:17:166 (4,1) - Curve the slider to be inline with the (1)
> 02:04:868 (4,5,1,2,3,4,5,6,7,8) - Nice. I would of done the same (I had predicted the pattern lol).Cool Beans. Good work.
- 00:33:564 (8,9,10,11) - You can curve this better. (If it wasn't a curve, I suggest curving it ^^)
- 00:38:968 (6) - Found this a little awkward to play (your judgement)
- 00:39:713 (1) - Move this out to the right a bit (cursor flow)
- 00:43:626 (4,5,6,7,8) - Don't think these need to be zigzagging- just keep this straight (IMO)
- 01:07:850 (3,5) - This combo starts off as 1.80 then hit 1.40. Keep it relatively equal for this part (combo).
- 01:09:340 (8) - Either avoid this little overlap or put it right underneath the (7)
- 01:25:551 (3) - I think this one needs to be equal DS (between 2 and 4)
- 02:07:477 (1) - Move this up a bit (in line with stream)
RikiH_ wrote:
m4m time! I don't want to get too nazi on details, I will just point out the major mistakes. Then, if you need another mod, you can call me back and I will mod this map again
General
00:00:730 - I suggest to start the map here, there is a part of the song that would look nice if mapped! In Insane diffs you can also start here 00:00:000 - You can map these five notes with a repeat slider or something
00:06:732 - to 00:14:185 - I don't like the way you put claps here... They sound a bit random, I suggest you to pus claps on 2nd and 4th white ticks, like 00:07:104 - and 00:07:850 - and 00:08:595 - and so on
Also, I'm not really sure about the gap between Normal and Hard... Hard is too difficult, I think
Insane
00:06:732 (1) - Finish in the beginning, and not in the end (If you follow my clap suggestion it should sound way better)
00:15:676 (7) - This is a bit misleading and hard to read because it looks like a 1/2 slider, I think you should remove the slowdown because it's confusing, and also for consistency with the other patterns
00:24:247 (1,2,3,4,5,6) - Uhm, I don't like this pattern, it's a bit messy, I suggest to edit it and create a geometrical figure (an hexagon can me a good choice)
00:31:887 (1,2) - Ok here you have to rimove the NC from 00:31:887 (1) ad put it on 00:32:073 (2) - Instead because you are starting a kiai, and kiais always need a NC in the beginning
00:37:850 (2) - This is weird because it ends on the big, white tick. Replacing this with a triplet would be a good choice
00:41:576 (9) - It would sound better if you replaced this with a note and a 1/2 slider. Starting sliders on red ticks often sounds weird for some reason
00:43:067 (3,4,5,6,7,8) - The stream is partially covered by the slider, this can be confusing, so I suggest to mmove the stream somewhere else
00:43:999 (8) - I suggest to start the NC here, on the big white tick
00:54:433 (4) - Move the NC here for the same reason
00:55:924 (7) - NC here!
00:57:415 (3) - NC here too. With these 2 last NCs it will be easier to distinguish the change of SV
I don't want to become too nazi with the NCs but I think you definitely need to go through the map and fix them all, you have to move them to the big, white ticks. If you need help with that, you can ask me in-game!
01:03:378 (5,6,7) - A bit hard to read, I think you should reduce the spacing between these objects, it should do
01:12:322 (5,6) - A bit ugly to see, change these two slider's shape
01:22:384 (1,2) - They are overlapped, I think you need to fix this
01:33:191 (9,1) - Another weird overlap...
01:37:663 (6) - Why this slowdown? It's a bit random in my opinion
01:41:204 (4) - Same here
01:48:098 (5) - Finish here
02:02:632 (2) - This note is weird, it overlaps the following stream
WhiteAries' Insane
00:31:514 (6) - Please use ctrl+g on this slider, at the moment it leads out of the path of the stream, so it's hard for a player to reach the stream in time
00:37:943 - Add a note here
01:46:048 (4) - This is covered by the path of the previous slider, I don't know if it's rankable... Give it a check
01:48:098 (9) - Finish here
02:07:384 - I feel like you should really add a note here, so I think you will have to edit the previous stream in order to fit it
02:13:440 (11,1) - Swap NCs
02:14:092 - A note here should sound good but maybe you don't want to destroy your pattern
02:13:812 (3,5) - Weird overlap...
02:17:073 - Same as 02:14:092
02:20:893 (9,1) - Swap NCs
Hard
Well, the main problem in this diff is the spacing... It's irregular, and that's not really good for an hard diff. So, I highly suggest to go through the map and equalize the spacing
00:07:291 (2) - Not a big fan of shapes like this, it's a bit too curved... The same applies on 00:08:781 (3)
00:16:421 (7,1) - Hard jump... Too hard for an Hard diff
00:19:589 (1,2,3) - The rhythm you used here sounds strange because you started some sliders on red ticks, I think you should replace 00:19:589 (1,2) with circles
01:15:489 (6,7,8,9) - Weird spacing between these sliders, make it the same
01:23:315 (2) - Sliders with 2 repeats are not really appreciated by players because they are unexpected and break the flow, this applies on all this kind of sliders in this diff
02:14:930 (5,6,7) - Well, a pattern like this is really hard to read for an Hard diff!
deejaydray's Normal
00:36:545 (5) - Clap in the end, and remove the clap from here 00:37:477 -
01:22:756 (1,2) - These are a bit too close, I think you should move the second slider a bit up. Don't worry too much about the spacing because if you use 1.05x instead 1.00x is not a problem and it's acceptable
01:35:800 - Unsnapped green line, this is really important and you must fix it!
01:38:781 - Clap here
01:41:763 - ^
01:44:744 - ^
01:52:943 - ^
01:58:160 - ^
Easy
01:03:750 (1) - Too short for an easy diff, replace it with a slider, also add a finish on the end of it
01:10:831 (1) - Finish here
01:45:117 (2) - This is covered by the previous slider, it may be unreadable for beginners so I highly suggest to move it
_____
Okay that's all, there's something more but I think that you should fix the big problems first!
I will be honest: In my opinion Hard should be remapped for two reasons:
1) You should make it a bit easier to fit the gap Between Normal and Insane
2) Most of the patterns are messy, the sliders are ugly to see and the spacing is really irregular
The other diffs need work but I'm ok with them!
So yeah, good luck with your mapset and call me in-game if you have some questions
Forsaiken wrote:
[HARD]
02:09:713 (4) - ends in 02:10:272.
02:11:017 (4) - ends in 02:11:576.
00:19:216 (9) - Slide at 00:19:402.
00:21:452 (5) - remove, put slide in 00:21:452 at 00:21:638 and other in 00:21:825 at 00:22:011.
00:22:197 (7) - remove and move 00:22:384 (1) to 00:22:197 - 00:22:756 - add note
00:43:440 (7) - Tick at 00:43:812
Updated! Now waiting for WA's response and we'll see what we can do from there!deejaydray wrote:
deejaydray's Normalosu file format v13
[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:deejaydray's Normal
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:338063
BeatmapSetID:129259
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
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195,240,81638,1,8,0:0:0:0:
275,240,82011,1,2,0:0:0:0:
355,240,82384,1,8,0:0:0:0:
356,160,82756,6,0,P|296:144|241:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
356,76,84247,2,0,P|296:65|236:77,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
412,136,85738,2,0,B|452:176|452:176|452:240,2,120,2|0|10,0:0|0:0|0:0,0:0:0:0:
332,136,87228,2,0,B|292:176|292:176|292:240,2,120,2|0|10,0:0|0:0|0:0,0:0:0:0:
332,55,88719,5,4,0:0:0:0:
211,55,89278,1,0,0:0:0:0:
90,55,89837,1,8,0:0:0:0:
90,135,90210,1,2,0:0:0:0:
210,135,90769,1,0,0:0:0:0:
330,135,91328,1,8,0:0:0:0:
408,136,91701,6,0,P|416:176|408:216,1,80,4|8,0:0|0:0,0:0:0:0:
380,244,92260,2,0,P|340:252|300:244,1,80,0|0,0:0|0:0,0:0:0:0:
272,216,92819,1,8,0:0:0:0:
208,168,93191,2,0,L|144:120,1,80,2|8,0:0|0:0,0:0:0:0:
112,96,93750,2,0,L|48:48,1,80,0|0,0:0|0:0,0:0:0:0:
48,48,94309,1,8,0:0:0:0:
48,48,94682,5,4,0:0:0:0:
256,292,96173,5,4,0:0:0:0:
335,292,96545,1,8,0:0:0:0:
391,235,96918,1,0,0:0:0:0:
391,155,97291,1,8,0:0:0:0:
334,98,97663,2,0,P|288:64|228:72,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
392,156,99154,5,4,0:0:0:0:
400,236,99527,1,8,0:0:0:0:
336,284,99899,1,0,0:0:0:0:
255,287,100272,1,8,0:0:0:0:
198,230,100645,2,0,P|168:184|184:124,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
254,286,102135,6,0,L|240:324,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
284,212,102881,2,0,L|298:174,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
204,224,103626,1,0,0:0:0:0:
192,344,104185,2,0,P|132:320|92:272,1,120,0|8,0:0|0:0,0:0:0:0:
56,212,105117,6,0,L|32:176,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
136,212,105862,2,0,L|160:176,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
96,280,106607,1,0,0:0:0:0:
216,280,107166,1,2,0:0:0:0:
336,280,107725,1,2,0:0:0:0:
416,280,108098,5,4,0:0:0:0:
416,160,108657,2,0,B|336:160|336:76|240:76,1,200,0|2,0:0|0:0,0:0:0:0:
160,76,109961,2,0,P|132:156|160:224,1,160,8|8,0:0|0:0,0:0:0:0:
212,284,111079,5,4,0:0:0:0:
280,328,111452,2,0,P|356:348|436:328,1,160,8|8,0:0|0:0,0:0:0:0:
472,260,112570,1,2,0:0:0:0:
472,179,112943,2,0,L|472:127,1,40,8|0,0:0|0:0,0:0:0:0:
472,58,113502,1,0,0:0:0:0:
352,56,114061,6,0,B|340:116|340:116|312:144|312:144|300:204,1,160,4|0,0:0|0:0,0:0:0:0:
280,280,115179,1,8,0:0:0:0:
348,324,115551,2,0,P|280:364|212:328,1,160,2|0,0:0|0:0,0:0:0:0:
172,260,116669,1,8,0:0:0:0:
136,188,117042,6,0,L|84:64,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
172,260,118533,1,2,0:0:0:0:
276,320,119092,1,2,0:0:0:0:
380,260,119651,1,2,0:0:0:0:
380,179,120024,5,4,0:0:0:0:
380,180,120769,2,0,L|380:100,1,80,0|8,0:0|0:0,0:0:0:0:
324,44,121514,1,2,0:0:0:0:
324,44,122260,2,0,L|244:44,1,80,0|8,0:0|0:0,0:0:0:0:
164,44,123005,6,0,P|148:104|164:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
244,44,124496,2,0,P|260:104|244:160,2,120,4|0|8,0:0|0:0|0:0,0:0:0:0:
164,44,125986,2,0,B|136:72|136:72|136:112,1,80,2|0,0:0|0:0,0:0:0:0:
136,152,126545,2,0,B|136:192|136:192|164:220,1,80,2|0,0:0|0:0,0:0:0:0:
192,248,127104,1,8,0:0:0:0:
248,304,127477,5,4,0:0:0:0:
328,304,127850,2,0,P|404:304|460:248,1,160,8|8,0:0|0:0,0:0:0:0:
460,167,128968,1,0,0:0:0:0:
403,110,129340,2,0,P|325:109|270:54,1,160,8|8,0:0|0:0,0:0:0:0:
190,54,130458,5,0,0:0:0:0:
110,54,130831,2,0,P|110:130|166:186,1,160,8|8,0:0|0:0,0:0:0:0:
244,212,131949,1,8,0:0:0:0:
304,316,132508,1,8,0:0:0:0:
183,316,133067,1,8,0:0:0:0:
102,316,133440,5,4,0:0:0:0:
44,260,133812,2,0,B|44:180|44:180|100:124,1,160,8|8,0:0|0:0,0:0:0:0:
157,66,134930,1,0,0:0:0:0:
213,122,135303,2,0,B|269:178|269:178|269:258,1,160,8|8,0:0|0:0,0:0:0:0:
269,338,136421,5,0,0:0:0:0:
349,338,136794,2,0,P|425:338|481:282,1,160,8|8,0:0|0:0,0:0:0:0:
481,201,137912,1,2,0:0:0:0:
396,116,138471,1,2,0:0:0:0:
276,116,139030,1,2,0:0:0:0:
200,96,139402,6,0,L|77:64,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
176,172,140893,2,0,L|53:140,2,120,8|8|8,0:0|0:0|0:0,0:0:0:0:
176,172,142197,1,4,0:0:0:0:
Done, fixed everything! ^^ Thank you guys so much for your mods, and sorry Avishay that I was not very active lately, but I've started the university, so I have less free time now :s PM me whenever you need me!
tnxRikiH_ wrote:
m4m time! I don't want to get too nazi on details, I will just point out the major mistakes. Then, if you need another mod, you can call me back and I will mod this map again
WhiteAries' Insane
00:31:514 (6) - Please use ctrl+g on this slider, at the moment it leads out of the path of the stream, so it's hard for a player to reach the stream in time ok
00:37:943 - Add a note here ok
01:46:048 (4) - This is covered by the path of the previous slider, I don't know if it's rankable... Give it a check ok
01:48:098 (9) - Finish here ok
02:07:384 - I feel like you should really add a note here, so I think you will have to edit the previous stream in order to fit it ok
02:13:440 (11,1) - Swap NCs ok
02:14:092 - A note here should sound good but maybe you don't want to destroy your pattern
02:13:812 (3,5) - Weird overlap... fixed
02:17:073 - Same as 02:14:092 ok
02:20:893 (9,1) - Swap NCs ok
_____
Okay that's all, there's something more but I think that you should fix the big problems first!
I will be honest: In my opinion Hard should be remapped for two reasons:
1) You should make it a bit easier to fit the gap Between Normal and Insane
2) Most of the patterns are messy, the sliders are ugly to see and the spacing is really irregular
The other diffs need work but I'm ok with them!
So yeah, good luck with your mapset and call me in-game if you have some questions
You should quote the mods, and write "fixed" or "not fixed" on the suggestions. It could be very usefull for BAT's sometimes.Avishay wrote:
Thank you everyone, unfortunately I don't have time to comment everything, I read everything and a lot of suggestions were useful, if you still want me to comment through your mod, shoot me a PM!
Estellia- wrote:
Ay what's up M4M~
[Insane]Eh just a short and simple mod. You have lots of things to check though, good luck
- 00:15:676 (1) - Don't understand the reduction of sv here, there isn't really a change in tempo I just wanted to follow the vocals here
- 00:25:179 (6,1,2,3,4) - The DS of 6-1 is too high compared to that of 1-2 yeah, and? that's the pattern.
- 00:30:210 (1,1,1,1) - NC abuse V :<
- 00:41:763 (1,1,1) - NC abuse V :<
- 00:42:508 (1,2,3,4,5,6,1) - The sudden transition from perfect symmetry to awkward stream is rather bad. Also, try not to have the sliders intersect uhm, I played around with that part and kinda remmaped it.
- 00:47:539 (2,3) - Suggest a stack or something why? it plays just fine as it is
- 00:54:992 (4,5,6,7,1,2,3,4,5,6) - Awkward flow of stream, also don't really feel a stream here I found out the note at 00:55:086 so I changed the pattern
- 01:12:881 (1) - Don't need NC V
- 01:22:384 (4,1) - Wow, the double Sv may be too intense played around with it
- 01:23:315 (3,1,1,2) - There are better beats to follow here remapped section
- 01:33:564 (1,2,3,4,5,6) - The jumps are overly lopsided, 1,2,3,4 square is nice, but then 4-5-6 is just bad. 5-6 too close V
- 01:41:204 (4,5) - Don't get changed sv I think it is fine
- 01:46:607 (1,2) - Try no intersection onprupose
- 01:48:098 (1) - What's up with the NC here fixed
- 01:48:471 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Try to have the DS of 2nd bit be more like the 1st bit I think it is fine.
By the looks of it, this map is very undeveloped. The flow is off, eg. 01:44:744 (5,6) - , 01:07:104 (1,2) - , 00:26:110 (5,1) - etc. where notes don't lead into each other properly. Also. A lot of lopsided jumps, eg. 01:27:415 (2,3,4,5,6) - , 00:47:912 (3,4,5) - , 00:55:924 (1,2,1,2) - etc. where the DS is very messy, causing the jumps to be messy. I'm not gonna go into specifics like blankets/beat placements/patterns since they aren't a major issue anyway. I went over all of the timings you specified and they all were just fine, so..
[WhiteAries' Insane]- 00:15:303 (4,7) - You could try a blanket
- 01:05:055 (2,4) - Try to not have them overlap
- 02:05:055 (5,7) - ^
- 02:07:384 (12,13) - Try to not have a doublet here, maybe extend the stream and make notes tighter?
Can definitely see a more organized map here. Although, you can definitely make do with better sliders instead of boring straight ones. I mean the patterns and symmetry are good and all, but you can definitely go for something more creative.
Neil Leo wrote:
As seen from a modding queue
[Design]
Background from Easy, Hard and Insane still not set WHY DID THIS HAPPEN AND HOW DO I FIX IT, I load the bg but nothing happends ._.
[Hard]
02:19:030 (3) - Whistle @ end of slider V
02:19:589 (4) - Remove whistle V
[Muzukashii]
01:51:638 (405) - Clap
GL on map
thank you guys, I will look how to fix the bg, since I have no idea what happend.kamikin wrote:
Hello! For M4M!
General:
This might be just me but why do your maps not have a bg?
Also, at 00:00:730 it makes a weird sound.... maybe change the mp3?EasyThe shapes in this looked a bit strange at times
00:07:104 (2) - This could be made prettier (more curved) I'm perfectly fine with the straight line in the beginning
00:09:713 (1) - Try and move this so 00:08:595 (1) - blankets it like it, done
00:14:185 (1) - This doesnt sound right.... I would end it at 00:16:048 and put a hitcircle at 00:16:421 I think your suggestion sounds wrong left unchanged.
00:14:185 (1) - This sliders end isnt blanketing the hitcircle properly, turn off grid snap and make sure it is perfectly in line with the hitcircle approach circle V
00:23:874 (1,2) - These dont work together as 00:23:874 (1) - isnt blanketing properly and it looks strange when they are far apart fixed
00:26:110 (3) - Maybe make this relate to the previous hitcircle more? x
00:29:092 (1) - I dont think this fits the music, I only use spinners when a note is held well I followed the vocals here and it gives the new players a small break.
00:33:191 (1,2) - Again, try and make the circle blanketed using the 1.2x DS you use in this part played around here
00:35:055 (1,2) - Try and make these have some kind of similarity or link v
00:38:409 (2,3) - Again, try and blanket using 1.2x x
00:41:763 The music doesn't stop here so try and have an object here (you might need a slider as the three hitcircles are already quite hard for an easy) I'll leave it as it is, a minor break.
00:50:334 (2,3) - Blanketing again x
00:56:297 (1,2) - Some kind of blanket? These dont look very pretty DS is a bitch, so I'll leave it like that
00:56:669 (2,3,4) - These together look quite ugly, try and make them symmetrical or use similar shapes changed
00:59:651 (1) - I think this should be a wave, it doesnt look pretty at the moment V
01:03:750 (2) - Try and change this, maybe a big blanket? It doesnt look very elegant played around
01:20:893 (1,1) - These overlap so try to shift them around so they dont v
01:32:073 (1,2) - These try and compliment each other but there is no circle to blanket, try and change the angle of the first slider so there is a hitcircle to blanket by the second slider egh, I hope it is fine now
01:41:390 (7) - This overlaps the next slider I think this overlap is fine
01:42:135 (1) - This slider has corners in it, you want it to be niiiicccee and smooooth fixed(?)
01:48:098 (1) - The sudden sharp curve in this doesnt fit the music fixed pattern
01:49:961 (2) - You need to find a way to make this go with the other hitobjects bettervNormalThe normal is almost as easy as easy, it only has a 0.09 star difference, this means the difficulties dont have a good spread so you need normal to be harder, I also think the AR could be reduced as its only a normal
I like the hitsounds in this!
00:11:576 Hitcircle to make it harder, here too 00:13:067, and here 00:25:551
00:29:092 (3,4) - The relationship between these could be better
00:35:986 Maybe put a hitcircle here or a repeat slider
00:38:595 This space feels a bit empty
00:39:899 Hitcircle
00:43:440 Hitcircle?
00:49:030 (4) - No repeat, put a hitcircle before and after?
00:52:943 (1) - I think this would be better as a slider to the next white tick
01:30:769 (5) - Maybe move this forward and put a hitcircle on the previous white tick?
01:35:800 This is kiai time but it seems to have less hitobjects in it than the rest of the piece, even though it should have more imo
01:37:477 Hit circle or slider
01:40:458 Hitcircle or slider
01:40:645 (5) - I would change this to a normal slider ending on the white tick the arrow currently is on, then add two hitcircles on 01:41:576 and 01:41:763
01:43:812 hitcircle
02:07:477 (1,2,3) - I think for the section these are in you should use other note patterns to make it more exciting, just my opinion though
Lots of that was just my opinion, it felt like a well designed map!
I will do hard later!
I know I have problems with the hitsounds and there were a lot of problems in the Easy indeed, I honestly dislike mapping the easier diffs, but they are necessary. As for the Insane: p/870537CelsiusLK wrote:
Hi there , M4M from your queue
Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable
[General][Easy]
- Aimod say something about your map please fix those things
- Try NC on every big white tick , it works
- Make sure each emphasized beat clickable it give nice feeling when playing it
- HP=2 I think 3 might be too much for Easy I think 3 is fine..
[Hard]
- 00:07:104 (2) - Consider curve this , it doesn't flow so natural like 00:08:595 (1) - Since some people mentioned it too, I made a really minor curve.
- 00:07:104 (2,3) - Small inconsistent in spacing Hm? You're talking about the change from 1.20 to 1.21, it is too minor, it doesn't really matter.
- 00:08:222 (3) - NC this instead of 00:08:595 (1) - V
- 00:09:713 (2) - NC this instead of 00:10:458 (3) - It is like that already..
- 00:09:713 (1,2,3) - imo this might be a bit tricky for Easy I recommend using 1/1 slider here I don't think it is too tricky, in fact, I added an other cirlce in the blank space, I think it'll be fine.
- 00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine.
- 00:14:185 - to 00:19:775 - This rhythm might play better imo the one you use doesn't sound intresting here , I don't know why you skip some white tick It is too intense, this part is meant to be like that
- 00:20:148 (1,2,3,1,2) - This might play better ^
- 00:33:191 (1,2,3,4) - imo a bit tricky here you end slider on downbeat which contain emphasized beat that make the rhythm inconsistent with 00:32:073 (1) - So try use something like this ( you don't have to use the same rhythm I suggested , just try modify a bit if you think it not suit for your style ) I like this one, changed.
- 00:36:173 - This feel really empty and the rhythm doesn't play well for me , try this
SPOILER^- 00:38:781 (2) - It doesn't play well if you end the slider on downbeat try the rhythm like what I suggested you previously
- 00:48:471 (1) - Maybe try make the reverse arrow on 1/2 beat then add a note here 00:49:961 -
- 00:55:943 - It feel empty here
- 00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now.
- 01:17:166 (1,2,3,4) - imo the rhythm sound a bit weird here try this On purpose
- 01:19:775 (5) - NC this instead of 01:20:893 (1) -
- 01:22:384 (1,2) - A bit tricky to read this rhythm Well , I think it okay to use simple rhythm like this as long as it playable for beginners it okay If I use your suggestion, it will just sound worse imo..
- 01:28:346 (3) - You miss some emphasized beat here consider using this rhythm
- 01:34:682 (3,4) - How about using slider here instead? No thanks.
- 01:36:173 - Now the rhythm in 2nd kiai time is really feel inconsistent compare to 1st kiai time try to make the rhythm for each kiai time similiar I don't think there's a rule for that, it is fine.
- 02:01:328 (1) - Move to 02:01:514 - Beginners need some reaction time
Easy need some work on rhythm and some nc consistentcy also the hitsound sound inconsistent try to play with hitsound a bit for basic hitsound pattern try place clap on every white tick near the big white tick , it works for most of the song in the world[Insane]
- 00:06:732 (1,2) - Blanket at (1)'s tail?
- 00:08:781 (3) - Spacing 1.3x here , it doesn't need jumps here It plays fine, it is not a huge jump and it goes well with the map.
- 00:09:340 (1) - this make the rhythm inconsistent because you end this slider on downbeat try this Played around.
- 00:15:303 - Feel empty No, it is fine, listen to the vocals.
- 00:15:489 (5) - imo this play weird try this ^
- 01:23:315 (2,3,4) - imo anti-jumps don't fit here
- 01:24:247 (1,2,3,4) - ^
- 01:29:651 (1,2,3) - ^
- 01:33:937 (1,2,3,4) - ^ for me I would use anti-jumps on something that really emphasized or can predict how the next note sound like About the anti jumps, it is just the pace of that part before the chorus, I'll leave it as it is.
Honestly , this Hard need some works on rhythm , flow , nc consistency , hitsound consistency , well I the best things to do here is try to take a look at some ranked Hard and try to learn by feeling then develope your own Hard that the best way to learn about making Hard , it wii be just too much and very complex if I say all of the basic things about mapping Hard , I would say that learning by yourself work best for Hard and InsaneWell I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod?
- Okay well I think this one need some rework , the spacing is quite inconsistent you change the main spacing too much here I guess make sure you don't change your main spacing too much , some jumps also doesn't make sense you should use jumps when you feel like the note there is emphasized , same advice as Hard try to take a look at some ranked Insane and you might get some ideas here , for now it just feel pretty inconsistent in everything they are so many problems that I can't write them all here
Good luck
Avishay wrote:
CelsiusLK wrote:
[*]00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine. If you adjust a bit you will get cute blanket here
[*]00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now. Then what to do with this emphaiszed beat here 01:01:141 - , 01:02:632 - ?
Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? I can't call it a mod x_x , my bad
Good luck
Took most of this to consideration. Thanks- Love1yV1ruS - wrote:
Mod from Modding queue~
d k D KGuest OniGeneral:
OD7 is quite high for this map according to the stars are only about 3.5, recommand it to be 6 or 5.
Make more 1/4 ddd or kkk to make it looks different from muzukashii. (example: 00:15:582 - add d)
Unusual series appears in this Oni, no comments but I dont know if it is necessary.(Imagine that this map has low stars comparing with other oni - which means low pp. Meanwhile there are several hard series inside - seems prepared for pros. That means its hard for players to gain pps from this mapset and this will undoubtedly effect people's playing willing.)
Detail:
00:12:508 (3) - d to k Alright
02:20:800 (1) - delete this note and
02:20:893 (1,2,3,4,5,6,7,8) - change them to K d d K d d K D (sounds better ) Nice!
Hope it be helpful
Thank you!CaptainTatsujin wrote:
Hello!
from your m4m q~
please mod this! http://osu.ppy.sh/b/430411
GENERALSPOILERNeed better hitsounding.
Make combo color same on easy! Fixed
My mod is not everything!
Need better combo placing
where's the bg ingame? don't remove it! I didn't? I had some problems with the client but now the BG is up for all of the difficulties.
00:00:730 wait... did i hear kusu?!?! waht?
1 bpm point is enough.
these days insane maps are too many jumps. -Andrea (if i remember) Does it matter as long as the map plays well?
EASYSPOILER00:08:595 u can improve blanket Fixed
from 00:10:086 do it like this
http://osu.ppy.sh/ss/2377688
http://osu.ppy.sh/ss/2377693
http://osu.ppy.sh/ss/2377694
fix the rest by yourself :p Seems nice, changed.
00:26:110 sure this blanket is good!
00:29:092 extend the spinner 2 beat If I do so, the player won't have anytime to recover, so no.
00:32:819 blanket? Hopefully it is fine now.
00:38:036 NC (new combo)
00:41:017 NC
00:42:135 RC (remove combo?) Fixed all combo stuff
00:43:440 add 1 repeat (imo) More than 1 repeat is really confusing for new players, also it follows the vocals nicely here.
00:54:433 blanket? V
01:24:620 not beautiful. move 3rd anchor to x 412, y 264 V
01:32:073 make it blanket Tried.
01:42:135 you can make it 3 anchor only. http://osu.ppy.sh/ss/2377708 I don't want a fully curved one, the one I made is different
01:54:620 are you serious? :v maybe i think you want to make a wave. Nah, it is fine.
02:00:023 it's overlapping slider 2 badly. Fixed
02:07:477 NC
02:08:222 RC
deejaydray's NORMALSPOILER*make the beat less complicated Complicated? It is simple and it is the mapper's style.
*overall blankets are good
*little old style mapping found.
00:35:986 remove. too complicated for normal
01:28:719 this combo is totally old style mapping. make it creative! I think it is just fine.
02:22:197 this is not normal. move it so it's readable by newer players Why exactly not? It is DS perfectly and it should be just fine.
HARDSPOILER00:16:986 look at this(http://osu.ppy.sh/ss/2377738) overlapping. They're 2 beats far away, also I don't think this overlap is horrible.
00:45:862 not so beautiful Well you'll have to get over it because I am keeping the mustache
01:17:725 i'm not into this sharp slider What's the problem with him?
01:49:961 ugly. I like it.
02:13:812 somehow this combo's beat is neat!
I'm not totally able to mod insane, so i'll give some points only.
WhteAries's INSANESPOILER*reduce bad overlapping I like WW's unique style and you didn't really point any problems so I won't change anything in his diff.
*make better streams
INSANESPOILER*add audio lead in! Added
*slider velocity 1.4 for insane? srsly. 1.8 must be okay. maybe you must remap this. Why?
*umm... quite messy I think it looks nice and fun..
I don't map and mod taiko.
btw Good Luck!
monstrata wrote:
For M4M Love the song! Looking forward to seeing it ranked!!
[Insane]
00:02:260 (1,2,3) - Try making the slider shorter and add another circle so you can capture the drumbeat at 00:02:632 - better. I listened to the mid slider on 25% and there's actually a beat, I wouldn't put a long slider if I heard it before, changed.
00:03:005 (3,4,5) - Same idea here, Something like this? V
00:05:800 (4,1) - Consider spacing them out more? Flows better imo. Uhm played with patter nhere.
00:11:204 (7,8) - NC, also consider a slightly lower SV jump? 1.5x is pushing it. NC done but the SV is just fine.
00:12:322 (9,10,11) - Try making 00:12:322 (9) - a slider followed by stack. Nope, but I did change the triplet a bit.
00:12:694 (1,2,3) - Ehh... This part seems like a wasted opportunity for some circle-jump patterns. If you want to keep sliders, I would replace these 00:13:812 (5,6) - . I liked the previous pattern, but I've changed it something which I like even more.
01:29:092 (2,1) - Try making the slider longer and taking out the circle. The slider 2 ends on a strong beat, why? Actually, I noticed that there's no beat on the circle so I've changed the pattern overall.
01:39:154 (1,2,3,4) - I feel like you could increase the spacing between 01:39:527 (2,3) - so that it is greater than from 01:39:154 (1,2) - . It leads better into 01:39:899 (4,5,6) - imo. Done.
01:41:204 (4,5) - Make them the same? Whichever SV you decide to use. Nope.
01:43:999 - Why no circle here? There is an audible drumbeat and no previous pattern to suggest a pause. This part follows the vocals, thereu sed to be a circle but I removed it because following the vocals here sounds better.
01:44:185 (3) - Make this a slider? Why?
01:53:688 (1,2) - Ctrl J for flow Even if I do that, the flow is the same, and I like the way it is now.
02:21:452 (2,3) - Swap them, Slider followed by 3 circles plays better imo. You are right, done.
[WhiteAries' Insane]
00:12:322 (7,8,9,1) - Try making this 5 circles instead? I'm certain WA did it on purpose and this is pretty much he wanted to map it, so nope.
00:23:129 (1,2,3) - why not Ctrl J 00:23:502 (2) - for triangle pattern here? idk maybe its just me, I find the jump to 00:23:502 (2,3) - a bit awkward. I'm pretty sure the pattern here is to enter the sliders and point towards them rather than outside triangle.
00:31:514 (6,7,8,9,10) - Reduce by 1 circle, or make this 5 circle stack as well, currently there's only a 1/8 gap from 00:31:980 (10,1) - which is kind of awkward to play imo. Awkward? No. Hard to read? Yes.
01:24:806 (2,3,4) - I know you're going for symmetry here, but the slider doesn't really capture the drumbeats or vocals here. Try making this part a stand-alone combo and 01:22:756 (1,2,3,1) - a 3-turn symmetrical pattern instead? It follows the drumbeats pretty well..
01:38:781 (5,6) - Align with 01:38:409 (3,4) - please. V
01:40:458 (6,7) - Try something like this Moving the slider and having two Circles on either end. I think (with WA's perspective in my head) that the pattern is fine.
[Hard]
00:42:508 (1,2,1,2,1) - No need for NC here Each NC is new word and new spacing.
00:49:775 (3,4) - Mind pausing at 00:50:148 - to fix blanket? Could've just said to fix blanket Done.
01:19:402 (4,1) - Ctrl G the slider and reposition? Doesn't flow well here imo because of the jump. Changed a bit.
01:31:701 (1,2) - You should make these two sliders diagonally symmetrical. But why? I think unique sliders is fine.
01:46:607 (1,1) - Blanket better. Also 01:47:166 (1,2) - , pause at 01:47:539 - to fix. Hopefully fixed.
01:53:781 (2,3) - Have the 1/4th slider pointed in the direction of the Circle, otherwise its a bit difficult for a Hard imo. I think it is just fine, there's some gap between them.
02:17:166 (3,1) - Consider shortening the slider so you can add another circle at 02:17:912 - It is on purpose
[Easy]
00:09:713 (1,2,3,4,1) - I think you should prioritize the pattern of the circles over the slider aligning with 00:09:713 (1) - . A beginner might not notice the alignment, but they would definitely notice the pentagon shape.You are right, but I can't do that since the slider is 1.5 beats, and DS won't help me with the pattern here.
00:14:185 (1) - Consider extending the repeat to 00:15:676 - Nice, changed.
00:33:564 (3) - And shortening this repeat to 00:33:937 - (Add another circle at the end?) Nope, I like the way it is now.
00:36:545 (3) - Same, shorten and add circle? I am mainly suggesting this because the repeat doesn't really capture anything a beginner would pick up. Nope, it lands on a strong beat / vocal. It goes really well, 3/4 sliders sound great.
00:39:527 (3) - Same. But this one you can try making into a longer slider without repeat. X
00:41:390 (2) - Make this a slider? Why?
00:54:433 (3) - See, this repeat slider works. I just don't know about the other 3 i mentioned. They all work nicely.
00:59:651 (1) - Very minor but shift the control points to something like this. Looks better imo Nice, changed.
01:59:278 (3) - This slider is bending the wrong direction. (Assuming you're going for a 3-turn symmetrical pattern here) Fixed the whole pattern.