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YUI - Rolling star

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WhiteAries

RikiH_ wrote:

m4m time! I don't want to get too nazi on details, I will just point out the major mistakes. Then, if you need another mod, you can call me back and I will mod this map again

WhiteAries' Insane

00:31:514 (6) - Please use ctrl+g on this slider, at the moment it leads out of the path of the stream, so it's hard for a player to reach the stream in time ok
00:37:943 - Add a note here ok
01:46:048 (4) - This is covered by the path of the previous slider, I don't know if it's rankable... Give it a check ok
01:48:098 (9) - Finish here ok
02:07:384 - I feel like you should really add a note here, so I think you will have to edit the previous stream in order to fit it ok
02:13:440 (11,1) - Swap NCs ok
02:14:092 - A note here should sound good but maybe you don't want to destroy your pattern
02:13:812 (3,5) - Weird overlap... fixed
02:17:073 - Same as 02:14:092 ok
02:20:893 (9,1) - Swap NCs ok


_____

Okay that's all, there's something more but I think that you should fix the big problems first!
I will be honest: In my opinion Hard should be remapped for two reasons:
1) You should make it a bit easier to fit the gap Between Normal and Insane
2) Most of the patterns are messy, the sliders are ugly to see and the spacing is really irregular
The other diffs need work but I'm ok with them!

So yeah, good luck with your mapset and call me in-game if you have some questions :)
tnx :)

http://puu.sh/cr2rB.osu
Topic Starter
Avishay
Updated!
ABCD_old_1
gl
starred
- Love1yV1ruS -
Mod from Modding queue~ ;)

d k D K

Guest Oni
General:
OD7 is quite high for this map according to the stars are only about 3.5, recommand it to be 6 or 5.
Make more 1/4 ddd or kkk to make it looks different from muzukashii. (example: 00:15:582 - add d)
Unusual series appears in this Oni, no comments but I dont know if it is necessary.(Imagine that this map has low stars comparing with other oni - which means low pp. Meanwhile there are several hard series inside - seems prepared for pros. That means its hard for players to gain pps from this mapset and this will undoubtedly effect people's playing willing.)

Detail:
00:12:508 (3) - d to k
02:20:800 (1) - delete this note and
02:20:893 (1,2,3,4,5,6,7,8) - change them to K d d K d d K D (sounds better :) )

guest muzukashii
00:00:000 (1,2,3,4,5) - Unfriendly muzukashii beginning :( may change it to d ddd.
00:13:253 (57) - d to k
01:04:123 (236,237,238,239,240,241,242,243,244) - absolutely not allowed in muzukashii diff!! Seperate it!
01:09:527 - k. No need to make it empty.
01:22:384 (296) - move it to 01:22:570
01:22:943 (298) - no need to be a finish
01:34:682 (334,335,336,337,338,339,340) - also not allowed in muzukashii

Hope it be helpful :D
Phos-
Hi, m4m for your queue~

[Easy]
  1. tbh the entire map is pretty confusing for new players. The spacing should also be slightly higher, because the notes touch, as you can see here:
    You might want to adjust all the notes slightly so this doesn't happen.
  2. 00:18:657 (4) - Seems a bit boring how this is just left horizontally. Rotate it 45 degrees clockwise from selection centre to spice it up a bit~
  3. 01:23:315 (2) - This slider starts on a red tick, and it will definitely confuse some players, considering this is an easy. You might want to start this some place else.
  4. 01:30:210 (4,2) - Another confusing pattern. Although it may look nice to our eyes, the typical easy player will have a hard time reading this, so I think you should change it.
  5. 01:35:241 (4) - Another rhythmically confusing slider, like 01:23:315 (2) -
  6. 01:54:620 (1,2) - This pattern really isn't good. First, it starts on a red tick, so it'll confuse new player, and secondly, the slidertrails overlap, which honestly looks really bad and will confuse new players even more. I suggest you change this.
[Normal]
  1. You really should add a spinner somewhere. There's loads of places! This is important because it's good to have variety, and when this gets ranked, the scores will be stagnant due to a lack of spinner.
  2. 01:10:831 (1,2) - These two sliders aren't parallel. Move the middle sliderpoint of (1) to x:150 y:218 to improve this and make it look nicer.
  3. 01:13:812 (3) - You should make this a curved slider so it can blanket the head of 01:12:322 (2) - properly, it will look nicer tbh. You may have to change the shape of 01:15:303 (4) - as well to keep the pattern looking nice.
  4. 01:42:135 (1,2,1,2) - Hnnnnnnnng. Way too many finishes on these sliders, seriously it gets pretty jarring. You should replace these finishes with something more appropriate.
  5. 02:22:197 (3) - This note looks like it's 1/1 away, as opposed to 1/2 away. This means that people could easily miss this note due to waiting too long. You should move it a bit so that it isn't stacked.
[Hard]
  1. 00:11:763 (2,3) - Bows don't look very good one one of the sliderheads is being overlapped. You should fix this for visual purposes.
  2. 00:14:744 (3,4) - This really isn't a good blanket >.> Please fix this.
  3. 00:24:247 (1) - Unnecessary spinner. The rhythm doesn't really change enough, especially to warrant a spinner. I highly suggest mapping it out.
  4. 00:37:850 (1) - This note is a bit too close, seems like it's 1/2 away, when it's actually 1/1 away, making it seem really easy to hit it too early. I suggest moving it further away.
  5. 01:31:701 (1,2,3) - These sv changes are very sudden, you may want to get rid of them, or at least make them a bit more predictable by increasing the slider tick rate.
  6. 01:45:862 (4) - Again, this genuinely looks like it's 1/2 away. You should move this a bit further.
[WhiteAries' Insane]
  1. 01:51:452 (4,5,6) - Not too much of a fan of this pattern, mainly because of (5/6)'s placement. You should make it more like this:
  2. 02:05:055 (5,7,1,2) - These overlaps aren't appealing to look at, and makes the play-field seem cramped. I suggest fixing them.
  3. 02:07:384 (12,13) - Why's there a stack here? It's inconsistent and I think it would be better if the stream ended normally.
  4. 02:07:477 (13) - Add an NC here, the combo drags our for too long, it's inconsistent, and it would just make more sense to add one.
    Nice difficulty, to be honest though, the kiai kinda felt rushed.
[Insane]
  1. 00:26:110 (5,2) - This overlap isn't very appealing, I suggest fixing it.
  2. 00:49:961 (6) - Unrankable, the repeat is being covered by the slider end of 00:49:589 (4) - which means that a player with the default skin won't be able to read it due to the slider or the hitburst covering it.
  3. 01:22:384 (4,1) - Another unappealing overlap here, I suggest you fix.
  4. 01:37:104 (4,5) - Blanket isn't ideal you should move (5) to x:149 y:258 it fix it. Fixing the blanket is recommended to make it look nicer.
  5. 01:42:135 (3,4) - You could turn this into a blanket? It'll look nicer imo.
Well, that's it from me, good luck ranking this!
dorillis
easy
00:54:433 (3,1) - too close. space them out
01:13:067 (1) - straighten this one out a bit
02:20:893 (1) - too short. have it end at 2:22:756

deejaydray's Normal
01:34:309 (6) - make this yellow
02:00:024 (1,2) - too close
02:01:514 (3,4) - same


hard
00:42:508 (1,2,1,2,1,2) - NC's make this very confusing
01:22:943 (1) - too hidden
01:37:104 (2) - also too hidden
01:51:079 (1) - change to brown

hope that helps :)
Your Good Self
M4M here

[Easy]
Touching/overlapping notes is not a good idea in easier difficulties. Short of remapping, the best thing I can offer you is CS+1 (magically removes all the 1/1 overlaps).

00:23:874 (1,2) - Bad flow; try something like this: 00:29:092 (1) - Might want to change this, because if this gets approved as a rule your map will become unrankable. It's still fine presently, but just take note.
00:35:055 (1,2) - Bad flow; try something like this (roughly): 00:39:899 (4) - ctrl+H, ctrl+>
00:43:440 (3) - Avoid placing notes on red ticks in Easy. A single note at 00:43:626 should work just fine.
00:44:558 (1) - Not enough recovery time
00:48:471 (1,2,3) - Bad flow between the notes. Move (1) up a bit more, and change (2) to a simple 3-point slider.
00:52:943 (1,2,3) - Bad flow; replace with this: 01:24:247 (3,4) - Flow can be improved; move (4) to the right of (3) instead of left. Adjust later notes accordingly. 01:28:346 (3) -Map the downbeat; change to this (or something similar): 01:32:819 (2) - Would be good if the curve can blanket something, preferably 01:32:073 (1)
01:35:241 (4) - Starts on a red tick and ends on a blue tick. Not the kind of thing you would want on an Easy. I recommend changing 01:34:682 (3,4) into a single 1.5 beat repeating slider, then change the later notes accordingly.
01:41:390 (7,1) - Doesn't flow well. The shape is good though, hope you can figure out a way to keep both flow and the slider shapes (maybe some flip/rotates).
01:47:539 (2) - 1/2 sliders aren't very good in Easy; you can do away with this one altogether.
01:54:620 (1,2) - Overlapping slider borders, should be corrected when CS+1. Otherwise it still shouldn't be much of a problem to fix (just push some points around).
02:01:328 (1) - Not enough recovery time.
02:08:222 (1,2) - Need better flow here.
Overall I think the main issue in this map is the flow. If you can make the map flow well and fix the overlaps, you would have a great map.

[deejaydray's Normal]
00:19:589 (5) - Move down instead of up
00:46:980 (1) - ^
00:49:030 (4) - Rotate 45 degrees clockwise
01:12:322 (2) - ctrl+J
01:22:756 (1) - Blanket around 01:22:011 (3)
01:24:247 (2) - Rotate 15 degrees clockwise, then form a triangle with 01:22:756 (1,3)
01:28:719 (1,2,3,4,5,6) - A bit plain here
01:33:750 (5,6,1) - The stack is not good, especially since the notes aren't the same time apart.
02:20:893 (2) - ctrl+G, then move back to same starting point 02:22:197 (3) - Would prefer this note to be unstacked..

[Hard]
00:16:048 (5,6,7) - Can form a triangle here
00:18:471 (7) - Move up, maybe stack on 00:19:216 (9)
00:23:502 (8,9) - Try to blanket around 00:23:315 (7)
00:26:110 (3) - Blanket can be improved. Also now you can do it with just 3 points: 00:28:905 - Add note
00:34:496 (1) - ctrl+> and blanket around 00:35:055 (2)
00:37:663 - Add note
00:42:508 (1,2,1,2,1,2) - Stack the notes with the same combo color
00:43:999 - Add note
00:44:371 - Add note (optional)
01:13:067 (2) - Copy/paste 01:11:576 (1) and rotate
01:22:197 (2,3) - Jump + flow change might be a bit too much, but idk
01:23:315 (2,3,4) - Either stack all or don't stack
01:31:701 (1,2,3,4,5,6,7,8,9) - NC somewhere here, I'd suggest both (4) and (8)
01:47:166 (2) - Personally I would ctrl+G this, but it's up to you
01:47:725 (3) - Blanket around 01:47:166 (2)
01:49:402 (2) - Jump might be a bit too large? I'm not an expert at difficulty modding, so it's up to you.
02:04:496 (1,2) - Blanket can be improved.

For this diff I think you should focus on making patterns more intuitive and fun to play.

[WhiteAries' Insane]
00:07:104 (3,4,5,3,4,5,3,4,5) - eww I smell copypaste. There should be some variation in here, even a 15 degrees rotate would look better.
01:35:800 - Add note
01:33:750 (7) - NC instead of 01:33:843 (1)
01:34:309 (6) - Add NC
02:07:384 (12,13) - Sudden stack is very strange
02:07:477 (13) - Add NC

Not many major issues in this diff, but plsplspls cut out the horizontal/vertical slider spam D:

[Insane]
00:01:142 (1) - Remove NC
00:18:657 (1,2) - I don't quite like this, there's no reason for the sudden stopping. I would suggest this: 00:24:620 (3,4) - Don't like the sudden slowdown here either.
01:19:775 (5) - Any reason behind the drop in SV? I know it's readable due to the slider ticks but it's still kind of annoying.
01:33:378 (10) - Suddenly halving the spacing is quite weird.
01:59:930 (12) - Is the compression here intended?
02:02:912 (4) - ^
02:06:173 (6,7,8) - I wouldn't stack these myself, but it's up to you.
02:07:384 (8,1) - Why the sudden drop in spacing?
02:20:893 (1) - Make it less bent so I can at least see the inner border.

There are a lot of unwarranted slowdowns around the map, which I don't really like. Some of the streams have strange spacing, such as 01:59:930 (12) . Other than that, the diff itself is quite fun to play, which is great. If you could just fix those issues, it would give your map the 'polished' and perfect feel to it.

[Thoughts]
The map has potential. Try to maintain more flow/structure in the map, and you'll be well on your way to a bubble/rank.

Good luck! :)
AndreasHD
[General]

There are alot of timing sections at the start, do you really need those? check that with someone who is good at timing.

and please use distance snap next time you map.

The kiai-time should be the same on every difficulty.

01:41:949 Remove this inheriting section because it's for no use.




I skipped easy and normal because my mod is so long anyway.



[Hard]
00:08:222 (2) - Make this slider more curvy so that the blanket looks nicer.

00:28:533 (7) - CTRL+G this.. this is very hard to read for hardplayers.

00:37:850 (1) - Space this out, use distance snap..

00:42:881 (1) - Remove NC

00:43:253 (1) - ^

00:43:440 make this section with a note here, and the slider on the white tick after like this
01:08:968 (1) - Use distance snap and space this out, and don't use NC

01:09:713 (5) - Remove NC

01:11:576 (1) - DS and space it out..

01:23:315 (2) - ^

01:24:247 (5) - ^

01:33:937 (4) - NC

01:35:241 (6) - ^

01:44:371 (1,2) - why use NC here?

01:47:166 (2) - If your gonna make this slider slower, then you need new combo on it.

01:49:402 (2) - you make this a jump for some reason.. shorten it in, use distance snap!

02:10:458 (1) - DS...

02:21:825 (4) - use finish hitsound at the end of this slider




[WhiteAries' Insane]

Did you forget to write the "'s" thing on this diffname? should be "WhiteAries's Insane"

00:36:732 (2) - Avoid overlaps like this.


00:51:452 (1) - Stack this at beginning of 00:50:334 (2) - and remember to DS this 00:51:638 (2) - after

01:17:166 (2) - Please use Distance Snap.....

01:33:750 (7) - Make the new combo here instead

01:46:048 (4) - Don't overlap this

02:05:055 (5) - stack on 02:03:937 (4) -

02:07:477 (13) - NC



[Insane]

00:04:123 (1) - Stack this on top of the end of 00:03:378 (5) - and then make sure this 00:04:309 (2) - is distance snapped.

00:05:427 (2) - Stack this on top of 00:05:055 (5) -

00:11:017 (6) - This is too far away from (5)

00:13:067 (1) - Remove NC

00:15:676 (1) - I recommend you to make this slider with the same slidervelocity like the rest og the sliders.

00:19:216 (4) - Stack this on top of 00:18:471 (6) -

00:20:148 (1) - Try to avoid overlaps like this

00:20:707 (1) - ^

00:22:943 (2) - ^

00:24:247 (1) - ^

00:30:210 (1) - Remove NC

00:30:955 (1) - ^

00:31:328 (3) - Dont overlap with this 00:30:955 (2) -

00:33:564 (1) - NC

00:35:055 (7) - NC

00:35:427 (1) - Remove NC

00:39:527 (10) - Please dont overlap..

00:42:135 (1) - Remove NC

00:42:508 (1) - ^

00:48:284 (1) - ^

00:48:471 (1) - NC

00:48:657 (2) - This slider looks shitty, remake it.

01:06:918 (2) - Stack this on the beginning of 01:05:986 (10) -

01:06:732 (1) - Remove this NC

01:04:868 (7) - NC

01:07:850 (1) - ^

01:12:881 (1) - Remove NC

01:17:725 (4) - If your gonna have this as antijump, please drag it 3 grids to the right, and one grid up(gridlvl4)

01:18:098 (1) - NC

01:18:657 (1) - Remove NC

01:19:775 (5) - Make this slider look better if you can. Maybe like this
01:22:756 (1) - Try to avoid this overlapping with 01:22:384 (4) -

01:27:042 (6) - Remove NC

01:27:228 (1) - NC

01:27:787 (3) - Remove NC

01:30:583 (1) - If you stack this on 01:30:210 (5) - you will get a pretty good flow.

01:35:241 (4) - NC (very important here!!!!) because it's much slower than the rest.

01:39:154 (5) - NC

01:55:551 (5) - ^

02:00:023 (1) - ^

02:00:769 (3) - Remove NC

02:01:514 (5) - NC

02:02:260 (1) - Remove NC

02:08:222 (3) - Atleast stack this to something...

02:15:676 (3) - Stack this to the beginning of 02:14:558 (6) -

02:16:421 (2,3) - If this is supposed to be a blanket, make it better.

02:22:011 (4,5) - I'd rather space these two notes out, you'll get a better flow if you do.


Good luck on ranking and stuff :)
Topic Starter
Avishay
Thank you everyone, unfortunately I don't have time to comment everything, I read everything and a lot of suggestions were useful, if you still want me to comment through your mod, shoot me a PM!
AndreasHD

Avishay wrote:

Thank you everyone, unfortunately I don't have time to comment everything, I read everything and a lot of suggestions were useful, if you still want me to comment through your mod, shoot me a PM!
You should quote the mods, and write "fixed" or "not fixed" on the suggestions. It could be very usefull for BAT's sometimes.
Anyway, I don't care personally.. nice to see it was helpfull atleast ^^
emilia
Ay what's up M4M~

  • [Insane]
  1. 00:15:676 (1) - Don't understand the reduction of sv here, there isn't really a change in tempo
  2. 00:25:179 (6,1,2,3,4) - The DS of 6-1 is too high compared to that of 1-2
  3. 00:30:210 (1,1,1,1) - NC abuse
  4. 00:41:763 (1,1,1) - NC abuse
  5. 00:42:508 (1,2,3,4,5,6,1) - The sudden transition from perfect symmetry to awkward stream is rather bad. Also, try not to have the sliders intersect
  6. 00:47:539 (2,3) - Suggest a stack or something
  7. 00:54:992 (4,5,6,7,1,2,3,4,5,6) - Awkward flow of stream, also don't really feel a stream here
  8. 01:12:881 (1) - Don't need NC
  9. 01:22:384 (4,1) - Wow, the double Sv may be too intense
  10. 01:23:315 (3,1,1,2) - There are better beats to follow here
  11. 01:33:564 (1,2,3,4,5,6) - The jumps are overly lopsided, 1,2,3,4 square is nice, but then 4-5-6 is just bad. 5-6 too close
  12. 01:41:204 (4,5) - Don't get changed sv
  13. 01:46:607 (1,2) - Try no intersection
  14. 01:48:098 (1) - What's up with the NC here
  15. 01:48:471 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Try to have the DS of 2nd bit be more like the 1st bit

    By the looks of it, this map is very undeveloped. The flow is off, eg. 01:44:744 (5,6) - , 01:07:104 (1,2) - , 00:26:110 (5,1) - etc. where notes don't lead into each other properly. Also. A lot of lopsided jumps, eg. 01:27:415 (2,3,4,5,6) - , 00:47:912 (3,4,5) - , 00:55:924 (1,2,1,2) - etc. where the DS is very messy, causing the jumps to be messy. I'm not gonna go into specifics like blankets/beat placements/patterns since they aren't a major issue anyway.

    [WhiteAries' Insane]
  16. 00:15:303 (4,7) - You could try a blanket
  17. 01:05:055 (2,4) - Try to not have them overlap
  18. 02:05:055 (5,7) - ^
  19. 02:07:384 (12,13) - Try to not have a doublet here, maybe extend the stream and make notes tighter?

    Can definitely see a more organized map here. Although, you can definitely make do with better sliders instead of boring straight ones. I mean the patterns and symmetry are good and all, but you can definitely go for something more creative.
Eh just a short and simple mod. You have lots of things to check though, good luck :)
kamikin_old
Hello! For M4M!
General:
This might be just me but why do your maps not have a bg?
Also, at 00:00:730 it makes a weird sound.... maybe change the mp3?

Easy
The shapes in this looked a bit strange at times
00:07:104 (2) - This could be made prettier (more curved)
00:09:713 (1) - Try and move this so 00:08:595 (1) - blankets it
00:14:185 (1) - This doesnt sound right.... I would end it at 00:16:048 and put a hitcircle at 00:16:421
00:14:185 (1) - This sliders end isnt blanketing the hitcircle properly, turn off grid snap and make sure it is perfectly in line with the hitcircle approach circle
00:23:874 (1,2) - These dont work together as 00:23:874 (1) - isnt blanketing properly and it looks strange when they are far apart
00:26:110 (3) - Maybe make this relate to the previous hitcircle more?
00:29:092 (1) - I dont think this fits the music, I only use spinners when a note is held
00:33:191 (1,2) - Again, try and make the circle blanketed using the 1.2x DS you use in this part
00:35:055 (1,2) - Try and make these have some kind of similarity or link
00:38:409 (2,3) - Again, try and blanket using 1.2x
00:41:763 The music doesn't stop here so try and have an object here (you might need a slider as the three hitcircles are already quite hard for an easy)
00:50:334 (2,3) - Blanketing again
00:56:297 (1,2) - Some kind of blanket? These dont look very pretty
00:56:669 (2,3,4) - These together look quite ugly, try and make them symmetrical or use similar shapes
00:59:651 (1) - I think this should be a wave, it doesnt look pretty at the moment
01:03:750 (2) - Try and change this, maybe a big blanket? It doesnt look very elegant
01:20:893 (1,1) - These overlap so try to shift them around so they dont
01:32:073 (1,2) - These try and compliment each other but there is no circle to blanket, try and change the angle of the first slider so there is a hitcircle to blanket by the second slider
01:41:390 (7) - This overlaps the next slider
01:42:135 (1) - This slider has corners in it, you want it to be niiiicccee and smooooth
01:48:098 (1) - The sudden sharp curve in this doesnt fit the music
01:49:961 (2) - You need to find a way to make this go with the other hitobjects better

Normal
The normal is almost as easy as easy, it only has a 0.09 star difference, this means the difficulties dont have a good spread so you need normal to be harder, I also think the AR could be reduced as its only a normal
I like the hitsounds in this!
00:11:576 Hitcircle to make it harder, here too 00:13:067, and here 00:25:551
00:29:092 (3,4) - The relationship between these could be better
00:35:986 Maybe put a hitcircle here or a repeat slider
00:38:595 This space feels a bit empty
00:39:899 Hitcircle
00:43:440 Hitcircle?
00:49:030 (4) - No repeat, put a hitcircle before and after?
00:52:943 (1) - I think this would be better as a slider to the next white tick
01:30:769 (5) - Maybe move this forward and put a hitcircle on the previous white tick?
01:35:800 This is kiai time but it seems to have less hitobjects in it than the rest of the piece, even though it should have more imo
01:37:477 Hit circle or slider
01:40:458 Hitcircle or slider
01:40:645 (5) - I would change this to a normal slider ending on the white tick the arrow currently is on, then add two hitcircles on 01:41:576 and 01:41:763
01:43:812 hitcircle
02:07:477 (1,2,3) - I think for the section these are in you should use other note patterns to make it more exciting, just my opinion though

Lots of that was just my opinion, it felt like a well designed map!

I will do hard later! :) :) :)
Factorial
As seen from a modding queue
[Design]
Background from Easy, Hard and Insane still not set

[Hard]
02:19:030 (3) - Whistle @ end of slider
02:19:589 (4) - Remove whistle

[Muzukashii]
01:51:638 (405) - Clap

GL on map
Topic Starter
Avishay

Estellia- wrote:

Ay what's up M4M~

  • [Insane]
  1. 00:15:676 (1) - Don't understand the reduction of sv here, there isn't really a change in tempo I just wanted to follow the vocals here
  2. 00:25:179 (6,1,2,3,4) - The DS of 6-1 is too high compared to that of 1-2 yeah, and? that's the pattern.
  3. 00:30:210 (1,1,1,1) - NC abuse V :<
  4. 00:41:763 (1,1,1) - NC abuse V :<
  5. 00:42:508 (1,2,3,4,5,6,1) - The sudden transition from perfect symmetry to awkward stream is rather bad. Also, try not to have the sliders intersect uhm, I played around with that part and kinda remmaped it.
  6. 00:47:539 (2,3) - Suggest a stack or something why? it plays just fine as it is
  7. 00:54:992 (4,5,6,7,1,2,3,4,5,6) - Awkward flow of stream, also don't really feel a stream here I found out the note at 00:55:086 so I changed the pattern
  8. 01:12:881 (1) - Don't need NC V
  9. 01:22:384 (4,1) - Wow, the double Sv may be too intense played around with it
  10. 01:23:315 (3,1,1,2) - There are better beats to follow here remapped section
  11. 01:33:564 (1,2,3,4,5,6) - The jumps are overly lopsided, 1,2,3,4 square is nice, but then 4-5-6 is just bad. 5-6 too close V
  12. 01:41:204 (4,5) - Don't get changed sv I think it is fine
  13. 01:46:607 (1,2) - Try no intersection onprupose
  14. 01:48:098 (1) - What's up with the NC here fixed
  15. 01:48:471 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Try to have the DS of 2nd bit be more like the 1st bit I think it is fine.

    By the looks of it, this map is very undeveloped. The flow is off, eg. 01:44:744 (5,6) - , 01:07:104 (1,2) - , 00:26:110 (5,1) - etc. where notes don't lead into each other properly. Also. A lot of lopsided jumps, eg. 01:27:415 (2,3,4,5,6) - , 00:47:912 (3,4,5) - , 00:55:924 (1,2,1,2) - etc. where the DS is very messy, causing the jumps to be messy. I'm not gonna go into specifics like blankets/beat placements/patterns since they aren't a major issue anyway. I went over all of the timings you specified and they all were just fine, so..

    [WhiteAries' Insane]
  16. 00:15:303 (4,7) - You could try a blanket
  17. 01:05:055 (2,4) - Try to not have them overlap
  18. 02:05:055 (5,7) - ^
  19. 02:07:384 (12,13) - Try to not have a doublet here, maybe extend the stream and make notes tighter?

    Can definitely see a more organized map here. Although, you can definitely make do with better sliders instead of boring straight ones. I mean the patterns and symmetry are good and all, but you can definitely go for something more creative.
Eh just a short and simple mod. You have lots of things to check though, good luck :)

Neil Leo wrote:

As seen from a modding queue
[Design]
Background from Easy, Hard and Insane still not set WHY DID THIS HAPPEN AND HOW DO I FIX IT, I load the bg but nothing happends ._.

[Hard]
02:19:030 (3) - Whistle @ end of slider V
02:19:589 (4) - Remove whistle V

[Muzukashii]
01:51:638 (405) - Clap

GL on map

kamikin wrote:

Hello! For M4M!
General:
This might be just me but why do your maps not have a bg?
Also, at 00:00:730 it makes a weird sound.... maybe change the mp3?

Easy
The shapes in this looked a bit strange at times
00:07:104 (2) - This could be made prettier (more curved) I'm perfectly fine with the straight line in the beginning
00:09:713 (1) - Try and move this so 00:08:595 (1) - blankets it like it, done
00:14:185 (1) - This doesnt sound right.... I would end it at 00:16:048 and put a hitcircle at 00:16:421 I think your suggestion sounds wrong :P left unchanged.
00:14:185 (1) - This sliders end isnt blanketing the hitcircle properly, turn off grid snap and make sure it is perfectly in line with the hitcircle approach circle V
00:23:874 (1,2) - These dont work together as 00:23:874 (1) - isnt blanketing properly and it looks strange when they are far apart fixed
00:26:110 (3) - Maybe make this relate to the previous hitcircle more? x
00:29:092 (1) - I dont think this fits the music, I only use spinners when a note is held well I followed the vocals here and it gives the new players a small break.
00:33:191 (1,2) - Again, try and make the circle blanketed using the 1.2x DS you use in this part played around here
00:35:055 (1,2) - Try and make these have some kind of similarity or link v
00:38:409 (2,3) - Again, try and blanket using 1.2x x
00:41:763 The music doesn't stop here so try and have an object here (you might need a slider as the three hitcircles are already quite hard for an easy) I'll leave it as it is, a minor break.
00:50:334 (2,3) - Blanketing again x
00:56:297 (1,2) - Some kind of blanket? These dont look very pretty DS is a bitch, so I'll leave it like that
00:56:669 (2,3,4) - These together look quite ugly, try and make them symmetrical or use similar shapes changed
00:59:651 (1) - I think this should be a wave, it doesnt look pretty at the moment V
01:03:750 (2) - Try and change this, maybe a big blanket? It doesnt look very elegant played around
01:20:893 (1,1) - These overlap so try to shift them around so they dont v
01:32:073 (1,2) - These try and compliment each other but there is no circle to blanket, try and change the angle of the first slider so there is a hitcircle to blanket by the second slider egh, I hope it is fine now
01:41:390 (7) - This overlaps the next slider I think this overlap is fine
01:42:135 (1) - This slider has corners in it, you want it to be niiiicccee and smooooth fixed(?)
01:48:098 (1) - The sudden sharp curve in this doesnt fit the music fixed pattern
01:49:961 (2) - You need to find a way to make this go with the other hitobjects betterv

Normal
The normal is almost as easy as easy, it only has a 0.09 star difference, this means the difficulties dont have a good spread so you need normal to be harder, I also think the AR could be reduced as its only a normal
I like the hitsounds in this!
00:11:576 Hitcircle to make it harder, here too 00:13:067, and here 00:25:551
00:29:092 (3,4) - The relationship between these could be better
00:35:986 Maybe put a hitcircle here or a repeat slider
00:38:595 This space feels a bit empty
00:39:899 Hitcircle
00:43:440 Hitcircle?
00:49:030 (4) - No repeat, put a hitcircle before and after?
00:52:943 (1) - I think this would be better as a slider to the next white tick
01:30:769 (5) - Maybe move this forward and put a hitcircle on the previous white tick?
01:35:800 This is kiai time but it seems to have less hitobjects in it than the rest of the piece, even though it should have more imo
01:37:477 Hit circle or slider
01:40:458 Hitcircle or slider
01:40:645 (5) - I would change this to a normal slider ending on the white tick the arrow currently is on, then add two hitcircles on 01:41:576 and 01:41:763
01:43:812 hitcircle
02:07:477 (1,2,3) - I think for the section these are in you should use other note patterns to make it more exciting, just my opinion though

Lots of that was just my opinion, it felt like a well designed map!

I will do hard later! :) :) :)
thank you guys, I will look how to fix the bg, since I have no idea what happend.
kamikin_old
Hello! I'm back for hard!

Hard
00:12:322 (3) - Being a bit picky but I think the angle of this is slightly off, it doesn't go straight though the round slider
00:30:583 (4) - I would make this blanket 3
00:33:937 (7,8) - imo, you should delete these and put a hitcircle on 00:34:123
00:42:508 (1,2,1,2,1,2) - these combos are too short for a hard, they kill the HP drain
01:12:694 Hitcircle
01:17:725 (2) - This slider folds in on itself which doesn't look nice, try and do the same thing you did with 01:17:166 (1) -
01:24:247 (1) - This look a bit strange
01:25:738 (1) - This doesn't feel very regular but I guess it fits the music...
01:30:582 (2,3) - I dont think you should stack these
01:32:819 (3) - This doesnt look very nice... It has sharp edges so you should move the red points futher up the slider
01:34:496 (4,1,2) - These look quite cluttered
01:44:558 (5) - I think you should start the NC here
01:47:166 (1) - I think you should blanket this better 2
01:51:079 (1) - Why NC?
01:55:924 (1) - This looks off..
01:57:042 (2,3) - Put these together and make sure that the lines are at the same angle, they are at slightly different angles at the moment
02:10:458 (1,2,3) - Why are some notes left out?

Thats it from me! Good Luck on being ranked and remember to mod my map! :) :) :)

Edit: NO KUDOSU
Factorial
No kds
If that don't work, just open the .osu file in Notepad and replace XXXXXX.jpg with the name of background. Then reload it.
Format of line should be 0,0,"/Name of bg",0,0
Iceskulls
Hi there , M4M from your queue

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Aimod say something about your map please fix those things
  2. Try NC on every big white tick , it works
  3. Make sure each emphasized beat clickable it give nice feeling when playing it
[Easy]
  • HP=2 I think 3 might be too much for Easy
  1. 00:07:104 (2) - Consider curve this , it doesn't flow so natural like 00:08:595 (1) -
  2. 00:07:104 (2,3) - Small inconsistent in spacing
  3. 00:08:222 (3) - NC this instead of 00:08:595 (1) -
  4. 00:09:713 (2) - NC this instead of 00:10:458 (3) -
  5. 00:09:713 (1,2,3) - imo this might be a bit tricky for Easy I recommend using 1/1 slider here
  6. 00:12:694 (2,1) - Inconsistent spacing
  7. 00:14:185 - to 00:19:775 - This rhythm might play better imo the one you use doesn't sound intresting here , I don't know why you skip some white tick
  8. 00:20:148 (1,2,3,1,2) - This might play better
  9. 00:33:191 (1,2,3,4) - imo a bit tricky here you end slider on downbeat which contain emphasized beat that make the rhythm inconsistent with 00:32:073 (1) - So try use something like this ( you don't have to use the same rhythm I suggested , just try modify a bit if you think it not suit for your style )
  10. 00:36:173 - This feel really empty and the rhythm doesn't play well for me , try this
  11. 00:38:781 (2) - It doesn't play well if you end the slider on downbeat try the rhythm like what I suggested you previously
  12. 00:48:471 (1) - Maybe try make the reverse arrow on 1/2 beat then add a note here 00:49:961 -
  13. 00:55:943 - It feel empty here
  14. 00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this
  15. 01:17:166 (1,2,3,4) - imo the rhythm sound a bit weird here try this
  16. 01:19:775 (5) - NC this instead of 01:20:893 (1) -
  17. 01:22:384 (1,2) - A bit tricky to read this rhythm Well , I think it okay to use simple rhythm like this as long as it playable for beginners it okay
  18. 01:28:346 (3) - You miss some emphasized beat here consider using this rhythm
  19. 01:34:682 (3,4) - How about using slider here instead?
  20. 01:36:173 - Now the rhythm in 2nd kiai time is really feel inconsistent compare to 1st kiai time try to make the rhythm for each kiai time similiar
  21. 02:01:328 (1) - Move to 02:01:514 - Beginners need some reaction time
    Easy need some work on rhythm and some nc consistentcy also the hitsound sound inconsistent try to play with hitsound a bit for basic hitsound pattern try place clap on every white tick near the big white tick , it works for most of the song in the world
[Hard]
  1. 00:06:732 (1,2) - Blanket at (1)'s tail?
  2. 00:08:781 (3) - Spacing 1.3x here , it doesn't need jumps here
  3. 00:09:340 (1) - this make the rhythm inconsistent because you end this slider on downbeat try this
  4. 00:15:303 - Feel empty
  5. 00:15:489 (5) - imo this play weird try this
  6. 01:23:315 (2,3,4) - imo anti-jumps don't fit here
  7. 01:24:247 (1,2,3,4) - ^
  8. 01:29:651 (1,2,3) - ^
  9. 01:33:937 (1,2,3,4) - ^ for me I would use anti-jumps on something that really emphasized or can predict how the next note sound like
    Honestly , this Hard need some works on rhythm , flow , nc consistency , hitsound consistency , well I the best things to do here is try to take a look at some ranked Hard and try to learn by feeling then develope your own Hard that the best way to learn about making Hard , it wii be just too much and very complex if I say all of the basic things about mapping Hard , I would say that learning by yourself work best for Hard and Insane
[Insane]
  • Okay well I think this one need some rework , the spacing is quite inconsistent you change the main spacing too much here I guess make sure you don't change your main spacing too much , some jumps also doesn't make sense you should use jumps when you feel like the note there is emphasized , same advice as Hard try to take a look at some ranked Insane and you might get some ideas here , for now it just feel pretty inconsistent in everything they are so many problems that I can't write them all here
Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair

Good luck :)
Topic Starter
Avishay

CelsiusLK wrote:

Hi there , M4M from your queue

Bold= Highly suggested
Blue= Questionable
Red= Somehow unrankable

[General]
  1. Aimod say something about your map please fix those things
  2. Try NC on every big white tick , it works
  3. Make sure each emphasized beat clickable it give nice feeling when playing it
[Easy]
  • HP=2 I think 3 might be too much for Easy I think 3 is fine..
  1. 00:07:104 (2) - Consider curve this , it doesn't flow so natural like 00:08:595 (1) - Since some people mentioned it too, I made a really minor curve.
  2. 00:07:104 (2,3) - Small inconsistent in spacing Hm? You're talking about the change from 1.20 to 1.21, it is too minor, it doesn't really matter.
  3. 00:08:222 (3) - NC this instead of 00:08:595 (1) - V
  4. 00:09:713 (2) - NC this instead of 00:10:458 (3) - It is like that already..
  5. 00:09:713 (1,2,3) - imo this might be a bit tricky for Easy I recommend using 1/1 slider here I don't think it is too tricky, in fact, I added an other cirlce in the blank space, I think it'll be fine.
  6. 00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine.
  7. 00:14:185 - to 00:19:775 - This rhythm might play better imo the one you use doesn't sound intresting here , I don't know why you skip some white tick It is too intense, this part is meant to be like that
  8. 00:20:148 (1,2,3,1,2) - This might play better ^
  9. 00:33:191 (1,2,3,4) - imo a bit tricky here you end slider on downbeat which contain emphasized beat that make the rhythm inconsistent with 00:32:073 (1) - So try use something like this ( you don't have to use the same rhythm I suggested , just try modify a bit if you think it not suit for your style ) I like this one, changed.
  10. 00:36:173 - This feel really empty and the rhythm doesn't play well for me , try this
  11. 00:38:781 (2) - It doesn't play well if you end the slider on downbeat try the rhythm like what I suggested you previously
  12. 00:48:471 (1) - Maybe try make the reverse arrow on 1/2 beat then add a note here 00:49:961 -
  13. 00:55:943 - It feel empty here
  14. 00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now.
  15. 01:17:166 (1,2,3,4) - imo the rhythm sound a bit weird here try this On purpose
  16. 01:19:775 (5) - NC this instead of 01:20:893 (1) -
  17. 01:22:384 (1,2) - A bit tricky to read this rhythm Well , I think it okay to use simple rhythm like this as long as it playable for beginners it okay If I use your suggestion, it will just sound worse imo..
  18. 01:28:346 (3) - You miss some emphasized beat here consider using this rhythm
  19. 01:34:682 (3,4) - How about using slider here instead? No thanks.
  20. 01:36:173 - Now the rhythm in 2nd kiai time is really feel inconsistent compare to 1st kiai time try to make the rhythm for each kiai time similiar I don't think there's a rule for that, it is fine.
  21. 02:01:328 (1) - Move to 02:01:514 - Beginners need some reaction time
    Easy need some work on rhythm and some nc consistentcy also the hitsound sound inconsistent try to play with hitsound a bit for basic hitsound pattern try place clap on every white tick near the big white tick , it works for most of the song in the world
[Hard]
  1. 00:06:732 (1,2) - Blanket at (1)'s tail?
  2. 00:08:781 (3) - Spacing 1.3x here , it doesn't need jumps here It plays fine, it is not a huge jump and it goes well with the map.
  3. 00:09:340 (1) - this make the rhythm inconsistent because you end this slider on downbeat try this Played around.
  4. 00:15:303 - Feel empty No, it is fine, listen to the vocals.
  5. 00:15:489 (5) - imo this play weird try this ^
  6. 01:23:315 (2,3,4) - imo anti-jumps don't fit here
  7. 01:24:247 (1,2,3,4) - ^
  8. 01:29:651 (1,2,3) - ^
  9. 01:33:937 (1,2,3,4) - ^ for me I would use anti-jumps on something that really emphasized or can predict how the next note sound like About the anti jumps, it is just the pace of that part before the chorus, I'll leave it as it is.
    Honestly , this Hard need some works on rhythm , flow , nc consistency , hitsound consistency , well I the best things to do here is try to take a look at some ranked Hard and try to learn by feeling then develope your own Hard that the best way to learn about making Hard , it wii be just too much and very complex if I say all of the basic things about mapping Hard , I would say that learning by yourself work best for Hard and Insane
[Insane]
  • Okay well I think this one need some rework , the spacing is quite inconsistent you change the main spacing too much here I guess make sure you don't change your main spacing too much , some jumps also doesn't make sense you should use jumps when you feel like the note there is emphasized , same advice as Hard try to take a look at some ranked Insane and you might get some ideas here , for now it just feel pretty inconsistent in everything they are so many problems that I can't write them all here
Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? :P

Good luck :)
I know I have problems with the hitsounds and there were a lot of problems in the Easy indeed, I honestly dislike mapping the easier diffs, but they are necessary. As for the Insane: p/870537

Thank you for the mod.
Iceskulls

Avishay wrote:

CelsiusLK wrote:

[*]00:12:694 (2,1) - Inconsistent spacing It is really hard to make maps with good looking patterns while using just one precise DS, it is not a big of a change, I think it will be fine. :arrow: If you adjust a bit you will get cute blanket here


[*]00:59:651 (1) - Look like you miss some emphasized beat try shorten the slider to something like this The beat I landed on is emphasized as well, I think it is fine now. :arrow: Then what to do with this emphaiszed beat here 01:01:141 - , 01:02:632 - ?

Well I guess I will mod only 3 diffs here you can ignore some diff on my maps as well if it feel unfair Can you call the mod on Insane a mod? :P :arrow: I can't call it a mod x_x , my bad

Good luck :)
RatedNC17

- Love1yV1ruS - wrote:

Mod from Modding queue~ ;)

d k D K

Guest Oni
General:
OD7 is quite high for this map according to the stars are only about 3.5, recommand it to be 6 or 5.
Make more 1/4 ddd or kkk to make it looks different from muzukashii. (example: 00:15:582 - add d)
Unusual series appears in this Oni, no comments but I dont know if it is necessary.(Imagine that this map has low stars comparing with other oni - which means low pp. Meanwhile there are several hard series inside - seems prepared for pros. That means its hard for players to gain pps from this mapset and this will undoubtedly effect people's playing willing.)

Detail:
00:12:508 (3) - d to k Alright
02:20:800 (1) - delete this note and
02:20:893 (1,2,3,4,5,6,7,8) - change them to K d d K d d K D (sounds better :) ) Nice!


Hope it be helpful :D
Took most of this to consideration. Thanks :D
File!: http://puu.sh/dCjTC/32f744c0b1.osu
Topic Starter
Avishay
Alright, so Dray, mii, and WhiteAries are all busy and won't respond to mods, I got confrmation from all of them to check the mods by myself and fix / change accordingly.

I'm sorry I can't comment about everything but I did read through everything and thought about the mapper's style as priority, so I hope you'll understand!
CaptainTatsujin
Hello!
from your m4m q~
please mod this! http://osu.ppy.sh/b/430411

GENERAL
SPOILER
Need better hitsounding.
Make combo color same on easy!
My mod is not everything!
Need better combo placing
where's the bg ingame? don't remove it!
00:00:730 wait... did i hear kusu?!?! waht?
1 bpm point is enough.
these days insane maps are too many jumps. -Andrea (if i remember)

EASY
SPOILER
00:08:595 u can improve blanket
from 00:10:086 do it like this
http://osu.ppy.sh/ss/2377688
http://osu.ppy.sh/ss/2377693
http://osu.ppy.sh/ss/2377694
fix the rest by yourself :p
00:26:110 sure this blanket is good!
00:29:092 extend the spinner 2 beat
00:32:819 blanket?
00:38:036 NC (new combo)
00:41:017 NC
00:42:135 RC (remove combo?)
00:43:440 add 1 repeat (imo)
00:54:433 blanket?
01:24:620 not beautiful. move 3rd anchor to x 412, y 264
01:32:073 make it blanket
01:42:135 you can make it 3 anchor only. http://osu.ppy.sh/ss/2377708
01:54:620 are you serious? :v maybe i think you want to make a wave.
02:00:023 it's overlapping slider 2 badly.
02:07:477 NC
02:08:222 RC

deejaydray's NORMAL
SPOILER
*make the beat less complicated
*overall blankets are good
*little old style mapping found.
00:35:986 remove. too complicated for normal
01:28:719 this combo is totally old style mapping. make it creative!
02:22:197 this is not normal. move it so it's readable by newer players

HARD
SPOILER
00:16:986 look at this(http://osu.ppy.sh/ss/2377738) overlapping.
00:45:862 not so beautiful
01:17:725 i'm not into this sharp slider
01:49:961 ugly.
02:13:812 somehow this combo's beat is neat!

I'm not totally able to mod insane, so i'll give some points only.

WhteAries's INSANE
SPOILER
*reduce bad overlapping
*make better streams

INSANE
SPOILER
*add audio lead in!
*slider velocity 1.4 for insane? srsly. 1.8 must be okay. maybe you must remap this.
*umm... quite messy


I don't map and mod taiko.
btw Good Luck!
Topic Starter
Avishay

CaptainTatsujin wrote:

Hello!
from your m4m q~
please mod this! http://osu.ppy.sh/b/430411

GENERAL
SPOILER
Need better hitsounding.
Make combo color same on easy! Fixed
My mod is not everything!
Need better combo placing
where's the bg ingame? don't remove it! I didn't? I had some problems with the client but now the BG is up for all of the difficulties.
00:00:730 wait... did i hear kusu?!?! waht?
1 bpm point is enough.
these days insane maps are too many jumps. -Andrea (if i remember) Does it matter as long as the map plays well?

EASY
SPOILER
00:08:595 u can improve blanket Fixed
from 00:10:086 do it like this
http://osu.ppy.sh/ss/2377688
http://osu.ppy.sh/ss/2377693
http://osu.ppy.sh/ss/2377694
fix the rest by yourself :p Seems nice, changed.
00:26:110 sure this blanket is good! ;)
00:29:092 extend the spinner 2 beat If I do so, the player won't have anytime to recover, so no.
00:32:819 blanket? Hopefully it is fine now.
00:38:036 NC (new combo)
00:41:017 NC
00:42:135 RC (remove combo?) Fixed all combo stuff
00:43:440 add 1 repeat (imo) More than 1 repeat is really confusing for new players, also it follows the vocals nicely here.
00:54:433 blanket? V
01:24:620 not beautiful. move 3rd anchor to x 412, y 264 V
01:32:073 make it blanket Tried.
01:42:135 you can make it 3 anchor only. http://osu.ppy.sh/ss/2377708 I don't want a fully curved one, the one I made is different :)
01:54:620 are you serious? :v maybe i think you want to make a wave. Nah, it is fine.
02:00:023 it's overlapping slider 2 badly. Fixed
02:07:477 NC
02:08:222 RC

deejaydray's NORMAL
SPOILER
*make the beat less complicated Complicated? It is simple and it is the mapper's style.
*overall blankets are good
*little old style mapping found.
00:35:986 remove. too complicated for normal
01:28:719 this combo is totally old style mapping. make it creative! I think it is just fine.
02:22:197 this is not normal. move it so it's readable by newer players Why exactly not? It is DS perfectly and it should be just fine.

HARD
SPOILER
00:16:986 look at this(http://osu.ppy.sh/ss/2377738) overlapping. They're 2 beats far away, also I don't think this overlap is horrible.
00:45:862 not so beautiful Well you'll have to get over it because I am keeping the mustache :P
01:17:725 i'm not into this sharp slider What's the problem with him?
01:49:961 ugly. I like it.
02:13:812 somehow this combo's beat is neat! :P

I'm not totally able to mod insane, so i'll give some points only.

WhteAries's INSANE
SPOILER
*reduce bad overlapping I like WW's unique style and you didn't really point any problems so I won't change anything in his diff.
*make better streams

INSANE
SPOILER
*add audio lead in! Added
*slider velocity 1.4 for insane? srsly. 1.8 must be okay. maybe you must remap this. Why?
*umm... quite messy I think it looks nice and fun..


I don't map and mod taiko.
btw Good Luck!
Thank you!
Monstrata
For M4M :) Love the song! Looking forward to seeing it ranked!!

[Insane]

00:02:260 (1,2,3) - Try making the slider shorter and add another circle so you can capture the drumbeat at 00:02:632 - better.
00:03:005 (3,4,5) - Same idea here, Something like this?
00:05:800 (4,1) - Consider spacing them out more? Flows better imo.
00:11:204 (7,8) - NC, also consider a slightly lower SV jump? 1.5x is pushing it.
00:12:322 (9,10,11) - Try making 00:12:322 (9) - a slider followed by stack.
00:12:694 (1,2,3) - Ehh... This part seems like a wasted opportunity for some circle-jump patterns. If you want to keep sliders, I would replace these 00:13:812 (5,6) - .
01:29:092 (2,1) - Try making the slider longer and taking out the circle.
01:39:154 (1,2,3,4) - I feel like you could increase the spacing between 01:39:527 (2,3) - so that it is greater than from 01:39:154 (1,2) - . It leads better into 01:39:899 (4,5,6) - imo.
01:41:204 (4,5) - Make them the same? Whichever SV you decide to use.
01:43:999 - Why no circle here? There is an audible drumbeat and no previous pattern to suggest a pause.
01:44:185 (3) - Make this a slider?
01:53:688 (1,2) - Ctrl J for flow
02:21:452 (2,3) - Swap them, Slider followed by 3 circles plays better imo.

[WhiteAries' Insane]
00:12:322 (7,8,9,1) - Try making this 5 circles instead?
00:23:129 (1,2,3) - why not Ctrl J 00:23:502 (2) - for triangle pattern here? idk maybe its just me, I find the jump to 00:23:502 (2,3) - a bit awkward.
00:31:514 (6,7,8,9,10) - Reduce by 1 circle, or make this 5 circle stack as well, currently there's only a 1/8 gap from 00:31:980 (10,1) - which is kind of awkward to play imo.
01:24:806 (2,3,4) - I know you're going for symmetry here, but the slider doesn't really capture the drumbeats or vocals here. Try making this part a stand-alone combo and 01:22:756 (1,2,3,1) - a 3-turn symmetrical pattern instead?
01:38:781 (5,6) - Align with 01:38:409 (3,4) - please.
01:40:458 (6,7) - Try something like this Moving the slider and having two Circles on either end.

[Hard]

00:42:508 (1,2,1,2,1) - No need for NC here
00:49:775 (3,4) - Mind pausing at 00:50:148 - to fix blanket?
01:19:402 (4,1) - Ctrl G the slider and reposition? Doesn't flow well here imo because of the jump.
01:31:701 (1,2) - You should make these two sliders diagonally symmetrical.
01:46:607 (1,1) - Blanket better. Also 01:47:166 (1,2) - , pause at 01:47:539 - to fix.
01:53:781 (2,3) - Have the 1/4th slider pointed in the direction of the Circle, otherwise its a bit difficult for a Hard imo.
02:17:166 (3,1) - Consider shortening the slider so you can add another circle at 02:17:912 -

[Easy]

00:09:713 (1,2,3,4,1) - I think you should prioritize the pattern of the circles over the slider aligning with 00:09:713 (1) - . A beginner might not notice the alignment, but they would definitely notice the pentagon shape.
00:14:185 (1) - Consider extending the repeat to 00:15:676 -
00:33:564 (3) - And shortening this repeat to 00:33:937 - (Add another circle at the end?)
00:36:545 (3) - Same, shorten and add circle? I am mainly suggesting this because the repeat doesn't really capture anything a beginner would pick up.
00:39:527 (3) - Same. But this one you can try making into a longer slider without repeat.
00:41:390 (2) - Make this a slider?
00:54:433 (3) - See, this repeat slider works. I just don't know about the other 3 i mentioned.
00:59:651 (1) - Very minor but shift the control points to something like this. Looks better imo :)
01:59:278 (3) - This slider is bending the wrong direction. (Assuming you're going for a 3-turn symmetrical pattern here)
Topic Starter
Avishay

monstrata wrote:

For M4M :) Love the song! Looking forward to seeing it ranked!!

[Insane]

00:02:260 (1,2,3) - Try making the slider shorter and add another circle so you can capture the drumbeat at 00:02:632 - better. I listened to the mid slider on 25% and there's actually a beat, I wouldn't put a long slider if I heard it before, changed.
00:03:005 (3,4,5) - Same idea here, Something like this? V
00:05:800 (4,1) - Consider spacing them out more? Flows better imo. Uhm played with patter nhere.
00:11:204 (7,8) - NC, also consider a slightly lower SV jump? 1.5x is pushing it. NC done but the SV is just fine.
00:12:322 (9,10,11) - Try making 00:12:322 (9) - a slider followed by stack. Nope, but I did change the triplet a bit.
00:12:694 (1,2,3) - Ehh... This part seems like a wasted opportunity for some circle-jump patterns. If you want to keep sliders, I would replace these 00:13:812 (5,6) - . I liked the previous pattern, but I've changed it something which I like even more.
01:29:092 (2,1) - Try making the slider longer and taking out the circle. The slider 2 ends on a strong beat, why? Actually, I noticed that there's no beat on the circle so I've changed the pattern overall.
01:39:154 (1,2,3,4) - I feel like you could increase the spacing between 01:39:527 (2,3) - so that it is greater than from 01:39:154 (1,2) - . It leads better into 01:39:899 (4,5,6) - imo. Done.
01:41:204 (4,5) - Make them the same? Whichever SV you decide to use. Nope.
01:43:999 - Why no circle here? There is an audible drumbeat and no previous pattern to suggest a pause. This part follows the vocals, thereu sed to be a circle but I removed it because following the vocals here sounds better.
01:44:185 (3) - Make this a slider? Why?
01:53:688 (1,2) - Ctrl J for flow Even if I do that, the flow is the same, and I like the way it is now.
02:21:452 (2,3) - Swap them, Slider followed by 3 circles plays better imo. You are right, done.

[WhiteAries' Insane]
00:12:322 (7,8,9,1) - Try making this 5 circles instead? I'm certain WA did it on purpose and this is pretty much he wanted to map it, so nope.
00:23:129 (1,2,3) - why not Ctrl J 00:23:502 (2) - for triangle pattern here? idk maybe its just me, I find the jump to 00:23:502 (2,3) - a bit awkward. I'm pretty sure the pattern here is to enter the sliders and point towards them rather than outside triangle.
00:31:514 (6,7,8,9,10) - Reduce by 1 circle, or make this 5 circle stack as well, currently there's only a 1/8 gap from 00:31:980 (10,1) - which is kind of awkward to play imo. Awkward? No. Hard to read? Yes.
01:24:806 (2,3,4) - I know you're going for symmetry here, but the slider doesn't really capture the drumbeats or vocals here. Try making this part a stand-alone combo and 01:22:756 (1,2,3,1) - a 3-turn symmetrical pattern instead? It follows the drumbeats pretty well..
01:38:781 (5,6) - Align with 01:38:409 (3,4) - please. V
01:40:458 (6,7) - Try something like this Moving the slider and having two Circles on either end. I think (with WA's perspective in my head) that the pattern is fine.

[Hard]

00:42:508 (1,2,1,2,1) - No need for NC here Each NC is new word and new spacing.
00:49:775 (3,4) - Mind pausing at 00:50:148 - to fix blanket? Could've just said to fix blanket :P Done.
01:19:402 (4,1) - Ctrl G the slider and reposition? Doesn't flow well here imo because of the jump. Changed a bit.
01:31:701 (1,2) - You should make these two sliders diagonally symmetrical. But why? I think unique sliders is fine.
01:46:607 (1,1) - Blanket better. Also 01:47:166 (1,2) - , pause at 01:47:539 - to fix. Hopefully fixed.
01:53:781 (2,3) - Have the 1/4th slider pointed in the direction of the Circle, otherwise its a bit difficult for a Hard imo. I think it is just fine, there's some gap between them.
02:17:166 (3,1) - Consider shortening the slider so you can add another circle at 02:17:912 - It is on purpose

[Easy]

00:09:713 (1,2,3,4,1) - I think you should prioritize the pattern of the circles over the slider aligning with 00:09:713 (1) - . A beginner might not notice the alignment, but they would definitely notice the pentagon shape.You are right, but I can't do that since the slider is 1.5 beats, and DS won't help me with the pattern here.
00:14:185 (1) - Consider extending the repeat to 00:15:676 - Nice, changed.
00:33:564 (3) - And shortening this repeat to 00:33:937 - (Add another circle at the end?) Nope, I like the way it is now.
00:36:545 (3) - Same, shorten and add circle? I am mainly suggesting this because the repeat doesn't really capture anything a beginner would pick up. Nope, it lands on a strong beat / vocal. It goes really well, 3/4 sliders sound great.
00:39:527 (3) - Same. But this one you can try making into a longer slider without repeat. X
00:41:390 (2) - Make this a slider? Why?
00:54:433 (3) - See, this repeat slider works. I just don't know about the other 3 i mentioned. They all work nicely.
00:59:651 (1) - Very minor but shift the control points to something like this. Looks better imo :) Nice, changed.
01:59:278 (3) - This slider is bending the wrong direction. (Assuming you're going for a 3-turn symmetrical pattern here) Fixed the whole pattern.

I'll comment on WA's behalf since he can not comment, thank you for the mod!
Sonnyc
For all diffs, 02:22:197 - please reduce the volume other than 100%. It's way too loud.

Easy:

00:26:110 (3) - Add new combo to fit the new stanza.
00:44:558 (1) - I suggest starting the spinner 1/2 earlier. Fitting the vocals is good too, but as an [Easy] difficulty, such a delay can be confusing.
01:28:719 (4) - New combo to fit new stanza.
01:34:682 (3,4) - Personally 3/2 rhythm on 2 notes will be a little challenging for an Easy. Mind fixing to a slider if you don't mind? And consider adding a new combo to (3), but feel free to refuse if you want to avoid NC spam here.

deejaydray's Normal:

00:53:315 (2) - Check missing clap.
01:19:775 (5,1) - Maintain distance please.
01:42:881 (2) - Remove finish at the head. It's too much noise.
01:45:862 (2) - ^

Hard:

00:37:663 (1) - Distance please.
00:43:440 (2) - I don't think such a sv change was appropriate for this diff, 1.2x multiply would be enough. 1.5x is just too much speed here.
01:20:893 (6) - The jump towards (7) is too much to be acceptable for [Hard]. Reduce spacing by stacking with (5) or something.
01:31:328 (2) - Grid left ;w;
01:31:701 (1,2) - Need some more spacing between these two objects.
01:40:645 (1,2,3,4,5,6,7,8,9) - What happened to the spacing here? Please maintain to 1.00x please.
01:51:452 (2) - Need more space between 01:51:079 (1). It's too close.

WhiteAries' Insane:

00:15:303 (4) - Spacing.
00:25:551 (5) - lol Stack properly at (6,7).
00:31:980 (10) - I recommend removing this, it's a little tough to expect a 1/4 jump here.
00:52:943 (1,2) - ctrl+G each to make the flow of 00:52:570 (5,1) smoother. Smooth flow fits better here.
01:31:700 - This sv change is really unexpected. I highly suggest to remove sv change here.
02:05:986 (1) - Place somewhere else so the distance with (7) wouldn't be too close. This pattern seems to hurt the quality personally.
02:22:011 (7) - Mind placing at (436,184)? 3 stacks a row feels less interesting.

Insane:

00:13:440 (5) - (336,196) will construct an interesting distance increasing pattern. Besides, currently the note feels too close.
00:16:607 (3) - More distance with the previous slider please.
00:52:756 (3,4,5) - These hitsounds are nearly inaudible. Volume increasing is nice, but I hope you can start the volume from 40%.
01:41:576 (5) - Distance please.
02:02:632 (4) - Place with more extra space please.
02:12:322 (1,1,2) - Please make the rhythm something like this please. Players treat 1/4 sliders as notes, so placing them on the 1/2 beat plays nicely. http://puu.sh/e4mxl/16415c725e.jpg

After checking the whole map, I think [Hard] lacks in quality and needs a remap. [Insane] is not bad, but it seems there is space for improvement left. I can go forward with this map if you really really wish to rank this beatmap, but the most recommended way is for you to take this beatmap as a nice experience and struggle yourself to improve your mapping. (Including watching other's beatmaps or mapping any song)
You can ask me again for your next map that case. Please tell me your decision.
Topic Starter
Avishay

Sonnyc wrote:

For all diffs, 02:22:197 - please reduce the volume other than 100%. It's way too loud.

Easy:

00:26:110 (3) - Add new combo to fit the new stanza.
00:44:558 (1) - I suggest starting the spinner 1/2 earlier. Fitting the vocals is good too, but as an [Easy] difficulty, such a delay can be confusing.
01:28:719 (4) - New combo to fit new stanza.
01:34:682 (3,4) - Personally 3/2 rhythm on 2 notes will be a little challenging for an Easy. Mind fixing to a slider if you don't mind? And consider adding a new combo to (3), but feel free to refuse if you want to avoid NC spam here. Didn't place NC.

deejaydray's Normal:

00:53:315 (2) - Check missing clap.
01:19:775 (5,1) - Maintain distance please.
01:42:881 (2) - Remove finish at the head. It's too much noise.
01:45:862 (2) - ^

Hard:

00:37:663 (1) - Distance please.
00:43:440 (2) - I don't think such a sv change was appropriate for this diff, 1.2x multiply would be enough. 1.5x is just too much speed here.
01:20:893 (6) - The jump towards (7) is too much to be acceptable for [Hard]. Reduce spacing by stacking with (5) or something.
01:31:328 (2) - Grid left ;w;
01:31:701 (1,2) - Need some more spacing between these two objects.
01:40:645 (1,2,3,4,5,6,7,8,9) - What happened to the spacing here? Please maintain to 1.00x please.
01:51:452 (2) - Need more space between 01:51:079 (1). It's too close.

WhiteAries' Insane:

00:15:303 (4) - Spacing.
00:25:551 (5) - lol Stack properly at (6,7).
00:31:980 (10) - I recommend removing this, it's a little tough to expect a 1/4 jump here.
00:52:943 (1,2) - ctrl+G each to make the flow of 00:52:570 (5,1) smoother. Smooth flow fits better here.
01:31:700 - This sv change is really unexpected. I highly suggest to remove sv change here. I think it plays nicely and fine, and I try to be considerate of WA's style so I will leave it like this.
02:05:986 (1) - Place somewhere else so the distance with (7) wouldn't be too close. This pattern seems to hurt the quality personally. Played around with the pattern.
02:22:011 (7) - Mind placing at (436,184)? 3 stacks a row feels less interesting.

Insane:

00:13:440 (5) - (336,196) will construct an interesting distance increasing pattern. Besides, currently the note feels too close.
00:16:607 (3) - More distance with the previous slider please.
00:52:756 (3,4,5) - These hitsounds are nearly inaudible. Volume increasing is nice, but I hope you can start the volume from 40%.
01:41:576 (5) - Distance please.
02:02:632 (4) - Place with more extra space please.
02:12:322 (1,1,2) - Please make the rhythm something like this please. Players treat 1/4 sliders as notes, so placing them on the 1/2 beat plays nicely. http://puu.sh/e4mxl/16415c725e.jpg

After checking the whole map, I think [Hard] lacks in quality and needs a remap. [Insane] is not bad, but it seems there is space for improvement left. I can go forward with this map if you really really wish to rank this beatmap, but the most recommended way is for you to take this beatmap as a nice experience and struggle yourself to improve your mapping. (Including watching other's beatmaps or mapping any song)
You can ask me again for your next map that case. Please tell me your decision.
Hey, thank you!
First of all, everything that I didn't comment to was fixed and I had nothing more to say so I left it as it is, I lowered the ending note hitsound to 85%.
Now, about the diffs, I played all of them and went over places I felt awkward, back then I couldn't tell what was wrong and how to fix it but now I made some changes and everything feels great. In my opinion [Hard] is great and it is really powerful with the movement and I love it, as I noted I changes some stuff that felt awkward to me and with your mod I think it is in a really good shape.

After making more imporvements of myself and applying your mod, I would like to take it forward now, since:
  1. I don't want Dray's, Mii's, WA's and RNC's work go wasted, they did great and I want to get this map ranked.
  2. I honestly think the mapset is in its' greatest shape now, a lot of people from various skills came to me and told me they enjoyed the map, so I'd like to get it ranked.
  3. I really want a ranked map :P
And that's it pretty much, I'm in the work of getting a Taiko BAT to sneak a peek on the map.
Shohei Ohtani
Any reason why WhiteAries's diff has been removed?

Please forum PM me so I can get back to this once you answer. It's fine if its removed, but I wanted to make sure it wasn't a thing where a big accident happen and it ended up not uploading, since there is no signification that it was removed intentionally.
Topic Starter
Avishay

CDFA wrote:

Any reason why WhiteAries's diff has been removed?

Please forum PM me so I can get back to this once you answer. It's fine if its removed, but I wanted to make sure it wasn't a thing where a big accident happen and it ended up not uploading, since there is no signification that it was removed intentionally.
Oh god.. I had to delete the whole osu! folder since my OS corrupted the drive, so I downloaded a friend's map pack (30gb of songs) and the diff is not there, I will either get the diff back from a friend or find WA's last post and apply all mods again.

Edit: It is back, thanks to Sonnyc (and Tamirko :P)
_tasty
I love this song! (=^-^)/
Insane
00:00:730 (1) - I feel like maybe this could be moved to the right/up a little bit so it would have equal distance like from the first circle.

00:02:632 (2) - It doesn't really feel right here

00:17:539 (2) - Move it a bit to the left so it'll be more symmetrical?

00:25:365 (1,2) - I would much prefer a jump here
00:25:738 (3,4) - ^

00:32:632 (4) - Move it down a little unless it's intentionally placed there

00:33:750 (2) - Move it up a little, I think it'll be nicer for it to be more curvy

00:50:520 (1) - Move it so it'll be exactly in between?

01:28:160 (5) - It's not really straightly aligned with the previous and next circle, so move it down one grid unless it was intentionally placed there :/

01:38:409 (3) - This could be moved up a little to flow better

02:20:334 (6) - Move this a bit to the right so it'll be right in the middle of the previous and next circle
Hard
00:14:185 (1) - I'd prefer if this was aligned with the slider..
Topic Starter
Avishay

ReeChelly wrote:

I love this song! (=^-^)/
Insane
00:00:730 (1) - I feel like maybe this could be moved to the right/up a little bit so it would have equal distance like from the first circle. I think the placement here is just fine.

00:02:632 (2) - It doesn't really feel right here I think it plays great and goes nicely with the whole pattern.

00:17:539 (2) - Move it a bit to the left so it'll be more symmetrical? I can't believe I didn't notice this before, fixed.

00:25:365 (1,2) - I would much prefer a jump here
00:25:738 (3,4) - ^ I honestly wasn't sure if I want to make jump here or the pattern I had. I tried making some jumps now and it is awesome, changed.

00:32:632 (4) - Move it down a little unless it's intentionally placed there Intentional.

00:33:750 (2) - Move it up a little, I think it'll be nicer for it to be more curvy I think the curve here is nice as it is.

00:50:520 (1) - Move it so it'll be exactly in between? Changed pattern here a bit to fit your suggestion.

01:28:160 (5) - It's not really straightly aligned with the previous and next circle, so move it down one grid unless it was intentionally placed there :/ I am not even sure why it was on the same y-coordinate as the previous circle, it is supposed to be fuzzy, so I moved it upwards.

01:38:409 (3) - This could be moved up a little to flow better V

02:20:334 (6) - Move this a bit to the right so it'll be right in the middle of the previous and next circle Look at the DS, it is placed fine.
Hard
00:14:185 (1) - I'd prefer if this was aligned with the slider.. Done and re-aligned pattern a bit.
Really nice mod, thanks!
-Nya-
Hey, Avishay~
Here's my diff as you had requested. It's 2.33 stars.

Nya's Hard
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:0
BeatmapSetID:129259

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,63818
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,368.098159509202,4,1,1,50,1,0
730,372.670807453416,4,1,1,50,1,0
1142,372.670807453416,4,1,1,50,1,0
2260,372.670807453416,4,1,1,50,1,0
14185,-100,4,1,1,30,0,0
32073,-100,4,1,1,65,0,1
55924,-100,4,1,1,65,0,0
71576,-100,4,1,1,50,0,0
96173,-100,4,1,1,65,0,1
127850,-100,4,1,1,65,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

[HitObjects]
176,108,6732,5,4,0:0:0:0:
292,220,7104,1,8,0:0:0:0:
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124,260,7850,2,0,L|92:204,1,50,8|0,0:0|0:0,0:0:0:0:
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124,28,8595,1,8,0:0:0:0:
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304,296,10272,2,0,P|278:338|235:361,1,100
160,328,10831,1,8,0:0:0:0:
104,272,11017,1,4,0:0:0:0:
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140,128,18471,1,0,0:0:0:0:
128,208,18657,2,0,P|140:260|128:324,1,100,4|8,0:0|0:0,0:0:0:0:
204,348,19216,2,0,L|312:348,1,100
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Also, please add this soundfile into your song's folder: http://puu.sh/fy5OF/16d20694c1.wav
And please check AiMod again. There are a lot of things that's conflicting that has to be the same.
And rather remove "Widescreen support" and "Letterbox during breaks" since you don't have a storyboard.
-Nya-
Ok, fixed a few stuff.

Nya's Hard
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,63818
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,368.098159509202,4,1,1,50,1,0
730,372.670807453416,4,1,1,50,1,0
1142,372.670807453416,4,1,1,50,1,0
2260,372.670807453416,4,1,1,50,1,0
14185,-100,4,1,1,30,0,0
32073,-100,4,1,1,65,0,1
55924,-100,4,1,1,65,0,0
71576,-100,4,1,1,50,0,0
96173,-100,4,1,1,65,0,1
127850,-100,4,1,1,65,0,0


[Colours]
Combo1 : 249,204,70
Combo2 : 171,84,84
Combo3 : 24,186,248
Combo4 : 218,48,171

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walaowey
Hi, here to m4m for your Nya's Hard and my Hard diff Yuuki Aoi - Cupid Review
Pardon me if I make any mistake in modding your map. Since I'm not too expert in modding.

This is just my personal opinion though. Feel free to follow it if you feel confortable or just ignore it :D

btw, here is my mod :)

General
Please check your map with AIMod.. your preview point are in conflict with other diff
btw, other diff are nice too :D ..

Nya's Hard
00:31:141 (5,6) - remove this circle and slider
00:31:328 - place a slider here until 00:31:700 . because i think there are a vocal around this time
00:34:868 - place a circle here.
01:38:781 (7) - nc
01:39:154 (1) - remove nc

btw, i didnt found too many problem in this diff..Its very good. :)
Its a well made map :)

So, good luck with the map .. Its a nice map :)
-Nya-

walaowey wrote:

Hi, here to m4m for your Nya's Hard and my Hard diff Yuuki Aoi - Cupid Review
Pardon me if I make any mistake in modding your map. Since I'm not too expert in modding.

This is just my personal opinion though. Feel free to follow it if you feel confortable or just ignore it :D

btw, here is my mod :)

General
Please check your map with AIMod.. your preview point are in conflict with other diff I'll let Avishay take care of this, since he's the one that has to decide on that stuff.
btw, other diff are nice too :D ..

Nya's Hard
00:31:141 (5,6) - remove this circle and slider Why? I don't really think it's a problem.
00:31:328 - place a slider here until 00:31:700 . because i think there are a vocal around this time No, I like my current rhythm better, but I will see what other modders say as well.
00:34:868 - place a circle here. Good idea. Added a note there.
01:38:781 (7) - nc No, my NC patterns won't be consistent then.
01:39:154 (1) - remove nc ^

btw, i didnt found too many problem in this diff..Its very good. :) Thanks~
Its a well made map :)

So, good luck with the map .. Its a nice map :)
Thank you for your mod~ :D

Nya's Hard
osu file format v14

[General]
AudioFilename: YUI - Rolling star.mp3
AudioLeadIn: 0
PreviewTime: 32073
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Rolling Star
TitleUnicode:Rolling Star
Artist:YUI
ArtistUnicode:YUI
Creator:Avishay
Version:Nya's Hard
Source:BLEACH
Tags:sky opening op full ratednc17 mii-chan o0ohitomio0o deejaydray WhiteAries Can't Buy My Love
BeatmapID:631953
BeatmapSetID:129259

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
2,56124,63818
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,368.098159509202,4,1,1,50,1,0
730,372.670807453416,4,1,1,50,1,0
1142,372.670807453416,4,1,1,50,1,0
2260,372.670807453416,4,1,1,50,1,0
14185,-100,4,1,1,30,0,0
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Topic Starter
Avishay

walaowey wrote:

Hi, here to m4m for your Nya's Hard and my Hard diff Yuuki Aoi - Cupid Review
Pardon me if I make any mistake in modding your map. Since I'm not too expert in modding.

This is just my personal opinion though. Feel free to follow it if you feel confortable or just ignore it :D

btw, here is my mod :)

General
Please check your map with AIMod.. your preview point are in conflict with other diff Fixed, on the way I fixed the timing and tags incosistencies (with Taiko).
btw, other diff are nice too :D ..

So, good luck with the map .. Its a nice map :)
Thanks, I'll mod your map now :)
Shushan
m4m :)
easy
00:44:371-the spinner doesn't fit here well try this http://prntscr.com/6508c8
01:48:471-well this is kinda ugly
02:01:514-again the spinner is not fit well
normal-
didnt find anything
hard
01:17:725 looks bad
01:48:657-^^
whitearies insane
00:49:961 (8) - put this with the others one
really good diff
insane
00:19:030- put it same as one(x:132 y:132)
02:14:930-looks kinda bad
gl!
Topic Starter
Avishay

ohad1881 wrote:

m4m :)
easy
00:44:371-the spinner doesn't fit here well try this http://prntscr.com/6508c8 I think it is just fine
01:48:471-well this is kinda ugly Looks just fine imo
02:01:514-again the spinner is not fit well Shortened it a bit.
normal-
didnt find anything
hard
01:17:725 looks bad
01:48:657-^^
whitearies insane
00:49:961 (8) - put this with the others one No, why? The pattern is like that on purpose
really good diff
insane
00:19:030- put it same as one(x:132 y:132) No, that's on purpose.
02:14:930-looks kinda bad Changed
gl!
thanks, I'll do my mod soon.
Sylphi
No kudosu plz

[RatedNC17's Taiko Oni]
  1. 00:50:055 (1,1,1) - Certainly vocal start at 00:51:266, 00:52:756 but why are spinners start mapped to 00:51:173, 00:52:663?
  2. 02:00:023 (1,1,1) - Similar as above.
  3. 02:22:011 (9) - It is unrankable. Big notes at the end of stream must have the opposite color of the four previous notes.
[mii-chan's Inner Oni]
  1. This is too easy for this difficulty. i'd recommend you change this difficulty to Muzukashii by changing some patterns.
Sorry, i can't mod this becuase i can't understand mapping style.
Topic Starter
Avishay

Underflow wrote:

No kudosu plz

[RatedNC17's Taiko Oni]
  1. 00:50:055 (1,1,1) - Certainly vocal start at 00:51:266, 00:52:756 but why are spinners start mapped to 00:51:173, 00:52:663?
  2. 02:00:023 (1,1,1) - Same as above.
  3. 02:22:011 (9) - It is unrankable. Big notes at the end of stream must have the opposite color of the four previous notes.
[mii-chan's Inner Oni]
  1. This is too easy for this difficulty. i'd recommend you change this difficulty to Muzukashii by changing some patterns.
Sorry, i can't mod this becuase i can't understand mapping style.
Oops, I noticed the no kds too late heh, if this is a problem I'll ask a mod to remove it. Thanks.
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